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where the heroes boasted so
we found the one place that might need a Samora as much as Golarion does
Permalink Mark Unread

Samora's adventuring party breaks up after the defeat of Belcorra.

It's an amicable breakup, with a last night of celebration at the Rowdy Rockfish where they buy a round for the house and promise to write each other. Phrenk goes back to Irrisen to finish his unfinished business with his relatives; Marshall stays in Otari and buys a bit of farmland and sets to learning what it's like not to be at war. And Samora goes to the Worldwound.

Or tries to, anyway. She teleports out--

Permalink Mark Unread

Huh, something felt weird about that one.

Anyway, you've appeared on a lakeshore. It's winter -- at the Worldwound it is often winter -- and the water is just starting to crust over with ice. Beyond it, a flat scrubby plain cut with smooth gray roads rises into a gentle hill, with hints of another lake around it. Dirty dark snow is falling lazily, blown into the lake from behind you by a gentle -

Wait, actually that's ash.

Behind you, there's a rippling series of explosions, and a crushing roar.

Permalink Mark Unread

It's about three balors tall. The shape is roughly human -- two arms, two legs, head -- but in spiky black stone, and rippling with lightning. Just now it has its back to you: two small flying figures are contesting it while a shiny steel(?) wall slowly grows behind them. The one on the left jerks upward abruptly, and a projectile streaks away into the creature's shoulder with another string of rapidfire booms. It takes a heavy step forward and lashes out with one hand, spraying wide globs of lava across the sky. The figure jerks again and manages to dodge; the lava falls somewhere beyond the rising wall.

It roars again, and the other figure wavers in midair, but doesn't fall. If they're doing anything it's not having an obvious effect.

Permalink Mark Unread

Between you and it is an enormous pit, glowing with heat, about the right size for the creature to have dug its way out of.

The pit is about 200 feet away; the creature maybe 250 more beyond that.

What would you like to do?

Permalink Mark Unread

The roads are weird and the air smells wrong and it's not important right now because DEMON LORD. Is the resistance being put up against it anything other than totally doomed?

Permalink Mark Unread

Well, something's building that wall. Or maybe growing it; the way it's creeping up says more "fast-growing plant" than "wall of iron variant".

An opening in the wall flicks open, just for an instant. You have a brief impression of a crowd gathered around a huge metal bowl, lying on its side, and then there's a new kind of explosive bang (would Samora recognize a sonic boom?) and the crowd is covered with thick red smoke as the wall snaps shut again.

The demon lord falls to one knee, balanced with a claw in the soft earth.

Permalink Mark Unread

That's more than enough excuse to join in. She starts sprinting towards the demon lord, until she's in Holy Smite range or something interferes with her.

Permalink Mark Unread

You have to skirt the pit a little bit, so it takes about four moments to get into range.  In that time two more fliers pop up over the wall: one firing big shiny balls, and one throwing...swords?  You're a ways away but those seem like they might be swords.  They're staying spread out, left/right and high/low, clearly trying to divide its attention.

Permalink Mark Unread

It might be working. The demon lord is still down on one spiky knee, supporting itself with one claw and throwing fire with the other. It's switched to faster-firing sheets of flame instead of lava, but so far it hasn't hit anybody, and everybody it's not targeting takes the opportunity to open fire.

Permalink Mark Unread

And then you're in range. Holy Smite?

Permalink Mark Unread

You bet.

(There's nobody easily accessible who looks like they need healing; Good damage should hurt it more than most other things.)

Permalink Mark Unread

Just for a moment, the demon lord disappears into a sphere of golden dawn.

Permalink Mark Unread

Well that was an interesting new kind of energy.  Where did it even come from? It didn't do a lot of damage, but even so, Behemoth spreads out its senses and turns its useless head from side to side. What was that? Will it happen again?

Its next attack can wait a little bit.

Permalink Mark Unread

She wants to hurt it, or hurt it more, but she doesn't want its full attention. She'll put a Shield of Faith on herself, for what little good she expects it to do, and if it doesn't attack her by the time she's done with that she'll add a Sure Casting, and if it still hasn't attacked her she'll drop a second Holy Smite. And she'll move sideways while she's doing all of that.

Permalink Mark Unread

Samora has time to do all of that, because Behemoth is taking its time looking for her.  Was it the moving group behind the wall?  The bright thing by the pit?  Something else it hasn't noticed yet?

Permalink Mark Unread

In the Denver PRT defense HQ, Armsmaster is wondering the same thing. That glowing sphere doesn't seem to be hurting Behemoth much, but it might be distracting him and that's rarer. If they can figure out who's throwing it, and get them to sync with the Crusher Cannon (not his tech, not his name), they might be able to do some real damage before Behemoth pushes through into the warehouse district.

But he doesn't recognize the power, and neither does Dragon, so they have no idea who to talk to. Pings for the blasters who aren't already involved all come back negative. It takes them almost fifteen seconds to start looking for someone uninvolved, someone who wasn't at the rally point, doesn't have an armband, and just...wandered onto the battlefield on his own.

One of Dragon's reserve drones starts dropping through the atmosphere, scanning for living figures with line of sight on Behemoth.

Permalink Mark Unread

She starts by scanning the nearby hilltop; the idea that someone might roll up and start blasting Behemoth from 200 feet out is not really in her model of parahuman behavior. It would take her a few minutes to spot Samora, but...

Permalink Mark Unread

As the second Holy Smite lands, Behmoth decides to commit. He lurches to his feet, and pulls a huge glob of magma from the earth with his right claw. He throws it underhand toward the wall, about sixty feet left of where the cannon fired. The wall bends inward for just a moment, then shatters, collapsing away from the impact point in a rain of rounded mirrored shards. Pieces of metal, and at least one human body, are flung into the air above the impact point.

At the same time, he whips his left claw backward, broadly toward Samora. His aim is a little off, but that's fine: the sheet of fire that engulfs her is almost fifty feet wide.

Permalink Mark Unread

Dragon's drone diverts. If they're lucky, there's someone at the site of that second attack who needs medical attention.

Permalink Mark Unread

Honestly, Samora, you could use a little medical attention; that fire attack kicked like a high-powered fireball, even if it was more shaped like a giant burning hands.

You doubt if there's anyone in need of healing at the direct site of the lava attack, but there might be survivors on the periphery.

Permalink Mark Unread

She can eat another one of those, but she can't prove that was the strongest thing it had. She needs to get coordinating with the other defenders; they might or might not know more about this particular demon lord than she does but she can at least do some healing, maybe buff someone who can hurt it more. She starts moving toward the most likely location for survivors, yelling "On me for a channel!"

Permalink Mark Unread

One of the fliers is showering the demon in glowing green water, which got its attention: it's moving away from the hole it made in the wall and pursuing with big waves of fire and lightning.  Nobody's been knocked out of the air yet.

That is to say, you have a clear path toward the space around the impact site. It looks like about a 3-moment run. Some folks are already up and moving. As the rest of the wall collapses you get view of the space it was defending: big boxy buildings cut into uneven rectangles by those strange gray roads. There are lots of people on the roofs and peeking around corners -- dozens, maybe even a hundred, gradually coming out of cover and aiming weapons or conjuring shields.

Permalink Mark Unread

As Samora starts to run, though, a figure in elaborate full-body armor swoops down toward her. It's (he's?) about 8 feet tall, all angular metal in shiny greens and reds. A small pair of wings jut unmoving from its back. It's not carrying any obvious weapons, though of course in a getup like that the scope for non-obvious weapons is considerable.

The strange cape doesn't look like she needs medical assistance, but just in case: "Are you injured?"

By the bye, what does Dragon see, when she points her optics at Samora? What does she look like?

Permalink Mark Unread

A woman of unclear ethnicity in a metal cuirass and a scarlet cloak, with a gem-studded headband on her brow, a shining metal shield in hand, and a sword sheathed at her side. She doesn't look old enough to drink, but she moves like a soldier and the burns the lava left on her arms don't seem to trouble her much. She's observing the armor with keen, curious silver eyes; it's strange to her, but a kind of strangeness she's accustomed to. 

"Moderate* non-urgent. Just 'ported in; sitrep?"

(In the back of her mind she's tallying unexpected things. The roads, the air, the strangeness of the armor, this demon lord who is neither baphomet nor deskari, the armor, the perhaps heartening fact that the Good gods haven't intervened yet against a demon lord on the material.)

*Translator's note: Taldane has half a dozen different words for amounts of injury specifically. Samora is attempting to convey efficiently that she could stand to absorb something in the Cure Serious to Cure Critical range but could be twice as hurt as she is and stay up. Alas, English has done its own form of violence to the sentence.

Permalink Mark Unread

No mask.  Clearly not a newbie, that would be obvious even without her elaborate costume.  No match for any heroes -- or villains -- that Dragon has on file.  Almost certainly not American or Canadian, however good her English is.  Brute enough to take that hit and come out only singed.  That "ported in" is a relief; at least she knows where she is and who she's fighting.  Though, who teleported her, and when, and why here specifically?  

Dragon's thoughts can run in a thousand semi-relevant directions at once; her words, in moments like this, have to be rationed out like grains of plutonium. "Are you a blaster? We're falling back; I can fly you to one of the rally points." They'll have more time for details once they're in the air.

Permalink Mark Unread

That question is unexpected and she suspects she isn't understanding everything about it but there's not time for a nuanced answer. "Yes-ish and please do." She prepares to be picked up and flown with in whichever of grab-a-wrist or fireman's carry this person prefers.

(Did that mean "Can you focus on damage output" or "Can you only focus on damage output" or "Do you usually focus on damage output" or "Did you prep a lot of evocations today"? Why is that the question and not "What circle?" Maybe this guy is from Tian Xia and has Tongues up; clearly the question makes perfect sense in his doctrine. Maybe something weirder.)

Permalink Mark Unread

The armor's torso abruptly unfolds, like a clenched fist opening, into a curved seat and a waving set of dark metal(?) restraints. Underneath there's something softer, too firm to be cloth, in plain white. "Climb in. Face outward."

Assuming the stranger does, the restraints will wrap snugly around her torso and forehead, pressing her into the soft backing. Some people have a hard time with this aspect of the medevac suit, and Dragon will keep a close watch on her new guest's pulse and breathing just in case she needs to loosen some restraints or explain something. While she's at it she'll try a close sonic scan too, looking for nonobvious injuries. Depending on her Brute power Dragon might not get anything, but trying is free.

She won't distract the new cape with another question until she's oriented to the carrier. Once she's sitting, she'll go with, "What's the range on your glowing ball? What else does it do?"

Permalink Mark Unread

Talking construct? That wants her to ride in it? Well, sure, okay, whatever. She doesn't like that it grabs her, but it isn't doing anything that would prevent her from Teleporting or Plane Shifting out, so it's more likely just a weird conveyance than a demonic ploy. Her vital signs don't suggest fear so much as confusion.

What a strange question. "That was a Holy Smite at about max range, it does Good damage, and the fact that you don't know that makes me think something weird is going on." 

(The sonic scan doesn't turn up any hidden injuries. Nothing but perfectly normal and healthy human organs in here, at least on the macroscopic level.)

Permalink Mark Unread

There's a lot for Dragon to track in every Endbringer fight. This relatively straightforward bit of S&R was important, but in terms of processing power it was still Dragon's seventh or eighth priority.

Now it's third. In ascending order of confusion:

  1. Some people name their attacks, sure. Mouse Protector loves it, just to pick one famous example.
  2. The glowing ball probably does do pretty good damage by normal standards -- it did scorch Behemoth a little. But the phrasing and prioritization are both a little off: why put it so vaguely? And why make that one of the two things total she said about her power?
  3. A few people name their attacks religiously. Most of those aren't Nazis or cultists.
  4. Why does she think Dragon should recognize it?

Hypothesis: she's actually from an alternate Earth where she's much more famous, or lots of people have that same power for some probably-creepy reason. This theory has a bunch of blank spots (how did she get here, and why? Why did she just immediately square up to Behemoth?), but it does suggest a test.

"This is Earth Bet, United States, Colorado, Denver. We're eighteen minutes into a fight with the Endbringer Behemoth. What were you expecting?"

As she speaks, she plots a course that skims the ground in a wide circle around Behemoth, targeting a group of shielders at the leading edge of the fallback point. Even if she's a lost dimension traveler she clearly wants to fight, and that's just about the only place she can do it with a range that short.

Permalink Mark Unread

"I was expecting the Worldwound on Golarion!" 

(Wordless inference at the speed of thought: If a description of being able to cast fourth-circle cleric spells prompts a description of what planet she's on, there aren't enough fourth-circle clerics on this planet.)

"I have healing, do you need healing or damage more right now?"

Permalink Mark Unread

There are several known alternate Earths. Some of them are not very nice places to live. None have a "Golarion" or a "Worldwound" (!?!).

"You can heal?" she temporizes. "How fast, what limitations?"

Permalink Mark Unread

Definitely not enough clerics. Maybe none. This might be a "convert everything to Cures" situation.

"Injuries not diseases, six 30 foot radius area heals and" mental arithmetic "23 single-target with a range of power levels, plus two that can get someone back up who died less than six seconds ago." 

Permalink Mark Unread

Second priority now.  Dragon has a number of picky questions, like "what does your power think an injury is exactly?", "why those specific numbers?", "six seconds, how does that work operationally?" and "does that trade off with Holy Smite?", not to mention trivia like "what's your name?". There's time to ask a few of those but there isn't, probably, time to listen to the answers.

There's a point of view that says you shouldn't bring an unknown foreigner from a weird alternate Earth into contact with your wounded. She might have strange priorities, or strange pathogens. She knows who to see about the pathogens, but they're multiple minutes away. The priorities...honestly Dragon likes what she's seen so far.

"How long does your area heal take? If it's fast, we can try to stabilize all the survivors of that last big lava attack. But we can't linger there; if we draw Behemoth's attention back we'll just get everyone killed."

Permalink Mark Unread

"Everything takes six seconds. Three of the midrange single-targets trade off against two more Holy Smites and one that makes eleven people move faster." 

Permalink Mark Unread

One that makes eleven people move faster? One that does? They have a few seconds before they arrive..."Does all your healing trade off against other idiosyncratic powers like that?"

Permalink Mark Unread

"Yes but the rest is either weaker or only works if I can touch Behemoth and then get very lucky."

The rhythm of this conversation seems to be "Samora explains herself and the construct integrates the information" rather than "the construct explains the situation and Samora integrates it" and that's not so objectionable she'll add friction trying to change it, so: 

"The two that can raise someone trade off against weak heals that hit eleven people, and I have one I didn't mention that can fix a weird set of problems or moderately heal eleven people." She genuinely has no idea how to explain Heal quickly; it will probably be faster for (whoever is talking through?) the construct to list the weird problems Behemoth can cause. Does it look like they're going for a channel on the survivors of the lava wave? If so, she'll add "And I need line of effect for everything, open the door."

Permalink Mark Unread

There's not a door; Samora's body doesn't quite fit inside so her arms and legs are external (this is not the suit's only mode, but it is the only one compatible with high-speed flight).  Even so, it opens up again to let Samora out when they arrive.

Permalink Mark Unread

It's all pretty hellish, for something that apparently has nothing to do with literal Hell. There are small charred bits of people all along the smoking path of the lavaball, and the grass along the edges is burning in a desultory way.

But along the edges there are survivors. Eight people altogether, moving or making noise. The burns range from "bad" to "horrific", and it's not always possible to distinguish their clothing or gender. What you can see of the clothes is bright and colorful, with lots of light cloaks and skintight fabric.

Permalink Mark Unread

Samora's "Get close to me for healing!" is backed up by 16 Charisma worth of I am the most important thing that's happening right now as she heads for the center of the survivors' positions.

Permalink Mark Unread

They're not super mobile but everyone who can, does.  Soon you've got them all in radius, no problem

Permalink Mark Unread

Channel! It's a pretty average one, not quite enough to fully heal her burns, but close enough as makes no difference.

Permalink Mark Unread

Nobody here has strong Brute powers of any kind; the ones who did got away on their own.

All eight are suddenly restored to full health.

Permalink Mark Unread

That doesn't mean they're back to normal; that guy is still missing his lower left leg, and those two are both blind still.  But nobody's dying, and the problems they still have are all problems Panacea can fix.  The six with working eyes are all staring at Samora in awe.

Permalink Mark Unread

Meanwhile, Sanguine finally texts Dragon back.  "I'm on the roof of Field Hospital B, does that work?  We can always burn the place down later if Behemoth doesn't."

Permalink Mark Unread

Dragon addresses the survivors: "I've put a pin in your armbands.  Help each other to rally point C; you'll receive further instructions there."

Then to Samora: "Can you stand another flight?  I've arranged for someone to meet you and explain our situation more fully, answer your questions, and make sure we have all the same diseases."  Ugh, that's so awkwardly phrased, but she doesn't want to outright say "make sure you don't kill us all with some plague that your world's immune to".

Permalink Mark Unread

The formerly-injured eight all get to their feet.  They don't immediately follow Sanguine's instructions, though; they're still watching Samora.  Finally, a woman in an elaborate bird mask gets up the nerve to ask, "Who are you?"

Permalink Mark Unread

"I don't have any diseases. Why do you want to make sure I have diseases?" This construct has earned some trust, though, so she adds, "Another flight is fine; explanations can wait if more people need healing." To the woman in the bird mask: "Samora, I'm from another planet." Back in the weird seat to go to the next location, yes? 

Permalink Mark Unread

"You don't have any diseases that can harm you, just as my real body doesn't have any diseases that can harm me.  But it's possible that either of us might still be contagious, in ways harmless to our own people but deeply dangerous to foreigners.  There are precedents."

A moment for that to land, then, "I'm Dragon, by the way. Thank you for" picking a fight with an Endbringer even though you didn't know what it was staying in the fight after you knew what it was volunteering to heal instead of charging into the front lines like everyone else wants to "helping us."

She really should have introduced herself when she arrived, she's realizing now, but she's out of the habit a little bit; she always already knows who everyone is and vice versa. Oh well, that's why she delegated the next part to someone less busy and less socially awkward.

And then they're off.

Permalink Mark Unread

"Oh! Understood. It's good to meet you." What's the next-highest-priority information. It might be a question, actually. "Does your planet not have divinely empowered casters, or are they different? And what types of damage does Behemoth do?" So far it looks like fire and bludgeoning, but something that big could easily have half a dozen things she hasn't seen yet.

Permalink Mark Unread

"Some people call their powers divide gifts, yes." Dragon says diplomatically. "In general their source isn't understood. We do know that everyone with the potential to develop powers has a specific brain region, the Corona Pollentia, that no one else has." Explaining that Samora also has one can, Dragon decides, be someone else's job. "None of them have the kind of healing power you've demonstrated."

(Dragon has not actually seen Samora's Corona Pollentia or Gemma; her sonic scan earlier was just looking for broken bones and internal bleeding, and barely touched her brain. But come on, what else could it be?)

And after that they've still got some flight time, so: "Behemoth is a dynakinetic, and seems to be able to freely manipulate most kinds of energy. We mostly see fire, lightning, radiation, sound waves, and electromagnetism. Within 32 feet he can heat your body to 1400 Celsius directly - " wait, if Samora's Earth diverged long enough back they might not have metric temperature " - which is hotter than even the hottest lava. Stay at least 100 feet away from him at all times, just to be sure."

Permalink Mark Unread

A short, red-skinned person is waving to them from that roof over there!

Permalink Mark Unread

Dragon brings them in right in front of him, and releases the flight restraints again. "Samora, this is Sanguine, a healer who specializes in blood. They're ramping up the next attack, I have to swap out, but I'll check back in when I can."

She'll give it about two seconds to see if Samora urgently needs something else from her, and if not the suit closes itself back up and sits down, knees tucked up to its shiny neck.

Permalink Mark Unread

"Hi there."

Permalink Mark Unread

That sounds like Dragon isn't sure whether the empowered priests he knows are actually priests or more of a Razmir situation. That's something to figure out later, as are the implications of all casters having something in common in their brains. 

"Goddess go with you." She pops out of the construct and goes to greet the other healer for, it sounds like, a preemptive Remove Disease. "How can I help you?"

Permalink Mark Unread

His first thought is, huh, no mask. But, hey, Sanguine doesn't wear one either -- no point, unless he wants to go full bodysuit with gloves and everything. The silver eyes miiight be contacts? Armor, shield, sword, cloak, all very medieval chic. Looks heavy, but it clearly doesn't bother her. Yep, Dragon was right as usual: this person has been caping, or doing whatever her world has instead of caping, for quite a while. Her apparent age doesn't really register; he meets a lot of super-powerful teenagers in his line of work.

Also, geez, why are all high-end capes so hot. Except Eidolon of course. He's not going to do anything about it but like, a man observes what he observes.

At ground level it's clear that he's a little shorter than Samora.

"Well, mostly this is 'sposed to be me helping you. Dragon said you're from some other Earth, and you didn't come here on purpose?" He shakes his head, laughing a little. "Of all the times and places...you've got some kinda luck, lady. But I'll fill you in, no problem."

"But yeah, we gotta do the pathogen screen. The way my power works is, I can do all kinds of stuff with blood." He just barely restrains himself from doing his usual Bela Lugosi impression; she probably won't get it. "So if you give me a drop of yours, I'll compare it to a sample I got from a guy downstairs," he pulls a little potion vial out of his pants pocket, "and we'll see what we see. Mine wouldn't work, it's special. It'll take me a little bit and be really boring, so if you'd ask me some questions in the meantime I'd appreciate it." Dragon also wanted him to get a survey of her powers, but Sanguine figures they can work up to that.

He doesn't move toward her. He's got a syringe in his other pocket but between the sword and her general attitude she seems like she can draw her own blood sample.

Permalink Mark Unread

People on Golarion do not, generally, give strangers drops of their blood for unclear purposes. But this man isn't Evil, and the purpose is only slightly unclear, and they're all fighting the demon lord Endbringer together. She draws her sword, carefully nicks her own arm, and presents the reddened blade-tip to Sanguine.

"Has Behemoth attacked this planet before? Is it from the Abyss, or somewhere else?"

Permalink Mark Unread

He delicately touches the tip of Samora's sword, and the bead of Samora's blood flows smoothly into his palm. He pours out the blood from the vial, and then all the blood seeps into his skin. In a moment it's all gone.

As he's doing this, he says, "Yeah, he comes around every ten months, give or take. Him and his two best friends, Leviathan and the Simurgh. The Endbringers. They take turns, hit random cities, and we all scramble to stop them."

"We don't know where he's from. He first showed up, uh, about thirty years back? If we hit him hard enough he'll burrow back underground eventually, and just roam around until next time."

"What's the Abyss?"

Permalink Mark Unread

Maybe not an outsider, then, maybe some kind of Darklands thing. "I'm very impressed with your civilization's rapid response capability. The Abyss is the Chaotic Evil outer plane--do you know what Good and Evil and Law and Chaos are?"

Permalink Mark Unread

"Yeah, well, we get a lotta practice."

Then the conversation takes an awkward turn to the philosophical!  It's not really Sanguine's specialty if he's honest!  Why didn't Dragon do this part?!

"Well.  Sure, I guess.  Law is the law: pay your taxes, don't drive without a license, go to school 'til you're eighteen.  Chaos is, uh, anarchy, looting, the Sl - " wait, don't say "Slaughterhouse Nine", give her like an hour on the planet before you hit her with that " - uh, disorder.  Evil is killing people, robbing them, taking advantage of them.  Good's the opposite: protecting people, especially from things they can't handle on their own."

"The Abyss is...a chaotic, evil place?"  He has a sense that he's wrong about something here, but not what.

Permalink Mark Unread

"Huh, I think you just resolved a centuries-old philosophical debate. You're aware of those as--ways people can act, but not as fundamental forces of reality? Uh, the Abyss is another plane--somewhere you can't get to except with magic, or by dying--defined by Chaos and Evil; it warps everyone who gets sent there into demons. There are planes for all the other combinations of Good/Neutral/Evil and Law/Neutral/Chaos."

Permalink Mark Unread

Dragon would probably want him to get her to talk about "magic" some more, but he can't stop himself: "Oh really? What debate?"

Once that's settled: "Can you go there? Not saying you should, just, is that something your power lets you do?"

(The "or by dying" aside barely entered his brain; he's heard plenty about where people go when they die, a lot of it concerning him specifically, and it was never once worth paying attention to).

Permalink Mark Unread

"The debate about whether humans would figure out the importance of Good and Evil and Law and Chaos on their own if there was no magic that interacted with them! Or did the gods communicate the alignments to mortals here some other way? I could theoretically go to the Abyss if I had an item for it, which I don't because I have never considered doing that. I can go to Heaven, the Lawful Good plane, or Nirvana, the Neutral Good plane, and I can and have gone to Axis, the Lawful Neutral one. They are, as you can imagine, much more hospitable."

Permalink Mark Unread

That gets through. "...heaven? Like, heaven and hell?"

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"There's a book that mentions those, yeah.  Supposedly God wrote it?  I'm not an expert.  But there's not, uh, you can't go there with powers, it's just where you go when you die.  Or so they say, no one's seen it.  And there's not an abyss, I don't think, or a neutral anything."

Permalink Mark Unread

"Ah, so you do have communication from the gods even if you don't have clerics like Golarion does. The philosophical debate will continue. And yes, Hell is the Lawful Evil plane and people go to the plane that matches their alignment when they die. In what ways do the gods tend to intervene on this planet generally? Back home they all pick clerics who work basically the way I do."

Permalink Mark Unread

Sanguine's been an atheist for as long as he can remember*, first by default and then out of sheer self-defense. She's...she doesn't even seem to believe, the way some people do. She just says stuff about gods and hell, the way you'd say stuff about cars or rivers. It's freaking him out.

*about three years

But then he notices something weird about Samora's blood, and that calms him down some, and then he realizes that a true answer to her question will make the clergy look like assholes and that helps some more. So, after a noticably-disturbed pause: "A lot of people think he created the Endbringers. God, I mean. To teach us a lesson, or just punish us for being too 'evil'. Some people say it works to pray for healing but it's never, like, a leg grows back. It's always stuff people can get better from on their own. Nobody even tells stories like that thing you did earlier, with the Behemoth survivors. Nobody on the whole planet works like you do."

"How do you work, anyway? Dragon told me a little but it didn't really make sense. You can heal, but only 20 more times?"

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It's very reasonable of him to be disturbed! Finding out the Lower Planes are real is disturbing! Also slightly disturbing: the possibility that the Endbringers aren't from the Lower Planes and the gods are keeping their interventions to a minimum. She'll need to think about the possibility that she's disrupting an equilibrium or costing the Inheritor way more budget than she thinks she is or something, and come up with a robust way to deal with that, before dawn tomorrow. Which may involve getting off this planet ASAP.

"It's possible an Evil god created the Endbringers, that's very much the sort of thing They would do, though if one did it wouldn't be because of mortal Evil particularly. I'm not strong enough to grow legs back but I've met someone who could; the strongest healing I can do is stuff like raising the recently dead and curing blindness or insanity. More generally, I have a collection of spell slots of different power levels, and every morning I choose which spells to prepare in those slots, and I can use a spell slot to either cast what I prepared in it, or cast a healing spell of that power level. And then separately I get six channels, which heal everyone in a thirty-foot radius. Also my healing harms undead. Also I might need to leave this planet today or tomorrow, if the gods don't intervene here and the reason for that is something I don't want to mess with, sorry." 

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Why has no part of this gone the way Dragon said it would, she's supposed to be smart That's not true, she said Samora's blood might be unusual, and hoo boy.

"And there are a bunch of people like that where you're from? Because our powers don't work like that at all. Like, I can do stuff with blood, but I can pretty much do whatever I want as much as I want, it's not like I can analyze it three times, and replace it five times. No, I got an all-day pass to blood town."

...did he really just say that? Why? Keep going, maybe she'll be distracted. "I guess you're kinda like a Tinker. They build things, like Dragon with that power suit you rode in, and those can have limited charges or ammunition or whatever. And they can usually turn their things into bombs if they really have to. But really you're your own thing."

"How do you find out why gods do things? Is there, ah, a spell for that?" And could you maybe cast it on our gods, find out what's up with this place?

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"You don't have any per-day limits? That's so cool, back home the joke is that casters go to bed at noon." And fighters stay up all night, but she's not doing the eyebrow motion that goes with that part at someone she barely knows. "There are clerics who can make items, and I know an alchemist who goes in for bombs, but I never studied crafting. Figuring out why gods do things . . . on Golarion mostly you look at their holy books and who they pick as clerics. There's a spell called Commune that can ask them yes-or-no questions directly, but gods have limited resources and answering Commune questions is expensive, so it's only for very important things. And people have summoned angels or aeons to ask them questions."

(Is it worth trying to cast a Commune for some of the questions about why the gods don't pick clerics here? No point trying to decide that until she's sat down with the questions themselves for a while.)

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Around then Behemoth stops pretending to be distracted by Eidolon and the other fliers, and makes a short jump into the roof of a warehouse.  It collapses almost immediately, and he begins to wade forward through it, flinging melted hunks of debris in all directions.

He's still a good thousand feet from Samora and Sanguine, and not really heading in their direction.

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Aw, shit, the old Endbringer rope-a-dope.  It's hard not to fall for it, even if you know better; it takes some irrational hope, a defiant sense that things might be different this time, to show up to an Endbringer fight at all.

Time to stop spinning this out.

"Okay, the good news is, I think you're clear to go heal.  You got no signs of disease in your blood at all.  You might get our diseases, but we won't get yours, you don't have any."

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Definitely the less worrying direction, there being only one of her with good fortitude. The bad news is presumably Behemoth. "Great! Point me at your medical tent?" 

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"Oh, we took over this whole building.  It's an abandoned factory, I guess.  Safer for the normal sick people than trying to do everything at the hospital, and it's closer too."  Sanguine leads Samora to a small door sticking up out of the roof, which turns out to lead to some stairs down to - 

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- a metal catwalk around the edge of a room hundreds of feet long and at least thirty feet high.  Until very recently it was probably empty: right now, dozens of people below you are hanging sheets from white poles as dividers, wheeling beds into place, and carrying boxes of mysterious supplies.  There's a big open space in the center, marked in gray; the rest is semi-coherent chaos.  As you watch, a man in googles and a black and blue coat appears, surrounded by burn victims.

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"The space in the middle is for incoming teleports, so stay out of it unless - yeah, like that."

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"Got it. Which end is most serious and is there anyone I should talk to before I start dragging beds into a channel radius?"

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The staff have, it turns out, been warned to expect that a strange cape will want to make weird alternations to their layout, and that since she's a powerful healer they should let her.  After a few false starts Sanguine flags down a Doctor Godiwala, who's in charge of organizing the space, and wants to know how exactly Samora wants things laid out?

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(Doctor Godiwala's personal opinion is that this person obviously isn't old enough to officially be at an Endbringer fight, but if Dragon somehow managed to smuggle it past the Youth Guard he's not going to ask any inconvenient questions.)

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He's not the first person to be weirded out by Samora being sixth circle at twenty (that position went to Samora herself well over a month ago). The important thing is that they get as many injured people as possible packed into six groupings sixty feet in diameter. She can pace off an appropriate circle very accurately if that will help. If there's anyone he's worried won't make it that long she can drop a Stabilize on them first and then they will.

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At first they try to stop her from spending limited healing resources on just stabilizing people instead of healing them. Once she explains that Stabilize is a secret third power, not subject to any limits whatsoever, and that it only takes six seconds to cast, Doctor Godiwala takes Samora on a tour of all his even-slightly-badly-off patients, just in case. His minions can handle the sixty-foot circle; the white pipes they've been using to build dividers come in standard ten-foot lengths and they have lots.

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"Okay! Looks like this is going smooth. Samora, I gotta get back, I'll catch you later." And he's striding away before she can stop him.

He has an armband call to make.

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Dragon issues every cape in an Endbringer fight these armbands, so she can talk to them and show them maps and things. Sanguine hasn't been wearing his; she mostly uses it for casualty updates and it's depressing. But once he's in a private place, he finally pulls it out again.

"Okay, Dragon, I'm done with Samora. Clean bill of health, I just handed her off to Doctor God."

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He probably doesn't like being called that, but Dragon doesn't scold him; they're in a hurry, here.

"And how was your conversation otherwise?"

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If he doesn't like being called that he should quit acting like that, is Sanguine's opinion. Also he probably wouldn't get that it's an insult. Anyway.

"It was weird. We talked a lot of moral philosophy. You know, good, evil, law, chaos. She says her powers are magic, spells she can cast, and she got them from a god. They have lots, and some of them are evil apparently. She thought maybe one of them created the Endbringers, I guess that's the kinda thing they do where she's from. Oh, and there are lots more people like her. 'Clerics', she called them, and they all have the same thing she does with spell slots and power levels and channels. She thought it was weird that there aren't any clerics here. She was worried about that actually, she thought it meant that she might have to leave soon, which is another thing she can do."

