A tale for young workers about a new mushroom farmer who is very unhappy with her job and desperately wants to change it and become an explorer, but feels like she must stay in her current job for the good of her hive! The story details her becoming less happy and satisfied, until she eventually makes new friends in her fiction-reading group who encourage her to tell the hive-manager that she’s unhappy and wants to switch jobs. She does this, and becomes much happier, and finds a new valuable type of fungus for the colony, that is eventually used to make a new kind of antibacterial. It is clearly written with a moral lesson to tell people about your problems and not just tough them out.
...is it wrong to give an important complex worldbuilding tag to a distance 0 just because they're aliens? She'll flag it as a policy question, and include her recommendation: not at the moment, but include that the important complex worldbuilding is to the specific real Antsfolk universe, and plan to reconsider in a generation if the company is still around.
Also, wow, aliens are really low-communication by default.
Category: Written(Novel)
Scales: Distance 0 (Real alternative universe (Antsfolk) / present day / original fiction), minimum reading level 1, maximum reading level 1, scope 3 (1 main character, multiple important side characters, important complex worldbuilding (Antsfolk))
Topics: Employment, Self-fulfillment
Themes: Communication (Weakness)
Elements: Farming (Alternate Universe (Antsfolk), Mushrooms), Friends (collectively, important), Fiction-reading, New Job
Stances: Self-Actualization (Strongly in favor), Goal-Sharpening (Moderately against), Exploration (Weakly for), Communication (Strongly for), Communism (Weakly against)
Genre/Movement: Tutelary Novels(Antsfolk)
A very complicated political novel with around 600,000 words, featuring nine diplomats from three different hives navigating a tension-filled debate about the morality of executions, while also trying to make the most advantageous trade deals, with several backroom discussions between every combination of hives at different points, embarrassing interpersonal drama, and a tremendous amount of dramatic irony.
Category: Written(Long novel)
Scales: Distance 0 (Real alternative universe (Antsfolk) / present day / original fiction), minimum reading level 2, maximum reading level 3, scope 10 (9 major characters, important complex worldbuilding (Antsfolk))
Topics: Politics (Diplomacy, Domestic), Morality, Capital Punishment, Trade, Interpersonal Drama, Dramatic Irony, Complex Negotiations
Themes: ???
Elements: Embarrassment
Stances: ???
Genre/Movement: Antsfolk (Political Realism)
A rules and lore book for a tabletop RPG, featuring several books of additional content based on other series, and a wide variety of different powersets. Nearly three hundred different personality traits are listed in the original alone, all with various mechanical benefits and downsides.
Ooh, this is fun. RPGs get a totally different categorization scheme, and she reads carefully for degree of player/character goal separation; player/player goal separation; player/GM distinction; complexity of character design (minimum and maximum); rules-complexity of play; GMing complexity; scenario-presentation; setting-categorization information, and a few smaller factors. The exhaustive listing of personality traits is interesting, and she appreciates the splats. There are some odd assumptions, but she's going to Curate this one as a tentative: new complex RPGs only come out so often, and playing an RPG from an alternate world should be an interesting experience.
An collection including seven novels, three books of short stories, four series about the most popular alternate universes, a collection of poetry, half a dozen epistolary books, and an annotated book of music scores. An additional eight powersets, 412 character traits, and new faction-loyalty and relationship mechanics for the RPG above are included, all inspired by this series. The base series is about a worker, named Halru, who is taken as a war-prisoner by a rival hive as slave labor and is forced to care for their grubs. Two of her limbs are cut off, and she generally has a terrible time doing awful labor under threat of death. Her best friend, Terilu, sets off on an extremely dangerous and ill-advised quest to rescue her, which at various points includes having a riddling contest with a dragon to gain fire breathing, bargaining with a Fairy Queen to gain wings, fighting a variety of creatures, secretly training under five separate rival hives to become a master of all five styles of spearfighting, and generally becoming a really powerful and dangerous warrior. She then rescues her best friend, and they return home, only to find themselves dealing with complex social dynamics now that Halru is maimed, which means that she is lower status in Semi-Generic!Fantasy!Past world. They cuddle a lot, talk about their feelings, play around with various power dynamics, and become lifepartners.
