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Drafter aliens react to fiction from other worlds
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Making first contact is very exciting! Also, very anxiety inducing! They don't want to make enemies!

And to the Drafter species, appreciating someone's creative works is the truest form of friendship.

So, after the initial shock and some debate the Drafters come up with an organization to manage first contact, and one of the jobs of said organization is examining alien arts, literature, books, and other media they are willing to share.

They submit formal requests for alien cultural works that can be shared through digital format (at this time, they don't want physical works until they have done an extensive list of safety tests). This including specs for how to convert things to Drafter-appropriate digital format and what sort of sensory inputs Drafters can perceive without being harmed. Drafters will check each work for safety in case of unforeseen consequences before distribution. They also promise the anonymity of any authors involved. And please indicate any other preferences and related requests.

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Watchmaker's Heart is considered the genre-ending book in the "creative angst" category.

It is about a young Sky* woman named Amethyst and her craft watchmaking business, which is barely profitable in the modern age despite the level of fine dexterity and mechanical knowledge involved. Watchmaking is Amethyst's lifepath, her passion; however, it doesn't help to support her polycule. Instead the majority of its income is maintained by her Earth, Violet, who works a boring but necessary clerical job in the civil service. Amethyst is sorrowful that she cannot ease Violet's burden of responsibility despite all her skills, and contemplates abandoning watchmaking for a more practical pursuit; however, Violet's other Sky, Oak, who is an archaeologist, encourages Amethyst to continue in her work to honor the past and keep the traditions of watchmaking alive. There is a flint-knapping scene where Amethyst tries and fails to make a stone tool out of chert; this is treated as both a spiritual challenge and a practical one. Most of the events of the book are colored heavily by Amethyst's sense of what is "proper" and "correct", which blurs the line between neurodiversity and spirituality; Amethyst speaks both to a secular therapist and a spiritual leader, and the accounts she gives of her reasoning and motivations differ significantly between the two professionals, neither one able to give a full accounting of the why or what of her condition. Ultimately, Amethyst comes to agree with Oak that the task of preserving the past must fall to someone, and talks to Violet about her worries and her feeling that she's failing her; Violet reassures Amethyst that as an Earth, she loves to come back from work each day to see a smile on Amethyst's face and a disassembled watch on her desk. Amethyst springs back into work, in a sudden creative frenzy that overlays a spiritual montage of significant moments from earlier in the work, and makes a pair of custom watches specifically for her and her Earth. She mounts them on long necklaces, and bashfully presents one to Violet, and asks to be her Kept.** Violet accepts; they kiss, and the novel fades to black. There is an official erotica patch which intersperses several key sex scenes into the novel (between all three members of the polycule, separately and together) and includes the implied sex scene after Violet and Amethyst exchange necklaces. All the erotica is realistic, detailed, and built into the spiritual and emotional journey of the protagonists, though relatively vanilla as this is not primarily a kink work.

*Skies, on Heart, are the majority; they are those who work on passion projects, cannot deal with boring mundane work easily, and are generally supported by their polycule's Earth until their passions mature.

**Heart's population are generally polyamorous, but particularly deep relationships, especially ones with a high degree of commitment and trust, are sometimes recognized as a Keeper and Kept by the exchanging of necklaces. This is generally an unequal but reciprocal relationship, with the Keeper pledging to look after and protect the Kept, who pledges loyalty and service. Most polycules center on a central Keeper/Kept pair.

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The Antsfolk would generally prefer credit to anonymity, although if that’s not possible it’s fine, and would love to hear people’s thoughts!

 

 

A tale for young workers about a new mushroom farmer who is very unhappy with her job and desperately wants to change it and become an explorer, but feels like she must stay in her current job for the good of her hive! The story details her becoming less happy and satisfied, until she eventually makes new friends in her fiction-reading group who encourage her to tell the hive-manager that she’s unhappy and wants to switch jobs. She does this, and becomes much happier, and finds a new valuable type of fungus for the colony, that is eventually used to make a new kind of antibacterial. It is clearly written with a moral lesson to tell people about your problems and not just tough them out.