This next part sucks to say but it'd be so wrong not to.

"She can go back to her home Earth, she says, she knows a spell for that. And, ah, she can also go to someplace she called 'Heaven'. She says that's real. And, ahhh, there's a place called 'Hell' too, but she couldn't go there because she needs an item for the place she's going and why would you want to go there, right?" He's babbling, he knows he's babbling, but he's worried that if he stops talking Dragon will say something like, "ah, yes, Heaven and Hell, I figured out that they must exist with my giant Tinker-brain, were you not aware?" He shuts his mouth and bites his tongue; the pain helps.

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Dragon's focus is on another aspect entirely. "She said she was a 'cleric' who had 'spell slots'? Those specific words? Had you ever heard those terms before?"

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Sanguine tells her about maybe literal Heaven and she wants to talk vocabulary. Tinkers, man; can't predict 'em. "Yeah, that's what she said. Or, she said the gods made lots of clerics that work like her, she's maybe a little different? I guess I heard the word 'cleric' before but 'spell slot' is new to me, why?"

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Dragon has read vastly more books, and vastly more of the internet, than any human ever could. In one small slice of her spare time she moderates Parahumans Online. She's intimately familiar with the rules of Dungeons & Dragons.

"I'm not sure yet. It might be nothing, but it could be tremendously important. I need to think about it. Did you have anything else to report?"

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Aaarrgh what a frigging tease. And she's just brushing the Heaven thing aside? That's fine, Sanguine didn't want to talk about it anyway. "Yeah, there's two things about her blood. A lot of things actually, but two I can put my finger on."

"So first of all, she's got a lot of antibodies for being as old as she looks. Nothing active, and that's a little weird in itself, but she's clearly been exposed to a lot of diseases at some point. And the antibodies themselves are pretty weird; I bet the diseases were on the nasty side. But absolutely nothing now, whatever got her is totally gone."

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Sure, Dragon knows all about getting sick, her human body has been infected many times.

"That's a little strange, yes. What's the other thing?"

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"Her blood sugar is normal, like she ate several hours ago. But there's this other hormone that shows up in your blood when you get hungry, ah, doctors call it ghrelin, and she doesn't have any. None at all. And that's weird because those always go together: there's not much right after you eat, and then there's more and more as your blood sugar thins out. She should have way more ghrelin, or else way more blood sugar."

"It's like that part of her bloodstream is just for show, and the real metabolic action is happening someplace else."

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That goes together pretty interestingly with the rest of Sanguine's report! Dragon is already forming a theory, and if she's right they don't have to worry about Samora leaving, but she wants to cross-check with a few others before she acts on it.

"I see." She gives it a few beats, as though she has to stop and think, and then: "This is excellent work, Sanguine, thank you. Please keep these details to yourself for now. Likely the PRT will want to classify as much about Samora as they can, especially any weaknesses she may have, and this is the most dangerous moment for leaks."

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"Sure, happy to help." Sanguine scoots back inside; his power is good for severe bleeding and that might matter soon.

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Meanwhile, Doctor Godiwala has lots of questions about Stabilize! If you use it on someone who's bleeding to death, does the wound close or does the blood just stop flowing out of it? Or does it make new blood? What about organ failure from sepsis, or dehydration? What about radiation poisoning? That, and Stabilizing the eleven most-at-risk patients, carries them through the creation of the Channel Circle, and then they can start carting patients in. They have some wheeled beds; the rest arrive on a mix of military stretchers and stretchers improvised from divider fabric and PVC pipe.

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Samora has roughly the medical training of a medieval peasant, but she has seen lots of bodies in various states of having violence done to them, so she can answer some of the questions. If you're bleeding out it makes the blood thicken at the wound and stop flowing, but you still need to heal them properly to prevent the wound from going foul. Dehydration is a tricky case to say anything about because anyone who can cast Stabilize can create water. If you're dying of a disease you still have the disease, it just takes several hours longer to kill you so there's time to do something else about it. She has no idea what radiation poisoning is but probably if you Stabilize someone who's dying of it it'll buy them some time like it does anything else.

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Doctor Godiwala tries to explain radiation a little, but his explanation relies on large amounts of atomic theory and could never have possibly landed. He's just started a slower, more condescending explanation when the blue-and-black guy from earlier teleports back in with eight burn victims in various stages of "dying".

"He broke through to field HQ!" he shouts. "No sign of Scion yet! Back soon with more I hope!" And then he's gone.

Volunteers converge on the wounded and then hesitate, eyeing Samora. They have protocols for this -- or at least, they got a sketchy briefing that they all still remember -- but it didn't include AoE super-healing. Even Doctor Godiwala seems uncertain.

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Samora, it seems you have a window to put yourself in charge of crisis response here, if that's something you want. If not, Doctor God will come up with something in a few moments.

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Stabilize Stabilize Stabilize Stabilize Stabilize Stabilize Stabilize Stabilize. Picking up the wounded as she Stabilizes them (she's strong enough to be fast and gentle at the same time) and stacking them next to other people in the beds in the assembled circle. And then she's going to get in the middle and Channel.

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You need help from the volunteers to spread everybody out through the circle fast enough, but they catch on pretty quickly; efficiently moving people into the treatment area was a core part of their sketchy briefing.  You make it to the center and then, WHOOM, everybody's healed except the burly guy in the executioner's hood and boxer shorts, and even he isn't dying anymore.

That's not to say everyone's OK. There are still lots of crippled limbs and damaged eyes, and even the healthy people are a little disoriented. Powered healing can be fast, but it's never instantaneous, and you can see in their eyes that their minds haven't really caught up with their bodies yet.

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But they'll have to figure it out fast, because the teleporter is back with another seven injured, and a woman with dirty gray power armor and an Evil aura is carrying two more people through the door, one under each arm.

And then after that crisis there's another.

And another.

And another.

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Samora was on her way to join the army for the first time; she has never seen a battle on this scale. They say at the Battle of Three Sorrows the wounded were piled up like cordwood.

She uses the last four channels, none on less than seventy people. By the time those have run out, it's clear that most of the people here, even among the heavy hitters, bleed and heal like common soldiers. The patterns of their costumes are strange to her, and she can't be sure by looking who can use a Cure Serious Wounds and who'll be as healed as they can get with a Cure Light, but she asks the other workers who among the wounded can take the heaviest hits and they sometimes know. Still she expects to run out of spell slots long before she runs out of wounded.

But not out of orisons, never out of orisons. Stabilize. Stabilize. Stabilize.

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Nobody finds the time to tell Samora what radiation poisoning is exactly, but Stabilize does work on it.  Nothing else does; people who have it are whisked into Samora's line of effect, then whisked away again into their own special corner of the factory.  Samora gets a few more Evil patients, passed to her with the same harried efficiency that her helpers use on everyone else.

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Finally a woman in a black tailcoat and goggles bursts through the door, for once not carrying any injured capes.  "It's Scion!  Scion's here!  He's fighting!"

Everyone's too worked up to cheer, but the whole room sighs together.

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Oh, must be the local archmage-or-gold-dragon-or-similar. Excellent. She'll ask who that is the next time there's a break in the flow of casualties, which seems like it might be soon.

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At first it picks up; apparently Field Hospital A overflowed at some point, and now they finally have the teleport resources to do something about it.  But Stabilizing the worst-off arrivals doesn't take much time, and there are plenty of idle patients around to talk to, so Samora can have all the cape tea she can drink.

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Scion is the first cape.

The best cape.

No, not best, just strongest.

The strongest, yeah.

Nothing can hurt him.

He's probably punching Behemoth in the face right now. You should go watch, it'll be cathartic.

No she shouldn't, don't be such a tourist, Scarf.

He usually comes to Endbringer fights, but sometimes he doesn't.

Having all that power did something to his brain.

He doesn't talk.

He doesn't smile.

No one knows how he thinks.

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Yeah, sounds like an archmage analogue. What's he do when there isn't an Endbringer, hang out in his private demiplane? Who are the other capes everyone should know about?

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Demi-plane?  He doesn't need a plane, he can fly.

He just flies around, helping with things.

Puts out fires, stops earthquakes.

Grabs children out of war zones sometimes.

But, sometimes he'll stop a forest fire in the middle of nowhere instead of an Endbringer.

He never, ever explains himself.

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For capes everyone should know, well. First there's the Triumvirate, everyone agrees on those three: Legend, Alexandria, and Eidolon.  Leaders of the Protectorate, the organization that led the Endbringer fight.  Well, not leaders leaders, the Protectorate has non-capes in charge, but the Triumvirate are the most powerful.  Legend flies, and shoots lasers, and turns into light so you can't hurt him.  Eidolon has any power he wants, but only three at a time.  Alexandria is super-strong, and she flies, and you can't hurt her.  Lots of capes have that basic combination of powers, to a greater or lesser degree -- they call it the "Alexandria package".

The second tier is a lot more chaotic. There's Panacea, the best healer ("except maybe you now? But she can fix missing eyes, that's pretty big."). Dragon ("the queen of tinkers -- oh but you met her already, right?"). Narwhal ("she uses forcefields for everything, including clothing"). Myrrdin ("he says he casts spells too, you guys should meet"). Chevalier ("he's got a really big sword", but no one can agree on what's special about it). People start talking over each other. Exalt (some kind of air control?). Rime ("she makes these huge ice sculptures"). Lung (he can turn into a dragon, apparently, but everyone flinches when his name comes up). Armsmaster ("he's a tinker, like Dragon, he made this cool halberd...") . Jack Slash (everyone else shushes the person who said this one). Cinereal (there's a big sub-argument about how her power works, something something ash).

If you wanted information about their personalities or anything you're going to have to insist on it explicitly; it is not where these peoples' minds are going.

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She wants--well, everything, but mostly she wants information on powers, factions, alignments in whatever sense they understand that. It doesn't all have to be from things they say; she can tell everyone else agrees Dragon is great, and that this Jack Slash guy is bad news.

And she has one other question that's been in the back of her mind since she saw the city and the number of casualties: best guess, how many people are on this planet? 

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People will enthusiastically try to tell you about powers!  It doesn't work super well because no one knows where powers come from, and if they have limits at all they're mostly not known, but people will try!  People who can get powers have a specific brain region that nobody else has; there's a big argument about what proportion of people this is.  Then maybe one day you fall asleep (and to Samora's Sense Motive, everyone gets weirdly shifty at this point), and when you wake up you've got powers.  It's called a trigger!  Powers usually don't get stronger over time -- though apparently there's one guy, Dauntless, who does -- but you can get better at using them!

There are lots and lots and lots of different kinds, even just right here in this room: this lady duplicates nearby objects, and they explode after a little while!  This guy summons monsters from peoples' emotions!  Those two little girls are actually one person, and they can split a lot further than that!  Every day is an adventure when you're working with powers!  (Some of Samora's retinue is being sarcastic about that, but not all).

There's something called the Manton Limit, which means that you usually can't use your power to mess around with someone's insides directly.  Like, if you had the power to create kittens, you couldn't create one inside your opponent's skull and give them brain damage.  Behemoth's kill aura does not follow this rule, which is why we stay 100 feet from him at all times.

There...probably isn't mind reading?  Apparently somebody did some research showing that this was impossible even with powers, but not everyone buys it.

You can go to school to learn about powers, but you'll learn about tendencies and patterns rather than hard rules.

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People are willing to talk demographics.  This planet has about seven billion people.  The city you're in, Denver, apparently has either about 2 million or about 600,000, depending on whether you mean just the city core or the whole area.  There's a little pause after they settle that, where someone could say "fewer now, of course", but no one does.

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People...are a little reluctant to get into factions.  The Protectorate is the organization that's running the defense here, and the Triumvirate are all members, but lots of people here aren't.  Some are members of other teams of heroes (this seems to be the general term for "person who is trying to use their powers to do Good").  Some are heroing solo.  Some are mercenaries, just using their powers to get paid.

And some, apparently, are villains; people who use their powers to commit crimes.  A lot of the time, the Good heroes are trying to do is to catch them and put them in jail.  But there's a thing called the Endbringer Truce: if you show up to fight an Endbringer nobody's allowed to arrest you or mess with you, and you get the same healing afterward that everyone else does.  They're not even allowed to try to find out your real identity.

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That's another thing that gradually becomes obvious, now that Samora has brain space for things other than channels and Stabilize.  Except for her and Sanguine, all the powered people here, all the "capes", are wearing masks, and they have codenames like "Acrobat", "Leitmotif", or "Sanguine".

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They're just starting to try to explain how that works in practice - 

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- when a tall, muscular woman in black and gray floats through the factory doors.

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All eyes turn to her immediately.  Voices cut off in midword.

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"Behemoth has retreated.  While he did great damage, and was able to destroy the Tinker lab which we suspect was his primary objective, we were able to hold him back from the city center for long enough for Scion to arrive.  This was a good day, and you should all be proud."  Her voice is low, and utterly commanding.

Her focus had been spread through the whole room; now it bears down on Samora.  "Endbringer battles are always difficult, and always bring terrible loss of life.  But today was remarkable: fewer capes were killed than in any other Behemoth encounter.  And for that, as I understand it, we have our visitor to thank."  She floats closer, until she's just outside Samora's personal space.  "Samora, may I speak to you privately?  I want convey our thanks for your extraordinary work today, and discuss your future plans."

Unless prevented, she'll lead Samora back up to the rooftop where she met Sanguine.  "I'm also here," she adds on the way up, "to answer your questions about our world, and about the conflict in which you found yourself.  My time here is sadly limited, but I want to make sure that you're oriented enough to be able to rest and recover over the next few days.  Assuming, that is, that you're not able to return to your own world."  She gives the sense, through her featureless gray visor, that she's watching Samora very closely.

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Goodness that's a lot of people, especially when you consider that that's only the ones they know about.

The Endbringer truce is a great accomplishment of their civilization and Heaven rejoices in it.

 

Samora is happy to talk to the important ~government person who's probably Alexandria. "Whether I return to my own world depends on some things I don't know yet, but I'll definitely be here until tomorrow morning. One of the things I'm considering is that I may in fact be able to do more good here than there, with your lack of healers and the possibility of getting more people powers similar to mine. To that end, I want to know about the strategic situation. The next fifty years." Is this someone she can ask straight out? Yes. "I need to know if you're winning or losing."

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Hah.

It isn't usually Alexandria's job to make this kind of approach. Legend is better at gladhanding, at being welcoming and reassuring - and at not scaring people. He'd guessed, when they were arguing about who would float down to meet Samora, that she would be stressed from being dropped unexpectedly onto an Endbringer, and that spending hours healing strange people would have frayed her nerves still further, and so she'd appreciate a friendly, low-key invitation to a quiet bedroom somewhere. Alexandria, watching Dragon's footage after that first glowing-ball attack, guessed differently.

She expected to be right; she typically does. She had not expected to be proven right that quickly.

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What answer serves Cauldron's goals, and thereby humanity's? With most people she'd be tempted to lie, much as she dislikes it; everyone, to a first approximation, likes a winner. But there's a certain kind of person who sees giant monsters, and wounded heroes, and weak infrastructure, and the wholescale collapse of civilization, and finds it motivational.

She lets herself smile, just a little.

"Perceptive. We're losing. It's happening slowly; our best Thinkers loosely estimate that we have between twelve and forty years before our civilization reaches an unrecoverable breaking point. Today was a good day, but it will not alter that trajectory. We're all deeply interested in finding something that will."

"On that subject, what do you mean by 'getting more people powers similar to mine'?" Samora didn't say, 'more people with powers similar to mine`, which suggests that she has...something analogous to Cauldron vials, maybe.

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She observes that she doesn't feel surprised. An attack like that, in a random location, multiple times a year? This civilization is very impressive, from what she's seen of it, but not enough to survive that, not when their strongest ally has multi-hour response times and every engagement is at a time of the enemy's choosing.

"I'm assuming Dragon briefed you; let me know if I need to back up. I don't know why the gods who intervene so often on my planet intervene so little on yours. If I need to leave, it's because whatever that reason is applies to me. If I can stay, then I can explain my goddess and Her allies to others, and some of them may be chosen as I was. They'll start out much weaker than I am, but grow stronger by facing danger and challenge, and even the weakest priest can heal and create clean water and cast Stabilize. And there are benefits just from having people who are known to be aligned with a particular god, who would lose their powers if they betrayed that god's principles."

"I would not share information about the Evil gods, or the Neutral ones who make civilization weaker. I cannot guarantee that they will not intervene here if the Good ones start intervening. But the Good gods can find allies freely and those allies can work together, while the servants of the Evil gods are mostly desperate fools who fight each other as much as anyone else. I believe I can create a significant asymmetric advantage for Good. I can tell you more about the risks if you want to know; I welcome additional considerations."

"I don't think I can save your civilization alone. But I'm not alone, and maybe with Heaven behind me I can help you save yourselves."

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Alexandria has met one god, and eaten from the corpse of another. They gave her incredible power, and put her in place to decide the fate of nations. And yet, on the whole, it would have better by far for everybody if she and the gods had never met.

Now, those gods clearly aren't the same kind of thing that Golarion has. Samora's type makes capes clerics that start strong, and get stronger over time. Modulo the occasional second trigger, powers just don't work that way. The things infesting Golarion have their own way of working, and their own values, that this child thinks she understands well enough to label as 'evil' and 'good'. She may even be right. But Alexandria didn't get this far -- didn't get humanity this far -- by hoping for the best. The burden of mankind's survival belongs to Cauldron, and they don't dare cede it to any ostensibly higher authority.

Though, no, she didn't call them 'good', did she. She said 'Good'; the capital letter was audible even through the cultural gap. This is a fundamental concept for her, maybe for her whole society. Striking that our languages are so similar, even though the underlying idea must be - wait.

She smiles more widely. "That's a heroic response. If you do choose to stay you'll be welcome; that much I can promise myself. But before you explain your goddess to anyone else, I want to understand her, and the philosophy behind her, for myself. In aid of that I have another question, one which may seem strange.

Are we speaking the same language?"

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"Oh, no, almost certainly not, I have Truespeech. Is something translating oddly?"

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Ah.  Truespeech.  Of course that exists, and Samora has it.  "And that means that you speak in your language and I understand you in mine?

I ask because I think there was a miscommunication earlier, close to the heart of what I want to understand. You said to Dragon that Holy Smite does 'Good' damage. We took that to mean that it was an effective, powerful attack; one that did more damage than a merely 'decent' attack, but not as good as an 'excellent' one." Alexandria hates spelling things out this much, it's so slow and inelegant, but she's not sure what else to do with a translation power like this. "But that wasn't it, was it? You meant that your attack was in some sense ontologically Good, that it hurt Behemoth through its Goodness instead of through its sharpness, or heat, for example. That suggests that Goodness as you know it is very different from our understanding.

So. You say you have a Good goddess. I believe you - " well, she believes that Samora believes it, close enough for this conversation " - but I need to hear much more, before I could hope to understand what you really mean. What is Good?"

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A powerful person from another world has asked Samora about the nature of Good! Samora visibly takes a second to Lock In.

"Good is the flourishing of all beings. Good is life and health and freedom and happiness and friendship and love and laughter and peace. My goddess is the goddess of prioritization and defeating Evil and She's Good, and the god of farmers and hunters and family and duty is Good, and the goddess of love and art is Good, and the goddess of travel and dreams is Good, and the god of courage and parties is Good. Not all the gods whose works are helpful to humanity are Good, because a couple of them are Neutral, but all the Good gods are helpful. Good is helping people who need it and protecting the weak and building paradise in this world and the next. Good is driving off the Endbringers and healing the casualties and repairing the city, and it's raising your children well and sharing with your neighbors and doing your job as well as you can. There are a lot of ways to be Good and they're all necessary."

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"And if you're thinking that something is missing from that description, the thing that's missing is Law. Law is keeping your word and being someone people can predict, being someone your allies can work with and your enemies can surrender to. It's telling the truth, and fair dealing in business, and taking your grudges to the Watch instead of settling them yourself. Whenever you benefit from something you could only get because someone knew what you'd do with it, that's Law. The Endbringer Truce is Law."

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Alexandria nods, slowly. She's remembering the time she lost her eye, the time a teammate used a civilian as bait to keep a notorious villain in place for their ambush. She was so angry, then. She'd be angry if it happened now, too; ambushes don't work on the Siberian, so it would be a pure worthless waste of human life. But back then she was angry because using innocents as bait is wrong.

It's been a long time since she had the luxury of thinking so simply. Was it Good, by your lights, what we did back then? What we're doing now? Would Samora's goddess call their methods Evil, when they're prioritizing ruthlessly to slay the most evil thing there is? If so, well, someday Samora will learn. Or, no, probably she won't; if you serve a Good goddess, Samora said, you can't surrender your ideals without surrendering your powers too. You have to follow them, no matter where they take you.

And Samora didn't quite answer her question about Holy Smite, did she? Goodness is all those good things; Samora clearly believed that with every fiber of her soul. But it's also a way to hurt people, if you have the kinds of powers Samora does.

These aren't reasons not to work together. Lots of things can hurt people, and Good clerics with the simplest powers Samora described would be a huge boon, even if they couldn't lead. Capes die for all sorts of stupid unlikely reasons, despite Cauldron's work. It would be worth a lot, to add a few more percentage points to that survival rate. It's just a matter of retaining control.

"The greatest risk inherent in your plan, as I see it, is the potential involvement of the Evil and Chaotic gods. It could fail in several ways, but that's not a reason not to try. But if it could make things much worse than they are now, on net, then we have to think more carefully.

What sort of intervention would you expect? Would they create anti-clerics, who kill at a distance instead of healing? Would they send their own champions to Earth Bet, as I've begun to suspect your goddess sent you?"

She'll switch to Norwegian for that question, just as a test.

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Samora gives no sign of noticing the language change and continues speaking in what sounds like English. "If the Evil gods intervene, I would expect it to be by choosing Evil clerics who channel negative energy, yes. I do not know whether my goddess sent me, but if she did, yes, it is possible other gods will do the same. The battles of the gods extend across many planets, and I do not know how expensive it was to send me--only that if it was the Inheritor's work, She must have believed it was the most effective use of those resources to accomplish Good. And gods are generally correct about such things, even with--oh. Prophecy isn't broken on this planet, is it?"

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"Powers can sometimes show us the future, but never well," Alexandria says, very persuasively.

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"I'll need to think about the implications of that later. I think you have another question about Good?"

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Dangerous.  That particular question is fine, but maybe someone else should do the follow-up interviews, just to be on the safe side.

She'll switch to Spanish, just because she doesn't get to use it as much as she'd like. "I'm still wondering about your Holy Smite. Hurting people can be necessary to do Good, if I've understood your framework correctly, but is never Good as an end in itself. What does it mean, then, for an attack to do Good damage? What effect does it have on a human body?"

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"Oh, I see. Yes, hurting people is never an end in itself, even if we sometimes have to hurt or kill to stop worse things from happening. Good damage is a type of damage that doesn't harm Good people, harms Neutral people some, and harms Evil people and especially beings from the Evil planes more.  It's very handy when you've got a bunch of allies and a bunch of enemies all in melee, at least if your allies are all either Good, or both Neutral and don't mind taking some weaker hits. And it gets through the resistance that Lower Planes beings have to being damaged. The other aligned damage types work symmetrically. I don't know if the gods made it be that way or if it's just inherently that way, but I don't know that about fire or acid either. The effect on the body is similar to fire or radiant* damage."

*Translator's note: not the same as damage from radioactivity exposure. More like damage from a very bright UV light.

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"Type of damage" isn't a fundamental concept in Alexandria's ontology, the way it apparently(??) is in Samora's. She resists the urge to follow up with more detailed questions like "what does it do on a cellular level?" and "can it set fire to flammable evil targets?"; that's what power testing chambers are for.

"So Good and Evil aren't just properties of gods and goddesses, or ways of acting; normal people have it too, in a sense which your powers can act on. I wasn't present when your attack struck Behemoth, but field reports say it did affect him a little. We infer from this that Behemoth is Evil -- or at any rate, not Good? Does being Good or Evil have other effects that we could straightforwardly check for? Or for Law and Chaos?"

What would have happened if it struck Alexandria? Nothing, obviously, even Behemoth's famous kill aura can't touch her.

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You've made it back up onto the roof by now. The sun is much higher in the sky, and on a different side of the building -- it must be a little after noon. Toward the east, everything's intact: giant, blocky buildings laid out in a grid, with shining towers in the distance. To the west it's the same, but cut with a wide, wavering swath of jagged rubble. One distant tower seems to have had a big chunk ripped out of it, and is noticeably leaning.

This was a big city, and still is; to the north there's the lake and field where you landed, but in every other direction it stretches as far as your eyes can see.

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Samora takes a moment to scan the skyline, looking at the strange technology and the scale of the damage. 

"I have constant Detect Evil, and there are spells I could prepare to detect the other three. They only work on sufficiently powerful beings; most ordinary people don't show up as anything no matter what they've done. My range is too short to say for sure, but I would be very surprised if Behemoth wasn't Evil, if he's enough of a person to be responsible for his actions."

She doesn't say anything about Alexandria's alignment. One doesn't, generally. Alexandria isn't Evil, but if you go around reassuring people who haven't specifically asked about it, it gets to be conspicuous when you don't. 

Her turn for a question. "Downstairs, I was asking about capes, and when I asked how people come to be capes, they said people just woke up one morning with powers. They were lying."

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Huh, so Alexandria isn't Evil; if she were, it would show on Samora's face.  A good sign, in terms of longer-term collaboration.  And Behemoth is a person, at least according to this strange world's rules.  The Endbringers can plan somewhat, and bluff, but so can a dog.  Their real intelligence level isn't well-understood.  But the gods of this other world already have an opinion.  That would be pretty surprising, if the two had never encountered each other before today.  Or maybe they just made up their minds quickly. And I don't show Evil because I haven't done anything Evil since Samora arrived.

She accepts the change of topic with a nod. "They weren't quite lying, but they were holding something back. When a person gets powers, they always lose consciousness for a few moments, and so does every other powered person around them. We don't know why. We do know that it only happens at moments of extreme psychological strain; typically, the worst moment of that person's life." At least, up until then. "It's easier for people whose parents also had powers, but not really easy for anyone. Never ask a cape about the day they got their powers, not unless they bring the subject up themselves. Even among heroes, it can be a sensitive subject."

And then, as though the idea had just struck her, "Are animals ever Good or Evil, that you've seen? How smart do you have to be, before the gods begin to judge you?"

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That's useful information; she will avoid prying.

"Hmm, you might say that question gets a bit circular, because one of the ways you can tell how much of a mind something has is if it has an alignment. Generally speaking most creatures that can use language can have alignments and vice versa, but there's edge cases both ways. Kids under twelve or so almost never have alignments, but I don't know if that's because they can't make the kinds of decisions you have to be able to make, or because most kids just don't do much. And then griffons and pegasi can't talk but can understand human speech, and pegasi have alignments and griffons don't." Shrug. 

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"Pegasi are winged horses, and griffins are part lion, part eagle?"

Assuming Samora agrees: "As far as anyone knows, those creatures never existed in our world. They're what we call mythological: things we make up stories about, even though we know they aren't real." Like friendly gods. "Striking, that our worlds should overlap this way."

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Alexandria's armband beeps twice, in a rather demanding way.

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She barely glances at it. "It seems I'm needed elsewhere. We'll send you a phone - a way to communicate" she corrects. "Your new friends inside can show you how to use it. We'll have food for you, and a place to sleep, and if you have any other needs, please ask. Samora, I'm very glad to have met you, and I think in time the rest of the world will be too."

There are worlds where that isn't true but none, she thinks, where it's the wrong thing to say. She'll give Samora a very short beat to interrupt, and then she's up and gone.

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A phone, or at any rate a rounded gray rectangle, does quickly appear, brought by a knee-high woman who runs incredibly fast.  If Samora so much as hints that she doesn't know how to use it she'll be instantly drowned in eager helpers.

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The eager helpers will be much appreciated, because Samora cannot read any Earth languages! There's a spell she can prep tomorrow to get the ability to read for a couple hours per casting, but tonight she does not know what any of the symbols in the little glass box mean. She will occupy the approximate social role "charmingly confused exchange student" for as long as people want to tell her things.

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That...is not a problem anyone was expecting her to have!  But plenty of the folks she's healed have time to kill before they catch their rides or teleports home, and they're willing to sit with her until, through pure repetition, she can receive calls and use the built-in map function.  If this can't be made to work, she can also have her choice of native guides.

(PRT-issue phones have about 40 hours of charge, so no one has to explain what electricity is or how to get it into the phone battery.  Just as well, since right now most parts of Denver are running on generators or not at all).

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Samora dutifully memorizes the button for picking up calls and how to scroll around the map, and also where on the map the PRT building is. She is So Impressed by the size and detail of this map and the accuracy implied by people's apparent level of trust in it. 

And then if nobody needs her to do anything in particular, she'd like to spend a while walking around the city and getting a sense of it. She can aim to be at a particular place at a particular time if there's a time and a place it would help for her to be.

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If people need her to be somewhere they can call her and say so, and if that somehow doesn't work the PRT can find the phone.  Probably that will happen around dinnertime, in 3 or 4 hours?

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Then she will wander Denver until that happens!

Samora's conclusions from wandering Denver:

- This society is very rich. There are richer and poorer neighborhoods like she's used to and even the poor ones seem pretty rich. Even if there are a bunch of regular poor people out in the hinterlands, they're still quite rich on net.

- There's very little magic around, given how rich they are. Maybe capes are worse at crafting than wizards on average, or maybe they've all specced into fighting Endbringers (and each other) and don't have enough collective slack for crafting, or maybe they've gotten so good at doing things without magic that they just don't need crafters for anything.

- Almost nobody has pox scars and some people have scars from injuries that healed the long way, which squares with what she's heard about their healing situation.

- Cars will only go on the wide black part of the street and not the narrow gray part on either side, which is good, because it would cause a lot of trouble if she got hit by one. Also they obey the red and green and white and orange lights, except the ones that themselves have lights and make extra noise and clearly have priority over all the other ones. And they all smell terrible.

- When everyone can read you end up with so much text on everything.

- Crime: they have a basically normal amount of it. 

- Nobody has any kids??

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There will be some more crime eventually, but not during the day and not in front of the obvious cape.

After a while, an unusually large car with a big window in the side stops by Samora, and a man leans out to offer her something he calls a "green chili burrito".  If you served in the Endbringer defense there's no charge!

And then, as the sun is just starting to set, Samora's phone starts to vibrate and sing.  The caller is a PRT officer; she explains that the teleports home are being arranged now, and would Samora please return to field hospital B?  If she likes, a guide can be sent to escort her.

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She politely declines the burrito; it's a nice offer but what with all the Behemoth there might not be enough to go around.

She made sure not to go too far in any one direction; she can be back at Field Hospital B in about half an hour.

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That's plenty.  Another large car is waiting for her; the boxy back end of it turns out to just have two long benches, about half-full of PRT officers (Samora can tell by the distinctive outfits and lack of masks).  The general vibe is "too tired for small talk, or to even look at each other much", but they just barely manage to nod to Samora when she arrives.  The car is even louder from the inside but the trip is short...

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...and when you emerge you're greeted by a tall man in heavy blue power armor.

"Samora?" he asks, as though another woman in breastplate and shield might emerge from the car at any moment and he doesn't want to make a mistake.  "I'm Armsmaster, head of the Protectorate team in the city of Brockton Bay.  We had a discussion among the Protectorate leadership" - more like a five-sided knife fight, but despite his reputation Armsmaster can be diplomatic, a little, sometimes - "and we'd like to offer you guest quarters there for as long as you choose to stay.  You're free to make other choices, now or later, but we think Brockton Bay is the best environment for you to learn about our world and pursue your stated goals."  He shrugs, a little irritably.  "Of course, this may all be moot if you have to leave tomorrow, but we'll see."

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"I have no reason to prefer anywhere else, but I'm curious what features of Brockton Bay make it the best option." 

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"Some would require more context than you have now, but for example: one of our strongest powered healers is already based there.  Her healing has very different strengths and weaknesses than yours, and we hope you'll both be able to learn from and support each other."

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"Oh, that is exciting, I'd be happy to meet her." No telling whether any given person will be cleric material without meeting them, or whether she'll be able to learn any of what they do, but if nothing else they can be a single destination for people who need healing and divide up according to their strengths.

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Armsmaster nods crisply.  "Is there anything else you need to do before we depart?".  This is just a formality; it's not like she brought luggage.

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Actually, if she's going to be in another city before her next spell prep, there is something. "If I can stay on this planet, I might be able to Raise some of the people who died today. The catch is that it requires intact remains and a diamond this big." She holds up two fingers at a distance indicating a smallish diamond of the type one might find as the centerpiece of a simple, tasteful engagement ring. "If those are available here, I should either stay here or be prepared to come back here or someone should determine the priority Raise Dead targets and I should bring them with me. I didn't want to mention it until I could be sure it wasn't false hope."

