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we found the one place that might need a Samora as much as Golarion does
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She follows the crowd, but right now what she wants most is more information. She has a lot of thinking to do but she'd rather do it later and better than do it right now while missing something that turns out to be the key to everything. Probably everyone with powers is too tired from the fighting to want to talk, right now, but if there's a logistical support person who didn't get in a teleport and doesn't mind explaining Earth technology and society to a strange visitor . . . ?

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Absolutely!  The offshore base has unpowered guards, to process visitors and the like.  It's one of the most prestigious and least interesting positions in the whole Brockton Bay PRT, and on the evening after an Endbringer attack they have lots of time to entertain random questions from a visitor. They've been told their guest is a cape from an alternate Earth with less technology, which is enough to give them a basic sense of what to tell Samora about until they get to know her.

After some of that, a lawyer appears! She's also here to answer Samora's questions, and incidentally give her a quick rundown of the laws of the country she's visiting. Samora is technically an illegal alien right now, so sometime in the next few days they'll have her sign a statement saying that she didn't come her on purpose and intends to follow the laws of her host nation, and then they'll fast track an exceptional-circumstances visa, no problem.

This can all eat up as much time as Samora wants it to, before she's ready to retire for the evening.

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Samora appreciates the orientation and especially getting the legalities sorted out! And once she knows some more about this planet and everyone is going to bed for the night, she will go to her assigned guest quarters and do her thinking.

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There are several entangled questions here. Start by laying them out and mapping the dependencies between them.

1. Why did her teleport go here and not the Worldwound?

2. Why do the gods intervene so rarely and subtly here compared to on Golarion?

3. How much impact, in terms of improving and safeguarding the world, does she have in expectation here versus on Golarion?

4. What course of action best serves her interests/the Inheritor's interests/the cause of Good?

Question 4 is technically multiple questions but she doesn't see any reason, yet, that the answers might come apart here, so leave it as one. If the answer to question 2 doesn't affect whether the Inheritor wants her to stay here, question 4 collapses to question 3. If the answer to question 1 is that the Inheritor sent her here, the answers to questions 4 and 3 follow pretty straightforwardly from that, so see if that's solveable first.

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After a few minutes of turning question 1 over in her head, it's pretty clear that she's not going to become sufficiently certain of an answer that she can skip everything else. Teleports simply do not become Interplanetary Teleports for no reason; the power has to come from somewhere. She's not enough of a wizard to rule out that permanently burning out the boots might provide enough magic to do that exactly once, but she also has no reason to believe that's what happened, and anyway Detect Magic says her boots are fine and still have two charges. A god could certainly have done it, and it seems likely that an Evil god could have put her directly on top of Behemoth and gotten her killed that way if that was what one had been aiming for. Conversely, appearing somewhere she had the opportunity to save a lot of lives is evidence the Inheritor sent her. Also you'd expect it to be cheaper for a god to move Her own cleric than someone else's. But just because she isn't thinking of a non-divine explanation doesn't mean the divine explanation is correct. It could have been something on this end grabbing her somehow. It could have been another planar rift situation, goodness knows there's enough of those in her life, though if it's that she should consider that she might be in a demiplane and not on the Material. It could be something that will never occur to her if she spends a year thinking about it. So, the most likely specific guess is "the Inheritor sent her" but she's not ready to say that's more likely than not.

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What are the options for question 2? The obvious one is "none of the gods wanted to be the first to start doing things because then all the others would start doing things and it would just be a budget sink". In that case, either there's an explicit agreement to keep it that way or there isn't. If there is an explicit agreement, and Samora is accidentally breaking it, when then? She didn't get renounced the moment she landed, which is what she'd be inclined to expect in that situation, so the next likely case is "getting her back off the off-limits planet as soon as possible".

Which might, now that she thinks of it, be "the next time she uses the boots" and not, as she had previously been considering in the back of her mind, "the next time she gets the opportunity to prepare a Plane Shift". It's getting close to midnight when the charges on the boots should reset; she should try using them again just in case she's supposed to do that to get home and it's cheaper to mess with a teleport than just move her for some reason. It doesn't seem likely, putting it that way, but it's a cheap test. Should she tell someone? No, everyone is asleep and she warned them she might vanish in the morning: if someone comes looking for her in the morning and she's not there, it'll be plenty clear why. 

Teleport across the room?

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Okay, that worked normally. Weak evidence that it's fine for her to stay on this planet but she should keep the "explicit non-intervention agreement" option in mind because it's the biggest opportunity for the right thing to do to be deeply counterintuitive. 

If there isn't an explicit agreement she's violating, then what? She doesn't know how much budget starting a church on a new planet costs, or how much cheaper having one existing cleric makes it, and all her guesses in this area are going to be very low confidence. That said, she'd expect it to help a fair bit? She doesn't have the Acts memorized or anything, but she can summarize or paraphrase big chunks of them, and now that she's here that saves the cost of dropping a translated copy or whatever gods usually do. And she can answer questions and give advice and share what's been found to work and what hasn't, ongoingly. And she can do that, to greater or lesser degrees, for a whole bunch of Good and Neutral gods, while steering well clear of any information on the Evil gods. That has to be an asymmetric advantage. If she got here by some accident it would be expensive for another god to replicate, great. If she was sent here, either the Evil gods aren't going to contest this planet and she should go full steam ahead, or the Evil gods are going to contest this planet and she should go full steam ahead while on the lookout for deadly coincidences, assassination attempts, and especially clerics of Evil gods showing up in the maximally advantageous-for-them places. Which means keeping back as much information as she reasonably can on her items, the less healing-oriented cleric spells, the details of her Protection from Evil, etc. Or the Old Fiend might just smite her directly, which is a frightening thought but not one she can reasonably do anything about. It hasn't happened yet, anyway.