 

A very complicated political novel with around 600,000 words, featuring nine diplomats from three different hives navigating a tension-filled debate about the morality of executions, while also trying to make the most advantageous trade deals, with several backroom discussions between every combination of hives at different points, embarrassing interpersonal drama, and a tremendous amount of dramatic irony.

 

A rules and lore book for a tabletop RPG, featuring several books of additional content based on other series, and a wide variety of different powersets. Nearly three hundred different personality traits are listed in the original alone, all with various mechanical benefits and downsides. 

 

An collection including seven novels, three books of short stories, four series about the most popular alternate universes, a collection of poetry, half a dozen epistolary books, and an annotated book of music scores. An additional eight powersets, 412 character traits, and new faction-loyalty and relationship mechanics for the RPG above are included, all inspired by this series. The base series is about a worker, named Halru, who is taken as a war-prisoner by a rival hive as slave labor and is forced to care for their grubs. Two of her limbs are cut off, and she generally has a terrible time doing awful labor under threat of death. Her best friend, Terilu, sets off on an extremely dangerous and ill-advised quest to rescue her, which at various points includes having a riddling contest with a dragon to gain fire breathing, bargaining with a Fairy Queen to gain wings, fighting a variety of creatures, secretly training under five separate rival hives to become a master of all five styles of spearfighting, and generally becoming a really powerful and dangerous warrior. She then rescues her best friend, and they return home, only to find themselves dealing with complex social dynamics now that Halru is maimed, which means that she is lower status in Semi-Generic!Fantasy!Past world. They cuddle a lot, talk about their feelings, play around with various power dynamics, and become lifepartners.

An included note says that while slavery and treating maimed people worse is something that happened in the past, they definitely don’t do it in the modern era, because that’s horrendously unethical.

 

A slightly complicated political novel, classified as “short,” with only 70,000 words and three subplots. In this one, one of the hives is secretly preparing to wage war on both hives and framing it on the other, and is thwarted when one of the ambassadors has a crisis of faith, which is detailed in full. She defects, tells the others about the evil plans, and gets lots of cuddles with her new friends.

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Here's all the grapeverse stuff that's been making the rounds! The authors don't really want anonymity but if that's how the Drafters do things that seems more or less fine.

An epic poem about an ancient king, presented in the original with extensive annotations. Full translations are going to be legitimately tricky; it's long, it's gorgeous, and the poetic form is pretty strict and doesn't adapt well to the rhythms of other languages, but the writer keeps doing this thing where the rhyme scheme and meter highlight underlying thematic connections between different lines—anyway. The plot begins with an introductory section where the king is going around doing atrocities in a very badass ancient-legendary-figure sort of way, right up until a random peasant girl lights him on fire with her magic powers and he immediately falls madly in love and drops everything to beg her to marry him, then spends the next two-thirds of the poem gradually lightening up on the atrocities front, partly because he has now realized that peasants are people and partly because his wife keeps arguing with him and occasionally threatening to light him on fire again, which he always responds to with a confused mix of fear, adoration, and occasionally anger. The queen's power to set fire to her husband is depicted very obviously and straightforwardly, discussed in the text and the dialogue; the king's reciprocal power to have his wife executed is left completely to subtext and implication, only barely hinted at by means such as using epithets for her that emphasize her fearlessness whenever he gets angry. Accompanying notes explain that the poem is an allegory for real historical events, with the queen standing in for the entire Phoenix archetype, which did appear during that approximate historical era and did have those approximate powers and did have approximately that effect on ancient kings' tendency to oppress people although the exact mechanism was obviously very different.

Extremely well-researched historical fiction detailing the life of a high priestess of the River Kingdom who, by contrast to most high priestesses of the River Kingdom, did actual politics instead of spending all her time managing the movement of water. One gets the impression that the author wishes they could spend all their time managing the movement of water; lovingly detailed descriptions of River Kingdom plumbing and water management take up a solid third of the book, intermingled with plenty of inner monologue from the high priestess and lots of interactions with very well-fleshed-out side characters. An appendix carefully distinguishes side characters for whom there is historical evidence (and what that evidence covered) from side characters the author made up (and the census data and contemporary sources from which they extrapolated those characters' likely traits). An additional appendix tries to explain the context of the Ondine archetype so the aliens can properly appreciate it, but the author admits that they're not very good at explaining this sort of thing and recommends some other reference material to interested reader.