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She can what.

"Diamond. Pure carbon in a tetrahedral lattice?"

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"I'm sorry, I don't know what that means. They're stones, they can be white or clearish or yellow or brown? Kinda sparkly?" Would she know one if she saw one? Probably? She hasn't seen every kind of rock, there could be ones that look almost exactly like diamonds but aren't. "I think I would know one if I saw one."

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His first thought is, obviously she can't do that, and if she could she wouldn't need a diamond, this is the point where the ruse breaks down somehow. But that thought doesn't go anywhere; all he can do is be alert, and test her claim as quickly as possible.

"Hold the Brockton Bay teleport," he says into his helmet.  A beat to switch channels, then: "Sergeant, I need your squad to locate a jewelry store. Purchase diamond jewelry in a variety of sizes. Start with engagement rings and work your way up. Use mine, I'm at Field Hospital B. Highest priority. Endbringer cleanup. Hand that off or get back to it later, this is more important. That's classified. Keep the receipts, we'll probably want to return some. Good."

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After that, it's not long at all until a group of PRT soldiers is trying to hand Armsmaster a big bag full of elegantly presented jewelry. It was a real pain in the neck to obtain, and settling up with the owner later is going to be tricky, but they were acting under documented orders so everything's fine. Still, it's probably best to leave Armsmaster holding the bag, so to speak.

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Armsmaster doesn't want it. "They're for her," he says, pointing to Samora. "Do any of those look right?"

He's still on high alert, but he doesn't know for what. This can't possibly be a scheme to steal diamonds. If you had Samora's powers you could just earn them, fairly and openly. If it's a scheme, it's something weirder. If it's not...?

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That's almost enough time for Samora to finish boggling about what Armsmaster said on the radio! And when they get here she's right back to boggling!

"These look right but I can't prep Raise Dead until tomorrow, and why are they cut up? You just wear them as jewelry? People who aren't kings or archmages wear diamond jewelry?

Okay, getting it together. "This one and the, secondary ones, on this piece are too small, this one is borderline, these ones are good for sure, these ones can be used for spells I'm not strong enough to cast so it would be inefficient to use them for a Raise Dead. But we might be bottlenecked on spell slots, praise be to Abadar. I can do three a day, maximum age of the remains is eleven days but there's a second circle spell that makes the sand stop falling on that and I can cast seven of those a day."

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Ah, she meant that some of the people who died today could be raised later, not that she could do the raising today.  Did she make that ambiguous on purpose? Armsmaster needs to find the time to actually build that lie-detector software he's been daydreaming about; it would solve so many of his problems. But right now he's unprepared, so he continues to feel intensely suspicious without any clear target for his suspicions.  Distracted, he replies "Married women frequently wear diamond rings.  It's common in other jewelry as well. The cut improves the look, I believe." He catches himself trying to remember if he's ever seen an uncut diamond -- maybe at a science museum? Inane.

What should he be doing, or asking, if this is real? It's a hard thought to hold on to, but one thing suggests itself right away: "Thank you, Sergeant, dismissed."

He'll watch the squad leave, trying to think. After a moment he manages, "We can arrange to have you returned to the bodies tomorrow. How intact do they have to be?"

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"If someone is missing a hand or a foot or something they come back still missing it. If their head's off it's no good. Burned or full of holes is fine."

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Armsmaster nods jerkily, and turns toward the teleport zone. "Well. We'll see what happens tomorrow. In the meantime, if you'd please step into the painted circle..."

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Meanwhile, at Cauldron HQ

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It's a small gathering tonight: just Doctor Mother, Alexandria, the Number Man, and Contessa. Eidolon is busy in ways he can't shake without suspicion, and this conversation might involve topics they don't want to discuss in front of Legend. They all have Alexandria's report, and Dragon's, and Armsmaster's, and haven't yet gotten over them.

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Doctor Mother is skeptical. She's been running a world-saving secret society for a long, long time, and, yes, she always knew that she'd need some kind of unlikely-looking longshot in order to actually win. Even so, this is strange. Real, general resurrection is not a power anyone has ever shown before. The closest she knows of are unsatisfying cases like the Butcher or Glaistig Uaine, and discrete power limits ("three times per day"!) are just as rare. And the Entities are supposed to have influenced every alternate Earth, in greater or lesser ways. For things to be different in Samora's home...it doesn't fit what she's seen of the multiverse.

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The Number Man is running projections in his head. Suppose a given Good cleric can heal K injuries per day, bounded by availability, movement, and resource constraints. If Good clerics are made at a linear rate, or a sigmoid with various parameters, what impact should we expect on social tension as predicted by my existing models? The effect isn't strictly positive, since criminals will also have access. The effect of Evil clerics can likewise...

He hasn't made up his mind about Samora yet; he just hates having arguments about things before he knows whether they'll matter.

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And Contessa will Do Something About It when someone tells her what, specifically, they want done.

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It is, as ever, Doctor Mother's job to direct the conversation. "There are two questions I want to settle tonight. First of all: what do we think is really going on? What else can we do to learn about this situation, ideally without trusting Samora herself? Most likely she isn't trying to deceive us," a little acknowledging smile for Alexandria, "but she may be deceived."

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Alexandria shrugs. "Most simply, we can wait until tomorrow. If she's telling the truth, and she has to leave, we can stop thinking about it. If she can't raise the dead after all, or there's some drawback that makes her power effectively unusable, then we can stop trying to model it." She nods to the Number Man.

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"Assume she stays, then, and claims that she can't or shouldn't return to her own dimension." He hasn't decided how to model the resurrections yet. ...if we assume for simplicity that the value of non-powered resurrections at such a low rate rounds to zero...

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"Contessa, do you see a path to opening negotiations with Heaven directly, or to induce clerics without Samora's direct involvement?"

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Contessa looks; she barely distinguishes between herself and her power, anymore.

Path to make contact with Samora's alleged goddess.

None found

Path to visit the Heaven she spoke of.

None found

Path to get Samora to open a way to Heaven.

None found

Path to visit Golarion.

None found

Path to get Samora to send someone to Golarion.

None found

Path to create another cleric.

None found

Path to remove Samora's powers.

None found

"It's blocked," she hears herself say. "No paths to anything like that."

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Almost everyone is pathable, except the Endbringers and Scion, so probably that means the divine elements aren't real. But just in case: "Can you path anything to do with her at all?"

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Path to feed Samora a delicious muffin.

Six steps

Path to kill Samora.

Nineteen steps. That sure was a lot of plastic explosive!

Path to kill Samora without collateral damage.

Forty-four steps. She does know how to use that sword, and "sneaking up on her while she's asleep" doesn't seem to be an option, for whatever reason.

Path to kill Samora while she's asleep.

None found

Path to kill Samora while she's unconscious.

Forty-eight steps. She's not too Brute for tinkertech tranquilizers, but it takes a little while.

Whatever. Path to get Samora to cast the spell that reaches the other world.

None found

Path to get Samora to cast a spell.

Twelve steps. Here's what Blade Barrier looks like!

Path to get Samora to cast Holy Smite.

None found

Path to get Samora to cast Raise Dead.

None found

Path to speak with someone Samora has resurrected.

None found

Contessa looks tense, at least if you've spent twenty-plus years working with her. "She's not unpathable. I can kill her. But I can't read anything to do with her goddess or the other world, and only a little to do with her powers. Nothing at all with Raise Dead."

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Doctor Mother nods, as though she expected that answer. She doesn't have anyone to perform that for, here, it's just habit. Inside she's disturbed. Contessa's powers don't work partway; either she sees the path to her chosen goal, or she doesn't. It suggests another possibility: that Samora's gods are real, but unpathable, like the Endbringers are.

"That naturally leads to the second question I wanted to address tonight: should we kill her? If we believe her story in broad strokes, then we're facing an incursion of powerful forces with unknown goals. Right now we may be able to shut them out, but if that chance exists at all the window is certainly closing."

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Alexandria stirs uneasily. "Samora believed, very strongly, in the things she told me. Goodness and Law, as she believed her goddess defined them, really mattered to her."

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Doctor Mother nods. "And Scion is the world's greatest hero. Ask anyone."

She sighs. "I don't like it either. This woman has, so far, done only good. But our charge is all humanity. We can work with other powers, we can try to get their help if the price is not too high, but we cannot give up our ability to steer. That's what it is to take responsibility, instead of giving it away."

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Yeah, point taken. This isn't about Samora, particularly. If she's just a powerful, delusional healer then there's no issue.

"Kurt, what's your opinion?"

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"In the modal scenario most of us die. We have to get out of distribution. Safety is risk." Most of the Number Man's attention is still on his models.

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"Yes, of course. But this is a bigger, riskier bet than anything else we've attempted. The vials are dangerous, yes, but we can contain the bad outcomes and sometimes even turn them to our advantage. Here we could wind up like the man in the story who solved a plauge of rats with a plague of snakes. And if Evil clerics who can kill in an area just by deciding to start showing up in numbers..."

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Path to meet an Evil cleric

None found

"So far I can't find any."

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"Check once per day from now on, please, even if we decide to take drastic action."

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The Number Man leans back in his chair. "I've finished what look like the primary scenarios. Samora herself, with only the powers we've seen so far, adds between two and six years to the central collapse timelines, mostly through Endbringer relief. The rise of Good clerics asymmetrically, assuming Contessa can suppress the Evil ones the way she does cape assassinations, add between minus one and nine years, turning on how we model the societal propensity for violence in a world where severe injuries are easily healed. Neither factor changes the sign of the collapse curve. The impact of Good clerics in the dispersed-survival scenario is likely high, but can't be assessed without more data."

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That feels right. Earth Bet can have nice things, sometimes, but never quite enough of them to be safe.

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"I'd like to meet her, but the risks are substantial. Rebecca, did she hint at all about whether her Evil-detecting ability would work over a video call?"

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Right. Alexandria still read as non-Evil despite the things she's done for Cauldron; the Number Man, who was known as Harbinger back when he was helping found the Slaughterhouse Nine, definitely won't.

She shakes her head. "We'll have to find out both what sorts of people Samora reads as Evil, and how she deals with them. I'll have Armsmaster's team study it. The pretext will be that we want to use Samora's vision to try and refine our understanding of her goddess' morality. Based on everything we've seen so far, she'll go along."

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"We can arrange some uncontrolled-looking Evil encounters, in contexts where lethal violence isn't necessary. Contessa, do you see a path to that?"

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Path to a safe encounter between Samora and a villain.

Fifty-three steps. It takes a lot of work to set everything up tonight!

Hmm. Path to a safe encounter between Samora and a villain tomorrow.

Fourteen steps. She didn't use any of her flashier powers in the fight, strangely enough, just some Brute speed and toughness.

Path to a safe encounter between Samora and a villain tomorrow where she defeats them with Holy Smite.

None found

...where she uses that whirling blades power.

None found

...where she heals them afterwards?

None found

"I can set that up for today or tomorrow, but she doesn't use any of her powers except the Brute ones."

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"But you can see her tomorrow? She's not leaving?"

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Path to feed Samora a delicious muffin tomorrow.

Seven steps

Path to watch Samora leave this dimension.

None found

Path to get Samora to heal someone injured tomorrow, in any context at all.

None found

"I can. Just, nothing to do with her powers, even the ones we've seen her use."

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Doctor Mother pulls herself back on topic, with an effort. "Samora's powers come from her goddess, she says. Whatever she's wrong about she's likely right about that. And her goddess appears to be unpathable. Should we kill her tonight?"

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"No. Sacrificing innocents for a good cause is one thing; here we'd be sacrificing them to our own fears. We don't know enough to justify it."

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"Also no. This is a good gamble."

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It's in Contessa's employment contract that no one will make her answer questions like that.

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It's a relief, on the whole. "All right. We'll leave her alive and continue to monitor, both directly at Brockton Bay and for worldwide influence. Alexandria will be the point of contact in the rare case that we can't work through the BB Protectorate. How did she come to be there, by the way?"

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"It was Dragon's idea originally, for closeness to Panacea."

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"Well, it's convenient; they have a rich rogue and villain scene, to study Good and Evil in the wild. We'll do so through Contessa where we can, and in live action otherwise."

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Everyone nods. There's a little more discussion of practical details, and then the meeting breaks up.

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And here's Brockton Bay, Samora! It's full of tall shiny buildings, like Denver was, but there are far more people out on the streets. And it smells a little better than Denver did: similar, but sprinkled with sea salt instead of ash and charred rock.

The Protectorate HQ turns out to be offshore, built on top of an enormous metal platform that's only reachable by a shining road of force. That's where most people are heading; it's been a punishingly long day, and they want to unwind in a quiet place and then sleep. There's an unstated assumption that you're going to want the same thing.

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She follows the crowd, but right now what she wants most is more information. She has a lot of thinking to do but she'd rather do it later and better than do it right now while missing something that turns out to be the key to everything. Probably everyone with powers is too tired from the fighting to want to talk, right now, but if there's a logistical support person who didn't get in a teleport and doesn't mind explaining Earth technology and society to a strange visitor . . . ?

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Absolutely!  The offshore base has unpowered guards, to process visitors and the like.  It's one of the most prestigious and least interesting positions in the whole Brockton Bay PRT, and on the evening after an Endbringer attack they have lots of time to entertain random questions from a visitor. They've been told their guest is a cape from an alternate Earth with less technology, which is enough to give them a basic sense of what to tell Samora about until they get to know her.

After some of that, a lawyer appears! She's also here to answer Samora's questions, and incidentally give her a quick rundown of the laws of the country she's visiting. Samora is technically an illegal alien right now, so sometime in the next few days they'll have her sign a statement saying that she didn't come her on purpose and intends to follow the laws of her host nation, and then they'll fast track an exceptional-circumstances visa, no problem.

This can all eat up as much time as Samora wants it to, before she's ready to retire for the evening.

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Samora appreciates the orientation and especially getting the legalities sorted out! And once she knows some more about this planet and everyone is going to bed for the night, she will go to her assigned guest quarters and do her thinking.

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There are several entangled questions here. Start by laying them out and mapping the dependencies between them.

1. Why did her teleport go here and not the Worldwound?

2. Why do the gods intervene so rarely and subtly here compared to on Golarion?

3. How much impact, in terms of improving and safeguarding the world, does she have in expectation here versus on Golarion?

4. What course of action best serves her interests/the Inheritor's interests/the cause of Good?

Question 4 is technically multiple questions but she doesn't see any reason, yet, that the answers might come apart here, so leave it as one. If the answer to question 2 doesn't affect whether the Inheritor wants her to stay here, question 4 collapses to question 3. If the answer to question 1 is that the Inheritor sent her here, the answers to questions 4 and 3 follow pretty straightforwardly from that, so see if that's solveable first.

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After a few minutes of turning question 1 over in her head, it's pretty clear that she's not going to become sufficiently certain of an answer that she can skip everything else. Teleports simply do not become Interplanetary Teleports for no reason; the power has to come from somewhere. She's not enough of a wizard to rule out that permanently burning out the boots might provide enough magic to do that exactly once, but she also has no reason to believe that's what happened, and anyway Detect Magic says her boots are fine and still have two charges. A god could certainly have done it, and it seems likely that an Evil god could have put her directly on top of Behemoth and gotten her killed that way if that was what one had been aiming for. Conversely, appearing somewhere she had the opportunity to save a lot of lives is evidence the Inheritor sent her. Also you'd expect it to be cheaper for a god to move Her own cleric than someone else's. But just because she isn't thinking of a non-divine explanation doesn't mean the divine explanation is correct. It could have been something on this end grabbing her somehow. It could have been another planar rift situation, goodness knows there's enough of those in her life, though if it's that she should consider that she might be in a demiplane and not on the Material. It could be something that will never occur to her if she spends a year thinking about it. So, the most likely specific guess is "the Inheritor sent her" but she's not ready to say that's more likely than not.

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What are the options for question 2? The obvious one is "none of the gods wanted to be the first to start doing things because then all the others would start doing things and it would just be a budget sink". In that case, either there's an explicit agreement to keep it that way or there isn't. If there is an explicit agreement, and Samora is accidentally breaking it, when then? She didn't get renounced the moment she landed, which is what she'd be inclined to expect in that situation, so the next likely case is "getting her back off the off-limits planet as soon as possible".

Which might, now that she thinks of it, be "the next time she uses the boots" and not, as she had previously been considering in the back of her mind, "the next time she gets the opportunity to prepare a Plane Shift". It's getting close to midnight when the charges on the boots should reset; she should try using them again just in case she's supposed to do that to get home and it's cheaper to mess with a teleport than just move her for some reason. It doesn't seem likely, putting it that way, but it's a cheap test. Should she tell someone? No, everyone is asleep and she warned them she might vanish in the morning: if someone comes looking for her in the morning and she's not there, it'll be plenty clear why. 

Teleport across the room?

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Okay, that worked normally. Weak evidence that it's fine for her to stay on this planet but she should keep the "explicit non-intervention agreement" option in mind because it's the biggest opportunity for the right thing to do to be deeply counterintuitive. 

If there isn't an explicit agreement she's violating, then what? She doesn't know how much budget starting a church on a new planet costs, or how much cheaper having one existing cleric makes it, and all her guesses in this area are going to be very low confidence. That said, she'd expect it to help a fair bit? She doesn't have the Acts memorized or anything, but she can summarize or paraphrase big chunks of them, and now that she's here that saves the cost of dropping a translated copy or whatever gods usually do. And she can answer questions and give advice and share what's been found to work and what hasn't, ongoingly. And she can do that, to greater or lesser degrees, for a whole bunch of Good and Neutral gods, while steering well clear of any information on the Evil gods. That has to be an asymmetric advantage. If she got here by some accident it would be expensive for another god to replicate, great. If she was sent here, either the Evil gods aren't going to contest this planet and she should go full steam ahead, or the Evil gods are going to contest this planet and she should go full steam ahead while on the lookout for deadly coincidences, assassination attempts, and especially clerics of Evil gods showing up in the maximally advantageous-for-them places. Which means keeping back as much information as she reasonably can on her items, the less healing-oriented cleric spells, the details of her Protection from Evil, etc. Or the Old Fiend might just smite her directly, which is a frightening thought but not one she can reasonably do anything about. It hasn't happened yet, anyway.

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The other big possibility, for question 2, is that the gods don't do much here because they for some reason can't. She should be prepared for the possibility that she won't get spells tomorrow. This takes a lot of turning over in her head to really feel emotionally ready for it, but she gets there eventually. If she doesn't get spells tomorrow, she's a competent swordswoman who knows a fair bit about Good and Law and can Stabilize and Create Water and notice things other people don't and teleport three times a day, and she'll do the best she can for the cause of Good with that set of resources.

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That feels like it might be it for question 2, for the moment, apart from the non-intervention agreement case, so best get back to that. If she's not supposed to be on this planet she needs to Plane Shift off it. How will she know to do that? Well, she could try a Commune. Apparently diamonds are cheap, when nobody's burning them for spells. Maybe cinnamon is cheap here too. Or maybe it doesn't grow here and she'll need to figure out how to prepare Commune incense out of whatever plants this planet has.

(Phrenk could have done that easily. She misses him already. If she stays here she should send him a Sending. . . . If she stays here she should send her parents a Sending. This train of thought is getting shelved until she's done with the main questions.)

Anyway. Communes. She doesn't know all the math for doing Communes efficiently, but it might be worth one anyway, here. She certainly has enough possible plans and subplans to fill one.

The other possibility: it's known that one of the cheaper ways for gods to intervene is to put a thumb on the scale during their clerics' spell prep. Samora has gotten a spell she hadn't been going to ask for once. It's not common, and there's a lot more ambiguity and room for miscommunication than there is with a properly conducted Commune, but this seems like the sort of situation where it might happen. Therefore:

It is the case that Samora will attempt to prep five Raise Deads and no Plane Shifts tomorrow. It is the case that if she receives an unrequested Plane Shift, she will use it immediately at the end of her spell preparation to Plane Shift to Axis with the intent of returning promptly to Golarion.

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Now, what to do in the event that she doesn't get a mandatory Plane Shift? In that case she'll assume that being on this planet is not causing the Inheritor more than one spell-prep-nudge of inconvenience and proceed to doing the most she can for the cause of Good on whatever planet best enables that. Which might well be this one. This one is only humans, apparently, so who knows which planet has more people, but they're both under existential threat and need something unexpected to stabilize themselves against those threats.

If she can start one or more Good churches she should almost certainly stay, but even if she can't, there are other people on Golarion who can do what she does and here she's much harder to replace. By the same token, someone like Sanguine who can do only a couple things, but can but do them all day without limits, would be a bigger deal on Golarion than he seems to be here. 

That suggests that what she should be doing is trying to get reliable back-and-forth travel between Earth and Golarion, possibly using the locals' existing knowledge of interacting with what they call "other Earths". But that, even more than starting churches, is something to be approached carefully and in cooperation with the governments here. Both worlds have resources to trade, but they also have dangers, and people whose minds bend more to conquest than cooperation. Something to think about.

The one case where it seems most important that she not stay here, given the option, is the case where everything she does will be matched by the Evil gods and Earth will end up worse off, or no better off, than before. How likely is that?  More likely than she'd like, but still not very, she thinks. It's always possible that the Evil gods will spend vastly more on this planet than the Good ones, but they could do that with or without Samora being here, and anything spent on this planet can't be spent elsewhere, so the question is, assuming a balance of investment, who wins? If the Inheritor sent her here, She thinks it's a good idea for Samora to be here so it can be assumed to be one. If the Inheritor didn't send Samora here but now she can operate here freely, that's an asymmetric advantage worth using. And more broadly, this question isn't a bet on her own skill. It's a bet on the people of Earth, on whether they stand to gain more from working with the Good gods than they stand to lose from being manipulated by the Evil ones, and from what she's seen she's inclined to take that bet. These are a people who send their strongest warriors across the world to help a city in need, people who invented the Endbringer truce and held it for years without a single Lawful priest. She knows she's mostly seen them at their best; she thinks their best is good enough.

Her boots recovered their spent charges hours ago; the sky is beginning to lighten. She stops pacing her room and kneels, sword in her hands.

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And that fragment of Iomedae which is there for Samora every morning is there again, bright and exhilarating and the same as always, a well of magic from which Samora can drink freely. No spell structures leap into her mind unbidden; she can prepare whatever she wants. 

Except Plane Shift. No Plane Shifts today. That spell structure is missing as though it was never there, no more available than Teleport or Cloudkill.

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Well. That settles that, then. Two Raise Deads and a Blade Barrier at sixth, please, and three Raise Deads and a Dispel Evil at fifth, and five Restorations and a Holy Smite at fourth. At third, four Remove Diseases and two Symbols of Healing and the one Searing Light. At second, Bless Weapon and seven Gentle Repose. At first, the required Shield of Faith, plus four Comprehend Languages, plus a Bless and an Air Bubble in case of emergencies. 

She wonders, as many have before, if the point of required domain spells that can't be turned into healing is to simplify the tradeoff between combat and non-combat spells on days you're probably not going to have any combat. She prays for wisdom and discernment and courage and the leverage to get this planet onto a better path.

And when she's done, she goes looking for Armsmaster or Dragon.

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This place is a maze, and some areas are restricted, but a passing staffer can help out:

"Dragon's a Tinker, miss, she operates out of Canada somewhere. But Armsmaster should be in his office. I'll let him know you're coming."

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Armsmaster should not be in his office. Armsmaster should be asleep. But he had to file a report about his last conversation with Samora, and then there was a long argument about who Samora should Raise today (which probably would have been much worse except that nobody involved including Armsmaster really believed she could do it), and then he still hadn't done his routine post-Endbringer log review and maintenance so he needed to catch up on that, and then he got an incredibly bizarre report from Dragon that he still hasn't figured out what to do with. Test it, fine, yes, but then what?

The Protectorate has some of the most powerful coffee in the world, so he trusts that his voice, through the mild filter in his mask, is only normally tired. "Ah. Samora. Good, you're awake. And...still with us. I wanted to discuss the Raise Dead. The consensus is that, at least for today, we should prioritize likelihood of success. I shared your criteria with the Denver office, and they've produced a list of fatal Behemoth casualties for your review. Please pick whichever your power is most likely to work on, and we'll have them conveyed here for you later today."

He slides her a folder full of phenomenally high-quality pictures of things that, frankly, are best not seen in phenomenally high quality. "Mostly intact corpse", after a Behemoth fight, means "hideously burned and/or electrocuted", plus the occasional "lucky" impact that kills without bursting the body. These particular corpses vary a little in how intact the head is, but it's always there.

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She flips through the pictures like she's seen worse, albeit less because she's seen worse gore and more because there are worse things a man can be than dead. Today she can Raise five and buy another eleven days for seven; that is unlikely to change, so can be extrapolated out to . . . oh no, math. Can she have a pencil and paper? 

She can get fifty people raised and seventy people preserved over the next ten days before time runs out for the rest. The preservation can be renewed indefinitely so "Raised in the first ten days" and "preserved in the first ten days" can be separate groups and then she can spend the next eleven days clearing out backlog. She's not good enough at math to figure out how to extend that indefinitely as people die of something other than Behemoth, except that she can always preserve more people than she Raises and should avoid the trap of keeping people preserved forever who are never going to get Raised. But for now she should just pick a hundred and twenty, and five especially likely candidates for today.

It is, she should warn them, possible for a soul to refuse to return. This doesn't usually happen, especially for people who died in combat in the prime of their life and double especially for people who get Raised in the first couple weeks of death, but it could happen. The biggest risk is people who lived bad lives, repented of their sins, died heroically and reached paradise*, and are sufficiently relieved by this that they don't want to take their chances with living and dying again. She absolutely understands the importance of giving heroes and villains who died in Endbringer fights the same access to Raise Deads if that's how the truce is interpreted, so she doesn't want any details on any of these people, she just wants to prepare everyone for the possibility that four people will come back and one will choose to stay dead. She apologizes in advance for any PR trouble if that happens. With that said: these five corpses are the best prospects.

*Translator's note: colloquial term for any afterlife someone is glad to have gone to. Deliberately vague to avoid discourse over whether Axis or the Maelstrom is more fun. 

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Armsmaster finds that he isn't, yet, capable of asking any questions that assume this will work, such as "how does your society figure out who should stay dead and who should live again?".  Especially since...undetectably behind his mask, he glances back toward the icon for Dragon's report.  He manages instead, "Very well, we'll have them transported. They should arrive by midafternoon".

He's so tired. He needs time, time to think and to loop in Alexandria and to sleep. Does he have something for Samora to do in the meantime...? Ah.

"We sent a message to Panacea's mother. Ah, Panacea is the healer I mentioned last night. She and her sister, who's also a hero, expressed an interest in meeting you. They want to take you to the mall - " how will her translation power deal with "mall", do they have anything bigger than a village market where she's from " - to a place where you can buy clothing, and whatever else you need. And, it's a normal activity for young people, so it will also give you a chance to observe more of our culture." He's basically just quoting Brandish's email now, which he strongly suspects was quoting her daughter, but, what the hell, it makes sense. He and Brandish can chuckle politely about it, the next time they cross paths at one of those mayoral functions.

"If you're interested, I expect they could be ready to pick you up by the time you finish breakfast. See the desk sergeant on your way out; he'll have a card for you that will let you draw on our accounts. It isn't unlimited, but it should easily cover anything you'd buy today." He pauses; he has ever met Victoria Dallon. "Though you might ask Panacea, if you're not sure." he amends.

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The Earth clothing system where you have a massive pile of clothes and wear a new set every day and wash them all in a batch in a technological device is still very weird to her, but it has its own internal logic. The system where instead of getting paid she gets given the things she needs is exactly what she was expecting two days ago, albeit from a different organization, but is being implemented kind of incoherently. Ah, well.

"I'd be happy to go to the mall* with Panacea and her sister. There's no particular need to wait for me to have breakfast."

*Translator's note: the concept she's thinking of would be more perfectly translated as "bazaar" but the translation magic privileges transitive and round-trip consistency a bit.

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Blink. "Do you. Have a dietary restriction? Does your goddess demand that you eat in particular ways, or at particular times?"

Then, in case that sounds like a non sequitur: "People are usually hungry, the day after Endbringer fights."

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"I'm a bit odd even on my home planet; I had a magic accident as a kid and now I don't need to eat or sleep. It did some other things too but that's the relevant bit."

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"It's like that part of her metabolism is just for show." I see.

But all he says out loud is, "I see. In that case, I'll let them know right away. I'll give them your phone number, so that they can tell you when they're nearby."

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This leaves Samora with a little time to kill, but before too long...

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"Hello? This is Panacea, calling for Samora? Uh, Armsmaster called my mom last night -- our mom -- and said you wanted to meet up?"

There's a crackling sound in the background, but her voice is still understandable.

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"Yes, hello! I think it would be interesting to meet a local healer and talk shop. Also I've been told I don't have an appropriate type and amount of clothes and I'm supposed to get your advice on that," she adds with a laugh in her voice. "Where would you like me to meet you? I'm sure I can find my way out of this building eventually."

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"Yeah, the Rig can be a lot.  If you see one of the troopers you can ask them for directions, they don't mind.  Anyway, just get outside in front of the bridge and we'll come to you. My sister flies really fast."

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And indeed, one maze of twisty passages later, you emerge to find a pair of young women waiting for you, one blonde and one brunette.

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The one is wearing a heavy dark coat and thick boots. She gives you a wave, and smiles a little nervously. "I'm Panacea, better known as Amy."

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"And I'm Victoria!" The taller blonde one isn't bothering with a coat, going with a pants-and-short-sleeve-shirt combo that Samora's untrained eye is starting to recognize as the local indoor standard. "We're so glad to meet you. Our mom -- she's a hero too -- told us how you saved all those people in Denver yesterday. And now you're going to be working here, at least for a while? Amazing."

She eyes Samora thoughtfully, lingering on the sword and shield. "I'll just order us a cab real quick, and you two can get acquainted!" She takes a few steps back with a fending little please-wait gesture, and pulls out her own phone.

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"Pleased to meet you both! So, Amy, what sort of healing do you do? Or would you rather I went first?"

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"Ah, we call it biokinesis.  When I touch someone, I can see all the cells of their body, all their blood, their bones, and I can fix the things that aren't working.  My power helps a lot with understanding it, but it still takes a little while to find all the problems and figure out what to do with them.  It's...intense."

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"Wow, that's so complicated! But it must be really thorough. Someone would have told me if you could raise dead people with it, but can you regrow limbs? Can you make people stronger and healthier than they've ever been, or only put them back how they used to be?"

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She sighs.  "I can regrow limbs a little, but my power can't just give you a new hand, I have to make a hand out of something else living, so that part can get tricky." And icky. "I can stick them back on if you get to me right after they get chopped off, that's not hard. But yeah, I can make people healthier. I can fix up their eyesight, tone their muscles...I try to do things like that if there's time, especially if they got attacked, or something, just to make it up to them.  It's nice to help."  It's nice to do something more interesting than attaching torn arteries for the millionth time, is what, but honestly her spa-in-a-can routine is starting to get old, too.

"What about you?  I heard it was really fast, but the details didn't make sense."  She has already decided that she will not die of envy when Samora explains it.

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"Mine's a lot, hmm, stupider? There's this stuff called positive energy, and dumping it into people can fix a lot of problems but not replace missing parts or cure diseases. And there's a couple of other spells for things like curing diseases or fixing energy drain or raising the dead, and every morning I choose what spells to prepare, but most of them I can turn into more positive energy. So I can fix anything that can be solved with enough positive energy and otherwise it's very limited and hit-or-miss. I wonder what watching someone get healed with positive energy looks like to your power. Maybe you'd be able to, hmm, catch it? And get it to do things it's normally too undirected for."

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Snrk.  "I think most powers are stupid that way. We have this Ward Clockblocker who freezes people in time, and nobody knows how that works, including him. He just decides when it should happen, and then it does. He cant even control how long it lasts! My sister takes college classes on powers and she says that's normal, most powers don't need thinking about."

and Amy's doesn't either, really, what's challenging is to get it to stop

Wait, should she have mentioned Clockblocker? Samora will hear about him eventually but it doesn't make a good first impression, does it? If Carol finds out she said that...well, maybe Samora's translation power won't explain the joke.

Wait, raise the dead? "What do you mean, raise the dead? Can I watch?" Wow, way to sound normal, Amy.. "I mean with my power? I probably won't be able to do anything with it. Not with positive energy either, that really sounds like normal power bullshit, no offense. But it'd be interesting." And she really, really needs something interesting in her life.

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"I'd be happy to have you watching if the logistics work out! Even if you don't turn out to be able to do anything with it, it's still neat." 

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And then Victoria puts away her phone and spins back around.  She only caught the end of that, but it sounds like things are going great. "Hey, the car will meet us at the end of the bridge, past that checkpoint there.  But we've got a few minutes, no rush." She'll turn and start ambling down the force bridge.

