May awakens witchily
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Next is this one isolated thing she can use to upgrade her wulong-ness if she wants to; for two points, she can have visual or written art as a sort of extradimensional space through which she can travel between copies of the same piece of art. Or just hang out there for a while, if she wants. 

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...so basically the ability to teleport between any two libraries that both have, like, the same translation of the Bible, or any two rooms that have a Starry Night up?

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It also functions as extradimensional storage space! Real objects can be left inside.

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That sounds so handy, I can put up duplicate prints in my parents' houses and pop between them, and fold up a drawing in my pocket to use as a bag of holding... easily worth a supernumerary nipple if you ask me. Yoink.

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I quite agree. The daeva racial perk isn't anywhere near as cool, sadly, just some extra bodily control, when daeva bodies don't especially do anything I'd want to control away!

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I bet there's something creative to be done with that but it would take creativity! With that added to her little pile of spark-star-things, next!

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Next is ordinary ranked magic! Anything that's warlock-class-aligned will actually give her a point for taking the first rank of it (although this point doesn't count towards the fifty/one hundred total for her big complication, or towards her power cap; it's an overshot discount, not her strictly speaking having more power). Anything that is neither in-affinity nor class-aligned costs one point for the first rank, two points for the second rank, and three points for the third (et cetera, but et will not cetera until she accumulates forty points of favor from Lucasta). Anything in-affinity costs one point for the second rank and two points for the third. Runes, Curses, Hexes, Familiarity, Consortation, Witchery, Portals, Aethernautics, and Divination are all in-affinity. Curses, Hexes, Necromancy, Consortations, and Divinations are all Warlock-aligned. 

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Well, she can't take Curses, but she'll go ahead and scoop up a better-than-free rank each of hexes, necromancy, consortation, and divinations for her plus four points. (Does she expect to summon a ton of imps, no, does she want to be able to in case they have anything cool to say, yes.)

This means she has fourteen points to spend here. Hm.

Well, she got a hydron, so she needs some alchemy. That's not in-affinity so start with one rank of it for one point and maybe circle back.

Runes is awesome and in-affinity, two ranks of that. Twelve points left.

Hexes sounds like curses but is actually transmutation, a second rank of that. Eleven.

...Witchery... Penelope, I can't balance a bicycle, can I ride a broom?

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Brooms don't need to balance on anything! They just stay up by magic. If you can ride a tricycle, you can ride a broomstick.

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It would be hard not to be able to ride a tricycle! She will take two ranks of Witchery. Ten left.

She isn't even sure she wants a familiar, let alone that she wants to jazz it up any specific way... necromancy is not that great unless she winds up encountering more ghosts or corpses than she currently expects...

Portals are great at high ranks but at lower ranks not super fancy, especially since she can use prints of Starry Night as portals. Another time.

Divination is neat but she's trying to economize. Also another time.

Aethernautics is not terribly exciting at low ranks.

Metamorphosis is currently out of reach but she will be keeping in mind when mentally pricing Lucasta's errands that she will one day be able to turn into an entire frickin' dragon.

Psychotics is both creepy and not super defensively useful at low ranks. She can pick up one different elementalism though. Windkeeping looks the best from her perspective, it'll be handy when flying if only by preventing uncooperative winds, plus bonus lightning power and being able to breathe in space like Batman. If she spends six whole points on it. Which it is absolutely worth, but she hasn't checked out what there is to be had in wild magic yet. She will not pick up any windkeeping for now, in case it turns out one of the others has a strong case to make and she wants to buy lots of wild magic.

What will ten points buy me in wild magic?

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Hmm...well, it'd buy you these four, for example, she suggests, pinging Beauty Sleep, Maid Hand, Prestidigitation, and Levitation. 

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...wow, those are good. That's ten exactly?

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Awesome. Scoop scoop.

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After that, does she want to examine the rest of the wild magic for things she might like to buy in the future, or move on to factions? 

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It would be good to have a shopping list!

I thought factions were just, like... organizations? How are they relevant to my build?

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Fate. Putting a fate attractor into your magic to ensure you end up with one of these factions, at least for a time, will help you to advance higher and faster and end up in more fortuitous situations relevant to them than if you just end up there by chance or introduction. You can be affiliated with several factions, but we can only put one fate twist on you if you want it. 

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Huh. Okay. The moon colony and Arcadia both sounded cool?

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She draws forward the sparks representing a metaphysical connection to the two factions. 

Important information about the two that hadn't previously come up include their respective magical specialties (digicasting and dominions) and the fact that Lunabella has an extremely weird system of government where everyone is technically a slave, including the king, who is considered a slave to the Iron Tablets, which are Lunabella's equivalent of a Constitution. Individual rights are upheld strongly, but there's also a strong hierarchical bent that not everybody is willing to deal with. 

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Ah. Troubling. I would not rather be fated to interact with Lunabella though I will give it some benefit of the doubt till I check it out. Arcadia still seems nice though!

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It's not everybody's cup of tea, she admits. I liked it fine, though. I grew up there, and I left because I wanted other things more, not because I disliked where I was. Arcadia's very good too, though! Digicasting looks intriguing, even though I haven't picked any up myself, yet.

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I'm actually not super into gaming especially compared to pocket dimensions but I am more into gaming than being a slave, however technically and well-protected!

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It's not just gaming. Digicasting works perfectly well on books!

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I guess that could be handy. Does it work on things from books with other magic systems attached to them?

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The books still function fine but it is not that big a game-changer.

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