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conspiracy against the public
how many layers of illusory transparency are you on?
Permalink Mark Unread

When lightning strikes the tower it is accompanied not by a deafening clap of thunder but a high-pitched whine. Luminous white hairline cracks ripple across the sandstone, which gamely resist the intrusion until a second bolt of lightning strikes the spire just seconds later. The whine swells in intensity until finally the long-awaited thunder bursts painfully into existence, along with hundreds of other magical effects no longer held at bay. Stone turns to sand, hoarfrost spreads across living skin, susurrous voices emanate from thin air, and dozens of living creatures burst into existence.

Most of them cannot fly and are thus about to die horribly, but there is one exception.

Permalink Mark Unread

Tanya can fly! Where is she flying?!

Standard protocol for a suddenly unfamiliar, presumed hostile sky: maximum mental speedup, maximum acceleration with random juking, illusory decoys flying out and an illusion making her look like a patch of sky which will maybe fool a novice mage for a second. What other mana signatures are there?

Permalink Mark Unread

There are already dozens of people in the air, though none of them are moving at more than a tiny fraction of Tanya's current velocity and most of them are below two hundred feet in altitude. Every single one of them is aglow with magic, along with a few patches of seemingly-empty space. At maximum mental speedup, it's almost as if they're frozen in time, not yet having reacted to either Tanya's arrival or whatever caused it.

Another set of mana signatures are on the ground, in what appears to be a good old-fashioned melee. Humanoid figures armed with both active spells and a variety of bladed weapons are in the process of murdering one another in the midst of a series of low stone buildings and grassy strips, though if anything they're moving even more slowly than the aerial fighters.

The last mana signature is the tower itself, which is glowing ominously and buzzing like a honeybee. In addition to the aforementioned weirdness there is now a cloud of gas the color and consistency of split pea soup leaking out of holes in the mortar near the base.

Permalink Mark Unread

None of that makes any sense. She doesn't recognize any of the spells! The fliers are too slow and the low-ranked mages on the ground are... using swords? Maybe they have a better mage blade based on a sword, but where are their guns?

Those are background, almost non-verbal thoughts. If none of them are reacting to her she'll focus on getting high up and far away from this fight.

Permalink Mark Unread

This poses something of a conundrum. All of the other side effects of tearing down the warding on this tower are exactly the kind of uninspired, poorly thought-out traps a human wizard might think to set: Glyphs of Warding that unleash summoned monsters and Slows into the same area at the same time; evocation that lashes out without the slightest attempt to target anything useful; the really dangerous spells like Cloudkill and Symbols hidden behind decaying barriers, as if to offer the attackers a reasonable chance at escape.

The entity fleeing from the scene is not like that. A called creature with flight speed faster than a dragon and multiple Quickened illusions to cover its tracks as it leaves the scene suggests the influence of someone who knew what they were doing. It could be going anywhere to do anything, at this point, and at the rate it's moving there isn't much time to react.

Ymohrglas has a few seconds of Greater Invisibility left before he needs to retreat and recalculate, which means acting fast is better than acting carefully. He picks out the real creature among the illusions, swivels around to get a clear shot, and breathes lightning.

Permalink Mark Unread

Tanya is of course keeping track of the (terrifyingly close-by) illusioned magical signature. When it starts casting something in her general direction, she dodges the hell out of the way. And when that something materializes in an actually-dangerous-looking miniature lightning bolt (her shield can't stop electricity!!) she responds by flying away even faster, while shooting back.

Her machine gun fires fourteen bullets a second on full auto. She can't cast explosive spells on them that quickly, of course, so over half are relative 'duds' that with luck will still serve to confuse the enemy as he tries to dodge. At this range, though, even dodged explosions should have some effect on their shield. As a bonus, they'll create smoke that will hopefully help her escape to a more reasonable range.

Her body won't thank her for pulling eight gees for a few seconds, but it will thank her for staying alive and that's what matters.

Permalink Mark Unread

Dragons are remarkably hard to kill. They can fly fast and react faster, deflect most attacks off their scales and ignore all but the most ferocious nonmagical blows. They are born with innate magic and sorcery both, and grow into their power with only the passage of time. They are animated with even more life force than even their imposing size would naively suggest. Ymohrglas is additionally under a wide array of defensive spells, which for the next few minutes at least will render him even tougher than that.

However, despite the astonishing acuity of his senses, it is tautologically impossible to hear supersonic objects before they arrive, which means Ymohrglas is still in the process of closing his mouth and reorienting when a stream of explosive bullets disintegrates his right arm and a large chunk of his torso.

To all other observers, the already quite loud battlefield is overwhelmed by a deafening series of explosions. A moment later, most of a blue reptile the size of an elephant materializes on the roof of a nearby building.

Permalink Mark Unread

This produces a total rout. About two-thirds of the airborne fighters turn tail and flee in every direction, their illusions moving with them to screen their retreat. The same goes for the men on the ground, although a small contingent of them will start scaling the building towards the body as soon as it appears.

Permalink Mark Unread

Tanya has no idea what to make of the enormous flying blue lizard (??) she apparently just killed (???) but she does know the the most important fact about this situation, which is that she is getting away.

Permalink Mark Unread

Five minutes later, Tanya is ten thousand feet up and ten kilometers sideways in a random direction, and has no idea where she is or how she came to be there. The last thing she remembers is being on a routine flight. Her orb's recordings show a clean cut, complete with a sudden loss of altitude, which makes absolutely no sense. The magic she recorded during the abortive fight makes no sense to her either. She can't raise anyone on the radio (not that it can reach that far). 

She appears not to be pursued, at least not by aerial mages.

What does the land below look like, apart from 'unfamiliar'?

Permalink Mark Unread

She's just passed over ten kilometers of agricultural land. Long shallow lakes dug into pleasing geometric patterns visible only from above spiral outwards from the semi-urban cluster of buildings she originated at, and between them are narrow plots of cropland filled with indistinguishable green smudges. Some of the lakes have boats on them, barges with enough floor space to be visible even from a great height, but if there are any buildings down there they aren't quite large enough to stand out against the rich black soil.

At this point, she's reached the end. Before her is a subtropical desert that stretches out to the horizon in all directions below a cloudless sky. There are no roads nor tracks leading to or from this place.

Permalink Mark Unread

The only desert she's been to is outside Turus on the Southern Continent, and Ildoa is a mountainous country. 

Was this enemy action even directed at her? There were definitely people fighting each other there and one of them might have shot at her on instinct. (And left behind the elephant-sized body of a blue lizard that definitely shouldn't be able to fly? It wasn't magical and it served no apparent purpose. Tanya is very confused right now.)

Are there any magical signatures within a few kilometers? If not, she'll try descending and asking the nearest locals where she is. This isn't very safe, but she really doesn't have any better ideas! (In theory, starting from anywhere on Earth she could fly towards the magnetic north until she recognizes something, but it could take days.)

Permalink Mark Unread

The only magical signatures she's seen in the past five minutes are the boats. Not all of them, only most, but beyond a certain size and build quality they tend to have some magic about them. Apart from that, the land is nonmagical. At lower altitudes she can see small buildings made from adobe the same color as the soil, and even a few people who aren't cowering inside of them – at this distance the thunder was audible but attenuated, and some farmers have more important things to worry about than loud noises coming from a long way off. The weeds won't pull themselves, most of the time.

Permalink Mark Unread

Tanya can't immediately recall a use of magic specific to ships but she'll stay far away from those for now.

She'll head towards the closest (and most isolated) building or person she can see. (Zooming in to see from a few kilometers away is easy, but she does need to know where to look.) Land just out of sight under an illusion, and then walk in. This won't fool anyone suspicious (she is, after all, wearing a uniform and visibly armed) but it can't hurt. All she needs is to establish a common language and ask what the nearest city is called. She'll be out of there at the first sign of danger or approaching magic.

Permalink Mark Unread

The nearest person is hard at work pulling weeds growing in the cracks of a cement water channel. He's either an unusually mature-looking child or an adult man with an endocrine disorder; it's hard to tell while he's kneeling but he can't be much more than three feet tall.

Tanya's arrival doesn't immediately disturb him. It's weird for a foreigner to be out in the fields, but it's not totally unprecedented either, and why should he assume the worst?

Permalink Mark Unread

"Good day." She starts out in (badly accented) Ildoan, for whatever that's worth.

Permalink Mark Unread

This warrants a confused look and a quick response in a language that might be related to Coptic. It's followed by a much slower sentence, once he notices her failure to follow along, and then by what is clearly an attempt to speak a different third language which she also does not understand. When that doesn't work, he will make a gesture that realistically could mean anything and start walking away from the edge of the desert.

Permalink Mark Unread

Tanya has never heard Coptic in her life. She didn't pick up any local languages in Turus, either. She will try the other languages she knows: Germanian, Francois, English, Russy... Not that she knows of any hot deserts in any of those countries. What on Earth is going on?

...she'll follow him. Carefully and very on alert.

Permalink Mark Unread

While accompanied by a native, nobody pays Tanya a second glance. Most of the people they see are perfectly ordinary foreigners – they wear loose clothing in strange fashion, but it's the sort of dress that keeps the sun off bare skin and lets wind and water through on rough days, perfectly utilitarian fare. Many of them have the same condition as Tanya's guide, whatever that might be, though given they all live in the same farming village it could be an inherited trait.

The person he's taking her to clinches it: she is simultaneously an elderly woman and much shorter than Tanya. Does Tanya happen to speak Mwangi, Undermwangi, Kelish, Mzunu, Ocotan, or Taldane?

Permalink Mark Unread

Did she somehow end up in a pygmy village? But they're not black...

In any case: no! She does not recognize any of these languages! Given the amount of languages and the total lack of overlap, she might well be in the southern hemisphere!

Tanya creates an illusion of a world map. She is lost, can they please point out where in the world she is? This is objectively a very silly question but, well.

Permalink Mark Unread

The younger man backs away hastily from the person who has turned out to be a sorcerer, though not so far or fast as to be impolite.

The older woman is less impressed. Most adventurers out in the far reaches of Shiman-Sekh are locals paid to deal with the dire crocodiles and gnoll raiders. Foreign adventurers from far north of the Inner Sea come here exclusively for the giant godsforsaken rock that Khemet I insisted on digging out of the sand where it belongs. If this one embarked on that quest without a guide or a common tongue with the nearest city, more fool her. The local midwife doesn't prepare Share Language unless she has a day's notice.

The floating map is… well, she has seen a globe before, but not recently enough to immediately place anything on this one. She approaches, squinting, and after a moment indicates a spot somewhere in the Sahara near the geographic center of Egypt.

Permalink Mark Unread

Huh! Tanya - is a bit surprised, apparently, even though any other possible answer would have been just as surprising.

YS spoilers, not important to this thread

Well, now she knows how to get back. Fly north until she reaches the sea, west along the shoreline to Turus - giving Turus itself a wide berth - and then she can't cross north into Ildoa because General Zettour's (admittedly brilliant) plan successfully baited the Unified States into invading. She'll have to fly over the sea all the way to the Francois southern coast. About four thousand kilometers; she can do this in five hours if nobody intercepts her, and if they do she'll just have to run.

She discards the map illusion and tries to convey her thanks in pantomime. She doesn't have any local currency, obviously, but she only took a little of their time, so this probably counts under general hospitality to wayfarers.

And then she steps out of the house and flies north. She has at least half a day's flying ahead of her, and will need to stay far from any possible magic radars (i.e. cities, military bases and ships). Unfortunately, the whole point of magic radars is that they out-range aerial mages, so she can't guarantee not being detected... Although they probably haven't upgraded their radars yet out here. In the worst case, she can fly higher and faster than any pursuing mage as long as they don't manage to surround her; she just needs to be on the lookout for planes.

Permalink Mark Unread

At cruising speed it'll take half an hour to reach the coast. The erg in this direction is nothing but gold and red sand dunes that sit frozen on the earth, without the slightest hint of vegetation or habitation. If there are surveillance stations out here they're beyond visual range, and nothing along the way happens to trigger a radar warning.

The coast itself is inhabited, albeit sparsely. There are a few tiny fishing villages along the beaches surrounded by enough patchy grassland to support grazing animals. Out in the sea, the odd groupings of rocks large enough to pose a danger to nearby ships are politely occupied by tall marble lighthouses. Westbound at high speed, it's visually apparent when the desert transitions from arid to semiarid, with rockier terrain pockmarked by arroyos and relatively green plant life culminating in windswept cliffs and larger settlements.

Thirty minutes later along the coast is the first statue. The figure of a man standing over two hundred feet tall has been carved into the limestone precipice, the top of his elaborate headdress sitting just below the edge and his feet resting in the sea with the waterline up to his ankles. The cliffside has been reworked into a flat plane, making the region stand out as obviously artificial even at a great distance, but this enormous expenditure of additional time and effort serves no apparent practical purpose other than to provide the giant statue with a clean visual backdrop.

Permalink Mark Unread

Tanya doesn't remember ever hearing about this statue. That's unsurprising; her historical and cultural education in this world is sadly deficient outside of the subjects the nuns thought suitable to little girls, and since she joined the army she spent all her study time on technical topics, so she's basically cheating using her first life's knowledge.

Anyway, she has much bigger concerns to unproductively mull over. Namely: how on Earth was she teleported to Egypt? Why her, why here, why in the middle of a fight that didn't seem to involve her except for a single mage that created a short-range lightning discharge (?) and also a huge dead blue lizard (???) 

The lizard could be a papier-mache mockup hidden under the invisibility illusion until she shot it and the caster. A modified flight spell could have kept it up in the air. This is not an explanation, in the sense that Tanya doesn't feel any less confused, but it's something somebody could do, which only leaves the question of why they'd do it. Tanya can't answer that question without knowing what the surrounding fight was about, and she's not about to linger here long enough to try to find out.

The mage holding the lizard could have attacked her with electricity on reflex. Maybe they were just as surprised by her sudden appearance. The unexplained bit is the electricity itself; firstly because Tanya hasn't heard of such a spell and it seems like it should go through a shield; and secondly, because how can you point electricity at a point in midair and not have it go to ground? Well, she doesn't have an actual tool to measure such things; presumably the spell forced it to a given point after which it did ground itself, and the latter step didn't happen to be visible because by then the energy had been distributed over a wide area and atmospheric conditions interfered or something. Electric discharge is instantaneous, so you only see the parts that were momentarily bright enough to form an afterimage on your retina. There, that's explained, and she'll dutifully report to Intelligence about the interesting new combat spell being used in Egypt.

It must be part of their ground-mage doctrine; the Empire has only recently begun the process of conscripting C-grade mages as heavy infantry, and has them direct their magic to shields and strength reinforcements instead of short-range attacks, but the tradeoff with enchanted bullets is a live discussion. Tanya has no idea who is fighting whom, though. The Empire never pushed the Commonwealth colonial border, and it has long since entirely evacuated its remaining forces from the Southern Continent.

That leaves one obvious and crucial impossibility, which is that Tanya was (for lack of a better name) teleported. 

She has never heard of it as even a theoretical possibility. If a spell existed that instantaneously moved people and things, it would revolutionize - well, everything. Tanya's mind spins just considering the obvious possibilities. And if someone did invent such a thing, why reveal its existence by using it on her? (Without killing or capturing her in the process?) Even if the rest of her unit was taken out in similar fashion, she's on her way back home to report!

Her orb recorded many different entirely unfamiliar magical spells at the fight. That shouldn't be possible. Even aside from everything else, it would represent a colossal failure on behalf of Imperial Intelligence.

Tanya will go home and find the rest of her unit alive and well hand over the recording to someone more qualified to deal with this headache. She wouldn't wish this on Visha's friend in Intelligence, so it might be Dr Schugel again... well, that's daydreaming. On she flies.

Permalink Mark Unread

It turns out to be a whole range of statues, spaced just far enough apart that handful at most would be visible at a time from sea level. They're not not Egyptian in style – every single one of them is equipped with the extremely recognizable crook and flail iconography, either held in hand or tied to a belt – but the quality of the faces in particular is stunningly accurate, as if the subjects had posed nicely for the artists to complete their work. The procession goes on for kilometers, dozens and dozens of statues peering sightlessly out into the void.

There are also what look like people lounging on the convenient horizontal components of the sculptures, though if any of them can even notice Tanya as she passes, they don't seem to be trying to get her attention. To the naked eye they look a bit like immobile dark spots on the lighter sandstone.  None of them have any magical signature.

Permalink Mark Unread

She'll fly a bit farther out to sea just to be sure. And zoom in on one of the dark spots with an optical-spell lens, out of a habit of situation-awareness and simple curiosity.

Permalink Mark Unread

It is an avian humanoid, though the resemblance to a bird of prey extends beyond the wings growing from its scapulae to talons on its digits and yellowish scales on its extremities. It's lying naked on the ground, eyes closed as it bakes gently in the midday desert sunshine, but nearby is a pile of stained rags and what might be an unstrung shortbow or spear-thrower. On the next ledge over are a few more engaged in the same activity, plus two younger ones alternating between throwing a small rock back and forth and running in circles. They sit at the uncanny midpoint between abject poverty and feral existence.

Permalink Mark Unread

They climbed all the way onto the statues (presumably there are internal stairways she can't see) in... wing costumes? Truly, folk traditions cannot be comprehended, only cataloged. (Tanya judges them for letting children run around on a platform without railings, though.)

Presumably they know better than to let themselves get heatstroke, lying on hot stone in the midday sun.

Permalink Mark Unread

As she contemplates this, a perfectly comprehensible voice whispers directly in her ear.

"Thank you for your assistance! Your share of the reward comes to sixteen thousand four hundred gold scarabs. Would you prefer cash or bank transfer?"

This is accompanied by the spontaneous appearance of a singular point of magic (otherwise invisible) ten feet away from her head.

Permalink Mark Unread

Evasive maneuvers!!! The sudden magic signature is thoroughly exploded!!!

Permalink Mark Unread

It doesn't attempt evasive maneuvers of its own, and the reason why becomes apparent: it's not attached to anything physical. The disembodied magical signature ignores everything thrown at it, like an illusion rather than a heavily shielded target, but it only follows Tanya at a comparatively sedate pace.

At the sound of the explosions, almost all of the people on the rocks take flight – nonmagical flight, that is. They are definitely flying by making use of their biological wings, in the manner of birds rather than aerial mages dressed like birds. All of them are flying away from Tanya's general direction, except for the ones that for one reason or another cannot fly, and those take to cowering behind what passes for cover on the statues.

Permalink Mark Unread

It's moving at a very slow approximately-constant speed, so she can and does get away, but she has no idea what the fuck it is. How did it suddenly appear? Where is the caster? What is it doing? There was something like an illusion of sound (another thing thought impossible!!) and it said some nonsense but she really wasn't listening at the time! 

She powers the strongest optical spell she can hold for a few minutes and will release it immediately if anything else like that happens. The magical signature is falling far behind and she'd rather keep this in reserve than blast it and its vicinity.

She has decoys out and an invisibility illusion, discarded the lens the moment she was attacked, and doesn't know or care what the people on the cliff are doing.

Permalink Mark Unread

It continues to trundle after her without the slightest bit of acceleration, and soon it disappears into the distance behind her without having done anything else that she can detect.

The remainder of the statues are barren. Everyone has either heard her coming or gotten the metaphorical memo. The statues number in the low hundreds total, and at the far end the cliffs slope down once more into an enormous marshy delta that looks like it was last occupied by civilization at least a century ago. There are the angular remains of razed buildings and uninhabited cities, but no signs of people anywhere. It's too large to see the source of the river feeding the delta, but it must be coming from somewhere far inland.

If Tanya remembers her maps of the Southern Continent well enough, she may notice the absence of the Gulf of Syrtis.

Permalink Mark Unread

Tanya remembers the local geography very well! She fought a campaign here just last year, and half of that consisted of chasing enemy mages around the desert. But they never went east to Egypt (*) and that's where she must be now; there's no other large delta on this coast. That also explains why she never heard of those statues. 

(Gulf? What gulf? There's no gulf for a thousand kilometers west of the Nile.)

It is a little puzzling that she's only now crossing the Nile delta; she must have started in the farthest Eastern corner of Egypt. Well, she's on her way now, and she has much bigger issues to consider.

The Nile delta might well have a ruined city, but she's quite sure it's also supposed to have some intact ones. Any of those in sight? She will of course make a wide detour, but one of them ought to be on the shore and visible from some distance off.

 

(*) A/N: YS does not mention the name of Egypt or Cairo; we will be using our names.

Permalink Mark Unread

It's nothing but arid marsh as far as the eye can see. There were probably multiple cities here at some point, judging by the number of quarried rocks poking out of the muck and the amount of land that looks like it might've once been drained, but the passage of years and the instability of the ground have slowly dragged them under. The only buildings that rise more than a few feet off the ground are the peaks of sunken pyramids and towers. If Cairo or Alexandria are hereabouts, they're not close enough for Tanya to see them or get pinged by ground radar. She can pass the entire delta without incident.

Permalink Mark Unread

This is honestly weird and confusing, and Tanya really doesn't need any more confusion in her life right now. She can't think of anywhere else in the world that would has a desert with a northern seashore, a large river delta, and Pharaonic statues and pyramids. ...sunken pyramids? 

...if she sees any more people she'll stop to ask them where she is again, but for now all she can do is keep flying west along the shore.

Permalink Mark Unread

After another twenty minutes of flight is the first actual city she's encountered since arriving, though it's detectable well before then from the number of magical signatures active within it. A series of massive terraces ornamented with gardens and buildings descends gracefully into a harbor filled with three-masted sailing ships, each of which is roughly as magical as the barges Tanya encountered earlier. One of the ships is in the process of leaving the harbor eastbound. There are no roads, railways, or other obvious ways to enter or leave this city without flying or sailing, nor is there any outlying farmland. It's just a city built into a steep, mountainous shore near an exceptionally good-looking natural harbor.

There continues to be an eerie level of radio silence, despite all the people going about their lives eight thousand feet below her.

Permalink Mark Unread

This city is sort of taking up Alexandria's place on the map, even if it has cliffs instead of delta lowlands.

There are many excellent reasons it can't be Alexandria, except they're all also reasons it can't be any other city either. Alexandria should have a radio station! And steamships and railways!

Even more troubling is the fact that Tanya doesn't recognize any of these magical signatures. She's far from being an expert on industrial uses of magic but her orb does have civilian spells cataloged, to distinguish them from military ones (and to enable targeting factories). Egypt is ruled by the Commonwealth and there would surely be some commonality. Whatever this is, it doesn't feel - natural. And an aerial mage learns to trusts their instincts about unfamiliar magical signatures.

She won't approach this city which is full of unfamiliar magic. But once it's out of sight, if she can spot a ship that doesn't have detectable magic on it, she'll try approaching it. (Who stations mages on sailhips? Someone who doesn't even have steam paddlers, apparently!) Even a local cargo hauler left over from the sailship era will have maps

If all the ships are magical, she supposes she'll just keep flying. The coast from the eastern corner of the sea to Turus is less than three thousand kilometers, and she'll see places she's actually been long before then. Any minute now, in fact?

Permalink Mark Unread

Every ship larger than a dinghy reads as magical. All of them have one active spell in common; the remainder are subtly different from ship to ship. If she watches carefully, Tanya might notice them occasionally wink out, only to replaced just moments later.

Following the city which is probably not Alexandria is an enormous stretch of inhospitable terrain. Nobody could possibly live here if they tried – the ground is exposed bedrock that rises and falls jaggedly before plunging into the sea, too steep to retain soil and too uneven to build roads over. Farther inland is yet more featureless desert.

Even more inexplicably, this place is also bursting with mage activity. There's at least one active magical effect every few kilometers, sometimes two or three emanating from the same location. Most are either below the ground, inside caves, under overhangs, or otherwise obscured from view, but others are on the surface or over the water and correspond to something that is just barely visible from a great height. They look like tiny glimmering dots.

Permalink Mark Unread

Is this a secret Commonwealth project? There wouldn't normally be any Imperial mages here. (But that doesn't explain the weird ships...)

Can she see anything useful if she zooms on the various magical signatures with a 1000x magnification lens? Without going anywhere near them herself, of course.

Permalink Mark Unread

The ones visible above ground tend to be people crossing the desert on foot. They wear similar clothes as the men and women who live in the oasis, traveling in groups of three to six humans and one or two camels. Most of them aren't following any visible path, nor are they drawing wagons, but in every group there's at least one leading the way with a curved sword already drawn.

Over the water, the magical signature nearest Tanya is emanating from another massive winged lizard. It's clearly not the same species as the first one – the scales are the color of reflective brass rather than any natural pigment, it's quite a bit smaller, and the horns are arranged differently – but it might be of the same genus. How many families of hexapodal reptiles can there be? It's also using a spell; the same spell as most of the humans wandering in the desert, in fact, and some of the mages in the city she just passed. If she watches for a moment as it flies low over the ocean it will suddenly dive into the water at speed and emerge a moment later with a mouthful of fish.

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This isn't Egypt, is it.

Permalink Mark Unread

There may be sailships in Alexandria still, but there are also steamships and railways.

People may walk the Sahara with a cooling spell but they bear pistols, not swords.

Magical sea-serpents don't exist

Sudden teleports also don't exist. But sudden death is an everyday occurrence.

Being X, you bloody-minded hack. You couldn't even bother to reincarnate me properly this time?

Permalink Mark Unread

Supposing she is right, what then?

She is stuck in an unfamiliar world, with ubiquitous and unfamiliar magic. She killed someone (something?) the moment she arrived and presumably made some enemies. She doesn't know any local languages, or anything about the political situation. On the upside, she does have her orb and rifle.

...no, if this is another Earth then she probably does speak some local language. That woman recognized the globe and this area's physical geography does match Egypt. She just needs to go to Europe or North America (or Japan). 

It feels wrong that a (provisional) total change in perspective doesn't actually change her immediate plans, but she can't think of a better option. In any case, best to stay away from the country where she participated in a firefight.

She will continue on her way, but be even more paranoid about not approaching any magical signatures. At least now she doesn't have a reason not to cross from Turus into Ildoa; maybe people will speak something intelligible there.

Permalink Mark Unread

 

Permalink Mark Unread

At first it looked like there were two casualties, which is an astoundingly fortunate death toll for a team defending against an attacking dragon. There is a sense in which the target itself was responsible for this outcome, but their contract only requires them to drive it off by any means necessary – the bounty from its death is just the cherry on top. All that's left is for the pharaoh to offer a below-market Raise Dead or two and it will have gone more smoothly than he could've possibly imagined.

That assessment changed once the gas dissipated and the rest of the bodies appeared. Nazir doesn't recognize any of them from experience or descriptions he's heard, but Hurayra is adamant that the furry corpses are agathions, and the piles of homogeneous meat could be chaos beasts if they could've been anything at all. The bodies are still there five minutes later when the last of the raiders have been chased off and the dragon's body has been secured, which means they were not summoned but called.

In addition to this fiasco being responsible for an unknown number of true final deaths, it raises questions about the one that got away. If the creature that killed the dragon was called to Golarion, it could have instructions beyond defending the tower that required it to leave. Perhaps it has been ordered to go somewhere else on some unrelated errand. It might need to go there quite urgently, or it might be of a disposition to fly with lightning speed at all time. It could've killed the dragon simply for standing in its way. They don't know what alignment it has.

Ideally they would inspect the trap to find the answers to their questions, but what remains of it is currently shielded by multiple feet of stone that is both emitting green smoke and slowly developing a thick layer of ice. Their hazard pay is good but not that good. Nazir's wizards get into a heated argument over how long the calling could theoretically last, with possibilities ranging from 'six seconds' to 'indefinitely'. This interval does not fill anyone with confidence.

Permalink Mark Unread

Before they jump to conclusions, Nazir would like to know if the called monster could conceivably be looking for its payment before it goes home. Is that within the realm of possibility?

 No.

 Yes.

 No.

 Definitely not, that's how Planar Ally works but not Planar Binding, and anyways you have to pay up front.

 That can't be true! How else could there be so many legends about great wizards calling genies and demons to do their bidding only to swindle them afterwards?

 They have to agree first, that's when you trick them, and the spell enforces the bargain. It's why all the legends about wizards swindling genies and demons into doing their bidding are cautionary tales.

 Planar Ally could potentially work that way, but wizards can't prepare those spells so why even bring it up?

 Well, maybe she's one of those Nethysian clerics who call themselves wizards!

The debate continues for several minutes without producing enlightenment, and eventually everyone with Detect Magic prepared is distracted by the lure of the smoking wizard tower and picks a spot that any normal person would think too close in order to observe. Nazir and his lieutenants mull over the information they have, conscious of the fact that the clock is ticking.

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The only thing they can agree on is that they don't have enough information. They don't know if it's an elemental, outsider, or something else. They don't know where it went or why. They don't know if they can leave it be or if it needs to be Banished before it's too late.

The first order of business is therefore to try and land Scrying on it. They don't have any professional diviners to hand, but Hurayra has one prepared and was looking in the right direction to see the target on the way out, and between them can easily conjure enough water for a scrying pool. Everyone with even a scrap of relevant experience will watch carefully, and as soon as the spell connects, Faris will send a Message asking whether it's looking for its money before it gets out of the sensor's range. Everyone else will get a good look at it from close range, and between them they might be able to figure out what they're dealing with.

It's not an amazing plan, but no one else has a better one, so it's the one they go with. Can anyone figure out what their mysterious dragon-killer is?

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It appears to be a humanoid, possibly a small human woman or even a child. Pale skin, blonde hair, blue eyes. However, appearances can be deceiving.

It is dressed in a green jacket and pants, a round helmet that doesn't cover its face and a pair of large goggles. It is carrying a large pack over its shoulders and holding something in both hands. (The well-traveled among them may identify a distant family resemblance to the musket featured on the flag of Alkenstar, if it were cut in half and the missing barrel added as a second handle underneath.)

It will immediately become clear that the target is still flying at ludicrous speed, as it leaves the range of the Scrying in a tiny fraction of a round. (One-seventieth of a second, if they have a way of measuring this.) The Message lands, but there is no reply.

About half a second later, they will see and hear a series of explosions similar to those that killed Ymohrglas.

The target does not return to within range of the Scrying while it lasts.

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None of them are undisciplined enough to flinch at loud noises emanating from a scrying pool, but this is still enough to warrant some puzzled expressions.

Fourteen milliseconds of exposure is not long enough for most people to memorize a face, but those gathered to watch are more eagle-eyed than average and manage to agree on the broad strokes: humanoid body plan, pale skin and hair, neotenic features, green clothes. The finer details are reduced to indistinct retinal smears. Getting away from the scrying sensor so quickly is inconvenient but does provide a very high lower bound for how fast it's going.

Faris confirms that the Message landed but has no response other than the noise. Detect Chaos and Detect Evil also show nothing, so the wizards transition to Detect Magic in the hopes of glimpsing and deciphering the lingering spell auras it left in its wake.

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"It was aiming at my sensor," Hurayra says thoughtfully. "Shots passed directly through the sight. Perhaps it sought to dispel an attack?"

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Detect Magic reports an aura of strong magic, the kind that will last for up to an hour. The school is Universal.

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"… is there a known Wish incantation for moving a thousand times faster than Overland Flight?" Faris asks nervously.

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They narrow it down to three options. The first, based on its physical appearance and behavior, is that the trap summoned an exotic type of azata hailing from deep in the Elysian wilderness. The second, proposed by Hurayra, is that it called one of the lords among the fair folk in a comely guise and set it to whatever strange task such a creature might deign to complete for a wizard. The third, and in Nazir's opinion the most likely, is that they still don't know what's going on and need to rectify that as soon as possible. The creature didn't respond to a Message, so it's time to escalate.

"Secure the dragon's corpse," he orders, and goes to find whichever magistrate used a Wand of Sending to get help with the dragon earlier that morning.

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And shortly thereafter, a perfectly comprehensible message of foreign origin will interject into Tanya's stream of consciousness.

Thank you once again for your assistance! We can pay you in cash or by check, or via remittance if your financial institution is reachable.

This is not accompanied by any detectable magic in her vicinity, though it does come with what feels like the ability to compose a terse reply if she cares to do so.

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She was only acting in self-defense and is not to blame for killing the blue lizard -

She doesn't (can't afford to) take sides in local conflicts she knows nothing about -

Money is necessary to establish herself in a new world, without a common language she has no way to earn money -

There might be people speaking one of her languages in Europe -

These people can track her down repeatedly and are already speaking Germanian!

...

She was going to (have to) contact locals anyway. It might as well be the ones who want to pay her. (Unless they actually want to ambush her for revenge, but then they'd only offer cash.) She was going to take a leap of faith anyway and this might as well be it.

Cash would be best. My bank is not reachable. Will you contact me again? Should I return to the location of the firefight?

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And then the mental feeling that she can reply by thinking cuts out, as does the magical signature of the spell that appeared around her head.

This was incredibly stressful! Tanya obviously wasn't going to shoot at her own head but that only made it worse! If a mage lands a spell directly on you, you're dead. Which is further proof these people don't want her dead. If they can target her with spells from who knows how far away, and the spells enable telepathy, she might as well throw all her preconceptions of what's possible out of the window. The scientific study of magic on Earth began less than a century ago and the engineers will be the first to tell you they have no idea what's theoretically impossible. 

...but she was able to make a difference in a fight, if only by appearing unexpectedly in just the wrong spot. That doesn't sound like her magic is necessarily entirely obsolete by local standards. Then again, if the lizards are merely trained animals (?) whose natural prey is fish, killing one isn't anything to boast of. In fact she doesn't even know that's the assistance they meant! All she can do now, though, is talk to them. At least she knows she can talk to them.

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It takes just over ten minutes to receive a reply.

Please return here if possible. Authorizing the release of thousands of gold scarabs will be difficult otherwise. Further contact is possible if warranted but expensive.

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Understood. I'm on my way back. She can't think of anything more to say that can't wait a few hours, or at least she fails to think of anything within three seconds.

Tanya doesn't want to risk flying straight back; something could happen to blow her off course and lose her way. Someone could attack her; she might unintentionally enter restricted airspace. She'll follow the presumed-safe path back. And she doesn't want to arrive too tired, so she'll slow down a bit. (It's fine to keep your debtors waiting, right?)

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Sixteen second-circle clerics are gathered in Shiman-Sekh's temple of Pharasma, one of the few buildings in the city with a Forbiddance around it. Seven clerics of Abadar, six clerics of Pharasma, and three clerics of Irori sit in neat rows on the floor like seminary students, looking confused by the situation but unwilling to argue. There are an additional six clerics who aren't Lawful Neutral waiting outside as backup, plus one person who isn't exactly a cleric but might be close enough to count.

A bank employee carrying a sack goes around the room in silence handing out scrolls, then leaves without comment.

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Nazir takes stock of the situation. None of them have anything useful prepared, so this yet another emergency expense that will probably sit on his balance sheet until his insurers notice and raise his premium. Urgh.

"How many of you have cast Augury before?"

Only a few hands go up. Typical.

"The quality of an Augury result depends on how well-specified the question is in your mind. You must hold the course of action in your mind with as much fidelity as possible, for the entire duration of the casting, without allowing outside concerns to sway your view of the situation. When you cast it, the scenario you will envision is this." He clears his throat. "There is a human man named Abtin Mekht who lives in the Black Dome of Sothis. At this time, on this day, he will be in the Old City. To the best of my knowledge, he is the only person in Osirion who meets that description. I will use this wand to cast Sending, targeting Abtin Mekht, with the following message: 'Scorpion black, humanoid shape, unknown origin, seven up, very fast. Unclear intentions but polite thus far. Killed a blue dragon in one round. Shiman-Soth, now.'

"You will not, while casting Augury, consider the implications of this exercise, only those facts which you expect to directly observe. I will indicate you in pairs. One will cast Augury as I have described, five minutes after I begin casting Sending, while the other will cast Augury at the same time while considering the scenario in which I do not complete the spell and nothing further is done. Any questions?"

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"What's your name?" asks one of the Irorans.

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"I am Nazir."

There are a few more questions, and Nazir ends up repeating the planned Sending phrase a few times. Then he starts casting Sending.

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Both clerics get Nothing.

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He's going to repeat this every ten minutes until he starts getting Something rather than Nothing.

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Nothing & Nothing.

Nothing & Nothing.

Nothing & Nothing.

Nothing & Nothing.

Nothing & Nothing.

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It is not beneath Abadar's priests to fervently pray for a hastily-made transaction to be worth the price.

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Nothing & Nothing.

Nothing & Weal.

Nothing & Weal.

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No strike team, then.

"Your assistance is no longer required," he informs the gathered clerics. "If you wish to offer help regardless, I suggest prayer."

Then he leaves to finish his own preparations.

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Two hours and change after receiving the last message, Tanya arrives back where she started. What does she observe, from ten thousand feet up and illusioned to look like a patch of sky?

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The barges on the long lotus-petal canals are still the only sign of mages at work on the way in. After that is the city, which is comparable in size to the one she already passed. With the benefit of not being in a hurry, it's possible to see the stone channels for directing water into the canals that are built between the streets, implying that this place is built on the site of an oasis larger than any on Earth, or perhaps on an aquifer large enough to produce all the water she's seen thus far. There certainly aren't any rivers feeding into it.

The tower near the site of her arrival is now encased in a massive block of ice, with dark shadows swimming under the surface. It's extremely magical, and everyone seems to have evacuated the area. The building that the blue lizard fell onto is still covered in fresh blood but the lizard itself has been hauled over half a mile down the road to a different city square, leaving a trail of viscera that nobody has bothered to clean up yet. In that square is the only outdoor gathering of people in the entire city, some of whom have magical signatures active.

The rest of the city is similar to the one she saw out west, in terms of architectural style making use of sandstone and fondness for public gardens.

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At least nobody seems to be mourning and/or burying the dead lizard.

It's... really not clear who contacted her. If people here speak Germanian, though, she can just land and ask.

She'll be detected anyway; she's presumably being detected right now. Illusions don't do anything when there are this many mages around and there's no fight to distract them. She might as well approach the gathering near the dead lizard.

Tanya dismisses her illusion and flies down at a courteously slow speed (that is, giving everyone plenty of time to react and slowing down well in advance of the ground). Is anyone going to approach her or does she need to guess who to talk to?

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Most of the people on the ground studiously ignore her arrival. There's a small group of entities that resemble animals on two legs lined up against a wall who become agitated as she touches down, though they're too restrained to do anything more than whine pitifully. The rest are still absorbed in tasks ranging from cleaning their weapons to filling out paperwork (a job that seems to have been delegated entirely to the mages). The dead lizard's mouth has been tied shut with a length of cord, and its wings have been hacked off and left to sit on the road next to it.

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One person does approach her. He has no magical signature, unless Tanya happens to be able to see through his Nondetection, in which case he is positively loaded with magic. He has Tongues, of course, but also Eagle's Splendor and Visualization of the Mind and Bestow Insight and Heroism and Moment of Greatness and Guidance.

He has an elaborate papyrus scroll, and after he makes eye contact with Tanya he begins to pull a spell directly out of the paper with his bare hands, already formed most of the way into the complex shape needed to cast it.

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Are the... entities... lined up against the wall animals used in fighting by the losing side, like the lizard, that were captured? Or are they possibly prisoners, i.e. people? Tanya doesn't want to make any assumptions.

Also, what's a Nondetection? Tanya isn't using Divinations, she's just seeing magic, and there sure are a lot of powerful spells on that man but she has no idea what any of them do, or that one of them is supposed to be hiding the rest! That's not how you shield magic emissions!

Whatever he's doing with the paper is... concerning... but she already knows they can land a spell on her remotely. Maybe this spell is also related to communications somehow? She'll have to risk it. Her instincts are screaming at her not to do it, but the mark of intelligence and rationality is the ability to adapt and tell your instincts to shut up.

Tanya lets him cast the spell. While powering her shield to the absolute maximum and speeding up her mind a little bit beyond safe limits.

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Her shield isn't going to accomplish much, because the target of this spell is him.

(Nazir did briefly consider going hot with Detect Anxieties and Detect Desires, with the theory being that she had let the Scrying land and therefore might not have the Will to match her destructive potential, but ultimately decided against it. He is not the type of adventurer who can smooth over a social faux pas like a recent acquaintance noticing that you've been preemptively reading their mind; if he were he wouldn't have needed the buff stack.)

Cultural Adaptation is not especially likely to work under these circumstances. As the casting focus he's using a slip of paper with the two responses from the Sendings transliterated onto the page, which in principle might qualify as a document authored by a member of the culture he intends to emulate. On the one hand, this is an extraordinarily dubious proposition. On the other hand, he is a sixth-circle cleric with a practical magical education – casting a first-circle spell under less-than-ideal circumstances isn't an impossible ask. And on the mage hand, given how much he's spent on making this go well, it's only a small imposition.

So, does it work?

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…you know what, sure. Nazir is now an honorary member of the culture that exists inside the mind of Tanya Degurechaff.

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That worked???

— no, casting a spell that targets yourself and then making a face about it suggests that you've accidentally injured yourself and are in need of assistance, he needs to have a normal expression so everyone knows this was the expected outcome.

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The spell did nothing visible. Did he contact someone else?

"Hello. Can you understand me?" She knows her speech sounds a little bit odd while her mind is sped up.

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"Yes, and if you don't have the ability to make yourself understood regardless of the speaker's language then you are relying on mine."

The words coming out of his mouth are not Germanian. Tanya can make out the isolated sounds without difficulty, but the semantic meaning of his speech lands even while void of syntax.

"Again, your assistance is appreciated. If you claim sole responsibility for the death of the blue dragon Ymohrglas, you are entitled to the full sixteen thousand four hundred gold scarabs of his bounty."

A brief pause.

"Scarabs are one ounce coins made from twenty-two karat gold. We have other currencies in stock but by weight and by value they are mostly made of gold."

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....she already knew they had telepathy magic, but this time she can't sense any magic being done to herself!

The alternative is, what, universal translation magic that doesn't even need to know anything about the target language? That's absurd. Besides, she isn't getting translated Germanian, she's getting some weird kind of nonverbal meaning that she didn't know her brain could do! What the fuck!

If everyone (or even anyone) here can affect her mind without her even detecting the spell, she is absolutely defenseless. Tanya will be very, very friendly and nonthreatening towards these people.

Next order of business: the enormous blue lizard was apparently a 'dragon', which the spell kindly informs her is 1) a sapient person 2) enormously powerful compared to humans. ...well, presumably that's compared to non-mage unarmed humans, which, fair enough, but: a person?! She managed to kill someone important in her first five seconds on another world?! 

"I killed.... him, in self-defense. He attacked me first. But if there was a bounty on his head" (who puts out individual bounties in this day and age?) "then I will claim it." That is how much gold? Is gold just cheaper here? "Obviously I can't carry that much in coins; if you don't use higher-denomination banknotes, can I have most of it in a bank draft or equivalent? I'm not familiar with your banking system and I don't have a local bank account yet." Does he in fact realize she's from another world? It's an objectively ridiculous idea, but she doesn't know what his other hypotheses might be for a clearly non-local mage appearing out of nowhere. Maybe he'll clue her in before she has to decide how much to reveal; once she has money she can approach other people (if she can identify someone else telepathic), or at least talk to him in private. But that means she can't introduce herself by her rank yet, so -

She eases back on her mental acceleration (it's not good to keep it up for too long). "Ah, apologies. I am Tanya von Degurechaff."

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With his Sense Motive boosted into the stratosphere, Nazir can tell that Tanya von Degurechaff is being completely sincere… unless she's bluffing him over the top, you can never rule that out, but no use dwelling on it unless she trips up and gives the game away. There's something subtly wrong in the way she talks, but it goes away as soon as she introduces herself. Maybe she used a diplomacy spell of her own? He'll have to ask one of his wizards later. Nazir doesn't have Detect Magic going on himself, he didn't prepare it today and he doesn't need to be distracted by looking at auras right now.

Up close she looks like a normal young woman. The clothing is unusual, but that's about it. Disguised? Do azatas and fey have different preferences in methods or form? He wishes he'd thought to ask.

He can also see that she's nervous and trying to hide it. There's a straightforward explanation for this: unlike summoned monsters, called monsters die if they are killed. The fact that she's choosing to compensate by being friendly and nonthreatening is the second-luckiest thing that's happened all day. It shouldn't surprise him that someone so familiar with the banking system would be civilized by default, but you can never be too cautious with these things.

"I am Hej Nazir. Proportionate self-defense is perfectly legal in Osirion. Ymohrglas' heirs and estate may seek damages in court, but the case would be facially ridiculous unless they asserted you tried to kill him in his sleep, and there are tens of witnesses to the fight who will testify otherwise if necessary. You are in no danger here."

Hopefully that will put her at ease.

"The bounty was not on him specifically, it will be paid out of a fund that covers dragons engaging in unlawful behavior. We have several types of financial instrument that are more easily portable than gold, but if your bank cannot be reached you may need to open a local account or accept payment in kind. Banking services are typically free for customers with more than a certain amount of funds deposited; I don't remember the exact threshold but you would qualify. We do also have higher denominations of coinage, but nothing that would reduce the mass of the currency by more than a factor of thirty."

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Oh, good. ...there's such a general concern of (powerful!) dragons breaking the law that the politicians were moved to pay out private actors who can stop them before the police arrives? Well, it's none of her concern, and neither is whatever the fight was originally about, not really.

Tanya needs advice on banking. How easy is it to open an account while being a literal undocumented alien, even if she shows up with half a ton of gold in hand? How easy or cheap is it to transfer to another country or institution? Who accepts these bank's cheques? What is her legal status (separately from killing a dragon in self-defense), her legal obligations if any (does she pay taxes? ...on the bounty?) and where can she buy information and tutoring?

"May I ask what your role here is? And I would appreciate speaking to you more privately."

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"I coordinated and lead the rapid response force you see around you. It's not my primary line of work, but there's a premium on defending high density areas against severe monster attacks and it's a prosocial use of our time. And the pharaoh would lose his job if he didn't pay on time, so the pay is consistent." This last part is not a joke, but he is smiling nonetheless. "If we must speak privately, there is a secured room nearby we can use."

Under ordinary circumstances isolating oneself with a powerful outsider is the height of folly, but the most recent Augury was less than half an hour ago. He'll chance it. Nazir leads Tanya to a building one block over, through the lobby into the back, down the stairs to the basement, and finally to a door that has nothing behind it but an undulating wall of black fog. He walks through without hesitating and disappears.

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That sounds much more organized and state-sanctioned than 'bounty on law-breaking dragons'! He might be the equivalent of police special forces?

And that sure is a magical privacy effect. Tanya pokes it experimentally and, if nothing happens, shrugs and floats through after him. She didn't actually mean he couldn't invite a few trusted associates along but she'll take it.

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Nothing happens; if she looks back once inside she will notice that the blackness is one-way and the hallway outside is still visible. The interior is a featureless cube apart from a circle of stools nailed to the floor, lit by a campfire in the center that emits no smoke or heat.

"This room will block magical espionage from remote locations and eavesdropping from outside, but not tailgating. I don't believe we were followed by stealth, but if you have reason to think otherwise…?"

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"I have no specific reason to think so, and I'm not detecting any other magical signatures besides us and the black-fog effect. I don't know what non-magically-stealthy espionage exists here and might be available on short notice." Electronic surveillance, for one. Bugs planted ahead of time, since this is a permanent secure meeting area. "It's still much better than speaking in public."

"I believe I've arrived here from another world. I don't know much about this one, so I don't know if that's an unbelievable or alarming statement to you. And I don't know what that fight was about, and whether my appearance made any sense to you at the time. I don't know how it happened, although I have theories, and I don't know how to return home either. I expect to use my... unexpected new wealth to hire consultants or tutors to help me adjust, if I am to live here, but I don't even have a basis for choosing a country other than being here at present, whereever 'here' is. Does this raise any immediate legal or other issues?"

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"I would be very surprised if you did not arrive here from another world. There are spells for moving creatures across the gulf between worlds, one of which may have been built into the tower as a defensive measure. When you left, we assumed you had been assigned some other mission and acted quickly to ensure you got paid." That's not even a lie. "However, if you don't know how you got here or how to return home then my explanation is flawed. Any spell it could've plausibly been would've tied your presence here to the duration of a bargain between the caster and the subject. Even involuntary subjects have the option to refuse service if they feel slighted," unless they're coerced but that doesn't seem relevant right now, "so if you didn't make an agreement with a mage I find myself more confused than before."

There is one spell for calling monsters that works instantly, lasts indefinitely, and does not require a bargain, but the idea that the tower cast Gate blind and nabbed an unsuspecting target that happened to be capable of killing a dragon is such a bizarre hypothetical it's only barely worth consideration.

"This country is called Osirion. I am not a lawyer, but I strongly doubt there are any legal ramifications to your being here. The pharaoh is aware that incidents like this happen on occasion and I've never heard of anyone being arrested for immigration fraud after a summoning accident. There are some species that are very powerful and universally hostile, such that it is both legal and encouraged to kill them immediately whenever possible, but it is unlikely that you are one of them."

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...by other worlds he presumably means other planets, not other versions of the planet Earth! Well, that's the really bizarre part of her story and she doesn't have to go into it yet. The really important part is that they have an interplanetary transportation spell (a magic starship?) and also multiple other inhabited planets to travel to!! Tanya mentally downgrades her expectation of this Earth being like the other two another few notches.

"That's good to hear. I definitely don't remember anyone talking to me about it; I was just - suddenly here, and surrounded by unfamiliar magic. Does that mean your civilization can send me or others back? My world doesn't have such a spell, or contact with any other planets." Earth and/or Germania might not thank her for introducing a planetful of new, powerful states with unknown intentions, but in the long run contact tends to make people richer. In any case, it's not as if she can stop him from thinking the same thing. Can they even locate Earth? She can show them a star map, but it's the sky as seen from Earth, not a set of galactic coordinates or anything like that.

"In any event, I asked to speak to you privately not because of any specific fears but because of unknown unknowns. I don't know if there's a reason for me to keep my off-world origin a secret, but it seemed possible there might be one."

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"Your best chance at going home is for the spell that brought you here to run down its duration and send you back. There is a different, more common spell for opening a static portal between worlds, but it requires a focus unique to the destination."

He takes a (nonmagical) implement out of his pocket and offers it to Tanya for inspection. It looks like a tuning fork made of an unidentifiable bluish metal, both prongs etched with an intricate pattern that makes her eyes swim if she stares at it for too long.

"If you do not know the specification for your homeworld's tuning fork, the spell cannot send you there."

And that's if she's from another plane! If she's from another planet, it might just be impossible without a Miracle. But how would she have gotten here from another planet?

"As for your origins, many aliens are well-integrated in polite society, but it's strongly correlated with a long tradition of trade and transit between worlds. Interactions with visitors from more distant worlds have gone… poorly, in the past. If you can pass yourself off as a human for the time being, that would be best."

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Well, that's discouraging. "I would have liked to say I am human, but your words imply I don't pass for one... You appear human to me, for what it's worth." Do they just not have blond, light-skinned people in this Earth's Europe? Tanya remembers reading once that all humans were dark-skinned ancestrally. "And I have no idea how the - fork - works, because as I said we don't have an interworld transit spell. If you think I'm being actively kept here by a spell with a limited duration can you estimate the duration, or disrupt the spell somehow?" Did she not die after all?

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Nazir considers this. The only outsiders with strong ties to their identity in life are petitioners, and no petitioner is as dangerous as this woman. He does have good reason to believe she's not a succubus (Hurayra would've ordered the men to fire if Glimpse of Truth showed him in danger), but there are other outsiders with the means and motive to carry on a charade.

Could she be a real human? It's not impossible. There are cities in the outer planes inhabited by mortals— she's not from Awaiting-Consumption, he hopes, but perhaps from another plane? And humans are interfertile with some outsiders, so who's to say what civilizations and martial traditions might exist in wider Creation?

(This, if anything, is even more evidence that she can't be from another planet. Humans are from Golarion, and the farther away you get from Golarion the less human the aliens look. This is true of every species from the material plane he knows of, unless you believe the things people say about Baba Yaga.)

Better to be humble and conciliatory. "You also appear to be human to me, I just didn't want to assume. The cost and complexity of such a spell goes up exponentially if it's open-ended, such that lasting for longer than a few days is improbable. At that point it's more likely to be stuck waiting for you to complete a particular action. If we could examine the device that called you we might be able to say more, but trying right now would be unsafe. I would also prefer not to hurl magic-cancellation at it, since the tower may have some functional response to that."

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He didn't want to assume that, what, she was a human and not a dragon or one of those winged people? ...maybe he can't analyze her spells any more than she can his and thinks she might be under an illusion.

She should be polite and conciliatory to secure his cooperation. "Allow me to fully introduce myself. Lt. Colonel Tanya von Degurechaff, of the 203rd aerial mage battalion of the Germanian Imperial Army. Although I don't expect that to mean anything to you, and I'm certainly not here representing my country. We call ourselves humans, but that might not be any more informative than calling our world 'Earth'; I don't know how your telepathic communication translates names. Can you tell me more about that tower, and the... device you think may have brought me here?"

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The way Tongues works is complicated, but one limit of its usefulness as a translation spell is that their conversation can be no more informative than it would have been if Tanya shared Nazir's fluency in Osiriani. This is why proper nouns come through unaltered, and why Nazir can tell that 'Erde' is the name of a place rather than a synonym for 'soil', but no more than that. Even with Cultural Adaptation aggressively steering him away from conversational minefields, he has no personal experience with Tanya's homeworld, and thus the word is delivered without further intension.

He thinks frantically of whether he knows this place. There is no plane or demiplane or divine domain going by that name. Is there a planet deep in the Dark Tapestry called Earth? Not that he's heard of (because he has only heard of it by the Russy name Земля, and then only in passing). Oh well, unfortunate but unsurprising. It's probably the name of a subplanar region far, far away from this part of the material.

"No, those names mean nothing to me. Welcome to Golarion, earthling." Like his own name, 'Golarion' comes with no translation.

"The tower is a… the spell would…" Wow, apparently this requires more context. Backing up a bit: "Not all powerful mages are affiliated with the state. The requisite knowledge and devices to operate at one's full potential can also come from professional associations, secret societies, criminal organizations, fraternities, inheritances, and self-cultivation in extreme cases. Every society I am familiar with therefore makes some practical concessions to their own mages. In this case, the tower was the domicile and laboratory of a local wizard who hasn't been seen in fifteen years, and it was presumably rigged to kill invaders. Such towers are proverbially unassailable while inhabited, but fifteen years was evidently enough time for Ymohrglas to decide the owner was either dead or not coming back. The device is most likely a magic item that casts some variant of Planar Ally or Planar Binding when triggered. I don't know if a more academic description would be useful to you, one of my men might have more details."

The most expansive possible term for anyone who can use magic.

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That's not surprising, since Earth hasn't in fact been contacted by Golarion, but she had to ask.

The local (civilian) mages can become rich and powerful individuals. They buy or build expensive casting implements (and presumably other required material inputs) that enable them to grow their wealth. Being (deservedly) paranoid about theft, they rig their home / factory / lab with deadly counter-intrusion measures. Nazir pointed out this is legal, presumably because other people aren't allowed to set lethal traps against trespassers. 

Mages being individually powerful, rather than working for powerful industrial concerns who own the expensive capital of casting implements, is a balance that's probably worse for the economy. It might be better for individual and workers' rights, but more likely mages form a small elite that concentrates wealth without benefiting others as much. Well, so it goes. Tanya doesn't know if she's relevantly a mage here, since she comes from a completely different magical tradition and definitely can't build her own casting implements, but maybe she can learn to use the local ones? She is talented with magic, and she's still very young, so a career as a local-style mage might be in the cards for her.

"So your response force was defending the tower from the dragon? Do you work for the government of Osirion or was it a private security contract?"

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"I work for Abadar – the pharaoh also works for Abadar, to be clear, but this was a private security contract with the municipality. Osirion maintains a standing army for territorial defense, but most internal law enforcement tasks more dangerous than arresting mundane criminals are farmed out."

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Tanya is happy to take up Nazir's time with general information questions for as long as he'll let her!

She thought a 'pharaoh' was a head of state but evidently she was mistaken; he seems to be an executive of the private security firm, since Nazir mentioned him being responsible for payroll. It's probably like the Unified States having a 'czar of industry'. The rest isn't so clear, though. "Who is Abadar?"

Leaving dangerous security assignments to the free market can work in theory, but PMCs tend to end badly for the countries that allow them. Ownership of weapons and combat experience are best left with the army; if you have to pay them more for internal policing, that's just gaining valuable combat experience! But it sounds like the state is involved here, since he's contracted to the municipality and not the individual mage whose tower this was, so she'll reserve judgement for now. Maybe these are police special forces in all but name, with the government not being the actual employer but the role being heavily regulated.

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How does she not know… Cultural Adaptation informs him that this is a question about Abadar's role in the situation rather than His person, which, fair enough. Theocracies probably aren't a very common arrangement.

