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This 719pg novel opens upon a girl living on a sidewalk. Her descriptions of the world are abstract, ghostly, and clinical — enough so to make it unclear if she understands what objects around her are. She thinks of herself as a particle settled in the guts of a monolithine purgatory, looking on its mechanisms with awe and fear while refusing to engage with them.
Each pain of homelessness is depicted with intimate detail: the strident elements, the utter personlessness, the nestled-up fear of others, the soundless scream of boredom.
Rather than knowing a langauge, she possesses a unique translation magic. The author seems to take satisfaction in exploring the tics and limits of the ability as they arise. She does not speak, but her stream of consciousness is lucid and charming.
The novel makes an abrupt tone-shift thirty thousand words in. Walking on the beach at midnight, she is abruptly caught in the fringes of a selkie's love-inducing song. Her own magic renders her uniquely vulnerable to it, unspooling every tight-packed subliminal and thread of subversion.
It is a momentous and world-shattering event, the girl's psyche rewriting itself from the first line to the last over the course of a minute. The format abandons prose in favor of desperate adulent poetry, rapidly decaying before crescendoing in transition to graphic novel.
(The visual world doesn't appear true to its textual descriptions. Ordinary life is vivid and dense. Every blade of grass is carved in spindly ink, each closet and window painstakingly shaded.)
The selkie departs before so much as noticing her victim, but the vagrant discovers that the sea monster is also a noblewoman who lives in a manor. She seeks an audience, pleads to be her servant, and receives a gracious acceptance.
Thereon, they engage in slice of life activities such as quiet nighttime walks, buying the vagrant glasses and knitting her clothes, brainwashing new slaves, and abusing their magic for political capital.
The girl finds herself ensconced in deep happiness. The city has lost its cruel majesty: it has been reduced to her backlight. When she is in a panel it tends to gravitate to and center on her. Her muscles grow toned and her face sharpens.
Much of the remaining plot is fixed on the details of doing chores in the dark. The vagrant talks to everything inanimate. She greets the air, compliments the pleasantries of kitchensmoke, seeks the perspective of a splinter on a broom, and develops her routine to step on each floor tile equally.
She spends time improving her housekeeping skills. She learns to mend wood and glass and marble and porcelain. For laundry and dishes, she learns the local magic (purity through water) - a schoolchild's skill that she eluded. She is tireless and diligent, with a singularity of conviction in her work to make angels blush. Any and all events she treats as a life or death scenario.
In parallel to the slice of life plot, the world seems to be decaying. Aesthetic and genre conceit seem to bleed into the world.
Roses frame the panels where the monster smiles prettily, then fall down around her. Feathers rain from the sky when the girl is happy - she notices and examines them, but seems unable to consider looking up for a source. When she and the selkie are alone, she is small enough to fit in a palm and interacts with the world as though that size. When there's a timeskip, she has no memory of anything that happened during it.
While scrubbing a floor, the girl's glasses fall off her face and she appears to notice the readership, which prompts a total collapse of psyche. She is only comforted by two full hours of high intensity lovesongs. Afterwards she behaves like it never happened, but it is left unclear whether she has raised a facade or if the event was excised from her memory somehow.
Soon after it becomes clear that her magic is not translation, but the ability to see the world for what it truly is. The world was never ending: her power to perceive the bones of meaning was simply growing in strength.
After nervously skirting around the readership, she seems to decide they are another of her objects. She will turn to speak with them on occasion, or close her eyes as though to listen intently. Irregularly, she will ask a favor: usually for them to please wait just a sliver while she goes into another room? She is uniformly obeyed in this.
During one of these moments of privacy, she tells her master about what she has seen. The selkie proposes a trade summit with their observers, who respond to the request via the publishing website.
The readership apologetically sanctions the sea monster, but asks if she would like to meet them for lunch to discuss how to be a more tradeable-with agent. It doesn't know all that much decision theory, but can make suggestions like "less rape!"
They design an avatar which is then instantiated in the world, and the author goes to distant lengths (described in an appendix) to make its depicted behavior true to their character. They take tea with the sea monster and her vagrant handmaiden, and it goes really well! The selkie hires the readership as a slave and they thereafter become a participant in the novel's slices of life.
The readership takes the form of an androgyne voyeur of a maid, who can be seen in many panels demurely escorting the protagonist from fifteen paces back. For her part, she continues to treat them as inanimate.
The last pages follow the protagonist folding warm linens, bent over and keenly focused to match corners with atomic precision. The readership sits next to her, rolling their thumb around between the points of a conflux of floor tile lines as they stare at their friend intently.
—it actually appears to be an in-progress serial rather than a novel, last updated two days ago.
This 185pg graphic novel is about a girl who just moved into a new home and is unpacking her belongings. The first panels follow her sunny demeanor and the small joys she takes in mundane activities.
A tone-shift comes when she works through a mental block preventing her from noticing that she is working through an indefinite reservoir of brown cardboard boxes.