Porn about masochists with access to magical healing is its own entire genre but here is a widely acclaimed example, in which a [sadist who lives by themself in a castle they designed and built using magic] (this is a two-word phrase in the author's native language) gets an unexpected visitor and falls in love with them despite being sort of shaky on this whole 'human interaction' concept. Neither of them has much of a clue how to pursue a healthy relationship, but they are both highly motivated to figure it out, and they make it to the end of the book having successfully reinvented most of the basics from scratch and settling into a life together full of art and luxury and wholesome, loving, extremely gory sex. The climactic scene involves the introverted-sadist-architect breaking into tears about how much they love their partner and needing to be wrapped in blankets and snuggled until they calm down. The two of them are the only characters in the entire book, unless you count the introverted-sadist-architect's house as a third character, which you very well might given how much screentime it gets. The back of the book has a collection of author-approved fanart of the castle, added so the aliens can get a sense of the architectural styles involved that words alone would have trouble conveying.

A duology of very long fantasy novels, which turn out to be collectively about 40% appendix by pagecount. The appendices cover worldbuilding, conlangs, and a set of six different detailed maps of the world, each from the perspective of one of the major nations involved in the plot, all of which have subtle disagreements with each other on matters such as which landmarks are important, what they are called, and who owns them. The plot consists of a ragtag yet lovable ensemble cast, thrown together by circumstances beyond their control which accidentally leave them the only people in the world capable of saving it from a cataclysmic threat, having breakdowns about how they're not ready for this and then going ahead and doing their best anyway. In the end, they pull it off by the skin of their teeth and with rather more casualties than any of them are comfortable with. The second volume has a long denouement consisting mostly of our heroes leaning on each other and their friends and loved ones to help them cope with all their realistically-described trauma once the crisis is over; the last chapter concludes when they're all psychologically stable again and leading healthy, thriving lives, and the epilogue shows a bittersweet scene of the six of them holding a private memorial ceremony together ten years later, after which they are going to attend a massive celebration being held in their honour on the anniversary of their success.

A work of interactive fiction, in which the player's character appears wandering in a starlit desert with no memory of where they came from or how they got here. After finding and exploring a nearby ruin, you eventually stumble upon a talking statue of a beautiful winged person, and although the statue is very shy at first, eventually you can coax enough information out of them to realize that they're some sort of powerful magical being who has been horribly abused by people using them for personal gain. You, too, can horribly abuse them and use them for personal gain; or you can use them for personal gain in less gratuitously awful ways that they still pretty clearly find traumatizing; or you can try to befriend them; or you can try to befriend them but in a sex way; or you can ignore them and try to figure out a way to escape the mysterious magical ruins by yourself. The descriptions of the statue's reactions to trauma are uncompromisingly realistic; the descriptions of the statue's reactions to genuine friendship and love are heartbreakingly sweet. The story has multiple possible endings, depending on your relationship with the statue and on whether you choose to escape the mysterious ruin or not, plus the implicit non-ending of simply never deciding to take an ending option; it is only possible to remove the statue from the ruins by force or with maximum trust levels, and if you do it by force the statue crumbles to dust as soon as they cross the outer wall.

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Watchmaker's Heart is considered the genre-ending book in the "creative angst" category.

This one produces tears and readers cheering along for Amethyst! You go girl! Get Kept! You deserve it!

(The official feedback is more formal, though it does include the informal commentary)

There is some confusion over the lack of diagrams for the watchmaking process, but maybe Heart's population has different norms - not to mention reservations about trader secrets - but this doesn't stop the readers to produce technical drawings on their own, alongside art for their story. They haven't mastered the form of the Heart's aliens, but an entrepreneur artist creates a depiction of the flint-knapping scene using angles and shadows to not reveal Amethyst's face while also representing the emotional undertones of the moment. A group also works on a quiz to figure out how Drafters would sort on the Sky/Earth system of the Hearth culture.