"Abadar is a senior advisor to the government of Osirion and has been for over a century. He maintains a presence in most countries, usually through employees of the banks and the postal services, but Pharaoh Khemet III is the only head of state to have a direct partnership. His interests include government policy, economic development, and trade expansion – the present dynasty began when Abadar backed Khemet I's ascension to the throne. Other Abadarans are not necessarily affiliated with the state, most of us are private citizens with our own professional interests, but it does mean that Osirion will reliably pay its debts and honor its contracts."

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That is so confusing! A head of state can have a partnership (or rather, the state can), but that's not the same as working for Abadar! If he's working for him in his private capacity, he really should resign that while he's the head of state. ...no, he said dynasty which means it's probably more of a feudal relationship, like a king being nominally subordinate to an emperor. But then to also frame him as a 'senior advisor' sounds like a contradiction; you're bound to perceive the 'advice' of your overlord as something closer to instructions, even if you're working for the state and aren't personally Abadar's vassal! 

Tanya isn't sure it's worth her time clearing this up, at least not right now. Nazir presumably has a limited patience, and the workings of Osirion's government at its highest level aren't really pertinent to her immediate situation. Abadar's (publicly listed) interests are all reasonable, it doesn't sound like his relationship with Osirion is an exploitative one, and she has no reason to form an opinion on him beyond that.

 

She needs instructions for opening a bank account, which is presumably easy, and for learning more and finding the right niche for her skills, which also sounds easy (since she has starting funds) but has the potential downside of revealing her abilities as an aerial mage and so making herself a target. Tanya doesn't actually know how much money is half a ton of gold, but she assumes it's a large sum; individual coins can only be so heavy, and these are worth one-tenth of their largest denomination. If she could earn that much money in a single attack, it implies their military licensed PMCs don't have access to weapons like hers, and every military wants to get their hands on a powerful new weapon. (Unless it's all hazard pay?) Tanya doesn't want to be a soldier, but she wants to be the target of foreign intelligence agencies even less. Nazir already knows, and will presumably tell his superiors (and anyone else he wants), so she has to address this right away.

"That sounds complex but I don't think I have to understand it immediately. Can I ask you for an assessment of my impact on today's combat? Was it simply a lucky hit, only made possible because I appeared out of nowhere at precise the right moment? The size of the bounty - and of your team - implies the task was difficult and probably dangerous."

...also, Tanya is just now realizing that Nazir and his strike force were counting on the bounty (presumably above their regular pay), and she unexpectedly deprived them of it! Considering that, Nazir is being very professional and courteous! Maybe she should offer to give them part of it, depending on his answer?

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He does not actually know why Ymohrglas is dead. There were four people looking in the right direction who noticed what was going on through the illusions, and the only thing they can agree on is that Tanya needed to aim something at the dragon before it died. She definitely appeared out of nowhere at an opportune moment, though, and often that's all you need to win decisively.

"Difficult and dangerous, yes, but only because we were taken by surprise. The modal conflict between two groups with magical preparations in place is a battle between armies – you would know, I take it. In situations like this it's critical to attack a weak point that cannot be easily shielded with magic. My team has a few CQC weapons that can sap the target's ability to coordinate their limbs or respond to external stimuli—" which is a truly convoluted way of saying 'Dexterity damage' but whatever, he'll trust the spell "— in a way that dragons are uniquely vulnerable to, for creatures of their size and agility. The plan was to get close enough to magically paralyze him, though that's eliding some tactical details. Apart from that weakness they have exemplary physical and mental resilience, and a lot of standard strategies are inapplicable.

"I believe you hit him with something he wasn't expecting, though I can't say whether it worked because your timing was unexpected or because your attack circumvented some defensive measure he was counting on. We took two casualties, far better than I was expecting, if that helps you with the impact assessment." Nazir is curious, of course, but he'd much prefer to get the money into her hands before his buffs wear off.

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They were taken by surprise? Tanya thought they responded to a distress call after the dragon began attacking the magically-protected tower. Presumably the dragon triggered the call and set an ambush.

They took losses and now they're probably feeling it was for nothing and wondering if they could have sat it out for the same result. Well, such are the vagaries of a soldier's life, but Tanya probably should offer them (or the fallen soldiers' families, if they're dead?) part of the prize money if she's to make a positive impression. But she has absolutely no idea how to make the offer in a culturally correct way, or even what amount would be appropriate! Offering someone money for something he regards as his already-paid-for job could be a gift that makes him like her, or makes him feel that he must reciprocate and be annoyed at the unasked-for social debt, or offended because he doesn't need tips, or who knows what!

He's not saying what exactly they saw, but if you ignore the illusions on both sides the actual attack wasn't special in any way, so she sees no reason not to tell him. "I shot him, mostly with explosive bullets. He was invisible at the time, so I don't know what proportion of them he stopped, but they all exploded and from the state of his body later at least one penetrated to explode inside it. I don't know if that tells you anything about his defenses." Maybe Nazir will have some insight such as Ymor... Ymohgr... the dragon doing something at just that moment that required dropping his shields, or that they had happened to weaken them right before Tanya attacked. "Before that, he cast a spell that looked like an electrical discharge, which I evaded; that's why I targeted him. He had several ongoing spells and I don't know what the other ones were doing, I'm not used to the local style of spells." (And probably can't get used to it because she can't change her orb's analyzer, although she can store new signatures.)

"Does not claiming the bounty mean you won't be paid for this mission, or do you have a regular paycheck regardless? I don't mean to be intrusive; the outcome was down to surprise and luck, and you took losses while I paid no cost, so I believe it would be fair to split the bounty between us." This is a gamble, but hopefully it will come across as settling an implicit debt rather than creating one, and as an offer between equals rather than a gift from a superior. Also hopefully, Tanya can parlay this into a longer association so she can get as much information from him as she can before revealing her abilities to anyone else, and make him not inclined to immediately share that information with someone else or use it against her. (Of course she'll ask what he must report to his superiors first, if it comes to that.)

(Sense Motive keyed to Tanya's culture will explain that 'I believe it would be fair' is meant to let him save face and shouldn't be taken literally, although it doesn't mean Tanya doesn't think it would be fairer that way).

How much is a quarter ton of gold coins that she's offering him? How long could she live comfortably on that amount? Tanya has no clue! It would be around 700 thousand marks, enough to set her up in comfort for life several times over. She can't guess at local prices but assuming people aren't taking money to market in a wheelbarrow, how far off can it really be?

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He knows what bullets are, and he knows what explosives are. He does not know what an explosive bullet is, but 'a bullet that explodes' seems a safe guess. Cultural Adaptation informs him that Tanya's gun is special issue but far from unique in her battalion, so she didn't kill it with a Heart-Piercing Brilliant Energy Shadowshooting Gun of Explosive Bullets, which would have been his next guess. A regular gun, even a gun with exploding bullets, even a gun with some more commonplace weapon enchantments, couldn't possibly have killed a dragon in one round, even with the benefit of surprise and illusions and spells to see through invisibility – unless it was in the hands of a legendary marksman. His estimate of her threat level goes up a few more notches.

That Tanya is not boasting of this feat is to her credit, but if she doesn't already know that her performance was incredible by Golarion's standards she will soon. It seems that Earth has no dragons, from the way she describes it, so that warrants an explanation as well.

"Your exploding bullets did the job in a way that few other things could, to my knowledge. Blue dragons are masters of illusory magic; they rely on hiding from and redirecting attacks they expect will penetrate their armor, as yours did. The lightning was a breath weapon. All dragons have one, but the form depends on the color of their scales; a red one would have fire instead of lightning. Yes, a breath weapon is exactly what it sounds like. Fighting a dragon that uses their breath weapon extensively is usually a good sign; as they get older they rely more on their spells instead and that makes them much harder to predict. As it stands, we know he had the least of the spells for blocking mages from seeing through invisibility, though not any of the better ones, which means it's unlikely he had any spells for shielding against massive physical damage."

And the meaning of her offer to share the reward money is perfectly clear. It wouldn't hurt to take half – that much would be enough to top up the Raise Dead diamond fund – but they don't need it, and with what he knows now he could never honestly say that anyone else contributed much to the dragon's death. The men will have to wait until Kuthona for their annual bonus.

"Wait until the money is in your hands before you decide what to do with it," he advises. "If you still want to give to charity once you're swimming in gold, there are worthier causes than us! Shiman-Sekh will pay either way, and insurance will cover our medical costs. Your intervention might even save us some on our premiums for the year! If you believe we ought to share in your windfall, use it for something productive and think of us when you're hiring." Another pause. "But if you can't take it home with you after the spell ends, I won't say no."

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'A breath weapon is exactly what it sounds like'? Tanya has no idea what it's supposed to sound like! A weapon that has something to do with the user's breath is all she's got. This just underscores that she has no idea what the local magic is capable of; it's certainly much more powerful than hers if it can find and target her a thousand kilometers away without the caster even being present. Presumably there are local defenses against this, or they'd have blown the dragon's head off from the safety of their homes, and these must be fine-tuned enough to allow through known safe spells like the communications one. Tanya's just lucky the dragon didn't try a spell that every local knows to defend against.

Dragons reliably change tactics as they age? Isn't that a massive unforced error? The telepathy makes it clear that 'older' does not in this instance mean 'frail and unable to breathe properly', but Tanya doesn't know what it does mean. She isn't actually trying to learn about dragons,  though, she has no reason to ever fight one again unless the blue one's friends want revenge, which... is actually a pretty good reason to learn about dragons, but it's still not her top priority. Nazir is telling her about dragons because he's reciprocating in kind, but he has a natural interest in analyzing this fight and she has less of one.

Two more things stand out. One is that the dragon invested in blocking people from seeing past its invisibility illusion, and this was meant to be a significant defensive measure. That's not something Tanya can even do, but why does it matter when everyone can see a magical signature where nothing is visible? Normally you use decoys, and admittedly there were many magical signatures in that fight, but none of them looked very similar to the dragon's. Tanya didn't know which one was actually dangerous to her until he attacked, but - maybe there's a local way to change your mana signatures, so they can't identify and track people reliably? Yes, that must be it. Tanya will have to remember not to rely on it either; a completely unfamiliar signature might be someone she met before in disguise. (As if her magic analysis wasn't useless enough already...)

And the other is that the dragon didn't have a way to block point-blank explosions, which - "Wasn't your plan to use some kind of CQC weapon? Why not use, uh, massive physical damage if you could get into close range? Is it that you couldn't identify which signature was the dragon and planned to use an area-effect weapon, or that you couldn't shield yourself from the backblast? Or do you mean you didn't know he had no good defenses until after the fight?" If neither they nor the dragon have a defense against explosions it might lead to this result, except that then everyone would use guns and explosives as their weapons of choice and this fight wouldn't have happened at all. Mages only do fancy things when the target is shielded! Explosive bullets are your best friend!

(No matter what her actual goals, doing a post-battle analysis is a deeply ingrained habit which is hard to shake.)

As for the money: a polite refusal from a consummate professional. And he's giving her an out! "In that case I would like to temporarily assign you and your company as the beneficiaries of the bounty, in the event the spell ends and sends me home before I change that assignment. ...but please be sure that's what happened and not that I was kidnapped or something, if I'm kidnapped the money should be used to hire a rescue team." They have a spell for finding her, right?

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"That's very kind of you, and I accept. If you don't warn us that you're about to be sent home before you disappear we'll use some of the money to contact you again the same way… smart kidnappers will keep you unconscious and helpless until they're sure you can't signal for help, so if we don't hear back from you in the first hour we'll assume the worst and use the rest on a rescue mission." This is a worse deal on divination scrolls than a VIP insurance policy but if she's still here in a week she can buy one of those on her own.

He's also willing to participate in a post-battle analysis, and not just because he has the same habits as Tanya. "As for the plan, at close range we would have won immediately. Dragons are extremely vulnerable to this weapon, to the point that only ignorant or suicidally incautious ones willingly get close to anyone who might have it. Staying in the air and fighting at range with magic is more typical – and you're right, we did need to wait for him to get closer. A few of my mages can use a spell that pierces all illusions – phenomenally useful but short-acting and expensive, so we needed the right moment to strike. If we didn't have either of those, trying to overwhelm his defenses by hammering them down would be chancier. The backup plan was a spell called Command, which can briefly accomplish the same thing for a few seconds. Mine is good, maybe good enough to stop an adult dragon in its tracks, but this one might've had the Will to throw it off or a spell to block it or shields to stop us from taking his head off even while stunned… always better to use something he couldn't do anything about. If he'd refused to land out of fear and flew off to fight another day, that would've been a fine outcome as well." Dragons fly faster than humanoids with flight spells, but this one signed its death warrant the moment it invaded a city. Sooner or later, someone with a teleport lock on its lair would come to collect its scalp.

Willpower, mental focus, and the ability to throw off psychoactive spells and supernatural powers like the one that found Tanya earlier.

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"Am I supposed to notice that I'm about to be sent home? I suppose if I somehow recognize that, and have time and am near someone who'd pass the message, I'll say so. You're implying you can contact me if I'm back in my world? That - is a potential avenue for some kind of trade between the worlds, isn't it? I haven't had time to consider what I know that might be valuable here, but if I'm there and can consult experts then there's likely something. ...would it be possible for you to get me here again afterwards, or someone else? And for me to carry things in either direction?"

"I don't fully understand the tactics you describe. Physical damage works at all ranges. Why did the dragon need to close with you, if you were ground-bound?" Tanya imagines a dragon-sized rifle. Its wings don't look like they should support a body that size so it probably used a flight spell, but either way that thing could carry a really big machine gun, and probably a bunch of bombs and rockets too! It wouldn't even need magic to make explosive bullets! "...there are probably too many factors I'm unaware of for you to spend the time to explain them. I hope not to have to fight for my life again on this world, or at least not anytime soon."

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"Trade between the worlds…" he repeats thoughtfully. An outsider who has never traveled between the planes, and the first thing she thinks of is trade? Truly, Abadar smiles on him today. "If there is no law or treaty forbidding such a thing between Earth and Golarion, I see no reason why we and everyone else shouldn't profit from our meeting. Communication alone is much easier than transit; you would need to spearhead such a project yourself, it requires some knowledge of the destination, but it can be done. We don't yet know enough about the spell that called you to say whether it's repeatable, though perhaps we could collaborate with your experts to design a tuning fork and proceed from there? Plane Shift is mostly useful for transporting people with any cargo they can carry, high value items and the like, but we do plenty of both.

"He wanted to get into the tower, so the best way to drive him off was to interpose ourselves. We aren't ground-bound, but dragons fly faster than we're capable of and have a significant maneuverability advantage in the air. But yes, if you have no other questions you need absolute privacy for, you should open a bank account and accept your reward." And leave, hopefully, but if that works he is absolutely going to try Scrying her on Earth to see if it's worth the time to open a new trading relationship. It could go either way – the freight rates that clerics get from shuttling rare minerals and magic items between the elemental planes and the material are only barely higher than commercial teleportation, to compensate for the danger, but a wholly unknown opportunity like this could be worth its weight in spellsilver.

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Ah, that makes sense, they were defending a ground target and the dragon didn't want to risk destroying it while targeting them from above.

"My world isn't in contact with Golarion, so there's certainly no existing treaty on Earth prohibiting it. Communication is enough to trade valuable knowledge - science, engineering, magic formulae(*)." Tanya absolutely thinks of trade! In the unlikely event that she makes it back home (and didn't die in order to get here to begin with), exclusive trade with a source of superior technology and magic could be literally life-saving for Germania! It's transit that opens a can of worms, so it might be good that they can't (easily? cheaply?) do it unilaterally.

"I have no other pressing questions. Can you please direct me to an appropriate bank branch and tell me how to claim the bounty? I don't have any basis for choosing a particular bank, but I presume this is a reversible decision. ...and they'll need someone who has the telepathy (**) spell, and ideally would be able to further direct me to a telepathy-enabled directory of local resources so I can learn more and rent a place to stay and so on."

(*) The math behind a spell, as opposed to an instance of the spell being cast.

(**) The thing that makes information appear directly in Tanya's brain without her understanding the language he's speaking.

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Whatever science and engineering can be spoken of in the same breath as new spell lore must be potent indeed. The advances made in the last century alone would turn Aroden's head! He can only imagine the value of yet another intellectual tradition added to their own.

"This building is one of Shiman-Sekh's banks." It's why he's at liberty to use their Private Sanctum. "It would serve, but I suspect the clerks will not return until tomorrow. If you're planning to hire mages or other professionals, you should take the money out in Sothis, the capital city of Osirion. They should also have better language spells, if you'd like to buy access until you can do without. The choice of location is a reversible decision, of course, but if you don't want to withdraw your entire balance and carry it yourself it takes a week or two to transfer. We'll be leaving shortly, if you'd like to come with us. I'll bring one of the dragon's scales with us and vouch for you as the slayer."

He stands up. "Just wait outside with the men, I'll see if there's anything here bound for Sothis that we can bring along." Always best to fill up extra transport capacity whenever possible.

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Language spells? A better name would be no-language spells! "I can't expect to master a new spell quickly, even if I can buy the casting implement or local equivalent."

Tanya follows him outside; this part isn't secret. "How far away is Sothis, and how are you traveling there?" Operating in the capital sounds like a fine idea.

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All of the bank's outbound documents are in the same place, but they're not sorted between ones he can take on his own recognizance (letters of advice and recommendation, interoffice balance sheet reconciliations) and ones that he can't (specie remittances, bills of exchange). To Tanya it looks like him stopping at a random desk on the way out and sifting through the paperwork for the pages he can shove in his own pockets.

"There are devices for storing and casting spells, but operating one without being a member of the magical tradition it was created within is a separate skill," he explains. "In the immediate future you need to buy magic as a service. One use of Share Language will give you the ability to speak one language known to the caster for a full day – only that language, unlike this spell, but it's cheaper and lasts longer. It can also supplement immersion learning, to the point that rich travelers can reach conversational fluency in most languages in less than three months of practice." Buying a Share Language every day adds up fast, but Tanya is both rich and short on alternatives, so he may as well point her at the most practical approach.

"Sothis is a few hundred kilometers from here. We'll be going by Teleport, along with some of my officers, directly to a spot set aside for this use." Tanya's culture has the concept of teleportation if not the spell for it, which explains why she's not unspeakably shocked by suddenly appearing somewhere else. Hopefully she's not equally suspicious of such flagrant use of a fifth-circle spell for personal convenience.

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Presumably he is authorized to handle this bank's papers? Nazir and his men have been using the building freely in the clerks' absence; Tanya isn't going to be shocked or question him about it, even though he did not make it sound like he works for the bank at all.

They have a spell that grants knowledge? Ongoingly, not permanently, so it's not really different in kind from the wordless telepathy. Just in, you know, all the implications. Tanya has no idea at this point what their mental-affecting magic is or isn't capable of! She's allowed to boggle a little.

(Maybe they specialize in language magic? Granting people arbitrary knowledge would make professional specialization, relative advantage and maybe even personhood obsolete! Also, aren't three months of intensive full-immmersion study already enough to become halfway fluent?)

But she doesn't have time to consider this, because -

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Tanya has experience with isekai (*). Specifically, irreversible one-way isekai. She also has experience with not being shocked speechless in combat, no matter what happens. And she had several hours to (very superficially) come to terms with her once-again death and relocation before mentally shifting to diplomatic mode to talk to Nazir.

Outside of combat, Tanya can in fact be shocked speechless.

(*) lit. 'cursed divine forkless plane shift', three syllables in Tanya's native language.

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They can teleport. With baggage and passengers. To a distance of several hundred kilometers.

No wonder she hadn't seen railroads (or any serious roads, really, or traffic) while flying. Only the very poor and the very eccentric cross the desert on camelback.

...there were the ships and barges, though. So the teleport hasn't scaled to cheap bulk transport yet.

(Of course it's easy and cheap enough for individual mages to use! Transportation is a fundamental constraint on all economic activity! The best transportation technologies always end up super-optimized! Mages don't even need jet fuel!)

But still, for individuals and low-volume, high-value goods: checkpoints? Customs? Immigration control? Borders? Obsolete!

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Say, can you teleport some heavy artillery?  Logistics, what's that? Why bother surrounding and bypassing, we'll attack the enemy HQ in their capital! If it goes wrong we'll retreat the way we came in!

Oh, but the enemy HQ is not in their capital, its location is a secret! There are no army groups for them to coordinate. Why group an army? Just have everyone coordinate their teleport time!

Alright, but we still can't teleport the really heavy artillery. Why do we need it, though? To attack fortified positions? Why fortify anything the enemy can bypass at will?

Not enough mages to teleport all the infantry? You're marching them the long way, on sailships and camels? By the time they get to the front there won't be a front left! They're needed to hold the enemy industrial centers? That industry will never pay back the costs of mobilizing. Just bomb it to shreds! The enemy will do it themselves if you capture it!

Tanya is maybe going in circles a little bit here. She's clearly not cut out to be a soldier in this brave new world. The civilian world beckons! Teleport to work in the capital! Teleport a cup of coffee into your hand, hot and steaming from the jungles of distant Brazil! Hurray for capitalism! Banzai!

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Tanya makes a series of facial expressions which someone versed in Tanya's culture might interpret as: Surprise! Shock! Throwing-hands-up gesture (but with her face)! Mania! Resignation? 

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Ah, that is not the face of a woman who is surprised by flagrant personal use of Teleport. It is the face of a woman who has noticed it can be appropriated for personal use, and has inferred it must therefore be common enough to be The Most Valuable Spell In Creation. This is not a wholly unreasonable state of belief. Cultural Adaptation informs him that the idea of Earthling people teleporting is absurd, even though Tanya is obviously familiar with it, which means she must know of it through exposure to some other creature. Lots of outsiders can Greater Teleport at will! It's probably something like that.

"Teleport-capable mages are rare," he explains. "It was historically considered the threshold at which mages ascended above worldly affairs, both because of the magical complexity and because mages could earn fortunes by selling the service to monarchs and warlords alike. Plane Shift has always been more common but the targeting accuracy is abysmal; it's useless for rapid deployment. A lot of things have changed, too many list without a full history lesson, but the most important milestone was the invention of a cheap magic item that enables non-mages to cast Teleport— relatively cheap, I should say, creating Boots of Teleportation costs half again what you earned today in scarce materials and employs some of the most expensive labor in the world. They're valuable enough that convoys are sometimes targeted by thieves specifically hunting for the Boots, never mind the cargo, so trading companies are in the same arms race as militaries to block rogue teleporters while enabling their own men to operate freely. Having said that, Boots proliferation has produced an enormous amount of surplus. It's theoretically possible to reach anywhere on the planet with fourteen Teleports or fewer, though in practice the spell only works reliably if you're trying to go somewhere you've been before or can currently observe. They haven't displaced the fleets yet, but it's only a matter of time."

Nazir leads Tanya back to the dragon's corpse. How's the dismemberment going?

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They're not fully dismembering it, that would be a good way to incite a ghost dragon to violence, but Ymohrglas has been prepared for an otherwise-respectful burial without his wings, claws, eyes, horns, and some of the glands in his throat. They've also taken a full inventory of his scrolls, wands, potions, and captured allies, all of which have been laid out and cataloged neatly. Civilians are still nowhere to be seen.

A Message hits Nazir as soon as he rounds the corner into view: "No alignment aura, no illusory disguise, same magical aura. No one has any better idea what she is than we did before. All good there?"

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"Hurayra! Iomedae! We're heading for Sothis!"

After them the next in command is Faris. He'll leave the Wand of Sending with him, in case an emergency comes up the instant they leave.

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And they are joined by two others, a woman of the same ethnicity as Nazir carrying an overlarge velvet sack over one shoulder and someone that looks like a freakish cross between a human and a lion. Both of them wear heavy white robes and an ornamented circlet similar in style to the one on Nazir's crown, and they each have a few active magical effects, though evidently not the one that lets them understand Tanya when she speaks in Germanian.

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A magic item that can be used by non-mages?! That's a step beyond even mana fixation! An incredible advance of technology! (A dilution of Tanya's unique talents!) Can they do it for other spells? How quickly is the price coming down, even with theft the magic items accumulate, they don't die of old age. And they can be reallocated for the most efficient use. This means even Tanya can use spells in the local tradition!! She wants one of everything!!!

(This is not how to get Tanya to stop boggling.)

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They're taking trophies from the dragon's corpse? Like putting a pair of antlers on a mantelpiece, except it's a human person's head. Ugh. Tanya needs to compose herself better and not visibly judge other cultures, what is she even doing, but there's a moment where it's clear on her face that this is... uncivilized.

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A cat... person? Assuming that's not an illusion l, but she already made that mistake with the dragon. Sure, why not, there might as well be catpeople on this world.

(Tanya doesn't really believe this is another planet in the same universe as Earth. She can't get a pair of boots before going back home, give them to Schugel, and win the war. That would be - too convenient.)

How does this teleport spell work?

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They're going to hold hands and form a circle, with the large velvet sack tossed into the middle. It sits shapelessly on the ground, giving the impression that it contains something with volume and mass but not a particular volume or mass. The woman and Nazir wordlessly extend their hands to Tanya, waiting for her to join in.

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It requires multiple mages to cast? "What do I need to do?" she asks Nazir as she takes their hands.

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"Do nothing. Allow the spell to carry you without struggle."

Nazir begins chanting. His telepathic translation magic refuses to explain the meaning of these words, though Tanya will recognize 'Abadar' and 'Sothis' among them if she pays close attention to the sounds. As he speaks, a torrent of magic unfolds from both hands in a fast spiral that envelops the four of them, winding around all of their arms and binding them into a tight sphere that trembles with potential energy. The other two are grinning like idiots and nodding along with the chant.

Last chance if Tanya wants to back out!

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The chanting would be concerning if this was Earth! It doesn't really rate for weirdness next to a catperson and a dismembered dragon.

Tanya doesn't back out.

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The sphere closes, the spell dissipates, and they are whisked away in the blink of an eye. It's almost anticlimactic.

Everyone's boots land on a completely different stone floor, along with the sack and a fine layer of grit carried along for the ride. A gust of hot desert air puffs out into the temperature differential, ruffling clothes and scattering sand as it goes. They're indoors, in a room that has been built expressly for this purpose. The walls are covered in unintelligible signage, though the fact that it's a short message repeated in multiple languages and accompanied by arrows all pointing in the same direction will probably get the meaning across.

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"Welcome to the Triangle Gate Bank of Sothis. This is the inbound teleport berth," Nazir says. "Follow me, I'll find you a teller… Hurayra, I need a scale."

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The catperson passes Nazir a blue reptile scale, then shoulders the velvet sack and leaves through a different door.

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This must be the equivalent of air traffic control. Tanya assumes Nazir radioed messaged ahead to get a berth assigned. 

(What happens if you try to teleport to an occupied location? Possibly nothing good, same as landing an airplane on an occupied runway! Transportation does not have to be inherently fail-safe; society builds safety-ensuring railings around it.)

Tanya follows Nazir. (Why are they using a scale as proof? Couldn't the dragon have an accomplice turn in one of his own scales to claim the bounty? Does the government also collect gruesome trophies - not her business.)

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Nazir leads them through the back offices and the counting rooms to the front of the bank in silence. The architecture is similar to the bank they just left, albeit much larger – huge sandstone blocks sealed in place via friction and gravity, rectangular windows glazed with something translucent enough to admit sunlight, and the occasional succulent or cactus planted in an alcove. The sounds of pens scratching on parchment echo through the noisier areas.

The front office has more activity. Here there are rows of desks occupied by somber young men with precise haircuts, all of them with much darker skin and hair than Nazir and Iomedae. Their desks are lit by sourceless white pinpricks of light, sitting on the tips of feather quills and the rims of water glasses like impossible candlesticks. Some of them look up and offer some gesture of respect as the group passes, but most are absorbed by interactions with customers, who stem from a long line that snakes from an orderly queue near the front to a door that goes out to some area lit by sunlight. Nazir acknowledges them but hones in on one in particular, a man whose current customer is just getting up to leave.

Nazir's speech is still comprehensible to all listeners but the other man's is not, leading to an experience rather like overhearing someone speaking on a cell phone.

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Eventually he turns to Tanya.

"Share Language will cost you twenty gold scarabs for the day. The bank will offer you a bridge loan to cover the expense – no charge if your account is funded in the next six hours, but if you decided to use a different institution the soft rate applies. I will go and settle the bounty now. Take care."

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The young man behind the desk extends a hand in Tanya's direction.

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All the tellers are mages? That can't be accidental. Maybe their registers or safes need magic to open. ...oh, this is the line for buying spells. There are probably other, non-mage tellers elsewhere in the building.

(This is very unlikely to be a scam to put her twenty scarabs in debt to the bank. There's no real reason for anyone to do that, and it's a very small fraction of the sum she was promised. Anyway, she's not signing anything.)

(But she probably will be shortly. Opening a bank account as a foreigner must require some documentation, even if she starts out with a large deposit and they have magic to verify her identity.)

(She is finding excuses to avoid thinking about it and she is aware of this and is going to stop right now.)

This spell is going to implant knowledge into her brain. Tanya can't really imagine what that will feel like. And it's reasonable to be terrified of magic directly influencing your mind.

The army is very good at training people to quickly and calmly following instructions and executing on previously decided plans regardless of how they feel about it in the moment. War dulls rational feelings of fear, and weeds out those who hesitate to march forward for even a moment.

Tanya accepts the offered hand with a firm clasp.

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The man places his other hand into his pocket and recites something in a similar cadence to the one Nazir used earlier. Magic comes rushing out of his hand and into Tanya's, threads of invisible light soaking into her flesh and bone before disappearing deeper inside her.

Unlike some of the earlier spells that Tanya has seen or interacted with, she can feel this one advancing as it goes. There are tendrils of foreign knowledge intruding into her mind, trying to provide her with information of unknown providence. If she chooses to STRUGGLE AGAINST IT WITH ALL HER MIGHT, she may be able to resist it! If she does nothing, she is going to learn a new language in the next six seconds.

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Tanya STRUGGLES WITH ALL HER MIGHT against her natural inclination to resist the spell and yank her hand back and shoot the teller.

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Spontaneously learning a new language is a far more disorienting experience than teleportation! Unlike the universal translation effect, this is someone's particular vocabulary rather than the full lexicon, and not all of Tanya's native concepts have an injective correspondence. She must make the conscious decision to speak in Osiriani, if she wishes to be understood at all, but her grasp of Osiriani is strong – she may get the impression that her source for the language was highly literate. It's a little dizzying.

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Nazir may be leaving, but Iomedae has a more intimate impression of how Osirians feel about unaccompanied young women. She will remain standing behind Tanya and continue to glare daggers at the teller, in case it's unclear to him whether he has discretion in this matter.

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The teller is a professional! He will not break with protocol just because a sixth circle cleric of Abadar and his adventuring partner have intimated that this was not optional! He will, however, incorporate that into his decision-making process.

"You are interested in opening an account?" he asks, in the exact dialect that Tanya now speaks. "We will need some information from you first…"

As a preliminary matter, the bank wants to know Tanya's full name, age, occupation, nationality, home address, whether she is the head of her household, her degree of proficiency with magic, and what she plans to use her bank account for.

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It's very reasonable not to let (apparent) children open bank accounts without a lot of due diligence and paperwork! Tanya is glad it's possible at all! Obviously she's legally emancipated, as of the moment she became an officer, but they're not going to recognize her uniform or military ID. Which also means she needs to make the uniform proud and try to let it carry its weight for a bit.

Name: Tanya von Degurechaff. (Not translated to indicate nobility; she has other things on her mind.)

Age: ... ... fourteen.

Nationality: Germanian. (Tone: if they haven't heard of it, that rather speaks of them, doesn't it?)

Occupation: Lt. Col. aerial mage of the Germanian Imperial Army.

Home address: ... this postal code will get mail to her, once they get it into the Germanian system.

Head of her household: yes.

Degree of proficiency with magic: A-class.

She plans to use her bank account to, uh, keep money in and occasionally withdraw it, and has not made any further plans yet but may make them later. If she doesn't need it for anything else in the next few weeks, she will presumably invest it.

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Fourteen-year-old girls are not ordinarily at liberty to open their own—

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The glare intensifies.

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— with such stellar character references, he is disinclined to doubt her assertion of emancipation.

"I do not think we can send mail to this address," he says, sounding apologetic. "I don't recall Germania from any of our postal destination lists… if you are a mage, we may be able to reach an alternative arrangement. Your classification is unfamiliar to me – what is the most powerful magical feat you are capable of? What is the least powerful magical feat you have not yet been able to accomplish?"

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"I expect to rent local accomodations and I can update you when I do." Tanya doesn't want them actually teleporting a letter into the Germanian post (at least not without consulting her first!) "But I don't know how long it will take me to pick a more permanent local address. I can buy a postal office box, if that's a service the local post offers."

"My exact magical abilities and accomplishments are classified. Is everyone in Osirion required to report their exact abilities?" What a colossal intrusion of privacy if so, and more importantly, what a terrible set of perverse incentives! "Class A indicates I am capable of casting multiple complex spells simultaneously, and is the basic requirement to qualify for aerial combat. If it helps, the proximate reason I am opening this account is that I happened to kill a dragon this morning and there was a bounty on his head. ...in self defense."

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"This is true and accurate," Iomedae confirms of the last sentence. "Hej Nazir will arrange for the payout into this account."

It is immediately obvious once she starts talking that both Iomedae and Nazir have strong accents. Tanya's internal grasp of the language classifies them both as hailing from far distant corners of the country, or more likely a different country altogether.

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What the fuck it would be unreasonable to demand verification when Nazir is presumably already explaining this to his boss as they speak.

"You are not legally required to report your exact abilities to the government," he says slowly. "As your bank, we require this information to… better suit your needs. Your strength as a mage is predictive of your income, future growth, career path, professional activities, and need for specialized banking services." He would press the question again, but casting multiple complex spells simultaneously calls for Quickened spells, already near the high end of the absolute risk assessment for new clients. He adds 'fifth circle or higher' to the box on the form.

"The rest of this, if you please," he says, and passes Tanya another sheaf of paperwork. It's covered in literal hieroglyphs, a mixture of alphabetic symbols and logograms functionally reminiscent of kanji and kana, but it's perfectly readable. It wants her to indicate how to spell her name (there is no obvious way do this in Osirian hieroglyphs), to acquiesce to a set of legal stipulations for dispute resolution (noteworthy excerpts: Tanya will agree to submit to truth magic provided by the bank during arbitration, unless she wants to pay for someone else to do it; Tanya will not be able to transfer funds to any country at war with Osirion, unless she waives several different consumer protection rights; the bank reserves the power to check Tanya for hostile enchantments under certain circumstances which are only vaguely enumerated), and to confirm in writing that she will not share access to her bank account with anyone who is not a part of her household.

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Tanya knows, intellectually, that this is a routine process and the bank has a clear business interest in this information, especially for a customer with no prior history. She's just out of the habit of dealing with civilian business bureaucracy. She shouldn't have pushed back so strongly, the poor clerk is only following a flowchart and she was probably a bit rude.

Spelling her name in a non-phonetic system is a Choice, and not one to be made lightly; it will affect how everyone perceives her in the future. "Since I don't actually know this language yet, is it alright for me to spell my name phonetically, or will it become a legal name that I have to use outside this institution and is hard to change?"

Is this for arbitration between her and the bank, or arbitration services the bank may provide between her and future third parties? Is she giving up any legal rights she would otherwise have (e.g. to file suit in ordinary court) by agreeing to this arbitration instead? Is Osirion presently at war with any countries?

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A purely phonetic spelling is highly recommended. In fact, Tanya should not attempt a transcreation of her own name without guidance from a native speaker or ten, to avoid accidentally choosing a spelling with unfortunate implications. She is unlikely to run into problems changing this later, unless she experiments with enough different spellings that confusion becomes inevitable.

The bank's forced arbitration clause for retail accounts requires that anyone disputing charges or transactions from the schedule indicated on the contract seek resolution via an arbitrator. This is partially for reasons that Tanya is already familiar with and partially because some arbitrators specialize in niche subfields of dispute resolution, such as cases where a transaction is alleged to have been authorized by someone magically disguised as the account holder. If Tanya is instead accusing the bank of criminal conduct, that goes through the justice system. They do also provide neutral arbitration services between their clients and third parties, but this is a completely different department and they can tailor the arrangement as desired.

Osirion is not presently at war with any countries! If this changes it will become public knowledge within hours at most, and at no point will any of the bank's clients be allowed to unintentionally complete such a transfer.

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Ah, it's for disputing transactions? Then it's fine (or at least, the best she's going to get). She does need to know how she can authenticate herself to them in the future, especially at other branches.

Tanya signs on the dotted lines. They won't pronounce her name quite correctly, but given that it's a heavily mangled Russy name to begin with, she doesn't really care.

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Then Tanya will be issued a small leather-bound booklet with the bank's name and coat of arms on the cover (a pair of crossed arcs inside a triangle), which she needs to sign a few more times at various points on the first few pages. The rest of the passbook is a blank ledger which will be used to replicate every transaction with this account. The passbook is a necessary but not sufficient proof of identity, and if anyone shows up at the bank claiming to be Tanya von Degurechaff in need of a replacement passbook because the current one is lost, that person is not going to get one without undergoing invasive questioning. If Tanya has any magic that might be helpful here – a way to indelibly mark something as her own property, or a way to make small objects unlosable, perhaps – the bank will happily accommodate her.

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She can't mark any objects but she can demonstrate her flight magic which shouldn't exactly match anything around here, do they think they can identify that magical signature? Tabya is assuming they don't have a way to copy and spread around her personal mana signature, or they'd have said.

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The bank teller casts a spell to observe Tanya while flying. After watching her for about thirty seconds his expression slides from detached to disturbed.

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"It is very unique, no? I have never seen its like in all my life. Any learned Abadaran will recognize this spell, once they know the trick of it."

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… yes, if Tanya is prepared to demonstrate this spell every time she comes into the branch, this exact spell and no other, the Triangle Gate Bank of Sothis is prepared to accept it as authentication. He will make a note of the relevant details.

And that's it! Does Tanya have any other questions for him before he goes to finalize the records?

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Identifiying spells, and sharing updates so others will know to recognize them, is a core requirement for military mages. In a world where non-military spells are routinely cast directly on people, that must apply to everyone.

Yes, she can demonstrate it every time. (...unless something happens to her orb and she needs access to her bank account to, uh, continue living. But she can prepare for that when she knows more and has some actual plans.)

...she can demonstrate it every time, but might want in the medium or long term to replace this form of identification once she is more acclimatized. She understands that will involve detailed checks and maybe a fee or something.

Tabya has no further questions related to opening the account! She will have unrelated questions later that should probably be directed to someone else.

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"Nazir and Hurayra are busy," Iomedae says abruptly. "We should find you lodgings in the city, unless you have magic for it, and someone to sell you Share Language each day until you no longer need it. Twenty scarabs is highway robbery."

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That's the price you pay if you want to buy spellcasting on demand. The teller doesn't say this; basic economic truths rarely soothe angry customers. He gathers Tanya's paperwork, extinguishes the light on the desk with a wave of his hand, and bids them a polite farewell.

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"Iomedae, right? Thank you for your presence back there." Tanya hadn't missed the glares, and now the intent is clear too: Iomedae thinks they're overcharging her. (A very bad thing to learn about one's bank where one has just deposited a large amount of money! She hasn't seen any schedule of fees, she assumed the fact the deposit didn't earn an interest would cover that, but maybe she should have asked?) 

"Did the Share Language not have a listed price? I couldn't follow Nazir's conversation before it was cast, obviously."

Should she trust Iomedae though? Well, she's here by Nazir's recommendation and Iomedae works with or for Nazir, so Tanya might as well go all in; if they had any nefarious designs they could have executed them already. She'll spend her time for the foreseeable future learning about this new world and country (and eventually other countries too) and it shouldn't matter much which hotel she happens to pick for the first few days.

"I don't have magic that replaces lodgings." (How would that even work while she's asleep?) "My immediate concern about picking lodgings is security. I don't know if that's at all appropriate here, or what the threat profile might be, and the appropriate defenses. As a soldier, I'm used to operating in groups and sleeping under guard when necessary."

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"My pleasure," she says warmly. "Abadar's men are, hmm, meticulous and fair, but not always scrupulous. He said it would cost twenty scarabs, and Nazir agreed on your behalf… we can find better prices elsewhere though. When I learned Osiriani I paid fifteen scarabs a day to a man from Oldstone, and I know I could've bargained it down to twelve."

And they can head out! Triangle Gate is another city district made of sandstone and sand, with even more aggressive use of water features and street trees. The heat is sweltering, but nobody outside in the afternoon is foolish enough to loosen their robes.

"This is not my favorite city, but it is not famous for public unrest," she continues. "If you fear strong enemies you would be safe in the pharaoh's palace, or perhaps the Pathfinder lodge, but the price is high. Mages often sleep inside an extradimensional space – permanent ones are feats of legendary spellwork, but temporary ones are not – and rely on their own wit during the day. I take it you have no spells like that? You can buy them, they are not much more expensive than Share Language. That will protect you from the man on the street who thinks you an easy target."

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Tanya has no spells that would directly cool her down. She can make mirrors to reflect the sunlight and most of the heat radiated by the stones, but she'll still be breathing hot air and unable to radiate her own body heat effectively. The desert campaign had them flying at cooler altitudes, but they still had to carry a lot of water, and took dips in the ocean whenever they could get away with it.

...'Abadar's men'? Isn't Nazir one of those?

"I'm not familiar with extradimensional spaces, how do they affect security? Do you need a special spell to enter one, some kind of key? I don't know that I should fear anyone; I have no enemies here unless some of the dragon's friends want vengeance. I certainly hope this place is peaceful and law-abiding enough that I should have nothing to fear!" 

On Earth, if Tanya had somehow ended up in another country and at the locals' mercy, they would certainly have wanted to confiscate her orbs for reverse engineering. Laws don't stop a government acting in its national security interests, and Osirion doesn't need to worry about its diplomatic standing with Germania... Unless Nazir is right and Tanya is going to be abruptly sent back to Earth, in which case Osirion should be interested in possible trade (or else confiscate her orbs before that happens).

Obviously she's not going to point out that they might want to rob her, and it's very much to their credit if they don't (but she hasn't spoken to the relevant parts of the Osiriani government yet). And any security a private person could buy wouldn't help against the government. Tanya can probably go to a regular hotel, it's just that she's mentally out of practice going to sleep without considering her security situation.

And it looks like she lucked into a windfall that would let her live comfortably for a long time as a humble private citizen. Which is great! She doesn't plan to sit around unproductively, but it will take her a long time to learn enough to commit to any specific plan, and now she doesn't have to hurry.

"What's your relationship with Nazir? Do you work for or with him?"

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She does look like she's overheating. Iomedae will stop at the next temple that isn't run by cheapskates and get some water.

"The spell is called Rope Trick, and it is a much simplified version of a far more powerful spell. It can be accessed physically through a hole torn in the air, but only eight creatures can be inside of it at once. If you enter with seven mice in your pocket, no one can follow you. It is a place not of this world, and some spells cannot reach it even if the hole is very near. Rope Trick is a rudimentary defense against an enemy mage Scrying your location in secret and teleporting on top of you as you sleep, when you are least able to defend yourself."

Tanya thinks to fear Ymohrglas even when he is dead. Wise of her. They did not capture all of his allies in the aftermath of the battle, and surely his friends and family will hear of his demise.

"Blue dragons are usually lawful. You are more likely to hear from lawyers than assassins. I would be on guard for enemy divinations, if they think to look for you, but this is only common sense. Osirion as a whole is very lawful, though whether the law is kind to you is another matter. I am not sure what would be most surprising to you, but as an example: slavery is permitted here. The pharaoh disapproves of slavery, of course, and the welfare of slaves is taken seriously in Osirion, so I will even believe him when he says this. But in Osirion, a law to be rid of slavery is a law that deprives slaveowners of their property, and so they must be compensated. For reasons I do not fully understand, the government either cannot or will not do this. So men are still enslaved for their crimes, and when foreign slaves flee their masters, it is the law that returns them. I do not know if this is surprising to you, but there may be some similar surprise elsewhere you ought to watch out for." Iomedae would have lead with 'Osirian women generally do not have bank accounts', but female adventurers are used to being insulated from the treatment often due their gender.

"Nazir and I are partners, along with a few others. We have been working together for nearly our whole adventuring careers. When we incorporated we decided that equal shares were the only way to avoid sour argument, but if anyone is in charge, it is Nazir." She sounds fond of him. "We assigned ourselves more traditional combat roles, back then, but today I wouldn't say he or I have one particular position on the team."

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Tanya will remove her flight jacket, drink as much as she can and soak her shirt if they'll let her, but while she's at no risk of sunburn she is steadily overheating. Even if she were dressed for this weather, it feels unsurvivable for long if she has to move at a walking pace.

The 'extradimensional space' raises so many questions. Why build a spell to enforce 'eight creatures' (how do you make a spell count mice and men?!) and not some kind of password or key? If you can make a barrier some spells can't cross, can you surround yourself with it in combat, or make a room safe? Can you use it in reverse as a prison? Why is it called a rope trick?

How do you make extra space to begin with - presumably there's an excellent physics answer that Tanya isn't equipped to understand and wouldn't help her if she did. And they have a way to make the spell last without anyone casting it, and even let non-mages cast it. How does that work if she buys a daily casting, can she take the opening with her? Does it put her in any extra danger if something happens to the casting implement (?) while she's inside? Where is she supposed to get seven mice, do people here carry emergency mice in a pocket? How do the pocket mice handle this heat? Can she get a rope trick with an air conditioner?

'Scrying and teleporting on top of you while you are asleep' is a terrifying proposition! Tanya really wants to have more layers of defense between herself and certain death than the seven mice!!

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"I expect it will take me some time to mentally adjust to the new threat profile; 'scrying and teleporting to a sleeping target' sounds like certain death because I'm not used to the idea, but I'm not used to the countermeasures either. Just for comparison, how much do you think the other options you mentioned cost and how much better is their security against assassination attempts?" Do they just have armed guards, or something else? Why is the pharaoh's palace available for rent - ah, he must have several and converted one into a secure hotel for foreign dignitaries. 

"Nazir seemed to think I was in no real danger from a lawsuit. Can unsuccessful lawsuits be a serious harm or cost to the defender in Osirion? Should I retain a lawyer ahead of time just in case, I think that's recommended in some places?"

"As for slavery - I'm used to the idea that it exists... somewhere, mostly in the past... even if I'm not used to living with it." Because it's a terrible idea that both Germania and Japan sensibly avoided! Slavery is something foreign barbarians do!

"Some governments on Earth abolished it, with or without compensating the slaveowners. Obviously it's better to compensate them if at all possible. Some had it done by revolutions or revolts - which is another reason to proactively abolish it. I'm not aware of any good arguments for keeping slavery, especially with private ownership, but I don't know the tradeoffs here." In the best possible case, if it's used only as punishment for a crime - not just to replace a fine in case a person cannot pay, a lien on a percentage of future earnings would be better, but as an actual punishment and deterrent - then it might be defensible? Prison isn't obviously better if slaves have rights, and it's so expensive that the actual alternative might be execution. However, private ownership of penal slaves by the injured party sounds like a terrible idea.

"Even ignoring the direct harms and perverse incentives, though, it's terribly economically inefficient. A slaveowner has a better relative position in a worse-off society. That's the best possible justification for government forcibly buying property at its former market value; if the markets are confident enough to make the necessary loans, it should pay for itself in the long run." 

Tanya doesn't want to sound like she's lecturing Iomedae about it when Iomedae must have spent a lot more time thinking about this than Tanya has, but she assumes Iomedae mentioned slavery to judge Tanya's reaction and so Tanya should make it clear that her opinion is entirely orthodox.

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"It is a habit of Abadar's men to name a price for all things, but I have never had cause to ask about the price of a night in the royal palace. It depends on how much the pharaoh likes you, I suppose, and whether he or Osirion stand to gain anything thereby. It is extraordinarily secure. One night in the Pathfinder Lodge costs ten times or more than a stay in a nice inn for merchants, but their guest rooms are warded against Scrying and their walls will redirect inbound teleporters into an oubliette. It would not stop an assassin from entering in other ways, but what you're really paying for is the company of extremely dangerous men who will be annoyed if their sleep is disturbed." She shrugs. "It is always better to outnumber your foe, and to be stronger than them, and to prepare for anything they can bring to bear. Defense in depth."

"I have never been sued, so I cannot say— aha, we should get water. Here, here."

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They're passing a building that looks like a small fortress, architecturally out of place. The narrow entrance stands open but the door is a massive stone block that looks like it'd be hard to move even under ideal conditions, and immediately after crossing the threshold the temperature drops by a solid fifteen degrees.

The inside is spacious with low ceilings, and is absolutely packed with children. The oldest of them are Tanya's age, saddled with looking after infants and toddlers while other children play or nap or sit in corners doing nothing in particular. Most of them are clothed; none have magical signatures. Tanya and Iomedae draw curious stares, but they're not the only adults in the building – a man with a full water skin passes them on his way out.

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"Slavery is a great evil," Iomedae confirms once they're inside. "The righteous nations forbid it wherever they can, and the wicked embrace it even as it stains their souls. In Osirion there are criminal slaves owned by the state, and private slaves from before the reforms, and slaves of foreigners passing through… Khemet I is widely beloved for this, there was no protest against the reforms, but there is a reason for that. Across the Inner Sea is Andoran, which rebelled against Cheliax during his reign and set all their slaves free and killed hundreds of thousands in the war that followed. He was still arranging a bloodless secession when the Chelish Civil War started. It must have influenced his thinking. Khemet III employs a number of former slaves as advisors on the subject, but perhaps his thinking is influenced too."

It was not a subtle conversational cue, but it's really good that this extraplanar visitor is so staunchly abolitionist! Maybe she's from a far-flung part of Heaven where kingdoms of mortals are a touch more Lawful and Good?

There is a wet basin against one wall which is almost completely empty, apart from a small puddle on the bottom.

"Feh," she says, running a finger against the inside. "Let's find someone to refill it."

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If it's the actual palace where the pharaoh lives then it's presumably one of the most secure places in the country! Tanya can't imagine it's actually available for mere money; admitting the wrong person could drastically reduce the security of others, not even by letting in an enemy assassin or spy but just by serving its function of hosting people who have powerful enemies. The Pharaoh's personal security team isn't charged with earning money but even if they were, the cheapest solution might quickly become building a second, equally defended palace.

And the principle of quoting a price for everything may sound admirable at first, but it's a naive oversimplification; even if you're willing to sell finding out the exact price can be a long and expensive process, involving planning, negotiations, tenders and market discovery. The bigger the deal the longer it takes to close, and that's not just because there are more people interested in it and more money to share between them. The idea that everything (legal) has a price is a nice one to aspire to, but asking the pharaoh how much it would cost to stay a night in his personal quarters is taking it too far. (Also possibly lèse-majesté or something?)

The 'Pathfinder Lodge' sounds more reasonable at first. There's safety in numbers, and everyone is quoted the same price (and doesn't know who the other lodgers are), so people can decide whether it's a good deal. Tanya can agree to a pact of mutual defense if disturbed during the night (and if she has a way to tell apart intruders from guests). However, the obvious problem is that would-be assassins can also pay for lodgings, and some of the frequent guests are probably spies for intelligence operations selling inside information. Whether the bargain is worth it depends on the place's past record. Anyway, Tanya shouldn't put herself in a situation where she might have to fight on behalf of others while she has such an utter lack of understanding of what magical offense and defenses are even possible here.

(Teleports! Scrying! Telepathy! Mind-to-mind knowledge transfer! Rope tricks with mice! Tanya doesn't know how this world works yet, not even a little bit.)

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Air conditioning!! And - aha, there's a spherical magical effect that's doing something to the people inside it (including Tanya, now). Now she knows what to ask for in her hotel room slash extradimensional space.

It's a day care center (or orphanage). But why aren't the older children in school (which could conveniently be held in this building)? You have to invest in the long-term earning potential of the next generation! ...unless these are after-school hours? Tanya isn't sure what the local time of day is, after the teleport, except that it involves too much sun.

The building seems to be an old repurposed fortress or bunker, which means it's an obsolete design (why put a fortress in the middle of a city, anyway?); such a heavy stone building might be too expensive to demolish to build something more efficient. Or perhaps the air-conditioning spell would be expensive to recast - no, the building would be allocated to a more productive use if most places couldn't afford magical cooling. Although there are so many children here that their parents probably can outbid people looking for office space. Or maybe it's government-subsidized; it would certainly do these children no favors to overheat at home while their parents are at work, and they definitely can't play outside.

(Heavy stone isn't entirely obsolete on Earth; add a point in the 'Tanya does not understand the local military balance' column. This is entirely unsurprising; people on Earth even half a century ago did not anticipate modern technology, and doctrine evolved rapidly in just a few years of war.)

Some children being naked is... probably culturally unmarked? Surely no parents are so poor that they cannot afford any clothes at all for their children. ...unless they are the children of slaves. Ugh.

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"It sounds like Osirion is headed in the right direction, at least. If the private slaves are, uh, legacy ones from before the reforms, perhaps he's just waiting for them to all die and resolve the issue that way? Or are the children of slaves also enslaved? What proportion of the population is enslaved, anyway?" That is also a proxy for what proportion of the population are lawbreakers.

How will whoever refill it? Tanya can't see any plumbing, and carrying water is hard; why not use it where it is? This question will presumably answer itself shortly.

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"He could be waiting. It would be an injustice, but a finite injustice; children are born free." She is distracted, looking around. "I don't know how many slaves there are, most of them live on farms, the census… you there! Yes, you! Where is your shepherd?"

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That doesn't get a useful answer, only excited jabbering from a cluster of bored children that even a native speaker would have difficulty understanding. Most of them have some basic respect for personal space, but it's the ones that don't who want to play with Tanya specifically. Does she have any toys with her? Games? Books?

One of the older ones across the room rolls his eyes and whistles loudly.

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Tanya has a spherical barrier, which means it extends out over two feet, and now it's impermeable to children and other non-gaseous material and consequently very faintly glowing blue. (She doesn't really know how to interact with children. It was bad enough in the orphanage despite the nuns telling the other kids to leave her alone!)

Slavery isn't an injustice if it breaks no laws. Perhaps Iomedae believes in natural inalienable rights? That might be as good a foundation as any, but the nations on Earth that claim to subscribe to them didn't actually enshrine them into law as absolute principles, so Tanya doesn't know how it works out in practice. However, there are plenty of other reasons to dislike slavery; even the rich slave-owner must live in fear of rebellion or simple murder.

"Free children born to slaves probably don't have very good lives," she observes. "How long ago was the reform, if there are still legacy slaves around?"

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Iomedae casts another spell, and soon there are four ethereal lights whipping through the air at knee height for children to chase after. If she's bothered by the one still trying to hug her, she doesn't show it.

"It was a hundred… ninety… eighty years ago? All the human slaves from before are dead, but the census takers keep track of children… no, I remember there being a tally for children of slaves, but not for children of criminal slaves or legacy slaves, and they could be very different now. And better off, I hope? Even nations that are more reluctant to follow Andoran's example agree that children ought to be born free." Oh no, is this one of those complicated moral questions where you're supposed to do something counterintuitive because the alternative is worse? Why are there so many of those?!

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"...do you mean the remaining legacy slaves are from non-human, longer lived races?" That sounds like the plan to wait them out is working, unless there are many non-human slaves and they live for several centuries.

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"Yes, they are, which is why— greetings, shepherd!"

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They have been joined by a pregnant woman who might be nineteen or twenty years old, wearing dark robes and silver jewelry. She looks at Iomedae the way one might look at a bug that survived being intentionally stepped on, and doesn't seem interested in acknowledging Tanya's existence.

"Greetings," she hisses. "You need water?"

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"If you're not too busy with the little ones," Iomedae says, while directing one of them to spin in circles with the lights.

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Whatever calculation is going on in the pregnant woman's mind takes a few moments to conclude, but when it does she approaches the basin and casts a spell. A torrent of water appears from literally nowhere in the space between her outstretched hands, mostly landing in the receptacle but with enough force to splash out and hit the floor.

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...what an obvious solution to the lack of plumbing. Just teleport water in!

(But surely not every house has a mage who can teleport? This old fortress might have been built around an assumption of being staffed by mages. Or something happened to the plumbing and they didn't bother to fix it, since they do have a mage; presumably they can teleport waste away from the septic tanks...)

Tanya has no idea what the social or interpersonal drama is about, so she's going to do her best to stay out and hope this 'shepherd' (caretaker of children, presumably) mage doesn't associate it with her. This does make it awkward to thank her... well, she probably won't do anything worse than continuing to ignore her? "Thank you," Tanya says.

(Why did they go to a daycare worker for water? Is Iomedae going to pay her or something? Tanya feels it would be better to ask Iomedae once they're back outside.)

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The children who still have their noses pressed against Tanya's shield like visitors at the zoo think this is the coolest thing ever! They will follow the shepherd around as she goes around refilling things with water, which is apparently a major function of this place because it's filled with all sorts of furniture for that exact purpose. She acknowledges Tanya's thanks with a nod but seems to have decided on not interacting with either of them any further. There is a lot of water being distributed, always in increments of around two gallons.