An included note says that while slavery and treating maimed people worse is something that happened in the past, they definitely don’t do it in the modern era, because that’s horrendously unethical.
An annotated book of music scores? What? Alright, that's apparently a thing. She'll categorize each individually, but include a categorization for the main series as well, and link it all under RPG-verse(1)
Category: Written (Series)
Scales: Distance 2 (Magic or similar impossibilities / Past(Fantastic, Inaccurate) / RPG-verse(Helru)), minimum reading level 2, maximum reading level 3, scope 4 (1 main character, multiple important side characters, important complex worldbuilding (Antsfolk))
Topics: Friendship, Quest (Rescue), After The Climax (New Fit)
Themes: Empowerment (Discrete, Magical), Relationship Changes (After a time apart, both parties, friends-to-bonded)
Elements: Permanent Impairment (maiming), slavery, romance (power dynamics, bonded ending, extensive cuddles, feelings-conversations), Kink
Stances: ???
Genre/Movement: Antsfolk, RPG-setting-novels
(1): It's actually named after the name of the RPG, but I don't know it, so.
(2): New Fit: after substantial change, a character is not capable of returning to the life that they used to live. Contrast "Different River", shorthand referring to the idea that you can't step into the same river twice, because the river has changed.
A slightly complicated political novel, classified as “short,” with only 70,000 words and three subplots. In this one, one of the hives is secretly preparing to wage war on both hives and framing it on the other, and is thwarted when one of the ambassadors has a crisis of faith, which is detailed in full. She defects, tells the others about the evil plans, and gets lots of cuddles with her new friends.
Category: Written (Short novel)
Scales: Distance 0 (Real alternative universe (Antsfolk) / present day / original fiction), minimum reading level 2, maximum reading level 3, scope 3 (1 main character, multiple important side characters, important complex worldbuilding (Antsfolk))
Topics: Politics (Diplomacy), Deception, Betrayal (Loyalty, Norms, Morally motivated)
Themes: Crisis of Faith,
Elements: Cuddles
Stances: Rule-utilitarianism (moderately against), absolute promises (moderately against)
Genre/Movement: Antsfolk Political Drama
Here's a crossover fantasy series about a group of 64 young adults from a wide array of settings who wake up in a sapient, magical library-slash-academy and are trapped there. The characters each bring some form of magic or powers from their respective worlds. They are tasked with surviving for four years so they can "graduate" and return to their respective worlds with new and more powerful magic. The academy itself is hostile, and produces a variety of threats both environmental and active each year. However, the primary challenge is the end-of-year exams, which test the students on magical knowledge (in particular, each other's magic systems,) and which pass only the top 50% of the class each year; the bottom half are turned into books by the library. Dead students are treated as having gotten a score of 0, so students are incentivized to kill each other to increase their chances of passing each exam. The magics brought by the various characters are not at all balanced against each other, and the characters also vary greatly in competence, but beyond these factors, it is difficult to tell which characters will die or fail and which will survive; some characters get more screentime than others but there are no clear primary protagonists. A fair amount of sex is implied but it occurs offscreen, and pairbonding is not a focus; everyone is too busy not dying. Death-school-magic-system-analysis-many-setting-crossover-fantasy is a popular enough combination of tropes to constitute its own genre. This series is an exemplar due to the variety of novel magic-and-power-classification systems studied and invented by the characters, a few of which are groundbreaking by Auderan standards and many of which are refinements of popular classification systems, and which have since entered common usage. The settings and characters involved are not actually from other works; the team of authors who worked on this series took great pride in its originality and scope, and there's a perceptible aesthetic that holds across the diverse settings. There are numerous appendices expounding on the settings and their magic systems. At the end of each novel, this information is included for all of the characters who have died, to minimize spoilers in the intended reading experience.