There is  not much confusion over the polyamorous relationship dynamics and the concept of Keeping. That is just a sensible way of being.

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Here's the Auderan fiction that we've been sending out. Feel free to send back questions for the authors! We also don't particularly care about anonymity but it's whatever so long as people are reading our stuff.

A crossover fantasy series about a group of 64 young adults from a wide array of settings who wake up in a sapient, magical library-slash-academy and are trapped there. The characters each bring some form of magic or powers from their respective worlds. They are tasked with surviving for four years so they can "graduate" and return to their respective worlds with new and more powerful magic. The academy itself is hostile, and produces a variety of threats both environmental and active each year. However, the primary challenge is the end-of-year exams, which test the students on magical knowledge (in particular, each other's magic systems,) and which pass only the top 50% of the class each year; the bottom half are turned into books by the library. Dead students are treated as having gotten a score of 0, so students are incentivized to kill each other to increase their chances of passing each exam. The magics brought by the various characters are not at all balanced against each other, and the characters also vary greatly in competence, but beyond these factors, it is difficult to tell which characters will die or fail and which will survive; some characters get more screentime than others but there are no clear primary protagonists. A fair amount of sex is implied but it occurs offscreen, and pairbonding is not a focus; everyone is too busy not dying. Death-school-magic-system-analysis-many-setting-crossover-fantasy is a popular enough combination of tropes to constitute its own genre. This series is an exemplar due to the variety of novel magic-and-power-classification systems studied and invented by the characters, a few of which are groundbreaking by Auderan standards and many of which are refinements of popular classification systems, and which have since entered common usage. The settings and characters involved are not actually from other works; the team of authors who worked on this series took great pride in its originality and scope, and there's a perceptible aesthetic that holds across the diverse settings. There are numerous appendices expounding on the settings and their magic systems. At the end of each novel, this information is included for all of the characters who have died, to minimize spoilers in the intended reading experience.

An AU series of the aforementioned death school books where the characters attend a much kinder multiversal institution which lets them gradually learn each other's magics, including many of the noncontagious ones, and after graduation releases them be free to uplift their worlds in exchange for contributing original research. There are still some stakes, as it is possible for a student to drop out early with insufficient magic to solve all the problems they want to solve at home and no ability to visit their friends, but there's much more breathing room for love and pairbonding. In particular, several fan favorites who died early in the original series get a lot more development, and a prominent pair who led opposing factions in the later books of the original end up pairbonded. A lot of the words are straightforwardly indulgent descriptions of precious precious characters bantering and flirting and being happy together and having fun together and making each other happy like they clearly deserve. However, there is still no explicit description of anything more intense than cuddling despite their sex lives not being implied to be dead offscreen. Also, despite all the sunshine and roses, a few of the students are still egregiously terrible people, and prominent plot in the second book involves a faction of students conspiring to sabotage their experimental results so that they drop out early instead of gaining enough power to take over their homeworlds. There's a lot more tangled-up mixing of magics, analysis of their interactions in edge cases, and characters using multiple magic systems together than in the original series. Many details of magic systems previously relegated to appendices are instead discovered organically through diligent experimentation. Due to the greater focus on magical academics, characters helping each other succeed despite severe executive dysfunction is a prominent theme. The series culminates in the fourth year with a few students designing a communicable near-omnipotent powerset by jailbreaking a few key magics with other magic systems that are able to bypass their limitations. The graduating class adopts this powerset and is implied to have an easy time uplifting their own worlds, while the characters who dropped out with less power are left as further spinoff-bait.

A selection of the most popular erotic fanfiction of these series. Fanfiction set in the first version of the death school tends to have sadistic-exploitation, rapey, desperate-comfort, and desperate-indifferent sex. There is little in the way of explicit consent. Fanfiction set in the AU version tends to have more comfy sex, and a few characters ask for consent explicitly before their first time together, if not thereafter. There is also some crossover fanfiction between the universes which tends to take one of two forms: either a more amoral and hostile character from the original series defiles an innocent cozy character from the AU, or a powerful, kind, and safe character from the AU rescues a character from the original series and helps them learn to feel good and be happy during sex again. The sex tends to occur without any preamble, often while one participant is working on something else, or with a focus on the pleasure of only one participant. There is also a lot of casual groping. In some cases the characters in question are alts of the same character. In none of the fanfiction sent over does a character who is pairbonded in either series have sex with someone other than their partner.