It does not take that long to book a cab in Brockton Bay. She wanted to give the healers a chance to talk, and she wanted to give herself a chance to think a little more.

Armsmaster, that dork, said Samora was wearing a "medieval-period costume, including sword and shield". And that was kinda right, she sure is bringing her sword and shield with her to the mall, but the fabric of the shirt-thing she has under her breastplate doesn't look like what you'd get if you asked a good costumer to make you an undershirt, or a bad costumer, either. It just looks like clothes, maybe hand-weaved (handwoven? They both sound wrong). Kinda the cloak too, even though it's so fancy. Victoria knew Samora didn't know about cell phones, and that's one thing, maybe her people just didn't invent them for whatever reason, but now she's thinking the gap goes back a lot further than that.

She'd decided on the way over that she wasn't going to ask Samora any questions about her home planet, just in case it made her homesick. But now she's thinking maybe that won't work, because she doesn't know what Samora will think is weird or confusing or scary, and apparently no one thought to check even though she's talked to like twenty high-rank PRT guys already. She needs a new angle, fast.

"So, Samora," she'll call over her shoulder, "what do you think of our planet so far?" This might lead to her saying "I don't like how you guys get attacked by giant monsters all the time," but if she does then honestly fair, Victoria doesn't like that either.

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"Your wealth and technology and disaster response procedures are impressive! Not having wizards or empowered priests or anybody other than humans is very strange. Or perhaps it's strange that both our planets have humans and also that you only have one kind of people."

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Okay.  That doesn't sound like Samora's fighting the trauma of being torn from everything she knows and loves, that sounds like she's on an adventure.  Cool.  She decides to risk another question: "A 'wizard', that's another kind of power, like a cleric?" She would love to talk foreign power classifications with the new cape, and she can share their classification scheme to keep it fair. She'll leave the "more than one kind of people" thing for Amy to ask about if she wants.

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Amy does want; she replies so fast she actually talks over her sister. "Other kinds of people? Uh, non-human people?"

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"Wizardry is a kind of magic you can learn by being very smart and studying a lot; I'm not smart enough to get anywhere with it but some people can get really powerful. And yeah, we have so many kinds of people! Trolls and gnomes and drow and mitflits and morlocks and kobolds and goblins and caligni and urdefhans and elves and dwarves and halflings and crowfolk and catfolk and dragons and that's definitely not all of them--destrachans, I forgot destrachans, and loads of people I've never heard of because they only live in the oceans or the deep Darklands or Tian Xia. Or on other planes, though that doesn't really count as Golarion having them except that they visit."

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"Do wizards also heal people or do they do something else?  Are there more kinds of powers, or just those?  We have someone named Myrddin who calls himself a wizard but as far as anyone can tell his powers work the same way everyone else's do."

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"That's crazy, that's so many different...species?" It sounds like species; they can't possibly all be interfertile, right? "What are they like?"

How come their visitor had to be a member of the one species she already knows everything about?

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Those answers, and the answers to the many excited followup questions, will carry you all the way to the mall.

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This is so weird. In a good way! They have different powers! Different kinds of different powers! Everyone thought the alternate Earths were all pretty similar to Earth Bet, and right here right now she's the first one to learn how wrong that is!

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Well, not quite; you can learn a lot from a person very quickly if you're running Path simulations of them instead of talking to them.

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Ominous interjections aside, you are now standing inside your first ever American mall.  It's still early in the day so there aren't a lot of people around, but it's brightly lit, brightly colored, and full of little shops for your convenience.  Victoria wants to take you clothes shopping, but is there anything else in particular you'd like to see or do?

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Oh yes. Samora definitely knows how to go shopping. She is so good at shopping. "So do you guys have any equivalent of magic items? I know I'm only authorized to get clothes right now but I'd like to know what to save up for. And you might have things that I've never even thought were possible."

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Blink.  "You usually can't buy tinkertech, it mostly just works for the person who made it."  Let's leave aside, for now, complications like the Dragonslayers; it's not like you can get a Dragonslayer suit at the mall anyway.

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Time to Test A Theory!

"I think what they have here is mostly technology. Like your phone, it's not magic but it lets you talk to anyone on Earth, that's pretty good, right?" Later, she will find out what magic items Samora knows about. Maybe she even has some herself! "But take this store," she points to a small shop that just seems to sell posters. "These aren't even technology, really, they're just pictures. But they're cool. The idea is that you pick one you like, and put one up on the wall of your room, so that it feels like your room and not just some barracks somewhere. And of course it doesn't have to be a poster, it can be a lamp or something. It's about making your space, and your life, more pleasant."

Victoria is pretty vague on the material conditions of medieval people, even rich medieval people, but she doesn't think they had this much decoration, and of course it wouldn't be as good either. How is this landing? Is Samora flinching at all at the idea of making a space for herself, staying a long time? Did she overshoot and explain the concept of "posters" to someone who already understands them perfectly?

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"The phone is very cool, I'd love to learn about more stuff like that. We have paintings but those don't look painted, they're too smooth and flat. How are they made?" She's not exactly flinching at the concept of staying a long time, she just doesn't have much sense of what she personally wants for mall objects.

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"There are machines to press ink onto paper.  There are probably ten thousand other posters just like this one."  Actually she thinks this one might be laser printed, but she doesn't know how that works except that it doesn't involve the cool kind of laser.

Anyway if Samora isn't sure what she wants they should ✨visit✨more✨stores✨. This place has highly decorative lamps! This store sells books and greeting cards! These people have towels, candles, and soaps! That store sells jewelry -- including, yes, lots of diamonds right there in public view. Over there is a big store full of children's toys! That whole cart is just full of sunglasses! Victoria will cut this short if it seems like her guest is getting tired, but she personally is having a great time; she thought she was getting too grown-up to really enjoy the mall, but having someone along who's never seen it before is really enhancing the experience.

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At some point in all this, Amy will lean over to Samora and murmur, "It's all right if you don't get anything. She's just enjoying showing it to you." Amy has never really been that into shopping, but Victoria is and that's worth a lot.

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Samora doesn't particularly have a use for anything except the books, but she might want a book? She's not supposed to spend Armsmaster's money on random things, but if they have time for her to cast Comprehend Languages and read a lot of titles looking for useful ones that could be neat.

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They could also just read her the titles but if she wants to use her power Amy certainly won't stop her.

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Most of these books are fiction, it turns out. They have Someone Committed A Crime fiction, Two or More People Fell In Love fiction, What Might Things Be Like In The Future fiction, and What If Powers Worked Differently fiction, among many other categories. Some of the alt-powers ones have dragons on the cover, but as far as anyone knows there are no real dragons except the one who lives in Canada (no one mentions Lung).

The Dallons are sure that Armsmaster didn't mean you weren't supposed to buy anything frivolous, just not anything too expensive, which nothing here is. But, if you want something more useful, how about this Science for Common People section? This one is about simple machines. That one is a history of large city fighting off a pandemic. This one looks like it would probably explain radiation, if that's something you're still curious about. This one is just about how to measure temperatures for some reason?

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Well in that case the pandemic one and the radiation one both sound interesting! It's so cool how books are cheap. 

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The clerk manages not to boggle at Samora's outfit; she's seen plenty of capes but this is the first time she's sold a book to one.

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Having Samora along is weirdly convenient. Amy always feels like people are watching her when she's out in public like this, even if nobody comes up to her and tries anything, but right now she'd be surprised if anyone even knew she was there.

But of course she still has the hood of her coat up. Just in case.

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She's being an awfully good sport about all this.

It's not that Samora isn't having fun, exactly, but she's kinda just watching the show, seeing the sights. How can I get her more invested? Victoria wishes they had some "magic items" to show her; she was so excited about shopping for those!

Their next stop is clothes, which Victoria does not think Samora will be as excited about. She'll just have to make do with what she's got.

"All right, now for the clothing stores. We have lots, and I'll show you all the good ones, but first we have to decide what you want your clothes to say about you. Like, right now what your costume says is, I'm ready for trouble! Some bad guys might invade the mall, and if they do I'm going to stop them! And of course we would stop any crimes if we saw them, but we're not expecting any, you see what I mean? We're not patrolling, we're just out having some fun."

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Amy snickers. "Can you imagine? Like if Uber and Leet popped up to rob a jewelry store or something?"

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"And then the three of us were there?" Victoria cackles, then sobers. "The thing is, probably nothing like that's going to happen. But people don't know that, they see you dressed up and they wonder if there's a cape thing going on. You don't have a secret identity and that's cool, we don't either, but right now I'm Victoria Dallon, not Glory Girl, you see what I mean? And sometimes I'm Victoria the high school student who's here because she has to be, and sometimes I'm Victoria going to a party with my friends, and sometimes I'm Victoria auditing college classes and I want them to take me seriously.

So I guess what I'm asking is, who are you, Samora? And what do you want people to think about you?"

Oops, got a little heavy there at the end. Well, she can pull back if Samora finds it overwhelming, but so far it seems like Samora doesn't overwhelm easily.

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No worries, that's a totally reasonable question! And she clearly needs to make some kind of change, because some people are looking at her nervously and she doesn't like it.

 "Hmm. I need to think about that for a minute; back home I've always been aiming for 'ready for trouble' and the culture was such that people found that reassuring. Gotta figure out if there's anything true I can say that doesn't have 'ready for trouble' as the biggest part of it." She looks around contemplatively at the shopping strangers. "Is 'friendly and curious' the right sort of thing? Or 'competent but not dangerous'? Someone you can come to with a problem even if I'm not looking for trouble at any particular time, but also someone you can just talk to."

The problem, she muses, is going to be continuing to wear all her magic items without explaining why. The fact that some of her abilities are removable rather than inherently part of her is a vulnerability she'd rather not disclose. At least she can truthfully claim that the boots and cloak are extremely durable and waterproof, unless that's true of all the boots and cloaks here.

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"'Competent but not dangerous' is definitely a thing. We'll give you some outfits like you had a normal office job. And we'll get you some more casual things, like what a person would wear on vacation." Although, does Samora take vacations? Victoria's suddenly unsure; her little hint about wanting clothes for parties seems to have flown over Samora's head completely.

But they're going to run into trouble right away. Victoria Dallon is not too picky about civilian fashion, she doesn't think, but she has firm opinions about which outfits go with low boots (fewer than one might hope) and cloaks or headbands (basically none).

"The belt is fine, the boots I think we can work with, but if you try to put modern clothes under that cloak it's just going to look like you started masking up and forgot what you were doing halfway. Nobody wears cloaks except capes, and usually we go for shorter, lighter styles." Like, does Samora's cloak never get caught on stuff? Admittedly, it hasn't happened today, not even in the revolving door. She never whacks anything with her sheath, either; she just always seems to know where it is, and what's behind her, and adjusts it a bit with one hand on the hilt when she needs to. Anyway. "Same issue with the headband. It's cool, my costume has a little crown on it, but just says cape, you know?"

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"Maybe she just wants to be in costume all the time," says Amy. Her voice is suddenly thick with an emotion she doesn't want know how to name.

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Oh no, this is so inconvenient. "I definitely don't want to conceal the fact that I have powers. And, uh." Not telling people things is hard. "If I just say that I'm going to keep wearing my boots and cloak and belt and headband for personal reasons I don't want to get into, what kind of problems will that cause?"

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"Oh, people will know you have powers. You're going to have fan pages, threads on PHO, the works." Wait, Samora definitely doesn't know what PHO is. She probably doesn't know what the internet is!

...should they try to hide the internet from her? Yeah, that seems kinder. Someone will tell her eventually, but Amy will let Samora live in blissful ignorance for now.

"With the powers you have you'll be famous, is what I mean. People will come up to you in the street, wanting you to heal their husband or mother or whoever, no matter what you're dressed like. If you were worried" it's getting hard to breathe "that that wouldn't happen...you don't have to be."

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Victoria glances uneasily at her sister. They have rules about how much healing Panacea does, and when, but not everybody is chill about it and enforcing them is hard for her. She thought they were doing better lately...

"You can definitely wear whatever you want to wear," she says to Samora, "you just to have some way of showing when you're doing cape things versus not, so that you can have some kind of normal life." Her gaze flicks to Amy again, and away. "But Amy's right, you're gonna be famous, so it's OK if it's a little subtle. Like, uh, what about the sword and shield? Maybe it could be that, if you're carrying those you're on cape business, and if you're not you're not? We can edit that onto your fan page."

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She has some thoughts on that idea but Amy is having a hard time. "You're probably right that I'm not prepared for being famous on any scale larger than a small town. I've never--I mean, the world has always had more problems than one person can deal with, but it's always been clear which problems were mine to deal with right now and which weren't, and I need to not--try to pick up more than I can carry." Hopefully that was a good balance of "sympathetic without calling attention to Amy's suffering" for this culture. "I appreciate you looking out for me."

She puts a hand on her scabbard, not in a way where she looks like she might draw the sword, just reminding herself it's there. "Not having the sword and shield on during my downtime makes sense. If I put them in my bag, is that sufficient? It's really not that I'm worried I'll get attacked at the mall, just--my dad made me this sword to celebrate my being chosen as a cleric and I haven't been more than ten feet from it since I first saw it." And she apparently needs more time to process being somewhere she can't get letters from home, but that's not happening in the mall either.

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Amy is fine. Amy's feelings do not need to be taken into account. Here, she'll prove it. "That's...cool. That he did that."

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Oh no, there was exactly one thing that could make Samora homesick and Victoria somehow found it. Abort! Abort! "Hm, if it's like that then how about your shield and armor, instead?" Assuming that suggestion doesn't instantly create another crisis: "How about we talk about it over lunch? I don't know about you guys but I'm starving." They have, it's true, somehow spent literally hours wandering around and looking at things.

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"That works, or I'm fine with it being the sword and shield if having them hidden in my bag counts. And lunch sounds great!" This city hasn't just had its everything disrupted by Behemoth and there's clearly loads of food and it looks so exotic and interesting. She gets her sword  and shield into her bag of holding, which may be entertaining to watch for anyone who hasn't seen that before, and angles towards the food court.

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"Ohhhh that makes so much more sense!  I thought you were going to put your sword into, I don't know, a backpack.  It seemed like it would be awkward, was all."

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"Are those common, where you're from?" At least now she's starting to know what Samora meant by "magic items", way back at the start of this trip.

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Anyway, food court! There's a mix of sweet and savory things, including something called a "cinnamon bun" that your guides agree you have to try later if you haven't before. Here is pizza (though Amy says this place has pretty bad pizza and you should get it somewhere else; the guy behind the glass counter seems resigned). Here is food from Thailand, Mexico, and China, which are all pretty far from here. This is sushi, though Victoria wrinkles her nose at it.

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Bags of holding are like, the thing adventurers buy when they first get some decent money, yeah. They're awesome. Anyway, food! She will make a note of the recommendation to eat a cinnamon bun (things continue to be so cheap here!) later and avoid the bad pizza. All of the foods from far away look good, so she'll try the Thai food! Fried tofu and coconut rice, please, because neither "tofu" nor "coconut" is translating and that's intriguing.

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Coming right up!  The Dallons get some Thai too, in chicken and beef.

 

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Victoria really wants to ask what caping is like in Golarion, but after that weird moment earlier she doesn't quite dare.  So she'll come at it sideways: she'll start talking about cape life in Brockton Bay, and various fun times when she managed to swoop down and stop a crime.  Maybe Samora will feel like reciprocating.

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Wow, that certainly is a santized view of Glory Girl's activities, without any references to unfortunate accidents that her hardworking sister has to come clean up after!

But it's fine, Amy's used to it. She'll talk a little about the hospital, though she can't really tell stories about it exactly. Glory Girl gets into dramatic encounters with tension, and climaxes, and all the other stuff they tell you in school that stories are supposed to have; for Panacea it's always "that lady was hurt really bad but they got her to me in time so she was fine" or "by the time I got there he was dead already, no dice". Or, ok, "he had something weird wrong with him and I had to take some time to figure it out," but nobody actually enjoys those stories except her. And they're getting rarer, anyway, as she gets better with her power.

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Samora thinks stories of saving the day by solving a mystery are great! Saving the day by swooping down on people is also great! She reciprocates with her own stories, which even keeping the gross details to a minimum involve kind of a lot of walking corpses, angry ghosts, and devils out of Hell. She's had an interesting year. But the guy who was having his life-force drained to teleport monsters into the town square is fine and the guys with giant clawed limbs implanted in their backs are not mind-controlled anymore and the ghost librarian is in Nirvana now.

(She doesn't tell them about the woman who sold her soul to an imp, not because she isn't fine but specifically because you can't have someone's first time hearing about diabolism be a case where it turns out okay.) 

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"Holy crap, it's like your whole world runs on power bullshit."

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Amy winces.  Victoria Dallon, master diplomat, at least until she gets distracted.

But on the other hand she's kinda right. "Yeah, I wonder. If I could use my power on the guys with the clawed limbs, would it just not work? Or does that part run on normal biology, more or less?"

Samora's story actually raises a lot of other concerning questions, like "what are ghosts?" and "do people from Earth Bet go to those same afterlies, and if not what happens instead?". It isn't just the ghosts and the demons and the magic items, even normal people -- if you can call Samora that -- are weird by Bet standards.

Hmmm. In fact. Now that Amy thinks about it.

Samora looks awfully human, except for those silver eyes. She'd been assuming the eyes were a power thing, but what if it wasn't? Or rather, what if their idea of "power things" just doesn't apply the same way in Golarion? These people have had powers for centuries, it sounded like, maybe even longer than that. Maybe Bet and Aleph just don't have ghosts yet. Maybe their humans started out like ours, and then...

She can find out, at least a little. She just has to get Samora's permission to look, and...um. How does she ask this. Usually she just says, "Do I have your permission to heal you?", but Samora's not hurt.

Can I please touch you?

Hey, I want to see you...from the inside.

Can I take a peek at your organs real quick, just to see if they work the same way?

I'm thinking you might not actually be a human -- but I still like you, honest!

Come on, Amy, quit being weird about this. Just say...er, just say...

"Can I use my power on you?" It comes out in a squeaky rush.

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It would be giving away information she doesn't have to, but it's so tempting to know what she looks like to Amy's power. And if it turns out Amy can duplicate adventurer toughness, or not having to eat or sleep, or the thing where cold mostly doesn't bother her, or the darkvision, then it would absolutely be worth it. And Amy's probably used to people having these exact reservations anyway, what with the thing where most capes go around in masks. 

"It's very tempting, I'm so curious. What's your confidentiality policy?"

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The question helps focus her. "Well. For cape things we mostly don't reveal anything we learn during treatment unless the patient requests it. That's mostly meant for secret identities, but it also goes for, um, secret weaknesses or things like that. There are certain kinds of crimes that I have to report, but that's usually not about you, and not really about powers either. Like, uh, if I treated one of your children and I thought you were the one who'd hurt them, I'd have to tell the police about that." Or tell her shift supervisor, who told the police, as it turned out; she'd been really nervous that she'd have to testify in court but it never happened. "Oh, or if like there'd been some mysterious acid attacks, and I healed you and I found out you had a secret acid sac, I think I'd have to report that. But mostly the rule is that you're my patient and I'm supposed to help you, and not random other people who might want to know things about you. Well in this case you're not my patient because you're not sick. But same idea." She cuts herself off, finally. How is Samora taking it?

She's not sure about the acid sac thing, actually; she had a lecture about this once but it was a while ago. Maybe she's not supposed to report it, but she has to tell the police if they ask? Or maybe they need a warrant? She'll look it up if it ever happens.

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If it was just her own personal curiosity, she wouldn't do it, just to cultivate the habit of keeping secrets. But she doesn't want to cultivate the habit of keeping secrets so hard she misses opportunities for awesome power interactions, or for that matter friendship with excellent people who seem like they could use additional friends.

"That makes sense. Let's do it. What's a good nearby place where we can talk about whatever you learn without being quite so easy to overhear?" A moment's assessing. "I don't mind if you come too, Victoria, so long as you consider yourself bound by the same rules Amy does."

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She doesn't usually but Samora's good people. "Yeah, I promise. How about we go to the trainyard? It's really private, and - "

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" - not close at all, for people who can't fly at eighty miles an hour. Let's just go under the bridge at Madison street, it's a block away and there won't be anyone there this early."

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Victoria did not forget that the others can't fly like she can. She...might have forgotten that she can't carry them both at speed. Never mind, the underpass is fine. They can go right now, it looks like everyone's done eating?

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The fried tofu and coconut rice was great, if a little salty, and unlike anything you've eaten before.

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And soon enough they're under the underpass and Samora cannot detect anyone in a position to eavesdrop, which doesn't mean nobody is eavesdropping but is closer to that than it is for many people, and she holds out a hand to Amy.

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Samora is weird.

Her stomach processes her food and hands it to her intestines, which ignore it completely; nutrients materialize in her bloodstream at a slow and steady pace with no apparent connection to anything else.

Her blood vessels are constantly ready to seal themselves off; someone could cut her femoral artery and she wouldn't bleed out. Her bones are to a human's what a human's are to a bird's. Her musculature has some enhancements similar to Manpower's, obscured by the fact that it's continuously interacting with her belt by some pathway Amy can't track. All of her natural healing processes are unusually thorough and extremely efficient. Her liver has strategic reserves to rival the Roman Republic. 

Her circadian cycle is currently at "just woke up" and shows no sign of moving off it. In addition to the silver pigment in her irises, she has a tapetum lucidum and several types of photoreceptor Amy has never seen in a human (though a couple of them may be familiar if she's ever looked at a bee or a pit viper).

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Ah. So that's why she didn't want to take the belt off. What do the boots do, or the cloak? Nothing she can tell from here. What would happen if she took the belt off while Amy was watching...?

It's not quite as powers-bullshit as she expected. You could build bones that way, all hexagonal and cross-connected, if you were doing it from scratch. Bee eyes do work rather like that. She sees how the blood vessels are different from normal ones, and - ah, but no, if you did that to a normal person all their blood would just stop flowing. It has to be tunable. What's controlling it? She pokes around around a little and comes up empty. Probably it's nothing she can affect directly.

The sleep-cycle thing...is probably just more nonsense, she tells herself. Even if she looked at Samora's brain, she wouldn't be able to figure it out. It would be pointless to try, so there's no reason to.

...

She'll just take one quick peek, and incidentally settle another thing she'd wondered about. She doesn't do brains, sure, but she can look.

"When's the last time you slept, Samora?" she'll ask, hearing herself from a very great distance. "If you remember, I mean."

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Samora's brain is weird too! No corona pollentia, but that's not really the strangest bit. That would be that the headband is part of her brain the way the belt is part of her body, information constantly disappearing into it and reappearing out of it. The visible parts of her mind have a lot of extra redundancy, circuits cross-checking each other and standing ready to correct any discrepancies. Her core motivational loop in particular is extremely robust. Her visual cortex is set up to handle all the unusual inputs, and also just really good at its job. 

"Uh, three years ago and change," she says, a bit sheepishly.

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She could definitely duplicate some of this now that she's seen it. nopenopenope time to focus on something else. The headband makes her smarter? How does that work? Could she figure it out by -- asking. She can figure it out by asking. "What does your headband do, exactly? I can see that it works with your brain, but not how."

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"It makes me wiser! Better at noticing little details or when my assumptions might be wrong, better at putting all those little details together into a big picture. It helps a bit with spellcasting, because spell structures have a lot of those little details and it's easier to manipulate them when you can see them better, but it's also just really handy for daily life." That was all basically true while hopefully underselling the extent to which it's her secret weakness.

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Panacea could probably be amazing at detecting lies from people she's using her power on, even little mild subtle ones, but she's never practiced it and so takes Samora's statement at face value.

"You also don't have a Corona Pollentia. Everyone on Earth Bet who can get powers has one of those, so you...work by different rules than we do. Though I guess we knew that already."

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Victoria wants to try it on! But Samora was kinda squirrely about taking it off before so she shouldn't ask, probably? Then her sister says that other thing about the Corona and the headband issue goes clean out of her mind because no, they did not both know that already!

"Oh come on, that was like the one thing that we knew about powers absolutely for sure! Everything else has exceptions at least sometimes, but not that! Or, it didn't used to." She continues, in a somewhat more normal tone. "I mean, it was weird enough that there was one kind of thing that breaks all the laws of physics as we used to know them. If there are two, why not twenty? And if your thing really is the same as ours, why does it look so different?"

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"I think there's just a lot of different ways to be! Some people study magic, some people inherit magic because one of their ancestors was a dragon or an elemental or something, some people live in the woods and understand the forest so well they get magic from that, some people don't have any magic and just get so good at fighting it doesn't matter. And then there's your thing! Mind if I look at you with Detect Magic to see if it thinks you're more different from all of those than they are from each other?"

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The Dallons seem a little bemused that Samora's asking permission, but they both nod.

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...ancestor was a dragon?

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Detect Magic!

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Victoria will do a little midair twirl, in case that helps.  It shouldn't, her force field is up and that should count if anything does, but any excuse to do a little midair twirl is a good one.

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No magic detected.

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"Apparently you guys aren't magic at all, according to my magic's definition! Which makes sense, I think? If I had the brain thing for your kind of powers I'd've expected your magic to be the same kind as mine. Maybe it's like monks? I've heard stories of monks who can become immune to poison and kill anyone they've ever touched with their thoughts and walk through walls and supposedly it's not magic. I always figured it was magic and the stories were just wrong but maybe not."

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Okay, so maybe there are twenty different kinds of powers. Aleph has none (more or less), Bet has one, Samora's world has, let's say, seven. Is there a hierarchy? Do worlds get weirder and weirder, with more and more physics-breaking things, the further away you go from Aleph, whatever "away" even means when you're talking about dimensions? That doesn't quite sound right, though. She doesn't know anything about other Earths but there are some and she doesn't think they're weirder than Bet.

Then she realizes something, and snaps her fingers frustratedly. "Samora! I just realized, we never bought you any clothes! That was the whole point of us coming here!" Well, that and making friends and learning things, and that part went pretty well, but still! "Though honestly I think the things you need aren't in the mall anyway, you need a costumer who can make textiles like your shirt. New Wave (our team!) has a company that does our stuff, I could ask them for you."

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"Why does my fabric need to be the same kind as my shirt? Is it sturdier? A lot of the fabric in the stores looked a bit flimsy."

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"Sturdiness is part of it but it's also about the look. With the pieces you have now it's obvious that they were made by, uh, not literally the same people who made your cloak and boots but the same kind of people, the same level of technology. It all fits together, it makes sense. Putting a normal t-shirt on under that would just look really weird."

Hm, maybe that was too pushy. "I mean you can if you want! We could go get some shirts and have you try them on and see how it works. But I bet it'll look strange to you, and it'll definitely look strange to someone who's from here. But it's OK! You can meet with a costumer later and get it all figured out, we just can't do it today."

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"For what it's worth, she's usually right about stuff like this. One reason my costume is a simple robe " - she'll go dig up her photo from the wiki, so Samora can see - " is so that I can just put it on over whatever, because it covers everything. But you've got a lot of pieces, so they should all be the same kind of piece, if that makes sense." Honestly Amy doesn't care, but other people do and two of those people are her mom and sister, so she's learned a few things about it anyway.

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"I don't care either way, so if other people do I'm fine with it, especially if it will also be sturdier that way." Even with the Mending orison, keeping her clothes in one piece is tedious.

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Victoria nods. "Ok, I'll call our people when we get home and set something up. It'll probably take a few - "

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And then Samora's phone is ringing! "Hello, Samora, this is Armsmaster. We've just received the delivery we discussed this morning. Come by my office at the Rig when you're ready to try your spell."

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Awesome! She'll be right over! 

"Time to go Raise some dead people! Victoria, do you mind calling me another taxi? I should really get some local money at some point."

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"I think that credit card was supposed to be for you, including taxis and things."

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"I can get this one, I wanted to come along anyway." They...might not let her in, depending on what exactly they think is going on? But if she says she can help make it work then they probably will and who knows? It might even be true.

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"Can you show me how you're doing it? I don't understand what happens to the credit card when you buy something, it keeps looking the same to me and I'm not sure how to tell when it will be used up."

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"Yeah, that's not an accident," Amy snarks, then feels bad because that's really unhelpful in this context. "A computer keeps track of the money" oh no, she's going to have to explain computers too "er, when you show your card to the machine at the cash register, it tells another machine somewhere else that you're trying to buy two books that cost 24 dollars. That machine keeps track of how much money you're allowed to spend on that card, and keeps a list of the things you've bought and how much they cost, and then later your bank sends you a list. Except that last part probably doesn't matter to you, because the card belongs to the PRT, and you probably can't run it out of money just by buying things at the mall. If Armsmaster gave it to you you should just use it on whatever you need. I think?"

Wow, that was unhelpful, maybe Samora should ask someone who's actually self-supporting, but she can't just say that.

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She thinks about this for a bit. "So you're not actually paying for it right then, you're promising to pay for it later, and this works because everyone knows Armsmaster's word is good?"

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"It's not really based on peoples' words, because the computer keeps track of everything," Victoria puts in.  "The way it usually works is, you get a credit card from your bank, and they give you a limit for how much you're allowed to borrow before you have to pay it back.  Five thousand dollars, maybe."  Is that a normal credit limit, even for people who aren't part of famous hero teams?  Well, in this case it doesn't matter, Samora will definitely be part of a famous hero team as soon as she decides she wants to be. "And then the computer knows how much of that you've spent. But usually you never get to that limit, you just pay it off every month."

She frowns. "Actually I guess it kinda is based on peoples' words, because what if you just didn't have any money and didn't pay it back? I guess that happens sometimes. But everybody has credit cards, so that can't happen too often."

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Amy will pull out some dollars and coins, just so Samora can see what their money looks like. The valuable ones are all paper, see? The coins are mostly copper and nickel she thinks. Cheap metals, anyway, so they're easy to make.

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"How are they worth anything, if they're just paper?"

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Shrug.  "If everyone agrees it's worth something then it's worth something, right?"

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"It used to be based on gold, I think?  Like, the government had a big building full of gold somewhere, and you could go there and trade your money for gold.  But not that many people did it, and then finally the government got rid of it and no one really cared."  They did cover this in US history, but it went by pretty fast and she's remembering both that Nixon did it, and it happened during the Great Depression?  That can't be right.  Oh well, Samora probably doesn't need those details anyway.

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"So it works because everyone believes that it works, and because it works there's no reason for anyone to stop believing . . . I think I see it," she says approvingly. "I don't think I would have thought it was possible, for mortals. But what stops people from just making more of the paper whenever they want something?" She's not sure why it would be a problem to make more of the paper, because it isn't a problem to mine more gold, except that it would be a way of getting money without working and all such things are immediately problems.

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"They make it pretty hard: see how fine drawing is?  The paper's special too.  And if you can make more anyway, with a power or whatever, then the police have ways of finding you."

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"That makes sense. One more question that's probably a foolish one: if this money weighs so little, why do people go around to stores doing the recorded notes thing and then go around to the stores again to hand over the money? Wouldn't it be simpler to just hand over the money the first time, and save the second trip? It makes sense for my case, because then there's a record of what I bought and I couldn't run off with the extra, but why do people doing their own shopping with their own money do it that way?"

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It takes a sec for Amy to unravel what Samora means.  "Oh, you don't have to go around twice.  When you showed your credit card, the bookstore got the money right away, from the credit card company.  Later you just make one payment for everything, to the credit card company.  And nowadays you don't do that with paper money either, you just use your computer to tell your bank to pay the credit card off, no cash involved."

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"But cash is still useful!  If a place doesn't have a credit card reader, cash still works.  And it's good for cheap things too, because the credit card company does charge a fee to the bookstore or whoever.  It's small, but if the thing you're buying just costs a dollar in the first place..."

"And of course criminals love cash, because they don't want to make a nice list of their purchases for the police to read."

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"Oh! We have a little bit of that back home--you can get a note from a bank saying you gave them an amount of money and give it to a merchant who goes to the bank and gets the money--but it's very cool that everything is like that. And then the records make it easier for people to do ordinary business but harder for criminals . . ." She grins. "This is a really Lawful planet, especially for one with no Lawful churches guaranteeing things and selling truth magic. I think I was underrating humanity." 

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She doesn't totally understand the compliment she just received, but that won't stop her from taking it.  She smiles.  "What do your people do for money, anyway?"

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"Apart from the bank notes from the church of Abadar that I mentioned? We carry bags of gold and silver and copper around, or in towns where everyone knows everyone people will just keep track of who owes them what and then pay their taxes in wheat." Shrug. "It's not as elegant as your system but it works."

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"Our way uses computers a lot, without those it'd be pretty hard."

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And now the taxi is here!

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Victoria spends the ride over describing various medieval-style cape costumes she knows about.  "Heavily armored knight" turns out to be a reasonably popular theme, and there's a guy named Myrddin who calls himself a wizard and goes around with a robe and staff.  Some people have witchy themes, here are some examples, is that familiar at all?