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Iomedae will fill up her waterskin, and a second waterskin in case Tanya doesn't have one (where was she keeping these? It is unclear), and then drink some of the first one and refill it again.

"What else are you looking for in the short term, after you have a place to stay?" she asks.

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(Why have lots of mismatched containers instead of one or two big ones? How are they filtering the source? Is this really more efficient than fixing the plumbing?)

Tanya has water bottles! Although given the givens, maybe she should accept the extra waterskin too. And she wants to dump some water on herself before she goes back out; she was worried about dirtying the floor, but the 'shepherd' already splashed water around, so apparently it's fine in this room?

"Do you mind if I pick your brain about it for a bit? It's hard to make any plans without knowing anything about this world." Tanya is slightly less enthusiastic about it now, after whatever that was between Iomedae and the other mage, but since Iomedae is very graciously volunteering her time to help Tanya out she certainly won't turn down her advice, even if she might want another source later.

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"Ask anything you like."

Now, what does Tanya need to know most urgently? What things are definitely different from the rest of Creation?

"This planet is called Golarion, third from the sun. I don't have a world atlas on my person, but a book would answer geography questions better than I. The number of countries is… disputed. The current year is 1928 AR, but Osirion switched to Absalom Reckoning during the reign of Khemet II as part of a trade agreement with Taldor and the legacy calendar hasn't been fully phased out, so you might still hear people saying the year is four thousand something. One year is 365 days, unless it's 366, that happens every fourth year. There are hundreds of sapient races on Golarion; most are shaped like humans, and humans are the most common of those, but there are sapient non-humanoids as well – if you enjoy hunting, you will need to learn which animals are prey and which are people. Ah, is any of this helpful to you?"

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"It's helpful, thank you. Perhaps not immediately useful, but it - reinforces some theories." Namely, that Being X is a terrible hack and all worlds are fundamentally Earths. This one even got the year right! Which means this is a kind of Egypt after all, despite the weird maps?

"Nazir thought it possible that the spell that brought me here will also send me back shortly. If it does, would I carry with me anything near me, just as I appeared here with my gear? If so, it suggests I should spend potentially all my wealth quickly on the things that would be most valuable to carry - books about science and technology and magic we don't have, and working examples of the same - that I can reasonably resell later if this doesn't happen. And that would fit in my backpack. Including anything that, if I take it back, would help establish ongoing communications between our worlds. He said something about a fork; that's not a spell we have so I'm not sure about the details. ...I said books but without the translation spell I wouldn't be able to read them; does that also come in a form that can be activated later, and recharged?"

"And if that doesn't happen - I'm not sure how long to wait - then I'll need to learn much more about this world before deciding what to do. I'm lucky that I don't need to urgently find a job, as I don't really know where to start. Something I know or can do might be valuable here, but I hesitate to say even that because I've already seen many things we don't know how to accomplish with magic - teleportation, extradimensional spaces, telepathy, mental knowledge transfer - I don't know what societies shaped by all this look like. Of course I'll start learning while I'm waiting; it's just that my money might be temporarily stored in valuable objects, and unavailable for any other purpose."

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"Called outsiders return with everything they brought and their payment. I have never heard of one delaying the end of the Call to go shopping. I think they are either from a place much wealthier than here or not the type of entity that shops, most of the time. We should find a wizard and ask. For reading, I know there is a hat or helmet that lets the wearer read any language, if we can find someone selling it. It needs no expertise or charging." Iomedae foresees an emergency shopping trip to Absalom in the near future. "There is no such thing for Sending; you would need some skill with that spell's tradition, or else be skilled in operating any magic item, to use such an item on your own. I don't know anything about tuning fork creation, but if you have wizards back home they may be able to create one with just a description of the process, and from there we could copy the design and come to you."

Iomedae does not want to tell Tanya to become an adventurer. It's a high-value career, and it makes good use of the talents Tanya has already shown, but it's a horrible thing to recommend to someone who barely knows what they're getting into. There has to be something else!

"What else can your magic do? What else can you do? Surely there are problems other than dragons that people will pay you to solve."

'[One who is] too smart', a subtype of mage with a strong intellectual understanding of magical theory.

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"Presumably they negotiate the payment they want so they don't need to go shopping later. I was never offered payment, or an opportunity to turn this down." She perks up. "Can I sue the tower's owner for kidnapping?"

 

"We have scientists studying magic and engineers (*) making our magic items," (casting implements has no specific translation) "but I don't know how far they'd get with written instructions from a completely different tradition, not only of magic but of other physical sciences. I'll buy a copy of any reference and encyclopedic works I can find, but they'd need to be in some compact form, I can't carry a library in my backpack... At least the reading problem is solvable, and the magic hat itself could be valuable to study."

"My world's magic can do - almost any physical effect, in theory, and new spells keep being invented or refined. There are hundreds, probably thousands, of spells used in industrial chemistry and manufacture. I don't know about most of them, and it's a rapidly developing field. The spells I have are those useful to a military aerial mage in our current doctrine. Weapons and shields aside, I can fly - ceiling of twelve thousand feet, though it's tiring to stay higher than eight, and with a maximum speed of eight hundred - um." Her knowledge of Osiriani is informing her that it has a word for 'foot' but not 'meter' or 'second'. They must use a different-length foot, too, it's good she caught herself. "This is a meter" (she shows one in an illusion). "I can fly at an altitude of 2400 meters, up to 3600 in emergencies. And a maximum speed of 220 meters per this time unit." Illusion of a one-second metronome. "The speed limit is due to drag, I spend more power the faster I'm flying."

"I can make illusions, as you've seen. If they're of things I'm imagining then they're limited by my ability to visualize, but I can also record what I'm seeing in the moment and reproduce it later more exactly than my own memory would allow. Aerial mages were originally used as observers; to that end I have an optical magnification spell" - she makes a small one to demonstrate - "up to a thousand-fold magnification. To benefit from that much you need good visibility conditions, of course. And know where to aim it; if a target isn't itself using detectable magic, I don't have any spells that would let me find it. This might be useful for mapping or some other aerial observation, if you haven't solved that class of problems yet. It can also be used as an optical microscope."

"Aside from that, I can produce directional light stronger than an illusion, make mirrors... The light can be -" no word for infrared?? "an emission of invisible heat, I can't find the right word for some reason..." What else. Her so-called speed-up spells (drugs synthesized and decomposed by magic directly in her brain) can't be used on other people, or at least she doesn't know how to make the orb do that. "I have a weak healing spell for emergencies, it speeds up natural healing and helps disinfect wounds. I have a short-range radio unit. You don't seem to be using radio transmissions, is it all magical communications or something else? Ah, I'm sorry, radio is signalling via the same force as light and heat but even longer waves than heat. I don't know the technical terms in this language." Did she get a defective translation spell or do these people have a completely different theory of physics? Magic detection is presumably not useful, she can't do any actual analysis on their unfamiliar spells and her orb can't compete with a proper magic radar (†) anyway.

"Outside magic and the military, I have experience as a human resources manager, but I can't imagine working here without a lot of retraining. It depends intimately on company culture - and actual culture - and on the relevant laws. Having since commanded military units of up to a thousand people, I'm afraid management technique does not generalize well across different kinds of organizations."

Honestly, if any of Tanya's magic abilities is competitive here, the best way to capitalize on that would be to teach more people to make and use Earth-style casting implements. Even if her particular spells aren't valuable, the overall technology might be. But she's not in the least qualified to do that, and reverse engineering her orb - would be very difficult on Earth but she has no idea how to judge it here, which is another reason not to mention the possibility right away! And she doesn't know what kind of attention she might draw to herself. If computation orbs turn out to be anywhere near as groundbreaking as they were on Earth they would make her subject to geopolitics, and she does not need that kind of excitement in her life.

 

(*) Incredibly smart. Also, make things and people explode in the name of progress. Sadly, Osiriani does not seem to have a word for 'mad scientist/engineer' other than mages and chemists.

(†) So-called by analogy with normal radars, these large ground-based detection units are in fact passive. However, they use magic for their own operation, which allows them to be detected and targeted.

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Iomedae listens intently to Tanya's explanation, only interrupting to comment that Tanya's metronome is ticking five or six times faster than a round, which she will indicate by snapping her fingers in time. One round is approximately how long it takes to cast most spells.

2400 meters is a mile and a half, she thinks, which is higher than most birds fly but not as high as vultures and air elementals prefer. The atmosphere thins out as you rise, but a healthy person won't be more than slightly inconvenienced at that height. 3600 meters is close to the threshold where almost everyone needs magical assistance to breathe. That part makes sense – it's the speed that's unbelievable. 500 miles an hour?! If Tanya exaggerates by an order of magnitude she is merely the fastest woman alive! 500 miles an hour, limited by drag?!?! What an incredible spell!

The rest of her kit, illusions and heat rays, are interesting but not as fundamentally astonishing, except for the fact that they also run on Universal magic. Iomedae is the furthest thing from a wizard, but even she knows that this is not how magic works. Flight is Transmutation, heat rays are Evocation, illusions are Illusion, healing is Conjuration. This sounds suspiciously like Wish-based magic – maybe Tanya learned her craft from the genies, or is geniekin herself. Iomedae would not have guessed that based on her appearance, but she claims to have had a career before joining the military, which means she cannot possibly be as old as she looks. Perhaps she could be an adventurer after all? With a pair of Eyes of the Eagle and a diviner acting as a spotter she would be a terror in a fight.

Some of the other comments are confusing. Tanya asks whether Golarion has mastered aerial mapmaking and observation, and in the same breath refers to esoteric facts about heat and light that Iomedae has never heard of before. She takes a moment to organize her thoughts.

"We communicate over long distances with magic," she says, once Tanya finishes. "Sending and Scrying are the two most common methods, but Scrying in particular is useful because it can be cast out of crystal balls repeatedly without practice. Crystal balls are too expensive to use in the field, but cities usually have several to facilitate communication. If you can't afford to rent one you use the post, and if you can pay for better you hire a teleporter. All of what you say is fascinating, but I must ask if you are a sorcerer – born with the gift – or if your magic was learned or given. And, forgive me if this is impertinent, but how old are you?"

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Although Iomedae doesn't know it, Tanya is the fastest woman alive (on Earth), a dubious honor she owes to flying Dr. Schugel's supersonic V-1 rocket. However, she is not the fastest woman on Golarion; that honor goes to the person who teleported 500 miles in six seconds.

(Does it take six seconds to cast most spells? Tanya has no idea what civilian spells are actually like, and they're typically operated by class-C mages, so as far as she knows that's true on Earth as well.)

"It's commonly assumed that mages are born that way but we can't actually test for it before children can understand and follow instructions, so I suppose there's an outside chance it works some other way. It's only modestly heritable, you need population-level statistics to notice. ...and of course mages then need to study and practice for months or years to learn to cast specific spells, usefully and reliably. We certainly have no way to 'gift' magical ability, are you implying you do?" These people don't seem to all be mages, maybe they haven't figured out how to scale it yet? This still implies everyone rich or important is a mage, but it might not matter much if non-mages can use spells in item form.

"If I understand you correctly, you don't have a non-magical method of remote communications, and the magical one is too expensive for routine use?" Perfect. An valuable industry Tanya can help develop! Cheap communications are vital to trade, governance and every other aspect of society! And since they already have an expensive method, introducing radio won't upend warfare, so she won't be making herself a target by doing it! "I may be able to help with that."

However, Tanya has just committed a blunder. She can't explain how it is that she has management experience from before her army service, and it will be awkward if she actually makes it back to Germania and this offhand comment ever comes up. Well, she can't really explain how it is that she enlisted in the military academy at the tender age of seven and successfully became an officer at nine, either. Since she is visibly a teenager at best, she might as well imply that she is much older than she looks. She doesn't want to lie outright, though, and she can't claim her private records are classified without sounding like some kind of human test subject - ah. Drat. She has already entered her age in the bank's forms! Which Iomedae presumably wasn't reading over her shoulder, but.

"I'm fourteen." Please don't ask any further questions and forget about the HR comment?

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There is no good reason to ask 'how long have you been fourteen' because if it turns out that Tanya is a vampire or got lost in the First World for a thousand years that never happened or was created by the spell in the tower this morning with holes already worn in her socks, it'll come out sooner or later. Iomedae will let it pass without comment. For now.

"Sorcery is heritable, and easy to spot once it comes in, but anyone who can marshal the magic into the right form with their own cunning can learn wizardry. They are the same thing underneath, implemented in different ways. I do not have the knack for it; wizards spend years learning how to multiply numbers diagonally and talk in riddles about shapes, it's all Iblydosi to me. There are people with both sorcery and wizardry but it's a rare path, they both take dedication to master and you'd be better off focusing on one or the other unless you know something the rest of us don't. If you were not born a sorcerer and are not smart enough to be a wizard you can always ask to be empowered. That works with…" gods, demigods, quasi deities, godlings, outer gods, proto-gods, familiar spirits, mythic spirits, ancestral spirits, astral spirits, natural spirits, phantoms, eidolons, the vast powers of nature and of righteousness, the small powers of the Impossible Kingdoms and Tian Xia, the many more she's never heard of, "… there are a lot of ways. Abadar, Pharasma and Nethys are the most common in Osirion. That is where the shepherd gets her water; the spell is from Pharasma."

"If I gave you a business idea, you should talk to Nazir about it, but yes, the lesser crystal balls cost maybe fifty thousand scarabs. I am also curious about your optical microscopes, your radios, your healing magic, and this business of heat and light being the same force. Those all have potential."

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"You're implying sorcerers don't need any training because they have - an instinctive ability to cast some spells?" That sounds like a very reasonable thing to have evolved! It's more surprising that not everyone is a sorcerer by now! "Our mages are more like your wizards; we need the born potential and the rigorous training. It doesn't include much math because, while the spells themselves need it, devices were invented to handle the calculations. That's when the magic revolution really took off." So their wizards are like Earth mages, except even harder to train and correspondingly more highly-paid professionals. And a few have an inborn talent for casting some spells and take the easier path to become a sort of savant without the training to use more spells than they were happened to be born with.

Meanwhile... "Abadar and the rest can give other people magic? Is that like making a magical item anyone can use?" Technically, Tanya is using a magical item (?) created by Germanian engineers. She's not sure what implications this has, if magical items exist anyway; presumably it has some different tradeoffs. The possibly weirder part is that only a few people can 'grant' this magic - maybe they own the extremely capital-expensive that make it work. "Do they do it for many people?"

"The microscopes are the same magnification, used to see very small things instead of distant ones. Useful in biology and medicine, probably some kinds of manufacturing... Of course, having just one microscope that only I can power isn't very useful. The healing spell variant I have is for field use; it disinfects wounds with" - sulfanilamide - "a chemical compound it synthesizes, and accelerates natural healing, focusing on clotting and so on. It's meant to get you alive to a real hospital, not to properly heal your wounds, it's not a miracle cure. The medic mages in the hospital have much better spells, but I don't." Specialization pays off; aerial mages are very few but the army still can't afford to send them all to medical school. "I don't expect either will be useful as a service, unless you don't have microscopes of this level of magnification yet and could use it for novel research."

"The radios and the heat and light are all based on the same scientific theory. The language-knowledge doesn't seem to contain the words for it, maybe your scientists model things differently." Or maybe Iomedae is uneducated, but that seems unlikely and would be rude to suggest. "Visible light can come in different colors. A prism separates daylight into those colors" - illusion illustration - "so do the raindrops that make a rainbow. This natural order of the colors corresponds to a property of colored light, which we call frequency; red is low frequency and violet is high. Some animals - possibly some sentient races, here - can see colors of higher or lower frequency than humans can, but not by very much. Heat is light in a range below red in frequency. That's radiated heat, which you can feel from a distance, not the heat of an actually hot object that you feel when you touch it, that doesn't depend on light. The sun emits visible light and also higher frequency light - which causes sunburn - and lower frequency heat." Tanya isn't sure how to prove any of this. Weren't there devices that shifted the frequency of light? She's coming up blank, though.

"Radio is the name for an even lower frequency range of light than heat. There isn't much of it in nature, and nothing already uses it for vision. It's also not as obscured by clouds and fog as visible light, although enough solid material still blocks it. Radios are devices - normally nonmagical - that can emit and receive radio-frequency light to communicate over distances of tens of kilometers, a hundred or more if you put a powerful transmitter on a tall tower. My own radio is meant for talking to the other mages I'm flying with and ground-based control, and air traffic controllers. It's not very powerful, and it's partly magical which makes it more complex but is needed for miniaturization. I can probably build a toy nonmagical radio that would serve as a - motivating example but wouldn't be good enough for real use, that was a school exercise. To build a real one I'd definitely need an engineer to work with, and I'm not sure how much I happen to remember or even know about all the details." Tanya has seen broken and disassembled radios being repaired. Back when she was starting out as an artillery observer mages had to carry actual heavy radios in their packs, one radio-man per squad. She wasn't trained to field-repair radios, only to use them, but maybe she can remember enough details to get somewhere if she works with an actual engineer? "If you can build it, though, it doesn't use any very expensive components."

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Mages from Germania are all sorcerers, but they need to do math to get their spells working, and it sounds like that wasn't very widespread or useful before the invention of a 'device to handle the calculations'. They must all be arcanists, which is an unsurprising thing to hear of happening in a wealthy army that can afford to train them because arcanists are ridiculous.

"Wizards keep the fruits of their labor in spellbooks – they are literal books, most of the time, but they are designed to move the magic precisely onto the scaffold using special inks. I can do this for my spells using only my mind – it feels like 'wanting it' to happen when I do it, but other sorcerers describe it differently. Stabilizing the spell is the hard part; once on the scaffold, casting it is easy. Anyone can learn to do that part in an hour. Spellbooks are not magic items, they can be created using no magic at all, but real magic items use the same sorts of materials to… artificially stabilize and trigger an entrained spell like a full person, I suppose."

Is casting spells out of an item anything like being a cleric? Iomedae has never thought about this before. She lifts one of the waterskins with Telekinesis to check. It feels like using a magic ring.

"Granted magic is different from magic items," she reports. "It is not like 'wanting it', it is like 'understanding it', I am told. It is very common, but they only do it for aligned people and there are a lot of limitations that I don't understand. Pharasma is very powerful, and she wants to protect infants and mothers, but she does not empower every midwife in the world as one of her own, and I do not know if this is because she cannot, or does not want to, or does want to but faces other considerations."

Tanya's healing spell sounds confusing and underpowered relative to what her world's specialists can do. Unless it's an improvement over channeling positive energy, it probably won't work as a career. The microscope spell, on the other hand, is intriguing. "I don't know how strong the strongest lenses are, but they definitely do not magnify anything a thousandfold. Researchers would pay you for your microscope magic; more if you can sell them the spell itself. There must be mysteries left unsolved, if you know them to have been uncovered by your own world's microscopes. I am not the person to talk to about light frequency, but mages who specialize in illusion research have a great deal of interest in rainbows, so they too would likely pay to hear you speak on the subject."

"Radios are unlike anything we have," she admits. "Is the idea that each person would have a radio, or each house, or each firm that can afford one? It is hard to tell if they would be a world-changing invention for all or merely extremely useful."

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"So you're a sorcerer, born a mage and with an instinct for using it... and you have granted magic? Because, as a sorcerer, you can't easily learn all the spells you'd like to use?" That makes sense. "Does this Pharasma - and Abadar and the others - publish their policies, or requirements for applicants?" It seems very odd not to know why a (presumably very powerful and influential) actor is granting magic to some people but not others. Tanya wonders if it's frowned upon to ask about Iomedae's own interview. If granted magic is 'very common' compared to the smartest however-many percent of the population, then this society might have an insane amount of mages compared to Earth! ...There aren't that many people using magic in the city, though. Maybe they're mostly C or D-class mages who can't do much that's useful? Granting D-class magic to a big chunk of the population would still be a pretty big deal; Tanya expects someone would find a profitable use for it eventually.

Tanya is a bit confused by the rest of it. "Wizards use books as an - external memory aid, writing down information about spells. And they need to do the hard part, the mathematics, using the book as a reference, before actually casting it later? That sounds very limiting. How do they adjust the spell while it's ongoing?" It probably isn't important, but she doesn't understand how you'd do magic that way.

"I can't sell or teach anyone any spells, because -" should she tell her about her computation orb? She has already implied it exists, but if Iomedae hasn't realized it (yet) then she'd be giving away her biggest vulnerability. On the other hand, 'can you teach others your spells?' is an obvious question that Tanya can't avoid forever. (Also, computation orbs are very obvious when you look at Earth mages casting spells.) "...because of technical limitations." It's at least not something to discuss openly in public where anyone could overhear. "Also, they are proprietary and classified information of the Germanian army, although that rule obviously wasn't made with this situation in mind," which is a nice excuse whichever way she wants to go.

"I don't know what specific problems were solved by high-magnification optical microscopes. The first microscopes enabled all sorts of discoveries, but they were much weaker. Radios are very useful for governments and many other organizations, and easily pay for themselves, but they can also be used similarly to newspapers, broadcasting publicly to everyone with a receiver - news, weather forecasts or warnings, prices and other market information, educational material, entertainment like music... Once you build out the system, using it all the time is relatively cheap. This is usually subsidized by governments in the public interest, or rich private interests who want their opinions or claims heard. The public buys receivers because they want to hear the news, or whoever is broadcasting can subsidize receivers in public spaces, civic buildings and so on. Because of the huge market, manufacture should improve until eventually they're cheap enough for people to buy one for their home without further subsidies."

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"Only a little granted magic, just enough to make me hard to kill. My sorcery is more flexible."

Why are the children demanding to be splashed with water? Is that fun? It might be fun. She will use Telekinesis to launch water out of the basin at them.

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This is extremely popular with four-year-olds, and elicits an angry choking noise from the shepherd.

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Time to leave. Iomedae will drop a fistful of silver into a collection box on the way out.

"There are places to train for it, for Abadar and Pharasma and Nethys. They're popular and respectable— well, Abadar and Pharasma are respectable. Nethys has a reputation outside Osirion for being more interested in the pursuit of knowledge than its consequences." Is that a polite enough warning? "If you already have the habits of mind and action that would make you a good candidate for one in particular, I think you can just ask. Apart from personality and alignment, it is usually good to be very wise – that is, to be careful and reflective and hard to deceive, both because this is valuable itself and because wisdom makes it easier to 'understand' the magic."

It's still obscenely hot outside, but with a belly full of water and wet clothes it's much more tolerable.

"When you cast a spell it hooks into your mind, and that lets you adjust… do you want to try it? I will loan you a magic item, if you promise to return it."

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Abadar patronizes the head of state, bank, and other government-adjacent functions, Pharasma empowers the midwifes, and Nethys the mad engineers researchers? This feels like an odd combination but Tanya isn't sure what wouldn't, and presumably it's not a complete picture.

"I'm certainly interested in trying, but doesn't that require more training? Or pose any danger? Of course I promise to return it when you ask."

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"Not for this one." Iomedae wrestles a ring of small rubies set in intertwined silver tendrils off her index finger and hands it to Tanya. "This is a Ring of Telekinesis. When you wear it, say 'Iomedae' and the spell will emerge. Then use your hand to finish it, like this." She demonstrates the motion. "You might need to try once or twice to get it down, but it's not hard. And no, there's nothing special about the command word, it's just a name the creator used. The actual incantation for Telekinesis is much longer."

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Tanya saw what was presumably the same spell used by Iomedae earlier; it looked harmless enough. Sure, she'll try the ring on. What happens when she says 'Iomedae', before she makes the gesture? Is there magic and what is it doing?

(It's a bit odd for Iomedae to have to say her own name every time she wants to cast the spell, but there might be a cultural reason behind it. Or, perhaps whoever she commissioned the ring from absent-mindedly set it to use the customer's name.)

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A blob of magic seeps out of the ring into the air around Tanya's hand, already contoured into a complicated shape that resembles the pattern in the wires. She has an innate sense of its position and movement, but being able to see magic definitely helps. There's a knot sitting in her palm, which looks like it could be untied easily with both hands or with more difficulty using only the one wearing the ring.

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And the motion Iomedae demonstrated was for untying the knot? Since when do you operate magic with your hands - wait, this is the version designed for non-mages to use, obviously they need to be able to do something like that.

Tanya tries 'untying' the knot directly. Can she affect it at all? Earth mages can't affect magic generated by other mages in their presence, so it's an unintuitive mental motion, but it's worth checking.

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Trying to move the magic directly feels— maybe not completely impossible? It responds to Tanya's attention by shifting very slightly, but that's all. The parts of the blob in contact with her skin stick to her a little tighter, and the shear forces inside the fluid produce interesting patterns on the surface, but that's all. Trying to get it to do exactly what she wants is like trying to form a sculpture out of wet sand while wearing oven mitts.

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At least some things are still impossible in this new world.

Tanya pokes at it with her finger. Can she simply move it around by pushing on it? With her hands

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She can! It doesn't feel like it has any inertia or mass, so it's rather like trying to interact with an idealized substance. It moves effortlessly when she presses against it. It's not possible to tear or pierce the blob, but it's otherwise dead simple to manipulate.

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...can she move it with a stick? Did they figure out how to make magic tangible - ok, no, they made something tangible and then made the magic follow it. This was implied by magic items usable by non-mages, but it's still pretty incredible to see.

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Foreign bodies pass directly through it without interacting. As far as the blob is concerned, the only other tangible objects in the universe are Tanya's hands.

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Not even the rest of her body! It's carefully built to do exactly one thing and has impressive failsafes.

Alright, she'll try 'untying' the knot in the magic. (Not using the exact hand-movement Iomedae demonstrated; she can see what she's doing, after all.)

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Doing this releases multiple tension points hidden in the blob, causing it to swell dramatically as its outlying components cycle into a new position. Then the blob of magic disappears, and Tanya has a spell active! It crops up in her mind, and if she doesn't try to mentally hold on to it and direct it, it'll slip away again in no time. For the next minute and thirty seconds, Tanya can:

  1. Pick up unattended objects and move them around, up to a maximum weight of maybe a hundred kilograms.
  2. Try to manhandle other people, although that doesn't seem like it's going to be nearly as easy.
  3. Spend the rest of the spell's energy in a single glorious burst and send nine (9) nearby objects flying around at high speed.
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She tries out the first function. Carefully, on a small pebble. One does not recklessly play with novel spells that can fling hundred-kilograms paving stones around.

...even with a small mass, it's restricted to a very slow speed and a short range. More safeties; if you want to replace an actual cannon (railgun?) you need use the third variant. (Tanya approves! More spell designers should think about including safeties, especially in mass-market items people might use without rigorous training! This ring could be used by civilians!)

The really unfamiliar part is how it, once again, implants knowledge in her mind. She knows they have spells to do that and she still can't grasp the full implications.

"Very interesting," she says, returning the ring to Iomedae. "I could control the spell while it was ongoing just as if I had cast it, without feeding it mana. Hooking it up to my mind must be the actually complicated part of this particular spell; applying force to an object is simple and the amount of force is hardcoded, keyed to the object's inertia." She can see why the the local 'wizards' would need to do that complex work up front, to make spells available later and usable at a moment's notice. The ring must be performing any required calculations, although this particular spell wouldn't need much of that anyway; she's still not clear on how wizards do that part. Or - if they can bind magic to tangible forms, perhaps can they perform computations using the magic itself, and the magical structure that does it is what takes so long to set up? In that case, they actually have a very elegant solution that doesn't rely on external computation devices at all!

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That doesn't sound right, but Iomedae doesn't know enough about spellcraft to dispute it. Unless Tanya is adjusting for the spell circle? Telekinesis is like a fifth-circle Mage Hand; it could be that the control aspect is the complicated part after you scaled it up by five circles.

"Now you know," she says, putting the ring back on. "The item does the hard part. Now, if you are good at using magic devices, you can bend the constraints—" which she demonstrates by wiggling her hand a bit, causing Telekinesis to all but cast itself without her saying her name or doing the unknotting, "— but those are just artifacts of magic item design. The hard part is getting the spellform into that initial state. Spells from Pharasma do not behave like that, the caster still needs to assemble them from a more base state."

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"Is it simply granting them knowledge of how to cast the spell? You have knowledge-transfer spells, like Share Language; we don't know how to do something like that. And another component for letting them use magic at all." That is, a mana reservoir, and she knows they can do that because they do it with magic items; this hangs together neatly.

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"They grant the capacity and… something like knowledge? There is no training necessary, but it is still possible to cast a spell in a better or worse fashion."

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"The recipients probably would benefit from some training." Even if you can make the magic do what you want you need to make the right choices, notice the right things and react quickly. At least that means knowledge- and spell-granting doesn't entirely replace experience. What they can grant seems more like instincts than conscious verbal reasoning, and instincts are vital in a fight but you can't rely on them alone.

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"Training helps, but it depends on which branch of magic you want to specialize in, and that depends on which role you want to fill. The shepherd we just spoke to will likely never see combat, so her training focuses on spells and skills useful for childcare and healing."

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"Of course. And Pharasma is giving her spells suited to childcare, in order to promote it or because she was already working on it, so it would be irrational for her to change careers now."

Tanya feels like she should be in more of a hurry. Rushing to purchase valuable knowledge before she's sent back, or - 

"Could it be possible after all to find out if I'll spontaneously return home and when? Nazir couldn't tell, but perhaps someone else could. If I knew for sure, that would either justify or make unnecessary some possibly expensive preparations. Buying magic items and books to carry back, and maybe other things I haven't thought of yet." There ought to be more to do when preparing for possible inter-world contact! "Informing the right people ahead of time, maybe? Making sure I'm not harmed by the passage, if that's a concern." Taking someone with her, if possible, but she really can't predict how that would go and it might be wiser to keep these people out of Earth for now. Unless this is their only chance to get a wizard? They'd need someone to volunteer for potential exile...

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Nazir's theory is that Tanya will go home once she is paid the amount specified by the Planar Ally caster. Sixteen thousand scarabs should cover any task that can be done in a single day by anyone less than a demigod, and Nazir has doubtless arranged for the cash to be transferred to her account by now, so if that money suffices to send her home it must be that she'll only leave once the payment is in her hands… that doesn't sound right either, called outsiders don't need to personally pick up a stack of gold that weighs more than they do before they leave, even when they've been paid with such a stack of gold. Maybe they need to talk to a wizard after all?

"I assure you that you will be safe if the spell ends— unless it removed you from danger, since it will send you back to wherever you came from. It has been long enough that a calling of fixed duration is improbable, so there must be some other mechanism keeping you here. If this is of the highest urgency, we should go back for Nazir and ask him to find conjurors who will offer you a consultation. If even this is too slow, I will take you shopping for magic items and sundries instead." If Tanya hasn't incidentally finished whatever she came to do by now, she probably won't do it by accident any time soon, but the decision isn't up to Iomedae.

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"Nazir seemed to think the 'calling' could expire several days from now, without additional conditions. If there's a condition that we can deliberately trigger - or avoid - it seems even more important to learn about it, so I can be prepared when I do it." Tanya doesn't want to go back to fighting a doomed war, but learning what might cause her to do so is just common sense. "Can't we ask the wizard whose tower it was?" This is all his fault, really. "Failing that, it seems prudent to at least ask Nazir how quickly a consultation could be arranged and how much it might cost." Why is Nazir the best person to ask which experts to consult? He was there to observe the spell, so they'll want him as a witness, but that's not the same thing at all. Iomedae is probaly just used to deferring to him on certain subjects.

Or maybe he happens to be well-connected? Tanya knows some magic researchers from her weapons testing days, so it's not implausible... Hah, she never thought of herself as well-connected on account of probably being able to wrangle a meeting with Dr Schugel of all people. If she does go home she hopes her case isn't referred to him! Tanya probably wouldn't survive Dr Schugel trying to open an interdimensional portal! 

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Calling someone like Tanya for days would cost a king's ransom. Why would Nazir mention that as a possibility to her? Even rogue wizards aren't that profligate! Unless… did Tanya tell him something while they were in the Mage's Private Sanctum that changed his mind? Well, if he did, he might have a good reason for not telling anyone else.

"Mahveen of Shiman-Sekh has been missing since 1912. The insurance adjusters will need to speak with her about the damage to her tower, which means they will track down someone familiar with her and initiate contact with a Sending. If she refuses to participate – or is dead – we will have limited formal recourse. We could arrange for a private investigation, but respectable wizards will want an appointment unless we can get it as a favor." They could theoretically walk into the Temple of the All-Seeing Eye and ask to see Nefreti Clepati about a fascinating magical anomaly, but Iomedae considers that seriously ill-advised at the best of times. "I think there is little harm in waiting, unless there is some task you imagine a wizard would go to great lengths to call you specifically to accomplish, which you might unwittingly finish as you go about your business. Nothing comes to my mind, other than the dragon."

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Nazir didn't specifically say it could last several days, but he implied it could still run out after Tanya has had time to shop around for better beneficiaries to her will than Nazir, and maybe do something to enable communications after she's sent back, and that will presumably take longer than a few hours.

"I can't think of any such task because I barely know anything about this world. More importantly, it would have to be a task I would be more likely to accomplish by accident than if she had asked me to do it. Which means if I do learn what it is, I will be inclined not to carry it out; this is practically kidnapping and blackmail! Besides, why tie it to an unpredictable attack on her tower, one which I could have easily ended up not stopping if the dragon had not attacked me? The entire chain of events makes no sense. If there's no time pressure because the spell won't send me back on its own I can wait to get an appointment for an analysis, but I'd really like to make sure that's true. If getting an analysis quickly isn't possible, I should probably assume the worst and spend some time and money preparing to be sent back, and undo the preparations once enough time passes."

If she's returning to Earth and can't come back here she'd like to leave her money to fund a lawsuit against Mahveen's estate. ...this is petty, it's much better to leave it to a project trying to establish communications, but she's really quite upset with this unknown person who suddenly messed up her life! Even if she possibly took Tanya out of fighting a losing war and into comfortable retirement, you should ask people before you do that! She didn't know what Tanya wanted!

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It sounds like the arcanists of Germania are more sensible than Golarionite wizards. Iomedae is not even remotely surprised that a necromancer in one of the few countries where that discipline is legal set up a chain reaction that seems to have failed spectacularly and at great cost. Ruined pyramids sometimes have a dozen of those on every floor.

And from how Tanya describes the urgency of it, it may be worth going to extremes. She glances at the sun to get a sense of the time. "We can contact you if you are sent home suddenly, but if you think that insufficient we could act quickly to prepare you right this instant. I can Teleport you to a market and loan you money against your windfall to cover supplies, if time is of the essence, but this is a bad use of our resources in every other respect. It is not clear to me whether you should wait or act now, but it occurs to me that we can pay to expedite a certain type of inquiry. Are you prepared to spend two hundred scarabs to know with absolute certainty in the next twenty minutes?" she asks ominously.

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"...wait, you can already contact me if I'm sent home? Is that certain to work? Do I still need to buy books or can you just dictate them to me - no, that would take too long, but it means missing any one book is less bad and I should focus on getting an example magic item, which can be the one to read the books."

Two hundred scarabs are around one and a quarter percent of her wealth. She low-key assumed it might cost that much just to get an expedited appointment with an expert! If it saves her from buying expensive items and reselling them after a week, then at a 5% return rate not doing this will save her... sixty-something scarabs?

"Yes, that's a good idea if there are no downsides. How is it done?"

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The downside is that Iomedae will take this as a cue to start sprinting back towards the bank without explaining herself! If Tanya wants to keep up she'll have to fly.

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Tanya is already flying! Now she gets to fly higher and faster, which means she heats up less!

There must be something about to happen in twenty minutes that they need to be on time for?

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The same quarter mile back up the road at full tilt while dodging pedestrians who are going the wrong way and won't get out of hers so they're going to get brushed past uncomfortably close "Sorry!" until they get to the bank where way too many people are standing in the entrance presumably because it's nice and shady how considerate but one of them's a halfling which means she can diving roll over his head with a full eighteen inches of clearance into the doorway and come up standing in the lobby that is pretty full despite it being close to the end of business hours so the sprint to the nearest counting room is a little less frantic whereupon nobody has the answer to "Has anyone seen Cicerone Nazir?!" because why would they be paying attention to that instead of their work or to Tanya who is the youngest flying wizard any of them have ever seen so they will simply have to go upstairs and start firing Messages into people's offices until they find— there he is!

"We should use one of the Commune questions for this evening," she says, not especially breathlessly.

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That's one way to get a cleric's attention fast. "Is it an emergency? If I request a Commune tomorrow we won't need to outbid anyone for their slot."

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"Not if we use the reserved one," Iomedae says smugly.

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"No."

The church holds on to one of the extra questions on any Commune cast by someone strong enough to get more than nine answers. They go for the list price but bidding for priority is denominated in favors; if he takes it he'll be doing the Communes himself tomorrow, which is a waste of his time. But at least she brought Tanya back with her? That was fast. Time to see if this Planar Ally derivative cares about settlement procedure.

"The money is yours," he tells her. "May I have your passbook?"

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Iomedae's athletics are quite impressive! If perhaps not entirely safe or legal the way she uses them around other people?

"We were talking about a way to definitely find out the condition for the spell to return me home, if it has one. What's a commune(*)?" She produces her passbook. Is he supposed to write the transaction in it? Tanya is still not quite clear on what Nazir's relationship with the bank is.

 

(*) Fortunately, Osiriani does not have the linguistic confusion that might make Tanya associate the spell Commune with Communism and its collective farms.

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"Commune is a spell that will allow Abadar to answer a binary question for us— one binary question, it's too late to be buying extras off anyone else in line without paying through the nose for it." All Abadarans have a sixth sense for when to raise their spot prices. "If you need one right now it will cost you two hundred gold and most of my working hours tomorrow, so it had better be important." Most of Nazir's buffs have worn off, and the lack of splendor might be coloring his choice of words.

He hands the passbook back to Tanya with the number 16,380 written in the first ledger line, along with his signature. Does this terminate the calling?

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It does not! The only difference is that Tanya is now almost as wealthy as an adventurer of her station ought to be.

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"We don't know when Tayna will leave," unless Nazir does know and hasn't mentioned but he can figure that part out, "and she is willing to pay for a Commune to learn if the timeline is short. It would have to be the reserved Commune question, but you can get that for her, right?"

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They're paying for Abadar to answer a question? The kingmaker/businessman/magnate? Presumably this means paying for his organization to refer the question to the correct specialist in their employ, and having the organization vouch for the answer being correct.

"How are we supposed to get anywhere with only yes/no questions? I want to know how soon the spell will end, not just whether it will. And what other conditions might end it. Why is there this arbitrary limitation? Isn't it buying an analysis of the spell anyway?"

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"It's not an arbitrary—"

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"It is one hundred percent arbitrary, you liar, but that is irrelevant because all we need to do is ask 'does Tanya need to go shopping soon if she wants to bring all those books and magic items back to Germania before the calling ends?' and Abadar will give us whichever answer causes us to do the right thing. He could even give us a longer answer if for some reason a yes or a no is inapplicable. If yes, we leave now. If no, you can wait to hire a consultant for a second opinion, or pay for more questions later when there are fewer questions already booked. We still have time, right?"

For most gods it would be best to ask about timelines involving the consultant while resolving to hire one that the god has good visibility on, but Abadar is the lord of markets. They'll get a better answer if they can make transactions the pivotal element of the question.

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"How is Abadar or whoever actually does the work supposed to operationalize 'soon'? If you mean, should we leave now yes or no, how is he to guess what 'the right thing' for us is? I suppose I can - try to figure out how to best ask something in code - I really don't understand why we can't ask a plain question and get a plain answer. 'Will the spell send me home in the next week', or some smaller number of days, is at least a clear question if we can't ask about other conditions. ...how long do we have to decide on a question for today? Iomedae ran here, is it a matter of minutes?" Tanya is getting the impression Iomedae might be the kind of person who runs like that just because she can. (Admittedly, it reduced the time they spent in the sun, but then WHY NOT RUN BEFORE THAT. If they go out again Tanya will ask Iomedae to keep running.)

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"'Will the spell send me home in the next week' is less clear; our answer is reliable if there is a fixed duration but unreliable if there is a condition you might fulfill in the next week and Abadar has to guess whether you'll trigger it. If we ask instead 'should Tanya go shopping soon' we only have to worry about conditions that obtain in the process of shopping, which are easier for Abadar to search, he can make assumptions about which shops we will visit and when… we should also say the alternative plan, hiring a wizard for a consultation and staying the night in Sothis somewhere, detailed counterfactuals could be important. There are ways to ask in code but not for a single question, and we only have one unless you want to convince one of the other sharks in the line to sell you theirs."

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"It starts in fifteen minutes, but I should announce that I want the question sooner than that." He does not want the question. "Commune is a spell designed for recipients to circumvent legal and technical communication barriers. Scrying or Sending targets in Aktun doesn't work most of the time, and when it does they might be obligated to selectively ignore your questions depending on whatever laws and treaties apply to the situation." Does Tanya's culture have an advanced understanding of Abadaran theology? It does! "Casting a Commune is inherently expensive but the value is irrelevant to him beyond the price signal directing his attention. There is some opportunity cost involved in answering, so the decision of which questions to ask is delegated to the caster, which is why they can charge for it. The questions have to be binary but the answers are sometimes more nuanced if 'yes' or 'no' would be misleading; the reason has to do with the total amount of information conveyed. As societies become wealthier and develop more efficient ways of asking questions, it becomes more worthwhile for Abadar to answer those questions."

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"...there are many things I don't understand about this and will ask later."

What are these legal barriers they're circumventing? It's an organized public activity so presumably it's legal here in Osirion; are they helping Abadar break the law somewhere else (in Aktun?) Perhaps Nazir meant not quite circumventing but exploiting known legal loopholes, which is still not great but if everyone's doing it can be harmless to join in on? What kind of legal loophole permits answering only yes or no questions - strike that, legal loopholes can definitely be that silly, they're unintentional after all. 

And how can Abadar answer if the question is so underspecified? Doesn't one of his agents need to come over here and look at Tanya and maybe the tower to come to any determination? Is that agent not legally allowed to tell them anything about it besides yes or no? Wouldn't it be simpler to hire the agent directly, or someone else with the same skillset, and talk to them properly, since that's the actual market need being served? 

 

"If we need to make a quick decision, and this works as advertised, and there isn't another way of getting the information in a better form - reasonably quickly, reliably, and cheaply - then I think it's worth two hundred scarabs. I need to act as if I might return at any moment until we can rule that out. Quickly spend most or all my money on things to take back with me, carry them around all the time, and not have the money available for anything else or collecting interest."

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"Not more quickly, nor as reliably." He sighs – so much for having a day off. "Let's nail down the phrasing of the question. Proceeding under the assumption that Abadar already knows or can trivially discover the workings of the call, can we more precisely separate the future into two scenarios that dominate most possible outcomes? In one future, Tanya does nothing interesting other than buy— what are you buying? And in the other, Tanya rents a room for the night and… pays for a consultation? About?"

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"One bag, one helm with Comprehend Languages, whichever magic items and books we come across as may be useful to a Germanian traveler," Iomedae says. "If she stays here we take her to the Pathfinder Lodge, unless we think of something better, and tomorrow we get an opinion from a conjuror, if you can recommend one you like and trust."

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"Why the Pathfinder Lodge?"

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Tanya can set aside her lack of understanding and answer questions quickly.

"I'm worried someone might attack me in revenge for the dragon while I'm asleep, but that's unrelated. If I expect to go home soon I'll buy magic items, textbooks on magic, science and technology, a general encyclopedia if there's room - I'm not sure what it means that I need to carry it." What if she's sleeping? "The helmet to let me read, other items for research if there's money left. Anything that will enable future communication, Iomedae said you can message me when I'm gone but I don't know how to message you. I might think of more things to do. Like finding someone who'd be interested in contacting Earth and invest in giving me a magic item that would do bidirectional communication. If I expect to go home in a few days but have time left I suppose I'd write down some things about Germania for you, and some potentially useful science or technology if I think of something I can describe quickly and well."

"If I don't think I'm going home - soon or at all - I'll spend the next while learning things without any hurry, and not do anything interesting with the money. If I don't know, and Abadar doesn't know, I'll want to consult someone else who might find out. Especially if there might be a condition that would trigger it, and not a simple yes/no for the next few days."

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There is a problem with this plan. "The Helm of Comprehend Languages and Read Magic," and you can almost hear the trademark symbol at the end of that name, "is expensive and in low demand. I have no idea where you could buy one in a market; we'd have to find a private seller in Absalom or Quantium. Give me a moment to think."

Can they rescue this by buying a Wand of Comprehend Languages? Not if Comprehend Languages is unknown on Earth. Imbue with Spell Ability gives her an extra hour and a half at most. Permanency doesn't grant any linguistic abilities for anyone other than the caster. Limited Wish is dubious, and that's if they can even find a caster and a diamond on short notice. Borrow a telepathic familiar from someone…?

The original plan is not going to work. They need to substitute Tanya's time now with her time later— well, when he thinks of it that way the answer is obvious.

"Skip the books, buy only magic items and other things you can't find on Earth but which don't need any particular skill to use. When you go back we can discuss further over Scrying. It's dangerous to let a Scrying through from an unknown sender, but if we coordinate in advance you'll know when it's us targeting you and you can let it happen." Tanya must have enough Will to throw off a crystal ball, even civilians can do that some of the time. "Alternative plan, you stay the night in the Lodge with Iomedae and tomorrow we talk to Setareh or one of Hurayra's elders about the calling. Unless you're willing to buy additional questions tomorrow, since I'll be preparing the Commune anyways and can give you priority if I feel like it."

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"Are you certain you'll be able to contact me, and I don't need to guard against the case where you don't? ...can you contact other people on Earth even if I don't go back? Is there anything I could take that would let me contact you or otherwise help with communications?" Can other people on Golarion scry people on Earth and do dangerous things to them? "...if it's likely to work and there's no immediate alternative then lets' go with that."

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"If you were on Golarion I would call it an effective certainty. If Scrying doesn't work the helmet is a poor contingency plan; most possible properties of Earth that stymie one will also affect the other. If you don't go back you can pay for a Scrying of your own, but it would have to be you – the spell only works if you know who you're looking for, 'someone on Earth' isn't enough detail for a secondhand description. And yes, relative to the alternatives this is very likely to work."

He thinks through the wording. "'Must Tanya von Degurechaff leave at once to go shopping for magic items that cannot be found on Earth if she wishes to finish before the calling ends… before she is returned to Earth, rather than staying the night at the Pathfinder Lodge in Sothis and seeking more information tomorrow?' Is that satisfactory?"

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"Fine and thorough."

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"If I must leave to shop not at once but within, say, a day, I should act the same. Unless getting an analysis from someone else tomorrow will be much cheaper, but we're already paying for this question." How can Abadar (the organization, not the person, unless she misunderstood and there is no eponymous person) answer questions about when exactly she should go shopping? Do all the stores have records in a centralized database? Tanya doesn't understand why Iomedae thinks this question is better than one explicitly about the spell, but Nazir seems to agree so she won't question it while they're under a deadline.

They have to resolve this in the next few minutes. An imperfect plan with a few minutes of mental preparation is usually better than a perfect plan invented literally in the last moment. If the next iteration is no worse than this one, Tanya will stop adding suggestions.

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Then they will settle on 'Must Tanya von Degurechaff complete her shopping for magic items that cannot be found on Earth if she wishes to finish before she is returned to Earth, rather than staying the night at the Pathfinder Lodge in Sothis and seeking more information tomorrow?'

"Time is short. I will go to ask the question. Iomedae, take Tanya to make a cash order for however much money you think you'll need, and debit her account for the Commune."

And he'll leave.

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"This used to be easier," Iomedae comments. "There were spells that could see far into the future and give you practical advice on this sort of thing. They stopped working before I was born; the best you can do now is get a vague sense of whether something that will happen in the next thirty minutes will bring weal or woe."

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Alright, now Tanya has time for questions. So many questions.

"Why are the answers binary? How can Abadar tell how long it'll take us to shop if we don't even know what we're buying yet or where? Why is that better than asking if the spell will send me back by tomorrow, when would the answers be different? ...how long will it take to get an answer?" By predicting the future Iomedae presumably means predicting what the spell is going to do. That would be an extremely useful analytical function, but someone inevitably invented spells too complex and/or obfuscated to analyze. Tanya doesn't know what 'weal or woe' means, but - one thing at a time.

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"Commune is ten minutes to cast, then however long it takes to go through the rest of the questions. Not very long at all. It is a safe telepathy spell – attempting to read a mind much more complicated than your own can produce serious backlash, anywhere from being momentarily stunned to having a debilitating headache for weeks, but Commune avoids this problem by narrowing the channel. There is also a lawful negotiated aspect to the situation. I am not privy to the details, few are, but the narrow scope is a compromise of some kind. The way it was explained to me was— imagine you asked this question of one as wise and powerful as Abadar but utterly depraved and evil, like Asmodeus. What is to stop him from reaching through the spell back to you, reading your mind in its entirety, and feeding you the most damaging answer possible? Yet Asmodeus deigns to answer Communes, if only those that serve his purposes, and presumably would feel the same way if Abadar were to benevolently give us as much information as he wished. The ultimate shape is a compromise."

Iomedae does know how to efficiently use Communes, and is happy to explain this part. "Because the answer is 'yes' or 'no', every question partitions the world into two possibilities. Had we asked 'will Tanya be sent home tomorrow' there would be many possibilities – for all we know, the spell could end at any time between midnight and midnight. What should Abadar say if the end is in the small hours of the morning? Instead, we ask whether our plan is necessary. I know that Abadar will know the answer, being much smarter than us, and knowing in detail the activities of markets; therefore we give freedom to interpret the question and provide an answer that steers us true."

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That is a very very complicated answer! Tanya wishes she could Commune with Iomedae and read her mind to figure it out!

"Commune reads the mind of Abadar to get the answer," she works out. And he has a much more complicated mind than Nazir's. What does 'having a complicated mind' even mean - ...wait, they have many sapient species here! Abadar isn't human (is he a dragon?) and his mind is complicated in some sense that interacts poorly with regular telepathy. "If telepathy with Abadar works poorly, why use it in the first place and not normal language - right, you don't have radio." They can't communicate verbally at a distance. "And the binary answer is a compromise between Abadar and someone else called Asmodeus." Which introducing radio might render irrelevant.

"How does Abadar know what the answer is, if he's so far away you need telepathy to reach him? Doesn't he need to look at the spell or something?" This is presumably related to the reason Abadar is answering questions personally at all. "However he knows about everything on the market, how does he know about the actual thing we're asking about?"

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"The compromise concerns everyone who hands out Commune to their followers… probably. I know you can Commune with minor powers, too unimportant to have a say in the bargain. They might just be copying a spell fit for purpose? Wizards have invented a derivative spell that allows any kind of one-word answer but haven't figured out how to make it safe; if I had to hand out one or the other I would pick the safe one. And, while I am confident Abadar knows how you got here, I do not know why. Perhaps he uses exceptionally strong surveillance magic, the way that Discern Location is stronger than Scrying is stronger than Clairvoyance. Perhaps he does not know at present and must pay others to discover it on our behalf. Perhaps he will read Nazir's memories and spot some detail that tells all. It is like trying to guess how someone smarter than you will solve a puzzle."

They're going back downstairs, where there is just enough time left in the day to find someone who can authorize a cash order for thousands of scarabs.

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Abadar might be monitoring all use of magic? What kind of surveillance state is this?! And he's superintelligent! Or he might just read the answer out of Nazir's brain - well, that's presumably by permission, Nazir is the one casting a telepathy spell (or just paying for it?) - anyway. This sounds even farther in the direction of Tanya not understanding how anything works here!

Maybe try an analogy? They're paying Dragon Sherlock Holmes to solve a mystery. Dragon Sherlock Holmes doesn't care about the money, he just likes interesting mysteries, but the money serves as a price signal because he has limited time and, uh, the mysteries of rich people tend to be more interesting. He's far away so you can't talk to him, but if you try to telepathy Dragon Sherlock Holmes you get a terrible headache unless he answers in just one word. Luckily, he's so smart that one word is all he needs! Also, he knows about everything that's on sale anywhere because Dragon Sherlock Holmes knows a lot of random trivia (by having worldwide surveillance). Meanwhile, he's gotten so rich off people asking questions that he runs a bank, a security outfit and a small country.

You can also ask questions of Dragon Moriarty. He might read your mind and use it to destroy you, but he's so smart and charismatic that people ask him questions anyway. So he and Dragon Sherlock Holmes agreed to a truce where they both answer only yes or no, to keep their game interesting.

...thank you, Tanya's brain, that did not explain anything at all! Not even in the sense of predicting what happens next! It's as useless as the original Sherlock Holmes stories!!!

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...focus. What does happen next - oh, right. "How does the cash order work? If we spend less money, or need to split it between stores - I guess we could get a lot of small ones but it'd be a lot of work for the tellers - what if the answer comes back negative and we need to cancel it?" Can they get some sort of bank guarantee that they're good for the money and then write a regular cheque for the exact amount? "And where are we going to shop, if everything's closing for the day will we miss important stores and how tight a time limit does that give us?" 

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"Ah, it is not so difficult. First, we submit the cash order to the teller, and the teller confirms that the bank has enough money to make the order good. Then, we hunt. Of the nine most common types of magic item, we need only wondrous items, so we start with the crafters that specialize in them, who are mostly in the Old City. They are very expensive and sell rarely, so the owners often keep odd hours in the hopes of finding customers. We can even arrange for particular pieces to be brought to us, if you hear of one you like. When you pay most will prefer the gold in their own keeping at once, and for that both parties come back and have someone from the bank notarize privately." Probably Nazir, if he's taken some bank hours to make this happen. "If they accept paper notes, so much the better, but we will not be carrying gold through the city ourselves. With all your money you can buy five or fifteen good quality magic items, few enough to manage it all tonight."

Iomedae wonders which magic items Tanya will want to buy. She know which ones she should buy, if she were equipping herself as an adventurer, but she is still not advising that as a career path, no matter how apt, and Tanya's arcanist researchers might get more data out out of a box of Marvelous Pigments or a Robe of Infinite Twine than a Belt of Incredible Dexterity or a Cloak of Resistance.

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Oh, good, at least some things are simple. What next - "I may have very little to go on when choosing what to buy. If nothing is needed to help with communications or transport between the worlds - or can provide a backup, it's good to have a backup - didn't Nazir say I could scry someone on Earth? Is there an item that does it that I could use in the direction? Other than that, there might be something that's useful for more than research even if we can't duplicate it. How many items that can be used by anyone and are likely stocked are there, should I expect to go over ten or a hundred or thousands of descriptions?"

"If nothing is directly useful then I can't actually tell what would be best for research. Probably something simple to understand and build, and separately something that would be very hard to reinvent. ...and I need to understand what items will actually go with me. Anything in a radius? Anything in my backpack? Is there a size or weight limit? What if I'm asleep when it happens?"

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"There are hundreds of wondrous items— thousands if you include the ones known to be possible but too pointless to bother creating. Most are meant to be worn and thereby enhance the wearer: belts that strengthen the body, headbands that sharpen the mind, gloves that steady your aim, robes that shroud you in darkness. Some are meant to be consumed, but we shall avoid those. Some are akin to commonplace objects, but better. You will want to purchase a Bag of Holding, a sack with an interior larger when measured from the inside than from the outside, regardless of what else you plan to buy. They are the most common way to move objects while Teleporting. A crystal ball for Scrying would be nice, of course, but they are far too expensive. I can name items that are very simple, so simple that even an apprentice can craft one with the light guidance of a master: Deathwatch Eyes, which allow you to see how close a creature is to death; the Bladed Belt, which can transform into a knife on command; the Catching Cape, which contains a single use of a poor quality force field, but is cheap and easy to make; Sleeves of Many Garments, which can make your clothing look like any clothing. I do not know which of these would be hardest to reinvent, but the crafters we speak to will have more insight. Wearing these, or carrying them in a bag, will suffice to bring them with you… maybe sleep with the bag in your fist, just in case."

Is there a free teller? No? Time to stand in line, Iomedae's least favorite activity.

"If the answer comes back 'no' you can take out a bank draft to pay for a night at the Lodge. They accept paper notes."

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Magic consumables are presumably (...hopefully?) single use, so it makes sense not to buy any. A bag that's bigger on the inside... is probably the permanent item version of the rope trick, without the seven mice security limit. The other things are the mix of practical utility (illusion clothes), weird party tricks (a belt that transforms into a knife) and revolutionary innovations (medical diagnosis/prognosis spell! improved strength and aim for nonmages!) she has come to expect from Golarion. 

"I might not be able to go over many hundreds of items in time. ...if we had asked when the spell would expire, I'd know how long I would have to make up my mind. The question we actually asked implies I will finish shopping by morning... I think?" Abadar had better be very superintelligent, even Tanya doesn't know what exactly her question means! Hopefully Nazir has an interpretation in mind; he's the one actually submitting the question.

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Their queue is fast and orderly. Only busy professionals need to visit the bank right before the close. The teller is not a cleric of Abadar (yet), but this only shows through his lack of a magical light source. He looks between Iomedae and Tanya for a moment before addressing Tanya specifically. What does she need from the bank this afternoon?