A fantasy novel about a young wizard who steals a fallen star and embarks on a journey to return it to the sky. The protagonist is targeted by the setting's magocracy, who want to get the star back and exploit it for its magical properties. The protagonist's primary character traits are his curiosity, impulsiveness, and creativity. The star is sapient, and is depicted as naive, intelligent, alien, and adorable. The deuteragonist is a girl who has run away from a family of genetically modified mercenaries with superhuman physical abilities but drastically shortened lifespans. She joins the protagonist and the star on their journey and lends them her acute tactical intellect, her abilities in combat, and her well-honed paranoia. The deuteragonist never expresses vulnerability in an obvious way, but there is a lot of adorable cuddling and casual handholding. The featured magic system centers around sacrificing knowledge to evoke magical effects: to perform magic, a wizard focus on some area of their understanding of the world and figuratively "burns" it to power the effect. Efficiency of knowledge use scales with specificity, accuracy, and relevance of the knowledge used. Overdrawing on knowledge is easy and potentially disastrous, as it can not only undo years of study, but in extreme cases erase fundamental intuitions about the world that can't be easily relearned, such as a wizard's instinctive understanding of heat or gravity. This is played for horror, and depicted as one of the most awful things that can happen to a person ever. A central element of the setting is that anyone at all with significant scientific knowledge can perform magic, potentially to great destructive effect, and so the magocracy has outlawed literacy and study of the natural world among the populace. The novel ends with somewhat abruptly with the main characters overthrowing the magocracy. The characters dealing with the resulting chaos, implementing a better way to deal with the dangers of magic, studying sufficient astrophysics to return the star to the sky, and studying sufficient biology to save the deuteragonist from dying in her 30s is implied to be the plot of one or more sequels. This novel is notable for having been written by a particularly young author, whose style is a bit unrefined in a way that many Auderan readers find refreshing. It's also an example of a work with less heavy magicbuilding.
 
A series of relatively short novels about magical girls whose powers each revolve around conjuring and manipulating some class of ordinary manufactured objects, and who must fight monsters that appear in extradimensional fake nightmares to survive. The protagonist's powers are themed around measuring instruments. Her conjures aren't very scary in combat, but each magical girl has a mental power as well, and hers is highly potent: anything she can perceive with her senses, she can perceive with absolute precision, and she can also move her body with perfect precision and imagine distances and motion in space with precision. Early in the story, she is mentored by a magical girl who can conjure springs in arbitrary states of compression or tension. Before meeting the main character, she had been acting conservatively and laying low, but she takes on more monster fights to support the protagonist, as magical girls depend on dream marbles dropped by the monsters for sustenance. In the third chapter of the first book, she dies, and this spurs the main character on to be more self-reliant and agentic despite her offensively weak powers. Besides the necessary conflict with the nightmare monsters, there is a lot of conflict and combat between magical girls over hunting territory and the limited supply of dream marbles. There are around 20 magical girls who are introduced at various points with interesting powers. The most prominent characters besides the protagonist are a sadistic cleaning supplies-themed magical girl who fights with devastating gases and corrosive industrial cleaning agents, a happy-go-lucky balloon-themed magical girl who can conjure arbitrarily pressurized balloons which create pressure explosions, and a recordings-themed magical girl who acts as a mastermind and foil to the protagonist due to her similarly potent mental power. The second book revolves around a conflict with the sadistic cleaning supplies girl, and by the end the protagonist wins her over by outsmarting her in their cat-and-mouse game and begins to pairbond-date her. The third book revolves around the two of them taking care of and training the balloon-themed magical girl, whose power initially appears useless; there are clear parallels with the beginning of the first book. The fourth book is implied to escalate the conflict between the protagonist's party and the recordings girl mastermind, who has been exploiting other magical girls for dream marbles, but it hasn't been released yet. 