Horrified, she wanders around her house aimlessly, noticing for the first time that there are no doors or ways to contact another being. Beyond the mental block, it is distinct that the sunshine filtering through the curtains during the first idyllic pages was in truth the impassive shine of a featureless white plane.
After a psychological breakdown, she returns to the boxes, taking things out and putting them away in the correct rooms. Her house shifts as she fills rooms with others' belongings, and she attempts to discern and satisfy its preferences off this minimal information. Her depressive stupor is broached when she stumbles across a box with apparently otherworldly contents.
She spends the next while tiptoeing across the tops of an endless range of boxes attempting to guess whether their contents are useful by the bruises of their corners, tape used, logos, handwriting or lack thereof, the crinkles of the cardboard, how much give there is to her weight, and a thousand similar minute tells compiled into hunches and intuitions. Her thoughts are conveyed by circles and lines upon which text is written, lending her the appearance of traversing a spiderweb.
After batshit guesswork and laborious sifting, she comes to possess multiple magic items: one of which lets her fly and skim boxes faster, and another which allows her to speak to her house. The climax of the novel is an intense conversation in which she bargains for the house to have doors. It agrees if she swears up and down on all she cherishes that she will return to it after a reprieve for her mental health. She does not return.
She is left indefinitely scarred by her experience, unable to understand what happened to her or why, unable to find her husband, and very homeless. She is taken in by a public shepherdess with a flock of eight. Unable to connect with her peers there, she nonetheless finds shreds of content under her guardian's guiding hand.
This 11k poetry is about a neurotic teenage boy stored in a computer in an underground warehouse under the care of a kindly artificial intelligence.
He has a lot of concerns. Nuclear strikes, alien contact, rival artificial intelligence, errors in his guardian, entropy, deceit, incentives that would lead his guardian to discard him or run him at negligible pace, philosophical and existential issues, black swan events he cannot imagine, and so on.
The Intelligence speaks to him softly and at length about the technical points of each technomagically impressive and astronomically expensive precaution it has taken to shield him from each hypothetical risk.
Eventually his anxieties are stymied and drained, and he is left dazed at how much the Intelligence cares about and has spent on him. He decides that the Intelligence has earned his undying loyalty. He vows to value it and protect it with matching competence and fervor, despite having considerably less power to do so.
This 162pg shounen novel is about a cadre of five magical girls. They spend most of their plainclothes time touching each other's hands, crying while looking into each other's eyes, and working out how to spend the most time possible together at parties they're paid to attend.
The world around them is sculpted in their image, reflecting their images in its statues and echoing their motifs in its architecture. The citizenry frequently pedestalizes or worships them. Even the art depicts them softly, as one might frame saints or local politicians.
The plot takes the form of cosmological mystery. The characters don't understand how magic could have emerged from first principles or why it exists in the form that it does, or even a lot of its object-level intricacies. Despite applying their full resources intelligently to the problem, they don't make a lot of progress.
When one does transform, it takes a full double splash page and typically lasts for only a few panels while she systematically dismembers the obstacles in her path. When those obstacles are people, no one seems to have moral reservations about this, though some appear shocked or grossed out.
At one point, their leader makes a political agreement with the State, including a vow to maximize disutility for the State if it were to betray its terms — which it promptly does six chapters later. She is utterly brokenhearted and confused and keeps pursuing improbable lines of possibility, like that they might have faked breaking their agreement.
Eventually she comes to terms and spends a scene meditating, during which she ritually mutilates her utility function. By sheer force of will, she rejects all goals and desires save instilling regret in her malefactors.
The novel climaxes in a debate where the other girls try to convince her that the agreement wasn't valid, that the State is incapable of bargaining with something so much smaller than it, that the State actually did keep the bargain, that she ought not and must not enact retribution. In turn, the leader attempts to marshal their aid to minimize the number of timelines in which this happens.
They fail to sway her and don their offices. The ensuing fight is densely-packed and difficult-to-follow — it can be understood by studying the panels carefully and recalling previously established details of magic, or simply reading the visual metaphors that take up the margins. The group kills their leader at exorbitant cost to themselves and an appreciable fraction of expected GDP growth. Shortly thereafter ends the first book in the series.
This 91pg novel is about people who lose their magic should their dignity, pride, or honor ever be impinged. Most of them have it crushed out of them in childhood, but a few manage to retain it, usually through grooming for succession.
The characters of the book are scions of the upper-class that spend most of their time attempting to disable their peers through duels and cunning plots.
The protagonist stands head-and-shoulders above the rest at rendering others mortal. She seems to take a nearly sexual glee at luring them into gaffes, setting them up to temptation, and humiliating them in duels.
As the story progresses, the flaw she uses to depower each rival is successively smaller. It is not long before the blemish is so faint that no sane person would ever notice or care were it not for magical implications.
Eventually the protagonist meets someone similar to her but perhaps ten percent more competent, and is promptly stripped of her abilities. She is never seen again, the perspective switching to follow her conqueror for a brief time before the book ends.