Well, this is one of the *longer* tag-sets she's written, ever. That much crossover is a lot to handle. She sends a request for some classification guides used by the Auderans for magic systems: she suspects that the team is going to need them. She flags it high priority: Auder apparently makes great stuff and has good taste, so there's going to be a lot of demand for tagging their fiction well. She also notes that, given these traits, they probably have their own fiction-categorization systems. Depending on how the interuniversal competition rules end up working out there may be problems, but she's pretty confident they can agree to a full swap for home-universe works and maybe something more.
The teambuilt novel is impressive, and helps explain how the authors managed to pull off something so complex.
Normally she wouldn't break out a 2.5 distance just for basically comprehensible magic systems, but the sheer number make this qualify. Similarly, calling it original fiction feels wrong, but they did come up with all the constituent parts.
This one is going at the top of her rec list, and she makes a note to look for more Auderan works.
Category: Written(Novel, Series)
Scales: Distance 2.5 (Magical aspects / present day / Original Fiction), minimum reading level 2, maximum reading level 3, scope 22 (Many important characters, incredibly detailed worldbuilding)
Topics: School, Magic System(Plural(64), Interactions, Competition, Combat, Creative)
Themes: Collaboration vs Competition, Education,
Elements: Genre-defining (all relevant magic systems, Death-school-magic-system-analysis-many-setting-crossover-fantasy), Teamwritten, Death (Unpredictable, important character, setting-important, murder, environmental-murder(incentivized, direct), questionable utility)
Stances: Chance (very important), Extreme Educational Competition (Against, Satire)
Genre/Movement: Auderan(Death-school-magic-system-analysis-many-setting-crossover-fantasy)
Here's a fantasy novel about a young wizard who steals a fallen star and embarks on a journey to return it to the sky. The protagonist is targeted by the setting's magocracy, who want to get the star back and exploit it for its magical properties. The protagonist's primary character traits are his curiosity, impulsiveness, and creativity. The star is sapient, and is depicted as naive, intelligent, alien, and adorable. The deuteragonist is a girl who has run away from a family of genetically modified mercenaries with superhuman physical abilities but drastically shortened lifespans. She joins the protagonist and the star on their journey and lends them her acute tactical intellect, her abilities in combat, and her well-honed paranoia. The deuteragonist never expresses vulnerability in an obvious way, but there is a lot of adorable cuddling and casual handholding. The featured magic system centers around sacrificing knowledge to evoke magical effects: to perform magic, a wizard focus on some area of their understanding of the world and figuratively "burns" it to power the effect. Efficiency of knowledge use scales with specificity, accuracy, and relevance of the knowledge used. Overdrawing on knowledge is easy and potentially disastrous, as it can not only undo years of study, but in extreme cases erase fundamental intuitions about the world that can't be easily relearned, such as a wizard's instinctive understanding of heat or gravity. This is played for horror, and depicted as one of the most awful things that can happen to a person ever. A central element of the setting is that anyone at all with significant scientific knowledge can perform magic, potentially to great destructive effect, and so the magocracy has outlawed literacy and study of the natural world among the populace. The novel ends with somewhat abruptly with the main characters overthrowing the magocracy. The characters dealing with the resulting chaos, implementing a better way to deal with the dangers of magic, studying sufficient astrophysics to return the star to the sky, and studying sufficient biology to save the deuteragonist from dying in her 30s is implied to be the plot of one or more sequels. This novel is notable for having been written by a particularly young author, whose style is a bit unrefined in a way that many Auderan readers find refreshing. It's also an example of a work with less heavy magicbuilding.
Category: Written (Novel)
Scales: Distance 2 (Alternate fantasy universe / present day / original fiction), minimum reading level 2, maximum reading level 3, scope 4 (3 main characters, important complex worldbuilding)
Topics: Quest, Overthrowing the government,
Themes: ???
Elements: Magocracy, Protagonist (curious, impulsive, creative), deuteragonist (combat genius, paranoid), important-subject-character (naive, intelligent, alien, cute), dangerous-magic, sacrificing-magic
Stances: ???
Genre/Movement: Auderan(Fantasy)