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Drafter custom is to use pen names that separate the authors from the downsides and pressures of being famous. Should Drafters assume that authors use their real names to publish works for larger audiences? They will of course send feedback. With some filtering because they don't want to cause a diplomatic incident.

A tale for young workers about a new mushroom farmer who is very unhappy with her job 

That is relatable! And very sad! Surprisingly Drafter in mindset. Could moral to teach ther younger ones

...featuring nine diplomats from three different hives navigating a tension-filled debate about the morality of executions

Maybe we spoke too soon, is the initial (and non-shared publically) reactions to this part of the book, until a cultural analyst points out that such things happened among their own species. They find it enjoyable, challenging to follow but ewarding. They create their own wiki/guide to keep the plot points straight. The second hand embarrassment is the worst part but sastifying to overcome.

A rules and lore book for a tabletop RPG, featuring several books of additional content based on other series, and a wide variety of different powersets. Nearly three hundred different personality traits are listed in the original alone, all with various mechanical benefits and downsides. 

They are being paid to read TTRPGs! This is clearly the best part of any first contact! Drafters quickly come up with multiple builds to represent a variety of edge cases characters and concepts, also a tentative campaign module for the political novel (though, they admit it would hard to make the story play out this way but the  faction-loyalty from the next series helps a great deal).

An collection including seven novels, three books of short stories, four series about the most popular alternate universes, a collection of poetry, half a dozen epistolary books, and an annotated book of music scores.

There is much discussion about this and four readers create a companion podcast to be listened along as one reads the collection. One of the readers is going "blind" and trying to analyze and predict plot points and relationship developments. Everyone is cheering for Halru x Terilu getting together and all podcasters cry when they are reunited.

A slightly complicated political novel, classified as “short,” with only 70,000 words and three subplots. In this one, one of the hives is secretly preparing to wage war on both hives and framing it on the other, and is thwarted when one of the ambassadors has a crisis of faith, which is detailed in full. She defects, tells the others about the evil plans, and gets lots of cuddles with her new friends

Drafter find faith to be a Concerning Trait In Modern Society, and try to very diplomatically ask about it's status at the modern Antfolk civilization. They otherwise love the political intrigue and plots that resolve with cuddling friends!

When they release the works to the public it is followed along with a lot of praise, fanart, crossovers (between each other and Drafter fiction) and guides to create characters and stories in the relevant settings, plus a wave of media analzying and deconstructing the story elements and comparing it with Drafter fiction. They are pleased!

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Drafter custom is to use pen names that separate the authors from the downsides and pressures of being famous. Should Drafters assume that authors use their real names to publish works for larger audiences? They will of course send feedback. With some filtering because they don't want to cause a diplomatic incident.

Just use whatever name it’s listed under, which is sometimes a pen name or sometimes a real name, depending on personal taste! 

 

Drafter find faith to be a Concerning Trait In Modern Society, and try to very diplomatically ask about it's status at the modern Antfolk civilization. 

Not a particularly good trait to have, but not super negative? Blind faith in a hive or other organization is a bad idea, generally speaking, though. Faith in people you know well is generally good, and even a stranger. See, (antsfolk version of the Prisoner’s Dilemma). Unethical hives are more likely to encourage it, since it’s a useful form of control? 

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Here's all the grapeverse stuff that's been making the rounds! The authors don't really want anonymity but if that's how the Drafters do things that seems more or less fine.

Drafters are a bit confused why you wouldn't want anonymity by default? They do credit pen names, they just don't want people to regret producing a work that made them famous.

An epic poem about an ancient king, presented in the original with extensive annotations.

Poetry is a niche form of literature for Drafters, but the reading team has some of those that really get into the form of and intricacies in the work. Though that aspect of the art is lost on the average Drafter reader who'd rather focus on shipping the King and Queen real hard. Do most grape relationships have this sort of dynamic? It is fascinating to read.