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"I want to buy a cash order for the sum in my account. Not to pay with it, but to guarantee the bank has that much cash available, hoping to close a deal later today in which case we'll come back here for the actual cash with a more precise amount." She presents her passbook.

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The teller accepts her passbook. There is exactly one recorded transaction: a deposit of sixteen thousand three hundred eighty scarabs.

He checks the rest of it, which is not any more enlightening. It was issued today. The account holder is fourteen years old. Her circle is identified using letters rather than numbers. She can authenticate herself by flying using an unidentified Universal spell. Two different clerics of Abadar have approved of this.

Tanya will be informed that, while he can place the order immediately, she will need to verify her identity before she can actually withdraw it. This queue is now closed, he needs to go arrange for the gold to be ready.

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"We have time to buy food, if you need any," Iomedae suggests, having noticed some time ago that Tanya isn't wearing any rings.

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"I ate my flight rations before I talked to Nazir, I'm not hungry, but it's a good idea to get something for later if we have time. Why would this take more than a few minutes though? ...is there a food vendor in the building?"

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"Nearby, surely. People sell grilled fish on every other street corner in this city, we will not have to search for long."

They didn't pass one on the way to the Pharasmin temple, so Iomedae will wander out the front door again and head in the opposite direction.

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Tanya is relying on Iomedae and has to trust her knowledge of all things local but also there is, like, basic politeness? The clerk didn't say when he'd be back and he most certainly didn't say 'please come back in ten minutes'!

She will stay and wait for him while Iomedae looks for food. It means Tanya will have to eat foreign food she didn't get to choose, while potentially being in a tearing hurry, but that's a reasonable demand to make of a soldier. Risking the clerk coming back while they're gone might be unreasonable. (She also has some chocolate still in her pack.)

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Osirion is the kind of civilization where well-meaning bystanders will intervene when parents leave their daughters alone in public. Fortunately, Tanya is clearly an unusually short sorcerer and couldn't possibly be the other woman's daughter, so the well-meaning Osirion bystanders decide to mind their own business this time.

Most of the lighting in this room comes from sunlight and lit candles. In fact, those are the only non-magical light sources Tanya has encountered in the country thus far. The small magical point lights and the perpetual flames that don't seem to produce any heat or need any fuel are common enough, but clearly the illumination situation is a source of privation for the non-mages of the nation – which is most people, going by the number of magical signatures around her. The most common spell continues to be the most common, but there are only a few instances of it in the building and most of them are on the tellers in the room where Tanya got her Share Language spell. She is the only mage in the room she's in, or at least the only one who's used magic recently.

With her flawless grasp of Osiriani, she can overhear people talking about their business, and for almost everyone that business is the same thing: payroll. The unit of a day's wages is the silver penny, which people are tallying up by the hundreds and thousands in leather-bound ledgers that are heavy enough to serve as a murder weapon. Apart from the math being done by hand rather than spreadsheet and the transactions being made in person with clerks rather than over the internet, it's all very familiar to her.

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The familiarity is soothing, but why aren't they using higher denominations? (Or paper money?) 

Does she happen to overhear how many silver pennies make a day's wages? There will of course be a large spread, and any one bank branch is going to be a very biased sample, but it's still better than nothing. It would be nice to have some kind of estimate how rich her bounty makes her, on the scale of normal life that doesn't require magical translation and safe lodging.

...she can't tell how many pennies to the scarab, though, if everyone insists on using pennies.

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One day's wages are anywhere between one and fifteen pennies, with the modal value being three. It's not clear how many pennies there are to the scarab, but going by the occasional conversion being done within earshot it's at least five. And, while there is a total absence of bills changing hands, there is a noteworthy divide between the half of these people withdrawing actual physical silver to make payroll and the other half directing the tellers to make deposits into other accounts.

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If it's just one to five, surely they wouldn't be going around with thousands of pennies, or even hundreds. ...no, wait, these aren't the workers being paid, they must be their employers. In that case it makes sense that the day-laborers want to be paid in individual pennies, since they'll need to spend them at that granularity.

(Tanya is somewhat out of practice with the monetary economy; she of course gets a paycheck to her bank account, but rarely has the opportunity to spend it in person. Military procurement can be a marvel of efficiency for a centrally managed system, but it's not a market. Besides, she has an adjutant who can be trusted with purchases of coffee.)

If, hypothetically, it's ten pennies to the scarab, and a day laborer is paid fifteen pennies a day at the upper range of the scale (and might need to support a family with that money), then she has the equivalent of thirty years' salary. Not bad for an afternoon's work.

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The first of the three to get back is Nazir.

"The answer was no. You have time tomorrow to seek a second opinion, which I recommend doing early in the morning before the summoner uses all of— where is Iomedae?"

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"She went to get food," Tanya says somewhat disapprovingly. "The clerk is getting the cash order, should I keep it for tomorrow or will it make paying the summoner or someone else difficult and I should cancel it? I don't know if it locks up the gold for my personal use or just affirms that it's here at this point in time."

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The iron triangle for adventurers: competent, affordable, and the third one doesn't matter because if you need adventurers you'll hire ones that can do the job no matter their lack of social graces, inconvenient religious beliefs, or antisocial tendencies. Cultural Adaptation has worn off; he knows that tolerating chronic restlessness in your officers is considered imprudent in Tanya's culture but can't remember whether you're supposed to apologize on behalf of your subordinates for that kind of thing. He'll err on the side of saying nothing.

"The first. Cancel it for now and withdraw cash if you need any for the evening. In the immediate future you'll need two hundred scarabs for the Commune question, more at the same rate if you want to buy additional questions tomorrow. If you want to consult an expert, local rates vary wildly. The spell for a summoner to get a professional off-world magical researcher to investigate your case to its conclusion in a single day will cost five hundred, but you might be able to bargain them down if you pick the right one and offer them a look at your equipment and spellcasting in exchange. One night with the Pathfinders is… a few silver, I haven't been there in a long time, but they'll take paper notes. Do you need money for anything else this evening?"

 

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"Iomedae suggested a protective spell for sleeping, a rope trick. I'm not sure if that was an alternative to the Pathfinder lodge or in addition, but it might prudent to use it at least for a night or two until I'm better oriented. Iomedae thought it might cost around twenty scarabs? I don't anticipate needing anything else tonight." Presumably the lodgings come with breakfast and a shower. Also presumably they aren't very secure after all, if they're affordable for the median worker! Anyone who's slightly nervous because they had a fight with their wife will spend the night there, and that will eliminate most of the effect of lodging with mages and soldiers who pledge to protect each other.

"Letting someone analyze my magic might" give away her only proven relative advantage "be worth more if I take the time to consider carefully who to sell it to, or whether to keep it to myself for a period of time. ...I don't actually know how much you can deduce just from looking at it and recording it, since I'm already using it in public - some of my spells, at least - or how much more anyone could learn just by looking at it and maybe asking me to do something particular with it. If a consultant can definitely solve it for five hundred - or at least as well as possible - then I'll pay that, there might still be something about the answer that will he worth learning quickly instead of shopping around."

They can call up specialist consultants from off-world - no, he must mean someone originally from off-world who now lives here. But if all the best consultants are immigrants that still leads to the same conclusion: travel to at least some other planets is cheap enough for the best professionals to get their education there. This is yet another Golarion fact that mostly follows from what she knew already but hasn't had time to really process yet.

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"Twenty is a reasonable guess, if you're buying from a Pathfinder who can sell you one. You would use it inside a room with the door barred; outdoors is fine in a pinch, if you need shelter, but even keeping the space full won't stop anyone from shooting through the entrance or canceling the spell." There are better combinations of defensive spells to shelter under, but all of them involve passwords and can't really be rented out to the public.

"I don't know if you have gnolls on Earth, but most are not especially clever or proficient in subtle magic. Some can enhance their ability to track their quarry, but I predict with some confidence that they will not be able to follow your scent here. That is, if they bother to regroup and avenge their master, which I doubt, and if they know enough to come for you rather than me, which I also doubt." Without Ymohrglas to lead and outfit them, gnolls pose very little threat to anyone of Tanya's caliber. That's no reason to be complacent, but neither will Nazir suggest anything more extreme.

"The summoner would have the individual names of outsiders to call up, but there are three types that I think are well-suited to your question: burleevs, who scour Creation for magical lore, and who might be persuaded to part with their knowledge if you can find one interested in your magic; codex archons, who prefer to help those whose cause is righteous, but won't mind as long as it isn't harmful; and synesis aeons, who specialize in teaching dangerous and obscure spells. I would be surprised if you couldn't find one that knows the answer, since Abadar tells us there is an answer, but I will leave negotiating the deal up to you."

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"I don't know anything about gnolls; I assumed he" (the dragon who must not be named because Tanya can't pronounce his name) "might have other dragons who'd want to take revenge, family, friends or other associates. If you're talking about a literal scent trail then it seems categorically impossible to follow across a teleport, but - it's probably not a secret we went here, or at least to a nearby major city, and if I stay here they might pick up my scent at some point. If they can tell which of the scents from the site of the fight to follow, but they could follow all of them if they're numerous and organized enough... I'll think it through later when I know more; for now it seems worthwhile to pay for the rope trick." Hopefully the caster also rents out the seven mice?

Does the wording of the commune question imply that if Abadar doesn't know the answer, he would answer 'yes'? Because there's a chance Tanya might need to shop quickly? Ugh, she really dislikes this binary question game. "Then I would appreciate an introduction or referral to the conjurors to try tomorrow morning. ...is five hundred scarabs the payment to the conjuror and then I'll need to negotiate with each offworld consultant for another payment on top of that?" Five hundred scarabs just for recommending and calling a few experts one of whom will do the actual work seems like rather a lot?

"By the way, how much silver to a scarab, and what banknote denominations are available?"

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"Five hundred for the expert, usually; the conjuror will charge fifty for brokering the deal if you tell them I sent you." Sixth-circle Abadarans get good rates on everything. "It's ten copper to one silver, fifteen silver to one gold, thirty gold to one platinum. We issue paper banknotes worth five copper grains; one, two, and five pennies; and one and two scarabs. Every Abadaran bank will honor them at face value, but not all businesses accept them, and other banks have their own policies." Abadarans don't run every bank in the world, but every unaffiliated bank has a good reason for it.

"Dragons are not solitary creatures per se, but if Ymohrglas has any family or friends that know of his death, they will assuredly be circumspect in their investigation. There are very few ways to magically identify someone described only as 'the person who killed so-and-so'; it is not an immediate concern. A dragon adversary is one to be feared and respected, but as a dragonslayer they will fear and respect you. The gnolls, on the other hand, probably won't."

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So it's five hundred and she might need to offer them some nonmonetary compensation on top, or else more money; a minimum of 550, but she had better withdraw a thousand gold in various denominations.

...it's odd that the highest paper denomination is fifteen times lower than the highest one coined. The platinum coins might be more like rare commemorative medals, but isn't the whole point of paper notes to let you carry around large sums in a lightweight wallet? The proverbial suitcase full of cash might not be necessary if inter-bank and even international cheques work well enough, but why even bother having paper notes for denominations as small as five copper? ...maybe they have a shortage of metal and want to keep its price down? Tanya doesn't actually know that the money is backed by silver and gold; maybe they use that to mint for historical reasons but the value is free-floating, or fixed against another currency. - this is not important and she shouldn't be woolgathering about Osirion's monetary policy of all things.

Was there something else she needed to ask Nazir? She's still not sure why he or Iomedae are helping her; her best guess that it's in his capacity as a bank employee (if he is one) and in her capacity as a friendly, hyperactive, curious person who likes to keep busy.

...well, yes, there are enormously many questions she'd like to ask him (or someone), but she's not entirely sure if it's appropriate to do it here and now. "I would like to better understand why commune works the way it does, but it's not urgent. ...should we inform the bank clerk that we're cancelling the order, is it going to take him a long a time otherwise?"

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"I can inform him if you don't want to wait; I'll be working here tonight in exchange for the reserved question. I assume you're asking about the purpose of Commune rather than the technical details? It's a telepathy spell that complies with a series of multilateral export control treaties, specifically the part that deals with information. There are a lot of signatories, which is why I asked you if there were any binding on Earth with respect to Golarion. You would know if this were the case; there would be laws about where visitors from other worlds are allowed to travel while on Earth. If someone from Aktun were to send a message to us, it would be incumbent on them to obey whichever laws are applicable, but since we are the ones asking the question, Commune provides a framework for us to get an answer every time. It's also much safer than trying to target Abadar directly with a Sending; the best possible outcome would be him ignoring it. Does that answer your question?"

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"It's not that I don't want to wait as much as - we should save him the time if we can, if it's going to take much longer? ...I was curious about what I thought were technical constraints, but if it's a binary answer for legal reasons that answers my question. I don't understand the legal situation here but hopefully I won't need to, or not anytime soon, as long as I don't need to police my behavior to obey these treaties. They are definitely not public knowledge on Earth." If they can ask offworld experts (presumably in normal speech?) but the commune falls under export control treaties, then - no, she has no idea what that implies. The experts are presumably trained in not breaking the treaty, but why wouldn't Abadar('s organization) be? If Tanya is allowed to know about the spell then why does it matter who tells her about it or over what channel?

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So, there is nothing stopping either of them from milking this relationship for gold. Nazir can't help but smile.

"If this is news to you then you have nothing to worry about. I'll cancel the money order for you; go withdraw whatever cash you need before you leave. Iomedae will be back… soon." Soon, right? She can't have gotten into trouble just by looking for food.

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Probably not, unless she was ambushed by gnolls.

Tanya moves to the rear of another queue. She would like to withdraw a thousand gold scarabs, the last twenty in smaller denominations. She didn't think to ask Nazir whether the conjuror or the off-world experts will take local banknotes, and it seems not everyone accepts them but she can't easily carry thirty kilograms of actual gold - no, wait, they have higher-denomination platinum coins which presumably weigh less. She'd like most of it in platinum, if they have it available. Here is her passbook.

...can she actually withdraw money while there is a pending (active?) cash order in her name, which she doesn't have on her? She will inform the clerk of the situation.

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Having cash ordered actually helps, it means there are people actively sourcing money for her in the vaults as they speak. They'll have the original teller confirm once he returns.

Thirty-two platinum coins is only a kilogram of precious metal, easy to fit in a bag if you've got one. Platinum coins are almost but not quite the same color as silver, with a smaller diameter and a color more like stainless steel than a mirror. You would never mistake one for the other, once you've seen them both. The obverse side of the coins is a stamped portrait of a man wearing the same headdress as the giant statues along the coast. The reverse side of the gold coins is a scarab beetle tergiant, while the platinum coin has a female sphinx couchant. Copper and silver, which are both much smaller, have crops instead of animals. They're all dated to the last century and, as far as Tanya can tell, none of them have been clipped or otherwise damaged.

It's… still an awful lot of precious metal. Gold and platinum coins are on the large side.

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She'll need to buy a new wallet. A literal moneybag, hah. Later.

(Tanya doesn't check the minting dates. Why would she do that. She also isn't in the habit of checking for clipping, certainly not coins she just got from a bank teller. At home she'd be using banknotes long before she got to such sums, if only to avoid carrying a kilogram of metal in her pocket.)

Is Iomedae back or does Tanya need to go look for her? And Nazir didn't actually recommend a particular conjuror or tell her where to find one...

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Iomedae returns triumphantly with a bundle of grilled fish wrapped in lotus leaves and pockets full of dates. Tanya is welcome to both if she's changed her mind.

"Was the answer yes, no, or unclear?" she asks.

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"The answer was no, we canceled the cash order. I withdrew a thousand scarabs, expecting to pay five hundred fifty tomorrow to a conjuror and an expert he'll call up to diagnose my case. Nazir, can you recommend a conjuror or is there a directory or something?"

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"No directory that I know of," he says ruefully. "We buy our conjuration materiel from a wizard named Setareh and her apprentices. I can't accompany you, but she's met Iomedae several times, and there should be someone she can spare for it. I can recommend her for both fairness and discretion. The next best option is one of Hurayra's elders. I expect fairness and discretion from both, but Setareh is better connected, so start with her."

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Why has Iomedae been voluntold for this? Isn't there someone better— probably not, they left most of the company out in the middle of the desert.

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"Thank you. That's for tomorrow morning, then. I can't think of anything else I should do today... How much time does arranging lodgings, sleeping and eating and arriving at the conjuror's at their opening time leave me? If there's a spare a hour or more, I suppose I should spend it learning about Golarion and Osirion. Is there a book with a useful introduction, or a pamphlet or something?"

They have contact with other planets! That might mean everyone already knows all about the other planets, or that the books are written for an alien perspective, but it's still better than sitting around doing nothing, unless Iomedae is willing to stick around and personally tutor her. (Tbaya is deeply unclear how much Iomedae plans on helping her and why, and is working her way up to just asking.)

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"It depends on how much sleep you need. We must get there before the wizards start preparing their spells for the day – an hour before dawn would be best, which means we should arrange for the room now."

What are they going to do if they can't get a room at the Pathfinder Lodge? Sleep in a random hotel while Iomedae keeps watch? That's a terrible backup plan.

"We should fly there," she adds. "Setareh will surely be able to recommend a bookstore for you when we see her tomorrow."

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"I normally sleep for seven to eight hours, but I can sleep less or in shifts if there's something urgent. Missing a few hours once won't impair me too much the next day. Flying sounds wonderful, given the weather." If Iomedae can fly, why weren't they flying on the way to the daycare earlier? Why the mad dash instead? Iomedae is weird from a culture Tanya doesn't understand.

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Regularly sleeping for seven hours or less rules out needing a full night's rest like a wizard— but don't arcanists need eight hours of sleep too? Iomedae is happy to cast Fly and follow Tanya into the air at a comparatively pokey 60' per round.

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The weather is nice! There are other people flying too, mostly with magic but occasionally by virtue of having wings, and almost always within a hundred meters of the ground.

The dominant feature of Sothis from a bird's eye view is the gargantuan beetle carapace at the center. It is not only the tallest structure in the entire city but a remarkable glossy black, in striking contrast to the sandstone and marble used everywhere else, and the position of the massive elytra and legs matches that of the scarab beetle on the gold coins. Investigating its magical signature is like staring into a mirror, returning the exact magical signature of Tanya's orb in the moment.

There are a few other noteworthy structures of similar size. A few miles away from the beetle shell is a castle much larger than any medieval structure on Earth, built using a riotous collection of different materials in a way that looks structurally unsound, and surrounded by creatures taking advantage of the conditions to practice flight. It is the highest density of magical signatures that Tanya has ever seen. In the west end of Sothis is what looks like a sandstone Gothic cathedral framed by the setting sun. The entire city is divided in two by a wide canal filled with boats, running south to north from some unknown river source towards the sea. There are smaller pyramids here and there, and with their marble outer layers intact they look very much unlike the Egyptian relics Tanya may be familiar with. Even some of the more normal buildings are a little odd, in ways that are hard to place.

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Flying at a running pace, above street level, and in a straight line to their destination is tolerable!

A magically reflective surface is yet another impressive technology Earth doesn't have, but nowhere near as shocking as teleports or telepathy. She's more curious if the entire volume inside it is air-conditioned. Maybe the structure just provides very good thermal isolation? A giant beetle-shaped thermos, perhaps? Pity they couldn't cover the whole city with these. ...hopefully this is the local summer and other seasons make you actually happy to see the sun! (They should really make a little canal run along every street, if the river would bear that.) 

Tanya has seen (in passing) majestic old cathedrals and tenement buildings, enormous neoclassical constructions and weird Commie geometrical contortions, metal skyscrapers and villages built from logs and thatch. (Sometimes in the process of setting them on fire.) Slightly odd buildings don't really bear mention, even if nothing else was going on.

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Their destination is an artificial island built into the canal. There are two buildings on it that scream 'fortified garrison', one on either end, with some commercial buildings in between. Their destination is the southernmost building: three floors in height, with narrow barred windows and a front door with a portcullis hanging over it. The outside has a large circle chiseled into the ground around the building, with a message written in multiple languages alongside it in huge font. The part that Tanya can read says 'DANGER DO NOT TELEPORT' in Osiriani, right outside the entrance.

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Iomedae did mention they have defenses against teleportation. This is very much to Tanya's advantage, since she's the only one here who can't teleport. 

There are many magical signatures in there, too many to investigate and quickly catalogue. Tanya's orb lets her designate spells as known-safe and casters as friendlies, and in possibly-combat conditions if a completely unfamiliar and unexpected spell goes off right next to her she will react as if it were hostile before she consciously notices it. It's fine as long as she knows she's among allies, or civilians, but if someone with active spells startles her in her sleep it might have... unfortunate outcomes. Another reason to pay for the rope trick.

(When sleeping in a known safe location a veteran mage will put their orb as far away as the bedside cabinet, or possibly a weapons locker. Sleeping with an orb in your hand, for a mage who might dream about the Rhine front, is a little like sleeping with a loaded firearm and the safety off. Most mages' startle reaction is shields and flight before other spells, but you should not gamble on this, at least not every night.)

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Who do they have manning the door today? Iomedae hopes it's someone she— it's a sand golem. Great.

"We need to rent a room," she tells it.

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The faceless statue of a man turns to face Iomedae but doesn't reply. Layers of sand flow over its quartz body like skin while it's in motion, then settle again into perfect stillness in its new position.

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Was that not specific enough? "Please, go and get the nearest Pathfinder for us to speak with."

She would identify herself by name, but that rarely helps.

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That convinces the statue to go inside. The door is closed and barred behind it.

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The sapient races here are bizarre. Really, that follows from 'hundreds of sapient races from multiple planets', but Tanya had not thought ahead to 'not (conventionally) biological'.

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Eventually it returns to let them in. The golem's head turns to follow them as they pass, giving the impression that it's watching them distrustfully despite not having eyes or a facial expression.

The Sandswept Hall, unlike most Pathfinder Lodges, does not look like a converted tavern filled with adventurers. It looks like a converted fortress filled with adventurers. Half of the crowd is armed with curved swords, although there's one man cleaning out a disassembled revolver-like firearm in public, and the rest do not look harmless despite not openly carrying weapons. Humans are a narrow majority in this room – other species include 'humans, but shorter', 'humans, but with wings', 'humans, but with unnatural hair color', and 'humans, but 20% more like cats'. There's even a person who could pass as the same ethnicity as Tanya, although he doesn't seem to consider her arrival noteworthy. This room is equipped with enough magical flame to simulate daytime despite having no windows, a very nice air conditioning effect, some indoor plants, and a large map of the northeastern corner of Garund framed on the wall.

There's a cell-like room off to one side that might be a reception area, which the golem will point them towards.

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All the different kinds of humans probably have common ancestors? Some of them might just be hair dye (magical makeup?) or more permanent magical modifications or - something. Tanya will refrain from guessing. She doesn't even know why there are humans on different planets, unless this is an Earth and everyone else is from the other planets in contact with this one.

Tanya really isn't an expert on which kinds of swords are best (besides Japanese ones, presumably) but it's weird that people are using swords, at all. They have firearms! A revolver isn't some kind of ancient musket that takes a minute to reload! ...does it have cartridges

Is Iomedae taking the lead on talking to the receptionist? Tanya can't recall if Nazir said her presence would serve as a recommendation here or if that was just for the conjuror.

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The gun has cartridges but, on closer inspection, they are made from a soft substance sealed tight with yellowish beeswax rather than forged brass. The gun, despite looking like a revolver, does not have a cylinder with a pawl and ratchet. It's a pistol with six separate barrels welded together and mounted on a pintle. There is no way to bring a new barrel in line with the firing pin unless the user manually rotates the barrels around the long axis every time he fires the gun.

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Iomedae will take care of this part! They need one room for the night, ideally one with a Private Sanctum up, and they need someone to cast an Extended Rope Trick. Iomedae can vouch for Tanya, if that's going to be an issue, she's a fifth circle sorcerer and can definitely handle herself in a scrape.

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The man behind the desk has heard stories way more far-fetched that wound up being true; he's not going to doubt this one just because it's facially implausible. Tanya is more than welcome to stay here. That'll be one scarab for a room with a Sanctum and twenty for a Rope Trick that lasts for ten hours.

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Tanya will pay him.

Being described non metaphorically as a fifth circle sorcerer is, um, not true? She won't call Iomedae on it in public, though.

"What does a private sanctum do?" she asks once they are at least semi-private. "And, uh, what is implied by being a fifth circle sorcerer that I might be called on to do?"

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"It blocks divination spells and eavesdroppers waiting outside."

Their room is in the basement, and it has the same black fog shrouding the door as the private room in the bank that Nazir used with Tanya earlier. Iomedae will refrain from saying anything else until they're inside. It's not an especially nice room, but it does have a writing desk and a wash basin.

"Circles are the measure of a spell's… complexity," Iomedae says. "The name comes from a common mathematical property I do not understand very well. Zeroth-circle spells are the easiest, followed by first, second, third, and so on. As a sorcerer you are not expected to do anything in particular – sorcerers rarely have control over which spells they acquire – but at fifth circle it is possible to master the metamagic technique of casting multiple non-cantrip spells at once. There is also an improved Fly spell that stabilizes at fifth circle, though it is not as fast as your own flight. For this reason, fifth circle is a good lower bound for what people should expect of an A-class mage such as yourself. No one will be surprised by a fifth circle sorcerer who can fly, cast Illusions, and kill two men with two different Evocations at the same time. Teleport is a fifth-circle spell; as is Sending when prepared by a wizard, though there is a stable fourth-circle version."

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That's a good cover story! Every sorcerer has different spells, which they didn't choose and so make no sense taken together, and people shouldn't expect Tanya to be able to do any specific thing.

It must make for an interesting society. Some people are just born with flight magic, no orb necessary! But they can still learn 'wizard' magic, so it's not a problem, just another random variable like height or hair color. (They can also be born with wings, apparently, even though wings that size shouldn't be able to support a grown human. Was that person bird-boned or something? ...Tanya probably shouldn't try to reason from quadruped logic to wings that come in addition to arms.)

"Alright. Where do I get the rope trick? Is there anything else we should discuss tonight and not tomorrow morning? I have a great many questions, of course, but I don't know which if any are urgent and I shouldn't cut into your sleep time."

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"I need two hours of uninterrupted sleep. If we are keeping watch in shifts, I would prefer to sleep first." That way if they're interrupted she can deal with it and go back to sleep later. "If the staff wizard does not arrive soon, I will search him out."

Is there anything else that urgently needs to be said? Without knowing what Germania is like, it's hard to— no, Iomedae does know something about Germania that Tanya ought to hear. "I do not know if your magical sight discriminates between spell schools, but it can be done within three rounds of observation using Detect Magic, or immediately using Arcane Sight. Your spells all have the Universal school, which is a small grouping of spells that specialize in duplicating or enhancing other spells. In practice, doing everything using Universal spells is an extraordinary waste of power. Any foe who learns this fact about you will therefore conclude that you are a great wizard of the highest order, and if they then choose to oppose you still they will do so using a plan they believe can kill an archmage. There are many such plans, to be sure, but all of them with any hope of success involve taking the mage by surprise. Be forewarned."

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"I don't know what spell schools are. Unless I know them by another name, but even if they're known on Earth I might not have heard of them. My spells don't duplicate or act on other spells, if I understand what you mean. I can't rule out that they're very inefficient by your standards." Mana and the force or light produced can both be measured, and orb technology has improved in efficiency over time. Tanya has absolutely no idea how much energy teleporting takes; maybe it can't be done with Earth-style magic at all!

"Thank you for the warning, although I rather assumed any plan to attack a mage starts with surprise in a world with teleports? Unless it leaves times to react, I haven't seen it on the receiving end." Tanya doesn't know how to operationalize the warning, though. It ought to be net good, but if someone does attack her they won't be conserving resources about it, so should she invest even more in preparing defenses?

She only needs two hours of sleep? ...is she not human, Tanya had assumed she was human but if some of the people in the vestibule weren't human Iomedae might not be either. It would be rude to ask, of course. There's a more important question anyway, which is - "I am of course very grateful, but may I ask why are you helping me so much? I'm sorry if it's an culturally insensitive question; if it's a matter of hospitality or helping strangers then" - saying 'it does you credit' could also easily be read as an insult, since it implies helping others is supererogatory - "it is an excellent custom, and I'm grateful." Not that Tanya doesn't wants to imply that in Germanian culture helping strangers so much would be weird. If she has to put a finger on it, she would say that doing it without explaining or settings any bounds on future help is what's weird.

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"It is no matter," says Iomedae. "The Osirian national character is lawful, but they are not always the most gracious of hosts. You are young, and a woman, and do not speak the language. The charity of a mage who might cast their Comprehend Languages for a stranger out of pity is rare in Osirion; they are more like to sell it in the market, and use that money for a cause of their own choosing, if they are moved to charity at all. I will do the good work that is placed before me, when there is no one else to take it up… also, Hej Nazir requested it. To meet a peaceful outsider such as yourself is the chance of many lifetimes, and keeping one's partners alive and happy is just sensible business practice. We can hardly approach your friends and allies in Germania without you."

The fish and several fistfuls of dates are deposited on the desk. "Help yourself, please."

Iomedae does not have a sophisticated explanation of spell schools. She can demonstrate Prestidigitation, using the same spell to reheat the fish to the proper temperature, color one of her metal bracelets bright green, and lift one of the dates into the air like a weaker version of Telekinesis. The spell matrix looks like a massively overengineered pile of magic that was meant to do everything but turned out to not be very good at anything. The effects are versatile but temporary and extremely fragile, which Iomedae demonstrates by creating a hammer-shaped object which instantly disintegrates into thin air when whacked against the table.

"Teleporting directly on top of an adversary while they are unprepared is very effective, but an archmage will never be both unprepared and reachable via Teleport at the same time," she says, on the topic of killing wizards. "Teleporting anyways risks the defending wizard being able to react first while the Teleport is resolving. Better to strike from an impenetrable stealth, lying in wait where you know they will eventually be or infiltrating their demesne, so you preclude any attempt to escape."

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...of course Nazir and has team want to be part of possible first contact with Germania! That makes perfect sense, then. (Tanya has already noticed that Iomedae disapproves of Osirian society.)

Fish and figs are probably a complete meal? They're tasty, anyway.

"Why make one spell do so many different things? I would expect that to be harder than making several separate spells... unless you know a way to make it cheaper instead, but then all your spells would be like that. Is it that the combination technique makes the effects weaker, so there's a single spell for all the miscellaneous minor utility effects where you don't mind them being very weak, and every other spell is kept separate? Flavoring things is already a somewhat complex effect, since it has so many options." Not that she can estimate the complexity of making tangible illusions (???).

Tanya can't group the local spells she's seen into any obvious 'schools' but she really didn't expect to be able to. Stealth beating preparations makes sense, if the stealth is in fact impenetrable. (You can also leave a really big impenetrably-stealthy bomb where you know the enemy will be eventually.) She ought to train to react in time against incoming teleports on top of her, if they have a cheap way to simulate the magical signature of other spells or something like that? ...more realistically, she's not going to be able to defend herself against serious efforts to kill her using local magic, not soon and possibly not ever, and she would much much rather be the kind of person nobody has any reason to try to kill.

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"I do not know the secrets of Prestidigitation; it was created by a more powerful civilization and left to our keeping after they were destroyed. The combination technique does make the effects weaker, that much is true of other Universal spells – and Shadow spells, which are similar in some ways." Iomedae would not have guessed that illusory flavoring was a particularly complex effect, but what does she know?

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A middle-aged Osirian man arrives to create the Rope Trick! He sets a loop of thick rope on the ground, scatters a bit of white dust over it, and waves a loop of parchment over it while chanting in a different language. The rope rises up off the ground until it hangs vertically from some invisible suspension point.

That's it, that's the whole spell. It'll last for ten hours.

He also has a box with seven rats in it, which doesn't smell amazing but will limit the Rope Trick to one occupant as long as the box is inside.

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Different flavors don't share a mechanism; they require different chemical agents in the food. A spell that only makes things salty, or only sweet, would presumably be simpler. (Illusory flavoring? No, the spell is clearly acting on the food, not on her mouth or brain.)

Do the rats come with care instructions? How does she get into this newly-created extradimensional space (?!) and what does it look like from the inside? The rope is for people who can't fly, right? (She's surprised they don't provide at least a rope ladder, it's not as if they're camping out so the extra weight hardly matters, but she can fly so it doesn't really make a difference.)

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Going up to the top end of the rope and trying to ascend beyond it directly into the ceiling leads into an extradimensional cavity. The interior near the rope is an empty space large enough for eight people, bordered on all sides by glowing silvery mist. The rope at the center hangs down through an invisible horizontal window with one-way visibility back into the room she came from. If she were still in the universe she would be head and shoulders inside solid rock right now.

The rats did not come with care instructions. They have a little ceramic water dish (empty) and a layer of straw to sleep on. The three that are awake give Tanya a soulful look when she opens the box to check on them.

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She can give them water, and... a couple of figs? Rodents can eat fruit, right?

"Is it dangerous to touch the edges of the portal, or the walls inside?" The portal is magically visible, so she can't accidentally touch the edges, but of course it's important to be sure. And it's large enough that she won't fall out even if she rolls over in her sleep. Speaking of which, does the room have a bed with a detachable mattress that she can lift up here? 

"You offered to stand watch, should that be inside or outside the rope trick? I don't know what the threat profile is. Is there a way to interfere with the spell itself that would harm anyone inside?"

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"Interacting with a Rope Trick is safe, unless you have a spell to walk through the boundary directly into the Astral Plane. Which is itself safe, unless you then have no way to return… do not experiment with this tonight."

The mattress is not fastened to the bed frame, and if rotated diagonally it's possible to heave directly into the Rope Trick. It takes up less than half the floor space.

"You can shoot in either direction across the Rope Trick entrance, so wait wherever you please. I will use the outside. If it is dispelled then the contents of the Rope Trick will drop back into this room, which is one thing an adversary might try, but this is only as inconvenient as falling from the height of the ceiling. Other extradimensional spaces fail by depositing their contents in the Astral Plane, but not this one. If the target is sleeping an assassin might attempt a shot through the entrance, but one person keeping watch will suffice for that."

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The awake rats will gratefully eat some of the dates. The sleeping ones begin to be roused by the aroma.

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"All right. Wake me for my watch."

Tanya will close the rats' box (it fastens securely, right?) and put it in a far corner of the rope trick. Then she realizes that in order to both sleep and stand watch inside the rope trick they'd have to get rid of one rat and they have nowhere to put it. This also means Iomedae can't come up into the rope trick if she needs to. Well, presumably she accounted for that. 

She will lie down on the mattress, then, with her rifle pressed against her side and her orb (and second, secret orb) on their chains against her breast.

Hej Nazir and Iomedae are very welcoming and helpful, but Tanya feels like she has no real idea of what's going on. So she might as well get on with it, and sleep.

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Iomedae will cope with this assignment by reading a cheap Qadiran adventure novel for seven hours punctuated with restless pacing, an activity which does not go very fast. Even though she only needs to sleep for one-twelfth of the day, she doesn't have much more productivity in her than she would if she were sleeping for eight. It's a great convenience for adventurers and soldiers – less so for craftsmen and academics.

She will awaken Tanya by filling the Rope Trick with the sound of birds chirping so they can switch.

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Tanya did not know that was the sound of her alarm clock but when she bolts up she can see Iomedae looking calmly in her general direction before she does anything drastic.

"Coming," she says, and takes a few moments to rearrange her clothing and check on the rats before floating down where she can wash her face. "Good morning. All is well?"

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The dates in the box have disappeared. All that's left are suspiciously bloated rats.

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"Nothing to report." The most interesting thing that happened all night was a plot twist. "Finish the food if you are hungry; we eat breakfast after we talk to the summoner. Do not wake me up unless you are in danger."

Now it is Tanya's turn to do nothing for two hours. Iomedae climbs into the Rope Trick, lies down, and promptly starts snoring.

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Tanya has no problem standing watch for two hours in a cool and quiet room. Even with her attention carefully trained on the door and any magic she can sense near the room, this leaves her a lot of free time to think.

 

She is in another world. Her third, but she didn't reincarnate this time. It could still be Being X setting her up, but probably isn't; if the locals think they have a full explanation, with precedents, then Tanya has no reason not to believe them.

On its face, this is absolutely excellent news. She no longer has to risk her life fighting a doomed war! She is free from Being X placing her in ruinous situations! Even Earth might be free from Being X making mortals irrational, which Tanya half-suspects he was doing to annoy her! She got her retirement handed to her on a golden platter. The dragon's hypothetical family is a real concern, but it can't be as bad as being a soldier, she'll clear it up and then go on to be a productive member of a peaceful society! Even if all her non-combat skills are irrelevant or obsolete on Golarion, thirty years' worth of pay will let her start a new career or three.

Complication: it might be possible to communicate with Earth, or go back to it. She might even be forced to go back to Earth, if not immediately.

As long as going back is possible, Tanya's duty as a Germanian soldier is to do so. She is conflicted about this, obviously, but it was always possible to betray her comrades and the Fatherland and run away, defect or just hide in another country. She never seriously considered doing so. Being on Golarion gives her more options, but she's not going to abandon them the moment she's out of sight. 

If she goes back, she'll bring novel magical technology with her. Revolutionary technology. Technology which, in the hands of Germanian R&D, might yet turn the course of the war at the last possible moment. Or it might just make the war last an extra decade and kill or maim half of another generation's worth of young men. Still, that's not her decision to make. Lt. General Zettour might have the rank and position to make a judgement call like that, but as a mere Lt. Col. Tanya emphatically doesn't.

Ongoing communications between Earth and Golarion would be much more useful still, but they raise the prospect of other people making the trip and that is dangerous. When a technologically superior civilization - worse, several planetsful of different civilizations - make contact with a less developed one, the results are often grim. It would be best if they could keep to sending messages until Earth catches up, with Germania (i.e. Tanya) relaying all such messages. She doesn't know how to prevent Golarion from leveraging communications into interplanetary transportation, but she will avoid suggesting or promoting it.

If she stays on Golarion, can the locals still contact Germania with her help? She isn't sure and will ask Nazir later. If that works it would be the best of all worlds: an excuse for Tanya to stay here as a relay, possibly an invitation to bring more Germanians over to relieve her (she continues not to be an authorized diplomat and must not be construed to usurp that role!!!), and communications that may benefit Germania on the other side of the line. In fact, it would be best to establish a permanent Germanian delegation in Osirion, to make sure their interests are well represented and to help smooth over any cultural misunderstandings. Negotiations are always best conducted in person.

Transport from Earth to Germania has been demonstrated; the other way around has not. Tanya would be very gratified if this state of affairs continued.

 

After two hours have passed, the rope trick fills with the sound of Tanya chirping(*) 'It's been two hours. Iomedae, please wake up.' 

(*) In the flying young girl sense, not in the bird sense.

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Having your entire night compressed into a single sleep cycle will never stop being a weird experience. Iomedae rolls off the mattress and shoves it through the window, then follows it by climbing down the rope with the box of rats in one hand.

"Dawn is in one hour and ten or twelve minutes," she says, like someone for whom 'dawn' has always been the most important time of day to index off. "I am ready. Do you need to prepare your spells or perform a daily ritual before we leave?"

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"I don't need to do anything to be able to cast my spells. I do have a daily ritual of breakfast and if convenient a shower." Best to establish expectations early. She can eat the remaining figs, though.

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Tanya needs to eat breakfast every day. Easy to remember; they can make sure that happens. She's not sure why she only needs to shower 'if convenient'. Maybe whatever benefits she gains from ablutions are nice-to-haves rather than essentials?

"You can bathe with that," she says, pointing to the wash basin. "Turn the valve and water will come out of the spigot on the side. The Lodge does not charge for this but less expensive inns will, if they have it available." The spigot is located at what would be a convenient height for an adult man, but Tanya can probably work with that. Iomedae will step out into the hallway and resume reading her novel without being prompted.

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Tanya can fly and is used to dealing with inconveniently high spigots and other fixtures.

The water coming out of the spigot runs over the rim of the bowl and falls to the floor, which contains a drain grating. This is less convenient than a showerhead at ceiling level, but it's workable; Tanya is aware that it always takes time to adapt to a new culture's bath and toilet technology. And there's no hot water, but that she can take care of herself. It's going to be hot enough outside that she'll be glad for her clothes to be a little wet, anyway.

Once done, she re-dresses and steps out of the room.

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The crowd in the main room of the lodge is different. The people wear darker clothes and talk in hushed whispers that stop when Iomedae and Tanya pass through the room. The sand golem lets them out, and when the door closes it's not possible to hear whether the conversations restart.

"The Pathfinders offer their services free to members," Iomedae comments, once they're outside. "They are a society dedicated to exploration and chronicling. Many adventurers and soldiers of fortune come up from their ranks. I do not know if that sort of fraternity appeals to you."

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"I am a soldier", Tanya points out. "...Oh, I'm sorry, I only introduced myself to Nazir. I'm an officer of the Germanian Imperial Army. I don't know what exactly the Pathfinders do, and exploration and chronicling are good pursuits, but I'm not at liberty to join as long as the possibility of returning to Germania - or establishing contact with Germania - remains an option. And if it's not, I don't know nearly enough about Golarion to make that kind of choice yet." 'Soldier of fortune' might not literally mean 'mercenary' but Tanya doesn't know what it does mean.

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Most officers are noblemen, because officer postings go to people with social standing and political connections. The officers who are not nobility tend to be mages of one stripe or another.

Tanya is an arcanist (probably) so her position as an officer makes sense. But, could she also be a noblewoman? She hasn't made any hay of her status in the Germanian peerage, only mentioning her rank, but how else would she have gotten the necessary education? 'Rocky relationship with her parents' is what comes to mind. Iomedae will avoid bringing it up.

"It is inadvisable if it conflicts with your existing commitments," she says neutrally.

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It's dark out. Very dark. The number of visible lights outside in Sothis, even from the air, can be counted on one hand. The enormous castle is the only large illuminated structure to be found. Is Tanya still okay with flying under these conditions, or should they walk?

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Whether you classify Tanya's relationship with her biological parents as rocky or placid is up to you. However, she received both her posting and her patent of nobility due to her excellent performance. Admittedly she did it at a younger age than if she'd had to go through the public school system, but that's academic.

Tanya has no problem flying in the dark but she needs to know the local protocol for signaling lights, air traffic lanes, traffic control, right of way, et cetera to avoid midair collisions with anyone else who's doing it.

...if they are flying at Iomedae's slow pace then she can in fact see anyone coming in at and swerve to avoid them in time, unless they are much faster. Also what if she startles someone and they are bad at dodging and crash into a building. Civilian air traffic obviously needs some rules of the air.

...she can also just follow Iomedae and stay behind her. Maybe put little white signaling lights on herself just to be sure. Unless there's a light-pollution regulation in effect? The city certainly looks like it.

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Why is Tanya placing lights on herself? You're supposed to avoid illumination; concealment is king when you specialize at long range – no, they're not getting into a fight, and she didn't do this yesterday, so she must want to be observed in the darkness… to avoid unintentional collisions! Not all flight-capable humanoids have supernatural senses; Tanya must be following a protocol from a place where most airborne people can't see very well by night. That's not even a bad idea inside Sothis; there could be idiot apprentices with the reaction time of a gelatinous cube flying around at this hour. Iomedae will set up a quartet of Dancing Lights in orbit around her body, then take off at a slow average pace.

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The city is already partially awake despite not having reached the false dawn, possibly because the temperature is actually fairly pleasant right now. The dominant activity is manual labor, visible in pools of light shed by workers holding torches rather than streetlights. Two people flying while lit up like beacons will draw curious stares, but as unorthodox as they are it does successfully prevent collisions with hypothetical idiot apprentices.

Their destination is in the walled district surrounding the giant beetle. It only takes a few minutes to reach while flying.

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"Do you want to handle this transaction, or shall I?" she asks, once they arrive.

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Tanya thought Iomedae was going to introduce her? ...oh, she's asking which of then should negotiate the deal. Nazir named a price and it's probably a reasonable one, but just as there's no directory of services there is no fixed list price for this, especially since they're just the intermediary and not the actual expert.

"Negotiating prices varies a lot between cultures, so I would appreciate your help. I'm willing to pay the price Nazir suggested, maybe a little more - say ten percent - but he did give us a second reference in case we needed it and the matter is no longer as urgent. I can describe what I actually want to learn, and that I want confidentiality - it's hard to put a price on that, but the answer we learn could be such that confidentiality will matter a lot." For example, if there's an condition that will make the spell send her back and that someone else can maliciously trigger anytime they want her gone. "You can probably fill in useful details I don't know about what went on in the fight at the tower. And I'll need an explanation of how negotiations with the actual experts will work - do we potentially call several until we find one who thinks they can actually answer yhe question, and then negotiate the price with them? - but perhaps I should wait to ask that of the middlemen."

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"Fifty scarabs is very little margin for brokering a deal like this. Nazir expects her to accept this happily because we are a large fraction of Setareh's revenue from selling wands and scrolls, and reliably so. The price for a wizard without dependable clientele would be closer to one or two hundred. Our business with her is already confidential. The spell will call a single outsider, either a particular one by name or any interested member of a species that the summoners believe will know the answer. You will then bargain with them directly. If you reach an agreement, they will either answer you at once, if possible, or leave to confer with their associates and perform independent research. They will then return and present their findings. I will leave the confidentiality assessment to Setareh; there are a range of possibilities. Would you prefer, then, that I make the initial request discreetly, then leave the final negotiation to you?"

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Tanya doesn't really see the point in dissembling like this. Who would they be hiding their association from, Setareh's apprentices? The summoned expert? If someone doesn't know who killed the dragon (but knows it wasn't Nazir's team), and tails Nazir, they can probably pick out the really weird foreigner he keeps meeting with. Besides - "I'll need your help to describe anything that happened at the tower anyway. I don't see a point to hiding our association from the called expert; someone who can track them down can probably find me anyway, or find you or Nazir and then follow the trail to me. We've been associating in public all this time."

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Fair enough. Tanya isn't realistically threatened by anyone attacking her while she's awake, so there's little additional risk from telling more people about her now. They can go in.

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This place is a factory, not a shop. The vestibule is a perfunctory room for magic items to change hands, hidden from prying eyes by nothing more sophisticated than a sheet of lead built into the walls. The only inhabitant is a black cat sitting on the desk, watching them intently as they come in; anything else noteworthy about this place has been hidden elsewhere.

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"Go and fetch your master," Iomedae says firmly. "I have business with her."

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Unlike the sand golem, the cat remains where it is for just long enough to imply that it understood her perfectly and is intentionally considering her request at leisure before it leaps off the table and disappears into one of the back rooms.

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"...that, uh, person looked remarkably like an animal from my world. Now I'm worried that I have or will mistake other people for animals." Not that Tanya mistreats animals, but it could matter in an emergency! And be very socially awkward outside of one! "...this isn't urgent, I can assume everyone is a person for this meeting at least."

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"Familiar spirits look remarkably animals from this world too. There is no easy way to be sure, short of reading their mind and noticing they are much smarter than an animal should be. I only happen to recognize this one. Some mages retain a familiar as the source of their powers, but a wizard's familiar serves as a conduit for their master's power, not the other way around. They know they look like wild animals or housepets; if they want your attention they will behave in uncharacteristic ways to signal that they can understand you, but usually they will not want this…"

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The proprietor is a Garundi wizard. You can tell she is a wizard by her overlarge floppy hat and her star-spangled robes, neither of which are as magical as the black cat glued to her ankles. There was a time when she wore proper wizard's robes and half a dozen other wondrous items besides just to leave her tent in the morning, but risking your life excavating forgotten tombs is a young woman's game, and now the only purpose her costume serves is to remind her customers that she is indeed a wizard — and to obscure her headband. You can retire to a life of relative luxury in the civilized parts of Golarion, if you reach fourth circle and have a knack for item crafting.

"Your last order isn't finished yet," she says. "One of my apprentices took leave for a week, and none of the others could finish any of his work."

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"We have your letter," Iomedae says. "I will leave that to you and Cicerone Nazir. Today we have another request: one Planar Inquiry, to investigate a magical incident that took place yesterday. My companion," she indicates Tanya, "was called to Shiman-Sekh by unknown means from a place that nobody recognizes by name or description. We must determine the cause while we still can – there was a Commune to Abadar yesterday on the subject, we should have time to answer this question if we go about it quickly."

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"Is that so?" she says. "Where are you from, then? Does it differ from Golarion in fundamental ways – the strength of gravity, perhaps. or the ease of using magic?"

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They can read people's thoughts?!

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... later. Tanya tries to compose herself.

"I'm from the nation Germania on a planet we call Earth." That is presumably not helpful, and it's going through the translation spell besides. "We're not in contact with Golarion or any other planets, and humans are the only sapient species. ...I say 'human', but I suppose it's possible that I merely look the same as Golarion's humans and there's some biological difference we haven't found yet."

"The strength of gravity on Golarion is the same or almost the same as on Earth. I have a spell that interacts with gravity, which incidentally lets me measure its strength, and it's the same as I'd expect at this latitude to within one part in a thousand. ...on Earth the gravity differs between the poles and the equator, about half a percent's worth." If you know Tanya is from another planet, the only reason to ask if it has the same gravity is that you know most (all?) populated worlds are Earths. But she'll let Setareh say it instead of prejudicing the investigation.

"And I haven't noticed anything different about my magic but I don't have any special instruments for measuring that." Magic didn't exist on Tanya's first Earth. Does this one have different underlying laws of magic and not just different technology? Tanya's lucky that her spells are working as designed!

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"You're from the planet Earth?" Setareh asks sharply. "Earth is a sphere with a finite area, large enough for at least two countries?"

That would be quite something. How would a calling spell bring someone to Golarion from another planet on the Material Plane? Unless Earth isn't on the Material Plane at all…

"And you say that humans are the only sapient species – was this always the case, or were there other sapient species in Earth's past which have since gone extinct?"

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"Earth is approximately a sphere." What else would it be? Is she hedging against mistranslation? "One of several orbiting a star, in a galaxy of other similar stars. With a large moon orbiting Earth. The constellations in the night sky are different, obviously." Tanya hasn't seen the local moon yet, if there is one.

"Humans are the only sapient species now. There was another, closely related species, that went extinct tens of thousands of years ago, long before recorded history; we found their skeletons and artifacts. So it's possible that there were others that went extinct long enough ago that none of their tools or artifacts survived."

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Tanya is a space alien???

"We shall pay you fifty scarabs to call an outsider who can determine how this happened," she says, rather than boggling at this fact. "We would prefer one… amenable to being circumspect, in addition to knowledgeable on the subject. We shall also, of course, compensate you for anything it might want in trade. You do have an available slot for us?"

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If she didn't before then she does now! If this isn't an elaborate joke at her expense it's a fascinating mystery waiting to be solved.

"I accept. I'll prepare my spells now; come back in an hour and I'll find you someone. Bring the device responsible for the calling, if it still exists."

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"It was presumably in the wizard's tower in Shiman-Sekh. The owner hasn't been heard from in years, and now the tower has been damaged so the device, if one existed, might have been damaged or destroyed too. Iomedae, do you know if there's a prospect of identifying and recovering it if it's still there? I also want to find out whether the spell will send me back, eventually or conditionally, and what the trigger is if any. The 'how' is important in case it could be repeated, in either direction."

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"Unlikely. In the event that it was not damaged by… everything else, I cannot imagine such an item had more than one charge. We can arrange for a Teleport to Mahveen's tower if the outsider so desires but they should not expect anything useful there. I am most hopeful for an investigation of your person to yield the answer."

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"Understood. I'll talk to you soon." And she leaves to prepare her spells for the day.

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Iomedae gives Tanya an inscrutable look, then shakes her head.

"Does coffee constitute breakfast for you? There is a café near here we can wait at."

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"Coffee is an essential part of a proper breakfast," Tanya confirms. "Well, some people prefer tea and I don't mean to disparage them" unless it's Commonwealth black tea with milk in it, "but I'm glad to have found myself in a coffee culture." What a considerate host! Of course they're buttering Tanya up for the prospect of trade with Earth, but she is allowed to appreciate their efforts! Ah, the diplomat's life is so much better than the soldier's.

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It's close enough that Iomedae isn't going to burn another Fly on getting there. She doesn't need sight to know what's going on in her environment, but it looks like Tanya does, so she'll light the way if Tanya doesn't do it first.

Tanya, who claims to be from another planet. A planet with cats and coffee and humans, but no halflings or dragons. How is this possible? Iomedae considers some theories.

  1. Tanya is wrong. This preserves the original theory at the cost of being even more absurd: a mage who can fly two miles straight up is perfectly capable of noticing that the horizon exists. Even the most elaborate hoax couldn't convince her of this, unless it was perpetrated by a malicious deity for no discernible reason. That's probably not what's going on.
  2. Earth is a planet located on another plane. Iomedae has heard stories about planets like this, but it wouldn't have a sun, moon, and stars like a planet on the Material Plane – even in the Maelstrom, a false galaxy could only persist for so long unless it were illusory. It does make the malicious deity theory slightly more plausible, though.
  3. 'Earth' is the endonym of another planet in Golarion's solar system. Admittedly this rules out every planet Iomedae can think of, all of which are populated by at least one species other than humans, but that doesn't mean it's impossible. It could be one of Bretheda's moons (but didn't Tanya say Earth has a moon? Would that make it a moonmoon?) or a distant world that has yet to be discovered. It is just barely conceivable that Mahveen came across a doorway to another world and built her tower around the artifact, where it misfired during the attack and grabbed some hapless bystander unfortunate enough to be in the blast radius on the far side.
  4. Earth is from another solar system deep in the Dark Tapestry, and Tanya was transported bodily to Golarion by some unfathomably powerful spell or magic item capable of crossing the gulf between stars in an instant. But who could have made such a thing, and why would there be humans on the other end?

Hmm.

"Do you know how old civilization is on Earth?" Iomedae asks. "How far back do your written records go? Do they speak of your earliest cities and states?"

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"I'm not a historian so I'm probably wrong about a lot of details." Because the details she remembers mostly come from her original Earth, not the second one. "I think writing was invented around five thousand years ago? Cities existed for - a few thousand years before that, probably. I think agriculture was invented around ten thousand years ago, and before that humans were much fewer and less - sedentary, they lived off the land. What about Golarion?"

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"At least four thousand years ago, and probably long before that, Golarion was visited by an alien race called the alghollthu. They came from an ancient watery world in the Dark Tapestry, and they colonized Golarion's oceans while dragons still ruled the world. The first and greatest human civilization, the Azlanti Empire, was born from a partnership between human apprentices and alghollthu masters. Azlant was proverbially glorious and decadent, but it was ultimately destroyed by the same ones who raised it up. The reason is unclear – the last emperor claimed they struck with no warning, but his writings are our primary source and his description of events may be selective – but the alghollthus decided to call down a meteor large enough to scour the world clean. The resulting impact destroyed the Azlanti continent and blotted out the sun for generations. Written history is conventionally held to begin three thousand seven hundred and twenty years ago, when the dust settled and the descendants of the survivors planted the first crops in the sunlight again. Much of what we have today is remembered or recovered from before Earthfall, and even that is only a fraction of what was lost."

'Dark Tapestry' is an idiomatic term for outer space beyond the solar system.

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A spacefaring race, let alone an interstellar one, can move big things in space. They can, therefore, call in an orbital bombardment scaled to your entire continent. They could end life on the planet, and might have done it if they weren't also living on it. Presumably they can still do it today.

None of this is in retrospective surprising; it is entailed by spacefaring technology, Tanya simply hadn't gotten around to having this thought yet. Teleports seem harmless (except for assassinations) but even if your spaceships teleport around you can also teleport asteroids. Orbital velocity and Isaac Newton will do the rest. Even among puny surface-bound humans, who needs artillery when you can just teleport a big enough rock into the right trajectory?

Another thought Tanya hadn't gotten around to thinking: being one of hundreds of sapient species means very likely not being the dominant species anymore. Maybe she should have sided with the dragons she's thrown her lot with the local humans. For now. She is definitely not going to assume anything whatsoever about local politics, or do anything that can be interpreted as being on behalf of Germania while out of contact.

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"That sounds terrible," she says once she has somewhat regained her composure. (This is a vapid sort of comment but she can't just say nothing.)

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"It was a great tragedy," says Iomedae. "It was also partially unexpected. The alghollthus worked to arrange this attack in utter secrecy, but they could not maintain the veil for long. We know that the emperor pleaded with the aliens to see reason until the very end, and that Azlant's mightiest heroes took to rooting out alghollthu strongholds with fire and sword, and that many of their mages joined a coalition to slow down or deflect the meteor, which might have averted the very worst of outcomes. But Old Azlant was also expansionist, and it maintained colonies all over the world – and elsewhere. I believe, when the end was nigh, that the Azlanti unlocked every door, threw open every gate, and evacuated as many people as possible. We do not know the fate of their extraterritorial colonies, but because Plane Shift ceased to work on Golarion until the end of the Age of Anguish, many of them would have also collapsed after losing contact with the motherland."

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Desperate people will try anything to stave off destruction. It's not exactly surprising that fire and swords lost to at-will orbital bombardment. (You can't even use fire when your enemies live in the sea!)