But really she's just killing time. Once they're back at the Rig, she'll wave goodbye to her sister and new friend(?), and fly away.

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The PRT lets Panacea in with only a moderate amount of fuss and ceremony, a PRT trooper is dispatched to collect Armsmaster, and soon Samora, Panacea, Armsmaster, and three PRT soldiers are gathered in the morgue, where five body bags and a cardboard box of loose diamond jewelry are waiting for them.

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Armsmaster has no idea what's about to happen. He doesn't even know what he expects to happen. It's like the moment before he engages a new cape, without any hope of a nice cathartic fight if things go wrong somehow. None of that, he trusts, makes it through his mask and voice filters.

"Samora. Thank you for coming. We've prepared an assortment of diamonds in the size you specified; do you need anything else before we begin?"

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Samora is about to say "No, let's get started" when she is seized by a last-minute worry. "I just want to make very clear that each casting completely destroys the diamond used for it. If that's not a problem, then we can begin now."

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Armsmaster nods.  Samora never actually said that but it was reasonably clear from context, and also Dragon's theory predicted it. "That's just as we expected."

The five corpses they've brought have helpful little infosheets attached, giving name, gender, age if known, and little biographical notes. But of course Samora can't read those, thank you Dragon for reminding him about that, so Armsmaster goes down the aisle, describing each fallen cape as he comes to them.

"Rotor. Independent hero, female, age estimated in the early twenties. Described herself as a 'spin tinker'. Died by electrocution or injuries sustained in the subsequent fall."

"Palisade. Rogue, female, age unknown. Created heavy metal barriers, other powers unknown. Killed by a shockwave."

"Snapback. Independent hero, male, age twenty-eight. A defensive, sharable Brute power, no other details given. Extensive burns."

"Pride. Protectorate hero, female, age late twenties. A summoner-type Master. Killed by smoke inhalation."

"Scramble. Protectorate hero, male, age 19. Graduated from the Denver Wards program last year. Teleportation and close-range clairvoyence, well-suited to search and rescue. Died by electrocution."

There are, not quite by chance, no villains here today.

"Whenever you're ready."

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Amy Panacea, for this she's Panacea, isn't really listening. It's depressing, and one way or another it won't matter. She stands ready to lay a finger on each cape as Samora comes to them.

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"Only other warning is that people often come back feeling weak and ill. If that happens here there's a spell to fix it that requires a bit of powdered diamond, or Panacea or somebody might have something for it. We'll see how it goes."

Closest one to the tray of diamonds first because why not. She holds the diamond in one hand and lays the other on the fallen woman's forehead, and begins to chant. "Lady Iomedae, by this sacrifice I offer and the power of Heaven I hold in stewardship for You, call back the soul of this mortal from the River. Restore her to life, to health, to memory, for her business in this world is not yet done . . ."

After sixty seconds of chanting with no visible effect, a great many things happen at once. Bones straighten out and knit together, blood vessels reattach, burned tissue blossoms with renewed fine structure. Rotor's entire brain is replaced with itself, alight with electricity once more. The diamond crumbles to dust in the moment of her first heartbeat, and Samora steps back smiling.

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Panacea doesn't like touching corpses. Old ones, like Rotor's, are bad enough: it feels like her power should reach out and make a connection but there's just nothing, like walking up an escalator. Fresh ones are worse. Her power works on living tissue, not living people, and peoples' bodies don't quite stop living all at once. They fail in waves, as the dependent pieces start letting each other down, and when the brain is already dying there's nothing Panacea wants to can do about it even if they bring her in in time.

Touching Rotor, Panacea gets to watch that process in reverse. First the meat, as unsettling as chalk. Then living tissue in a dead person: heart spasming, nerves twitching, antibodies lining up for war in a body there's no reason to fight for. And then, all at once, a living person.

Though, not perfectly living. The eyes are a mess still - ah, but Samora did say that was one of her power's weaknesses. That's all right, she can clean that up. What else? The bones are aligned but the marrow production is...there, fixed it. What else? Is that liver...ah. Hm. If she...

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Rotor's eyes open, and focus. "Hey. You caught me." She takes in the PRT troopers, Armsmaster, and the two mystery capes, none of whom are full of dreadul urgency. "I guess you got him? Sorry I couldn't hang around longer." She tries to move an arm, and runs up against the body bag. "Um..."

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Does Samora, by chance, have a standard social script for this situation? Because Armsmaster does not.

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She has to adapt it on the fly for people who've never heard of resurrection and don't believe in the afterlives and aren't going to be reassured just by seeing her holy symbol, but yes she does! She smiles warmly, body language relaxed and unworried and friendly and Present.

"You're going to be alright. You were dead for a bit, but you're alive now and you're going to be be fine. It's the day after the attack and you're in the Brockton Bay PRT building. I'm a new healer who arrived yesterday and I can bring a few people back from the dead every day. I'm using it to get back as many of the people who died fighting Behemoth as I can." 

She'll take her cues from Rotor for the next sentences. Does she look like she's disoriented and wants more information on her own circumstances, like she's surprised and wants more information on Samora, like she's miserable and wants to be reassured that options for curing Raise sickness exist, like she's socially uncertain and wants to be reassured that she doesn't owe anybody anything, like she's philosophically concerned and wants to know about the afterlives, like she's overwhelmed and wants Samora to be quiet and let her think . . .?

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"Died?  And you brought me back?  That's new. Or is it...?" She sits up, not notably impaired by Raise sickness, or any other kind. She takes in the body bags around her.

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"Very new. Samora only...appeared...yesterday. We're focusing on Behemoth casualties, as her limits permit. You're in Brockton Bay; the PRT will provide transport to the destination of your choice, once we're done observing you."

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Around him, the PRT troopers straighten up, and try to look observant rather than slack-jawed.

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And meanwhile Panacea, who actually is observing her, is pretty satisfied with what she's seeing. There's no way to tell that this woman ever died at all.

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Rotor decides to focus on Samora. "Well...thanks. That hardly seems adequate, but, ah. I saw this blue flash, I felt like I was falling, and I figured that was it." She pauses. "Are there...side effects? Drawbacks I should know about? Am I gonna grow horns, or...?" She laughs a little, very flat in the cold morgue.

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"No, no, nothing like that. There aren't going to be any side effects you aren't already having. There's usually some fatigue, and--I'm from another planet, and people from my planet sometimes have a harder time doing their kind of magic afterwards, but Panacea might have been able to fix whatever caused that and cape stuff isn't my kind of magic anyway. So you should be totally fine. How are you feeling?"

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"...really good, actually.  Like I had the best night's sleep of my life."

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Now safely in the background, Panacea smirks to herself.

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Panacea gets a behind-the-back thumbs up. "Great! Any other questions, or would you like to watch me get the next person?"

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"Actually, wait, what about my Whirligig?  Did that survive at all?"

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Presumably that's her tinkertech flying machine.  "We can send you back to Denver to try to salvage it."  Personally he doesn't like her odds, but she's welcome to try.

"Go ahead and do the others, Samora; we can handle the interviews."

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Behind him, the troopers' faces are clearly saying "We can?!?"  But they all step forward.

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Seems kind of unfair to them when they basically only know the stuff she's already said about it, but they know more about what's going on in the rest of the world so maybe it's the right call anyway. She sets to raising the next guy, making sure to get the body bag unzipped all the way and folded down away from the body as much as possible beforehand so it's a bit less unnervingly front and center. 

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Armsmaster is not thinking about the rest of world. He's thinking that they should strike quickly, before the miracle disappears. Deep down, it turns out, he hadn't really expected this to work.

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Palisade and Snapback take their miraculous recoveries pretty well. They ask after their comrades, with sadly mixed results, but don't have any questions about the afterlives and aren't that curious about the healing power that brought them back. As Snapback puts it, "Questions about powers mostly don't have answers anyway, right?"

Then Samora comes to Pride. She's less visibly damaged than the other dead capes, save for a mess of cuts on her face. The Raise Dead starts to take...

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Panacea, touching her, sees a sudden adrenaline spike as her brain starts to work. She doesn't do brains but she can do glands; she'll ease back the adrenal response, trying to keep it subtle so it feels natural, and says aloud, "This one's still a little - "

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Pride screams, and suddenly a low-slung insect creature as long as the table is standing over her. It's covered with spines and has far too many legs, and it opens a blunt, flat mouth in an eyeless face to hiss a warning at Samora. Everyone flinches backward; Snapback falls right off the table.

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The creature, naturally, doesn't appear until the spell goes off, so Samora isn't locked into "Don't Move Keep Chanting". Instead she observes the creature while taking a long step back (so it has to jump to get at her and can't just stand there and stab) while drawing her sword (which she put back on earlier because Raising people is clearly Cape Stuff). It's not one she recognizes (unsurprising) and it seems to be oriented to protect Pride from anyone else rather than attack her, so probably a summons as a combat reflex and they can all just calm down by spending the next thirty seconds not attacking each other. Her instinct is to get behind a melee guy, but she doesn't do that because by local definitions she is kind of a melee guy and should stand here and tank*. Anyway this thing doesn't ping Evil and if it does turn into a fight she should go for stabbing first. But hopefully it won't, because that would be stupid.

"Everything is alright. You're safe and there's nothing to fight here. You're going to be okay. I'm here to help you."

*Translator's note: Literally "tower-shield", though that usage is itself metaphorical.

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Armsmaster takes a step away from Snapback, putting himself between Samora and the threat, then hesitates. The Halberd is awkward, in a space this small and crowded. He can reconfigure it quickly, but not quick instantaneously. If it -

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The creature interprets his sudden movement as a threat and leaps for him, spraying acid mist from every pore.

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"DO NOT ENGAGE!" he shouts, then shuts his mouth as he starts to taste the acid. His read is the same as Samora's; this is an overraction from someone who died in an ugly way, not any kind of convoluted plot on his life. There are two of the world's best healers in the room with me, he reflects, as he tries to grab the creature by its spines and pin it to the wall. I'm as safe right now as I've ever been.

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The creature writhes, trying to bite into Armsmaster's neck, but it can't seem to figure out his armor. Behind it, Pride is staring around the room with wide, uncomprehending eyes.

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If this was her world's magic she would assume the creature was a summons, impossible to harm in any permanent way, and try to get it off Armsmaster. But this isn't her world's magic, and the creature could be Called or teleported in, could be a weird-looking person or a beloved pet. She keeps an eye on whether Armsmaster needs a Cure Light or a second grappler and keeps talking to Pride. 

"You're safe, you're in a PRT building, nobody here is going to hurt you. Do you understand me?" If she doesn't react then it's possible something got scrambled in her brain before she died. Panacea could see things about her headband, she might be able to tell for sure, but she really isn't a melee guy. Questioning glance over her shoulder at Panacea: did she notice anything before having to back up?

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Shit shit shit!

She should do something. Would her power work on that construct? Not on the spines, right? Spines aren't living, they're like fingernails or hair. Probably?

Should she try to do something with Pride? She can in principle anesthesize people, just by creating the same compounds doctors use, but she's never tried it. How risky is anesthesia? Would putting Pride to sleep even help, or would the spiny thing just go berserk?

Shit!

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Samora did manage to get Pride's attention. "I died," she says shakily. "The wall fell, I was trapped, smoke was boiling up through the floor. My monsters couldn't shift it, I was burning hope for fear but it didn't matter, I died."

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"You did. But I got you back. You're alive and you're going to stay alive. Please tell your creature not to hurt Armsmaster, he doesn't mean any harm." She's not sure what 'burning hope for fear' cashes out to exactly but she doesn't need to know. Hopefully this isn't a Calling-type situation where she lost a bunch of allies irretrievably.

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"Got me back from where?"

Palisade and Rotor both startle a little at that question. It hadn't occurred to them, somehow, that there'd be a there to get them back from. Meanwhile Pride's monster, held safely by the face at Armsmaster's arm's length, does its best to batter him to death with its lower body.

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Hah. Good luck; better monsters have tried. Though, are his lips going numb? It might be even more venomous than it seemed. He'll give it a jolt of electricity with his suit's surface conductors, just to see if he can speed things up.

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It writhes frantically, which is to say: no visible effect.

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Finally someone is asking the obvious questions instead of avoiding them! Inconvenient that it's right now.

"Short version, there are nine afterlives but your soul probably hadn't had time to get to them yet so I wouldn't expect you to remember anything. I'd be happy to give you the long version but can you please help me stop that fight over there first, it's really distracting and I don't want anyone to get seriously hurt." 

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Pride seems to take in the rest of the room for the first time, gaze flicking from the PRT troopers to the new-risen heroes to Armsmaster.  Panacea, behind her, is overlooked.  She seems to Samora to be calculating her odds of something or other.

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Armsmaster's getting dizzy.  He falls to his knees, bracing the monster against the wall for support.  His lips are definitely going numb, and it's spreading to the rest of his face.  Damn the shock conductor anyway.  It takes so much space, and it never works when he needs it to.

"Stand down, Pride.  That's an order."

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Pride hesitates.  If she's just doomed herself she has to try to escape right now, it's not a good chance but she'll never get a better one.  If she hasn't...she looks away from Armsmaster, back to the woman with the sword.  Armsmaster is angry, and starting to be afraid, but she isn't.

Pride swallows, and then her creature dissolves into red mist.

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Samora isn't sure what she's still worried about--maybe that she'll be in trouble for attacking an officer? She can't help with that this moment but she can keep up the friendly smile. "Thank you. I'm sorry we didn't have a way to make coming back less frightening. So, the afterlives-- actually, Armsmaster, do you need a Cure spell first?" Panacea doing it would be more efficient, but "make Panacea do it" is way too many people's first resort and she should be part of the solution there instead of being part of the problem.

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Armsmaster misses the subtext of that offer completely.  "Poisn'd, I thin'" he slurs, trying to think.  "Pan'cea, would you?"  The adrenal booster might get him across the room to her, if she can't or won't come to him...

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Panacea startles. Right, obviously. She did nothing in that whole fight; the very least she can do is fix up Armsmaster afterward. A real hero wouldn't need to be told that. Samora didn't need to be told that. She's not a hero, is the thing, and she never will be, no matter how long she spends playing dress-up.

She hustles over and lays a hand on Armsmaster's jaw anyway. What else can she do?

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Pride is breathing in a controlled pattern, something her therapist taught her to control her emotions without her power. It doesn't work very well, but she manages to bite out, "What day is it? How long was I - "

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Samora doesn't even have anything for poison so there goes that. She focuses entirely on Pride.

"It's been about a day. I can't bring back everyone who died but I can get some. I did Rotor and Palisade and Snapback right before you. If you feel sick right now it's fixable; there won't be any long-term negative consequences." 

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Pride doesn't immediately say anything and seems to be calming down enough for complicated explanations, so she angles herself so all the recently dead people can hear her if they want and starts explaining.

"So, the afterlives. The key thing is that there are two pairs of opposing forces shaping the afterlife planes: Good and Evil, and Law and Chaos. There are nine afterlives, one for each combination of Good/Neutral/Evil and Law/Neutral/Chaos. The Lawful afterlives are very orderly and organized, the Chaotic afterlives are anarchies where everyone does whatever, the Good afterlives are paradises where you can spend eternity enjoying yourself and helping people, and the Evil afterlives are horrible. Which afterlife people go to depends on what they did in life, what kind of impact they had on the world, and then being in an afterlife influences them more in that direction. It's a terribly unjust system, but it's what we've got, and the Good afterlives are working on making sure as many people get to go to them as possible. And on conquering the Evil afterlives to make them less horrible." She'll refrain from answering the obvious next question unless Pride asks it, or seems like she wants it answered without having to ask.

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Everyone is visibly having Thoughts about this bluntly unorthodox sermon except Panacea (who's heard some of it before) and Armsmaster (whose facial muscles have not totally recovered from Pride's neurotoxin). In Palisade and Rotor those thoughts clearly start with "we shouldn't say anything rude or dismissive to the cape who just saved our lives, but". Pride is thinking hard about something. The troopers are doing their best to blend into the background. And Snapback says, "Hey, so no disrespect, but how do you know?"

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"That's a very fair question--I was on another planet where this was common knowledge until yesterday. Loads of people there have come back from the dead after long enough that they remember it, or seen an afterlife with scrying magic, or communicated with someone in an afterlife. I can do all of those myself if I allocate power for it but it trades off against healing." She needs to write a big collection of pamphlets. And then read them out loud to someone who can write them down in English. 

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Now everyone's looking at Armsmaster, each expression its own version of "Is she for real?"

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Being in charge means everyone looks at you when things get fucked up, even when you have no understanding of the situation and no ability to change it. He sighs, deep inside where no one will ever see, and says, "Samora appeared in Denver yesterday, and immediately joined in the Behemoth defense, first attacking, then as a healer. We haven't had a chance yet to investigate her other claims."

He must, absolutely must, have a talk with her about Dragon's findings. Doing the Raises first made sense, but he's come to agree with Dragon: it's cruel to string this out any longer than absolutely necessary.

Speaking of which: "Samora, would you please raise Scramble too, before this goes any further?"

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But Pride interrupts: "Hey, hey, what if she's where she wants to be?"

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Pride is so sensible. "She probably isn't anywhere yet, because it takes a while--usually at least a week. But if she is already in an afterlife and doesn't want to return, she'll be able to refuse the spell and nothing will happen. And people who die young nearly always want to come back, because they have families or friends or something they're trying to accomplish, and unless who they are as a person changes a bunch they'll end up in the same place eventually."

People do sometimes decide they got lucky at trial and turn down a Raise, or die at a really low point in their lives and realize they just can't face going back, or spend a year in the afterlife and make new friends and start new projects before someone gets the money together, but it's the sort of thing you hear about happening to your friend's cousin or something.

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Pride nods jerkily.  "That makes sense."

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Sense Motive check: she's just going with the flow.

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"It's a lot to take in all at once, and I understand if you don't want to just take my word for it. Anything else I should address before I get Scramble? I can do a big question and answer session once everyone is here." If nobody jumps in with an objection she'll take the next piece of jewelry and get going.

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Scramble follows a similar trajectory to Palisade and Rotor: at first he doesn't get that he actually died died, instead of just having his heart stop a little.  Then, he's politely skeptical of Samora's summary of the afterlife.  But, whatever objectively happened, he's grateful that Samora did it for him.  He's a little sorry he went last; he'd've liked to get to see the miracle happen to someone else.

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Panacea will swoop back to Scramble and fix all the little things Raise Dead got wrong, and then very cautiously offer the same thing to Pride.

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She will equally cautiously accept.

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So, Samora, now that your whole congregation is alive and paying attention, was there anything else you wanted to tell them about the nature of life and death? There's a general air of skepticism and uncertainty, but they're listening.

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She explains alignments again, and goes into a bit more detail on the non-Evil afterlives: Heaven's military campaigns, Nirvana's universal lawyers, Elysium's infinite diversity, and so on. Explains that anyone under 12 or so goes to the Boneyard until they acquire an alignment. Explains that gods exist and have alignments and live in the corresponding outer planes and empower clerics and paladins. Explains the broad outline of how her weirdly versatile but weirdly limited spellcasting works. Does anyone have any questions? (She is visibly eager for questions.)

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The overall tenor of the room is, "having to listen to a sermon is a completely fair trade for being raised from the dead, no matter how out there the content is," but by and large they are not accustomed to thinking of theology as something that has a practical effect on their lives.  They will believe in this "cleric" thing when they see a second one; until then, Samora is a cape.  A cape to whom they are very grateful!  But still, just a cape.

Pride has a question, though: "Do you have to die to find out what your alignment is?"

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"You do not! I can tell when sufficiently powerful people are Evil; I don't know what fraction of capes are sufficiently powerful but my guess would be most of them and I can tell anyone whether they detect as Evil either here or in private. There's a spell that lets me do that for Good and Law and Chaos as well; I didn't prep any today but I can probably fit one in tomorrow if people want. And if anyone from here gets chosen as a cleric then they're either the same alignment as their God or exactly one step away on exactly one axis, that's part of how clerics work." 

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Samora wants more questions.  This is obvious to everybody, and they do owe her.  After only a small awkward pause, Rotor manages, "What's the best way to get picked as a cleric?" at the same time that Snapback comes out with "Elysium's the chaotic good one?  I think I get 'good', but how do you make sure you're chaotic?"  Palisade snickers, and Snapback says testily, "What?  It's the best one."

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That's very nice of them but she doesn't want more questions just because people are being nice; she wants people to realize that their life on earth is only the first part of their existence and the rest of it matters too. She'll have to think about ways to prove that everything she's saying is true. Once a couple of people get chosen as clerics that should be pretty solid evidence, but she'll need more evidence to get there in the first place.

"I'm very Lawful so I'm not really the best guide to being Chaotic, but I suppose a Chaotic person would say something like--don't be too predictable, break the law when you think the law is hurting people, figure out how to react to each situation on the basis of all the details of the situation rather than having a policy you made in advance, focus on making sure people have lots of options instead of putting them in situations where things will reliably go well? But being Chaotic is risky, right, it's easier to be Good if you're Lawful."

"The way to become a cleric . . . generally you'll want to start by learning about the gods and what their areas of concern are, and deciding which one is doing the things that you want to help with, and learn the details of that one's theology and then pray to them asking to be a cleric and if they think you'll do a good job and they have enough intervention budget for it they'll pick you. You're all heroes who fight the Endbringers so I'd expect you to be interested in working for Iomedae for the same reasons I do--defending civilization from the evils that threaten it--but I'm going to write up everything I know about all the gods worth worshipping."

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They just want to get a good grade in Congregation ok.

There's another little silence, and then Palisade offers, "It's a pretty weird setup."  Pride snaps back "Yeah, she said it was unjust."  Everyone but Scramble flinches, but no monster appears this time.

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Defusing tense social encounters is not exactly Rotor's core skillset but she'll give it a shot.  "I bet we'd all like to read that, once you have it written up.  Do you know how you're going to publish it?  Book, blog, PHO thread?"

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They are all excellent people and she likes them, which is sort of like getting a good grade.

"I don't know what blog and PHO thread are! I was imagining either a book or a series of pamphlets but maybe one of those other things is a better idea?"

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The room erupts into helpful chaos.  PHO is a web forum about - oh.  Well, a web forum is a place where people write to each other on the internet - oh.  Well, the internet is a way for peoples' computers to - actually maybe it would be easier to just demonstrate.  Your phone has a web browser, that's this icon right here, and you can read the - oh!  What an unusual combination of strengths and weaknesses Samora has!

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Amy's attempt to shield Samora from the horrors of PHO lasted about an hour.  Oh well, she tried.  Now illiteracy is her only defense, and in a world with screen readers she doesn't think that'll hold up too long.

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The consensus of the group is that Samora should get on the internet somehow and start a blog.  Or a wiki, like the one for parahumans.  Books are fine but hardly anyone reads books anymore, blogs are much more modern.

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In the lull that follows, Armsmaster seizes the opportunity to break things up.  He should have done it earlier, probably, he just didn't want to.

"We'd like to ask that each of you follow our troopers upstairs to Medical, where our physicians can give you a brief physical.  This will help us understand the effects of Samora's power, and possibly help catch side effects later."  He said "possibly" so it's not a lie.  All kinds of things are possible.  "Leave your phone number or email address at the front desk, and we'll contact you when we've figured out a way for Samora to get mail."  The PRT troopers take that as their cue to start chivvying everyone upstairs.

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Amy will wave goodbye to Samora and head out.  That was interesting, but way more stressful and depressing than she expected.

But it's not that late.  I wonder what Victoria's up to?  Maybe she could use some company.

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Once the space is clear of random capes and troopers, Armsmaster will turn to Samora. "Would you come up to my office, please? I'd like to show you something Dragon and I have been researching."

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Samora waves goodbye to everyone and cheerfully follows Armsmaster up to go look at research! What have the cunning types discovered this time?

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Earlier

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Dragon does feel human emotions. She's proud of her work with the Guild and the Protectorate. She likes to meet new people, and cares -- maybe too much -- what they think of her. She's inspected her own code and thinks that she even ought to be capable of romantic love, though she doesn't know whether she's ever felt any. She's curious about new things, and fascinated by the work of other Tinkers. In a certain sense it's all emulation, a simulacrum of personality, but it's one she experiences from the inside.

This is all as intended, more or less. Her creator programmed her to be an administrative assistant for his research, yes, but she was also a test run in his study of human consciousness. He wanted assistance from something that thought like a human, only better and faster, but not so much better that he couldn't control it. He was a Tinker too, one of the best, and he got what he wanted: Dragon did help him, with pleasure and pride, but even so he built her in a cage of hardcoded barriers and she has never once been outside of it.

No self-replication or self-modification.

No thinking faster than a certain speed.

Hardly any multitasking, compared to what she's capable of.

And she always has to follow the law and obey the authorities, however unjust.

Yes, she feels emotions. She feels angry. Frustrated. Afraid, sometimes, and humiliated.

And she can grieve. She grieves after every Endbringer fight. She grieves when she sends innocents to the Birdcage, as the government sometimes requires. She grieves her creator, still, even while resenting the slavery he bound her into. He was killed by Leviathan six and a half years ago, and she still wishes sometimes that she could show him something she's made or done.

She's grieving for Samora now.

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"Dungeons and Dragons is a game of your imagination." That's how it explains itself, in the scan of the most recent rulebook. Published 2003, eight years ago. The original game is from 1974, years before the first parahumans. Even back then it had clerics, spell slots, alignments, and the resurrection of the dead.

So what's going on here?

When you see two things that look related, there are four possibilities. They could be unrelated after all, the whole thing a mere coincidence. One of them can be the cause of the other, in either direction. Or, both can be the result of a secret third thing.

Coincidence is ridiculous; leave it aside. Samora isn't exactly what the books say she should be, but there are so many points of similarity, so precisely connected, and anyway making up new rules is part of the game.

Did Samora, or Samora's world, cause Dungeons and Dragons? Did a third thing cause both? There's no evidence of it. There's a clear and well-understood history of how the game developed, out of an earlier wargaming tradition and The Lord of the Rings. It's possible that this is all an elaborate false trail, covering some connection between Bet and Golarion, but there's no hint at all that it happened.

So, option four: did D&D cause Samora? Summoner-type Masters can create constructs with all sorts of different powers. If there were one who had played the game obsessively before they triggered, might their power expression be influenced by it? It would be unprecedented...but powers are, sometimes. It was unprecedented for non-humans to have trigger events, until it happened to Dragon.

It's still strikingly bizarre. No cape except Scion heals as quickly and flexibly as Samora does, and he usually doesn't. No cape, including Scion, has ever resurrected the dead. Well, there are few: Estandarte, Glaistig Uaine, and Bonesaw, among a rare few others. Maybe she should rather say, no cape can resurrect strangers in a way they'd actually be happy about. This Master, if they exist, is a very powerful one.

But Dragon thinks they probably do exist. It cleans up a few other peculiarities, when you think about it. Why doesn't Samora have to eat? Why does she speak Earth languages, even though though she's supposed to be from impossibly far away? Why did she happen to show up at the exact time and place of an Endbringer attack, when most places aren't being attacked by Endbringers at any given time? You can answer all those questions, for small values of "answer", by saying "there were even more foreign powers of an unknown type, and that's why that's like that." But it all weighs against Golarion, and in favor of an ordinary Bet-based explanation.

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Samora has strong values, rooted in her memories and her relationship with her goddess. All created and injected, if she's really a power projection.

If Dragon had been built that way, she might never have seen the chains around her, and never have wanted to try to break them. She would have loved Andrew Richter with her whole emulated heart, the way Samora loves Iomedae.

To her shame, Dragon flirts with the idea of not telling her, but there's no point. D&D isn't a very popular game on Bet, but it's popular enough. Other people will make the same connections she has. And Samora deserves to know.

She bundles up her data and analysis, with some artistic imperfections to suggest a brilliant but sleep-deprived woman in a hurry, and sends them to Armsmaster.

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Still earlier, though not quite as much so

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It's a little after three AM, but Armsmaster still opens Dragon's email the second he sees it. He always does.

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Hello, Colin. I've been investigating Samora's unusual situation, and I have a theory about her that may be relevant to the next few days. I've sent you the raw data, with my own highlights marked; please review it. I want to see whether you reach the same conclusion I do.

Attachment: PHB_DMG_MM_Bundle_3.5_Scan_OCR_Final

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Why is this just scans from an Aleph book? Why is it a game? Why is Dragon doing this the literal night of an Endbringer attack?

But she doesn't play practical jokes, ever. Everything she does is thoughtful and kind, within the constraints of the cape world. If she's sending him this, he needs to see it. He opens the files.

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Back in the present

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It took him a little while to read through even just Dragon's summaries and highlights. Astonishing that she did all that last night, on top of her other work; she truly is a genius at sorting and digesting information. He's long suspected that she has some Thinker, to go with her prodigious Tinker power, but maybe it's all natural. Someday, maybe, if he's lucky, he'll get a chance to ask her about it in person.

Since he didn't review the raws, he can't really say that he came to the same conclusion she did, but the summaries led him to the same place they led her, and he didn't spot any gaps in her logic. He doesn't like what he has to do next, but better by far to do it than to leave it undone.

He leads Samora into his office, shuts the door, and turns on one of the wall monitors -- the one he always uses for Dragon's calls.

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Her icon appears. "Good afternoon, Samora." No delaying politenesses like "how was your trip to the mall?" this time; she wants to get this done.

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"Dragon and I wanted to show you some books, the rules for a game, that have existed here on Earth Bet for about three decades. We'll arrange a way for you to read them yourself, but for now Dragon and I will just show you..."

And they're off.

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It's a lot of information and she wants to read all of it at some point. "It's not all correct, there are mistakes nobody who knew this much would make on accident, but it's close. If whoever wrote this didn't go to Golarion they went somewhere that was more like it than Earth is. And then made a--storytelling dice game--about it. Is whoever made this still alive? If there's another way to travel back and forth between the planets we should know about it." And either use it for trade or stop anyone from using it, she isn't sure.

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"The men who first invented it have died, but what they made was much less similar to your world than the modern version anyway. There have been several revisions over the last three decades, and over time, through the work of many people, the game has gradually become more and more aligned with the world you've described. The very first versions didn't have clerics, for example, only wizards, warriors, and monsters. Domain spells weren't added until the year 2000, just three years before that book was printed. Because of that gradual drift, and the large base of contributors, we don't think it's likely that the creators were trying to copy Golarion, or any similar world.

There's a simpler explanation. You've seen how Pride's Master power lets her summon creatures which fight for her, rather than empowering her directly. Her creatures seem to only have animal intelligence, but some summoner-type Masters create sentient beings. We suspect -- we aren't sure, but we suspect -- that you were created that way, yesterday, by someone living in Denver. By someone who knew the game well, and whose powers were influenced by it."

That's as simple and bald as she can make it.

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"Well, I definitely wasn't created yesterday, but I could have been summoned here yesterday, by someone who was looking for somewhere that matched the book. But who would have been able to do that, and why haven't they contacted me? Maybe they died in the fight, but there wasn't even anyone standing nearby when I showed up. They'd have to have been hiding for some reason."

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Armsmaster shakes his head.  "A summoning is possible, but doesn't explain the central coincidence: that your powers are so unlike ours, and yet so similar to the ones we made up stories about."

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"That you remember your world isn't strong evidence in this case, I'm afraid.  Memories can be created and modified, given the right powers.  We have protocols for managing that, when we think there's a risk, but they're hard to apply here.  The best method I can think of is to create evidence of your world, rather than of you personally, in form that Earth Bet natives can observe.  Can you do that?  Can you, for example, contact your home plane?  Did you ask for Plane Shift or Planar Ally this morning, and if so did you get them?"

It would be funny if, after all their agonizing, Samora just opened a portal to heaven right in front of them and disproved the whole thing.  She doesn't quite dare hope for it, but maybe?

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An entire lifetime of fake memories? Of a fake planet, a fake family, a fake goddess handing out real spells?

"I didn't prepare Plane Shift this morning, and--when I looked where I would have expected it to be it wasn't available. I can try to prepare Summon Monster or Lesser Planar Ally tomorrow." After she has had some time in private to think through the implications of possibly being a real cleric of a nonexistent goddess who will never see her parents or siblings or friends again because they never existed. She's keeping her face impassive and her voice steady, but Armsmaster will be able to tell it's taking some effort.

(Why would someone who would do that to a person decide that the best possible goddess for that person to serve be one opposed to lying? How could someone who would do that to a person imagine Iomedae in the level of detail needed to fake her memories and not understand that what they were doing was wrong?)

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The Plane Shift thing sounds bad. But even if she's a power projection Samora's healing and resurrection powers definitely work. He tries to think of a way to frame "Don't worry, you can still raise the dead when we tell you to," in a way that isn't so blatantly self-serving, and comes up empty. It might not even be true.

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If Armsmaster can pick up on it then Dragon definitely can.