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The other big possibility, for question 2, is that the gods don't do much here because they for some reason can't. She should be prepared for the possibility that she won't get spells tomorrow. This takes a lot of turning over in her head to really feel emotionally ready for it, but she gets there eventually. If she doesn't get spells tomorrow, she's a competent swordswoman who knows a fair bit about Good and Law and can Stabilize and Create Water and notice things other people don't and teleport three times a day, and she'll do the best she can for the cause of Good with that set of resources.

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That feels like it might be it for question 2, for the moment, apart from the non-intervention agreement case, so best get back to that. If she's not supposed to be on this planet she needs to Plane Shift off it. How will she know to do that? Well, she could try a Commune. Apparently diamonds are cheap, when nobody's burning them for spells. Maybe cinnamon is cheap here too. Or maybe it doesn't grow here and she'll need to figure out how to prepare Commune incense out of whatever plants this planet has.

(Phrenk could have done that easily. She misses him already. If she stays here she should send him a Sending. . . . If she stays here she should send her parents a Sending. This train of thought is getting shelved until she's done with the main questions.)

Anyway. Communes. She doesn't know all the math for doing Communes efficiently, but it might be worth one anyway, here. She certainly has enough possible plans and subplans to fill one.

The other possibility: it's known that one of the cheaper ways for gods to intervene is to put a thumb on the scale during their clerics' spell prep. Samora has gotten a spell she hadn't been going to ask for once. It's not common, and there's a lot more ambiguity and room for miscommunication than there is with a properly conducted Commune, but this seems like the sort of situation where it might happen. Therefore:

It is the case that Samora will attempt to prep five Raise Deads and no Plane Shifts tomorrow. It is the case that if she receives an unrequested Plane Shift, she will use it immediately at the end of her spell preparation to Plane Shift to Axis with the intent of returning promptly to Golarion.

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Now, what to do in the event that she doesn't get a mandatory Plane Shift? In that case she'll assume that being on this planet is not causing the Inheritor more than one spell-prep-nudge of inconvenience and proceed to doing the most she can for the cause of Good on whatever planet best enables that. Which might well be this one. This one is only humans, apparently, so who knows which planet has more people, but they're both under existential threat and need something unexpected to stabilize themselves against those threats.

If she can start one or more Good churches she should almost certainly stay, but even if she can't, there are other people on Golarion who can do what she does and here she's much harder to replace. By the same token, someone like Sanguine who can do only a couple things, but can but do them all day without limits, would be a bigger deal on Golarion than he seems to be here. 

That suggests that what she should be doing is trying to get reliable back-and-forth travel between Earth and Golarion, possibly using the locals' existing knowledge of interacting with what they call "other Earths". But that, even more than starting churches, is something to be approached carefully and in cooperation with the governments here. Both worlds have resources to trade, but they also have dangers, and people whose minds bend more to conquest than cooperation. Something to think about.

The one case where it seems most important that she not stay here, given the option, is the case where everything she does will be matched by the Evil gods and Earth will end up worse off, or no better off, than before. How likely is that?  More likely than she'd like, but still not very, she thinks. It's always possible that the Evil gods will spend vastly more on this planet than the Good ones, but they could do that with or without Samora being here, and anything spent on this planet can't be spent elsewhere, so the question is, assuming a balance of investment, who wins? If the Inheritor sent her here, She thinks it's a good idea for Samora to be here so it can be assumed to be one. If the Inheritor didn't send Samora here but now she can operate here freely, that's an asymmetric advantage worth using. And more broadly, this question isn't a bet on her own skill. It's a bet on the people of Earth, on whether they stand to gain more from working with the Good gods than they stand to lose from being manipulated by the Evil ones, and from what she's seen she's inclined to take that bet. These are a people who send their strongest warriors across the world to help a city in need, people who invented the Endbringer truce and held it for years without a single Lawful priest. She knows she's mostly seen them at their best; she thinks their best is good enough.

Her boots recovered their spent charges hours ago; the sky is beginning to lighten. She stops pacing her room and kneels, sword in her hands.

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And that fragment of Iomedae which is there for Samora every morning is there again, bright and exhilarating and the same as always, a well of magic from which Samora can drink freely. No spell structures leap into her mind unbidden; she can prepare whatever she wants. 

Except Plane Shift. No Plane Shifts today. That spell structure is missing as though it was never there, no more available than Teleport or Cloudkill.

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Well. That settles that, then. Two Raise Deads and a Blade Barrier at sixth, please, and three Raise Deads and a Dispel Evil at fifth, and five Restorations and a Holy Smite at fourth. At third, four Remove Diseases and two Symbols of Healing and the one Searing Light. At second, Bless Weapon and seven Gentle Repose. At first, the required Shield of Faith, plus four Comprehend Languages, plus a Bless and an Air Bubble in case of emergencies. 

She wonders, as many have before, if the point of required domain spells that can't be turned into healing is to simplify the tradeoff between combat and non-combat spells on days you're probably not going to have any combat. She prays for wisdom and discernment and courage and the leverage to get this planet onto a better path.

And when she's done, she goes looking for Armsmaster or Dragon.

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