If none of those colonies reestablished contact with Golarion in the thousands of years since, then either they all perished or they had the good sense not to let the alghollthus to know they didn't. The humans here are strictly subservient. How independent they are in practice remains to be seen - wait. "Is Abadar an alghollthu?"

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"… almost certainly not? Alghollthus are, not a hive mind, but they share memories like liquids poured over into new vessels, and all of them want the same things, so they cooperate with one another as easily as breathing. I suppose Abadar could be a renegade who rejected their philosophy of subjugation and subterfuge for one of, uh, mutual cooperation between peers and shared prosperity, before his rise to power… no, they were never one and the same. They are fierce enemies even today, and Abadar is among those who attempted to deflect the meteor and prevent Earthfall."

Iomedae is one hundred percent confident that someone would have told her if Abadar was an ascended alghollthu. There is just no way. It's farcical.

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A naturally cooperative and unified species! A civilization that cannot ever war upon itself! Did they try to uplift humanity, only to be faced with ineradicable human nature? Tanya laments the chance that didn't bring her to work for an organization staffed by alghollthus. Alas, she doesn't have any spells that would let her breathe underwater.

What is the local coffee like?

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For one copper apiece, she can get a cup of frothy black coffee poured from a long-handled copper pot – sugar is optional, as is the row of other spices in pots on the counter that customers can request, none of which are recognizable other than the rock salt. It doesn't taste like arabica or robusta but some secret third coffee species – a good one, judging by the taste. The coffee beans have been pulverized to the consistency of dust, and some of it is still floating in the coffee as she drinks it.

The café is currently empty apart from the two of them, the owner, and a pair of elderly men playing a board game in the corner. Some things never change.

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Tanya normally gets her coffee with her morning report, but she used to go to a cafe when she was in War College. Ah, this brings back memories... It was so peaceful in comparison to the years since. She will definitely make sure to reacquire this civilian habit.

She prefers her coffee well filtered and with cream besides the sugar, but she can definitely work with this. The coffee itself really is good! And not just in the sense that it's definitely real coffee and not the ersatz stuff they sometimes had to drink on the eastern front!

Now, any good coffee requires sweets, or at least biscuits. What is on offer?

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There are a few different pastries for sale, but hopefully Tanya likes dates because there's only one option for the filling! They're all made from flour that tastes like semolina and have a gritty, crumbly texture. Slightly stale; could use more sugar. There's also regular bread, so fresh it still has steam wafting off the surface and going for twice as much as the pastries.

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Iomedae orders her own coffee with one of the unidentifiable spices in it and uses Prestidigitation to get it boiling again before taking a drink.

"The old Osirian calendar counts years from Earthfall," she adds as an afterthought. "Absalom Reckoning begins with the founding of Absalom, on the site where the meteor came to rest. The most consequential rock in the world."

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Fresh bread and figs are a novel combination that turns out to work quite well! With a spread this could be turned into a bigger meal. (Tanya can of course heat her coffee when it cools down; the real miracle of Prestidigitation is cooling things.)

The meteor was so large that it didn't burn up entirely? No wonder it caused a miniature ice age. And now it stands as an eternal reminder, an implicit threat of what might happen if you step so far out of line that the rock is again teleported a hundred miles up. Absalom must be the center of Alghollthu rule on Golarion.

Note to self: do not under any circumstances make the people with orbital bombardment think Germania is doing something they disapprove of!!! Except - whatever it is they don't like, probably someone on Earth is doing it? Hopefully they won't actually care because they don't live there, but it might be produent not to immediately import spacefaring technology to Earth. Hopefully the teleports available to the local humans are still alright for export - oh. Now the earlier talk of 'multilateral export control treaties' on information makes more sense. What a way to ruin the mood, now she can't enjoy the rest of her coffee in peace. She'll ask Nazir about the treaties later; he seems more likely than Iomedae to know if it's really wise to ignore them rather than sign up to them. 

...she was worried about thought-reading earlier, but now that she's had time to think there's a much more innocuous explanation: cats can't talk - well, cat-like mouths probably can't talk, not human languages anyway - but they have telepathic spells here! Thought-reading is probably like that. That still leaves Tanya unable to communicate with any local cat-people, but this presumably applies to all non-mages here, so hopefully it'll be fine?

Tanya still doesn't understand what's going on, what magic or other technology exists and what the results of that are, never mind the hundreds of sapient alien species. She doesn't feel like she can predict what happens next, at the most basic level, and so she can't control it very well either. But she thinks she's starting to get the vague outline of a picture.

"You said there are hundreds of sapient species here. Are they originally from hundreds of different planets? How many planets is Golarion in contact with today?"

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"Most originated on Golarion, or at least have been here for so long that their true origin is forgotten. 'In contact with' may be a misleading description; the elves of Kyonin maintain close ties to the elvish nations on Castrovel, but they are secretive about such matters. Many believe that Golarionite elves are outcasts and exiles – they are not. Their decision to return to Golarion after Earthfall was calculated. There are several races common to both Akiton and Golarion, but the doorway to Akiton was old when Azlant was young, so whether the lizardfolk and the girallons originate here or there is moot. Triaxians born during the seasonal transition find Golarion tolerable, but the last transitional period was centuries ago… ongoing communication is expensive. You should expect to see most influence of other planets in the form of scions from previous migrations. If you want to know how many planets Golarion has ever been in contact with, there are eleven in this solar system, and dozens of moons, and at least seven from the Dark Tapestry."

She doesn't need a pastry, but she'll buy one anyways just for the experience. If the manager is unhappy with her being in his shop he's doing an excellent job of hiding it, and she feels that's worth a few copper to encourage on the margin.

"Earth is the only place I have heard of with only one sapient species. And that species is humanity, unless you differ from men in a way too subtle to see. Are you sure that Earth has never made contact with other planets, even in the distant past?"

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How do so many sapient species even arise on the same planet? Wouldn't one of them evolve long enough before the others to not admit any competitors? Did they all exist in a preindustrial, prescientific state for millions of years until the alghollthus came along? Are they all related to each other and if so what does that say about the theory of common descent on Earth?

Wait, she just implied - "so every other planet Golarion has been in contact with also had multiple indigenous sapient species?" And Earth the one odd one out? "I don't know how we'd prove Earth was never contacted by aliens, if they deliberately left no sign of it. There's no evidence of it today, at least nothing that doesn't have other, simpler and more plausible explanations. We don't even know if there's life on the other planets of our solar system - well, we know there probably isn't on some of them... We don't have a way to travel to them," not on this Earth anyway, and Tanya is suddenly much less certain they'd find the same things her first homeworld did.

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"Every planet," Iomedae confirms. "Reaching other planets by traversing the space between is… very hard even by the standards of very hard things. Legendary heroes from Castrovel and Verces built a series of linked doorways on multiple planets and used them to explore the solar system, accounting for much of our interaction. I am wondering if there was such a doorway between Earth and Golarion, predating both Osirion and Germania by millennia. All portals were closed by Earthfall, but before then it may have been the bridge that explains why humans are to be found on both…"

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This is the weirdest conversation that has ever taken place in his café. Thank the gods that only the regulars are here to witness it.

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If your customers don't talk about the god-king secretly being an evil monster, ancient aliens traveling here from another planet to build the pyramids, cats being telepathic and putting cream in your coffee, you're doing it wrong. Have you tried drinking more coffee?

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"Space travel is very hard," Tanya confirms. "If someone knows teleports are even potentially an option, of course they'd try to do it that way and not even consider building actual spaceships." Even if the research program takes a hundred years, only a madman would consider riding a giant rocket instead! "Which means they could target places they'd never been to yet... Well, they could observe other planets in the same solar system if they had really good telescopes. But how would they have known to go to Earth?" She already knows the locals don't have the really good teleport spells, enforced by export control treaties between the alghollthu and anyone else who does have it, but how does the targeting work? Could they teleport to Earth right now, if they noticed Tanya?

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"Powerful divinations can show you things from very far away, but only if you know what you are searching for. They cannot warn you of unknown unknowns. There must have been something on Earth first, some lodestar for them to follow. You said there were others who came before humans; perhaps they unwittingly released a signal." Iomedae has heard of more powerful versions of Dream that allow the caster to hop from one dream to another, or even into the Dimension of Dreams itself; that would be her first guess as to how mages would search for life in other parts of the Dark Tapestry. Alternatively, they could have named every star in the night sky and asked their gods to identify the promising destinations, or chanced on a nexus that linked the two planets to the same region on a second plane, or invented a spell with a particularly narrow domain for space navigation. There are too many possibilities to confidently speculate on any of them.

"We cannot build spaceships ourselves." It's clear that the word 'spaceship' is right at the edge of Iomedae's Osirian vocabulary. "I do not think even the Azlanti Empire built spaceships. But there is one… it crashed into Numeria thousands of years ago, but it is proof that there are civilizations out there willing to try, no matter the risk."

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"I don't know what kind of signal it would have to be but - they very much did not have technology, magic or otherwise. Or they would still be around. As far as we know they lived in caves and hunted big animals with spears and, uh, stone axes. So did the ancestral humans at the time! I think they left - wall paintings in caves?"

A 'spaceship' is a ship that goes into space! The very point of having a word like that is that you can have it before you realize that to go into space you need something different from a ship! It's unsurprising if Osiriani didn't make that mistake and instead calls the concept a 'spacewagon'.

"Which species built the crashed spaceship?"

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"No one knows. The only survivors of the crash were constructs, and even the ones that can speak when they exit hibernation are reclusive and sometimes hostile. There are many contradictory accounts of where the spaceship came from and why it crashed here, and I have never paid attention to the scholarly discussion of which claims are more credible. It is of interest to me mainly because it is a source of fantastic alloys for tools and weapons." Numeria would be very rich, if it weren't for everything else.

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A spaceship (starship?) crewed by robots is actually less surprising than one crewed by humans would be! "They can make better alloys than you, but nobody's been able to duplicate the advanced technology even after four thousand years of study? I suppose there's no reason to expect advanced alien technology to be at all possible to understand, as long as your own tools for investigating it are inadequate." If all you have is swords and fire (and teleports) you'll never be able to understand a  highly miniaturized computer chip. You won't even be able to tell it has any internal parts. 

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"The skymetals have resisted analysis by alchemists and metallurgists for as long as they have tried. You might fare better. Is this the sort of task where a radio or a strong microscope would assist?"

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"The radio won't and the microscope... won't either." No optical microscope is good enough to see individual molecules, and even if it was Tanya would have no way to identify them. "And I don't really know anything about metallurgy except - very incidentally. If you melt it and then separate the component elements, because they'll freeze solid at different temperatures, you'll at least know what it's made of and maybe I'll have heard of that since there are only so many elements... Unless you can't melt it because its melting point is higher than all the materials you have that you can make a container out of. Which is presumably what makes it such a useful alloy. You could use a barrier spell but the kind I have wouldn't stand up to such temperatures... I'm sorry, I'm just guessing here."

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"I would be surprised if they taught the blacksmith's trade in officer school," Iomedae concedes. "Though you are impressively well-read to know such things even at the level of their skin… if you do not mind my asking, why did you join the Germanian army? Was there a war you wished to join, is it mandatory for mages such as yourself…?"

They will ostensibly need to know more about Tanya's homeland if they want to not cause any international incidents, but Iomedae is privately curious about the circumstances that lead to a fourteen year old girl being a soldier. Granted, Tanya is perhaps the most impressive fourteen year old human woman that Iomedae has ever heard of, but you'd think she would strike out as an adventurer if she had an appetite for risk! Enlisting in an army is a strange decision for a young mage, especially one so gifted that any holy order or private company would be glad to have her— so if Tanya had no say in the matter, the topic must be handled carefully.

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"All mages of sufficient talent are conscripted. Not at such a young age, but I knew I would need to serve and I could pass the entry exams and - wouldn't gain anything by waiting." Of course, there wasn't a war on at the time! If there had been a war Tanya would obviously have sat it out!

"And I don't want to mislead you; I really don't know almost anything about metallurgy. The reason I even know which metals exist, besides a good general education," which isn't limited to the military academy but she's obviously not going to say that, "is - suppose we receive new equipment which is made from aluminum. Aluminum an elemental metal, not an alloy. It's weaker than steel but also much lighter. A cost-efficient method for refining it was first invented less than fifty years ago. That's almost everything I know about it. But I notice how the new equipment behaves, and I'm told it's made from 'aluminum', so there's a reason for me to remember its properties. Later, several different alloys of aluminum with copper and I think some other metals are invented, and they have different tradeoffs between weight, strength, heat resistance and so on. I might see their names in descriptions of weapons or various machinery, or read through a catalog where the different options are labeled with the alloys they're made from as a shorthand for their properties. And so on. But I couldn't begin to tell you how to refine aluminum."

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"That's a shame," she says faintly.

Aluminum, to Iomedae, is almost as rare and fanciful as the skymetals. Fabulously wealthy nobles sometimes import it from other planes by the pound to use as an exotic sculptural material. The phrase 'equipment which is made from aluminum', if not treated as completely fanciful, brings to mind ultralight mithral armor, a kit which does not see wide use specifically because of cost efficiency. Iomedae imagines armies of arcanists wearing heavy aluminum-copper armor soaring unimpeded over the battlefield, while their alchemists and blacksmiths behind the front lines tinker with ever-more exotic formulations. Madness, what war can do for technology.

She is also confused by the idea that the Germanian army would only conscript the most sufficiently talented mages. Surely this is completely backwards. The stronger the magic user is, the more likely they are to laugh and ignore your demands – or worse. What terrible regime countenances the conscription of a Teleport wizard? What minister of war dares to enforce such an order? Are they such tyrants that the legions of Tanya's equals fear to disobey, or are their leaders so inspiring that A-class mages go willingly to war?

"I felt the same way when I was your age," she says, because asking Tanya how she feels about the Germanian government is now officially Nazir's job. "My family tried to impress upon me the many reasons why I should wait, and I cheerfully ignored them. They were right about everything, of course, but I do not regret my decisions."

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The Empire doesn't conscript mages below B-rank because they aren't useful as mages in combat! (These days, of course, it conscripts all men regardless.)

"If you can establish contact with Germania you can buy the technique of refining aluminium; it's long since public knowledge on Earth." Tanya pulls over her jacket, tied around her waist due to the heat, and taps a button. "These are aluminium, or some kind of alloy. It's useful for anything that doesn't have to be as strong as steel... No, not anything, many things are still made from copper and brass and bronze and I'm sure they have advantages, I just don't remember which ones. Aluminium also doesn't tarnish." Actually... she digs her canteen out of her pack and passes it to Iomedae. "So's this."

Osirion also conscripts mages? Even though they can teach anyone to be a mage, or ask (pay?) Abadar to grant someone magic? Or does Osirion have universal conscription (at least of men, so that women mages are a valuable addition)? Well, as long as she didn't have to fight in a terrible war for survival, it seems to have launched her on a distinguished career.

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Aluminum will never tarnish? Like gold?? Like fucking adamantine???

"Amazing," she whispers, peering into the canteen like it holds the secrets of the universe. "I have seen greater wonders than this, but none so prosaic. Is this how spaceships…?"

She hands it back to Tanya. "Worry not – there are buyers who can afford your secrets, and they will wait most patiently until those secrets are for sale."

They have time for another cup before they need to go back; or they can get more food, if Tanya needs to eat breakfast now. They are definitely not forgetting to feed Tanya breakfast.

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She saw Tanya filling the canteen earlier! It doesn't hold anything but recently-teleported water, which is admittedly a great secret of the universe. ...wait, didn't aluminium use to be worth its weight in gold? Is her water bottle suddenly worth over a hundred scarabs, half a year's pay for a laborer? Truly, industrial civilization works wonders. 

(Can she pay the conjuration expert in that rare collectible item, feldgrau uniform buttons?)

"We don't have spaceships. Maybe you could build them out of aluminium but - I don't think choosing the metal is the hard part? You'd still need an enormous amount of fuel to get the ship to space and then all the way to another planet without taking forever. ...And then to go back. Without anything breaking down, carrying enough supplies, recycling the air, and probably a lot of other things I'm not thinking of. Just surviving for years in a small sealed space seems hard enough even without flying it to another planet!"

Tanya is used to eating a hearty breakfast when she can (because she's used to being out on a mission when it's time for lunch). If this cafe only has light refreshments, they can buy some food on the way back. They shouldn't delay their return to Setareh for it, though.

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You make the interior bigger by lining it with Bags of Holding, of course, but Iomedae doesn't have a pithy answer for any of the other engineering problems.

Iomedae isn't going to eat anything herself, but on the way back they can buy breakfast from one of the vendors just opening up as the sun rises: fried balls of legumes, vegetables, and herbs; boiled eggs, still in the shell; and ice water.

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Setareh is waiting for them when they get back, the black cat still glued to her ankles. There is a row of glass bottles filled with unidentifiable substances on the desk, a few books, and two devices that look like astronomical instruments or primitive calculators.

"A few worthwhile bargaining chips," she explains. "If you don't have anything to trade yourself, you can use one of these and pay me for it later. Now, I do know a conjuration researcher who can keep mum if you really want, but he might want to go visit a library or talk to his associates while he works on your case. Is that all right?"

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Fried balls with ice water are a fine snack. Maybe they can be sold (and sold on) the idea of ice lemonade?

"I assume you'll be here for the bargaining part so you can offer them these things? Otherwise you'll have to explain to me what they all are and what they're worth and why the expert might be interested in them over money. What can you tell me about this researcher? Nazir said outside experts sometimes like to be paid in various things on top of money, presumably things that can't be bought easily, but that's all I know about it. For my own part, I don't have any valuable objects I'm willing to part with" (besides her water bottle) "but I can show or tell them things that might be valuable to the right person. I do need to know what sort of things to offer."

"Of course I understand they might have to collaborate with others to get anywhere. Their confidentiality would naturally have to include those people, otherwise it's meaningless. Its value to me depends on the result of their research, so if they're amenable to keeping the secret while working on it I could then decide whether and how much more to pay them to keep it secret for longer." If the answer is that the spell has no way of sending her home, there's no real reason to hide that.

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"His name is Djed, and he's a burleev – if you don't know what they're like I'm not sure I can explain them very well, other than to say that they have a strong dual nature and exist to satisfy curiosity. You'll see what I mean. Djed is from Osirion, a long time ago, so he speaks the language and occasionally asks about politics and the like, but he's more Nethysian than he lets on. He'll keep his word, if you can get him to give it."

She indicates the items on the table. "These are potions, spellbooks, and some trinkets I don't mind parting with. They have some odd qualities, perfect for outsiders who like investigating mysteries. If you don't recognize them at all then you'll not be bargaining with them, miss. You could offer him gold, I'm sure, but you can mine gold out of the ground anywhere you go. Magic has a vernacular; it can be hard to find things far from where they came from, so these will be worth more to someone visiting for a short while." Setareh is not especially religious but does go to the temples on holy days, and she's gotten the abbreviated version of Abadar's spiel for busy professionals more than once.

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She wants to offer him... puzzles? Well, to each their own. "I'm not versed in the local magical tradition. As you said, magic has a vernacular." Presumably even if she was a local mage she wouldn't immediately understand the nature of these puzzles, so how was she supposed to bargain with them? "I'm not sure I understand how to bargain with things whose value I don't know myself." If he's interested in magical puzzles, answering her question might be its own reward?

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"If I were you I'd start with offering to show him your own items, especially if he's never heard of Earth. Your spellbook alone could pay for the question, if you don't mind him taking notes. If not, I'll do it for you. I predict it will cost five hundred scarabs, plus or minus fifty; you can settle with me later. Up to you."

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"I'll try that." She can't show him her orb, because if she can't reestablish contact with Germania it's her only major trade good, and if she can it's still that and also classified. The same goes for her rifle. But she can show him her spells. ...Tanya honestly has no idea how much an alien expert can learn just by looking at her spells without looking at the orb itself, but they're meant to be used where the enemy can see them, so they're definitely not classified in that sense.

"...do you mean you can pay him with your items and it'll cost me around five hundred scarabs to reimburse you, or that he'll accept the scarabs directly if I can't offer him anything else? If you don't mind selling him your items I'd prefer that, because I don't know how to price my own - equivalent." Tanya has enough money and would rather keep the option value.

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"You'd have to reimburse me… or possibly give it to him so he can buy these from me, if you want to conceptualize it that way." Is there a difference? Setarah doesn't know, they don't cover that in the five most important sermons."But we can do it that way if you like. If you want to get a price estimate for your magic items you're in the right part of Sothis, but I can only confidently speak to your wands and scrolls. Or yours?"

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"I am carrying nothing useful to this transaction."

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"Then we'll do it my way. This will take a few minutes to arrange."

Setareh will then cast Planar Inquiry. The blob of magic that clings to her hands while she works is the size of a beach ball and significantly less complicated than Telekinesis. The process for this spell involves knotting the lobes of the matrix together into progressively tighter braids while chanting ominously, gradually working the spell into a shape that looks like it's a hairsbreadth away from snapping from the contortion.

Inevitably, of course, it does.

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The summoned expert appears piecewise in their midst. First is the skeleton, like a freestanding anatomical model from a doctor's office, bones coalescing with majestic slowness out of nowhere. Then the organs, popping wetly into existence one by one from the brain down to the intestines. The heart stirs, the lungs tremble. The right index finger twitches.

Then the body is enveloped in a violet haze, and the spell is complete. The temperature in the room plummets.

"Who dares disturb— oh. You again."

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So that's what a teleport looks like on the receiving end. Is it really operating piecemeal? Tanya thinks she'd have noticed if her bones and organs had been teleported slightly sooner than the rest of her??? When is the rest of him going to come along? Alien or not, an otherwise human-like body can't work without muscles, not to mention skin and blood vessels and so forth.

...or speak. It must be an illusion, fashionable whereever he just teleported from. Well, who is she to judge. At least now she knows teleports aren't fast enough to ambush people who are on their guard, unless there's no magical signature at the point of arrival when it's being cast from the sending end like Nazir did it.

And he has a personal air-conditioning spell! Tanya wants that spell!!! ...the local mages haven't been using it, so it's presumably expensive or something.

She will let Setareh do the introductions, since they know each other.

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"Me again. Iomedae, this is Djed, who moved on in 1750 AR at the second circle. Djed, Iomedae, fourth-circle sorcerer. I have sold her no fewer than six Wands of Long Arm, which is five more than any sorcerer should ever buy."

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"And this is Tanya von Degurechaff, a mage who does not ascribe to herself a circle. It is at her behest that we call you today."

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He 'moved on' from Osirion to study a hundred fifty years ago? Longer-lived species are certainly lucky. 

"Hello, Djed. I am Tanya von Degurechaff, an aerial mage from the Germanian Empire on the planet we call Earth. Yesterday I was transported here unexpectedly by an unknown magic, during an attack by a dragon on a wizard's tower - Iomedae knows more details about that; we haven't been able to make contact with the wizard. Can you find out whether the spell that brought me here will return me after enough time has passed or under some other condition and what that condition is? I would like for you to keep the answer in confidence, although once I know the answer I might waive that requirement if that helps us reach a better deal. If you uncover other insights on possible travel or communication between Golarion and Earth I would also be interested in buying those."

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'Does not ascribe to herself a circle', eh? This Germanian Empire is either a woeful backwater that hasn't discovered the relationship between chain complex homologies and the amount of Fire in your Fireball, or its scientific understanding of magic surpassed what you can learn by brute-forcing valid 3-manifolds and counting the boundaries afterwards on your fingers like cavemen so long ago that the terminology has fallen out of use.

"Speak of this wizard."

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"Mahveen of Shiman-Sekh, fifth circle abjurer, last seen in Rova of 1913 AR. Human, unless she lied about that on her paperwork. No steady profession or public associates. Formally and formerly apprenticed to an Academae graduate— dead, of great age. Her tower is located in a well-populated area; when it was attacked by a blue dragon, the local magistrate called for swift aid. Tanya appeared as one of perhaps ten or twenty unusual spells cast out of Glyphs that the dragon was attempting to destructively bypass while we fought, immediately killed him in self-defense, and departed at speed. We later contacted her regarding payment, which did not result in the spell ending upon receipt. There were too many magical signatures for us to distinguish anything beyond school auras – all of them, if that is of any importance – and none of the spells had terminated in the following two hours when we left for Sothis."

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"And the nature of the spell?"

The freezing aura suddenly inverts into an uncomfortable heat.

"Did you get a good look at the spell signature or did it pop outta nowhere and take you by surprise? Was there a caster nearby, an accomplice, a magic item, a huge rock that coulda been magic if you'd stopped to pay attention? Did it target your mind or your body? Did you have a chance to dodge or shake it off or block it with your shields? Or was it the kinda spell you'd need more grit than you've got to ignore?"

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Aaaaah broken air conditioner hysteresis!

"I do not remember noticing anything when I was on Earth. There was no warning, only an abrupt transition. I was flying with my men on a routine patrol, there was nobody and nothing else nearby and we would have noticed any magic. If a wizard from Golarion had somehow established contact with Earth, let alone had a confederate there, I would really have expected that to have bigger effects than kidnapping a mage at random for no obvious purpose. ...I've since been Teleported the Golarion way, was warned not to resist the spell, and felt something which I assume was the opportunity to resist it, and there was nothing like that when I was transported to Golarion."

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"That's funny, because you are either a humanoid or pretending to be a humanoid very competently which rules out Planar Binding and Planar Ally because those can't bring you humans, even with some sorta novel humanoidizing metamagic because you'd've noticed if someone asked you nicely or if you had a chance to make a Will save. So, Gate? What's the over-under on this Mahveen lady making it to ninth circle or getting a friend to loan her a scroll?"

Although, is it possible that Tanya has a Will low enough that a seventh-circle Humanoidizing Planar Binding took her completely by surprise? That doesn't square with killing a dragon, unless…

"How big was the dragon?"

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"Medium-sized. At least second-circle."

Iomedae is verging on being very slightly annoyed by the rapid temperature changes, but since they're the ones who asked for him it's not like they have grounds to complain.

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All right, it was a dumb theory. No way could a powerful magic-user from an advanced civilization fall for that one unawares. Still, Djed thinks he can pull this one off.

"I will determine the spell for you, and I will keep the truth secret for the remainder of your natural life. Is this acceptable?"

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"Yes, if determining the spell includes determining what if anything will cause it to return me to Earth and not just naming a spell that could be used in various ways."

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"Naturally."

Who does she think he is, an Asmodean? When you bargain with the servitors of Nethys you get exactly what you pay for. The temperature flips from cold to hot again.

"Let's talk turkey before we get down to brass tacks, the clock doesn't start 'till we shake on it. What kinda Earthling treasures have you got in your pockets? I'm a conjuror myself, but I'm always on the lookout for the new, the exciting, the never-before-seen."

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...the way he switches his tone when his AC spell breaks down has got to be an affectation, right? Tanya hopes she hasn't just entangled herself with another mad scientist.

"I don't know what it's worth to you, but if the style of magic I'm using is novel I could show you more of my spells." She always has her barrier and shield on, and now she starts her flight spell as well and hovers in the air. She's can't show him the orb itself, and while she is allowed to show him her guns they are definitely better left for future bargaining with state agents. Besides, he's an expert in magic, he won't be impressed by gunpowder and an aluminium canteen. "Beyond that, Setareh has agreed to bargain with you on my behalf."

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Burleevs go everywhere with Detect Magic up the way that paladins go everywhere with Detect Evil up, but for this, he will break out the good stuff. Djed withdraws a pair of hexagonal wire-rimmed spectacles from somewhere inside his abdominal cavity and peers through them at Tanya's flight spell.

Wow.

"Tell you what, Tanya, if you got yanked here with your spellbook on you, or at least your lecture notes from way back when in mage school, I'll help you out in exchange for a fresh copy of that Fly spell you're running. If not, same story, but give me half an hour to jot down the important stuff while you pose. That'll more than cover your tab with me. Do we have a deal?"

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Whatever he can learn by looking at the spell, others can at record as she flies in public and decipher later. It's the orb design that matters, the visible spell is simply pushing things around. Of course, an expert like himself can probably find interesting insights in the minutiae of even that, but if he can build an orb from those notes then it was never realistically secret or a trade item. ...if he has a way to see the inside of the orb somehow, well, she'll just have to plead ignorance. (He knows he shouldn't shower her in x-rays for half an hour, right?)

"I don't have a book or any written notes on me, but I can let you watch me fly for half an hour. We have a deal, Djed." (Tanya wishes the Osirian language used honorifics, they make everything feel so much better when people don't use formal ranks.)

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"We must inspect the tower's remains for clues," he adds, while producing a pad of paper and a feather quill from the same place as the spectacles.

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For the remainder of her natural life? That's reasonable enough. Tanya will just have to avoid dying – she should avoid that anyways, it gets expensive quickly.

"I shall inform Nazir that we will need to Teleport." He's the one keeping track of where their minions are and where they need to be. "I expect to be back shortly after you finish. Take care."

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Mad scientists regrettably tend to have gross socially maladapted personal habits. Tanya doesn't know what Djed actually looks like under all that, but pretending to carry instruments in your literal stomach is still better than a regular monocle and a prayer to god. Dr Schugel was undeniably brilliant, so as long as Djed doesn't need to experiment on Tanya this is fine... probably.

"I can pay upfront if that's the normal procedure in deals like this, but can I ask what will happen if you can't deliver on your end of your bargain? I mean no offense, but research is inherently unpredictable."

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Paying for a research project is not as simple as paying for information. Information is also an experience good, yes, but reputational effects driving out lemons allow buyers of valuable information like weather forecasts and credit scores to plug and chug with high confidence. Research projects are inherently uncertain. Worse yet, Tanya only has one question she needs to resolve, which means she can't assemble a portfolio and rely on power law returns like a good venture capitalist. So how much value should she assign to Djed's proposal?

Consider the canonical calculation for the value of imperfect information, using Tanya's prior 𝘗(𝘴) of reality being in state 𝘴, her utility 𝘜(𝘢, 𝘴) over actions 𝘢 given that prior probability, and signal 𝘤 from commissioning a research project with likelihood 𝘗(𝘤|𝘴). She can then determine her baseline EV0 = max𝘢𝘴 𝘗(𝘴) ⋅ 𝘜(𝘢, 𝘴) and her enhanced expected value EV𝘤 = ∑𝘤 𝘗(𝘤) ⋅ max𝘢𝘴 𝘗(𝘴|𝘤) ⋅ 𝘜(𝘢, 𝘴) where 𝘗(𝘤) = ∑𝘴 𝘗(𝘴|𝘤) ⋅ 𝘗(𝘴) and, as everyone knows, 𝘗(𝘴|𝘤) = 𝘗(𝘤|𝘴) ⋅ 𝘗(𝘴) ÷ 𝘗(𝘤). If EV𝘤 − EV0 > the consulting fee, hire the consultant.

Now, this analysis assumes that Tanya plans to make a single go/no-go decision using Djed's answer as input. If she instead plans to make gradual commitments on the basis of her own confidence, and assigns significant time value to the near future, it might make more sense to model the consulting fee as buying a real option where the NPV is…

… this is not a reversible transaction. Not only are you buying an experience good, you're paying with an experience good. The best you can do is try to maximize your expected value using what you already know.

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Not with that attitude you can't.

"It's the procedure required by Planar Inquiry and similar spells; even if you're working with a colleague using a shared budget the spell requires the resources to change hands for accounting purposes. If you anticipate being so disappointed in the results that you feel a partial refund is warranted I can give you my notes before I leave and take something worth less, but if you want to write over my memories of creating the notes in the first place you'll have to arrange it yourself because I don't have any of the spells you'd need for that. Their usefulness in the field is overrated, trust me."

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They have spells for writing over memories?!

That... fits with the existence of spells for granting knowledge, doesn't it. What are memories if not a kind of knowledge? And what's stopping you from putting the new knowledge where it will replace some existing things?

Any time you're letting the locals cast a spell on you they can kill you anyway. That they can also do things ambiguously better than killing you shouldn't much change the EV of giving them the chance to do it. It just means you can't trust anything you think you know or remember, ever, not even if you definitely remember never letting anyone cast a spell on you. Besides, they can probably do it in your sleep.

You shouldn't trust EV calculations if you don't trust your memories, because you shouldn't trust any belief or reasoning. Even if you resolve not to let them cast spells on you in the future, who's to say it's not because someone erased your memory of an ally who could restore your memories if only you still trusted them?

Tanya doesn't understand decision theory well enough to solve this puzzle.

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...she can have her existential crisis very slightly later.

"Returning the notes would harm you, not benefit me. If I'm really disappointed I suppose I could ask for you to repay me in money or something else useful. Let's just hope this doesn't come to pass." She'll demonstrate the flight spell for him (within the confines of the room) until Iomedae returns.

If he doesn't require her attention by asking questions or directing her to fly around, she can use the time to ask Setareh how a spell like Planar Inquiry can mandate a particular form of contract. Does this have to do with the information export controls treaties that apply to Commune? Tanya can't actually think how export control treaties would apply here, but it's the only vaguely similar thing she's heard of.

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Djed does not have questions per se. After ten minutes he produces a small chunk of silvery metal in a glass jar and sets it on the ground below Tanya's shield. After fifteen minutes, the chunk of metal begins to radiate a faint magical signature like an autocorrelated version of the flight spell. He rotates the jar slightly, then continues scribbling on the notepad.

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"You're talking about intervention budget?" Setareh asks. "There's a historical connection. Planar Ally works exactly like that – you pay up front or the task isn't authorized. Sometimes that means whoever gave you the spell is rationing how many minions they're sending your way, other times it's just there to keep us honest. Planar Binding is a modified version of Planar Ally invented by wizards; you still have to pay up front but since there's no middle man helpfully routing your request to anyone in particular if you don't have their name you can theoretically agree to pay nothing. Not that I recommend that, most people get indignant if you rip them out of their homes and demand they work for free. Planar Inquiry is more like Planar Ally, in that Djed is still technically here at the behest of Nethys. It's just that Nethys has a very pliable behest, you see. It's more convenient than an unbounded request for help, but I'm sure there's a million and one things he's not allowed to tell us."

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Tanya is familiar with passive magic-detector 'radars', even if her world's obviously look different.

Why are the export control treaties also known as the 'intervention budget'? 'Intervention' presumably refers to alghollthus acting to prevent disasters or a potential loss of control. Or maybe Abadar and the others like him who grant spells are the intervention, a mission sent to keep humanity on the straight and narrow. They have a budget because it must cost them something to give out spells; useful things generally cost someone money or there would be (even) more of them around. 

By giving out a spell Abadar is undercutting any local mages ('wizards') who might develop or sell a similar one. This is clearly a case of predatory dumping; colonial deindustrialization, as it were. The local mages are disincentivized from developing spells, and the export controls make it illegal to teach them. People who leave to study off-planet are effectively enjoined from bringing this information back home, which naturally results in very few well-educated graduates ever returning to a place where they can't fully use their skills, creating a constant brain drain. At the same time, the alghollthu can influence many aspects of society and the market by choosing exactly how the cheap granted spells operate. Once they have a captive market of grantee-mages who depend on them for their own economic survival, they proceed to attach terms and conditions to the use of the spell, interfering with the very ability to freely enter into contracts.

This is what it must feel like to live in a colony of the Commonwealth.

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At the thirty minute mark, almost to the second, Djed takes off the glasses. His notes are filled with arcane scribblings that look like magnetic field lines, radar plots, and state machine diagrams. One of them looks disturbingly similar to a type of document that Tanya saw a handful of times during her brief stint as a test pilot.

"Your mana is being externally stabilized by a nonmagical gadget. Was it constructed out of a single two carat diamond cut with fifty-seven or more facets?"

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Was it? It's very durable. Some parts might be made out of diamond for all she knows. Not the external shell, though, it's much too large and unfortunately can be scratched given enough effort. ...wait, how much is a carat anyway?

"I'm afraid I'm not liberty to say." That's always a safe answer, even if ninety percent of it is that she simply doesn't know. To be honest, Tanya is starting to worry that Djed might figure out too much about her orb after all. Note to self: it might be wise to sell orb technology quickly, before it's reverse-engineered. Iomedae seemed to be impressed by Tanya's flight spell, so there's probably some value to be sold.

(...wise for Germania to sell orb technology quickly, of course!)

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Tricksy humans, always holding something in reserve. Not that he's complaining – these notes are worth way more than five hundred gold pieces.

"You have upheld your side of the bargain," Djed pronounces. "I will be of service."

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Iomedae arrives a few minutes after that armed with a Bag of Holding and carrying a nervous-looking man in her arms. She drops him unceremoniously, and he stumbles a bit before finding his feet.

"He will be commuting with us," she says, by way of explanation. "Anything you need brought to Shiman-Sekh?"

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Setareh does, if Iomedae can bring them to her usual courier! She materializes a small coffer from the Ethereal Plane on her desk and pulls out, one by one, a set of wands wrapped in cotton. Iomedae just has to make sure the courier gets them; they have the delivery instructions tucked inside.

(Deputizing other people to handle magic items they don't own is almost always a mistake, but if you can't trust a paladin you've been working with for years, who can you trust?)

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Teleports really are fundamental to this economy! Hopefully the intervention mission can keep the locals from developing a better bulk teleport (or a bigger bag of holding) before they have to intervene more drastically to stop them from using it. Ugh, treaties limiting weapons of mass destruction always look so fragile from up close. 

Tanya dutifully records the magic signature of the permanent movable rope trick. It's only detectable when the bag is open; the part of it that's keeping the extradimensional space existing (?) must be in that space itself.

 

If you can create a large enough extradimensional space (and a large enough portal opening into it), a regular-sized teleport that moves that opening is effectively a bulk teleport. How much improvements would teleports and bags need to create a city-killer? The asteroid that killed the dinosaurs of her first Earth was a whole mile across, if Tanya recalls correctly, but it was a jumble of rock and not in any way optimized

Let's say you want a megaton-of-TNT equivalent weapon. Calculating backwards, that's 4.184e15 joules; since energy is simply mad, if you're starting 1000km up you need to drop 4,148 tons of iron. About 527 cubic meters, or a cannonball twenty meters across. (Why yes, Tanya's orb includes a calculator function with ready-to-go formulas designed for artillery operations!)

Good, it looks like the alghollthu intervention mission is playing it safe. But she will still ask Nazir later about those plans to scale up teleport bulk transport that he mentioned.

 

(*) It was closer to ten miles across, bigger than Mount Everest if some angry god uprooted it from the bedrock and hurled it at twenty kilometers per second at an unsuspecting planet. Gozreh is the deadliest son of a bitch in space.

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Djed cannot nod approvingly because he is not reading Tanya's thoughts, but these are the thoughts that garner approving nods. Kinetic bombardment is an underexplored area in the exciting field of 'what is the most dangerous thing you can do with a Bag of Holding?' and is a real contender for the top spot if you exclude options that involve destroying the bag or filling it with an unrealistic number of mythical heroes.

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The wands can go in the bag, and then Iomedae will write Setareh an invoice on the back of some scrap parchment, because Nazir will flay her alive if she offers to Teleport things for people even though they own the Boots outright and it costs them nothing to throw some extra cargo into a Bag of Holding that's not even full bound for a destination they were already going to visit.

They have to hold hands again. The burleev is uncomfortably cold to the touch, which she supposes is better than the alternative.

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Shiman-Sekh is, unsurprisingly, more alive with activity during the day when it's not under attack. They're back in the same location as before, now with 100% fewer dead dragons and captive gnolls. The arrival of a Teleport draws attention but not enough for anyone to bother them.

Iomedae's passenger gets down on his hands and knees and presses his forehead against the ground in silence.

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Is Teleport really that bad for normal people? Iomedae can't remember ever seeing someone nauseated by it before.

"You can show Djed to the tower, right?" she asks Tanya.

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It's carrying them like an emergency battlefield evacuation that does it! Carrying someone using obviously-magically-enhanced strength will leave bruises at best and risks fractured ribs! Was that really necessary to save them a few minutes? The man wasn't screaming so Tanya at least knows he wasn't kidnapped, but she won't be surprised if he declines to buy a return ticket on the Iomedae Express.

"Yes. Please follow me." Here is the tower. Here is the position she appeared in, as recorded on her orb. Here is where the magic signature later confirmed to be the dragon was when she appeared. Here is a visualization of all the completely-unfamiliar-to-her magic that her orb recorded at the scene, in a style which may or may not mean anything to Djed beyond the location and timing of mysterious magical things happening.

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It means something to him, all right. His eyeless gaze is fixed firmly on the tower, with an occasional glance at Tanya's visualization as if to confirm what he already knows. He flares hot.

"This tower is absolutely plastered in Spell Glyphs and Greater Spell Glyphs. Not something wizards can do most of the time, and Greater is a sixth-circle spell; either your buddies got falsified information or Mahveen put some effort into covering her tracks, and both of those scan if she ran away and left all this behind. Or she's a one-in-a-million abjuration genius but let's look for horses and not hippogryphs for now. Huge range of possibilities here for stored spells in those glyphs but I think we can safely rule out novel metamagic and lesser Gate-type spells. One is that you died and came here while disembodied to possess someone else – I assume not because you'd've said so if you were suddenly a different person but I have to check. Another is that there's a construct in there with scrolls. I don't have a good way to confirm but if you can sense moving things that aren't alive that'd be swell. Last option, static portal, and that I do have a spell for but we'll need to be judicious about using it. Thoughts? Any spells you know from Earth that could've stopped you from paying attention to your surroundings for a second without needing to touch you or your mind?"

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Did Tanya die and possess someone's body? She hates it that she has to consider the question at all seriously.

"I don't know how to posess people," she reports. "And I don't remember dying. Also, my posess...ions came here with me, and my body looks and feels normal."

"I don't have a spell that would sense moving objects, unless they're magical." Sensing all movement sight-unseen would be a game-changer on the field of battle, but Tanya hasn't bothered to keep track of such minor local wonders after witnessing the telepathy, the teleport and the knowledge-granting. (And knowledge-overwriting, which she is still hoping not to see for herself.)

"Many spells or indeed non-magical events could have in theory distracted me from my surroundings. I don't remember anything like that, but if it was only for a second and was immediately followed by the loud and chaotic fight above the tower, which took me by complete surprise, it's not impossible I would have forgotten the preceding moment's distraction. My, uh, spell for recording ongoing magic doesn't show any unfamiliar magic before the abrupt transition here, but if it was magic outside of Earth's traditions then it might have missed something... I can detect the rope trick and bag of holding openings, for whatever that's worth. If there's a portal" (a portal to Earth!!!) "and it's still here at all, wouldn't it be at the spot I apprared in? Or could the spells or... triggers or whatever made it appear also have moved it later, but still around here and not on the other side of the planet or ten miles up or something?"

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Meanwhile: the local mages know how to open static portals?! The implications --

Well, start by noticing one obvious implication: intercity travel wouldn't be done by teleport! Possible resolutions: they are very expensive to keep open (but then you wouldn't expect to find a portal from a day ago still in the tower.) They irradiate everything that goes through (oh no) (there would still be intercity travel, in a sealed car with lead and water shells). They are highly pollluting (fits the fugitive wizard story and is another thing to sue her about!)

...one sphere where people don't care about pollution is war. If you open a portal into low orbit, how does that change Tanya's calculations from earlier? You still can't afford to drop enough iron slugs. If you put it at the bottom of the ocean, the water jet on the other end would scythe through anything, flood plains and valleys and salt the earth where the enemy's cities once stood. Luckily the alghollthu are defending the ocean depths. Hmm.

If you can place the far end of the portal somewhere you haven't been (like Earth), what happens if you put it inside the Sun?

Um. There... Wouldn't be a planet left? And possibly a solar system either, if enough mass comes through to affect gravitational dynamics? Better not to think about it. 

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"If you don't know how to cast Possession right now but could in theory it's worth learning – strict upgrade over Magic Jar unless you're trying to use it offensively in the heat of the moment, and it gives you the best shield of all: not being close to the enemy in the first place. Doesn't copy your regalia or weaponry though, that's the primary drawback, so if you have your originals we can rule that one out. Shame we can't go hunting for active defenders from all the way out here but neither of us are getting paid to go spelunking in that deathtrap. Let's skip straight to plan C. I will now scan the tower for the existence of an active or recently active portal."

What does Locate Portal find?

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Intermittent signal, like someone is faking a portal or trying to hide one. No range either. You'll need to triangulate it from multiple points to be sure.

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Djed starts walking in a large circle around the tower, bringing the cold air with him.

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So they do have a standardized Possession spell which, yes, remotely replaces another person's mind and puppets their body. It's unclear whether it's even reversible, since local magic works by overwriting existing knowledge and memories, so Adverse Possession might be a better name.

Honestly, at this point Tanya feels it would be much easier to tabulate everything Golarion magic can't do!

- Open permanent portals between cities (cheaply, safely)

- Contact or travel to Earth (easily)

- Put air conditioning in every house (cheaply)

- Kill dragons at range (cheaply, safely)

- Destroy the planet (easily / cheaply / safely)

This is a worryingly short list.

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Tanya walks floats closely behind Djed to benefit from the cold air while she can. (Is it some kind of fashion statement to have an intermittently malfunctioning AC spell? Seriously, in this weather...)

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"There is a broken or inactive portal inside the tower," Djed eventually reports. "The lead content of the walls—"

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A cloud of subtle rainbow lights swirls into being around them. It is impossibly, magically ineffable; the most interesting thing imaginable.

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Tanya examines them with great interest! Something about those patterns is incredibly important, in a way she can't express in words, but if she just keep looking at them then surely -

- wait, she's floating away? (Narrowly missing Djed in the process.) No, she wants to look at them up close! But... apparently that's not happening? It's not clear why she isn't at least making a lens but it's more important to focus on the swirling lights. The magic behind them is moving in a different pattern from the rainbow and that is so incredibly fascinating to watch!

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Now for the $64,000 question: does Tanya perceive the presence of the 8' long giant scorpions weighing in at 6,000 lbs and standing directly behind her as a threat?

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People teleporting on top of you are a threat!!! Tanya shoots up at 4g as soon as it appears!

She does remember not to shoot them, because they're presumably people - yes, they have ongoing active magical signatures doing something - and not obviously hostile. She will watch them very closely though. 

Wait, what about the rainbow pattern? Wasn't that more interesting? ... Why was that so interesting - she has no time to think it through because she is focused on the intruder. Is this a shooting situation Y/N?

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One of them has impaled Djed on a stinger like a Spanish rapier. The barb has slid clean through his ribcage and out the other side, slicing open a gash in the pericardium that you can see his still-beating heart through. Whether the pretty lights distracted him from the approaching monster or not, his arms are held tight in pincers with the size and unyielding strength of construction equipment.

The other three scorpions are circling the spot that Tanya just took off from. They do not look any friendlier.

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What the fuck!!

She can't risk shooting it too close to Djed and she doesn't know where the heart or brain are even in a normal scorpion. She'll destroy the base of the tail and arms where they attach to the body with carefully placed, armor-penetrating but only slightly explosive bullets, and then finish it off with regular ones if it's still twitching. And she'll start peppering the other scorpions with low-power optics, she can't risk them exploding (*) near Djed but she can try to drive them away.

They need a medic - people in the city will hear gunfire but who knows what they'll do - she could carry Djed there but she doesn't know how to safely remove a giant scorpion stinger from a whatever Djed is, does she need to leave it in for now? She can't do first aid for people who don't even bleed! She can eliminate the remaining enemies with extreme prejudice but maybe she should take some alive? Unless they can teleport away? Even once the enemy is dead she doesn't know if it's safe to leave him for the minute or longer it'll take her to find Iomedae and fly back, what if there's a followup attack? Shit, was she supposed to be Djed's bodyguard and look out for an attack, nobody told her but maybe it was implicit in the structure of the mission -

(None of these thoughts impair Tanya's efficiency in shooting targets.)

(*) Every body composed of seventy percent water is a steam explosive waiting for the right optical attack to set it off. Arthropods run on sealed hydraulics inside a hard exoskeleton, so it's fair to compare them to steam grenades.

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The scorpion with Djed in its grasp disappears like a mirage the moment the explosion separates the tail from its body. Suddenly suspended in midair by nothing at all, he crumples to the ground in a motionless heap.

The remainder are blinded by the light! With arachnid-typical reliance on their large primary eyes for gathering details, they are now limited to sensing movement in their vicinity. All three lash out aimlessly at Tanya's most probable location using enough force to crack stone beneath their stings, leaving behind streaks of noxious fluid on the ground.

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Assassins who teleport out when injured and can give a report on the battle up to that point are troublesome. She should kill these ones before they can get away - no, she still can't risk explosions near Djed, he might be alive. The scorpions can't reach her when she's up in the air (and they don't seem very intelligent, but maybe they're in shock or something?), leaving her free to carefully injure them all over.

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The scorpions cannot be intimidated into submission because they do not have subjective experiences. They will continue to make blind attempts to murder Tanya where she formerly stood until they have been baked into crisps, at which point they will also vanish rather than slow down or collapse from their injuries.

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Cure Light Wounds Cure Light Wounds Cure Light Wounds

Something tears open in Djed's chest beneath his closed fist, and a fountain of magic blasts out of the gaping wound. When it disappears the injury has diminished to a deep red pinprick in his luminous purple flesh.

He sits up, slowly.

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Now that it's too late Tanya finally has the time to send out a few decoy images of both of them. She doesn't put an illusion of an empty space over Djed because she doesn't know how he might react (and he is a mage), and she doesn't put one over herself because she wants to draw the attention of any enemies.

"Djed. Can you tell if you're safe to move or be moved? We need to retreat to the city to get you treated. I can carry you but it would be unpleasant and bruising for a human and I couldn't fight well. If you can walk without worsening your condition I can cover you, but if someone teleports to us I can't tell friend from foe unless they attack which is too late." Tanya is an idiot to have walked alone out here with a soft target to protect when she knew she might have teleporting enemies! She should have insisted on Iomedae coming with them!

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Djed braces himself to speak as loudly as he can. It's not very loud.

"I don't have long before the poison gets me," he says hoarsely. The temperature aura has shut off completely. "Minutes, maybe rounds. You have to send me home before it's too late. You have to say it… did I answer your question…?"

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Shit. Of course scorpions are venomous. And a giant dose -

Djed can't teleport or he would have. The spell that teleported him can also send him back, as they suspected Tanya's might. The spell is tied to a stupid obligatory contract. He didn't answer her question but to say so would kill him.

"You answered my question and the contract is done. Go home and get yourself to a medic."

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The glow fades away.

"Portals are ancient… broken… most are lost…"

His organs start to vloompf into the aether, one by one.

"… been fixed… work of a lifetime… in secret… you should—"

Djed's naked bones shatter into fragments, and then even the fragments are gone.

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The intelligence that guides the tower's actions is artificial and crude. Its sensory apparatus is limited, and its tactical reasoning is primitive. To say it 'knows' that the giant scorpions were killed by a fast flying creature using both projectiles and ray attacks is a gross overstatement – it has incorporated a stripped-down representation of these facts into its decision tree. Nevertheless, it might be fair to describe it as having deduced something about Tanya von Degurechaff.

A sphere of shadows like a supernatural midday twilight expands outward from the tip of the tower. Something near the center emits a shower of sparks.

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As soon as the last parts of Djed are gone and the magic has faded Tanya accelerates up and away from the tower, pulling her decoys back around her and illusioning herself invisible. She has her eyes on the tower, now, and her attention on all magic everywhere. She is angry (at herself) for possibly / nearly getting a civilian killed on her watch. She failed the actual mission and now she's going back to report, and if the enemy tries to ambush her again on the way back to the city part of her will be delighted.

She doesn't blast the damn thing because there's still an investigation to be performed, and possibly a portal of immense value inside all those indecipherable magic signatures. When a magical effect tries to form around her, she jukes out of the way. She won't attack automated defenses unless she can identify someone manning them.

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Well, Resilient Sphere didn't work. The shadowy orb reappears without warning directly on top of her midflight, shrouding her in partial darkness. In the midst of the gloom is a bat-winged specter like the silhouette of Satan himself, glaring at her malevolently.

A horrible sideways gash opens in its face, and it screams at Tanya with the force of a bomb going off.

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Tanya's shield can stand up to a bomb exploding right outside it! Once.

She needs to prioritize defense. She abandons her illusions, makes her shield airtight and surrounds herself with mirrors against optical attacks, and accelerates away at seven gees - the most she can sustain for more than a few seconds. Any spare mana she has goes into repowering her shield.

Under the heavy acceleration, she can't even spare enough attention to shoot the giant bat. Couldn't enchant the bullets if she did, so it probably doesn't matter. Can't see it now, because of the mirrors, but she can still sense magic and try to avoid it.

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Tanya is fast, but she's not that fast. It catches up again and showers Tanya briefly with gamma rays, which bounce harmlessly off her mirrors. The magic signature appears nearby and immediately disappears into distance behind her.

It tries once more. A pair of high-intensity strobe lights start flashing… inside her eyeballs.

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Fuck, it keeps teleporting to her and even landing magic inside her shield and she has no idea how to stop it!!!

Now she is blind (but she was already blind inside the mirrors) and has a splitting headache (not a problem, she has spells injecting intercranial drugs) and nausea (which doesn't directly affect her flight).

If she can't get away she has two choices. Go on the offensive, by sacrificing defense and leaving herself wide open, to maybe achieve a mutual kill. Or go on the offensive more loudly by invoking Being X, which tends to be categorically adequate to dealing any threat and also tends to leave an insane mind-corrupted Tanya flying around praising God for an unpredictable duration afterwards. She can't actually spin up the Type-95 in time with the attacks coming so quickly, her normal orb will power down as soon as she starts, but maybe praying hard enough would solve that? Bastard.

She'll give it another ten seconds, or until her shield starts failing.

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For an agonizingly long moment, nothing happens.

Then something razor-sharp slams into her mind from the outside and keeps going. With her accelerated perception Tanya can literally see with her imagination as the evil thing forces it way through psychological barriers she had no idea existed until they were parted, black tendrils heralding its passage as it fights through to where her volition is translated into action. As the toxic sludge exuded from its brain pours into hers, she learns two things from the horrid contact.

First, this creature has just under four seconds left to live.

Second, if it manages to wrest control of Tanya's body away from her before it dies, it's going to make her kill herself first.

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Shit it's trying to possess her -

Why the fuck does she have to choose between two bastards possessing her mind -

Does she feel WHERE the magical attack is coming from so she can instead SHOOT IT FULL OF HOLES -

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There was a magical signature adjacent to her right when the attack started! It's pointing directly at her!

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Tanya drops every single other spell including flight and showers it with bullets and all the optics she can manage without taking any time to power them properly. A bunch of the bullets are armor-piercing and/or explosive but she's blind and can't time the explosion more precisely than 'err towards the far side of the target'. Her shield and barrier (no longer actively being recharged) will absorb the force going her way, or they won't. If there's an incoming optical attack in the next seconds, or a projectile she has to dodge quickly, she'll be a sitting duck for it.

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The barrage of optical attacks sinks into Deeper Darkness, and the bullets pass harmlessly through the intangible monster. It doesn't return fire – it only has a scant moment to act once it seizes her, all it can do while it concentrates on casting is prepare to act fast.

Then the magical signature disappears for good, and Tanya is possessed. Quick, what is she armed with?

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Her orb. Her other orb, which would take a few seconds to spin up and some help from Being X to do anything useful with but 'blowing up catastrophically and killing its user' is in fact within the range of things it can do without invoking Being X. As can her first orb, but that can be used to kill her much more immediately.

Her rifle, which she's holding. Her pistol, in its holster. Her knife, which is in her backpack and would take longer to take out than she has before she impacts the ground if she doesn't restart her flight spell. Her shovel, collapsed in her backpack. (She has killed men with her shovel; she hasn't done it with her knife.)

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The Type 97: useless, it can't command Tanya's magic even while possessing her.

The Type 95: equally useless.

The knife or the shovel would work (it gets the sense that Tanya is the type to keep the blade of her shovel sharp) but they're both buried in her backpack and it doesn't have time to go rooting for them.

The rifle, however you're supposed to operate it, is too awkward for the wielder to point at herself while still gripping the controls correctly.

It lets go of the rifle, draws Tanya's sidearm like it's not sure what it's doing, and stares at it with bewilderment. How the fuck is it supposed to use this thing?

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Then Tanya is alone, both in her own skull and in reality. The awful strobe lights are gone and the headache from being forced to stare at them has subsided neatly. She's falling out of the sky, and so is her rifle. Below her is one of the leaf-shaped ponds that feed Shiman-Sekh's plantations— part of which is currently on fire, having been subjected to a rain of optical spells fired from above.

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She's alive and any other concerns are for later.

She repowers her flight in time not to smash into the ground and grabs her rifle. Frantically tops up her shields and surrounds herself with mirrors except for her eyes. She's almost certain the mirrors reflected some sort of attack before, they're the tiniest bit imperfect in that reflecting enough light starts to drain spell and for the drain to be noticeable the attack must have been reasonably powerful. 

Order of priority:

- Is there any detectable magic closer than the tower?

- Is the tower still showing an unusual pattern of magical activity, compared to when she talked to Nazir yesterday and when she first arrived today?