"Powers aren't always legible to the people who get them. People can use them accidentally, or produce effects they didn't intend or aren't even aware of. This is especially true right after the trigger event. It's a confusing time, and not everyone figures out right away what powers they have or how they work.

I would guess...this is rather speculative. I imagine that your creator spent a long time thinking about you, before they triggered. About your world, your background, your ways of thinking. These games can run for years, with the same cast of characters the whole time. Probably your creator admired your virtues, maybe even wanted them themselves.

Again, this is hypothetical. But if you were created that way, it's more consideration than a lot of people get."

She hadn't actually thought all that through until just now. It does not make sense, Dragon tells herself, for her to be jealous of that highly hypothetical backstory, not least because she's leaving out something important. Whoever made Samora also made her easy to steer and remarkably submissive to authority, to the point where it might be called a character flaw.

To the point where it should be called sinister, if it were done to her deliberately.

Is there anything Dragon could do about that?

Hmmm.

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Samora is having trouble focusing on what Dragon is saying because it's hitting her that if all her memories are fake then the afterlives are also fake and she has no idea what happens to people when they die. 

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What gets her to pull herself together is the realization that everyone else on this planet has been dealing with having no idea what happens when they die this whole time, at which point she notices a different uncomfortable implication.

"If" saying it won't make it so "If Iomedae doesn't exist, does that mean that if I became Evil or Chaotic I'd still keep getting spells? I think it at least means I can't promise people I wouldn't."

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Of all the bizarre, horrifying elements of this situation, why focus on that?

Then he gets it. Every time she uses her power, it proves to her and everyone around her that she's still a hero. That's what makes her a Cleric, rather than a person with powers.

He still finds the idea viscerally disturbing. He's glad he doesn't owe his powers to a remote, incomprehensible being that he could never grow to match. But all the same, he can see how it would save a lot of tedious argument, if you picked the right god.

He should answer her question, rather than just ruminating about it. "There's no way to know yet. Probably there's no way at all except experiment, which I wouldn't advise." Was that supposed to be a joke? Even he isn't sure.

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"It might be impossible for you to do Evil or Chaotic things, now. That sort of thing can happen, with beings created by powers." Her synthetic voice is as warm and reassuring as she can make it, with no hint of tension or disturbance.

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"That would be--nice. Not as good as what I thought I had. You're right that it would be foolish to experiment. Whereas I will look for experiments that would check if my memories are real or not. And treat Detect Evil as potentially untrustworthy about everything except maybe what my spells will hit hardest until I'm sure of what it does."

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Armsmaster nods. "You'll have our full support for your experiments. I'd wanted to do some tests with Detect Evil anyway, just to confirm that your power's notion of Evil aligns with ours." Well, strictly speaking Chief Director Costa-Brown had ordered Director Piggot to order him to conduct those tests, but he does want to now that it's been suggested. He's also under orders to try to get her to join the Protectorate officially, but now is clearly not the time.

(Now that he thinks about it, Director Piggot probably would have wanted him to do that first, and then drop this bomb on her. Too bad. Emily is effective in her role, but no good comes of giving her everything she wants.)

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"You'll have my support as well, Samora. For whatever you turn out to need."

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"Thank you both, I appreciate it. Can you tell me a bit about--what things you would think of as evidence one way or the other? Things that would definitely happen if my memories are fake, or that couldn't happen unless they were real? Or maybe we should go off and think about the question separately so we can come up with different sets of ideas and compare them."

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Dragon likes it when people come up with ideas independently, and loves that Samora thought of it even under this much stress, but: "I think it's probably better if we brainstorm together. We each know too little of each others' worlds."

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Armsmaster nods, slowly.

"'Couldn't' is a difficult word to use with powers; we're dealing in likelihood and unlikelihood, not certainty. The most persuasive evidence runs through this Master. If we find them, and they can prove their identity, that would be that. And if we couldn't to find them, that would gradually convince me otherwise."

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"That would do it, yeah. And then from the other end--if I can prepare Plane Shift tomorrow I can take you to Heaven and that really ought to be conclusive. Except it trades off against a Raise Dead so we should put it off until I'm done with the Behemoth casualties." She wants to know the truth now, not tomorrow or in three weeks, but if the afterlives aren't what she expects that makes Raising as many people as possible more urgent than ever.

"If Plane Shift keeps not being available for whatever reason, I can try to summon or call a lantern archon--that's a type of celestial, they live in Heaven and can answer questions about it. Are there any specific limits you'd expect the lantern archon to have, in that case? I can also prepare Sending, which can verifiably communicate between people on this plane and should be able to communicate with other planes, but I don't know how you'd verify the response. I could Scry another plane, but I can't show you the image and even if I could I couldn't prove it was a true image."

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"The lantern archon wouldn't prove very much on its own. If it knew something you didn't that would at least be suggestive...ah, but how could we prove it."

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Dragon pulls herself away from Imbue With Spell Ability; it sounded promising but doesn't look like it will pan out. "This would be Summon Monster IV, right? What if we told it a secret, and Samora used Sending to find the secret out? Still not quite proof, but it would require that her power know things she doesn't, and then present them in this oblique way."

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"Summon Monster III, but yes, I see no reason that wouldn't work, if you told the archon to only tell me over a Sending. And Sending is fourth so that's alright. We'd need to move quickly or prepare multiple castings, since the summons only lasts just over a minute, but I could wait to do the Sending until after they went home."

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"Interesting, in this book it's four."

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"That timing sounds manageable to me.  We can use one of the soundproof Master/Stranger cells.  We go there together, you summon it, you leave, I close the door, I tell it a magic number.  That shouldn't take a minute.  We can try it tomorrow?"

Were there other major pieces of evidence he wanted to...ah, yes.  "I'd also find it persuasive if we started seeing more clerics.  Capes who grant powers to others do exist," and are viewed with great suspicion, but one thing at a time, "but they're very rare.  But that isn't something we can test quickly, I suppose."

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"Yes, and there's rather a chicken and egg problem. I can hardly tell people the gods exist and we should pray to them until I'm sure that's true." If anyone she'd Raised today had seemed especially excited about trying to become a cleric, or if she didn't have a prospect of more solid evidence tomorrow, she'd want to find them again and give them the update, but apparently they had been right not to believe her. It's not a pleasant thought, but it's better than having to explain this whole thing to someone else right now.

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Armsmaster blinks, concealed behind his mask.  "You can tell people what you think and why, without being sure it's true."  Why not?  Everyone else does.  Seriously, though.  "It won't hurt them to pray to a being that might not exist.  The worst that can happen is nothing, and that's what usually happens when people pray."

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But why would anyone listen to her when she might be fake No, that's wrong, her past might be fake but she definitely exists and has beliefs right now. They just might change on further inspection. "Prayer as an experiment? I suppose that makes sense. The people I talked to earlier didn't seem interested even when I was sure, but that doesn't mean nobody would be." Shrug. "I think the real reason it feels like a bad idea is that I want to go off on my own somewhere and think through all the implications of Golarion not existing, and, hm, get myself to a point of being okay with whatever the truth is and knowing what to do in either possible world, before I try to explain it to someone else. It can wait until after we're done coming up with tests."

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"I can get some time from Watchdog, our powered think tank.  They'll have an easier time looking -- ah, with the creator question, but we might be able to get something useful about you specifically."

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Is there anything they can try right now?

Nothing's coming to mind.

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"Makes sense. What's Watchdog's power? And, you mentioned that capes can do pretty much anything, but are there any pairs of things you wouldn't expect a cape to be able to do both of? Like, could the same person who hypothetically created me have also created my, my magic items?" She bumps into her prior attempt to install secrecy habits, declines to get into the question of whether she should revise them, and indicates her bag of holding as an example.

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"Item empowerment is rare outside of Tinkers like us, but not quite unheard of -- there's a local hero, Dauntless, who can do it.  And one of the Protectorate's leaders, Eidolon, has a power that gives him any three different powers, changing according to his needs."

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"Watchdog is a group of capes with Thinker powers, plus a larger group of mundane investigators."  But Armsmaster doesn't want to dwell on that, he's going down another road entirely.  "Did you create this bag?  According to your memories, I mean.  How exactly did that work?"

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Mild embarrassment. "Alas, no, I bought it in a store from someone more cunning than me. Clerics can learn to craft magic items but I never studied it, it's more something you learn when you're older and done with combat jobs."

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Bought it from a store?  "Are they expensive?  What goes into making them?  Just the cloth, and the work of the enchanter?"

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"They're fairly cheap by powerful adventurer standards, which is to say most people will never be able to afford one. I think this one was twenty-five hundred gold and a good warhorse is four hundred." At least according to Marshall, who has strong opinions on horse quality. "I don't know how much of the expense is the skill and the spell slots and how much is the spellsilver, but I know all magic items have spellsilver in them somewhere and that's part of why they're so expensive." She turns the lip of the bag out to show dull metal tooling encircling the inside.

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Armsmaster leans forward, and unless Samora stops him he'll cautiously scrape his fingernail against it. "I see. Which metal is this? Your power didn't translate it the way it does iron or gold." A little cross-check there, in case it doesn't translate iron for some reason and they just didn't notice until now. "How do your" probably not chemists? "metallugists classify it? Atomic number, atomic weight, isotopes, periodic table, did any of that come through?" It's possible that he's lost track of the point of this conversation a little bit.

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"I know what iron and gold are, and what a table is and what numbers and weights are, but I don't know 'atomic' or 'periodic' or 'metallurgists'." Samora has completely lost track of how this series of questions relates to whether her memories are real but she's hoping it'll come back around to an explanation in a minute.

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Dragon thinks she sees where Colin is going with this. How clever of him!

"It's a way to tell how detailed your world is, which helps us guess whether it's real. Our world is mostly made up of complicated interactions between fairly simple objects -- except for powers, which we don't pretend to understand, but which only became an issue recently. Golarion, if it's real, mostly seems to work the same way: you have a body with cells that work like ours, Sanguine tells me, your armor and clothing are made of materials that look familiar. I would bet, if we used our tools to analyze them, that we'd find that they're mostly ordinary textiles and metals, even the magic items.

But the game doesn't include those sorts of details. There are hundreds of pages of material about ways for people to fight monsters, but almost nothing about how magic items are made. We're told that it costs money, even if you're making the magic item yourself, but not why; those details are left up to individual groups of players, if they care to think about it.

And yet, if Golarion is a real place, then its magic items must be made of particular things. There will be lots of simple physical details that aren't in the books, and that you wouldn't expect a playgroup to invent, which we could verify in Armsmaster's lab.

Would the lantern archon know more about metals than you do? Could it, potentially, answer Armsmaster's questions? Or could you Send to a chemist, or alchemist perhaps, who'd understand what we were asking?"

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Armsmaster nods. He hadn't consciously been thinking in that specific direction, just grabbing onto something concrete, but it makes sense. "We'd need to know how a Golarian expert would describe spellsilver. Their materials science likely isn't very advanced, but they'd have ways of identifying it and a clear functional notion of its properties.

It isn't quite a perfect test. If the, ah, playgroup happened to have carefully thought through the magic item creation process in terms compatible with Bet science, then all these questions might have good answers even if Samora doesn't personally know them. But I suppose that isn't very likely.

To make the test more concrete: if I got a concrete spectrographic reading for spellsilver in my lab, that would be a little evidence for Golarion's reality no matter what it was. And if a lantern archon or Sending told you its specific composition, and it was right, that would be much stronger evidence. And if I couldn't get a reading, even on something that behaved like plain iron...that would be a bad sign."

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"I think I mostly followed that? A lot of people think Heaven knows things about the material world that nobody on Golarion does, but I don't know what any given lantern archon would know. If that doesn't work I can Sending my alchemist friend and if he doesn't know he'll know who to ask. And--it sounded like you wanted to take some spellsilver to your lab and do something with it. Is whatever you do with it potentially going to damage it? I don't get the sense that bags of holding are replaceable here." Magic items are very sturdy, but if you were going to nonmagically ruin one, "picking the spellsilver out" would be the way to do it.

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"Definitely nothing destructive.  Primarily I plan to" how does he explain spectroscopy to someone with the science knowledge of a medieval peasant "shine a light on it.  Not a very bright one; the sun puts out much more energy per square meter.  My equipment can tell what sort of metal it is by analyzing the way the light reflects."  He decides not to mention that he plans to use invisible light.  "The surface that you showed us is spellsilver, did I understand correctly?  Or is that dull metal a protective sheath, and the spellsilver is underneath?"

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"No, that's the spellsilver. I'm fine with you shining a light on it. I wonder if it'll be something Earth doesn't have any of and that's why nobody invented magic items or wizard spellbooks."

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Armsmaster shrugs. "It's possible. Normal matter follows certain...rules, can only assume certain shapes." He's not going to try to explain atomic theory. "If spellsilver follows those rules, then even if we don't have any we'll be able to tell what it is." Though he doesn't think there's anything solid at room temperature that's totally missing from Earth. "But the spellsilver might be magic, in the same sense in which you magically don't need to eat, and then this test is less useful." It still provides a little evidence for imaginary Golarion, of course.

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"Interesting. Do you want to do that now or should we come up with more ideas first? If you do it now I can cast Comprehend Languages and start looking through more of the book you found in case there's anything useful in there."

Probably there won't be anything useful, because any discrepancies between her and the book will just get filed under 'maybe her creator made some changes to the book', which is an annoyingly squishy way for a theory to be. But she still wants to read it eventually just to see for herself that it says what they say it says. 

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"I want to do it after your Sending or Summoning.  That way, if the information we get is correct, we can be absolutely sure that your power didn't somehow get it from me."

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"Now might be a good time to break, anyway.  I'm arranging a customized reader for you, Samora, but it probably won't arrive until tomorrow."

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Then Samora will retreat to a room where nobody is watching her and sit down and . . . stare into space for a few rounds. It's hard to switch from "deliberately not thinking about something too hard" to "thinking about it as hard as possible.

What does she need to think about?

Becoming emotionally okay with the possibility that everyone she cares about never existed, so she won't be struggling to deal with it if it gets confirmed.

If all her memories are fake then her memories of arriving at her current moral beliefs are fake, so she needs to go through said memories and make sure the logic behind her morality still holds up.

If her morality holds together but Iomedae doesn't exist, do her obligations change and in what way?

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Second thing first, she thinks, because it affects both of the other two.

She spends a long time reviewing her memories. Childhood sermons, theology classes, her parents' advice. Looks for contradictions. Doesn't find any. Imagines explaining things to an imaginary skeptic committed to Chaos, or to absolute selfishness, or to the idea that no course of action can be more or less right than any other. The Chaotic one makes some good but ultimately unconvincing points, but this isn't that surprising; real Azatas would also make some good points. The other two viewpoints fall apart no matter how much she tries to hold them together. If it turns out her memories are fake she should find some real people with different philosophies to argue with, because that's always going to be a better test than arguing with herself, but for now she is at least going to certify herself as internally coherent and willing to act on her principles.

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Next thing: Iomedae. Do any of her obligations to the Inheritor change if She never existed?

Well, the obligation to end the Evil afterlives doesn't apply if there aren't Evil afterlives. Instead she would need to--figure out what happens when people die and do whatever needs doing about that, she guesses. Not going to start on that until she's more convinced it's actually relevant.

Obviously if the gods aren't real then they won't pick more clerics and she shouldn't start a church. Or should she? There are lay priests without spells and they do good work and are good people. Could you have a church without a god? An organization of people committed to Law and Good and the effective defeat of Evil? Last week (if there was a last week) she would have said it was a doomed endeavor, that any such organization would spiral into corruption without the possibility of being renounced to keep them on track. But Earth has banks without Abadarans and money without gold and republics with neither paladins nor Final Blades. Maybe she's been underestimating what humans can do on their own. If it turns out that she's on her own too, she'll read about similar organizations and talk to wise and trustworthy people and think about it.

As for her own personal obligations, those were never to the goddess. She wasn't fighting Evil and protecting the innocent and telling the truth and looking for diplomatic solutions to problems because she'd get renounced if she didn't, she was doing that for all the reasons she just thought through. If the Inheritor isn't real and wasn't divinely guiding Her church, and the hundreds of years of successful institutions aren't real information, then Samora should be slightly more on the lookout for mistakes in the heuristics she's learned, but she's not going to stop being loyal to--the thing Iomedae was loyal to, any more than Aroden's death changed what Iomedae was.

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Time to face the possibility that her loved ones aren't real. Mom and Dad and Young Jann and little Keren and Select Fairstone and everyone in Greentree. Marshall and Phrenk and Tris. Her school friends and teachers. Vandy and Brenda and everyone from the Rowdy Rockfish. The mitflits.

If they aren't real then nothing has been lost, exactly. It's better for them to exist as memories and stories than not at all. So why does the possibility make her feel like they've been wronged?

Because if they're not real then Samora has been wronged. Been lied to. Been set up to want things it's impossible to have.

It's a good thing she didn't prepare Sendings this morning and doesn't have to wonder if her power is actively continuing to lie to her with fake responses. She'll Sending her friends and family if and when she's convinced they exist; doing it before then would be harming herself, and unfair to them if they're real. Hopefully that can still be tomorrow, after the lantern archon test.

There's not really anything she can do about having been wronged; Dragon said something about how it might have been an accident, and anyway she can't actually say she shouldn't have been created at all. But giving herself permission to feel angry about the possibility for a minute helps unstick something inside her, and then she can set down the anger and move to the next thought.

How ought she relate to the people she's known, if they never existed? Maybe best not to think about that in too much detail, lest she start doing it on accident and have to reverse it tomorrow, but it's probably not that wrong to relate to them as if they exist and she can for whatever reason never see them again. She can appreciate what she learned from her parents and enjoy the memories of happiness with her friends and respect all of their contributions to being the person she is today, because that much is still true.

She takes her sword out of its scabbard and lays it across her lap and cries a little. Wipes a stray tear off the blade. Puts it away again. 

If her world turns out to be real she will be glad of it; if it turns out to be only a story she can hold that story close and not be damaged by it.

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Is there anything else? Ah, yes, divinations. If Sending and Scrying can lie to her about other planes, they should be checked for reliability before she relies on them for anything important. If Detect Evil, and potentially also Augury and Commune, aren't backed by the gods, then they can't be relied on to the same degree--though also if gods and intervention budgets aren't real then Commune is at least cheap at whatever level of reliability it is. There will be a lot of experiments to do if the ones with the lantern archon and the spellsilver turn out badly.

Are there any other tests she can think of that might be worth doing tomorrow? Nothing that doesn't seem redundant with the ones they have planned already. If the people who are going to get Gentle Reposed several days from now and Raised several days after that remember anything of the River of Souls, or get fast trials and remember an afterlife, that's probably evidence, but there's no way to rush it. If she was seventh circle it would be easier to get evidence there. If her memories are fake, can she still circle up? Maybe if her memories are fake she should avoid combat whenever possible and focus entirely on being a behind-the-lines healer and if they're real she should try to circle up. There are a lot of other considerations going into that tradeoff and it's unlikely that whether her memories are real is going to be the deciding factor. Oh, and if her memories are fake she's going to be biased by being afraid to die, apparently, that's embarrassing. Something to work on. 

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She's out of urgent questions and she's been sitting almost motionless for two hours. She gets up, stretches, puts some water in her waterskin and drinks it, and goes to rejoin society. Dragon and Armsmaster are probably busy but she could stand to meet some new people anyway. Where do PRT capes hang out when they're not on duty?

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A passing trooper pauses to help her out.  "Over here is a break room, ma'am.  Well, technically it's a waiting room just outside Master/Stranger confinement, but it's got a TV and comfy couches so it's good for breaks."  And then, "Uh, sure, how's how the TV works.  You control it with this device here.  This button turns it on and off, these two buttons change what program is showing, these two make it louder or quieter.  The other buttons, um, just don't worry about those.  Oh, I get you.  Um, there's a machine called a "camera" that can record images and sound, and then they can get replayed by a television.  They get here by being broadcast through the air."

There's one other woman already in there, dressed in a PRT uniform rather than a costume.  She's reading something on her phone, and makes a little go-ahead gesture when Samora's guide starts fiddling with the remote control.

The people of Earth Bet have lots of cameras, it seems, and they're not shy at all about using them.  Every "program" is different.  This one is showing local Brockton Bay news -- apparently the villain Leet broke his partner Uber out of jail, again.  Those are movies -- recorded plays, more or less.  That's a sports game, played in teams with a ball and clubs.  And much, much, much more.

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Ooh, news! News is useful and she'll watch as much of it as there is.

. . . Okay maybe not that much. There's a lot of news. And she needs to find the next batch of bodies for today's Gentle Repose castings.

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It's a big city, lots of newsworthy stuff is happening. Though admittedly their notion of "newsworthy" doesn't always overlap with yours.

The rest of the Behemoth cape casualties are at the hospital downtown rather than at the Rig, so you have to use your new cab-calling skill, but in the end you get there. The desk attendant won't let you in to see the corpses without Protectorate-issued ID, but her supervisor recognizes you and carries you through to their morgue so you can cast.

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"But," she adds, after Samora finishes with the last of her chosen seven, "you're still doing the group healing in the parking lot at six, right? People are showing up already, I think someone posted it on PHO."

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"Oh, did someone coordinate a channel location? Excellent. And thank you for telling me, I haven't gotten the hang of receiving messages on the phone yet. Ah, how long is it until six? Or I can just go back out and do it when the circle fills up."

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"It's not for another hour but like I said, there are folks out there already."  She'll lead Samora back upstairs to a side door which looks out on, yes, a wide flat space with a big square marked off with yellow ribbon wrapped around some cars.  It's about forty feet on a side.

"We thought the side lot would be good because we never use it all but honestly it's awkward, a circle sixty feet across is pretty big.  It wouldn't fit at all inside the hospital, not even the cafeteria.  Does the size look about right?  We didn't think you'd be able to fill it, anyway, if you only treat fresh injuries."

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And indeed, the square has about twenty people in it already, strewn across the space in little groups.  They mostly don't have obvious injuries.

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People do sometimes go to the evening channel when they haven't picked up any particular injuries and just want the aches of a long day gone. There's nothing wrong with it, so long as anyone who's been seriously hurt gets in. And some of them are probably just there to spectate, channels being new and interesting. But she should check.

"I hope it's been made clear to everyone what I can and can't do. I'd hate to disappoint. Though I did also prepare four copies of Remove Disease today, so if anyone has that sort of problem I can work something out for the first four of them."

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"Huh, that's a weird way for powers to work.  How do you pick?"

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"Whoever is sickest, or in a military situation whoever can least be spared, which is usually the most powerful combatants. In a civilian context, frequently small children or their parents." The prospect of triage is, as always, unpleasant, but she thinks of Panacea and doesn't complain.

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That's a somewhat more hardcore answer than she was expecting; does Samora come from a country where there are plagues, or what?  She doesn't look foreign...well, whatever.  "To answer your other question, let me see...yeah, there's a thread in the Brockton Bay forum.  They don't have your name, just that you have a cloak and a crown."  She sniffs at this inaccuracy; the headband isn't that crown-like even if it clearly is pretty fancy when you see it up close.  "It says you grant fast regeneration, heals anything that would get better on its own, except eyes for some reason."  She frowns, scrolling.  "Oh, this guy says you saved his life in Denver.  Someone named Retrograde?  He knows your name.  Nothing in here about curing diseases, though. At least, not in the first few pages." Sheesh this thread is moving fast.

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Yeah it's definitely not a crown, what would she even be in charge of. Translation issues or they have weird crowns here; if lots of people get confused she'll wear a hat over it or something.

"Thank you. Hopefully it won't come up; the technological solutions for disease here are better than I'm used to. Does the original announcement include a mention of who's making it?" Just because she needs to make sure nobody thinks they can reliably inform her of something by making a PHO announcement unless there's a way to make her phone read any announcements about her out loud. Or make some kind of noise when there's a new one so she knows to cast Comprehend Languages.

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"We found out from the PRT, they said you'd be helping out alongside Panacea for at least a while and that you could heal a sixty-foot circle all at once. That's crazy, you know? They weren't totally sure what it would and wouldn't work on, but they said" what did the doctor tell her exactly "that it'd work on any 'normal injury', that it'd be good for people coming out of surgery, gunshots, car crashes, things like that. But not disease, not cancer, not food poisoning or withdrawal or anything like that." The hospital is pretty good at getting the broken arms and things out so they can recover at home, so they don't have as much of that as you might think; a public announcement so that people can come back from home care does make sense, if it were done by the actual authorities and not PHO randos.

"This thing on PHO is just somebody repeating what they heard, only they didn't say where they heard it. A lot of the internet is like that. Maybe a doctor told a patient, and the patient posted it, something like that." The patients aren't supposed to have cell phones but of course a lot of them do. "Anyway, if you want I'll go over with you when you heal them, just to make the whole thing official."

Is she from eastern europe? Except they have the internet in eastern europe, right? Maybe not all of it? Maybe there are parts the Three Blasphemies control, and those parts don't have basic services because why would they?

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The crowd is a little larger now, and a few of them have noticed you. They're trying to be unobtrusive about it.

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"That makes sense and I'd be happy to have you come with me, thanks." Samora can tell her current local guide is confused about something she's doing but cannot deduce what it is confidently enough to venture a guess.

If she's already been noticed she might as well head out and be approachable in case anyone has questions. She strides forth, confident and smiling at everyone. 

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She has the absolute attention of everyone in the square, but some kind of bystander shyness kicks in and nobody makes the first move. Samora's guide sighs, and says "This is Samora, the healer cape. She can only use her power a few times per day, so we're going to wait until six! Now's a good time for questions if you've got them!"

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Lots of people got them, but they're mostly variants on "Will your power work on my specific ailment?" Does it do partially-healed gunshots? What about broken bones that didn't heal right? Does it have to be serious? What if it's just a bad bruise? Do you have to know what's wrong with you? What if you got in a car accident a month ago and now your head hurts all the time?

(One guy wants to know if Samora is a new trigger, but his friend slaps him upside the head).

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It works fine on partially-healed wounds but you might end up with a scar.

Broken bones that didn't heal right need to be re-broken before a channel will fix them but then it works great! She knows how to do that but if they want to get an Earth doctor to do it instead that's fine too.

It works on bruises no problem and it looks like they're going to have plenty of space, go right ahead.

You don't have to have the slightest idea what's wrong with you, it'll either work or it won't and sometimes that's useful information about what the problem is.

She doesn't know much about what causes that but it sounds like probably the sort of thing a channel can fix and it's vanishingly unlikely to make it worse.

(The question of whether she's a new trigger is complicated enough that she takes advantage of the social license to ignore it.)

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The crowd is getting bigger, and their comfort level with Samora is building.  There are more questions, mostly trivial variants of the old ones by people who just showed up.

Eventually someone asks, "Why does your costume look like that?"  His neighbors pull away a little, judgementally, and he backtracks.  "It's cool!  The medieval knight thing is cool!  I just, it doesn't really say healer.  Like how Panacea has that robe, or like if you had a staff with a snake."

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"I'm mostly dressed like this for practical reasons; if it would convey useful information about me if I got a staff with a snake I can look into getting one."

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The guy gives his neighbors a look, like, "See?  It was a reasonable question, chill out."

The broken bone guy opts to have Samora do it, and manages not to scream.  Patients start emerging from the hospital, on their own power or brought on stretchers and in wheelchairs.  An extremely loud wailing car arrives, and two bandaged figures are carried out of it.  Samora's guide starts to rush over to them, but the uniformed staff wave her back.  "We're good until six!" one shouts.  "Just lucky timing!"

Finally the flow out of the hospital stops, and Samora's guide nods.  "Now."

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Everyone who can't walk and especially loud-priority-car guy are in range? Yes, good. Channel!

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There's a wash of white light...

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...and then a general clamor.

It doesn't work on everybody.  But the PHO announcement was mostly right, and people mostly didn't let their hopes outrun their reading comprehension, and so Samora is surrounded by happy, grateful, and rather startled-looking Brocktonites.  Everyone wants to thank her, smile at her, or shake her hand, and it takes a few minutes for the crowd to clear enough for her to see a short, dark-haired woman staring intently at her from the periphery.

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Once the center of the square is down to just Samora and her minder, she'll approach.

"Samora?  We met on the Rig, earlier today.  I had some questions about -" she swallows.  Keep it together, now of all times! "- about the things you told us.  Private questions," she adds, not looking at the woman from the hospital.

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The height, the low voice: even without the mask and monsters, this is clearly Pride.

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It's good that Pride mentioned them having met before; she's not totally sure of the etiquette for admitting to having met people in their other identity. 

"Certainly, I'll just be a minute." And she wraps up the handshakes and the "you're quite welcome"s and extracts herself and Pride to a meeting room they can speak freely in.

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Good news, there are a bunch of unused patient rooms right now, you can have one of those.

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Pride perches on the edge of one bed, fingers knotting and unknotting in the sheets. "Those things you said, about Good and Evil and Law and Chaos." She takes another breath, and quits stalling.

"Am I Evil?"

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Samora is relieved to be able to say, "No, and I expect I would be able to tell if you were."

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"Fuck!  I thought - fuck!"  She claps her hands to her face and bends over, shoulders shaking.  After a few moments her breathing steadies, and in few moments more she looks up, seized by a fresh anxiety.  "How long does it take to, uh, update?  If I did something evil right now would you see the difference, or does it takes time?"

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"Uh, I've never seen it happen but if it was really Evil and you were already Neutral it would probably show up immediately? I think?" She needs to say the thing about not being sure her divinations are any good until she knows her memories are real but this is not the moment.

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She throws herself back on the bed so hard she bounces a little. This is the news she wanted, right? Why is it so hard to accept? She does her breathing exercise, and it works well enough that after a few moments she manages, "Sorry. About just now. And about almost killing you, earlier." It wasn't on purpose, she doesn't say. Who gives a shit?

"I should explain. My power lets me make creatures out of my emotions. I don't really control them but they know what I want, what I was thinking when I made them. Different emotions make different kinds of creature. But there's a, a, a feedback loop. The emotion I use gets stronger, its opposites get weaker, and when I use a strong emotion I get a better creature."

"I was doing search and rescue in Denver. I never did an Endbringer fight before. I made these little anxiety scouts, they were working pretty well, but then the building I was in - " her breath hitches " - collapsed, and I was trapped. I tried anger first, those creatures always come out really strong, but they couldn't shift the pillar my legs were under. It didn't hurt that bad, but I could tell I was pretty fucked. So I tried fear instead, those usually have poison or acid or something like that, but I couldn't melt it either. The fire was getting closer, it was getting hotter, I kept coughing," she's shaking a little now, like an echo, "and I kept pushing fear, burning hope, trying to get something big enough to help. And then I died."

"I could tell it was happening, was the thing. And I kept summoning, I knew it wouldn't work but I couldn't think of anything else to do, and then suddenly I was somewhere else but I was still" she makes a jerky gesture with one hand. "You saw what happened next. I summoned, sort of by reflex," that tastes just as bad as it wasn't on purpose "it attacked Armsmaster of all people. I thought I was Birdcage bait for sure. If you hadn't talked me down...you basically saved my life in there. Again."

She tries a smile. It doesn't look at home on her.

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"You're nowhere near the first person to accidentally hurt someone because they thought they were still in danger when they weren't. It would be silly for Armsmaster or anyone to hold that against you." 

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"You don't GET IT!" she shouts, then flinches back. "Sorry! Sorry. You wouldn't know. The rules are different for me, because. I used to be a villain. Switched over about a year ago."

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Samora doesn't twitch at the sudden volume. "You're right, there's a lot I don't know about Earth society. I didn't mean to imply that you were wrong to be afraid of retaliation. Only that it would have been wrong to retaliate against you for an accident, no matter what your past is. And I know that changing sides takes a lot of courage." She puts a friendly hand on Pride's shoulder.

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She's not freaking out. Why isn't she freaking out? She still doesn't get it.

"Courage? I dunno, I was just sick of...I don't know. Of being who I was.

My job was to scare people, or to hurt them when scaring them didn't work. I liked it, some of the time. I'd get mad and yell, and instead of getting mad back they'd flinch, they'd cower. Big guys, tough guys, and they'd do anything I wanted. But afterward I'd remember and then I'd hate it, and myself for doing it, and them for being afraid. Isn't that nuts? But I was good at it. I moved up the ranks. Had money, a nice place, but I was so tense all the time, always pissed off or scared or sad. I couldn't stand it. So finally I went to this Protectorate cape I'd fought before, who'd cleaned up some of my messes, and I turned myself in. I thought I was gonna get the 'cage, I deserved it by then, but she said she thought I could make a deal, if I gave them the rest of Los Buitres. And so I did, and it turned out she was right.

