The best place to get a meal in the middle of the day is another café, since they still have fresh food left over from breakfast. Most Osirians eat two meals a day, but three isn't unheard-of – just a minor luxury.
There are also left over newspapers from the morning rush. It looks like Sothis has four or five in circulation, all with relatively similar content but slightly different editorial slant. Reading them will inform Tanya about
TRADE
The prices of bulk goods moving through the city are listed on massive tables, along with the names of the producers and shipping companies. Extremely soporific material, if you're having trouble falling asleep. There are some interesting tidbits available for people reading between the lines, though. Osirion accepts trade (and immigration) from every country, which makes some people upset, particularly with respect to Cheliax and Andoran. Merchants are allowed to declare the price of their goods for the purpose of paying tariffs, but tax collectors have the right to buy their wares at that price on the spot. No new wars worth mentioning but no comment on older, ongoing wars.
POLITICS
The newspapers would have her believe Osirion operates on the least exciting government imaginable. Conflict resolution happens as follows:
- The pharaoh gathers all of the important stakeholders.
- ???
- Everyone agrees to an equitable solution of some kind.
You might think this doesn't scale to the task of governing an entire country, but you would be wrong. Detractors mourn the state of rule by magically-enabled micromanager, while supporters point out that Osirion has been doing better across all metrics ever since they started keeping those metrics. Which was recently.
The newspapers would also like you to know that the spell Corpse Lanterns has been legal for public use for over a month; it does not actually involve any corpses and was only banned out of an abundance of caution. This is the last time the update will be repeated.
THE WORLDWOUND
This is apparently a massive patch of land occupied by demons on the continent north of Garund. The border around it has been fortified by marcher lords with soldiers from all over the world, an expensive state of affairs that nobody is happy with. The lines haven't been redrawn in five years, ever since the end of the last crusade. An interview with one of the surviving captains of the Fourth Crusade paints a bleak picture of a forever war. People want to know whether anyone other than Iomedae has a long-term plan for dealing with the Worldwound, but it's been over a century and the newspapers are not optimistic.
MONSTER ATTACKS
The desert is full of things that want to kill and eat you! Some of them have unfamiliar names with impenetrable descriptions (what is a behir? it has how many legs?) while others are refreshingly straightforward (death worm). Monsters usually attack lone travelers but occasionally go after armed convoys, which are the primary source for these reports. Attacks by intelligent creatures that fancy themselves monsters are technically banditry but occasionally make their way into this section, particularly when the attacker is not humanoid. Anyone leaving the beaten path is advised to know what they're doing.
CLASSIFIEDS
There are masters looking for apprentices and apprentices looking for masters; there are tradesmen looking for employers and employers looking for tradesmen; there are brides looking for grooms and grooms looking for brides. All of these are transactional. There are professional tutors in here as well, if Tanya wants to hire one. There are remarkably few mages advertising their services: a midwife who advertises herself as a Pharasmin here, an Abadaran curio broker there. The exception is the list of locations with channels, if you happen to be moderately injured. All channels will heal most people of all their physical injuries in one go, so if you need something fixed in a hurry, here's a schedule for a channeler near you.