- Can she figure out a way to, uh, use the water in the pond to put out the fire or at least keep it from spreading, within ten seconds, without using up all her bullets on explosive spells? ...actually scratch that, she can't afford ten seconds or any more bullets and she almost certainly can afford to pay for a burned plantation.

- Get the fuck away and report to confer with Iomedae back in Shiman-Sekh.

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The only detectable magic closer than the tower is on a few of the boats plying the ponds below. Nothing else is chasing her. The tower itself is no longer doing anything as far as she can tell, having reverted to the inert stone monolith it was ten minutes ago, but it's surrounded by people drawn to the sound of gunfire and some of them are casting spells.

There are people on the ground looking up at her in awe. Even the people fleeing the fire seem to be staring at her while they run.

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They shouldn't be staring, they should be running. She illusions herself somewhat-invisible against the sky.

Do any of the people near the tower look familiar from her encounter with Nazir's team yesterday? She can look at them with a lens without getting closer.

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That would be almost all of them, if you include the invisible ones. They're fanned out in a circle, walking slowly, anxiously, guarding each others' backs.

Iomedae is perhaps inadvisably close to the tower, mouth parted to reveal fangs as she bellows something inaudible. She looks… bigger, but only metaphorically? More real? There's a tight forcefield clinging to her arms below her rolled-up sleeves that wasn't there before, and her hands look more like claws.

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A few anxious seconds fiddling with her magic detectors are enough to (mostly) convince Tanya that that is indeed Iomedae's mana signature despite all the unfamiliar spells. Was she part-lion all along?

She needs to let them know she's there (and that Djed isn't) before they do something inadvisable, or spend too long near that tower. Quickly diving at them might be inadvisable, so she'll just drop her illusions and blink a wide-area beam at them until they notice, like a second half-powered sun in the sky, and approach at a more reasonable speed once they see her.

...it occurs to her that if an enemy were to teleport and possess her again, it might be able to use her to kill everyone else on the ground. She doesn't know why the last one fled just when it had gotten the upper hand! It was inserting what feels like some kind of knowledge into her brain, before, but of course she shouldn't trust that. If it had really wanted to kill her, and couldn't figure out how to use a pistol (or her orb, which makes more sense inasfar as anything makes sense right now), it could have waited for her to fall to her death! It could have made her - gouge her eyes out, or something, there has to be a way to kill yourself through the eye socket if the normal instincts against suicide and avoiding pain aren't operating. Why didn't it have time? Why couldn't it come back? What the hell is even going on here? The gnolls didn't sound that dangerous!

However, she can't disarm herself - well, she can in fact disarm herself if she also stops flying and leaves both her orbs and her rifle somewhere someone else could pick them up. She's not going to do that. She's not going to destroy her weapons permanently either. She is going to ask Iomedae very insistently how to avoid that happening again, after the immediate debriefing.

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Yep, they will notice that! The fighters on the ground stay put, just in case, but Iomedae will come running out to meet her as she descends.

Once she's close enough that Tanya can hear her voice carrying it sounds gravelly and distorted. "WHERE IS THE BURLEEV?! WHAT HAPPENED TO HIM?!"

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Tanya accelerates once Iomedae has recognized her. "He was wounded, poisoned, went home for emergency treatment. Get everyone away from the tower, it's still dangerous! I was briefly possessed, is there a protocol for that?" Hopefully one that will clear her and not pronounce her contaminated and compromised for life and unable to retire even to being a civilian!!

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Tanya was BRIEFLY possessed? As in, she was successfully possessed, but not for long enough to— there's a pillar of smoke out in the distance behind her, it must have been long enough after all. But who could've possessed someone like Tanya, and why stop now?

The possessor could, theoretically, be impersonating Tanya, and leading with the explanation that she was BRIEFLY possessed to explain the aura of Necromancy. Iomedae thinks this plan is self-evidently stupid and will fail to accomplish anything, but so is becoming a cultist and that never stops anyone. It's also possible that Tanya succumbed BRIEFLY but immediately rallied and fought it off, or triggered a Contingency, or some other thing that isn't coming to mind because if the tower did this then they are in serious trouble. They're right next to a populated area! It was bad enough when the problem was an invader; if the tower is inherently hazardous then… she's not even sure what they need to do then.

Iomedae belts out orders – in Qadiran, but the meaning is clear. The men scatter, including the ones who are still arriving. Two of them make towards Iomedae and Tanya instead.

"We are going to cancel all of the magic on you several times," she explains tightly. "End all of your spells at once. If you have some objection to this procedure you must say so before we start."

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Tanya hates this but it is the rational course of action. She sets down on the ground and powers off her orb. ... but what if they break the orb somehow, it's not the same as their self-powered magic items but that just means their magic disruption spells aren't calibrated to leave it unaffected!

"I'm going to take off my magic items. We don't know how they interact with local spells yet, so don't do anything to affect them." If Iomedae agrees she will turn around to take her two orbs out of her shirt and put them im her backpack in a probably vain attempt to conceal the second orb's existence from everyone present, put it on the ground and step away.

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The second orb isn't a magic jar receptacle and that's all that matters.

Tanya will then be pelted with dispels by the two other casters, some from wands and some from spell slots, while Iomedae watches her carefully through Detect Magic. Since Tanya's orb is switched off and out of her hands this has no perceptible effect – if you didn't know for a fact that they were magic users you could believe they were playing pretend with sticks.

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She has a lingering aura of Necromancy, moderate strength, along with the Universal aura, but the sources for both have dissipated.

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This is the best possible scenario but it's still baffling.

"You are free. Your magic items do not appear to have been tampered with but that is the most I can say without closer inspection. We need to leave. Do something conspicuous with magic as we go, it will make a new attempt to possess you from afar hard to disguise."

It galls her to retreat from someone threatening a city like this, but realistically she doesn't have a better option until she knows what they're dealing with.

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Are Tanya's barrier and shield and flight and mirrors and illusions and signalling-power optical spell conspicuous enough?

"Should we debrief immediately or in a more secure location? I don't know how much you saw, I was blinded and distracted for a bit."

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Flying and doing anything else at the same time is enough. They're going to retreat well past the point of short-range tactical teleportation and long-range magical blasts (Dimension Door's maximum distance is variable but four hundred meters will do the job) and wait there in case anything else happens. Iomedae and Tanya are the two toughest people they've got, and all four of them have good escape options in an emergency – Tanya should not interpret this as an order from someone she barely knows to defend anyone from anything, she is perfectly free to leave and frankly that might be wise, but Iomedae isn't going anywhere until they're relieved.

"We heard the sound of your weapon from afar," she says, once they're at a safe distance. "I saw you flying away, and something else that appeared in the sky next to you. That was all. Who attacked you?"

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"I don't know if the tower or someone in it did this, someone could have been watching it. Much easier to find me this way than with complicated tracking." In other words, Tanya is an absolute idiot. "So we may not be safe. Are you sure a sniper in the tower can't take out anyone here? ...I can show you the fight with illusions if it's safe to do here."

Djed and Tanya walk around the tower on this course. Djed casts something but the magic does not (to Tanya's senses) affect the tower. Djed says (audibly to any spies) there's a portal in the tower. A fascinating illusion appears and distracts Tanya. Four giant scorpions appear and Tanya does not react in time to stop one of them from attacking Djed. Tanya kills the scorpions (first gunfire sounds), Djed is alive and wounded, Djed teleports back home; this lasts long enough that someone could have attacked them but nothing happened until Djed left. Tanya tries to retreat. A magical effect centered on the tower's spire appears, visually a sphere of darkness. Tanya dodges another spell. The dark sphere teleports after her, shows a possibly-illusion screaming bat (???), there is an explosion, Tanya's shield holds. She shields herself more, can't see because of it, attacker keeps teleporting after her. Presumed optical attack, bounces off her mirrors. Second optical attack appears directly inside her shield, briefly blinds her. She shoots the attacker with bullets and light, can't determine effect. Something takes over her mind, throws away her rifle, takes out her sidearm, then it's gone. By the time Tanya reorients, Iomedae and her men are at the tower.

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At this distance even a really good sharpshooter can't hit them without coming closer, and if they're going to try anything like that Iomedae would rather get it over with now.

"Shadow demon," she says, when Tanya's illusion gets around to showing it. "Most of their spells are Illusions, shadows twisted into the form of other spells for creation and destruction. If you disbelieve them they are only one fifth as dangerous. It and the scorpions were summoned and not called – you see how they disappear when they die? And a real shadow demon would never agree to fight here and now; they are powerless in the sunlight, and if their darkness fails they are easy to kill. So it was a shadow of a shadow, following orders from its master. I suspect it was testing your defenses, looking for a weak point. Possession is their most feared ability, yet it did not strike with it until the very end of the summoning was near, because it first had to shroud itself in darkness before your eyes and in doing so tell you of its presence. One with experience fighting shadow demons could have cast a spell to make themselves immune to possession for a few minutes. But a clever foe would have observed you while summoning the monster, and seen no such spell…"

There's still something about this that doesn't quite make sense. "Tanya, have you seen a Hypnotic Pattern before? They are not actually very interesting, it is only the magic that makes them appear that way."

The Osirian word 'disbelieve' is not synonymous with 'doubt'. It is the word for the process of recognizing an Illusion for what it is and thereby seeing through it.

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Of course there's nothing objectively interesting about it but Tanya assumed the pattern was hypnotic or something - shit, she was in range for the magic behind it to briefly touch her head before she flew out! Goddamn mind-affecting spells!!! She might be lucky they exist, because an Earth mage who could cast magic touching Tanya's body wouldn't restrict themselves to nonlethal effects like curiosity or merely-blinding strobing lights, but she'd never have gone within five kilometers of the damn tower if she'd just stopped to think for a blasted moment! 

Of course it's an illusion, she knew while she was caught in the effect that it was an illusion because she could see the magic creating it and also there's no other way for sourceless lights to appear except by magic. Knowing didn't help because it touched her head! Well, now she'll know to stay away from local spells even if they're merely illusions! (Not that she can tell yet.)

"I hadn't seen any Golarion spells before yesterday! I did use light against it but only at the end, and with very little power because I was doing so many things at once. I thought they were teleporting away when sufficiently injured. What does 'summoning' do? - this isn't the time for a lesson. Is there a way to tell if this is more of the tower's defenses and what triggered them, or someone else?"

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"Whenever you see an enemy using magical darkness during the day, illuminate it as brightly as you can," Iomedae advises. "Even if you can see through it yourself. They may be using it as protection from the sun. There is no way to be sure who summoned it, unless the caster reveals themselves. If it were not a who but a what, we could perhaps search for the depleted Spell Glyph, but we will not be doing this. I am inclined to believe it was a… what is the word… a thing-that-does-itself, a trap set long ago with much forethought. Anyone who can cast Summon Monster VI to get a tamed shadow demon is smart enough to direct it more efficiently. This one was following a checklist. It tried to entrap you first, because most mages cannot dodge nearly as fast as you. It then tried to destroy you in a way you could not dodge, but your armor absorbed the shock quite ably. I assume the optical attack you did not see tried to circumvent your shield a different way and failed. Only then did it target your mind, which is rarely a mage's weakest point, and without enough time to spare even to let you finish falling."

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"That makes sense." And is an optimistic conclusion so Tanya is not going to trust it and dismiss the possibility that it was a more targeted attack than that. "What would have triggered the trap? We were walking around the tower - have people approached closer than that -" she can figure out the distance from the orb's recording of Tanya moving and its later recording of the darkness spell centered on the tower.

Someone shielding themselves from the sun sounds... not really combat relevant? Wouldn't they have, uh, backup sunblock or something? Did Iomedae mean something other than the literal? Tanya can make her optical spells imitate the sun's spectrum but that's more work. 'As brightly as she can' is enough to burn anything to a crisp unless it's transparent or reflective, but it takes precious seconds to power up even if she's not frantically dodging and shielding herself!

That thing is a hazard. Isn't setting such traps next to a city against the law? If it's private property there should be a sign and a fence or something! Anyone could wander near!

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People have gotten closer to it than that but not frequently! Approaching a wizard tower is like approaching a military installation during peacetime; it's not very dangerous but it's not safe either, most people have more sense than that. Everyone tolerates them as an extension of tolerating wizards, whom the actuaries claim are net positive for society. Usually. Actually attacking people is illegal.

Iomedae can fill Tanya in on the way that Glyphs work, albeit with some details elided. They're magically-charged symbols left on solid surfaces and imbued with a different spell that activates when some condition is met. The most basic condition is when a person walks over the trap, but there are more sophisticated filters than proximity. They can also activate based on race, ethnicity, height, weight, sex, and a whole host of other physical characteristics. They can be set with a password that temporarily disables the trap to allow access. Iomedae has heard of Glyphs that can sense their target's philosophical and religious beliefs, and a specialist in Abjuration might have more obscure Glyph techniques and tricks. The only activation filter she has ever heard asserted to be impossible is the target's personal strength as a mage or lack thereof.

"This was a very expensive trap to set, more than any we saw yesterday— not counting you," Iomedae muses. "For most intruders it would be very wasteful. I think you did something very particular to make it react like that. Perhaps something you said, like a reverse password, or the spell Djed cast. It did not affect the tower, but something within the tower may have identified it. And those have one thing in common. We should not say it, but you see what I mean, yes?"

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General-purpose single-use spell triggers. The trigger is (normally?) short-range but the spell itself could be of any range. Primary limitation is that you can't adjust the spell to the conditions on the ground, but teleporting (or summoning?) someone overcomes that.

Triggers that scan the mind of everyone passing by looking for the wrong thoughts are an abomination. The implication that they could be doing it passively without Tanya detecting any magic is terrifying! The locals have a magic detection spell that can find these glyphs, but Tanya is completely vulnerable!!!

Of course, she'd be just as vulnerable walking over ordinary land mines. An aerial mage in combat simply doesn't walk! But Djed couldn't fly, and she can't treat every hour of her life as a combat situation.

"I do see what you mean," because she just said it herself during the debrief. "I think Djed may have more information."

Someone ought to sue the wizard or their estate for all this but Tanya doesn't want to make herself even more of a target, although she'd need to testify.

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"We can get him back later." If he's still alive, but there's no reason to think he'd die after being sent home. The outer planes are not short on competent healers.

Iomedae foresees this turning into an ordeal. There is no way this tower is going to remain standing for long, but demolishing it is a job for a much larger company. She just doesn't have enough clerics and sorcerers to safely defuse the damn thing, not if it's going to harass them while they work. Having Tanya on site would help… unless the tower learns from its mistakes and tries enchanting her first the next time it notices her. Iomedae would have predicted very confidently that someone like Tanya could've walked through a Hypnotic Pattern while hardly even noticing its presence, and now that she's been proven wrong she doesn't want to gamble on it suddenly being all right if they loan her a spare Cloak of Resistance and a Headband of Inspired Wisdom. You can't adjust the wording of a Suggestion after it's stored in a Spell Glyph, but "All of your allies are doppelgangers and they're plotting to kill you soon, you should do something about that" is a perennial classic.

They need to get word to the capital, and Tanya needs to not be anywhere near hostile wizards. They can kill two birds with one stone. She starts pulling off her boots.

"I am going to send you to Sothis. You need to find Nazir or Hurayra, tell them all of what happened, and never come back here again. Someone else will arrange the siege."

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Tanya doesn't want to stay anywhere near the tower either! If they want her to demolish it (from a great height) they'll have to take responsibility for whatever magical traps that sets off and offer hazard pay. (Enough to buy her own pair of boots before going home would do it.)

Iomedae knows there's a valuable portal inside it that needs to be captured and not destroyed, so Tanya can leave it in her hands.

"Where should I look for them? Just the bank?"

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Iomedae swaps footwear with one of the other mages. They both have nice thick soles but his are made from newer, nicer leather despite being less magically impressive. It is the older, more worn looking pair that enable the wearer to Teleport. It just goes to show, you can't judge a boot by its upper.

"He is working at the bank today, yes. If he was called away for an emergency, ask where he went, or wait for him, or ask the Shemtej clan about Hurayra. Use your judgement."

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And then he will Teleport himself and Tanya across the desert.

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Tanya needs to ask the closest bank worker where to find Nazir. He has an urgent message from Iomedae, it's time-sensitive. If the tellers all have long lines she'll try asking a guard or usher.

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He has a temporary office! And no staff, because all of his employees are halfway across the country, so there is no secretary to stop Tanya from walking right in once she has directions.

No one has queued up for a Raise Dead for today, so Nazir's magical workload is limited to two Communes and another Symbol of Sleep etched into one of the vaults. Counting the casting time and the necessary preparations, it'll take him less than an hour. The remainder of his day is technically free to help patrons at the bank, but while he is eminently qualified to give basic financial advice he is not familiar with the vast majority of professions that aren't relevant to adventurers and has told everyone to come knocking thus far that they really ought to speak to their regular advisors. The only other thing on his agenda is channeling energy, which he can do with six times the strength of a first-circle cleric but not in a way that helps with anything other than injuries.

Tanya is a welcome reprieve from doing nothing! He has prepared for this, actually, he prayed this morning for Tongues and Cultural Adaptation and a few others that seemed like they might be helpful. Urgent message?

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Tanya knows how to give concise reports!

"We were attacked at the tower. Djed, the expert called by Setareh, was injured and went home, no other casualties. Iomedae and Djed both confirmed the tower has trapped glyphs; it's possible someone else was spying on us and triggered them but that seems less likely. Iomedae is still there with two of your team, another teleported here with me. Iomedae identified the spells used as a hypnotic pattern, four summoned giant scorpions" (she shows an illusion image) "and a shadow demon; there may have been more."

"Djed thought there's a portal in the tower and may know more that he didn't have time to relay. His checking for the portal or saying out loud he found one may have triggered the traps. He didn't finish his investigation." Left unspoken, because it's obvious: securing a portal to Earth should be the highest priority after protecting civilians, and the tower may be rigged to destroy it rather than let it be captured.

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Nazir leans forward and pinches the bridge of his nose.

"If you don't have portals on Earth, what you need to know is that all of the portals with known safe destinations predate Earthfall, a cataclysm that erased most of our cultural knowledge a long time ago. Every portal created in the last two thousand years was forged in secret by a lone genius misanthrope of some denomination or other as part of a plot to summon a horde of invaders. Most of them failed, but some succeeded. The most recent is the Worldwound – the largest extant geopolitical problem on Golarion, it would take too long to explain but it's quite bad, every country on Avistan and most countries on other continents with functioning governments have signed multiple treaties pertaining to the Worldwound – and if there's any lesson we've learned from that it's to shoot first and ask questions later. If I tell the pharaoh that this tower might harbor a portal, a portal that Mahveen is willing to kill to protect, he is going to think of the Worldwound. Is there anything you or I can say to assure him that Earthlings are generally inclined to be friendly?"

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Shit. Nazir presumably has a duty to report the portal to the pharaoh, which is really very sensible considering his country effectively just acquired a new border with a new planet! Tanya somehow failed to think that far ahead! Of course there would be security concerns!

There are many reasons to think trade with Earth would be beneficial and that a small portal would be easy to secure against invasion (or close later if they have to), but that isn't what he's asking. And if the Pharaoh ultimately has to answer to the alghollthu, the bar for ensuring Earth both is and will remain friendly in all possible scenarios will be set quite high. Tanya can't honestly swear that nobody on Earth would try to invade Golarion because it's not true. What matters is who controls both ends of the portal, and how easy it is for either side to destroy it in case of an emergency.

"I don't know what would be reassuring, or what would make the Pharaoh trust my assurances or for that matter my knowledge. I can answer any questions you have, but if you send a fact-finding team or accept a diplomatic team from Germania they would be in a far better position to address any doubts. If I knew more about those other portals and the people trying to invade through them, I might point out what makes Earth different. The only sapient species on Earth is humans, which may give some baseline indication..." It presumably gives a negative impression, but she can't exactly hide the fact that there are no (publicly known) alghollthu running Earth. And in fact there probably aren't because they wouldn't allow such an enormously destructive and pointless war, which incidentally also greatly advanced military technology.

"If the portal opens in Germania I am very certain we would not want or attempt to invade you. And the fact I came through the portal just as the dragon attacked can't be a coincidence; this suggests it can be moved, and perhaps closed and reopened, which would give you a great measure of safety if you can control it. ...this side of it might move too, I appeared above the tower and there wasn't a portal in that exact spot later. Maybe it could be placed in a safer, more remote location. You could also retain the option to destroy it later" - that's not reassuring him that Earthlings are friendly. "I can speak to the enormous upside of having a portal to trade with another planet. I believe we have technologies that would be of great value to you; I identified some with Iomedae earlier. What can I say to convince you that it's safe not to preemptively destroy the portal?"

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"That Earth is inhabited only by men and dumb beasts is promising. It means there is no host of monsters available for any maniac to point towards their enemies. The Worldwound is home to millions of demons, which are individually powerful but thankfully too disorganized by nature to fight in armies. Other rogue portals are similar – probably selection bias, they were opened by people looking to maximize the destructive impact. If Earthling humans tend to live in civilizations, it is less likely that they have been suborned by a Golarionite mage for nefarious purposes. Individuals can be enchanted but bending the will of the polity is much harder, as even terrifically powerful mages can only directly control a handful of people at once, and great leaders tend to be resistant. The residual risk is whether Earth's civilizations are—" apparently calling a country Evil is a disallowed rhetorical tactic?! "— run by those who have concentrated power in their own persons and wield the law as a tool for personal enrichment without regard for the happiness or welfare of their citizens or neighbors. The reverse problem, that individuals can be reasonable while living in a nation that does not govern righteously, is more salient. Being willing to accept a diplomatic mission is a good sign. If the other side of the portal is in uncontested Germanian territory, and you are convinced that Germania is peaceable, the pharaoh will likely want to assemble one."

Nazir doesn't know the first thing about opening or moving portals. Osirion is definitely going to outsource the technical aspects of this job. It would be nice if this portal could be closed and relocated, but he's not counting on it.

"If you don't anticipate any hidden danger or negative externalities, as the only person who has been on both worlds, I will advise the pharaoh treat this as a very serious criminal matter, rather than a very minor act of war. He will want to resolve the domestic aspect before doing anything else, which gives us time to make a stronger case."

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Haha. Hahahahaha. 

Of course Germania is peaceable! Germania would like nothing better than to be at peace, as she was five years ago! Please ignore the fact that she is presently at war with all but one of the countries that she borders and at least two that she doesn't! In fact, she was attacked without provocation and is only defending herself!

The fact that Germanian armies occupy all of the Francois Republic and the continental Entente Alliance and enough of the Russy Federation to make five respectable countries isn't their fault! It's because those other guys are so bad at fighting, insist on attacking the Empire anyway, and then refuse to sign a peace treaty even after being occupied! None of that is disputed territory! The Germanian Empire makes no claim on it! They are only passing through on their way to their true objective, which is world peace!

Oh, and the place the portal ended up? A bit of northern Ildoa the Empire happens to be occupying at the moment. It's not disputed territory either! That would be Unredeemed Ildoa further northeast, a piece of the Empire that the Kingdom of Ildoa claims for no reason other than that the people there speak some kind of distantly related Ildoan dialect. No, this bit of Ildoa is just what the Empire captured when they, yes, attacked the Kingdom of Ildoa proper a couple of months ago. But they don't have any designs on Ildoa, or anything against them really! They only did it to bring the Unified States, recent signatory of a military defense treaty with Ildoa, also possibly the richest and most powerful industrial nation in the world, (whose two civilian or at least 'civilian' cruisers they happened to sink recently,) into the war against Germania. Which was necessary to bring Germania's projected state three years from now from 'defeated and annihilated utterly' to 'defeated, raped and mutilated but hopefully allowed to survive, propped up by the victorious Unified States as a bulwark against the Federation'. To which end, after bringing the States into the war, Germania executed a brilliant campaign to create a humanitarian crisis in Ildoa that should tie up the States' logistics long enough for Germania to defeat yet another enormous wave of Russy attacks... If, that is, everything goes as scheduled.

At this point one might question why, exactly, everyone else is so eager to throw away millions of lives fighting Germania. In the recently attempted peace talks, Germania offered a return to the status quo ante bellum and even to waive reparations, but the only counter-proposal was unconditional surrender. The war aim of the anti-Germanian belligerents is the destruction of Germania as a political and territorial unit, and their only disagreements are on who gets to keep the pieces. (That was before the States entered the war; the hope at this point is that adding more belligerents will moderate the situation purely by regression to the mean!) Oh, and their enemies' official line is that Germania started the war in every instance, or at least has to bear the blame for it. Tanya was there when the war started and can personally confirm it began with an invasion of Germania by the Entente army, and so can everyone else who read newspapers at the time, but history is written by the victors. It would be understandable for the pharaoh's fact-finding team to believe the propaganda, or at least to write Germania off as a lost cause.

This is all another plot by Being X, isn't it. He wants the world at war and now he waves a peaceful planet under Tanya's nose just to spite her!!!

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Tanya is a soldier, not a diplomat! It's not her job to lie to foreign dignitaries. Let Councilor Konrad and General Zettour's other consular friends deal with this mess. However, that doesn't mean she has to present Germania in a bad light if she can avoid it.

"Almost everyone on Earth would say of themselves that they live in a civilization; I don't know your standards in this regard. Technological and cultural progress are both - unevenly distributed, but also both on a clear positive trend. There are countries that can be fairly described as being run by one or a few people to their personal benefit, but most big and powerful states are democracies or constitutional electoral republics of some sort, including Germania." Tanya doesn't know how resistant to mind-control the Federation's General-Secretary is, but at this point it can hardly make anything worse

"The portal - or at least the location I was in when transported to Golarion - is not actually in Germania but in our southern neighbor the Kingdom of Ildoa, close to the Germanian border. We are presently at war with Ildoa - for very complicated reasons, I wish I could tell you otherwise - and have temporarily occupied this part of it but make no territorial claim and have no intention of holding it in the longer term. If on this basis, or because you can't move the portal, you decide to also or only treat with Ildoa instead of Germania, I can only ask that you do not hold it against us that we met in a such a fashion. I am a military officer, not a diplomat, but I am sure Germania would be happy to entertain your diplomatic mission in any situation short of your declaring war on us, regardless of who else you talk to. It is also my understanding of international law that we could not obstruct such a team's passage through occupied territory to other parts of Ildoa or the rest of the world as long as it did not interfere with military operations."

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Nazir is utterly unsurprised that her home plane is filled with democracies that are at war with each other for complicated reasons. That's what happens when you rule by democracy! The electorate votes for the most atrocious, short-sighted policies imaginable and the politicians use them as a shield to dissipate responsibility for their actions. Only a democracy could do something so repugnant as admitting little girls into its officer corps— unless Germania is a 'constitutional electoral republic'? That sounds more promising than straight democracy. Even virtuous kings ought to be held to some standard, and you could imagine the magnates of the realm codifying that standard explicitly with objective performance criteria instead of trying to reach consensus in smoky backrooms. Abadar would approve!

He would also approve of the existence of international law. It's a joke, of course, but if it's the kind of joke Earthlings bother to make up it means they're on the right track.

"I am extremely confident that Osirion will not engage in foreign adventurism unless absolutely necessary. Securing the other side of the portal does not qualify. In a slightly less extreme case I could personally act to secure the portal, but I also would prefer not to filibuster if there's any way to avoid it. It might be practically necessary to send emissaries to both Ildoa and Germania, and any other countries that could plausibly have a claim on that territory, provided they can offer the same guarantee of safety to the diplomats. If Ildoa aims to subjugate and destroy without end it may not be worth it— I should clarify that I am neither an Osirian nor a politician, only familiar with the pharaoh and Abadar, if that modifies your opinion of my assessment. But to say that Germania does not plan to keep the territory it now holds is among the most promising things to say about a nation at war, even if it jeopardizes the portal." Of course, Tanya's commanding officers could be lying to her about their intent to leave their enemy intact, as a morale tactic to convince their soldiers that the war is ultimately Good, but Tanya is smart enough that she doesn't need him to point that out.

"Khemet III is a legendary negotiator," he adds as an afterthought. "If the war between Germania and Ildoa seems amenable to ending with peace talks he might feel obligated to… facilitate. But none of this sounds to me as though barring travel to and from Earth is an imperative."

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He bought that?!

...Excellent! Tanya can relax and leave the headaches to the professional diplomats.

(International law is very real in the sense that outcomes would be different in many material details in its absence. It's not very real in the sense that there is now a total world war going on in which nobody ever had a valid casus belli. Still, it seems to be doing some good on the margin! Accepting surrender and feeding your prisoners is clearly better than only bothering with important nobles who could ransom themselves, or whatever people used to do in the dark ages.)

"I have no idea what the portal looks like on the other side, if it's even visible or detectable, or what anyone is trying to do about it. I was flying with my men and if I suddenly disappeared and there was any lead it would be investigated. It may even be that they're facing the other side of the tower's defenses and we would already be in contact if not for those." Optimistic thinking isn't allowed in war but she's not fighting a war right now, how refreshing!

Also, she has a rare chance to give someone good news about Germanian war planning! (Ha.) "I was involved with the execution of the Ildoan campaign and know some of the reasoning behind it, and it is my professional opinion that Germania probably won't still hold northern Ildoa a year from now and definitely won't in three years." She shrugs. "Of course, in war things rarely go as planned, but I can at least honestly say it is definitely not our objective to annex it. There are some locals who took chance to rebel against Ildoa, which conquered the area as part of the kingdom's formation some seventy years ago, but we're not there because of them or for them and they won't stop us from leaving."

"There was an attempted peace conference in Ildoa just before the current hostilities. My understanding is that it failed because the demands presented to Germania were impossible to meet. If the Pharaoh or anyone else wants to mediate then I hope Germania will accept. I'm not sure how that would work since Osirion won't have an established reputation on Earth and its own interests may not be clear yet, but trying can hardly hurt anything." Tanya knows exactly how it will work! The legendary negotiator Khemet III will mention that his advisor Abadar has granted him the power to teleport big rocks into orbit and everyone else will fall into line! And honestly, that would be a big improvement on the status quo. Even if Osirion chooses to side with Ildoa's big brother ally the States and helps them enforce a worldwide hegemony, they'd at least stop the Commies so it would still be worth it. (Obviously Osirion wouldn't choose to support the Federation. ...no, that's preposterous. Even if they do try to approximate a mind-meld.)

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"You would be surprised," he says dryly. "I believe that's enough to go on for now. You can stay here while I discuss with the national security advisors, if you like – this office is meant for use by guests on rota, none of the books in here are sensitive. Or you can… buy a home, hire staff, equip yourself, do your own research, follow your own interests. If you were brought here by a portal then you're not going to spontaneously leave, so you may as well make yourself comfortable. I will share your tactical assessment of the war effort and your political appraisal of Germania and Ildoa. Hopefully that will be enough."

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"Once the portal is safe for comms or transit I'll have a duty to report home, so I'd appreciate it if you kept me informed. And I should go tell Setareh what happened with Djed, but I might take you up on your hospitality later. I'll let the bank know once I have an address, and check here for messages until then, if that works for you?"

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"I will keep you informed to the best of my ability." Thank the gods she hasn't insisted on coming with him. It's bad enough that he has to figure out how to portray all this in a positive light; bringing a fourteen-year-old girl along as a subject matter expert would be hard to defend. "I have another appointment I need to make after dusk, hopefully I will be back before then. Have a productive day."

He's also got an extra copy of Share Language, if Tanya wants to use that and hasn't arranged for a second one today. At some point she'll need to hire someone on a more permanent basis to keep refreshing it, at least until she learns one of the local languages, but for now it's not like his second-circle spots are worth reserving for anything more valuable.

And then he'll leave.

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Tanya has absolutely no interest in being questioned by slightly less gullible foreign policy experts!!! She will gratefully take the Share Language; Iomedae was going to help her find a regular supplied before this mess.

She has a lot to arrange, including deciding on the security of her sleeping arrangements, but the only thing urgent is to let Setareh know what happened and hopefully get reassurance that Djed is fine. She can find her way there (thanks to her orb's memory; she'd never manage it visually). Is Setareh at home?

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Tanya can now speak Osirian twice! This has no effect on her understanding of the language, since both copies came from fluent speakers, but Nazir is not a native speaker and it comes across in the spell. Like an optical illusion that depends on how you focus your eyes and position your head, she can internally alternate between hearing everyone around her speaking with or without a strong accent.

Setareh is at work! There's another one of those wooden sticks held in a set of clamps on her desk, and she's in the process of explaining how to do some of the fiddly detail work to an apprentice. There are now two animals in the small antechamber with them, the black cat from before and a ridiculously fluffy squirrel-like creature, both of which make prolonged eye contact with Tanya when the door opens.

"Welcome back, Tanya. How did it go?" she asks.

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It's very considerate of the knowledge-sharing spell not to overwrite anything!

So Djed hadn't contacted Setareh. That's not necessarily bad news, he's probably busy recuperating. "We were attacked. I'm afraid Djed was injured and forced to leave early, I was hoping you could confirm that he made it back safely. And ask him if he had anything important to add to what he said, he didn't have time to elaborate and he may have thought of something on reflection. It's not urgent, Iomedae and Nazir are handling the more immediate problems we found."

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"If he dies I will get angry messages from his friends or possibly even Nethys any second now, and I haven't gotten any angry messages yet. If he was still alive when he left he's not going to die from physical injuries; burleevs have an innate healing spell and they're tougher than humans. Unfortunately, after this he might not want to answer Planar Inquiries again any time soon. There's a different spell you're supposed to use for hiring outsiders to perform tasks while assuming risk of death or dismemberment and Djed never goes for it." She also can't cast it without a scroll, being only fourth-circle herself. "How much more immediate are these other problems? Do I need to flee Sothis into the desert with everything I can carry on my back?"

She says this as though joking, but the apprentice by her side looks disturbed by the possibility.

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Djed is important enough for the personal attention of one of the alghollthu? Tanya really hopes he's alive and well!!!

"He used his healing spell before leaving - or some healing spell, anyway - but he was also poisoned, by a giant scorpion, that's why he was in such a hurry to leave. I was hoping you had a cheaper way to talk to him without actually hiring him to do anything, but if you're confident no news is good news then I suppose that'll have to suffice. If you do happen to talk to him, though, I confess I was hoping he'd feel honor-bound to fill in anything he was already going to tell me and didn't get the chance to. Of course, I'm in no position to ask, since Iomedae and I" (hopefully that will deflect at least half of the blame onto the local security contractor?) "almost got him killed, without warning him there was any risk or indeed offering hazard pay. Because we didn't know, but of course that's not his fault."

"I... can't honestly reassure you there will be no further problems, because I don't know and what I do know isn't my secret to tell" (the government's national security advisors might take poorly to news of the portal leaking!) "Nazir knows everything I do and he did not as far as I know call for an evacuation. ...of Shiman-Sekh, I mean!" That was perhaps a little less reassuring than intended? "We're not sure what the wizard's tower there is equipped or set up up to do, but it's willing to use lethal force on people approaching it, so I suppose I can't rule that out as a worst case."

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Setareh also really hopes he's alive and well, because if Nethys decides to express His displeasure with her over this outcome she might never recover.

"Look alive, you!" she snaps at her apprentice. "How many types of giant scorpion are there in the eastern Golden Road?"

 "Hmm? Ah, four: giant cave scorpions, giant brown scorpions, giant emperor scorpions, and black scorpions."

"Weaknesses?"

 "Mindless, slow, poor reflexes."

"And what uses do their poison glands have, other than poisoning?"

 "Antitoxin and… other… concoctions…?"

Setareh flicks him on the nose. "Bah! You haven't been studying. But yes, there are few enough species of giant scorpion that he'll have time to get an antitoxin. Unless he was alone when he got back and is dying while helpless to move as we speak. Let's hope that's not the case." She tries to smile. "I'll have to call him back to yell at me at some point. If you want to be there, just say the word. He's not the type to stiff you on a deal just because he fulfilled the letter but not the spirit."

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"It looked like this." She shows them a full-size illusion. "Summoned by a spell, so it might not have been a local kind. I... would appreciate that, thank you." Tanya let a slow, mindless vermin with poor reflexes sting her charge because she was stupid enough to fly along the ground and right into the distracting illusion, instead of flying overwatch high above like the aerial mage she is! She will bear Djed very justifiedly dressing her down with stoicism. 

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It's good that Tanya appreciates the severity of almost letting an outsider bite the dust! They're immortal, which means they can be killed permanently (unlike mortals, who cannot be killed permanently).

Setareh examines the projected scorpion (and the projection itself, which is not an Illusion spell she recognizes) and determines that it's a copy of a local giant brown scorpion. Their venom can be lethal to adult men at the typical dosage of a single sting, but if he's not bleeding to death the mechanism involves sapping the victim's strength until they fall unconscious and aspirate. Djed will need someone to cast Neutralize Poison on him, but as long as he has first aid to keep his airway clear the Neutralize Poison can wait.

"… and summoned scorpions don't have magical venom, so the Neutralize Poison caster won't need to counteract the original mage's work at the same time," she concludes. "Now, if Cicerone Nazir thinks it's not a flee-screaming-into-the-desert emergency, I'll trust his judgement. Sothis is as safe as anywhere."

She wants to know the rest of Tanya's story, but her apprentice is still sitting there and Tanya was fussy about her secrecy, so she won't put her on the spot.

"Anything else I can help you with? We sell wands and scrolls here, and all the common ones are in stock."

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Djed wasn't visibly bleeding (to death or otherwise) due to appearing to lack blood (but have a beating heart??). Tanya has no idea how burleev biology works, unless it really was an illusion that he maintained even when his fashionably-broken air conditioning spell failed. 

...wait, she should have been calling Nazir 'Cicerone'? Oops. (In her defense, other people have been inconsistent about it and she doesn't know the rules yet!)

"Thank you, but I'm afraid I'm not trained in using local magical implements yet. Ah, but I'll need to buy a daily Share Language starting tomorrow until I learn Osiriani for myself. Do you happen to sell castings, and if not can you recommend someone who does?"

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The idea that aliens would have different magic items hadn't yet occurred to Setareh, but now that it has it's obviously true. It's like expecting aliens to have the same pantheon, or the same number of hours in a day. There's no reason for anything to be the same at all!

"Magic item crafting doesn't need very many spells to be cast in the process. You can use spellpower more efficiently if you run jobs in parallel, but I've never hit full capacity in my shop. I can sell you Share Language at a competitive price if you commit to… at least three weeks, in writing. Fifteen scarabs a day. If you want any fewer than that your best bet is talking to someone at the All-Seeing Eye who doesn't have plans for the immediate future and doesn't mind keeping a regular appointment. I can name other professional mages, but for most of them your Share Language is competing with spells that have a more measurable economic value and they're going to charge accordingly."

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Fifteen is the best price Iomedae thought she could get, and being a regular customer of Setareh could also be beneficial later. Committing to three weeks is a bit unfortunate, but she doesn't expect to have to permanently leave Osirion anytime soon unless something drastic happens. (Or unless it's for Earth, in which she'll buy whatever she can for personal use before leaving but 315 scarabs won't be a dealbreaker.) 

"I can commit to that. By the way, do you happen to know how long it usually takes people to learn a completely unfamiliar language, with full immersion and deliberate practice, while under the spell? I have some idea of how long it takes without. And the Osirioni script is relatively complex. ...that reminds me, Iomedae mentioned a local magic item design that could be commissioned for permanently understanding a language. How much would something like that cost? Cicerone Nazir said it would be hard to find one on the open market but if I'm thinking for the longer term..." Tanya can't, actually, afford to pay an extra fifteen scarabs a day for the several years it would normally take to become fluent in a completely novel language! Well, after the first few months she can probably replace that with cheaper classroom instruction, or even a private tutor since classes usually rely on another shared language to explain things in, but a magical item can be resold later and might not even drop much in value.

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"Language acquisition gets easier the more Intelligence you have. For an average person, one month to make yourself understood, three months to get as good as Iomedae is. If you're smart enough to study wizardry or even just gifted with languages you can do it faster, but if you aren't capable of learning on your own then no amount of magic is going to help. Boosting your own Intelligence can also shorten the time it takes, if you time it to coincide with the deliberate practice." Knowing similar languages already is the greatest possible advantage, but she knows that Tanya doesn't speak anything like Osiriani. "There's a specific way of practicing if you're starting out with Share Language, I don't know the method off the top of my head but you can buy a manual that describes it."

 "It's the same for every language," the apprentice chimes in.

"Right. As far as wondrous items go… the method of creating Ioun stones was lost a long time ago, so all the extant golden stones are loaded with ancient languages. It's an easy way to learn Draconic or Utopian, but won't work for Osiriani or Taldane. The next best option is the Traveler's Translator, an earring that can telepathically translate conversations. Permanent, but you would need to work with the craftsman for two or three days to attune it to a language you already speak, and because they run on telepathy they don't accelerate language acquisition any more than having a nice dictionary. That would run you, probably fifteen hundred scarabs. There are other options but they're not as budget-friendly – if you think you can learn Osiriani, use Share Language; otherwise, get the earring."

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That's several times faster than without Share Language! Paying for a whole three months would be expensive, but she doesn't have to get nearly as good as 'fluent with an accent' before she switches to normal learning. ...unless she needs to read something complex. Well, there's no point in planning for it now.

"I'm sure I can learn it eventually... I can commit to three weeks' worth now and see how far I get in that time. I'll probably end up needing more but I'm not sure what I'll be doing a month from now, it depends on what Cicerone Nazir and his people find."

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Then Tanya will get penned in as a client! Magic item crafting as a team demands a fairly regimented schedule, so Tanya's options are coming by early in the morning after spell preparation like she did for the Planar Inquiry or late in the evening once work is over. It doesn't matter either way, the spell is hers as long as she comes by to collect it, but if she misses one in the morning unexpectedly there's a chance that whoever prepared it for the day will be busy if she shows up at noon.

As far as payment goes, they accept cash on the barrelhead but can also take bank transfers from expected repeat customers. Tanya just needs to ask her own bank to send the funds (here's the routing address, if she wants to jot it down), then take the receipt and bring it here when she arrives tomorrow. If she wants to extend the contract that's fine, she just needs to warn them a few days in advance.

Setareh has prewritten contracts for situations like this one. All it needs is the name of the spell, the dates, and Tanya's signature at the bottom.

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Picking it up in the morning means wasting half of this one's duration but that's better than spending several hours without. Tanya signs the contract, and will return with the bank's confirmation tomorrow morning. Thank you, a pleasure doing business!

The next most urgent thing to arrange is lodgings. She can afford the Pathfinder Lodge and the Rope Trick for a few more nights, but staying there won't help her determine if someone is actually after her, since any would-be assassin could wait until she moves to a less protected location. Even if today's attack was launched by the tower's autonomous weapon systems (and she doesn't know that for sure) that's not evidence that the dragon's allies aren't also out for revenge; she doesn't know anything she didn't yesterday, and if she doesn't expect to learn anything over the next week then she might as well stop sleeping in the Lodge right away.

She'll visit the bank first, in case there's word from Nazir (and to transfer the money to Setareh), and ask the bank teller if there are directories of services or other ways for a foreigner to find and get some idea of reasonable pricing before bargaining for:

- Lodgings: single private room with cleaning services and at least periodically-on-site staff who can answer occasional basic questions for a foreigner about local stores and services, etiquette, etc. She doesn't want to sign a contract for more than a month yet, but hopefully that still moves her out of expensive per-night hotel and into cheaper aparthotel territorry. She can fly very quickly and so doesn't mind renting on the city outskirts if that's cheaper but has no idea what neighbourhoods to consider.

- Learning about Osirion and neighboring countries, oriented towards a very foreign person who can only read Osiriani right now (in case libraries tend to have a mix). Ideally with someone she can ask clarifications and general-knowledge questions, she doesn't know if it's customary for librarians here to help people other than with finding books or where else to try. Tanya can also hire a tutor, and maybe the simplest solution is indeed to start by hiring someone for a few days even if it'll waste some of their time while she reads by herself, where would she find reasonably-educated people who happen to be hireable for a few days? (They'd also need to be trustworthy to be discreet.)

- Learning Osiriani the language, she'll want to dedicate at least a few hours a day to that (in addition to speaking or reading it the rest of the time) and since she doesn't know any other local languages, a personal tutor might be best here too. (Could be combined with the above, if she can afford a professional language tutor's rates to hire them full-time, and again if any tutor happens to be free full-time for a few days without further commitment yet.)

- Buying some local and importantly weather-friendly (but also flying-friendly!) clothes, she needs a spare pair anyway but the heat is making it urgent

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This is an unorthodox use of a bank but the middle of the day is slow; they can fill her in.

The most common way people moving to cities find lodging is by personally locating somewhere with a 'rooms to let' sign on the door. The usual way a mage moving cities would find lodging is by going through whichever social channel brought them there in the first place. No one working here knows of an information service for rent prices, although presumably the government knows how much rent is charged everywhere? For tax purposes? If Tanya needs cleaning services and on-site staff at an affordable price then it sounds like she wants student housing – that would be in the Old City, where the giant beetle shell is, but also in Marblecourt and around Peacock Square and maybe a few other places. If she doesn't mind commuting into the city by flying, the area outside the city proper is not full of rental options but does have buildings she could buy outright and sell later at surprisingly affordable prices. Proper homes come with rooms for the help (obviously) so Tanya should have no trouble finding somewhere that she can live with her maid and her cook and her batman and anyone else she wants to hire.

The teller thinks Tanya might need some clarification on this point: a library is a collection of books owned by an academic or an institution for research purposes. If she just wants to go in and get books on any old topic, that's what bookshops are for. It is customary for librarians to assist people with research but he doesn't think Tanya's request is actually related to anything like that. Hiring a tutor seems more apropos. The usual way is, again, social connections, but Tanya can also put out a want ad in a newspaper, or check the same for listings. Any sensible applicant will have references— sorry, does Tanya have any familiarity with hiring people? The army does that sort of thing for you, is his understanding. Regardless, a professional language tutor is going to be sufficiently educated that they can answer questions like 'who is the current Grand Prince of Taldor?' and 'where can I buy food that won't make me sick?'

And, speaking of shopping, if Tanya is happy with clothing that hasn't been tailored for her and doesn't care to wait, there are at least twenty different marketplaces in Sothis and all of them have secondhand clothing vendors. They should be visible from the air, they're the ones that have huge fabric canopies but don't smell like ammonia.

Nazir hasn't returned yet. He didn't give anyone details on the way out.

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She is grateful for their help! Unfortunately, it sounds like locating services without any local help will be somewhat difficult.

She'll check the indicated locations for student housing, thank you, hopefully there will be a few large dorms that she can at least use as a price/quality reference for other locations (because she suspects students may be some amount of noisy to live next to, or even rowdy, although she's willing to be pleasantly surprised). She can always stay in the Lodge for a few more nights while she finds a good place.

She definitely doesn't need a whole house! Not unless she settles here for the long term, and even then an apartment in a well-run building might be better. Interviewing and hiring staff will be inconvenient, buying and selling it will presumably have transaction costs as well as paperwork, and the whole thing will end up more expensive than just eating out and paying for a laundry service.

She is very disappointed to hear Osirion does not have public libraries! (In the sense that anyone can pay to walk in and read any book they want, and possibly check them out, although making them free for residents is also an excellent use of public funds.) Libraries let you look through many books quickly until you find the ones you need. Shops make you buy the wrong book, or buy a lot of books and then resell them after a week, and don't stock nearly as many books to choose from. ...fine, Tanya will visit some bookshops. She hopes they stock a Golarion for Dummies series.

Tanya has a lot of experience in hiring (and also firing) people! From when she used to fire people only metaphorically, that is, before the army. But, well, she isn't local. Putting out an ad sounds reasonable, she's not calibrated on the base salary and conditions to mention in the ad itself but she'll, uh, buy a newspaper and go from there, the worst that can happen is that she'll waste a bit of time interviewing.

She thanks the teller for their help and goes in search of a clothes market. Can she find something in her size that handles the heat better and, importantly, also handles rapid aerial maneuvers? That means staying in place if she happens to be upside down and so on. She can do her own shade so a hood isn't strictly necessary. And of course she needs a lot of pockets. ...really, her current uniform is great, it's just that it was meant for overflying the Alps. If local fashion isn't meant for flying she's prepared to order it custom made out of the right kind of fabric; there should be a tailor in a secondhand clothes marketplace somewhere. What fabrics are used around here?

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Markets in this city are huge outdoor affairs, with the aforementioned fabric canopies used for shade in the middle of the day. Most vendors are hawking food, with livestock being a close second. All the meat is still alive, and everything perishable has been salted, smoked, or pickled, but there's a reasonable selection and every stall has assiduously provided their prices in writing (it varies quite a bit, as with a modern grocery store, but if workers earn three pennies a day then food is remarkably expensive). It's all familiar Earth fare, too, no unexpected animals or vegetables to be found.

The attitude that mages get when encountered in an unexpected context is cautious deference. Civilian merchants do not become helplessly obsequious in her presence, but demonstrating the ability to fly at all times puts one in a marked social category where it is unacceptable to make eye contact or small talk. This is impossible to not notice, it's like being followed by a bubble of creeping silence as even people at adjacent stalls tone down their volume. Anyone who has not observed Tanya using magic will otherwise tend to ignore her presence.

There are newspapers! A copy of the broadsheets costs only a few copper, and if you skip the important bits to go straight to the advertisements there is some useful information about real estate prices and tradesmen wages in Sothis. Even the sections outside the classifieds, the parts the reader is theoretically paying for, have the topic focus of a business journal. This would be a good way to find arbitrary goods and services as a tourist in Sothis.

Clothing is a mixed bag. There are outfits and styles meant for female mages, who have the same list of wardrobe requirements as Tanya, but most mages are not teenagers. Secondhand clothes for this demographic do not exist. Young men's clothing does not have this problem, and Tanya can have it all if she doesn't mind dressing like a boy – except for pockets, it turns out that most people who have pockets at all have a single large pocket on the front over the belly. Adding more is a job for a tailor. Apart from the paucity of pockets and the fact that most women do not fly, though, the clothing looks fine and keeps the heat off effectively. It's made from linen and cotton (that's it, no other plants or synthetic fibers), all white except for the rare article dyed red or blue, and trends towards being modest. Osirian clothing looks heavy but feels pleasantly light and hard to ruin with sweat, although in the secondhand piles there are some options where the previous owner definitely tried.

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It would be even better if someone collated the ads and prices across a longer period, but she can work with this! Hopefully.

What counts as young men's vs women's clothing? Her uniform is unisex, is that acceptable flying-women's clothing? She doesn't want to look like a cross-dresser but she is NOT giving up pants and pockets! If they think it's immodest for women to bare their arms or something, she doesn't care as long as it doesn't result in being MORE HOT.

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Everyone is wearing shapeless tunics and baggy trousers, men and women alike, but none of this is indicative of a culture of restrictive modesty. If Tanya wants to go out in public with bare arms she is going to get SUNBURNED which is a miserable experience even when you don't have white skin. There are subtler differences than that – like songbirds, men are dressed in more vibrant colors while women wear drab and khaki. Pants that are designed to seal around the ankle instead of allowing maximum airflow at all times are accoutrements of manual labor, like wearing a turban to keep out the sand rather than a proper hat or hardy leather handwraps suitable for holding sun-warmed metal rather than fashionable cotton gloves. Tanya can dress like a day laborer for personal comfort and access to one (1) marsupial-style pocket and no one is going to so much as breathe a word of disapproval.

(It's her lack of jewelry that's more noticeable to the Osirian eye – not even adventurer jewelry but regular earrings or bracelets or even a necklace – but Tanya is both young and foreign, so no one thinks too much of it.)

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Drab and khaki is how Tanya has been dressing for the past five years! It's not even for camouflage, it's just the natural state of field uniforms. No fabric will stay white for long in the face of mud, rain, smoke from explosion s and the occasional splatter of blood. 

If the only gendered difference is color then she is cheerfully goong to ignore it in favor of getting the comfiest, lightest (boys') secondhand clothes she can find on short notice. With pants that can be tied off at the bottom for flying (but are fully ventilated the rest of the time, please!), and a bag or something to carry her old clothes in. She'll need her belt for the pistol holster, she can hang some more pouches from that for now. (She doesn't want a bib. How do you even use that?)  And she needs lighter socks and shoes and so on. ...is there somewhere to change? 

After all that, and feeling much better, she'll ask for directions to a tailor who can make her some property fitted clothes. With pockets. But she's not going to wait what might be days while wearing alpine kit.

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You are not supposed to change in public!!! Go home to do that!!!

(There are latrines that offer more than zero privacy if she really insists. Sothis appears to use composting toilets rather than flushing ones, which is weird because they have sinks for handwashing afterwards and drains to assist with mopping the floor so it's not for lack of running water.)

And there are tailors, who are more willing to make small talk once Tanya gets them going. Like the marketplace stalls they are very forward about prices, but they charge by the type of fabric and area used rather than man-hours of work or the type of garment, which makes it hard to figure out how expensive adjustments (cheap) and pockets (significantly less so) are. The first tailor to take Tanya's request doesn't seem to care how she's dressed, but unlike the others is willing to explain why: most mages dress however they want. 'Unremarkable rank-and-file magic user' is an oxymoron; even members of the Risen Guard make distinctive sartorial choices to go along with their uniform pieces. He ventures an opinion that it's a cultural thing: most magic items have the visual flair of their creator, who probably died hundreds of years ago, but are too useful to avoid using just because they're garish and clash with modern tastes. Among serious wizards, wearing eight different mismatched articles of clothing is a signal that you are incredibly rich and powerful. He can't make his customers a magic robe, or even armored clothing, but he can respect their desire to copy their social betters by dressing with their eyes closed.

Compared to that, Tanya is downright practical! The average wizard specifically requesting extra pockets and tightly cuffed pants is probably trying to secrete their familiar somewhere they're not supposed to go, in his opinion.

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She wasn't going to change in public!! She was asking if there was a changing booth somewhere! ...fine, be that way.

Tanya appreciates the tailor's agreeableness and lack of sartorial opinions! She's not trying to pass for a local, she just wouldn't want to dress in a way considered culturally inappropriate for some reason. How much does the tailor want for a full suit of clothing, with pockets in the places Tanya is used to, and a few sets of underclothes? Which fabrics are the better ones, she hopes not to spend too much time outdoors but it does need to work when she does.

(Is that why the huge front pocket, to put cat familiars in? Presumably not but Tanya is honestly unsure why else you'd want it outside of niche applications.)

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The discerning desert explorer wears a base layer made from linen and outerwear made from wool. The best type of wool is (tragically) imported sheep wool from across the ocean, but dromedary wool is also fine if you spin it right and costs half as much. There are a dozen yarn types on a spectrum of price and quality (the tailor is not going to suggest colors unless Tanya asks, he suspects she is not intentionally trying to dress like a boy) but a full climate-appropriate wardrobe will only cost a few gold scarabs at most even with all of the frills.

Except for the pockets. He's not really sure what Tanya means by "pockets in the places she's used to". Can he inspect her uniform to see what that's all about?

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...is the wool for the cold desert nights? Tanya isn't planning on exploring the desert and certainly not on camping out there, and she can warm herself up with magic if she's not asleep. Also, she has a coat meant for flying next to the fucking Alps. At five hundred miles an hour. In January. She just needs something for when it's too hot which is always.

The tailor can look at her uniform! She can put it back on if that helps. Pockets are extremely useful for putting things in that you need to get at quickly, possibly by feel. Tanya has a low opinion of a civilization that hasn't invented the pocket. (Maybe she can sell them the idea?)

...it's not an unfamiliar idea that pockets are a local and/or recent invention. Traditional Japanese clothing doesn't have pockets, and it was still being worn in the middle of the nineteenth century! (That is why they needed to rapidly modernize the country to stand up to the Europeans.) Tanya definitely shouldn't judge the rest of Osirian culture for its lack of pockets.

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Then Tanya's first isekai invention on the planet Golarion is the modern pocket!

Kind of. Her uniform pockets use lockstitching on the seams and bar tacks for stability, both of which have a level of consistency that is functionally impossible to achieve by hand. Her tailor would really like to know who made these pants! Is the method unique to a single ascended master, or a guild, or have they spread it?

The concept of smaller reinforced pockets, though… he can do that. He obviously can't copy her stitching but he can do something similar for the seams. Assuming the person who made Tanya's uniform is right about the stress points covered in bar tacks (and why wouldn't they be?) he can do the same thing with rivets. In fact, now that he's seen them in action, the usefulness of the pocket is so self-evident that he's surprised they don't do it her way already.

The wool outer layer is actually for the daytime. It's not as common as some other fabrics because of how expensive it is, but desert yarns are extremely breathable. The goal is to keep the sun off while venting body heat, like you're inside a tent. Without layers to deflect incoming radiation the sunlight will bake you faster than anything else in this climate. The only thing this has in common with Tanya's winter coat is the animal the fibers came from.

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They're machine-sewn! Do they not have sewing machines? Oh no. ...they were made in her homeland with the assistance of mechanical device(s), that's how the stitches are so even, and they will hopefully be introduced soon in Osirion.

