skyrim: total nekonversion mod
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"Looks like the final room."

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"And what do you wanna bet that tomb is guarding the stone..."

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"Almost certain. Think whatever's in it will be stronger?"

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"A lot, probably, at least individually."

(They'd kind of ended up fighting the entire barrow at once sort of though it didn't really count because they had choke points, traps and rooms full of very flammable sacred oil which probably weren't meant to be traps, and also multiple factions of enemies, ranging from bandits to that weird dude to draugr to some random cave animals.)

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"Might be a good idea to get Pyro back before we go up. Top off health and magicka."

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"I'm a bit low on magicka boosters, and don't recover that fast without restores... Could run my stock all the way down and hit up the jarl for refills, though Pyro's also not the safest teammate when there's only one enemy that might be smart enough to close with the probable summoner - a familiar might be better there..."

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"I think we mostly need something to keep it distracted. We know where it'll be coming from so we can line up our shots in advance."

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"Familiar could help pin it in one place - Pyro's gonna backpedal and try to avoid closing."

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"Familiar sounds like the way to go, then."

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Cool. 

Maybe then - wait for their health and magicka stores to recuperate fully, magicka boost potion for Glint, summon her familiar as soon as her magicka hits full from that, quaff a restore as the familiar triggers the inevitable trap...?

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Yeah. Elerki's still got enough arrows, she can try to get up and around the side, maybe use that wall for cover.

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Glint will stay at midrange while Whiskers keeps the draugr at bay...

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They've got all the angles covered, then.

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And now for the mayhem...

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Hopefully not too much of that.


As Elerki gets into position, she begins to hear something. A drumming sound, pulsing in her head, getting louder as she approaches the wall. Makes it a little hard to concentrate.

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Glint doesn't seem to hear anything at all, though, and there's a big flying draugr mage popping out of that tomb -

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Ah shit. Gotta keep him too busy to cast anything nasty-

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A bit of a tall order! (But at least there's three of them - make that two as Whiskers is forcibly dismissed - kinda three as Glint uses up the last of her restore magicka potions and drops Pyro back in the field, though this exhausts her for a few moments and forces her to fall back on her bow once she's recovered - )

(Elerki gets tossed across the room at one point, landing even nearer the creepy chanting wall.)

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Holy fuck is that distracting.

She makes the last few arrows count, she's going to have to jump in with her knives soon.

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Glint beats her to it, a sharp whirlwind of death - 

And closing with the draugr disrupts its spells and also gets Elerki away from the very distracting wall. 

 

 

 

They do, eventually, kill it. 

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Her attention is drawn, inexorably, to the wall. It's got something written on it, words she can almost hear the sound of...

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Glint is maybe, distantly, trying to call her name. 

 

(But Elerki can hear the words, the ancient chant, the dedication to the long-dead lord - aaN FUS DO UNSLaaD RahGOL ahRK VULOM - a force of unending rage and darkness - )

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Force

 


And then pull is broken and the drums are silent and she comes back to herself.

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"Elerki!!" Glint grabs her shoulder. 

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"-I'm back."

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