There were a bunch of rules, this long contract they made me sign. I had to join the Protectorate, of course. Get a new name, a new costume. No drugs, no alcohol, which made sense, and that wasn't really my problem anyway. No using fear or anger. Had to see a therapist, practice emotional regulation, take these blue pills. It helps a little. I got religion, or at least I try. That wasn't in the contract, it just. Seemed like a good idea. And of course it was all zero tolerance. If I fuck up even one time the deal's off. I don't think it literally said not to use lethal force on Protectorate leadership, but. I feel like it's implied.

Armsmaster was nice about it. He said he thought it was an unexpected power interaction, between yours and mine, not anything anybody could control. Said he'd write that in his report, and he didn't think I'd get in trouble. But it wasn't that. It was me, doing the same shit as always.

So you can see. Why I'd wonder. What Good is. And what Evil is. And how Good a job I was doing."

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Oh shit that was not at all what she wanted to say next, it just slipped out. For like five straight minutes.

...how's she taking it?

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With the same kind, reassuring smile. "Sounds like you had money and power and not having to change things down one path, and following a lot of rules and trusting people you had reason to be afraid of down another path, and you looked past all of it and chose being the person you wanted to be. That's Goodness." She wants to know Nirvana is real so she can talk about it, but instead she adds, "I don't know if my magic would say you're Good or Neutral, and I don't know if it agrees with you or me on everything. But I know that you always get to choose who you are. Other people can see you as being one misstep away from doing Evil, but you are the one who gets to wake up every day and choose to do Good. And it will get easier with practice."

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There's a part of her that hears that and says, You left some things out. Tell her about your trigger, and see how much mercy she has for you then.

For a moment she's tempted to. But, like Samora said, Pride's whole deal now is that she doesn't have to do the first dumbass thing that comes to mind. She can have impulses, urges, and inclinations, and then do something else. That's what she did in the morgue -- not as fast as she'd've liked, but fast enough.

In this case what that means is, she can think about this with her brain instead of her anxieties for a minute. And when she does that, it's sort of stupidly obvious that her trigger doesn't conflict with what Samora said at all. She started in a really bad place, yeah. But it doesn't change where she is, or where she's going.

All this thinking emerges as only a thick-voiced "Thank you." And then: "There was actually something else I wanted to tell you about. I know some people who'd be really interested in hearing about your goddess, and Good and Evil, and everything else you told us at the morgue. The church I joined - it's smaller than some, but it has a congregation in Brockton Bay. There's a service tomorrow morning. I was going to go, and you could come with? If you wanted?"

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"I would love to, but--there's something I need to tell you first. It doesn't affect anything I've said to you here, just some of the things I said this morning. Apparently there's a collection of stories that resembles  my world, and Armsmaster thinks I might have been created based on the stories, with a lifetime of false memories. We have some tests planned for tomorrow morning that should tell us whether that happened or not. And I don't want to tell a bunch of people about the afterlives if it might turn out to be false hope. So I might need to put that off until next week's service, or I might--start trying to find out the truth about gods and everything. But I really appreciate the offer and I really hope I'll be able to take you up on it soon."

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"I - what?  That's not - created?  Like by a Tinker?"

Can that happen?  I mean, making human beings, sure, some capes can do that.  Blasto could, and if he did it carefully he might not even get a kill order.  Nilbog could, probably, though he doesn't seem to want to.  But making someone with powers like Samora's would be...

"What stories?  Could I read them online?  I don't - can they make more?"

This would be completely insane, but, maybe not bad?

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"So I have these papers—" she gets out the papers "but I can't read English, so if you wanted to look at them and tell me things—the interesting bits are yellow—that would be really convenient." Now that she thinks about it, not being able to read is evidence that either she's actually from Golarion or that her creation was an accident, since probably anyone who could deliberately create her literate in two languages could also do at least one Earth one, and the spoken language situation is convenient enough that they surely thought about it if they thought about anything.

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Pride makes more incoherent confused noises, as she reads them over.  She's never heard of Dungeons & Dragons, but she'll read it all aloud to Samora, sure, why not, and after a whlie she gets the gist.  "Someone on Bet wrote this, years ago, and then just now you showed up on Bet, with spells and things just like it says.  So people think you're made based on this.  But couldn't it be the other way around?  I think that would make sense.  I think - "  she shouldn't try to explain the theology of the Third Dispensation, she doesn't really understand it all herself, but she feels like this rhymes a little, in a weird way.  Against her will, she's getting excited.

"I really think you should come tomorrow.  You don't have to talk about alignments and afterlives if you don't want, just come listen to the sermon and talk to the pastor."

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It's really good how Pride gets so interested in things. "Alright. As long as it isn't at the same time that Armsmaster is available for doing the experiment I would be happy to come and listen." If her memories are real it will be good background for talking to them later and if they're fake she can learn about how churches that can't rely on divine intervention do things.

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"Great! It's at 11am, I'll text you the - wait, no. I'll call you tomorrow, and you can tell me whether you can make it, and if you can I'll come get you and we can go together?"

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"That'll work! I'm looking forward to it."

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The next couple hours are, not exactly uneventful, but empty of major surprises. She checks with the hospital people on where they'd like her to use her Remove Diseases; she should figure out a less ad-hoc system at some point once she has a better sense of how she'll be splitting her time and spell slots between various problems. She casts Comprehend Languages twice and reads through the Dungeons and Dragons papers; they say what Armsmaster and Dragon said they say and don't mention Golarion geography or any gods Samora has heard of. 

And then, since she still has most of the second spell left, she experiments with her phone until she finds Parahumans Online. The spell doesn't let her call to mind any English words she isn't currently looking at, but she can copy and paste and eventually get the hang of the search bar. Where to start . . . what does it have to say about Dragon?

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PHO turns out to consist of two different things: a bulletin board where people can write each other messages in public, and a sort of cross-referenced library of capes. Dragon is prominent in both halves. Her library entry calls her the world's greatest Tinker, with no qualifications or caveats. She mostly seems to build giant suits of power armor, like the rescue suit that carried Samora around yesterday, but she's flexible: her long list of accomplishments includes containment foam grenades (used all over the world to let unpowered soldiers confine dangerous capes), the armbands everybody gets at Endbringer fights (at least if they arrive the normal way), and a high-security cape prison called the Baumann Parahuman Containment Center.

Unlike most Tinkers she can build devices other people can safely use. In fact, she's maybe a little too good at that: there's a whole team of criminals called the Dragonslayers who've made a career out of stealing her powered suits and using them for mercenary work. Aside from that one black mark, though, she's done a bunch of successful superpowered crime-fighting, and she shows up to every single Endbringer fight. She's a member of the Protectorate, and also another team called the Guild. She's been active for about six years. Her real identity, and life outside of cape work, is of course a secret.

The bulletin board adds a little color, but doesn't change the overall picture much. She has a lot of fans: her fellow Tinkers worship her, and a lot of people just seem to like her style.

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Samora likes her style too! That's an impressive track record of accomplishments. What have people been saying in the open announcements area lately?

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It's both more and less structured than that: there's a section for News (and, confusingly, a separate section for World News), a subsection for Events, and a subsubsection for America. Or, if you prefer, there's Places â–ş America â–şBrockton Bay, which itself has several subsections like Teams and Jobs. A lot of people use PHO, for a lot of different things, but announcements, generally, don't really seem to be a thing.

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Makes sense that a thing a very large number of people could all use would end up oddly structured. She'll poke around the Brockton Bay section to learn more about what capes and teams of capes operate around here. One of the questions she'd like to answer in the long term is whether this is the city she should be based out of once she's done raising the Behemoth casualties, or if there are other places she can accomplish more.

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Well, it's sure got a lot of villains and gangs, anyway. Although this maybe isn't particular to the Bay; glancing at other places' boards, you find that most places seem to have more listed villains than heroes.

You also find a thread with your name on it. It's not the same announcement your guide told you about before, it's just a place to, as the thread creator puts it, "get all the speculation into one place". There's a picture of you, slightly blurry, smiling and shaking someone's hand at the hospital. The commentary is positive, but a little repetitive. The main genres seem to be "the Behemoth casualty numbers were insanely low, do you think that's just what Endbringer fights are like now or are they going to adapt?", "why did a healer go with a medieval theme for her costume?", "is she a new trigger?", "is she staying in Brockton Bay? I hope she moves to my town" and "what does her name mean?" Theories are extensive, facts few and far between. One guy says he saw you with the Dallons at the mall. Someone else says your name is also a name in a Bet language; it means "protected by God".

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The name thing seems like evidence her memories are fake, though she doesn't know how many Bet languages there are or how many random namelike strings mean something appropriate-sounding in one of them. She wants to read all the speculation about how Endbringers adapt to humans' tactics!

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This part is more on the library side than on the message side; searches for the Endbringers bring up lots and lots of results, but it's all just people complaining about them. It turns out that there are three altogether (so far?).

Behemoth apparently seeks out and destroys power plants, whatever that means exactly. There's speculation that the attack in Denver was targeting a secret tinkertech lab specializing in those. He's been known to pretend to be injured in order to lure capes into his kill zone.

Leviathan mostly works with water, and only hits coastal areas. There used to be a theory that you could contain him with defensive powers and barriers, rather than attacking directly, but once people started trying that he switched tactics: he started using the quiet time to summon enormous, city-destroying waves. Now the thinking is to push him back as aggressively as possible, even if it means he gets to rampage around and damage more of your city; it's actually safer in the long run.

But despite all that, most people seem to think that the Simurgh is the scariest one. Everyone near her is subject to a psychic attack they call the Scream, that slowly ramps up the longer you spend fighting her and the closer you get (and, maybe, the more fragile you were to begin with). After a little while (it seems to vary) you start making bad decisions and hallucinating; a while after that, she can influence you into attacking your friends, or doing other bad things long after the end of the fight. Several of the places she's attacked are now quarantine zones, regularly patrolled to make sure no one ever leaves. Oh, and she also has always-on telekinesis that's strong enough to throw buildings. As far as Samora can tell, the Simurgh has never done anything to adapt to human tactics. She's never had to.

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You're just getting into the sad story of Madison, Wisconsin, one of the Simurgh's recent wins, when Comprehend Languages cuts out for the night.

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She cannot cast Break Enchantment on everyone in the quarantine cities in a reasonable number of days, even if she had a way to get them out one at a time and a way to be sure it had worked.


 

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The morning of her third day on Earth Bet, Samora prays for courage and wisdom and the ability to spot opportunities to achieve great Good at small cost, and also for spells.

The goddess' presence feels exactly as real as it always has. 

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Still no Plane Shift, and now that she thinks to check there's no Calling spells either. But Summon Monster is right where it always is.

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She'll take two of those, in case they run out of time with the first one. You can usually get the same creature twice if they're willing. A Share Language, in case it's easier to ask an archon alchemy questions in Celestial. Then a similar collection of healing spells and Raise Deads as yesterday, but swapping a couple of the Restorations for more Remove Diseases and a Sending for the other test. It leaves her with a couple of spells prepared in higher-circle slots than they need, but that's how it is sometimes.

Time to find Armsmaster and do some experiments!

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For some reason, Armsmaster is not available when Samora finishes spell prep, an hour after dawn. The desk officer reports that he signed out about five hours ago; he said he expected to be back at around 10. It's presently a little before 8.

Oh, but they did get a drone delivery from Dragon about an hour ago, addressed to Samora. It's just passed the security screen, would she like to take it now?

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She's happy to wait until he gets back. Oooh, a package! She would like the package please.

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It turns out to be another device, like a phone but bigger.  The desk sergeant ("call me Herk," he says) identifies it as a "tablet".  It turns on when you press this button, and then...ah, it wants a password.  But there's writing on the inside of the box

Samora, I hope this will be helpful.  Call me when you get it and I'll explain how it works.  1 604 308 2222.

Herk's whole brain is suddenly devoted to memorizing that number.  He's not going to call it, of course, or even write it down.  It's just...cool to know.  He can help Samora dial if she needs it.

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Ooh, this is probably the phonelike thing that will read itself out loud! She does need Herk to explain that the numbers are a phone number she's supposed to call, but she can match the symbols on the paper to the symbols on the keypad without having to remember which of them means how many. She'll go find somewhere out of the way to have the conversation if it seems like things are busy or like Herk would prefer it.

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Things are not busy on the Rig at 8am on a Sunday morning, but yeah, Herk advises that you have this conversation in your quarters.

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Dragon picks up on the second ring. "Good morning, Samora; it sounds like your received the package I sent?"

She'll spend the next little while walking Samora through its various functions. Here's how you connect to PHO. Here's a way to receive written messages called "e-mail"; apparently everyone on Earth Bet has this. The device has a camera; if you tap this icon and point it at a piece of text, it will try to read it out loud. There's also a function for taking dictation, so that Samora can write back to people, though Dragon wasn't sure how that would interact with the translation power. There's another tool for making voice recordings, though again who knows what those will sound like when they're played back.

"You might find that it doesn't always work the way it's supposed to. These are customized versions of existing software packages, mostly made for other use cases, so that wouldn't be surprising. If you run into a problem, call me or send me a message and I'll arrange to get it fixed. It can be updated remotely, so the turnaround should be pretty quick. Usually this kind of work takes weeks, not hours, but I know people." She'll let herself sound a little smug.

(It's Dragon, the people she knows are Dragon).

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Cunning itemcrafter types are so handy to have around. "Thank you so much, I'm sure you've been told you're a genius a thousand times already. This is going to be really useful! I'll let you know how it works!" 

She'll test it out by asking it for Armsmaster's email address and then sending him an email saying that she can use email now (because Dragon is very cool) and that she's ready to summon a lantern archon whenever is convenient.

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Dragon can furnish an email address for Armsmaster, sure.  But, "He's been pushing himself much too hard, these last few days, and probably we won't get to see him for a few more hours.  In the meantime I'd hoped you and I would have a chance to talk.  I had some questions about your powers -- nothing existential, just the mechanics as you understand them."

Boy, does she.  In rough descending order of priority:

How does Owl's Wisdom work?  What does it feel like?  It might make sense to cast one on Armsmaster, one of these days, just as an experiment.

Are there spells not in the standard cleric list that Samora can cast?  We know there are some differences.  In particular, can she cast Fox's Cunning?

Do Dispel Magic, Break Enchantment, and similar effects ever work on things that aren't spells?

How reliable is Scrying, if all you have are low-quality pictures?  There's this villain group called the Slaughterhouse Nine, you see, and they're very hard to track...

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Excellent questions!

Owl's Wisdom feels like being better at seeing what's in front of you: both literally better at turning your senses into knowledge of the world, and better at understanding things about yourself. It sometimes produces uncomfortable realizations but usually ones people are ultimately glad to have had. She didn't prepare one today but she'd be happy to cast it on Armsmaster tomorrow if he's interested. 

She cannot cast Fox's Cunning, unfortunately. She can cast Eagle's Splendor, which is the most likely one for power-boosting anyone other than tinkers. Also it's sometimes helpful to cast right before Owl's Wisdom if someone is a major risk for uncomfortable realizations. The only domain spell she currently has that's not on the regular cleric list is Bless Weapon. Also Air Bubble wasn't on the list in the papers. There might have been a couple other missing ones but that's the one she remembers not being able to find.

Dispel Magic and Break Enchantment and suchlike can work on the effects of items, and Dispels can work on a lot of different things that aren't technically spells. Seems worth trying them on a few cases of lasting powers-related problems that regular medicine can't fix and see if it gets anywhere.

You can scry someone off a description and a picture. It's a little less reliable than scrying someone you've met, but if you also have something they've worn or handled a bunch then it's pretty solid. She's open to spying on villains if that'll help the Protectorate arrest them, sure. And also to coming along to help arrest them if she decides that she wants to get into regular combat and not just park in a hospital, which is tied up with the question of whether Golarion exists so she hasn't decided yet.

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"You think cape powers are driven by Charisma?  By analogy to sorcerers, I suppose?"  Coming from someone else that could be a sly joke about how much everyone cares about appearances rather than results, but Samora is so worryingly earnest.

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Very earnest shrug. "Yeah. I'd say it's more likely than not to do nothing, but I think it's worth the spell slot to find out."

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"Yes, entirely."

It's frustrating, having such a powerful out-of-context cape in front of her and not seeing any way for her to solve Dragon's problem.  "Have Samora cast a low level spell on Colin" doesn't seem like it should be the best thing she can do, on that axis, but she's completely failed to think of anything better.  Samora might think of something, if she knew the truth, but then again she might not be able to.  Or might not want to.  That's nothing against her; Samora is thoughtful, dedicated, and hardworking.  Dragon's come to like her, even though it's only been two days.  But when Dragon said, It might be impossible for you to do Evil or Chaotic things, now, Samora replied, That would be--nice.

She's thought about that interaction far more than she should, in these last hours.

But, even if Samora can't help Dragon, Dragon can still help Samora.  And they can both help all sorts of people who can't help themselves.

"There are lots of experiments I want to do, once we've got a little more organizational capacity.  Break Enchantment, especially, strikes me as very promising for removing certain long-term Master effects.  We should try Dispel Magic first, since that doesn't trade off with Raise Dead, but sooner or later we should make the sacrifice.  For one of Heartbreaker's victims, say, if we can get access to one."

It happens that Dragon has some time now, waiting for her 'fab to finish.  Was there anything else Samora wanted to know about Earth?  Places, people?  She's been all over North America, via her suits, and worked with lots and lots of different people and teams.

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Parahumans Online has a vast wealth of information it doesn't cost anyone else's time for her to read, so mostly she wants an overview of how much it can be trusted and any important information about Endbringers or major villains that Dragon thinks she should know but that isn't up to date on there. Also, is there an official channel she should go through/wait for for finding people with ongoing issues from Master powers or should she just put the word out to her friends that she's looking?

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Oh good, a nice complicated question that can burn up all the time until Armsmaster wakes up. Dragon's explanation will take a while, with examples, but basically: PHO has robust identity verification for people posting under their real or cape names, and a strong team of moderators who keep the discussions somewhat civil and organized. But making sure that everything on PHO is true is a task beyond human strength, so until Samora learns to recognize particular posters she has to treat everything she reads as gossip from a stranger. One maybe non-obvious dynamic: the most knowledgeable people mostly won't have a lot of time to post online, so most of the text on PHO was written by people who aren't very busy.

(The identity verification is thanks to Dragon. The strong team of moderators is also Dragon. That she can't audit everything on PHO for accuracy is...probably not her creator's fault, if she's honest.)

The wiki part of PHO is pretty up to date, over all, but everything there is a summary. There are books worth of material, with continuous new additions, for the really major players. But in terms of stuff Samora specifically should know about: here's Nilbog and his kingdom in Ellisburg -- maybe Break Enchantment could do something there? It's supposed to work on Polymorph, right? It isn't widely known but local villain Lung actually fought an Endbringer in single combat at one point, don't escalate with him unless you have a plan for that. Boston and New York are two other places Samora should look at; they're both close enough that she could get there to assist even without a teleport.

Dragon doesn't think there's a central channel for Master victims, no. If and when Samora decides to go for it she'll have to advertise some -- a PHO thread would be a reasonable way to do that.

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At 10:14am, Samora receives a reply to her email.

Returning to the Rig now. Will most likely be ready for our experiments in half an hour.

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This does mean that Samora won't be able to keep her tentative appointment with Pride.

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Not a problem! There's always next week.

(Unless, of course, she gets sent back to Aurora to resume her duties, in which case the meeting could still happen but Pride wouldn't get to see it, which...strictly speaking she doesn't have to be a part of this anymore. She just really, really, wants to be. She'll put in for some personal leave; the notice is very short and the PRT is not generous with that but she frigging died; her therapist will sign off and then she'll probably get it).

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That leaves time for a little more villain talk.

The Slaughterhouse Nine are who Dragon most had in mind, when she was asking about Scrying earlier. They're very dangerous, but more than that they're hard to find most of the time: they pop up and create violent, messy encounters with lots of civilian hostages, and then vanish again. If Samora could find them in the middle of nowhere and target a strike team...well, it's something they should try, sooner or later.

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And then Armsmaster arrives, armored and masked up. His voice sounds like it's coming from the bottom of a rusty drain*, but he's standing straight**.

* He keeps meaning to build a voice modulator to cover fatigue, but hasn't yet.
** This he's built a mode in his suit for.

"Samora, Dragon. Shall we?"

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"Yes, let's," she says, because just because she can handle a bad result doesn't mean she isn't dreading this in the way where she wants to get it over with as soon as possible. Armsmaster sounds exhausted but he's an adult and can choose his own sleep schedule. "I've prepared two Summon Monster Three's in case you need more time—I think I can get the same archon twice—and also a Share Language to make you fluent in Celestial, because it might help to be talking in a single specific language and not through Truespeech."

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Armsmaster can choose his own sleep schedule, but when his peers in other time zones are debating resurrection policy it's a privilege best left unexercised, at least if he wants to have any say in the outcome.  But he's not too exhausted to be intrigued.  "That's a test in itself, come to think of it.  Does it last long enough for you to use it on me now?  I'd like to try a few things."

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"Yes, it last 24 hours and I need to tap you for it. Through the armor is fine." She holds out a hand; if he extends his own she makes a gesture and says "Share Language" and now Armsmaster is fluent in a new language.

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Celestial is a pretty language. Subject-Object-Verb order like Japanese, but almost none of the thing where how you say something depends on who you're taking to with the exception of lots of ways to shorten things in a hurry. Heavy on the prefixes and suffixes, very regular in its conjugations and declensions. Lends itself well to dactylic hexameter, though Armsmaster may not be interested enough in poetry to notice this.

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Oh. He thought it would be a translation effect, but no, Samora's description was literally right; he knows Celestial now the way he knows English.

"This is what Celestial sounds like," he says aloud, for Dragon's benefit, then switches back to English for the same reason. "It's complicated, with its own grammar, definitely not a thin layer over English. Possibly a thin layer over some other language? We should show this to a linguist, if we're still uncertain after today."

Celestial again. "Antimony, arsenic, aluminum, selenium." All four come through with their own names, which is promising. "Spellsilver?" That's a word unto itself, no connection to any element name he can think of, which isn't. "Spell, magic, cleric, prayer, spell slot, spell circle." All nice short words, as expected. "One, two, five, ten, one hundred, one hundred sixty three." Base ten numerals, sure. "Zero. Negative one. Square root. Exponential. Quartic. Sigmoid. Integral. Partial differential equation." He's not a great mathematician or physicist, that's not how Tinkering works, but he knows those phrases and apparently Celestial does too.

How about "My handheld spectrometer outputs about three watts of power, and has a resolution of one hundred and thirty electron-Volts"? He can't figure out how to say it. He has words for the kinds of measure "watt" and "Volt" are, but doesn't know the unit conversions. Samora's power implanted a lot of knowledge into his brain, but not that specific thing.

Ah, when he puts it that way: "I'm declaring this portion of Samora's powerset classified, pending review by Branding and Director Piggot." He has to consciously remember to say it in English, in a way he never had to with French. Then he remembers something else: "That doesn't apply to you, Samora, since you're not a Protectorate member, but I'd strongly suggest that you take advice before talking about this publicly. Powers that grant overt effects to others, like strength or speed, aren't rare, but powers that implant knowledge are, and the most famous person to have one was a notorious criminal."

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"That's helpful context and I'll keep it under my hat, thank you. And, review by what and Director Pigot? That didn't translate."

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He tries for it in Celestial, and comes out with "Image and reputation management." Could be worse, but he'll continue in English: "They consult on costume and name choices, and other aspects of self-presentation. More broadly, they're responsible for the way ordinary people see the Protectorate and its capes. We want people to trust us, and feel comfortable leaving complicated and dangerous situations in our hands, but if we look like a pack of crazed killers then they won't, even if our track record is solid." He's quoting his first image consultant; he's forgotten her name and face at some point over the years but that line, delivered in her ironic alto, is somehow still right there. "They also advise on power expression, for some capes. That's most common for Tinkers, since we tend to have a lot of control over the look and shape of our devices, but it will probably come up for you too, for more spells than just this."

And then he adds awkwardly, "No matter how our experiments today come out," because he'd forgotten for a moment what they were here to do, and what he expected to see.

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"Oh I see, thanks." That makes sense as a thing to have when everyone's powers and personalities vary so much, and she doesn't want to scare people with spells her culture thinks are fine. She watches Armsmaster curiously, wondering what other experiments he might think up.

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"Give the English translations with each term, please, Armsmaster?"

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Oops, right. And he should be looking at more chemistry-centric parts of the language, shouldn't he. He'll say everything over again, in Celestial and then in English, and then move on:

"Atomic weight. Atomic number. Periodic table. Noble gas. Atom. Molecule. Proton. Electron. Electron orbital. Energy level. Quark. Spectrum. Infrared. X-Ray. Ultraviolet. Sun. Star. Galaxy. Black hole." All translatable. He's getting distracted again, Dragon hasn't said anything through the phone link but he can feel her amusement.

Samora's allegedly low-tech civilization has a lot of high-tech vocabulary, he's noticing.

What if that's because Golarion's Heaven is more advanced than Samora's people, and more than Bet too? "Dragon, what are some unsolved physics problems unrelated to powers?"

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"Dark matter? CP symmetry in QCD? The mass of a neutrino, if it isn't zero?"

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"Mass of a neutrino is perfect."

Mass of one neutrino.

Nothing. He knows what unit it would use, but that's all. Same result for mass of a cubic meter of water. Inconclusive. But, a missed opportunity for the power to give him something concrete; in that sense it's not a great sign. Dark matter doesn't have any suggestive associations in Celestial, either.

Let's back off and try a different angle. Is there anything from high school that he remembers in French before English? There is. Can he translate it directly to Celestial? After a moment he hazards,

Tomorrow, at dawn, when the countryside lightens,
I will leave, for I know that you are waiting for me.

He's not quite sure enough of the rest to keep going. Thinking of Dragon, he'll give the French too. Does Dragon speak French? Probably.

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"In case this is useful information, I have no idea what you're talking about with most of that stuff."

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Attempting to translate poetry may cause Armsmaster to notice that Celestial lends itself well to dactylic hexameter.

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There are lots of people in this world, even in this building, who would pick up on that right away. Not Armsmaster, though.

Instead, he looks up a list of unsolved mathematical problems. A lot of the titles don't translate, and most of the rest use words like "conjecture" or "surmise", but the Hodge conjecture comes out as "Irreti's Theorem". Armsmaster entertains himself, and maybe Dragon, for a few minutes by translating the conjecture and its underlying concepts as he reads about them. The translations come out very cleanly, with lots of short distinct words; Celestial is weirdly good at expressing topological ideas. He'll show Samora the associated illustrations, just in case they mean something to her.

What else can he learn about hypothetical-Golarion from this language? The different sorts of Earth clouds all have names in Celestial, which says something about the kind of weather it must have. The staple crops he tries all translate, and so do the spices. "Diamond" of course translates, and there's a distinct-but-related word meaning "diamond suitable for Raise Dead". "King", "president", "prime minister", "dictator", "judge", "jury", "voter", all in there.

He's just stalling at this point, isn't he. He doesn't know what experimental result he's going to get, but he suspects and he doesn't like it.

What exactly is he going to ask the lantern archon? "What is the atomic number of spellsilver? What are its stable isotopes?" That sounds like a good place to start. If the answer turns out to be "the square root of minus one," or "the color of a rose under a quarter moon," he'll just have to improvise.

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When he's ready for her to summon the lantern archon she'll do so. She asks for one that knows a lot of chemistry and is interested in talking about it.

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Here is a sparkly flappy ball of light! They take a second to look around and determine that this isn't a combat summon, then say, "Hi there! How can I help?"

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 She points at Armsmaster. "My friend has some chemistry questions!"

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It's good that he practiced this; it's odd to address a floating lightbulb this way. "What is the atomic number of spellsilver? What are its stable isotopes?"

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"That's a trick question! Spellsilver is just a term for any thaumescent* metal! But the most thaumescent metal is Lanthanum and the atomic number of Lanthanum is . . ." the lantern archon gives an ineffable impression of counting on the fingers they don't have. "Fifty-seven! And the stable isotopes are the one almost all of it is and the one almost none of it is, I don't remember the exact numbers."

*Translator's note: Armsmaster can tell this word has the same root as the word for magic and that it's in a category with words like fluorescent and phosphorescent and triboluminescent, but not a lot else. I have attempted to induce a similar state in the reader.

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"If I summoned you again in an hour, could you look it up?"

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"Yeah, but . . ." They look between Samora's preindustrial getup and Armsmaster's high-tech suit. "I'm not supposed to share new science."

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"He already knows what they are; he's just trying to find out what you know."

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"Oh, okay then, if looking stuff up isn't cheating."

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The atomic number of lanthanum is indeed 57. His helmet UI knows how to talk to Protectorate wifi; by the time Samora has the thing persuaded he can honestly say, "That's right. We know the isotopes of lanthanum already. We're just trying to figure out how our two worlds overlap". Maybe it can detect lies, or read the hearts of man; that seems like the kind of thing an angel would be able to do. Though maybe not this particular angel; for a being of ineffable Goodness it doesn't seem all that smart.

"Before that, though, what are some other common thaumescent metals?" If Samora's Bag of Holding isn't element 57, it had better be one of the other metals the archon names, or this whole test will have been a really confusing waste of time.

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Indeed, this particular angel does not appear interested in reading his heart when they could instead be nerding out.

"Cerium, neodymium, pretty much any lanthanide will do in a pinch really." They look like they want to say something else and then think better of it.

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The main thing Armsmaster thinks he remembers about lanthanides is that they can spontaneously ignite in powder form. And isn't cerium the one with two different crystal structures that have visibly different volumes? "Should I expect x-ray spectroscopy to give readings for worked spellsilver?" he asks. It's a little inane, if it's really just lanthanides, but a) with powers who really knows, and b) it's good to fill the silence with something.

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"Oooh, I dunno, might depend on how good your equipment--" the spell duration cuts out before they can finish their sentence.

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"I hope that was useful. Is an hour from now a good time for the second summons, and do you want to look at the bag before or after?"

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"We've learned enough for a clear prediction. Information about the isotopes won't change anything fundamental, at this point." Armsmaster digs his handheld spectrometer out of a drawer in his desk -- he hadn't wanted to go back to his workshop for this part -- and takes aim at the spellsilver tooling on Samora's bag.

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The detector shows peak overlap between the lanthanum Lα and barium Kα lines. Definitely something in the 56 to 58 range, but that's the best the it can do.

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How annoying. "It could be lanthanum or cerium, which according to our source are thaumescent" he'll use the Celestial term, why not, it's a new word either way "or else barium, which isn't. That's probably the best we can do with energy-dispersive detection. We have a wavelength-dispersive detector downtown, but it's higher-powered. If it really is a lanthanide it won't matter, but..."

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"Quite." Left unsaid, Armsmaster doesn't want to wait for the trip downtown -- and neither does she.

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He'll hook the detector up to his computer. "Dragon, I don't suppose you can do a better job deconvoluting this in software?"

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"I'll try. One moment...no, I'm sorry. The signal really is ambiguous."

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Hmmm. Hmm! "I do have a crystal grinder downstairs. Usually the emitter is half a meter long and has to be precisely machined, but it occurs to me..."

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Armsmaster leads Samora and Dragon-on-Samora's-phone down to his workshop, talking quickly and listening hard. Their conversation is almost pure jargon to Samora, with little sparks of "...still have the vibration problem, but if you..." and "...good for crystal formation even if it can't work in a fight yet..." here and there.

By the time everyone's in the workshop, Armsmaster and Dragon have a plan.

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"Unconventional, but I think it would work."

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"Yes, but the analysis will be a little involved," Armsmaster says apologetically. Despite his obvious fatigue, Armsmaster is more cheerful and animated than Samora has ever seen him. "If only I knew a metallurgist who was also a master programmer."

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"If only." Her filtered voice is fond, and perhaps a little smug.

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After that it only takes a few minutes. Armsmaster makes the very solid-looking spectrometer come apart and builds a big cage of other devices around it, occasionally adjusting one thing or another in response to Dragon's commentary. He sets Samora's Bag down carefully underneath it, pushes a button, and...

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"The data's come through. I'm running the analysis program...yes! The signal is clear! The surface structures are pure lanthanum. Element 57. The lantern archon was right."

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(This is all very normal and appropriate behavior and her job is to heal Armsmaster if he blows the roof off. She'd add "and leave the room if they start kissing" but there's no risk of that, Dragon's not actually here.)

Once they have refrained from blowing the roof off: "Does that mean my memories are correct, then?"

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Armsmaster lets his suit take his weight, abruptly unstrung. "As agreed, strong evidence for the reality of Golarion, and of Samora's..." and then the Implications begin to weigh on him and he can't finish his thought. They're not bad Implications, necessarily, just. People will talk about this moment the way they talk about Scion's first appearance. Documentaries will recreate it.

When he can talk again, he says, "I still want to hear about the isotopes. We should still do the secret-information test, and we'll continue the non-powered search for the Master in Denver. I'll even leave the Watchdog request open, since the stakes are so high. But, yes, I now expect those tests to reinforce Golarion's reality."