The usefulness of pockets is self-evident, she's glad he agrees!

Tanya comes with a built-in (magic) parasol so if the wool only helps with direct sunlight she doesn't really need it, but if it helps with ambient heat she'll gladly pay for it.

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The tailor is more viscerally impressed by this feat than Iomedae was by the canteen. It doesn't look like Tanya has a sewing machine with her (unless she does, because for all he knows they added an extra Pocket of Holding to her uniform when she became a mage) but she should sell his guild one of them at her earliest convenience. He can't begin to imagine how much it'll fetch her but he suspects it will make her descendants comfortable in a hundred years.

If Tanya is going to go everywhere with a magic parasol to block the sunlight (he no longer feels surprised by anything that happens in this conversation; Tanya could be a dragon at this point and he would be less confused overall) then she only needs the base layer. He'll sew the pockets into that, save on the wool, and use the nice outer stitches to make it look good.

All this for a few pennies (that is, a few week's wages for a skilled craftsman). Does Tanya have an address he can send this to once it's finished?

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The sewing machines aren't hers to sell at the moment, but one way or another they'll be coming to the Osirian market! (She is vaguely aware that there are several designs. Some of which might still be under patent in Germania, which... may or may not apply to Germanians selling the design abroad in a country that hasn't signed a patent treaty with Germania, Tanya doesn't remember what the law says about that. Someone's grandchildren are definitely going to be very rich.) 

Tanya hadn't had the conscious thought until now but, yes, why don't more people carry parasols? She's seen people holding them over someone else, but in this sun shouldn't everyone with a free hand carry a foldable parasol? They can't be nearly as expensive as the wool!

She doesn't have an address yet (it's next on her to-do list!) but she'll come back to let him know once she does, or to collect the clothes herself.

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There are no umbrellas for sale in the marketplace. They're a niche item, not enough demand to support the distribution channels that food and livestock call for. The ones she can see from above are all made from decorative fabrics and large enough for one person holding it at the center of a group to cover several others at the same time.

With the engines of commerce grinding into action on her behalf, Tanya can now look into a more permanent housing solution. There are several institutions of higher learning in Sothis, each of which is specialized and a little on the small side. In the past they were all fully independent of one another and ran on public funds, but since being privatized by Khemet II they've been slowly agglomerating into an academic superorganism – with some holdouts, nobody expects wizards to ever stoop to that, but it seems to be working well for everyone else. Student housing is the collection of second-story flats, in-law suites, and other converted buildings in those parts of the city, rather than dormitories owned by schools. Studying law or commerce or mathematics is an expensive proposition, so all of them are young adults from well-to-do families and are frequently married themselves. This may disguise the fact that every single student is male.

If Tanya needs staff for cooking and cleaning and enough room to host people she's looking at five to ten scarabs for a full year. None of these places are going to rent to her on anything less than a monthly basis, it's just not worth it for them. If she wants to go door-to-door and haggle she might be able to get a shorter lease in a smaller building.

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The missing (small, cheap) umbrellas remain a mystery.

Housing: is cheap enough not to be a problem for Tanya! (Alternatively: she is now rich enough that housing for the remainder of her natural life is only a small part of her total budget.) That means she's in a position to choose based on quality, and maybe in a month or two she will buy a house, but for now the most reasonable of these will do. (Young, married adult students indicate a quieter neighborhood compared to unmarried ones, although if they have small children that may make it louder in a different way.) 

Today she's only scouting out the sorts of place she'll probably rent. (Tanya doesn't know how student-targeted housing works in the middle of a semester or for that matter the middle of the summer break, hopefully there are vacancies ready to take on a tenant on a day's notice?) She wants to stay another night at the Lodge, or until she can talk to Nazir or Iomedae again and ask them what they think of her security situation (unrelated to the tower). In fact, she'll head there now so she can stop carrying her winter gear everywhere. Then she'll get lunch, and then - probably back to Nazir's room at the bank to read the newspaper's classifieds section more carefully, and check what books he has before she buys any for herself.

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The entrance to the Lodge is still guarded by the living pile of stone. When it's not moving it looks like an ancient statue covered in sand, all the details worn away by centuries of exposure to the elements. It is impossible to tell whether it recognizes her from last night, but if Tanya yells at it in just the right way it will stop pretending to be a statue and admit her. If Tanya wants another room it's the same rate as the first night. They don't have food here – or rather, they have stockpiles, but it's mostly hardtack enchanted to keep men at fighting strength on one meal a day during an emergency. There's a similar crowd of people around (including more with guns, the only ones she's seen in this entire country thus far) who will advise her that they're pricey and taste like dirt. Go buy a normal lunch somewhere else.

The Pathfinders don't normally sell books but they do have some excellent maps and atlases, which Tanya is free to peruse as long as she tells everyone what she's up to.

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Tanya will try being polite at the stone-person and if that fails her she will try being Iomedae. The voice is hard to imitate but she can do an illusion if that helps?

She'll rent a room. With a sanctum but without a rope trick, this time, it's very expensive and wouldn't do anything when she's alone and sleeping. The Lodge is already (advertised to) protect against Teleports into her room, and someone who can get there the normal way won't be stopped by the rope trick. Or they can wait a few more nights and catch her sleeping in a regular apartment. Hiring a guard would be (presumably) much cheaper, but she'd need Nazir or someone to vet people.

Guns! Guns are a professional interest. What do these look like? She's carrying hers openly, so it's only fair to ogle theirs for a bit.

(She doesn't need a detailed map at the moment and she isn't entirely free to tell them what she's up to beyond 'settling in'.)

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One man is armed with a sort of long-barreled pistol that has been painstakingly forged to resemble a monster with its mouth open. There are flecks of paint still clinging to the steel but for the most part the artwork has been sanded off. The bore diameter is ludicrously wide by the standards of infantry weapons, at least eight gauge, the kind of gun that can kill a building but will break your wrists in the process.

Another man, one of the unusually short ones with a spectacular beard, is armed with a late medieval warhammer which is also a musket. Unlike a bayonet attachment, the warhammer is clearly the primary component of this thing – the position of the trigger and the muzzle indicate that someone took a stock version of the melee weapon and hollowed out the shaft into a firearm for unclear reasons. The handle doesn't even have a stock!

There is also an armed woman in the Lodge, though her gun is the most unusual. It looks like a single-shot derringer cobbled together from smooth geometric shapes and chunks of quartz. There is no trigger inside the trigger guard. A soft green light shines from the muzzle.

Guns are a minority proposition, however, unless most of these people are concealed carrying.

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...on second thoughts, she isn't sure these are guns by any ordinary meaning of the word? The last one might be a piece of modern art or something? They're definitely not something Tanya is equipped to evaluate in any way.

Tanya is going to leave her winter clothes and all military insignia in her room and go out to lunch in a normal civilian restaurant! While thinking determinedly civilian thoughts and not at all about alien weaponry! 

(While flying under an illusioned parasol and openly carrying her entirely ordinary submachine gun. Obviously. Nazir would have told her if she needed a license to open carry.)

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The best place to get a meal in the middle of the day is another café, since they still have fresh food left over from breakfast. Most Osirians eat two meals a day, but three isn't unheard-of – just a minor luxury.

There are also left over newspapers from the morning rush. It looks like Sothis has four or five in circulation, all with relatively similar content but slightly different editorial slant. Reading them will inform Tanya about

TRADE

The prices of bulk goods moving through the city are listed on massive tables, along with the names of the producers and shipping companies. Extremely soporific material, if you're having trouble falling asleep. There are some interesting tidbits available for people reading between the lines, though. Osirion accepts trade (and immigration) from every country, which makes some people upset, particularly with respect to Cheliax and Andoran. Merchants are allowed to declare the price of their goods for the purpose of paying tariffs, but tax collectors have the right to buy their wares at that price on the spot. No new wars worth mentioning but no comment on older, ongoing wars.

POLITICS

The newspapers would have her believe Osirion operates on the least exciting government imaginable. Conflict resolution happens as follows:

  1. The pharaoh gathers all of the important stakeholders.
  2. ???
  3. Everyone agrees to an equitable solution of some kind.

You might think this doesn't scale to the task of governing an entire country, but you would be wrong. Detractors mourn the state of rule by magically-enabled micromanager, while supporters point out that Osirion has been doing better across all metrics ever since they started keeping those metrics. Which was recently.

The newspapers would also like you to know that the spell Corpse Lanterns has been legal for public use for over a month; it does not actually involve any corpses and was only banned out of an abundance of caution. This is the last time the update will be repeated.

THE WORLDWOUND

This is apparently a massive patch of land occupied by demons on the continent north of Garund. The border around it has been fortified by marcher lords with soldiers from all over the world, an expensive state of affairs that nobody is happy with. The lines haven't been redrawn in five years, ever since the end of the last crusade. An interview with one of the surviving captains of the Fourth Crusade paints a bleak picture of a forever war. People want to know whether anyone other than Iomedae has a long-term plan for dealing with the Worldwound, but it's been over a century and the newspapers are not optimistic.

MONSTER ATTACKS

The desert is full of things that want to kill and eat you! Some of them have unfamiliar names with impenetrable descriptions (what is a behir? it has how many legs?) while others are refreshingly straightforward (death worm). Monsters usually attack lone travelers but occasionally go after armed convoys, which are the primary source for these reports. Attacks by intelligent creatures that fancy themselves monsters are technically banditry but occasionally make their way into this section, particularly when the attacker is not humanoid. Anyone leaving the beaten path is advised to know what they're doing.

CLASSIFIEDS

There are masters looking for apprentices and apprentices looking for masters; there are tradesmen looking for employers and employers looking for tradesmen; there are brides looking for grooms and grooms looking for brides. All of these are transactional. There are professional tutors in here as well, if Tanya wants to hire one. There are remarkably few mages advertising their services: a midwife who advertises herself as a Pharasmin here, an Abadaran curio broker there. The exception is the list of locations with channels, if you happen to be moderately injured. All channels will heal most people of all their physical injuries in one go, so if you need something fixed in a hurry, here's a schedule for a channeler near you.

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This method of levying tariffs is ingenious! Possibly too ingenious? Tanya's immediate response is 'that's brilliant and obvious in retrospect', followed closely by 'wait a minute...'

This can work for fungible goods intended for sale on the open market. Grain, oil, minerals, all kinds of things that have multiple importers as well as internal production. If anything happens to any one supplier or shipment, others can substitute at a higher price, and the importer doesn't much care if the inspector buys their wares. However, those are exactly the markets where this system is needed least; everyone already knows the price of grain.

But what about imports of smaller-scale or non-fungible goods? Inputs to specific production lines, parts made to order, anything someone has already committed to buy for a certain price because if they hadn't nobody would import it. They depend on their shipments arriving on time to build their products or to fulfill their own orders. If something happens to a shipment they can't pay twenty percent more to a competing importer; the only other firm that makes competing widgets uses a different socket for their handles and anyway all of their importer's stock of handles is already spoken for. In one sense, the true price of the handles is however much they paid their importer, but in another and equally true sense if the handles stop arriving they'll go out of business because their customers like having a reliable widget supplier. The importer can show the government receipts for the price he sells at to the factory, but they can't prove the price isn't 'too low' (cheating the government out of tariff revenue). After all, there are many reasons the price might be unexpectedly low (or high!), ranging from discounts to long-term customers and prices locked in by long-ago contracts to production costs abroad to outright business secrets. The tariff authority isn't equipped to evaluate those and, in fact, no-one is. Are you really going to fine importers for buying the product at a discount before selling at a profit? Is below-cost dumping illegal to begin with?

She'd love to hear how this is working out for them but apparently they only started keeping metrics at the same time as changing various laws and policies, which, no?? Why???? That way you can't tell if you've made something worse! Surely you need to start by measuring? Well, some interventions are presumably very clearly an improvement, but optimal taxation policy is rather famously a difficult problem!

...or, well, that's the Earth perspective. Tanya doesn't even know how they keep track of teleports for tariffing purposes! She probably shouldn't be trying to analyze economic policy by reading the newspapers.

(Why are people upset about trade? Or is it just the immigration?)

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Politics: are apparently completely autocratic! This can end very well or well badly, depending on whether the pharaoh is competent (and also actually means well), but in the long run it will definitely end badly. With an inherited lifetime position, or even if he adopts his successor like the Roman emperors did, you only need to fail badly enough once to completely ruin a formerly prosperous state.

The pharaoh's management style makes it even worse. If he personally intervenes in as many decisions as he has time for, and delegates the least amount he can get away with, that means there's no system to take over in case of sudden illness or death. Even if a future successor doesn't want to run it like that he won't have any choice! This is a classic antipattern in management as well as in rulership!

Ah, but he has Abadar('s organization) as an advisor. And Abadar isn't going anywhere (because alghollthu individuals are all alike). So the state is being run and micromanaged by Abadar. Tanya wonders how much of that is by preference, and how much is because Abadar feels he has to keep a close watch and a tight rein on humans. Well, at least this way there's no danger of the pharaoh doing something Abadar disapproves of about the portal, so the alghollthu won't have a stage an intervention later.

Something else is bothering her and after a few minutes she works it out. When they were discussing the Commune question, Tanya wondered how Abadar could say whether she should go buy something without knowing if she could buy it, or at what price. Nazir (or was it Iomedae) said something about Abadar knowing about all market activities. Another piece of the puzzle now falls into place: Abadar is using the pharaoh to run a command economy.

Which, on the one hand, no, that's a guaranteed way to ruin a state while also trampling on everyone's personal freedoms! The military does it because it doesn't care about personal freedoms and isn't a profit-making organization; firms do it because they're not run for the benefit of the workers (and are allowed to do it because the workers freely agreed to a contract); but for a whole country to do it, well. Sufficiently impressive results can justify most things, so, uh, good luck with those newfangled measures of economic progress!

...possibly Tanya also shouldn't analyze government economic policy through newspapers? They might be actually written to paint the government in a bad light!

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Nazir mentioned the Worldwound! It sounds pretty bad.

...Iomedae has a long-term plan to solve it? Tanya had no idea she was associating with someone locally famous! The plan was presumably not approved by Abadar and his fellows (what is their policy on the Worldwound anyway, why can't they close it?). Tanya can't tell whether the local news editor is disgruntled that the plan wasn't adopted or is having a laugh at Iomedae's expense because it was a really bad plan, so she'll avoid asking Iomedae what it was.

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Terrifying predators impeding civilian travel outside of settled areas is a very odd problem to have but, again, that's from an Earth perspective. Earth hasn't exactly solved all its wildlife-related problems yet. If there was, say, a locust swarm except of poisonous scorpions, or a kind of wasp that could kill with a sting, she really isn't sure how Germania would handle it. And that's without the locusts/scorpions growing to the size of a horse and requiring a good rifle shot to put down! The scariest beasts on Earth are tigers and elephants and wolf-packs but it's not hard to imagine there being something worse.

(Having many legs might sound scary but millipedes, unlike centipedes, are completely inoffensive.)

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Their magical healing can quickly fix all physical injuries without (presumably) personalized attention from a medical professional? That's honestly incredible. It makes sense, if you project even Earth's so-far limited development of the field forward for a thousand years, that this should be possible. And... it's presumably not problematic from the alghollthu's point of view to let Golarion have advanced healing magic. Still, that's really impressive! Tanya is happy that such a thing exists here! Cheap and quick healing and other goods like that can make up for a lot of command economy if they're related somehow (possibly in alghollthu politics)!

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What are the tutors offering tutoring in? Are there any ads by language tutors? What are they charging?

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Trade is also bad! No it's not, trade makes everyone better off, ask anyone! No one says that unless they hear it from Abadar first, and who are you going to believe, the Abadarans or your lying eyes? Even the Abadaran's don't believe that. Yes they do, that's the one thing they all agree on. No, see, the Manual of City Building says "raise a wall around your city to have a walled city" and then you do that and you have a walled city. The Book of Numbers starts with a story about a man with blue eyes who doesn't know his own name and a thousand pages later the sages can't agree whether it's arguing laws are good or laws should be abolished. Anyone who thinks that is too stupid to understand the wonder of trade. This perspective on commerce policy is unserious.

(Immigration is good because Osirion is the greatest country in the world, but immigrants from Andoran are bad because they think abandoning babies is acceptable. Immigrants from Cheliax are worse because they think killing babies to avoid abandoning them is acceptable. Everywhere else in the world is on thin ice. One editor takes the remarkably progressive stance that anyone willing to uproot their lives and move to another country has demonstrated superlative grit to the point that they are obviously going to be a net positive for any community they end up joining, but this is the most nuanced view of the situation in the newspapers.)

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Tutors are the primary form of education for anyone wealthy enough to afford one for their children. There are the usual suspects: mathematics, the arts, philosophy, religion, law, nature, geography, languages. Mathematics is a big one, it's foundational to wizardry and anyone can learn to be a wizard if they can master the math, so there are a lot of people offering that subject. Language tutors are the third most common, after the arts, but they are all listed with the names of the foreign languages that they feel qualified to teach. The most common by far is Taldane, the first trade tongue of the Inner Sea, to which Osiriani is second. Other frequent options are Kelesh, Vudrani, Tien, and Mwangi. A lot of mathematics tutors also offer Draconic (presumably a dragon language?) as a sort of package deal.

Most tutors charge less than one silver for a single lesson, but the prices go up to as much as ten times that number for particularly impressive ones. The cheapest rate is one copper piece, for a language tutor who claims to be able to teach any language, and who does not make house calls so if you want to hire him you need to be approved to visit the royal palace. The most expensive rate is for a woman who claims to speak a whopping 37 languages, and is also a wizard who can offer her clients any of several language-learning spells.

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Point taken, Tanya will do her best to forget everything she learned about trade and government policy from this newspaper!!!

...immigrants abandon their babies to come here (because Osirion won't take in babies, only adults can get a work/immigration visa?) and they don't send home enough remittances (or, more likely, people don't know or care that they do). And so 'coming to work here, so they can earn more money and have better lives' becomes 'abandoning their families, whom they should support, which is literally(*) killing their own babies'. Maybe someone published a human-interest story once about a Chelish immigrant whose child back home died and it became national news and stuck in the collective consciousness. People usually find reasons to hate immigrant labor, just as they usually find reasons for their other irrational hatreds. Tanya is a great optimist and believer in the human potential for building a better civilization, which means she's very aware of all the reasons to want to build a better civilization.

The lack of tutors catering to immigrants may be related. Well, Tanya can make do with a language tutor who occasionally answers general-knowledge questions. Most good tutors who can teach another language can presumably teach Osirian even if they haven't done it before, the skill ought to transfer, and she can interview them and judge for herself. Nobody advertising tutoring in Osirian for foreigners might be just an accident of today's newspapers, she only has a small sample. Language tutors ought to be easy to evaluate and switch as long as they agree to a few test lessons before committing to anything longer. She'll cut out and save the relevant ads.

Next: visit the bank again to see if she wants to read any of the books in Nazir's room. She probably won't have the necessary context for any books kept to entertain the guests of a senior bank employee / PMC contractor / state official (?), but he offered, so she should check. (Yes, fine, it's because she hopes he's come back or left a message.)

(*) Metaphorically.

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Virtually all of the bank employees have seen Tanya by this point, and switching to local clothing doesn't make her any less recognizable. The office is unlocked, anyone can walk in – but no one has. Tanya is welcome to make herself at home here.

There is a (small) barrister bookcase behind the desk, the precious contents protected by glass doors. Available for guests who need to pass the time are a five-volume annotated set of the Order of Numbers, Abadar's treatise on commerce and economics; the Manual of City Building, a less philosophical work by the same; the Florilegium of the Golden Road, a scientific work of botany; the Encyclopædia Monstrorum, a guide for people interested in fighting the wildlife disguised as a zoology textbook; and a folio of artwork assembled by someone in the royal family.

On the desk is a scrap of paper where someone has tried to transcreate "Degurechaff" into Osiriani a few different ways. The best attempt, at the bottom, is "Dje-go-haf", which means something like "eternal and perceptive".

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That's certainly a flattering rendering of her name! (Her best guess at the actual origin of 'Degurechaff' is someone mangling a Russy name beyond all recognition.) ...Is Nazir's name written down somewhere here for her magical-language-knowledge to tell her what the characters mean?

She doesn't expect to get far with a treatise of advanced economics (let alone philosophy) without being familiar with the local basics, but it might be interesting to read at least the introduction of each. And she's curious to see what kinds of books Abadar signs his name to. (Possibly the answer is 'all advanced courses of study', with Abadar being a shared pen name of the group of Alghollthu in charge of this part of Golarion?)

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If she wants to sort through the other papers left on the desk (they're all letters that have to do with moving money around, stacked in a pile) then yes, she can find his name. It's a single character that means "protector" or in some contexts "spark". There's a special initial character that indicates it's a proper noun, when used as a name.

The Order of Numbers is absolutely massive. The introduction helpfully explains that reading through the Order of Numbers on its own is extremely confusing for everyone, so there are explications written by the many sages who have studied it included in the margins for every passage. For beginners it is recommended not to read the books straight through, since they are ordered chronologically rather than pedagogically, but there are a few indicated passages for people who've heard the good news about Abadar but aren't sure of where to start that are easy to appreciate. The author of the introduction (not Abadar) is pleased that you, the reader, are here reading this, and if the Order of Numbers is to your liking, they hope that you find success in your chosen ventures, as a good Abadaran should.

The recommended passages in question are the Gateless Gate, the Island of Grapes and Olives, and the Call of the Field.

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Why bother writing (and keeping around) a book people can't read and which needs sages to study? ...is this about the export control treaties? Surely Abadar can figure out what information he's willing to give out and then do so in an easily understandable form? She'd heard number theory was an abstruse field, but presumably Osirians aren't keeping the truth of irrational numbers hidden inside a mystery cult?

What does the first page have to say for itself? Does it at least mention what the book is about?

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THE GATELESS GATE

THE FIRST LOAF. That he eats in the hour of desperate hunger. Its benefit is exceedingly great, for it stays him from perishing. But to one already sated, the first loaf is to him as the third is to the hungry.

THE LAST UNIT THAT COMES INTO HIS HAND. The addition of one piece over and above all pieces he already holds – one which is at the outermost edge of the heap. This is what the merchants call the margin, and the benefit thereof the marginal benefit.

BENEFIT. The gladdening in the soul that a man has of a thing – be it food, or coin, or any desire; and it is measured not in silver or gold, but in the contentment only he can feel.

CREST. A silver coin, being the hire of a laborer for one day.

AND IS PAINED. He is filled to loathing, so the loaf harms rather than helps; for gain, once it diminishes to nothing, may invert and become a loss.

He who eats the first loaf of bread while hungry derives from it great benefit; and from the second, less benefit; and from the third, less still – until he eats and is pained, and derives no benefit at all. Therefore the sages said: the worth of a thing to a man is reckoned by the benefit of the last unit that comes into his hand, and not by the first.

Cicerone Sa'ar calls this the Law of Waning Benefit. Abadar says: so too with coin – the hundredth crest gladdens a man less than the first. Cicerone Barak says: a man apportions his silver among his desires until the last coin spent upon bread brings him benefit equal to the last spent upon wine; and if it is not so, let him remove that coin from the bread and lay it upon the wine.

From where do we learn these things? Said C. Sa'ar: it is a matter taught by the belly, needing no other teacher – every man knows that the second cup quenches less than the first. Devorah says concerning the Law: one does not weigh the whole of a thing against the whole of its price, but the weight of each added piece against the price of that piece alone.

And since each loaf that comes after provides benefit less than the one before, a man will not pay for the next loaf what he paid for the one prior; only should the price fall to the measure of the lesser benefit will he stretch out his hand to acquire more. Hence you have learned: when the price rises the quantity sought falls, and when the price falls the quantity sought rises – and this is what they call the Law of Demand.

They inquired concerning the teaching of Cicerone Barak: how does a man know that he has apportioned rightly? He resolved: so long as the last coin upon bread yields more benefit than the last upon wine, let him buy yet more bread; and when the two are equal, his portion is perfected and he reaches contentment. And this is the wisdom of the third way, which is the rule of the prudent buyer in every market.

As to the words of Abadar touching coin, one objected: is the crest of the poor man and the crest of the rich man as one? The sages answered: not so. To the rich the last added crest is small, for his wants are already filled, but to the poor it is as large as the first loaf for the hungry. Therefore the same coin has unequal benefit to the two – and from here springs the matter of easing our burdens, and of why a man declines a wager that risks much to gain little.

The worth is reckoned by the last unit. Should you ask: but water sustains every man's life, and diamonds sustain only the lives of the few, yet diamonds are dear and water is cheap – were worth to follow benefit, these two should be reversed. One answers: worth follows the benefit of the last unit, not of the sum of all. Since water is abundant, the last cupful comes to a man who is already full, and its benefit is slight; but diamonds are scarce, so each one is akin to the first loaf for a starving man. Therefore the cheaper thing is indeed the more useful, and there is no contradiction.

The hundredth crest. Should you ask: behold the gatherer of rare coins, to whom the hundredth coin to complete his collection is dearer than all the rest – here the benefit waxes and does not wane! One answers: there the desire is not for the coin but for the completeness, and the collection is itself a unit concerning which the final element (the hundredth coin) governs its worth; so the rule stands. Alternatively: Abadar speaks of the way of most men, not of the rare collector.

Until he eats and is pained. From this point the benefit may pass below nothing and become harm; and a thing whose every added piece only harms more a man will not take even as a gift, but must be paid to bear it away – as with the removal of dross. And so it is in matters of the befouled river, of which we treat in other chapters.

Let him remove his coin. Should you ask: but the more the drunkard drinks, the more he craves – his desire grows and does not wane! One answers: distinguish the desire from the benefit! His craving grows, yet the gladdening shrinks within his soul, and the loss to his body continues to mount. The Gateless Gate measures benefit, not craving; one does not bring proof from the man whose judgment is overthrown.

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The format takes her a few minutes to puzzle out, but once the reading order is established the contents don't seem so mysterious?

Additional inputs tend to have diminishing returns (hence, falling asking prices) due to the existence of multiple inputs. Prices are set at the margin because trade and consumption happen at the margin. Eating too much bread will make your stomach hurt. Many things are true in the limit of infinity which are hard to observe in everyday growth. Philosophers dislike revealed preferences but can't formalize any better alternative, just as on Earth.

This is all straightforward. (Well, it is the first page.) But the introduction warned that the book was extremely confusing. Is Tanya extremely confused? Is the Gateless Gate using the (ordinary, everyday) language of the law of demand and marginal costs to make a point about something else entirely? There's certainly no need to write in this way and invite layers of commentary to state logical-mathematical truths, and at the same time they are supported with examples rather than proofs. Drawing on the everyday experience of bread and water, which everyone is familiar with, indicates this is a parable whose true subject is very different.

She'll try another page.

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THE ISLAND OF GRAPES AND OLIVES

SWIFTER IN BOTH. That Rubane's hand prevails over Shiman's in the making of either ware – in this he has the upper hand, and in that the upper hand. And this is what they call absolute advantage; and one might suppose it settles the matter, but it does not.

THE LEAST FORGOING. The other ware he could have made in that same hour, and now does not – for the hour given to oil is not the gain of the oil alone but the loss of the wine that hour would have pressed. This loss you have heard the merchants name the opportunity cost.

THE HOUR IS STOLEN FROM THE WINE. For the day is one and cannot be doubled; the time a man pours into one labor must be drawn out from all other labors.

THE PRODUCE OF THE ISLAND IS INCREASED. That the sum of the wine and oil together is greater after they divide the labors like so than before, though neither Rubane nor Shiman labors a moment longer.

A JUG FOR A JAR. Jug, of wine; jar, of oil. In this the rate of trade is one for one, though it need not be so for both to grasp the wonder.

Two who dwell on an island of grapes and olives, Rubane and Shiman, and before them wine and oil. Though the hand of Rubane be swifter than Shiman's in the making of either, let him not make both for himself; rather let each take up the labor which entails the least forgoing, and let them trade one with the other – and the produce of the island is increased, and both are filled.

Cicerone Tomer says: let each make that ware in which he is most skilled. Abadar said to him: even the swift of hand has but one day, and the hour he spends upon the oil is stolen from the wine; therefore reckon not the skill, but the forgoing.

From where do we learn why the superior man should entrust a labor to the inferior? Devorah advises the use of numbers: suppose Rubane in a day makes six jugs of wine, or three jars of oil; Shiman in a day, one jug of wine, or two jars of oil.

Profit of a Day
  Wine Oil
Rubane 6 jugs 3 jars
Shiman 1 jug 2 jars

Said C. Zev: Rubane is the swifter in both – in wine sixfold, in oil by half again. Let Rubane make all the wares of the vinyard and the olive garden, and what has he to do with Shiman on the island?

They said to him: reckon not the skill but the forgoing. For Rubane, to press one jar of oil he must cease from two jugs of wine, since his six of wine stand as his three of oil; but Shiman, to press one jar of oil, must cease from only half a jug. Thus the oil is dear to Rubane and cheap to Shiman, though Rubane's hand is the quicker. Therefore let Rubane pour all his hours into the wine, wherein his forgoing is least, and Shiman into the oil; then let them trade, a jug for a jar.

Now Rubane, who would have surrendered two jugs of wine to win a jar of oil, wins it for one – he is a jug to the good. And Shiman, who would have surrendered two jars of oil to win a jug of wine, wins it for one – he is a jar to the good. Both men enriched, and no new vine planted nor new hour labored. And this is the wonder of the fifth way.

Then let Rubane make all. Should you ask: the great craftsman, who outdoes his fellow in every skill, what gain has he from the lesser craftsman? Let him keep his produce to himself and trade with none. One answers: even the great craftsman has the same day in which to work as the lesser, and that day is the ultimate measure of their wealth. Should he spend an hour upon the cheap ware, he robs himself of the dear; therefore he profits to buy the cheap ware off his fellow and instead pour his every hour into the dear. And herein is the teaching of the island dweller: a man trades by reason of his lesser forgoing, not his greater skill.

Wherein his forgoing is least. Should you ask: and if the two men forgo the very same in either ware – six of wine standing as three of oil for the one and likewise for the other – what then? One answers: then is there no advantage to either man, and trade adds nothing; therefore each makes what he will. For the wonder rests upon a difference in what is foregone, and not upon the difference of skill; where what is foregone stands equal, though skills differ, there is no gain to be found.

A jug for a jar. Should you ask: at what rate shall they trade? One answers: at any rate that lies between the two forgoings – more than half a jar and less than two – both go away richer. The nearer the rate to one man's cost, the larger the portion of the total gain goes to the other. When the rate is fixed within the band they call it the terms of the trade, and it is set by the sixth wonder of the market. Beyond the band, the wronged party withdraws his hand.

And both are filled. Here a tricky matter: should the carrying of the wares across the island, or the toll laid upon the road, cost more than the jug and the jar they stand to gain, the men will not trade though the forgoings differ – for the gain is swallowed by the carrying. And these the merchants call the transaction costs; and where they are heavy, each man must make do with his own, and the wonder is lost.

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People have finite time and can't do everything themselves, so they must hire subordinates and trade with others. People specialize, usually in whatever they are already good at, to maximize the returns from their limited time. Trade happens only when both sides benefit, minus the transaction costs...

Is Abadar saying he can't do everything himself, and that is why he employs humans to run states and grants them magic? Or that people must precisely measure their productivity at different tasks to be able to profit from it? Those also seem like pretty obvious implications, honestly.

Whatever deeper allegory is hidden in this wordy and many-layered page of commentaries, it is beyond Tanya's wisdom.

She does wonder what the sixth wonder of the market is, that indicates a specific price within the band of what is profitable. Unless they just mean contracts set prices? That might be a wonder to someone used to a command economy.

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THE CALL OF THE FIELD

THE COMMON OF THE TOWN. The open field which lies around the town, given to none in particular to sow or to build. It is the town's together.

THAT WHICH BELONGS TO ALL, NONE GUARDS. Since no single man bears the loss by himself, no single man takes the care upon himself to avert it; for each says, what is the thinning to me? Thus it is shared among them all.

THE THINNING OF THE GRASS FALLS UPON ALL. That the harm of the one added sheep is not borne by its owner alone, but divided thin among every flock that grazes there.

TEN CRESTS OF WOOL. The worth of one sheep's fleece in a year, set down so you may follow the shepherd's reckoning in this matter.

COMPEL ONE ANOTHER. That the men of the town have power to enforce their ordinance on those who disregard it, as we learned of those who share a wall and a courtyard.

Let all who have ears, listen: the common of the town is held by all and owned by none, and upon this field every man may pasture his flock. He who brings another sheep takes for himself the whole of its wool, but the thinning of the grass falls upon all the flocks alike. Therefore each man brings, and brings more, until the grass fails altogether and all their flocks waste. Regarding this, Abadar says: that which all men own, no man guards.

Master Siddhant says: let them set a fence and divide it, and set to each man his own portion. Cicerone Senebti says: let them appoint a warden and number the sheep. Cicerone Khepri-Sa says: let the townsfolk enact a Lawful ordinance among themselves and compel one another to keep it.

From where do we learn that together men ruin what each alone would tend? Come and hear: a common sates a hundred sheep. Hearing this a shepherd reckons in his heart – the new sheep is wholly mine, ten crests of wool; but the grass it crops is drawn from the source that feeds all flocks, so of the loss I bear myself a hundredth part. The gain is mine and the loss is the town's; therefore he brings it.

And so reckons his neighbor, and the neighbor of his neighbor, until a thousand sheep crop the ground to dust and not one of them yields wool, and all are ruined together. Said Merit-Aniketh: had they conspired to keep to a hundred, every man would have prospered; yet no man alone will stay his hand, for the blade of grass he spares, his neighbor's sheep devours. Hence the gain is private and the loss is public – and each man by their own rationality drives the whole field to ruin.

They asked concerning the ordinance of C. Khepri-Sa: an ordinance without a penalty, what is it worth? For he who breaks with Law to bring his sheep will gain, while those who keep their Law will lose. Said C. Kalit: therefore it is taught, 'and compel one another', that they lay a fine upon the violator; for a covenant unguarded is undone by the first Chaotic man who profits to undo it.

And the fence of Master Siddhant – wherein does it heal? In that once each man's portion is his own, the grass he spares he spares for himself, and the loss he no longer shares; so he tends it of his own will and needs neither warden nor oath. And this is the rule: make the profit and the loss his own to keep, and a man will guard them.

That which belongs to all, none guards. Should you ask: behold there are commons that endure – the fishers of a lake, the herders of a mountain, who keep their bounds for many generations and are not ruined! One answers: where the users are few and each known to his fellow, who see one another's flocks and may watch to shame the transgressor, the ordinance holds of itself without fence or warden. The ruin comes where the grazers are many and the shepherds are strangers, who neither know nor shame one another, and each thinks his own sheep unseen amid the throng. And in the teachings of Erastil we learn the marks of the common that endures: that its bounds be plain, that its judges be drawn from among the grazers themselves, and that the doings of the users be open to the eyes of all.

Let them set a fence. Should you ask: the poor man who owned no field, yet drew his three sheep upon the common – once it is fenced and parted among the men of greater means, he is shut out and has nowhere to graze! One answers: for this reason others said, set not a fence but a warden, that the poor keep their share. And herein is the dispute of the sages: whether to prefer the saving of the grass, and so set a fence; or the portion of the poor, and so appoint a warden. The one looks to the increase, the other to the Good; and both are weighed.

The thinning falls upon all. And it is not the grass alone. The tanner who fouls the stream, and the smith whose smoke blackens the air – these too take the whole gain of their trade to themselves and spread the filth upon all who drink and breathe, even as the shepherd spreads the thinning upon all the flocks on the common. Therefore the remedies are the selfsame three, which make the fouler bear his own harm: a toll laid upon the filth, that the loss be his and not the town's; or to set him bounds by a warden; or an ordinance of the town, which they compel him to keep. And of the smoke we have already treated in other chapters which touch on the seventh wonder.

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The tragedy of the commons is very easy to explain and very difficult to solve. Indeed, it can be fairly said that all of law and government is the solution to the class of problems that involve cooperation for mutual benefit but with individual incentives to free-ride or defect.

This page denies the concern outright. 'Everyone should police everyone else', it says dismissively, in blatant contravention of the earlier point about relative advantage. How do you fairly value and reward policing? Who do you trust with the monopoly on violence? How do you resolve the disagreements that will inevitably arise regarding your grazing-rights project? How should one balance the private increase with the public good? Crickets.

Alright, so this is blatantly not talking about the tragedy of the commons and the establishment of government for public benefit. What is it about instead? She was just told that sheep aren't raised for wool in Osirion; they have to import it. In a desert, arable land is presumably too valuable to leave fallow for sheep to graze. The text demonstrates an everyday problem with a case foreign to the local experience. This might be to prompt the reader to consider it in the abstract, ignoring whatever solution is customary in dealing with local cases. Or...

Ah, she thinks she has it now. In Osirion, the equivalent of grazing rights disputes aren't solved by men agreeing on a deal for mutual benefit, they are solved by apealing to the Pharaoh! The text is deliberately raising the problem she identified as an argument. Behold how you have no idea whatsoever how to actually enforce such an agreement! Contemplate how terrifyingly hard and unknown the project of establishing a government is! Aren't you glad to live in Osirion and not in some benighted country like Cheliax or Andoran whose citizens must face the terrifying problem of governance without an alghollthu government 'advisor' (also employer of the head of state)?

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Tanya has no idea if she's right or wrong, but she's pretty sure she isn't going to get any more out of it. Frankly, this argumentative style doesn't suit her; she'd much prefer a text that laid out its argument plainly.

What about the Manual of City-Building? Is it by chance a text on civil engineering? Right now, Tanya would appreciate an argument whose sophistication level is 'if you build a wall around a city, it will be a walled city'.

(She is very curious about their pollution laws! That's a hard problem to get right, involving measurements and forecasts as well as state power and competence. But she would prefer to read a summary of the actual laws and not a parable. ...she dearly hopes their laws aren't written as parables, that would be terrible!)

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The Manual of City Building is the polar opposite of the Order of Numbers. It's a remarkably dry treatise that covers the practical considerations of founding, expanding, and governing a city. Its advice on handling water distribution is the most noteworthy divergent detail – it assumes water reservoirs can be located at any location convenient for the city, regardless of geographic realities, and repeats some specifications for grading channels to handle sewage with different wording an exhausting number of times, as though the reader might not understand why having waste water flow downstream and away might be desirable to begin with.

The passage on erecting city walls is not quite as tautological as the newspapers imply. The book has recipes for mixing mortar, techniques for estimating the strength of wooden beams, maps for digging canals, and pages of geometric formulae for arches, bridges, roads, and freestanding structures. It's no civil engineering textbook – it's missing the tables of material properties, and it doesn't have detailed instructions for tasks like building foundations – but both of those the book excuses by saying that local conditions and building materials will obviously vary, so the reader must confer with their master craftsmen to find out what concrete should endure when it's made from the nearest available supply of cement and aggregate, or how deep to sink foundations in a particular area. More importantly than all that: why does your city need a wall? Is it defending against wandering monsters, foreign invaders, rebellions, or some combination of the above? Is the wall garrisoned with the understanding that some creatures are not inconvenienced by walls? Can the walls be repurposed as the city expands and fresh walls are erected at the new borders? These questions are addressed at length from an architectural and financial perspective.

There are a few ways of handling pollution under various regimes, but the Manual of City Building suggests that if the city has a guild for the offending profession (undesirable but hard to avoid in practice) the prudent ruler has the guild post bond for pollution offenders so they are incentivized to police their own. A recurring theme for recommended laws is that they should be easy to understand, simple to obey, and convey with a high degree of certainty that criminals will eventually be caught. Vague, confusing, and unenforceable rules are anathema even if they ostensibly serve the Good. The ruler who (commendably) wishes his subjects to rise to a supererogatory moral standard should always seek to make it easy for them to choose the righteous path, as forcing them to take Good actions is extremely fraught and rarely has the intended outcome.

It is mostly written agnostically of how many mages the city will have on its payroll, but for the convenience of anyone who aspires to public service, two spells developed and distributed by Abadar are specialized first-circle versions of other spells that have been adapted to make them more useful for the city watch. One is a spell for making warriors more effective that has the duration extended by a factor of sixty (only works in the city in question) and the other is a truth spell that notifies witnesses if the target successfully resists it (disclaimer: extremely handy but not entirely foolproof). For a complete list of Abadar's spells, please consult the Order of Numbers. The appendix that supposedly details the two spells described here is several pages of unreadable gibberish.

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Oh good, they do have regular textbooks. Tanya was starting to worry! She has no idea what it says about the local culture that this particular book would be left in a room for visitors, but maybe it functions as a palate-cleanser after the Book of Numbers?

With potable water brought in by teleport and rivers mostly used for transportation and fishing, it makes sense to build reservoirs and water towers at the highest convenient spots instead of investing in the massive projects of damming the rivers while leaving them navigable. Unless you need to deal with flooding, but that's still much less work if you don't care where the water goes exactly. The manual makes no mention of distributing electricity or gas, so Tanya is left unsure what power sources they use and whether hydroelectric stations would have a role to play.

(It would be very silly to assume they have nothing better than Germania did a couple of centuries ago just because she hasn't seen anything. They have advanced magic, a hundred alien species with occasional interplanetary contact, and a (crashed) spaceship! There may not be a power socket or gas lamp in every home, but that doesn't mean they don't have some entirely different manufacturing paradigm. Unless the alghollthu are really afraid of electric lighting and gas stoves.)

City walls make much more sense in a modern context once you know the surrounding desert holds unknown numbers of giant scorpions! But the book also gives a good overview of building proper fortifications that can stand up to cannon and sapping and frontal assault. At least as much as any walls can in the age of indirect fire, and artillery parks are presumably vulnerable to strike teams even if they're far to your rear. Air cover won't help much against in-and-out teleporters with big bombs. That's assuming you can't teleport the bomb itself without any personnel! ...no, if you could do that, then surely the paradigm of city walls with overlapping fields of fire would be useless against besieging armies?

The anti-pollution laws, or rather principles, seem really good! Some unavoidably-technical parts are presumably relegated to more specialized literature (how do you measure air and water pollution, and identify substances that are only harmful over the long term?) but the Manual hits all the right notes in emphasizing the right goals and not only the correct means.

A defensive spell granted on an individual basis to Abadar-approved cities makes sense. A truth spell is a very useful tool and a strong nudge towards the high-trust, law-abiding, top-down society Abadar would like to see among his humans. Besides lowering transaction costs everywhere, it enables justice in courts and (just as importantly) does so in a way visible to the public. It encourages a culture where the government is itself routinely checked for telling its people the truth, and the people grow used to trusting the government on the say-so of a spell granted and controlled by Abadar.

(Tanya does not understand the local spell notation, which is entirely unsurprising. That, or they're written in a different language she wasn't magically granted the knowledge of.)

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...she's procrastinating. Nazir isn't here and he can find her if he really wants to. Tanya will go look for a bookshop where she can, hopefully, buy something for general orientation. Guides meant for new immigrants, maybe, or - if she can find something like last year's school graduation  or college entrance exam, that might help her identify things everyone knows that she ought to study? She probably won't understand or care about many subjects (local history, geography, composition, religion, advanced grammar, local mathematics notation...) - fine, that's unlikely to work. Maybe an encyclopedic dictionary?

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Locating a bookstore isn't challenging as long as she searches in the upscale parts of town. The inside has the air conditioning spell active, the ceiling is lit magically, and the flooring is made from wooden planks with a noticeable pink sheen. Tanya will have a cup of coffee pressed into her hand by a mute associate who saw her flying outside as soon as she walks through the door.

The books are set on thin shelves around the inside of the building, which leaves the interior free for people wearing larger and weirder jewelry than usual to lounge around on oversized communal sofa-type furniture and socialize. The books are… unbound? A sign says that there are bound versions in the back for customers who don't have their own bookbinder (a different sign says "no smoking"). The prices are uncomfortably high if you are accustomed to buying paperback novels for 500 円 and shockingly low if for some reason you suspect many of them were produced without a printing press. Title pages are held up as advertisements in place of the cover.

There are guidebooks! Most of them are for other countries but there is one for Osirion that's only fifteen years out of date. Other nonfiction books placed prominently include the Manual of City-Building and the Encyclopædia Monstrorum, The History and Future of Humanity, The Acts of Iomedae (Abridged), The Birth of Light and Truth, Unbinding the Fetters, and The Bones Land In A Spiral (there is a red warning stamped on this book that its advice for interpreting prophecies does not work).

There is also a fiction section but it's not as well-stocked. Books of magic available upon request.

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Oooh, what a nice place. Tanya is accidentally rich, so she's happy to patronize this coffeeshop/bookshop/salon! Thank you, coffee person, you have magically(*) intuited the key to Tanya's heart, or at least her purse-strings!

The books are presented in looseleaf form. Or, well, it's not accurate to call them books yet. It's a novel cultural quirk for Tanya, but it might have its advantages! For example, this way people can buy a few chapters before committing to the whole book and only pay for what they bought. They can read and pay in installments, turning any book into a serial; mix-and-match shorter tracts to make their own collection or add a touch of individuality to a gift, append their own commentary or reports written for work. They can use very fancy expensive leather bindings to control the appearance of their bookshelves in a way that just isn't possible with pre-bound books, or use cheap reusable binder-folders to carry less weight in their briefcase when going to classes or to work. The more Tanya considers this, the better of an idea it seems! They probably have better book-binding technology than Earth to make this work for them: something strong, adjustable and quick to use. ...actually, sewn bindings applied by machine might be good enough? This is just a good idea that Earth hadn't hit on, like pockets.

She's interested in the Osirion guidebook. She'd also appreciate it if they have an overview of a bigger region - do they have something for people from, like, the other side of the world, who are mages and can fly to other countries quickly?

The History and Future and the rest are interesting-sounding titles, what are they about? Since they're loose-leaf she can (being careful with her coffee) read the first page or two as an introduction to each. Except the Encyclopedia, she saw it on Nazir's bookshelf and it doesn't seem that urgent to read about all the excitingly dangerous wildlife this desert has to offer. And except the fiction novel with prophecies.

...Iomedae is that much of a local celebrity? Wait, but does the book depict her in a positive light? Tanya doesn't know if it contain things she ought to know about Iomedae or, conversely, rumours and halfway-slander she's better off not reading! ...well, she can at least check the author's name. Who wrote the Acts of Iomedae?

(*) hopefully not literally magically? Who knows. It's probably acceptable if it gets her free coffee!

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THE HISTORY AND FUTURE OF HUMANITY

This is an autobiographical work by Aroden, the final Azlanti emperor and (at the time of writing) a ninth-circle archmage. Aroden writes this book having survived an asteroid impact that destroyed his empire and killed nearly everyone on the surface of the planet with the aim of rebuilding the world. The first few pages detail some of the amazing things Azlant had (vehicles for fast travel over sea and air, ways to communicate instantly over long distances, nonmagical medicine, machines that could do the work of men, artificial spells that make inborn sorcery look quaint by comparison), emphasize that progress can be both lost and regained, and exhort the reader to surpass their parents, their teachers, and if need be their gods. Skimming through the rest of it reveals that it is, however, mostly a book of ancient history. Aroden makes frequent reference to other books, some of which were authored by him and others by his contemporaries, as a way to avoid overly didactic tracts about magical theory or to offer other perspectives. The prose is excellent.

THE ACTS OF IOMEDAE (ABRIDGED)

This is a translation of a fragment of epic poetry written about Iomedae, knight-captain of the Shining Crusade, during her rise to fame and power. The verse did not retain its poetic quality in the translation; this is a more of a young woman's military record. It's short enough to read in one sitting. The eleven acts are:

  1. Slaying an unspecified type of man-eating monster and cutting her still-living companions free of its belly.
  2. Freeing a city in a distant land from an alliance of tyrannical mages.
  3. Slaying an unspecified type of flying monster while riding an aerial steed into battle, then chasing it down after grounding it and finishing the job.
  4. Rallying a band of encircled and wounded soldiers to maintain their position during a nighttime assault by a superior foe until reinforcements arrived at dawn.
  5. Defeating an enemy commander who was apparently supernaturally unkillable so thoroughly that he withdrew from the war entirely rather than risk testing the limits of his own undying nature.
  6. Instantaneously reforging an irreplaceable magic weapon after it was sundered.
  7. Leading the defense of Absalom against an amphibious assault by using some kind of hitherto unheard-of light spell to pinpoint enemies in the darkness and overwhelm their night vision.
  8. Convincing an enemy commander to commit honorable suicide rather than continue to prosecute the war.
  9. Freeing a slew of POWs from an enemy mage by giving that mage a fraction of her power during a parley. The mage then committed perfidy, and Iomedae killed him in return.
  10. Ruling a city in Cheliax for a year and a day while handling a cache of forgotten alghollthu soldiers besieging it from below.
  11. Turning her cape into a bridge. The bridge is still standing in Absalom if you want to go see it.

The abridged version is missing an enormous amount of context, such as where and when the Shining Crusade was fought, and against who, and why. It's a lot of action scenes with no connective tissue.

THE BIRTH OF LIGHT AND TRUTH

This is the holy book of the sun goddess Sarenrae. Hers is a doctrine of forgiveness, truth, and redemption. In principle you can probably guess the contents of the rest of the book after reading just the introduction.

UNBINDING THE FETTERS

Written by Irori, the master of masters, this is a guide to becoming physically, mentally, and spiritually perfect. The only poetic part is the introduction, which says there is more than one path to the mountain's peak and a few other aphorisms on the subject. The rest of the book is a brutal combination of meditation techniques, physical training regimens, and spells (these ones are gibberish too).

THE BONES LAND IN A SPIRAL

The introduction also acknowledges that Pharasma's advice for interpreting prophecy is no longer useful and should be disregarded even by Pharasmins, but it's the bulk of the text and worth reading for cultural enrichment if nothing else. The second half, a more recent addition, is a practical guide to midwifery followed by a comprehensive list of burial traditions for different cultures. Cremation is very popular; Osirion seems to favor sky burials.

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History and Future: could be an invaluable guide to what technology precisely the Alghollthu will draw the line at, except Nazir explicitly warned her not to trust Aroden's historical writings. Earth has everything he mentioned (except for the particulars of the spells) but it's out of her hands now so, uh, she'll just have to hope the alghollthu don't judge it to be worth a civilization-killing asteroid!! What the fuck, alghollthu! Hopefully Aroden omitted any evidence that would make them look reasonable despite not deeacalating the situation more gracefully? Or maybe they've learned better in the millenia since, but 'surprise human hi-tech planet' sounds like it could be, uh, bad. 

Well. It's up to Legendary Negotiator Khemet and his Advisor-Employer Abadar now. Please don't kill her planet. She used to live there.

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Acts of Iomedae: she's a famous war hero! ...no, the very first couplet indicates it's clearly a farce or a satire, cutting living people out of the belly of the beast is clearly a trope. Iomedae must have made an enemy of an influential poet. She left her homeland and fled to Osirion across the sea, but he still pursues her by publishing bad translations even though they don't scan at all.

How does a soldier even make an enemy of a poet? A jilted lover, maybe? Poor iomedae. 

Tanya won't be buying this book, obviously.

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Religion: hard pass. Not unless it's the national religion of Osirion that every foreigner is expected to pay deference to, in which case, uh, not today.

Meditation guide and burial practices: Tanya isn't looking for the former and hopes not to need the latter.

Which other countries do they have guidebooks for? Are any of them big, wealthy, powerful, Osirion's main trade partner, Abadar's other country, all of the above?

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The guidebooks in this shop are primarily written for merchants and pretty much only deal with Osirion's trade partners. Some prominent examples include the invincible city-states of Absalom and Katapesh, the Shining Kingdoms of Taldor and Galt, the magical confederacies of Thuvia and Iblydos, and the successor nations of the Lung Wa empire – particularly Minkai, which has an ancient and storied magical tradition completely different from Osirion's and an empress with a colorful backstory who has been gradually loosening their trade restrictions since ascending to the throne.

One standout is the Padishah Empire of Kelesh, a band of countries that extends up and down the west coast of Casmaron. The introduction reveals that Osirion was a vassal state of the Keleshites until Abadar and Khemet I resurrected the pharaonic line of succession and established independence. The northernmost constituent country, Qadira, is in the Inner Sea region and shares a gargantuan and contentious land border with Taldor where Casmaron joins with Avistan. They are not currently at war but the author advises confirming the absence of hostilities in every settlement you visit, just in case. Qadira's patron deity is Sarenrae, and having some outward trappings of sun worship can go a long way with Qadirans.

There is also a travelogue by an author, either very brave or a liar, who claims to have personally visited or interviewed refugees from dozens of countries which are widely regarded as extremely dangerous. As a work of fiction it could only possibly exist to satisfy the reader's appetite for schadenfreude, but if it's even half true then there are some shockingly unpleasant places on Golarion. The common theme for each is the presence of an autocratic despot who rules through magical rather than political power – which is to say, they are unencumbered by the things which normally restrain the worst excesses of tyrants. The productivity of their citizens is irrelevant, their political supporters are either unnecessary or mind-controlled into obedience, and they range from 'hard to kill' to 'immortal in the least convenient sense of the term'.

The author acknowledges that enlightened rule by dragons can turn out well, as in the case of Hermea and Xa Hoi, but every other known instance has ended… poorly. The least terrible scenario is a ruler like the archmage and self-styled god Razmir, who implements facially unworkable policies that go unquestioned by his loyal followers, and which have thus far failed to ruin Razmiran only thanks to a truly stupendous amount of magic used to paper over the gaps. More common are fell creatures like Zhanagorr or Geb, who exact tribute when it suits them and otherwise have nothing but depraved indifference towards their subjects. The worst are Nidal and Cheliax, where Zon-Kuthon and Asmodeus administer their domains with an aim to immiserate people for no reason other than to satisfy their own cruel whims. It sounds less believable than any foreign propaganda ever published on Earth.

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Abadar can intervene quite heavily when he chooses to! Is there an official statement on what he objected to, and why he chose to carve out a new state out of Kelesh instead of changing Kelesh's own internal policies? Hopefully this was a peaceful affair, unlike normal attempts at secession that don't have an alghollthu directly backing them? (Is that why the new recent metrics?) Is it because Kelesh is being run by Sarenrae and she disagrees with Abadar about some policy (but aren't alghollthu supposed to all be of one mind)?

In fact, why not stop Qadira and Taldor from having wars? Wars are generally bad for everyone involved. Who's running Taldor, anyway? 

The travelogue is obviously some kind of political/cultural propaganda but Tanya doesn't have a handle on what and will carefully avoid the whole subject until she can ask someone she trusts instead of coming up with theories based on this dubious source. She does note that none of the countries highlighted as most terrible have a dedicated guide available, even though some of them seem to be trading with Osirion and Cheliax is apparently a source of immigration.

(Earth propaganda absolutely goes in for 'their government literally has the goal of immiserating its own population'! Just read anything written by revolutionaries about monarchists, or by abolitionists about slavers, or by anarchists about capitalists, or by anyone sensible about the communist Russy Federation - that one is actually true, by the way!)

Tanya will buy all the (serious) guidebooks, it's only a few scarabs all told and could be useful reference material. Do they have pre-bound versions or is she expected to do something fancier about this?

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The guidebook for Qadira does not address the question of why, exactly, Abadar saw fit to exert himself in the matter of Osirian independence. The one for Osirion does: he needed more insight into the local conditions on Golarion after an unnamed disaster of some kind, the people of Osirion had the usual objections of peripheral imperial provinces to the status quo, and Sarenrae didn't object to them making a deal under the circumstances. The independence movement was entirely bloodless and ended with Khemet I and the Padishah Emperor Kalish XXI signing the relevant documents in a public square in Absalom to basically zero fanfare, though the guide doesn't have any more details beyond that.

Taldor's ruler is styled as the Grand Prince of— oh, you mean, who is the Grand Prince's backer? He doesn't have one anymore. Aroden did that job for Taldor for most of its existence, but he died at the turn of the nineteenth century. In his absence (which is to say, the absence of easily available water and healing magic from the Arodenites) Taldor has been struggling, though not nearly as much as Cheliax, where Asmodeus stepped in to fill his shoes. Aroden, being from Golarion (unlike Pharasma et al.), had a native familiarity with human concerns that made him extraordinarily popular in the Shining Kingdoms but may perhaps explain why he and Sarenrae didn't see fit to back away from conflict despite espousing similar values.

There are pre-bound versions of these guidebooks for customers in a hurry but the shop can also have all of them bound together as a single volume if Tanya doesn't mind waiting a few days.

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The alghollthu have some policy differences but resolve conflicts amicably and their mortal subjects are simply told the news without any chance to object. That's wonderful! Unironically so; if they did object to anything the alghollthu did, it could only make things worse.

Why was an alghollthu named after the last emperor of the ancient human empire? Especially an alghollthu originally from Golarion - maybe the naming was the other way around? More importantly, why didn't he arrange for a proper succession? That sounds like a terrible and easily preventable crisis?? Is there something stopping Abadar or Sarenrae or another alghollthu from taking over Taldor? ...Tanya is clearly missing something here, but if it's not something widely known to the locals she can presumably ignore it for now.