Extremely well-researched historical fiction detailing the life of a high priestess of the River Kingdom who, by contrast to most high priestesses of the River Kingdom, did actual politics instead of spending all her time managing the movement of water.

Yay, politics! Yay, water magic! Extra yay, appendices! They start adapting this into a worldbuilding compendium for that specific culture/time-period in grapeverse history.

[sadist who lives by themself in a castle they designed and built using magic] (this is a two-word phrase in the author's native language)

That is also a two-word phrase in a lot of Drafter languages, but one of the words is "sadist". The gruesome details don't fly with everyone's tastes, but the story overall flows, so naturally that it is hard to figure out where to put skip links for those with weaker stomachs. A lot of artistic interpretations of the emotional climax are draw, some even with drafter version of the three characters (yes, the castle is getting a draftersona).

They can't the process of recreating the castle right away, but some people go ahead to the planning part of the project to recreate it.

A duology of very long fantasy novels, which turn out to be collectively about 40% appendix by pagecount.

That automatically means they like 40% of the book. The lovable cast is just a bonus, a good bonus that causes everyone to get very invested and cheering them on. The reunion is such a bittersweet moment that produces a lot of tears among the readers.

A work of interactive fiction, in which the player's character appears wandering in a starlit desert with no memory of where they came from or how they got here.

This is amazing and there is a lot of discussion on the setting and its elements even if the story is self-contained to the ruins. There is - of course - a lot of fanart and fanfics of various kinds. Mostly crossovers, some including the castle's draftersona being featured in one (done by the draftersona same creator, she draws fast).

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Here's the Auderan fiction that we've been sending out. Feel free to send back questions for the authors! We also don't particularly care about anonymity but it's whatever so long as people are reading our stuff.

They will respect their aliens customs if they are sure about them!

A crossover fantasy series about a group of 64 young adults from a wide array of settings who wake up in a sapient, magical library-slash-academy and are trapped there. The characters each bring some form of magic or powers from their respective worlds. They are tasked with surviving for four years so they can "graduate" and return to their respective worlds with new and more powerful magic.

Oh, no. (Oh yeah!)

This series attracts Drafters like flies-to-a-carnivorous-plant-trap, it is so terribly great. So much death! But also so much world building! But also much death! And drama! And potential for fanfics with alternate outcomes and survivors.

An AU series of the aforementioned death school books where the characters attend a much kinder multiversal institution which lets them gradually learn each other's magics, including many of the noncontagious ones, and after graduation releases them be free to uplift their worlds in exchange for contributing original research.

The lighter tone is refreshing compared to the original version! World uplifting with magic! So much fan art to be made.

A selection of the most popular erotic fanfiction of these series. Fanfiction set in the first version of the death school tends to have sadistic-exploitation, rapey, desperate-comfort, and desperate-indifferent sex. There is little in the way of explicit consent. Fanfiction set in the AU version tends to have more comfy sex, and a few characters ask for consent explicitly before their first time together, if not thereafter.

They are curious, is it generally the norm to separate sexual fiction as complete add-ons? Drafter prefer to just put disclaimers or skip links. Though, separated editions were common during the pre-digital days.

Overdrawing on knowledge is easy and potentially disastrous, as it can not only undo years of study, but in extreme cases erase fundamental intuitions about the world that can't be easily relearned, such as a wizard's instinctive understanding of heat or gravity. This is played for horror, and depicted as one of the most awful things that can happen to a person ever.

Great book, and indeed this is a great magic system, the Drafters are relatively happy with their own magic (sacrificing a bit of vitality to manipulate themselves or the environment in slow and steady ways, mostly used for large scale building).

A series of relatively short novels about magical girls whose powers each revolve around conjuring and manipulating some class of ordinary manufactured objects, and who must fight monsters that appear in extradimensional fake nightmares to survive.

The fourth book is implied to escalate the conflict between the protagonist's party and the recordings girl mastermind, who has been exploiting other magical girls for dream marbles, but it hasn't been released yet. 

Nothing like the contrast of flashy cuteness and horrible world building implications. The main thing they don't like is that the series isn't complete yet (please submit it to Drafters as soon as possible).

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