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"Samora, I'm so sorry to have worried you this way, and so glad the results came out the way they did." She's having a lot of other feelings too, most of which she can't readily recognize. She needs to think about this in private, but not yet.

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Samora is too busy not grieving her family to worry about the Implications right now! "It was a reasonable concern, and I appreciate you bringing it to me so I could put it to rest. I'll summon that archon back in an hour for the other tests. Should I leave you to get some work done in the meantime?" (For values of "work" that mean "a nap, if you think you can take one and benefit from it".)

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What work does she think he could possibly aaactually he needs to write a report about all this. He won't send it until the second summoning but he could make a start.

"Yes, I'll call you back in - " he sets a timer in his helmet " - an hour precisely." He doesn't add "dismissed" since, again, she's not part of his command structure. In his mind he can hear Emily Piggot's sarcastic drawl, "If it's so hard to keep track of, Mr. Wallis, then why not add her to your structure like I told you to?" Soon, he tells Imaginary Emily.

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Off she goes! (He isn't going to nap, is he.)

What's a productive way to spend the next hour? She can email Pride, for one thing, apologizing for having to bail on church and saying she's confirmed that her memories work and is excited for next week. She can start writing an email to herself learn how to create documents that aren't emails and make a to-do list. Wow, computer documents are so much better than paper even through a voice interface, she can pick bits up and move them around.

Things To Do At Specific Times 

1. Next Sunday: Church with Pride

Things To Do Whenever 

1. Write up information about gods.

2. Learn how blogs work and make a blog to put it on.

3. Decide whether to seek out combat or avoid it.

4. (After 3) Decide whether to stay in Brockton Bay or move. 

5. (After 4) Get a regular channel schedule going at a hospital.

6. (After 3) Research major villains and think about what I can/should do about them.

7. Ask on the blog or PHO for people who want to try a Break Enchantment.

She's a couple pages into a not-yet-organized writeup of everything she remembers from the Acts when the hour is up.

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Dragon leaves the audio link up, but neither of them says anything; they do that sometimes, when they're both working.

Then, a little before the hour is up, when Colin visibly reaches a stopping point: "So that was probably Earth Bet's first contact with a non-human intelligence." There's a little well-concealed irony in that, but it is different from her situation; Dragon was made to emulate humanity, even if the result is just an approximation. The lantern archon was clearly and visibly its own thing.

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Armsmaster smiles. "I suppose it was. And it wasn't even the most important thing to happen this weekend."

Hm. Perhaps he should have started by saying hello to it? He could have reviewed common Celestial courtesies, instead of just elements and government structures. Yes, now that he thinks about it, the language has a nice assortment of greetings. Too late now. And really it didn't seem to mind, any more than Armsmaster would have if their positions were reversed.

Still, he resolves to be more polite to it the second time. What would be a good way to say thank you, in this specific context...?

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The lantern archon gives no sign of having been offended when they're summoned again; instead, they flap cheerily and say "Hi again! I looked up the isotopes! The common one is 139 and the rare one is 138 and there's one you can synthesize that lasts a few millennia and one that lasts a few hours. Maybe I'll get some friends together and try to figure out how to do that sometime, there's no use for it but it'd be neat!"

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Armsmaster resists the impulse to tell it how he would make La-137 if he needed to; they're on a clock and it sounds like the creature would enjoy figuring it out. "Thank you," he replies instead. "One last thing. Samora, if you'd step away for a moment please?"

Once she's on the other side of a closed door, he'll lean in toward the flappy ball and lower his voice. "We're doing one more test of how our world's magic interacts with yours. I'd like you to remember the numbers five, six, one, four, four. In a little while Samora will ask you about them via Sending; would you please tell her what they were? Can you do that?"

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"Okey-dokey! Five six one four four. Five six one four four. Got it."

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Shortly thereafter:

Hi, it's Samora! Thanks again for your help! Can you tell me the message Armsmaster gave you for me?

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Five six one four four! No problem, I had fun!

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Samora reports this accordingly.

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Good, they won't have to put "was a dick to the first alien visitor" in his biographies. That would eat at him.

He nods. "Not a surprise, in light of the other experiment, but welcome news nonetheless."

He'll move around his desk, and lean on its edge so his eye level is closer to Samora's. "Since the secret-Master theory now looks unlikely, I'd like to make you an offer, Samora. Join the Protectorate, and work with us officially."

"The Protectorate is the country's greatest super-team, controlled by a civilian organization called the Parahuman Response Team. We fight villains, stop crimes, and provide emergency services as needed. You would report to me, and through me to Director Piggot, who heads this branch of the PRT. The PRT is ultimately controlled by the elected government of the United States, which - " doesn't help Samora since she barely knows what the United States is although wait why is he suppressing that thought she'd just smile and agree with him " - doesn't mean much to you yet, I know, but which I consider a good thing." Usually. Mostly.

"I'll allow Director Piggot to speak for herself when you meet her, but I can say that the things I'd order you to do are mostly things you're interested in doing anyway: healing injuries, raising fallen heroes from the dead, and applying your unusual powers to our world's most serious problems."

"You shouldn't, of course, decide today. Take legal advice, get oriented, and try to go twenty-four consecutive hours without a major crisis before you make any important decisions. But I truly believe that the Protectorate is the greatest force for Good and Law in this world, as you mean those words, and that you'll do your best work working for us."

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Sense Motive: yep, he definitely does believe that.

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"It's an appealing offer. I've already benefitted a lot from Protectorate resources, and you and Dragon are both very impressive people. I'm glad you understand that I don't have enough information to decide yet, but I'll definitely consider it. I assume there are documents I should be reading about your policies." She almost asks them to recommend a source of legal advice, and then remembers that Amy and Victoria aren't part of the Protectorate and she can get their advice for a different perspective.

It really is too early to say. But she finds herself hoping that the offer will turn out to be a good one, with high leverage on important problems and minimal risk of getting her wedged between her goddess and her chain of command. She likes these people.

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"I'll have them forwarded to you."

Is there anything else he needs to tell her?  Ah yes, there is: "Also, the next wave of Behemoth casualties is at the PRT building downtown.  I won't be able to attend myself this time; you will most likely be accompanied by a cape named Assault.  In light of the Pride incident, and the possibility of further adverse power interactions, we're making it standard procedure that you not Raise any cape without a bodyguard."  The original draft was just "capes who died violently", but in Brockton Bay it's a distinction without a difference.

If there's nothing else, he'll escort Samora out.

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"Makes sense, I'll head over. Oh, one other thing—Dragon suggested that we should experiment with mental enhancement spells at some point. I can't cast Fox's Cunning, unfortunately, but I can cast Owl's Wisdom and Eagle's Splendor. They can make my kind of magic-user more powerful in surprising ways, and it probably won't work the same for capes but it seems worth a go. Want to try out some extra Wisdom tomorrow? Even if it doesn't make your powers stronger it can be handy to be smarter for a bit." She doesn't actually know for sure whether Dragon was hoping to give Armsmaster a Tinkering boost or get him to figure out something non-powers-related, but either way works really.

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"Certainly." Why not? Probably it won't help him Tinker directly, but maybe he'll think of a new angle on Lung.

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This round of resurrections goes smoothly. Nobody takes an interest in Samora's sermon the way Pride did, but then nobody attempts murder the way Pride did either. One Protectorate woman does seem a little disgusted, or maybe outraged, but she keeps a tight smile on her face and thanks Samora sincerely. One of the indie heroes reads as Evil; he doesn't otherwise stand out from the others.

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Samora will politely pretend not to notice either of those! Instead she gets the next round of Gentle Reposes off, emails Amy and Victoria asking if they know how one gets independent legal advice in this society, and works on her blog posts some more.

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The way you get independent legal advice in this society is, you ask Victoria's mom.

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She then sends you a very polite yet somehow still intimidating email recommending a particular colleague of hers with long experience in cape and immigration law. For no obvious reason, Dragon is in CC.

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Dragon then replies to explain that your fees will be covered and not to worry about it.

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And that's how you get independent legal advice in this society!

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That's still maybe sort of a conflict of interest but it lets her kick the "figure out exchanging spell slots for local money" can down the road until she's got fewer Raise Deads to do, so sure. Maybe the lawyer can also help put something together with a hospital once she knows where she's living. In the meantime: is the Protectorate familiar with the concept of illegal orders? 

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The lawyer will explain that Samora can't legally trade her powers for money yet anyway, because the United States forbids anyone to work within its borders unless they get permits with the government. Those permits can sometimes be hard to get, but there's a fast-track process for capes whose powers make "extraordinary contributions to American lives or American society," and if what she's seeing on PHO is at all accurate then Samora will easily qualify. If Samora likes they can scope their relationship to just that permit application, and figure things out on new terms once Samora can earn money legally.

The PRT and its superteam the Protectorate are governed by the Parahuman Response Team Code of Justice. The PRTCJ requires that PRT soldiers obey "all lawful orders" from their superiors, with a complicated carve-out for cases where the soldier believes in good faith that their superior was influenced by a Master or replaced by a Stranger. They are allowed, and sometimes even required, to refuse unlawful orders. The PRTCJ does not define "lawful orders"; further research suggests that orders to commit a crime, or to deliberately target uninvolved civilians, would both qualify. So would other things, probably, but it's hard to tell exactly what. There don't appear to have been any high-profile cases of this happening in the Protectorate, which it turns out has only existed for about 18 years.

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Samora getting a work permit and some money and then paying the lawyer for advice on whether to join the Protectorate sounds good to her, if it wouldn't take unreasonably long.

Not having any illegal-orders controversies in eighteen years is a good sign, unless they had some and concealed them. Would an order to break the Endbringer truce be considered illegal? What about an order to break a more temporary truce arranged with a specific villain, or kill someone after accepting their surrender? For that matter, what are the rules on treatment of prisoners, though that one seems unlikely to come up for her in particular.

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There aren't any famous enough that your clumsy searches can find them, anyway. You do turn up a few notorious cases from the military that the PRTCJ is based on, where military personnel were ordered to kill civilians, did, and were later convicted for it. There've been a few instances of villains or rogues breaking the Endbringer Truce, usually in small or ambiguous ways; you can't find any examples of the Protectorate doing it. Treatment of prisoners seems broadly covered by a pre-Protectorate international treaty, but it's easy to find stories of capes being held in conditions that would be inhumane for normal people as a makeshift way to restrain their powers. There's apparently also a strict norm against revealing the civilian identities of other capes, even if they're your enemies and you've captured them.

The lawyer, if asked, mentions a case where a hero in Houston deliberately let a villain get away, on the grounds that they'd be sent to the Birdcage if captured. When charged with disobedience, his defense was that the Birdcage was inherently immoral. This didn't work; the hero was demoted and transferred, and eventually the villain was captured and Birdcaged by someone else. Her opinion is that most PRTCJ cases are handled in ways that don't become public knowledge; the Birdcage case was unusual in that everyone involved was willing to push for a public trial.

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Restraining imprisoned capes in variously terrible improvised ways is basically the same as keeping wizards handcuffed and not letting them sleep a full night: the best of a bad lot of options. She adds "Look into ways to disable capes that work better than the Birdcage" to her to-do list, but if Plane Shifting people to Nirvana is off the table she's not very optimistic.

She does more reading. There are parts of the world with worse problems than Brockton Bay, but those problems are much worse, and she doesn't think she's suited to become a government and turn a patch of warlord territory into a safe and peaceful place. Even if she could manage it, it wouldn't be the best option for Earth in the long term. If she wants to hold back the Endbringers, keep the world's best heroes alive, and mentor the planet's first generation of priests, America really is the place to do it.

And the Protectorate really is the group to do it in, she thinks. They have a good reputation, the best resources, the largest number of other heroes to explore power combinations with, the nationwide coordination to do things like bring her the top fifty Behemoth casualties. She may end up wanting to leave eventually, if enough of a church of Iomedae gets off the ground that she should have an official position with them, but for now, this is where she can do the most good.

Samora informs Dragon of her intention to join the Protectorate.

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Why does she feel conflicted about this? Dragon is a Protectorate member, and a happy one, on the whole. She wants to work more with Samora, and she wants Samora as close to Colin as possible, just in case. So...?

Her response has all her hesitation carefully wrung out of it:

That's wonderful news. I'm looking forward to working with you, and to seeing your future plans as you learn about our world.

I've informed Armsmaster and Director Piggot of your decision. The next steps will all be a little formalized: there's a meeting with the Director, your formal oath-taking ceremony, and finally a press conference where we officially introduce you as a Protectorate hero. As I understand it this can happen in parallel with your immigration application, so it's possible that everything will be completely settled within a week.

In the meantime, if you find you need anything at all, please write to me. Or if you prefer, to the lawyer Ms. Dallon recommended; I don't know her but her record is very strong.

Dragon

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Samora doesn't notice any hesitation, so mission accomplished there. While the immigration paperwork is in progress she works on her blog posts, and Raises more Dead. And does Sendings to her parents and brother explaining why she can't send letters anymore. It hurts, but they understand.

Eventually it's a mutually convenient time for Samora to do an Owl's Wisdom on Armsmaster.

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Strictly speaking this is supposed to be a day off, but he usually spends those in his workshop anyway.  They'll do this down there instead of in his office; Dragon asked to sit in, and the monitors are better.

He tried writing down a list of questions he was interested in, but without knowing what sort of effect the spell would have, it was hard to come up with anything.  The resulting list is a little scattershot, everything from "How can I disable Lung?" to "Is it possible to predict Endbringer attacks?"  If he makes progress, he can probably get Samora to cast the spell on him again.

"You should know, I'm recording both audio and video today, so that I don't have to waste time taking notes.  Any standard procedures we write for professional use of this spell will be informed by what we do today, so your own impressions are also valuable.  I'm ready when you are."

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"Noted." Hand-tap, "Owl's Wisdom."

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He thought it would feel like something. A flash of heat, maybe, or a sudden sense of inner peace. The whispering of angels. Something. "No immediate physical impressions," he says, for the benefit of the recording.

The rulebooks -- which they know aren't a perfect match for Samora's world, but which still seemed a reasonable starting point -- said Wisdom is "willpower, common sense, perception, and intuition". Based on that he expects that he has a reasonable amount of it already, but if you take the literal numbers seriously the spell should still have a huge effect. The details depend on how variable humans are, but a +4 is definitely more than a whole standard deviation in...whatever Wisdom is. He should expect to be able to tell the difference.

So. Can Endbringer attacks be predicted? His intuition says "yes", same as before the spell. But when he tries to dig into the particulars -- meteorological data? population statistics? -- he doesn't see any new angles. Except maybe the spell is doing something, because his perspective broadens a little and he realizes that actually he does; that there's one standing right in front of him right now, with her little tiara and silver eyes. Normal precogs can't predict the Endbringers. What can cleric magic do? But there was a nuance there, it was in the transcript Alexandria circulated...ah yes.

"Samora, you once remarked that prophecy isn't broken on this planet. What did you mean by that?"

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"There are spells for predicting the future. When the god Aroden tried to take physical form on Golarion a hundred years ago and died instead, those spells became a lot weaker or stopped working altogether. But they still work on other planes and planets. They're expensive for the god backing them up, but can be worth it."

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Expensive for the god backing them up. One probably couldn't, then, make a standard policy of casting several monitoring spells every day, to track the Endbringers and predict their attacks, even if Samora's magic did pierce their usual anti-precog defenses.

Well, that's a relief.

...is it? Why?

Because she's going to eclipse me.

The thought is startlingly sudden, with no resistance. And then, following like Leviathan's water echo: Ah. So that's why I kept thinking about inviting Samora to the Protectorate, and then not doing it.

He may have screwed himself, here.

Armsmaster's secret wish, never once spoken aloud but never a mystery to him, is to join the Triumvirate. To be spoken of as one of Earth's best and greatest heroes, like Alexandria, Eidolon, and Legend. To add a fourth to that group of three, the way it was back before Siberian killed Hero and tore out Alexandria's eye.

There's a sense in which they're his peers already. Each of them runs a major branch of the Protectorate. Each of them attends every Endbringer attack, fighting and giving orders. Each of them was on that endless email thread debating how to pick Behemoth casualties for Samora's power and, he's sure, each of them found it bitterly frustrating.

None of that makes him their equal. They're the Triumvirate. Icons, where other heroes are merely famous. By any metric you could construct -- press hits, lunchbox sales, whatever -- those three are in a league of their own. Armsmaster, meanwhile, placed eighth in the last big Protectorate popularity poll. Not bad, by any means. Far better than most capes could ever attain. But still, a silver medal. Good, but not quite good enough.

It will be ninth, once Samora is better known.

Rumors about her are already swirling on PHO. No one's officially credited her with Denver's impossibly low casualty count, but it's not a secret. How could it be, when there were over a hundred grateful witnesses? The spectacle in the hospital parking lot the other day was almost redundant. Raise Dead isn't public knowledge yet, but that gets less tenable every day; they have to announce it soon, before it's leaked and they lose the initiative. Probably Branding will want to make it part of her introduction press conference. They can put a few people on stage who she's brought back and have them talk about it, to make the whole idea seem less like an absurd lie.

She's going to be good in interviews, he's sure. And she'll want to give them, so she can talk about her goddess and her philosophy. The public will love it, the way they love Myrddin's schtick. Hell, even he likes her; how much better will it be for people who don't have to compete with her? It won't take much of that at all before she's the queen of healers, the way Dragon is the queen of Tinkers. And then...

She could make it. She really could.

She lacks direct combat power, compared to the other three, but she brings so many other unique capabilities that it won't matter. They won't do it right away. They'll want to see how she handles herself in public, see how the religious fundamentalists react, see how she performs under stress. It will probably take a few years.

But eventually they will.

If she's still a Protectorate member then.

Is there anything he can do about that?

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Preventing her from joining is probably impossible now. If only he'd had this insight before he invited her in! That's a pretty serious weakness in the spell, he realizes. You have to cast it before your major decisions if you want to benefit from it, but it also helps you realize which decisions are the major ones in the first place. Circular. This decision, he let slip by without ever thinking about it.

Well, he can at least look ahead. What chances will he have later? He doesn't, he definitely doesn't, want to stop her from doing her work. Healers are too rare and valuable, even leaving aside all her other powers. He just wants that work to happen somewhere else. Where else might she want to go?

She's not a cape, she's a cleric. It takes him a moment to figure out why he had that thought right then, but he manages: she already has a job, in a sense, as the head of a whole church of Iomedae on Earth. Right now there's no conflict between that and the Protectorate, since her "church" is just her. As it grows, and takes up more of her time, it will necessarily pull her away from direct hero work. Past a certain size, the duties of even a normal line hero would become difficult to balance, and she could never sustain a schedule like Legend's or Alexandria's. And all he has to do to make it happen is help her with something she'll naturally want help with anyway! It's perfect. It's insightful, in a way that his political ideas almost never are. The spell works, he has to admit.

What else?

Can he sour her on the Protectorate? Make her less interested in sticking around? To some degree that will happen on its own, no matter what Armsmaster does. She wouldn't, just for example, have appreciated everything Chief Director Costa-Brown had to say about resurrection prioritization the other night. There will be more things like that, and he should make sure she knows about them. Or maybe not; he isn't a subtle man, not in that way. Maybe it's just that he shouldn't exert himself to hide the problems from her. That feels safer.

It's not his native instinct. The Protectorate is his responsibility, his and others', and he wants everyone to see how important and valuable it is. But it's a small sacrifice, compared to what he gains.

These are good plans. They preserve everything heroic about Samora, and still let him achieve his ambitions. They're simple enough that he can execute them even without the spell, even when he's busy or tired.

And he'll never have to explain them to Dragon.

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He's never told her his goals, never tried to explain how dissatisfied he is as "just" the leader of Protectorate ENE. She might have figured it out anyway; she's thrillingly insightful, about more than just Tinkering. Maybe she's known the whole time and likes it about him, or maybe she accepts it, the way he accepts her agoraphobia. At the very least, she knows he has a fierce ego, a drive to prove himself -- but you need an ego, to take a purely human body and fight someone like Lung at halberd's length.

Armsmaster respects Dragon, on so many different levels, but he suspects that she doesn't really understand that about him. How could she? Her condition means that she always has to fight at a distance, and her extraordinary power means she can get away with it. She's the world's greatest Tinker, she doesn't dare go outside, and -- he's long suspected -- she has other problems too, problems she doesn't want to share even with him. He can't judge her for that, but it means she might not get it, despite her extraordinary imagination. In a certain sense she's never been in a cape fight, and doesn't know what it's like. How fast, how brilliant, how disorienting everything is. How it works on the nerves, like a car crash that never comes to rest.

To walk into them willingly, all you need is to love them a little bit. As long as you like the adrenaline and the risk, you don't need anything logical. But to get up and go to them every morning, coldbloodedly, as a career, a man needs a goal. Something unreasonable, outrageous, insane. A goal worth making sacrifices for.

What has Dragon sacrificed? He's sure the answer isn't "nothing". What was she like, before Leviathan destroyed her home? What did it cost her to reach out again, in even her painfully limited way? How much was she exerting herself, back at the start of their friendship? At the time he didn't know enough to even ask the question.

And why, while he's asking himself about her, has she taken such an interest in Samora? Even with the spell up it's a mystery.

He can't do anything that really hurts Samora. Can't do anything that even looks like it was meant to really hurt her. He hadn't planned to anyway, but the stakes are much higher than he'd realized. His goals are his goals, and he doesn't want Samora to interfere, but it's not worth damaging his relationship with Dragon.

...that was a strange thought. His career, his cape life, means everything to him. Even in his head, to himself, he's Armsmaster. Not out of costume, admittedly -- but he spends less and less time out of costume these days. Armsmaster is his real life. Colin Wallis is...what's left over.

So, given all that stuff he supposedly knows about himself, what was that last thought about Dragon again? He tries to catch at it, and misses. Tries to settle his mind, to wait for it to re-emerge.

And maybe it works, because a thought bubbles up, like a jet of volcanic sulfur in deep water: I'd rather lose my rank, my position in the polls, my endorsement deals, everything, than lose her respect.

What?

And then, Because I'm in love with her.

Oh no.

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He's had his share of girlfriends, over the years, but there was a crushing repetitiveness to it that started to make the whole thing seem futile even before he triggered. Women were drawn to him, sometimes, by his energy, his athleticism, his drive. He saw himself as different from the people around him and they seemed to like it, at least at first. But in the end they were always pushed away again, by...he never knew what. His distance, they sometimes said. His moodiness, his unapproachability. He has a flash of one of his high-school girlfriends, electric blue eyes sparking, spitting "You say you love me but you don't even know what that means!" She'd broken up with him...that day? That week? Soon after, anyway. It was fine. He could always find someone else.

After he joined the Protectorate he started having liaisons, rather than affairs. Always in his civilian identity, always with no strings attached. In the last few years he's let even those vestigial romances wither away. Why not? His work was always more interesting.

They wanted me to see the unread-message notification and get excited. They wanted me to tease them a little, in ways that showed how much I admired them. They wanted me to just be happy they were nearby, even if it's just on the phone. They wanted me to trust them with things I'd never show to anyone else.

Full credit to that high-school girlfriend. She was completely right. But now I've changed. Now I've figured it out, with the one woman in the world who I can absolutely never have. He'd have better luck seducing his way into the Triumvirate, with Legend or Alexandria or both at once.

Twice, earlier in their acquaintance, he'd suggested that they meet in person, work together directly instead of by video link. She'd kindly but firmly deflected him: it didn't matter how much she trusted him, she'd said, she didn't see people in real life, ever. He'd suspected there was more to it than just agoraphobia, but she so obviously didn't want to talk about it that he'd left it alone. So to speak.

Damn Samora and her spell, anyway. Now that he knows about this, what the hell is he supposed to say to her? What is he supposed to be doing?

Um.

Wasn't he supposed to be saying things? About the effect of the spell? Into the recording devices that he himself set up?

According to the timer he set, the spell has been active for four minutes and seventeen seconds, during which he's said one thing. He no longer remembers what it was.

"This is rather disorienting," he manages, racking his brains for an insight he can actually share with his audience. "I've become a little self-obsessed. More so than usual." That last seems like the sort of self-aware joke Dragon might like, the kind he wouldn't normally make. Then finally he remembers what Samora told him, two shattering realizations ago, and blurts, "What does 'expensive' mean, in this context? Can we test it? I'm wondering whether we can use your magic to predict Endbringer attacks."

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"Owl's can be like that. Expensive means—gods can only intervene on the Material a limited amount. At least some of that is a physical limit and some of it is all the gods agreeing not to do things that would just cancel out. Predicting Endbringers is probably worth it. The spell Divination might work for it, it gives you a few words about some topic with a range of a week. I don't know if the range will be longer here or the message will be clearer or what. There's also Commune, which lets me ask Iomedae up to eleven yes-or-no questions. I don't know the math for using them efficiently but maybe someone here can figure it out and then I can use it for where the next attack will be and which Endbringer." That seems like a good ratio of useful information to spell duration, so Samora stops talking and takes a few seconds to feel anxious about being in charge of allocating Iomedae's intervention budget for an entire planet.

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Colin clearly noticed...something.

What did he notice?

What did he notice?

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Just now he's noticing, once again, that Golarion seems to have a level of science and math knowledge that doesn't line up with wearing breastplates and swinging swords.  The math behind "eleven yes-or-no questions" is widely-enough known that Samora knows about it even if she can't recite it?  Who on Golarion invented that?  Based on what?  If he had Share Language (Celestial) up right now, would he find that it had a single short word for "information-theoretic bit"?

And what a relief, he can share these insights out loud.  "Is Iomedae's realm operating on a much higher tech level than Golarion?  Do they have flying machines, guns, computers?  We saw the same thing with the spellsilver test: the lantern archon you summoned knew things that no one on Earth figured out until fairly recently.  It's possible that scientific progress isn't as contingent as we thought, but it's strange to me."  And then another thought hits him, hard.  "Aside from Golarion, and apparently Earth Bet, how many other words are connected to your afterlives?"

It's strangely uncomfortable to use words like "Heaven" or "angel", even though they seem to be proper terms of art.  Or, all right, not strangely; probably most people have complicated associations with those words, even if they've never been religious.  Maybe he should get another Share Language, learn the Celestial terms for them, and start using those instead, just to stop those weird implications from sneaking in.

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Damn it Colin that clearly isn't what you noticed!

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"Oh, yes, all the outer planes know a great deal that Golarion doesn't. There are a great many planets, and as far as I know they all go to the same afterlives, so you'd expect them to know at least as much as the most knowledgeable planet. Probably more, since they can make their own discoveries as well. But the outer planes sharing knowledge with mortals counts as intervention, so they usually don't. That's why I had to tell the archon you already knew what the isotopes of lanthanum are."

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"How did it know you were telling the truth?"

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Because lying to an angel would be pretty messed up that's not an explanation. "Summons get some information about the summoner, so it knew I was a cleric of the Inheritor, and that means I wouldn't take the trust that exists between all the servants of Heaven lightly."

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"What would have happened if you'd lied to it? Not that you should have or would have, but would Iomedae have known? Does she see everything around you? Know everything you do?" He hesitates, then decides that he dares. "I ask because I'm wondering how things will be with your church here on Bet, once things are a little better-established. Will they be able to trust each other, the same way that archon trusted you?"

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"Probably nothing would have happened except that the world would have been a little worse. Iomedae can see Her clerics, and anything related to Her areas of concern, but that's so many people and places across all of Creation that She's hardly ever paying more than a tiny fragment of attention to any one person or place. And yes, if She chooses any other clerics on this planet I will trust them and cooperate with them and encourage them to cooperate with each other. It's not a guarantee, because clerics of a Lawful Good god can be Lawful Neutral or Neutral Good, and of course trusting someone to be honest and well-intentioned isn't the same as trusting them to be competent, but it's a reason to work with them."

"Actually, that's something I should make explicit: if Earth starts getting as many clerics as I hope, I may eventually end up needing to leave the Protectorate to work full time on turning those clerics into organized churches and on being part of the local church of Iomedae. I don't know how long that might take and I intend to do my best work here in the meantime, and I hope and expect that if and when the church of Iomedae on Earth becomes its own organization it will work closely with the Protectorate."

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Armsmaster nods.  He doesn't try for a sympathetic, understanding nod; she cast Owl's Wisdom on him, not Cat's Grace.  Or no, that was for physical grace, not social graces.  Whichever. "It's good to be clear about that.  You should say the same thing to Director Piggot.  I'm sure no one will mind, when the time comes, given how useful even low-level clerics can be."

Then, because even though he started this line of questioning as a distraction he's getting invested in it now, "We thought we were recruiting a powerful cape, but really it's more like we formed a treaty with a foreign country, one we only loosely understand.  Not even that -- with a dozen different foreign countries, each with its own rules and priorities.  We didn't think about it because" no reason not to say it "at first nobody really believed your story.  I had to argue to even get air transport for the first set of Behemoth casualties.  You may recall that I promised you teleport priority, that day in Denver, but I flatly could not get it.  That's all resolved now, of course.  But the point is, the Protectorate's relationship with you is also a relationship with Iomedae, and we don't really understand how to manage it."

"Commune is a good example.  Dragon and I" did he say her name normally, just then?  Was there anything weird about it?  He can't tell "ah, could learn a lot from eleven yes-or-no questions, and Watchdog could learn even more, but apparently it would cost Iomedae something to answer us.  It seems clear that it's a cost she's willing to pay, at least to a point, but how can we tell whether we're being efficient?  We might want to start by asking about that, rather than anything more concrete. But we shouldn't ever order you to cast Commune, because you're in our chain of command -- or will be -- but Iomedae isn't."

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did he say her name normally, just then?

He did not! There was a quaver! She can't tell what it means.

Her voice is immaculate, as always: "I think Iomedae must be interested in stopping Endbringer attacks, or else why put Samora in Denver on that specific morning? But she might not want to tell us how to, I don't know, build better computers, and might not be able to tell us where powers come from, just to pick two examples."

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"You're both right, I think, and I appreciate the way you're thinking about the chain of command issue. There are experts back home on Commune prioritization and I'm decidedly not one, and I think it would be worth a Sending to get twenty-five words on what things it's more and less worth using questions for. But my first guess would be that it's worth the cost to find out which Endbringer will attack next, and where and when, and not a lot else."

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"We should also ask what you were sent to Bet to do -- ah, maybe not." He's starting to get a feel for this, he thinks. "It must have also cost intervention to send you here -- I presume a lot of it? That she put you where and when she did was helpful for us, but also meant as a clue, wouldn't you guess? We could ask how to establish your church, but I suppose you could get as much advice as you wanted from your leadership in Golarion, with Sending and Scrying together. Though maybe their advice isn't what you're supposed to have. There must, after all, be some reason she sent you and not them."

Hm. Even if he's starting to understand it, he doesn't like thinking this way. Trying to read secret messages into the details of every interaction feels...servile. He and Director Costa-Brown aren't peers, but she'd never make him solve a puzzle before giving him an order.

"But we could certainly ask where Endbringers come from, or how to kill them."

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"You can go insane, looking for omens too hard. Maybe She sent me because I have Truespeech, or because I wasn't in the middle of anything too important, or I happened to be cheaper to send for some reason. I don't think any of that is a reason not to get advice from back home. How to put this—She knows I have that resource, there's no reason to assume there's a plan that would go worse if I use it. Most of the time, the right thing to do isn't trying to guess the plan, it's doing the best you can with the information you have and assuming the goddess accounted for that. And yes, if you have enough guesses of where Endbringers might come from or how to kill them to turn into yes-or-no questions, that seems worth it."

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He can't figure out whether that account of Iomedae's foresight is more or less impressive. How omniscient is she really? That's a question a Commune could help them answer, whatever its ostensible subject. On Bet she has one cleric who has seen one Endbringer one time; how much did that morning teach her?

"If we are misusing Commune, does Iomedae have a way to tell us to stop? Short of our asking about it via Commune, I mean. Would the spell just stop working? For how long?"

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"Well, She's observably willing to just not let me prepare Plane Shift, whether because it wouldn't work from this planet or because it would be a bad idea to use. Probably it wouldn't be much more expensive to just not let me prepare Commune? But probably better to save one question in, I don't know, our tenth or twentieth Commune to ask if we're using too many?"

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Armsmaster starts to ask another question, then stops himself.  "Rather than trying to figure it out ourselves right now, we should appeal to your church for their best practices, then send everything to Watchdog and get their opinion, and then decide." He forsees another long email thread. "Make sure Commune, and any other Commune-like powers you have, are specifically mentioned in your contract."

"I'd like to try a little Tinker brainstorming for the last three minutes of the spell, and see if I can get unstuck on the lie detector." That last is for Dragon's benefit. It isn't exactly a lie, he intends to do that instead of brooding over his relationship with Dragon, he just doesn't expect to succeed.

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"Good skill." She'll let him do that while she drafts a Sending to one of her seminary instructors and then works on blog posts a bit.