She wants some reading material for the next few days so she'll take the guidebook to Osirion pre-bound and order the rest of them bound together, thank you!

And now - she supposes she'll go back to her room at the Pathfinder Lodge and read until it's time to go to bed. With a last visit to the bank before their closing-time to see if Nazir left any messages.

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Nazir isn't present at the bank, but there is a message from him addressed to Tanya.

The pharaoh is confiscating the tower and has initiated a minimal alert to an international monitor, but apart from fencing it off and posting guards nobody will be doing anything with it until the owner is found and interrogated. He has vouched for Tanya's personal character and species, so there is no further immigration paperwork necessary, but as the first Earthling in the country she has a standing invitation to visit the royal palace. Nazir does not think Tanya should accept this invitation until she is more acculturated but she should know it exists.

He's recalling all of his men to Sothis over the next few days. The Triangle Gate office is now his for the foreseeable future but he is considering leasing a dedicated commercial space for this venture, if Tanya is still interested. Next steps are to find a way to get to Earth without the tower. Wishing her longevity and prosperity.

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That is probably the best possible outcome, so far! Tanya doesn't know what ways they might have to get to Earth without using the portal, she thought the portal was a unique opportunity, but of course they built their interstellar civilization somehow.

She, uh, doesn't even know what an invitation to the royal palace does when it's not a invitation to meet any particular person there! She is grateful for Nazir's advice not to do anything about it for now.

Tanya leaves a note saying she saw Nazir's message and will come back tomorrow morning and leaves in high spirits. There are still a few hours left in the day if she's to rise at the same time as she did this morning, so she'll start reading the Osirion guidebook.

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The guidebook's target audience is neither wealthy tourists nor busy merchants but a secret third type of traveller, one with eclectic interests and a very particular set of background assumptions. Tanya may or may not be such a person.

Osirion is the northeasternmost country on the continent of Garund. An inset map of the Inner Sea region makes clear that Garund is not Africa by a different name, unless the cartographer accidentally extended the Red Sea over the Suez Canal and into the Mediterranean. Its western border with Thuvia is the Junira River, and its southern border the unimaginatively-named Barrier Wall mountain range. The entire country has a desert clime, even the oases and fluvial wetlands – however hot you're imagining it is, it's going to be hotter than that. Plan to drink at least a gallon of water a day and learn how to dress appropriately. Mages who can learn new spells should definitely pick up Endure Elements, which renders the caster immune to extreme climate hazards for a full day, but everyone else will have to adapt.

After some more general warnings about checking your boots for scorpions before putting them on, the book covers cultural pitfalls to avoid stumbling into. Necromancy is legal in Osirion!!! Being undead is not in and of itself sufficient to warrant hostility, not unless they attack you first – but anything involving undeath is a licensed profession, so don't take this warning as an invitation. Osirion does not regulate religion per se, but professing religious beliefs that obligate the adherent to commit crimes is no less suspect here than it is anywhere else, and priesthood in such religions is a crime. Osirians are otherwise very tolerant of others' beliefs, but many of them venerate Sarenrae derisively as the personification of heatstroke, so be warned if that's going to bother you.

The Osirian attitude towards gender roles is often glossed as 'women are property', but is actually part of a larger milieu wherein members of a household are expected to be socially subordinate to the breadwinner. Which is to say, women are more akin to children than they are to chattel slaves. The width of that distinction is discouragingly narrow. Foreign women who want no part of this should boldly assert their independence and self-responsibility at all times: recognizably operating as a mage, soldier, priestess, or noblewoman is enough.

Speaking of slavery, the primacy of property law in Osirion means that while you can bring your slaves into the country, buying or selling slaves is illegal. There are very few countrywide restrictions on economic activity outside of what an Earth lawyer might call 'strict liability' crimes, like knowingly selling defective merchandise or storing explosives in an unmarked warehouse, but cities usually have their own subset of laws. The legal code for Sothis is brief but still too long to include any but the most relevant excerpts. Be reassured that if you're not planning to start a business you are unlikely to violate any laws not mentioned here while behaving reasonably.

Osirion is famous for its ancient ruins, which the guide assumes you will likely be visiting despite or perhaps because of the inherent danger! The royal family asserts ownership of nearly all ancient Osirian ruins, including those found in regions it no longer controls, so if you want to go exploring you will need written permission from the pharaoh. It's easy to get, and the process is detailed in this very book. Tombs and other ruins are sometimes occupied by their undead creators, who have used necromancy to prolong their suffering on this mortal coil while slumbering beneath the dunes, and (unlike wherever you're from) are potentially still the legal owner and thus entitled to privacy. Hence the need for written permission. Here is a catalog of recently-uncovered ruins, with a sampling of their fabulous treasures and weirdly overcomplicated magical traps! The existence of Mahveen's tower may perhaps make more sense with this in mind.

The guidebook doesn't delve into Osirian history terribly deeply, but it looks like the pre-interregnum pharaohs vacillated between the patronage of Nethys and Pharasma, representing the forces of precipitate progress and stultifying conservatism respectively. Abadar is a relative newcomer. Cicerones (meaning something like 'tour guide' or 'professor') are a recent but powerful social force. This title comes from a service they occasionally offer, that of a day trip to Abadar's city Aktun via Plane Shift. Abadarans can be found in other countries, of course, but in Osirion they're everywhere. The guidebook pronounces them ultimately trustworthy but more inclined to charge for things that you can get for free nearly everywhere else, including from Abadarans, so be prepared for that. They are credited with a whole host of sweeping changes over the last century, though a lot of them can be boiled down to winning independence as smoothly as humanly possible, modernizing the financial sector, and counting three of the last three pharaohs as one of their own.

The book ends with a small list of Osirian monsters ordered by the expected amount of difficulty you're going to have when trying to kill them, starting with ordinary locusts and ending with purple worms, which are enormous subterranean desert predators that dwarf even bulettes. Intelligent creatures are not this guidebook's purview. If you expect a fight with gnolls, lamias, or gods forbid deathsnatchers, at least get up-to-date advice from the locals first.

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An inset map of the Inner Sea region makes clear that Garund is not Africa by a different name

The way in which Golarion may also be an Earth is still super confusing. The geography is only very superficially similar, but it has the same year and day lengths and the same gravity and (at least approximately) the same atmosphere, and humans and a bunch of other species! That's even weirder if the continents aren't the same! Tanya has no idea how to explain this!

however hot you're imagining it is, it's going to be hotter than that.

Do they have, like, a winter? ...please tell her the current season is in fact local summer???

Mages who can learn new spells should definitely pick up Endure Elements

If Tanya plans to spend more than a few minutes outdoors she'll definitely add that to her daily spell shopping list! Not that staying indoors all day every day is good for her health. Maybe it comes in permanent magic item form? (If not for the portal, she would move to another country with a sane climate.)

The Osirian attitude towards gender roles is often glossed as 'women are property'

...maybe she can engineer a diplomatic incident that will let her claim Osirion denied her basic human rights and move to another country even despite the portal? Is she even really a mage by local standards if she relies on her orb - well, she's definitely a soldier. But.

This is intolerable! Basic human rights are inalienable for a reason! Iomedae didn't tell her that half the adult population is enslaved!!! (Why didn't she? Isn't she a woman immigrant? She falls under the soldier exemption, but with the way she had told about the (comparatively very tiny amount of other kinds of) slavery Tanya hadn't thought her to be so selfish!)

Has someone tried setting up a women-only PMC and selling this legal service of legal emancipation for a copper? Tanya has, uh, prior commitments although maybe she could legally enlist volunteers in the Germanian army - alright, no, the Pharaoh obviously wouldn't allow that. Still, in a rational world this ought to end with literally half your adult population emigrating to the country next door, your state collapsing and posterity remembering you as Khemet III the Misogynist - oh, right, they can't emigrate. Because slavery.

Ugh. Why couldn't the portal have opened somewhere more reasonable? The tower and the dragon were already unreasonable, but those were isolated private actors! Tanya should look into Sarenrae's policies on the matter.

Necromancy is legal in Osirion!!! Being undead is not in and of itself sufficient to warrant hostility

She has no idea what that is?

Tombs and other ruins are sometimes occupied by their undead creators, who have used necromancy to prolong their suffering on this mortal coil while slumbering beneath the dunes

...they have invented life extension!! But it's suppressed in other countries (and heavily regulated in this one) for... some reason? 

Maybe it's very expensive, they fear the creation of an immortal elite, and don't realize that mass production will bring the costs down? Or, conversely, the immortal elite already exists and closely guards the secret to maintain their bargaining position - perhaps it requires regular treatments. Or the alghollthu don't like humans being immortal... no, Tanya doesn't know enough to speculate.

In any event, if they could be convinced to sell it to Earth it would be of enormous value, humanitarian as well as civilizational! It's firmly in the second rank of world-changing technologies Tanya has heard of on Golarion. (The first rank is of course reserved for teleportation.)

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The guide has many interesting threads to pull on! Tanya doesn't have enough context for most of it but that's exactly why she bought it.

Eventually she sleeps. Alone, in a locked room with a sanctum (but no rope trick), with her orbs and firearms in her arms under the blanket. 

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The greatest threat to her life under these circumstances is accidental discharge.

There's a wizard already waiting for her when Tanya arrives to collect her Comprehend Languages for the day. It's the apprentice she met the day before, along with his fluffy squirrel companion. Without the cat to distract it the squirrel-thing has taken to rolling around aimlessly on the ground, revealing that the fur on its belly is sky blue and possibly bioluminescent. The master is equally bored, and has taken to playing around with a simple spell by drawing it out, casting it downward, and pulling it back as fast as possible. Every time he does this, frost blooms on the ground beneath his feet for the barest moment before the heat vanquishes it.

Tanya has her receipt for this, right?

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She does! On account of having to carry everything she owns on her, including the new kitbag with her winter coat and uniform and heavy boots. (As a soldier she isn't allowed to complain about that, of course.) Thank you apprentice wizard, thank you squirrel-thing.

Having acquired yet a third variant of implanted knowledge of Osirian, Tanya proceeds to her morning ritual. It would be nice to visit a different coffeshop every morning for the next few days, to sample a variety. Ideally Tanya would like to find a place where she can also eat a reasonable breakfast (i.e. one which is not entirely made out of dates and bread). She can also glance over the morning newspapers before she meets Nazir, in case the events at the tower made it into the headlines.

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Alas, the Osirians have yet to combine the short order breakfast diner and the café into their ultimate form. The upscale food service industry is a little thin for a major city, seeing as most in that social strata simply have their staff prepare meals, but that still leaves plenty of options for buying eggs, potted fish, and small beer.

The tower is in the papers! Not as first-page headlines, but there is a story that mentions the tower, its owner, and the dragon by name, but apart from that is sparse with the details. It reads more like a government bulletin than a news story, and there is a passage about the tower now being off-limits to anyone without written permission from the government that appears verbatim in multiple newspapers, but the gist is that everything is under control.

The reason it's not on the first page is that Golarion has invented team sports. The whoever has beaten the whomever at a game that revolves around moving a ball over long distances at speed, players and fans are elated and/or dismayed. Newspaper editors have already cottoned on to the commercial value of this information, with the stories accompanied by prominent symbols that might be team logos in such a way that the logos are visible when the paper is folded for storage.

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They are ripe for some Germanian cultural imports! For now she'll have to eat at two places every morning.

 

The news about the enslavement of women casts a pall over Tanya's morning. Well, she's not here as a cultural attache. Once the portal is reopened and relations are established she'll go back home, and if for some reason she doesn't do that she can move to another country. The guidebook warned foreigners about it, which means the other countries are better.

It's not unknown in Earth's history to give women no rights. Even today, some countries in the middle of nowhere are probably backwards enough to do this. And Germania is no paragon; even today, married women don't own their own property and income unless specified otherwise in the marriage contract, but at least they can do that, or just stay unmarried. And of course they don't have suffrage. They're not considered for most civil service positions (or military ones, if they're not mages), and not all universities accept them yet. Indeed, yesterday Tanya would have called women's legal status in the Empire abysmal, although it was clearly moving in the right direction.

But the difference between that and legal slavery is so great that it's ridiculous even to consider minor issues like suffrage next to it. You might think suffrage is essential because politicians answerable to women voters will pass favorable laws, but Germania's male politicians still managed to get most of the way themselves. Because they are rational, intelligent men who, besides being prosocial, realize the enormous benefits to society and the economy!!!

What the hell is Abadar thinking? Do alghollthu just understand humans so badly that they don't know any better? Are they so busy with managing different hundreds of species that they approve without thinking the social policies proposed by the Golarion expats, who are (naturally) all men? Do they value social stability and control so much more than the economy?

...does Abadar actually want to grow the human economy of Osirion? Or does he just want them to stay the same forever and not grow into an enormous headache again? He's not taxing Osirion - on the contrary, he supports its economy's incumbents by granting valuable spells - so maybe his incentives are just at odds with what most humans in Osirion want(*), even aside from gatekeeping their technology?

She puts it out of her mind as she walks into Nazir's office. It's not as if she can do anything about it. Maybe from Nazir's point of view, fighting (and losing) a war in which one-third of a generation of men are killed or wounded is much more horrible than enslaving half the population. Tanya can't even say he'd be wrong. It's just that only one of those is a completely unforced error.

Knock knock. Is Nazir there as his note implied he'd be?

 

(*) That is, once you count women as humans.

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After six hours of redundant meetings oriented around reassuring nervous government ministers that this portal, if it is a portal, is not certain to be a rogue offshoot of the House of Oblivion guarded by divs (there were no divs, he is very sure of that, he will repeat it as many times as requested), Nazir's reward is to collect his pay early and go home back to work. The pharaoh did not see fit to throw in a Raise Dead or two – possibly because neither casualty had any spell circles; he really should have anticipated that would be a problem.

Two hours of sleep later, no food necessary, Nazir is splitting his time inefficiently between scheduling his company's return to Sothis and browsing a very short and very exclusive catalog of lapidaries qualified to grind Raise Dead diamonds. On the one hand, the price and selection are better in Absalom; on the other, a Teleport spent on a shopping trip is a Teleport that forces a squad of men to wait out in the desert another day. He's leaning towards doing it anyways, if he can squeeze in some commercial shipping to subsidize the expense, but that would involve wrangling and executing a contract. There's one other demand on his time that makes leaving this office a lower-value proposition, and it sounds like she has arrived.

One more Cultural Adaptation for the time being and he's ready to talk.

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"Good morning, Cicerone Nazir. I read your note yesterday, but I confess I missed some of the import. Why do we need an alternate route to Earth instead of using the portal in the tower?" Of course having more options and backups is valuable, but the portal is right there. "Is it too dangerous to access until the wizard who made it can be found, or do you fear she rigged it to self-destruct?"

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Ah, this is his fault for not communicating clearly enough. Some of the implications had seemed obvious to him, but it's easy to forget that Tanya is from another plane and hasn't had time to learn all of the local lore.

"Between the tower's inconvenient location and the last known rank of its creator – sixth-circle is strong but not that strong, and it's hard to advance much beyond fifth in secrecy – the prevailing theory in the palace is that she found an existing defunct portal and built the tower around it to disguise the repair activities. The most likely candidate for the original creator is a particular pharaoh who reigned three thousand years ago, one who had a penchant for opening portals. He employed them at least twice to summon armies to do his bidding." Nazir could not sound any more disapproving if he tried. "One of those portals was sealed, and the other destroyed— the destroyed one supposedly having been built under the oasis that Shiman-Sekh now occupies. One concern, which I have attempted to allay, is that you came from Abbadon rather than Earth – Abbadon also has humans, so your existence was not dispositive. A professional archaeology team will prove otherwise if I was not persuasive enough. The other concern is that the original creator has a hand in this, and with that in mind the pharaoh deems it unwise to use the portal until Mahveen can be found and either interrogated or exhumed."

He's probably already out in the desert checking whether discarded bricks from the tower can be used to tune a Discern Location, but Nazir isn't holding his breath. They'll probably have to find someone who met this woman to get that to work.

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Tanya thoroughly approves of the idea of deploying an army through a portal! If it does something you don't like the problem isn't the portal, it's your undisciplined army!

"Could an existing portal to Abaddon be retargeted to Earth? Or I suppose there might be old infrastructure for making portals... If you're convinced based on my words that Earth isn't Abaddon, can we contact someone I know there and would that help convince other people? If I came here through it - and it seems to require too much of a coincidence to be otherwise - that would be evidence the portal is safe to explore. It would be an enormous missed opportunity to give up on contact with a new world just because a single person cannot be found, but I cannot fault you for moving slowly out of caution." Handing off a project to the national security establishment instead of the trade and economy department will reliably do that, unless you tell them there's novel weapons tech to be found and in this case that might actually have the opposite effect.

"I believe you implied earlier that indepent travel to Earth would be very difficult and communications easier, but your note said we might find another way after all?"

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Exhuming Mahveen (i.e. learning she cannot be interrogated) would put an end to the project of exploring the portal, so Tanya now has an interest in the wizard being found alive despite bearing something of a grudge against her. Actually - "you've probably considered this already, but Mahveen's estate could be sued for her tower attacking us and almost killing Djed. And for kidnapping me. And for the portal itself, assuming having or building one without reporting that is a crime." If it isn't it really ought to be! It's like setting out to redraw the national borders from your basement! "I assume she has some legal entity to initiate proceedings against, since it was funding the defensive action by your team. I don't know if that would gain any information or incentivize her to come out of hiding, since the government has already seized her tower." But it might gain Tanya more money as one of the victims of her crimes, with the government conveniently drawing off any anger or retaliation by the wizard herself.

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"She's currently wanted on suspicion of kidnapping, reckless endangerment, high treason, and being an apocalypse cultist. All of her assets are or will be seized, her bank accounts have been frozen, and everywhere with a bilateral extradition agreement will be notified shortly. This does not cover everywhere she could be right now, but it does cover everywhere on this planet if we include polities where rendition does not require permission." Legally speaking, of course, they're still going about it Lawfully. "You and Djed can file suit, but if you win a trial in absentia you'll still need to wait for the courts to liquidate her property… I worry the most likely scenario is that she has died, that being the usual fate of apocalypse cultists, and the portal is broken still, in which case our best chance of reaching Earth is to scry for one of your experts and collaborate on a tuning fork. If that does not work, I do not have any convenient alternatives. The government is unlikely to commit to the endeavor even with your testimony."

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There are polities without an extradition treaty that let you go in and grab your own citizens? Tanya hasn't encountered such an arrangement before; it requires the other state to place a lot of trust in the ability of the Osirian foreign services to operate legally and safely on their territory! Maybe that's the balance that results when locating and apprehending a teleporting wizard can be too expensive for a foreign state where the fugitive is hiding but hasn't committed any crimes. Still, it's a very impressive signal of Golarion's trust in either the fairness and professionalism or the raw power projection of Osirion.

And they're labeling her an 'apocalypse cultist'? Wow, they must really want to make an example out of her. You'd think high treason is enough of a charge for any punishment that's at all legal! ...wait. Why does a spurious charge mean she's likely dead?

They're accusing her of plotting to bring about the end of days. (For religious reasons, because doing that for any other reason would strain credulity.) What if they mean that literally? As in: if she had made a stable portal to Abaddon, or to Earth, that might have caused the literal end of days. Because they have one of those on call, don't they. Sitting in Absalom, so nobody forgets.

In other words, Nazir is telling her that Abadar decided trade with Earth should not be established, and when Mahveen is found she will likely be quietly executed (this may have already happened). They don't want to say so publicly to Germania's effective representative (for some political reason Tanya isn't going to guess), or maybe they want to maintain their public stance that trade is to be welcomed, but all attempts to contact Earth are going to fail, either outright or by setting absurd requirements like having Earth experts make a 'tuning fork' for a magic tradition they had never heard of.

Message received loud and clear! Tanya will not do anything to contact Earth on her own (not that she can), or anything about the project that Nazir doesn't suggest.

"Understood. What do I need to do to facilitate this? ...also, I was going to rent housing for the next month and look for a language tutor; would I possibly need to live in Shiman-Sekh or another location for this project? I can fly there but it would be wasteful to make that a daily commute." She's already committed to buying a Share Language in Sothis, which is more expensive than housing and a tutor put together, but that's no reason to dig the hole any deeper.

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"Sothis is fine. If the government has urgent need of you in the near future it will be to confirm that you aren't from Abaddon – humans are a minority there, it is not Earth by a different name. The only way being near the portal would help is if you learn something that could be used to fix it."

She would know if she had been raised in a cage as livestock. Unless Abaddon has free-range humans? Do souls taste better if you stain them with the sins of war first? There's a disturbing thought.

"As far as the country goes, I… have not thought very much about which cities would most appeal to an immigrant such as yourself. Sothis has strong rule of law, but Absalom and Katapesh are more cosmopolitan and nearby. If you have preferences they can be accommodated. Either way, we should rent time on a crystal ball so you can make contact with your superiors, although that can wait until after we incorporate and decide how to split the expenses and responsibilities."

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"I don't see how I could learn anything new about the portal. Unless Djed does and chooses to contact me directly, I suppose. I do have some questions" and concerns "about the country, but first - are you proposing a corporation privately owned by us, or are you acting as a representative of the Pharaoh or of Abadar? Or the bank's investment arm, I suppose. I'm not clear to what extent the government permits or wants private people to try to contact Earth directly at this stage." Even if it's a fiction, Tanya needs to know what part to play!

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"Privately owned. There is a strong presumption that laws should only prohibit activities that are hazardous to the public, and as we know that Earth is not Abaddon, we are allowed to bear the risk in hope of reward. I could secure a loan if necessary, but our personal funds should suffice for the crystal ball time. Once we start financing a tuning fork it may be necessary to come up with a different funding scheme, but at that point we should have more information for potential investors."

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If the Pharaoh's national security advisors were really unconvinced that Earth isn't Abaddon, private citizens would obviously be prohibited from trying to contact it, so they're really not meant to succeed. After all, trying to contact Earth-maybe-Abaddon is what they're charging Mahveen with!

That's all well and good, but Tanya doesn't want to put her own money into staging a fiction for public consumption! "What is needed to make a tuning fork? Information about Earth which we'd get by talking to people there?"

Is Nazir implying the fork would be created here, not on Earth? In that case it's up to him to make it fail convincingly.

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"Yes. It's a nonmagical process, no particular qualifications necessary other than the requisite knowledge. Crystal ball time is worth rationing, so the most efficient way is to establish contact, read off the instructions, then call back at a later date once the measurements have been made." He doesn't know himself how it works, but he does know the specifications for a tuning fork are numerical. He only owns a handful of tuning forks himself, but he has a reference text for all of the common ones. "The price for this depends on how long it takes to communicate the information; could be as low as a minute or two or as long as the full hour."

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"I don't know what fields of knowledge would be applicable but if you tell me what's needed I might be able to confirm that the instructions can be specified briefly in terms Germanian scientists would understand and measured by them. I don't expect to be able to rule it out unless it obviously involves a field of knowledge Earth definitely knows nothing about, like telepathy. We'll need to prepare the message anyway, and I'll need to think about the best and quickest way to make them trust me, since this is completely unprecedented from their perspective. What would the communications look like, more telepathy? How much does it cost for how long?"

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"Scrying through a crystal ball uses Message for conversations. It sounds like someone whispering in your ear. Pricing is a few hundred scarabs an hour but we can cut it down further if we optimize the content…"

He pulls out the reference text. The relevant information comes from observing fundamental constants in relatively pure samples of transition metals. Anyone with some basic chemistry knowledge and a background in signal processing can pull it off in a few weeks at most.

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Tanya doesn't in fact have a background in signal processing so she can't tell for sure, but this looks surprisingly approachble? There's algebraic notation with integrals and what appears to be a Fourier transform. (She might have some difficulty writing out the Fourier transformation from memory but she can recognize it when prompted, give or take a minus sign.) Mathematics truly is the universal language.

"The math looks understandable," she reports. "I'll want to go over it carefully with someone local to make sure there is no subtle difference in notation or definitions before transmitting, but it looks promising." How do they identify substances for the chemistry part, is it as straightforward as atomic weights and molecular compositions?

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It's even simpler than that: smelt the ore, weigh the mineral sample. You should have a smith do this part unless you know what you're doing – most ores are hard to identify by sight alone. The tolerances for the final density of the element are generous. Once you have the sample, bring it to a completely dark room and start bouncing spells off it (any spell will do; it also works with ambient lighting from glowing magic items and arcanoluminescent creatures). Viewing the result through Detect Magic is too blurry to be useful, you need Arcane Sight at least and ideally something stronger to get a clear answer. You can also measure the signature using nonmagical tooling, as long as you have two blocks of cerium of the same size as the sample and a way to read the output in the dark. The mathematics are a tedious process of signal decomposition looking for common factors. There's one specific frequency across all the transition metals (it's particularly strong in zinc and mercury for some reason, so start with those two) that varies based on where you are. Follow the rest of these esoteric instructions to create a fork, tune it to that frequency and hey presto, you've got yourself a Plane Shift to wherever that frequency came from!

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"Good idea," Nazir says. It can never hurt to confirm your understanding. "Once you have an estimate of how long the message will take, we can book a time slot. There are no specific duration breakpoints for pricing but under ten minutes will get us into a single slot, so aim for that length if you can. The messenger can talk fast, so the limiting factor will be the recipient, particularly if they aren't expecting this… it might make sense to book two castings, one to get attention and a second one to transmit the instructions, if you don't think you can convince any of your colleagues in time. For two on the same day, better to take the second slot in a different city to minimize the odds of schedule collision. Stretching it out over multiple days is easier to finance but could be problematic for the Germanians, if you think they're less likely to act if there's a delay."

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"I'm more unsure about the experimental apparatus... I'll need to identify which element 'cerium' is in terms scientists on Earth can understand without any misunderstandings, and which spells can be used. It says here 'any spell' but that might be too generous, or rely on a technical understanding of what magic counts as a spell. If one of my spells qualifies that would solve the issue." Does her newfound knowledge of Osirian come with a systematic understanding of the elements, ordering them by atomic mass (relative to some well-known element) or some other mostly-unique property? Do these properties in fact hold across planets, since they're measured empirically? Tanya's first Earth taught the periodic table using a very simple model of atomic number, protons and neutrons and orbitals, but her second Earth doesn't (at least not in military academy entrance examinations of the year 1922).

"Assuming I contact my commander, who is a member of the general staff and is well positioned both to confirm my identity and to act immediately on the communications, it still depends on what we catch him doing, he may need some time to excuse himself. And the instructions may not end up fitting in a single session, or they might generate follow-up questions from the people assigned to carry them out. More importantly, if the experiment looks benign my commander can have it carried out on his own authority, but he - and whoever he then reports to - may well need more convincing to tell us the result on the subsequent contact. From their perspective, they'd be giving a planet full of alien species access to Earth, without a fixed entry point like a portal which could be policed. All they'd have to go on would be my word, without even being able to see me, and an advanced alien society that captured me could learn what I know by other means - such as possessing me, though Earth doesn't know that in particular is possible - or by plain coercion. It would be a momentous and entirely unprecedented decision to make, and I honestly have no idea which way it'll go or how long it would take, or what information they'd ask for or accept that would convince them. Maybe they can come up with something, because I haven't."

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Her newfound knowledge of Osirian does come with a systematic understanding of the elements… just not the ones on the periodic table. If she needs to know what it means for an invisible stalker to be an 'air' elemental, though, Share Language has her back.

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Her failure to immediately recognize it is a bad sign for the plan to import better refining technology and thereby become multi-millionaires. It's all right, expecting them to be more advanced than Golarion at everything was perhaps overly optimistic.

"Cerium is a soft metal, gray when stored in oil but off-white when exposed to air. If you strike it with a knife it releases sparks. It's one of the metals that can store a magical charge indefinitely – spellsilvers, they're called. Every magic item in the world uses at least this much spellsilver, often more." He indicates a tiny quantity with his index finger and thumb. "It's mined from a type of yellowish-brown sand from the bottom of the ocean by merfolk, and purified by, ah, dissolving and un-dissolving the sand in boiling water. Millions of times. It takes years of work to produce even that much. If all of this is news to you… well, maybe other Germanians have encountered it; my understanding is that it's useless for anything other than crafting magic items. But it's the most valuable industrial feedstock in the world by an enormous margin, and no one in the last four thousand years has learned of a better way to extract it."

The more you know!

"If you want to contact your general staff first to determine what conditions make this acceptable, by all means. We can evaluate later whether your native magical detection ability is enough to isolate the frequency, or if we need to teach Germania how to purify spellsilvers. It's a significantly less momentous decision on our part."

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"I'm not a chemist! My lack of knowledge doesn't indicate anything about what's known on Earth. The only question is how to explain to them which element is meant, in case there's any doubt. I can't simply tell them what you just told me because we don't have - well, merfolk, to start with. There are fewer than one hundred, uh, pure materials - I can't find the exact word, the kinds of matter that aren't made out of any other kinds - and not all of them are metals. Knowing its density and melting temperature and so on should be enough to identify the right one, assuming it's found on Earth at all." Tanya has a great faith in the ability of Germanian science to purify metals well in advance of any industrial use of them. 

"If each contact session costs us only a few hundred scarabs per hour, we can afford several without having to optimize them down to the minute." Tanya hopes the planned charade involves contact failing quickly rather than her running out of money trying to make it work! "It will probably help not come across as urgently pressuring them into starting an experiment right away. ...and if they decline, there might still be viable trade in industrially valuable information over scries." If you permit the conversation to reach that point, it's on you to police which technology Abadar is willing to either share or import.

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The material properties of spellsilver are in the Order of Numbers, as part of the section on the Law of One Price. He can find and read them off for Tanya (density of 6.1–9.9 g/mL, melts at 800–1650°C, drawn to magnets but not magnetic, highly malleable, softer than cheese) without compulsively reciting the highlights of the debate between the sages as to whether a loaf of bread in one city is the 'same good' as an identical loaf of bread in a different city.

"Is there any reason we shouldn't do this now?" he asks.

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Can a single substance have such a wide range of melting temperatures or densities? You'd think not, but consider carbon: diamonds are 60% more dense than graphite. Can metals do that? Who knows! Tanya is emphatically not a chemist and is absolutely not going to inject herself into this discourse.

"I'd like a little time to figure out the optimal message, but an hour should be enough. Going by when I arrived there's only a small difference in local time between us and Germania, so in another hour or two we can rely on him being awake even if I'm slightly off."

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Then they're going to visit a crystal ball company.

This is conceptually like a telegraph station, if sending a telegraph cost two million yen. No corporation in the country owns a crystal ball, only governments and fifth-circle item crafters with money burning a hole in their pockets. There are three in Sothis, and the nearest one is within walking distance (Nazir does not fly but his walking pace is prodigious, as though the ground were contracting under his stride). The bulk of the building is hidden underground, with the aboveground portion staffed by a clerk and just enough guards to make it clear that robbing this place will be difficult.

(There are still several attempts every year, some of them quite sophisticated.)

The way these places work is by having an operator take the target's description, cast the spell, and open the Message. You can then relay messages to the Scrying target. Tedious? Perhaps, but if you want to use the crystal ball yourself you ought to buy one. This way minimizes the risk of theft, which is the number one concern for anyone who owns an expensive magic item and doesn't have the wherewithal to personally keep it safe at all time.

(Why is Cicerone Nazir here? Can't he cast Scrying himself?)

With that in mind, who do you need to contact, and do you have:

  1. A picture?
  2. One of their possessions?
  3. A part of their body?
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...wait, no, she needs to see the target herself throughout the conversation. Tanya will be even less convincing if she can't accurately describe and react to her superior's surroundings! Also, if she's going to dictate anything it would help seeing what he actually writes. He might even want to show her something in writing. Furthermore, the conversation will be in Germanian, which the operator doesn't speak unless they have an actual translation spell, not just a language-knowledge-granting spell. Even then, it will appear suspicious if her superior will hear the operator's voice relaying her words, is there a way for her to talk to him over Message directly? How good is the guarantee of confidentiality they'd have from the operator, anyway?

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"… if it's important for you to see him, this can wait for a few days until I can spare one of my men to cast Scrying." Why did they not think of this. It'll cost time but maybe they can't afford not to wait. "Message is a zero-level spell that can go through a Scrying mirror, even if you're not the caster, but unless you can duplicate it, you would need to learn… something, you would need some form of magic known to me, for me to guess what it would take for you to directly communicate, if you cannot do it yourself already."

Nazir is going to stalk out of the building while muttering to himself. Can Tanya learn wizardry? Not in any reasonable timeframe. What about the art of using magic devices? A Wand of Message could work, but wands are notoriously hard to use even for people with training. He doesn't even know how to do it himself; they would need Iomedae to cast Detect Desires to see if Tanya has a hope of ever succeeding. Imbue with Spell Ability doesn't work on Message. There are no wondrous items with Message, so commissioning one would take months and isn't even guaranteed to work. Do they need to hire someone with Vocal Alteration to impersonate Tanya on the spot? Damn, damn, damn.

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Tanya didn't think of this because she thought they were going to use a crystal ball that she'd be able to see! 

"Anything is better than nothing, but if we can find a better solution it's worth waiting. We're not just losing time, we want to make a good impression on the first try. Sounding like myself and being able to react to his surroundings would both help. How would the translation work if the operator had to relay all the messages?"

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"You would speak out loud in Germanian, as would your superior, and the operator would use phonetic repetition to relay everything. It would sound like someone else speaking on your behalf – probably not very well, mimicry can only go so far. There are spells that can imitate voices and mannerisms but they can rouse suspicion in people who are familiar with the subject. Even a possessed person will sound slightly off, no matter how skilled the attacker is at puppetry. If we can't get your voice to go through, we should avoid pretending that we can… I don't suppose you have a way to modify another person's voice into sounding like yours?"

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"Of course I don't!" Even if Earth spells worked like that, why would she have a spell that sounds tailor-made for spies and infiltrators? "And I wouldn't want to pretend; the other side should be able to tell who's speaking at any given moment. At least phonetic repetition has a rational explanation of why it's needed!" A spell is required to transmit sound across the scry link, Tanya can't cast that spell just as she can't cast the scry itself, so an intermediary is required. The only strange thing from Earth's perspective is that the intermediary has to reproduce the sounds by speaking them instead of a more general audio-repeater spell. ...actually, the only strange thing from Earth's perspective is that Tanya can communicate with aliens at all because they 1) are mysteriously also humans and 2) have translation and knowledge-transfer spells!! Neither of those is remotely plausible and Tanya hasn't come up with any ideas of how she'd convince anyone from Earth about them. If she (or someone else on this end) can magically speak and understand every possible language the other side tries on zero notice, it's still more plausible that they have a team of linguists than a universal alien-languages zero-knowledge translation spell!!! 

Tanya wishes she could present General Zettour some subset of the situation that makes even slightly more sense and build from there. Unfortunately, the very method of communication (talk to a man because you've seen him before, no matter where he is in the universe) is already preposterous enough that she needs to be upfront about the accidental alien first contact. 

Speaking of incomprehensible alien technology... "Can't you, uh, give me the spell, the way it's done here?"

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"Wrong spell school for imbuing," he says automatically. "I can give other people spells, one at a time, but none of the types of spells I can give are relevant here… if you could get spells from Abadar that would do the trick."

This is a radical proposal, but the more Hej Nazir thinks about it the more he likes it. As a cleric, Tanya would be able to use a Wand of Sending with almost no training at all, giving them a way to securely identify her to her commander before both of them hand the conversation off to technical specialists. It would also come with the usual benefits and privileges of being a cleric, which Tanya might appreciate on their own merits. Clerics develop a stronger Will even if they don't get any wiser, and as a force to be reckoned with on the battlefield it would be better if Tanya had more resistance to opportune enchantments thrown her way.

For any other person Nazir might worry about them being a bad culture fit, or at least modestly suggest that she consider the portfolios and personalities of the other righteous gods for a better mission alignment before making a decision, but at this moment there is no doubt in his mind. Tanya couldn't be a better candidate acolyte if her arrival had somehow been arranged by prophecy for this exact purpose.

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So he has a limited version of the method Abadar and Sarenrae use to give people spells? This system is even more permissive than Tanya realized! Anyone can be a mage just by paying some money or knowing the right people!

And there's no reason for her not to be one of those people. Using the spell from Iomedae's ring worked fine. Magically copying knowledge and skills into her brain worked fine, complete with an expiration date for the licensed-not-purchased service. This will presumably feel like a combination of the two? As far as Tanya's concerned, spells are knowledge and skill like any other; it's transferring them to people that's the magical bit. Which, in this case, will be done by an alghollthu, but he's already aware of Tanya so there shouldn't be any harm in keeping him directly aware of progress on the project of contacting Earth. Tanya isn't sure if Abadar is going to allow pure communications or to rule them out like he did the portal, so it might even be best to make sure he can't be surprised by anything that happens.

"How much would it cost? I don't know how many uses of it we'll need, or days of using it if it's accounted that way. Does Abadar have a standard contract or procedure for people who didn't follow the normal training and recruitment channels?" She thinks Iomedae mentioned something like that...

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"It's free," he says dryly. "The way people approach the relationship is… very culturally mediated. Outside of Osirion people often think of it as magical patronage, or accepting a spiritual vocation. I tend to think of it as a job. The most basic requirement is that you have a shared interest – as long as you work towards that shared interest, you can progress as a mage. If you— 'retire' is the wrong word, if you stop actively working to build and protect civilization, you can continue to receive any spells you've already qualified for until you die. The, ah, the option value of having people able to act on their convictions when those convictions are aligned with Abadar's exceeds the benefits of depowering them, is my understanding. You will be terminated for taking actions that undermine anyone's confidence in you as a reliable and orderly agent in the world. It's not a stance against crime, exactly, crime is contextual and Abadar doesn't account it misconduct just for violating the legal code of whichever jurisdiction you're in, but— betraying your allies when you know they trust you, taking out a loan without intending to repay it, lying to someone during a transaction to defraud them, these are all fireable offenses. If that sounds agreeable to you… normally you would go through a recruitment channel, but in this case I will simply ask him to consider your application."

Highly irregular, sure, but when you're a sixth-circle cleric you can just do things.

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It's free? Please, Tanya wasn't born yesterday. If magic was free, everyone but the children and criminals would be mages! Abadar and his fellows wouldn't pass up such an obvious way to increase their benign leverage over human society. Who would bother spending long years to study wizardry if granted magic was free for the asking? Who would dare use it, if having your application rejected came with the stigma of being opposed to building and defending civilization? Who would oppose stripping a convicted criminal of his magic as well as his property or freedom?

The few dissidents like Mahveen would find themselves unable to build a dangerous tower next to a city, government employees like Nazir wouldn't take their security contracts, and in a few generations the entire tradition of learned magic would die out along with any nonmagical technology that tried to compete with heavily subsidized spells. 

Granted magic clearly has a limited supply. Just as with Commune questions, Abadar might not be paid for it outright but he still needs a price signal to discriminate who to answer. 

Nazir is saying Tanya, specifically, having magic is valuable to Abadar, or possibly to Nazir himself. Contacting Earth could be very lucrative, but if that were the reason Nazir would simply have said he was funding the cost of Tanya being granted spells, himself or via investors or loans. Besides, Abadar had already ruled out using the portal instead of trying to restrict traffic through it. Talking across the portal would be far simpler and cheaper than using spells!

Does he want to tie Tanya closer to him, maybe as a condition of allowing the project to proceed? She's not inherently opposed, but she would want far greater clarity(*) before she agrees to a lifelong relationship where the other side might decide to 'terminate' her! She's worked in HR but she has, also, worked for the army since then!

"I'm still an officer jn the Germanian army," she points out. "If we establish contact and I can receive orders, I'll be acting on their behalf. And if the portal can be opened, I may go back to Earth. I can't commit to serve Abadar or our shared interests without a very good understanding of what they constitute, let alone commit for life. It would be much simpler if he could grant me the required spells on a one-off or time-limited basis; I can agree to using them in certain ways for the purpose of establishing contact, which is a naturally bounded one."

(*) A contract.

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She's taking this commitment more seriously than he did at her age. Then again, at her age he didn't need to worry about a prior oath of service.

"Most professional armies have provisos for this situation. I take it yours does not. You may still meet the hard requirements by virtue of serving in an organized army. If your authority over your subordinates and the authority your superiors have over you is governed by rules, if you are lawfully enjoined from obeying certain orders and likewise obligated to follow others, then being a person who follows such rules is enough. The softer requirements are more to do with brand safety." Brand safety??? "What constitutes being a reliable and orderly agent varies from country to country, so I can't tell you what matters for how Germania's neighbors perceive her, but to pick a degenerate example: if I were to rob a bank, that would be the end of my relationship with Abadar. If you were ordered to seize a bank's assets, or issued such an order, what would distinguish your conduct from that of a bank robber? Is such a seizure permitted? Are the assets going into your pocket or to the war chest? Does this serve a legitimate military objective? There are no universally applicable guidelines, only the local ones for what constitutes the advancement of civilization, the protection of trade, and the growth of wealth.

"Part of why administering and removing powers frequently is more expensive has to do with the intervention costs. Where it happens and to whom communicates information, and people in dire straits almost never receive such favor at the last minute when it would turn the tides of fortune for the same reason that the elderly and infirm still receive spells while in good standing. The budget for communication is more restrictive than the budget for issuing power. I don't wake up in the morning and receive orders, and neither will you. However, you could bargain with Abadar beforehand if it suits your purposes. Demanding to see the bigger picture before coming to an arrangement is rare but not unprecedented. Iomedae made such a request— before enlisting in the Shining Crusade, a long time ago, that is." Different Iomedae. "She wanted a promise not to be used against her own purposes, to only be put to such tasks as would make the world better off by her lights, and got it. That was a fairly sweeping ask, I suspect it was only granted because Iomedae was an unusually valuable recruit and the situation was desperate. Abadar is very amenable to trade, though. If you frame it as a contract I am sure you can come to terms."

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Tanya wasn't even thinking about how her service to Germania might reflect on Abadar! She was more worried about the other way around!

"Authority at every level of the Germanian army is certainly governed by rules. To take your example - a bank's assets are the same as any other private property. Or government property, in the case of a central bank, but then it's a more legally straightforward case. The army is allowed to seize private property in enemy nations, as long as this materially aids the war effort and does not harm civilians, for example by causing starvation or dislocation. The same applies when fighting on Germanian territory but in that case we must pay the owners, so it wouldn't make sense to seize money; it applies to houses, vehicles and such. If it's not a tactical decision that must be made by the soldiers on the ground, the government can in a state of emergency nationalize property through civilian channels - again with recompense - but then the army wouldn't be sent to enforce it."

"In any case the property would be taken by the army. An individual soldier taking private property is committing the crime of looting - or simply stealing, in Germanian territory - and if caught will face a court-martial. The army serves the Emperor's office and through it the nation, not the Emperor as a private individual. In other words, even the Emperor can't take any part of the spoils of war or annexed lands as his private property." The Germanian state is one of the few that both uphold the rule of law and have actually good laws.

She can give this righteous answer by rote, which gives her a little time to reflect on the rest of what Nazir said.

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"Obviously we don't have existing provisos for an officer finding themselves on a different planet and being granted magic. In general, though, soldiers can't be employed while in active service. You say you 'work for' Abadar, but if you don't receive either instructions or remuneration that might be a mistranslation. I would call it a partnership or, considering it's free, a donation or more simply a gift. I can't accept a personal gift intended to influence my behavior in a way relevant to military operations, which is in an important sense the entire purpose of granting me spells even if it's meant to benefit national security." Tanya is acting to facilitate contact, which is in everyone's interests and doesn't conflict with her duty - hopefully a future tribunal won't disagree with her about this - and has no reason to incur liability for a potential conflict of interest. "I could straightforwardly accept a gift on behalf of the Germanian army or state, and use it in their interests and at their direction. Treating the granted spells as a resource, I and the army would of course do our best to learn what Abadar considers to be acceptable use and stay within those lines, even apart from any additional future treaties with Abadar or goodwill we want to incur."

"If I were to propose a contract - and I'm surprised there isn't a range of standard existing contracts for this case - then I could formalize the above. I could even specify that Abadar will not harm or punish me or Germania due to misuse of the granted magic in any way other than withdrawing it. But I don't want to be or appear adversarial, or a maximalist negotiator. A contract is normally drafted by both sides, and I can't fairly propose one without knowing what Abadar's interests are and how to represent them." Abadar has more negotiating power than Tanya and she doesn't really know what he's aiming for, so the best use of her own leverage might be to convince him to advance Tanya's interests directly like Iomedae did. (Iomedae is clearly a very accomplished and unusual person who has led a long and interesting life!) "Besides, our immediate need for the spells is to create value here and now by contacting Germania; there's no particular reason to think it would matter nearly as much through the rest of my life, which is when the obligations would apply."

"Could you or someone else act as Abadar's negotiator in proposing or accepting a draft contract?" She should get Nazir to take as much responsibility as possible. That's a good general rule, it's not even specific to this negotiation.

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"'Job' is probably the wrong word for it," he muses. There's a more direct way of phrasing it, but Cultural Adaptation informs him that it would only make Tanya even more confused, so he'll try to describe the thing directly without getting bogged down in terminology.

"Gift is more apt, and partnership is more apt still, but the direction of causality you are seeing is reversed. The intention is not to sway people to the project of civilization by dangling the offer of more power over their head, it is to find the people already committed to the project of civilization and give them more power. Whether you came by this philosophy on your own or learned of it from others, the point is that you are of your own volition pushing the world in a direction that Abadar prefers – giving you the ability to call home only lets you push harder. Incidentally advancing your other goals with that power is a perk, that's all. If that sounds like an inefficient way to manage affairs, you're not wrong. The endpoint of using extremely sophisticated predictions and subtle interventions to steer the trajectory of history is aggressive assassination and hostile manipulation. The intervention treaty exists to solve the dilemma of being disadvantaged by refusing to participate in counterproductive skulduggery, though to what degree it actually accomplishes this is an open question. That's part of why the promise to Iomedae was so unusual – ordinarily one would assume that between the tacit guarantee of alignment and the lack of standing orders that being empowered were solely to one's benefit, but she wanted further confirmation that it was not part of a complicated plot whereby being able to fight in the Shining Crusade, and all of the other things she was predictably going to do afterwards, was not secretly in service of some task she would regret enabling. But, ah, hopefully the commonplace understanding makes sense? Shelyn only chooses pacifists, so all Shelynites are predictably pacifist, and can only be made to serve in non-combat roles because they are the type of person to be chosen by Shelyn and not because Shelyn has ordered them to be conscientious objectors, for a more clear-cut example.

"If you think the formality of representing Germania is unavoidable… Khemet does wield his power on behalf of the state rather than his own person, but he was already at the second circle when he became the pharaoh and had been for some time. And I believe Iomedae was already chosen as well when she made that bargain? I can't think of any examples of people who wanted a contract to begin with, because they were already chosen before making a more formal arrangement with specific performance criteria. There's no shame in quitting, and being renounced is only stigmatized because it's indicative of a serious character flaw; there are no other associated penalties. Having said that, I am happy to help you draft a contract! Did you have any other concerns about the role, apart from Abadar's interests in it?"

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Empowering whoever is already aligned with your goals is a reasonable strategy. It incentivizes people to serve those goals in return for having power to use for personal benefit. It's not a standing open contract: supply is limited and power is granted to those who most promote Abadar's goals. It's an inducement prize, creating a market in innovative solutions for the project of advancing civilization.

If Tanya only knew for certain what Abadar (and Nazir) mean by those words!

"I hadn't realized quitting was possible. I thought it cost Abadar to withdraw the spells granted? Although, I suppose publicly committing to not use them anymore would effectively constitute quitting... In that case I can accept, on behalf of Germania and for the limited cause of establishing contact and promoting peaceful relations between our worlds, with the intention of quitting in case of an irresolvable conflict of interest or renegotiating for continued use once this goal is achieved, by which time I may come to better understand Abadar. Does that work?"

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"It has an associated cost, but it's one Abadar will pay if you ask him to. The best explanation I have ever heard for why, since it doesn't leak information, is… as you advance as a mage in a particular tradition, whichever circle you eventually reach is as much a property of you as it is of your patron. If you reach the sixth circle and quit, you are still a sixth-circle mage, you just have no source of spells. A different patron can then partner with you at that level using the same expenditure it ordinarily takes to bring a novice up to first. The theory goes that a tax on 'quitting' helps to stop anyone with a high degree of power and correspondingly restrictive intervention commitments from subsidizing the development of allies with less power but greater freedom with cheap mages."

It's only a theory, but the existence of a tax on indirect coordination between mutually trustworthy gods sounds an awful lot like a clause written into the Compact of Creation by the forces of Chaos. The bastards.

As for the proposal: "On behalf of Germania, but as a citizen under extraordinary circumstances rather than a statesman… establishing contact, promoting peaceful relations… preemptive discussion of potential conflicts is good… if you plan to renegotiate in the future I would specify whether it's because you want better comprehension of the philosophy underpinning the whole enterprise before proceeding or if you're proposing milestone payments tied to deliverables… otherwise that all sounds very measured and reasonable."

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A no-poach agreement between the alghollthu is a strong incentive to bind people to their lifelong employer, which matches the way they divide Golarion's countries between them and run them under different policies. Like any anticompetitive pact, it gives them more negotiating power overall while foregoing mutual benefits in many individual cases. This is a sensible policy if they value stability and predictability more than overall growth.

"Our immediate objective is to enable communications and that doesn't require me to be of a high circle, so that's exactly the kind of consideration I'd like to put off. Any future renegotiation would be to ensure the relationship continues to benefit our mutual interests; I simply want an amicable exit clause in case I learn something that causes me to reconsider or Germania makes other demands of me. If neither happens, Abadar can keep granting me magic without any new terms."

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"Then there should be no issues. Here's how it will work: you need to find a comfortable position you can maintain for an extended period of time while focusing on everything we just discussed in enough detail to make it legible to a telepathic observer, while also addressing him by name. I will ask Abadar to reach out to you as soon as possible, but that could take anywhere from minutes to hours depending on his priorities and he'll have an easier time of identifying you if you're actively trying to signal him. Sitting in a chair, kneeling, standing, lying down, anything that's conducive to focus. Once you feel the connection – it's hard to describe but it's unmistakable once it happens – you should be good to go starting tomorrow morning. I'll have someone show you the basics of requesting spells and using wands, then we'll get on with the Scrying."

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"Just to confirm, I thought Abadar can't - cheaply - tell me something directly over telepathy, so I will feel something but not receive any message? I hope it's really unmistakeable, then. ...I haven't ever needed to focus on a specific thought for several hours, I expect I'll slip up occasionally, how much of a problem would that be? Will he keep looking for me for a few minutes, or do I need to be thinking about the right thing at the moment when he checks? ...I'll write it up and sit looking at the paper, that will probably help, but I don't expect to keep up perfect concentration on my first try." Tanya has no experience with meditation and this doesn't sound quite like the kind she's heard about.

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"You will notice. The standard advice is to spend this time contemplating the ways in which Abadar's portfolio of interests – trade, civilization, laws, wealth – are reflections of a single underlying… agglomerated concept. Using his name while reflecting on the subject is a good way to both catch his attention and demonstrate that you are a good candidate for the job. It shapes your mind into a form that is more easily visible to him. Unlikely to be necessary here, I will be indicating you myself, but it doesn't typically require the sort of intensive mental focus that monks practice while seeking perfection. If you notice you weren't thinking about your concerns immediately after being chosen, while your attention wanders, just reiterate them while he's still present with you."

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What is the concept underlying these four things? An interview question after all, or just something applicants are expected to know at this point? If she's meant to relfect on it, though, it means she doesn't have to obsessively hold a single though in her nind for hours on end! That's simpler than she feared.

"Understood. I'll get comfortable and put my thoughts in order." If Nazir doesn't object, that means Tanya will leave briefly to fetch some light refreshments before settling into one of the comfy chairs in his office. A cup of coffee, and maybe some pastries? She isn't sure how long this might take and it's always better to be prepared. 

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Nazir has no objections. He's going to go back to doing paperwork in silence while Tanya prays.

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Tanya writes down the key points she needs to keep in mind. It's too terse to be a formal contract proposal, but it's gesturing in that direction.

From: Tanya von Degurechaff, officer of the Germanian Army, planet Earth. Not officially representing Germania.

To: Abadar, alghollthu patron of Osirion, planet Golarion

I request a grant of spells, which I will accept on behalf of Germania and use to facilitate contact between our worlds and nations, to enable peaceful relations to our mutual benefit. Cicerone Nazir has further details.

Once contact is firmly established, I will confirm terms for any continued or personal use. In the event of a conflict of interest, I will stop using the granted magic pending renegotiation.

She considers adding 'if you do not wish contact to be established, please don't frame it as my personal failure', but if Abadar isn't the kind of person to be considerate of her then asking for it won't help.

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Now, while keeping that in mind, she also needs to think about the single concept underlying trade, civilization, laws and wealth.

All of them are good things, and all of them are mutually reinforcing. So are some others not on the list, most obviously technology(*). Well, Abadar isn't interested in the unlimited development of technology on Golarion. But what about, say, governance, civil rights, education and other things pertaining to human capital? You could say they fall under civilization, but then so do laws.

'Civilization' in Osirian means taming new lands. Going out into the wilds and making them fit for habitation: building cities, establishing institutions, making people comfortable. (Tanya has no idea how this works when the wilds are a desert but apparently not all of the riverbank is farmed yet?) Civilization clearly needs laws and governance, and it doesn't strictly need wealth or trade but they are pretty inevitable results. So why are trade, laws and wealth listed separately, but not (say) agriculture?

She could ask Nazir, but he explicitly said she's meant to contemplate the question for the duration. She gnaws on this conundrum fruitlessly for a while.

 

(*) Broadly construed, including magic.

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Alright, put that aside for the moment. Why those concerns at all? What's the single thing that unifies them but not other things like agriculture (your city needs to eat) or technology (you need to know how to build it) or... entertainment, say, luxury, everything people spend their money on beyond subsistence? Maybe that's counted as wealth; it's easy to argue that any of these things is either very narrow or very broad, except possibly trade. But then, you could also argue that the object of trade is wealth. And you can't get far without specialization, which is a form of exchange of value even if it isn't formal, so really trade is everywhere.

...anyway. What's common to these four things? How could you express them with a single concept? (Ignoring for the moment the obvious question of why, if you could do that, you would list four things to begin with.)

Can one of them substitute for another? Wealth and trade are linked. Wealth is, arguably, value-to-you as enabled by trade, and trade exists to create wealth. As a single concept, they are - cooperation with specialization? Value through cooperation? Mutually beneficial cooperation? ...ah. Commerce is the word she was looking for.

Then, what links commerce with laws? Well, commerce needs good and well-enforced laws to flourish, but so does approximately everything else. In the specific context of commerce, laws are necessary to build trust and reduce risk. But in the context of, say, civilization, laws are necessary to incentivize the right behaviors, solve tragedies of the commons and encode Schelling points. Those things don't reduce to commerce. So what's the more general concept that unifies commerce with all the other reasons to have laws?

Commerce is self-interested behavior that arises naturally; you don't need to pass laws to create it, only to enable it. Indeed, legally mandated exchange is not commerce in the free-market sense of the word. That's not to say legally mandated exchange should never happen; taxation and eminent domain laws both serve the public good. And what about money? It's a foundational concept which isn't obviously included in any item on the list, but neither is any kind of mathematics and it's not as if you can do without that, either.

If you conceive of laws as collective agreements chosen by the community, then they are a kind of trade. Yes, that feels like she's on the right track. The trade is the act of passing a law; the law itself is the artifact, like something you buy at market. In which case, the common idea behind commerce and laws is simply - deals. Mutually beneficial deals, freely entered, within some larger framework like a constitution or contract law or the free market. (Osirion isn't a republic and enslaves all its women - never mind, that's not even compatible with 'trade' and 'wealth', so let's conveniently ignore it for the duration of this thought-exercise being read by Abadar.)

Finally, what unites deals-under-a-framework with civilization? Civilization is something people want and will make deals to achieve. And it's a framework or collection of frameworks for living and making deals in. Possibly a specific one, magically knowing Osirian doesn't make her a walking encyclopaedic dictionary, but that's the most obvious quality of civilization - and it's also the end result of people living in that framework, making deals, passing laws, trading and growing their wealth. Civilization is what you get at the other end. Civilization is human sapient flourishing.

It's hard to give a name to the unifying concept, which is both a process and its result and so much of its structure. Some famous philosophers gave up and simply called it the Good. Tanya will call it - 

Community rationality sanity wisdom enlightenment the Way cooperative flourishing.

Humans are a social species. It's only together that they amount to anything, and the more they cooperate the more they can build. Abadar must think so, as well.

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The lives of mortals are small and confusing and rarely consequential, from the perspective of a god. To inspect them individually is to make a study of the ants rather than the ant colony. It is the rare mortal that swims against the tide of fate, both able and willing to advance the world-state in a desirable direction along the relevant axis if given the slightest nudge. Every moment of consideration spared for the supplicants is attention that could have been spent elsewhere – often to greater effect, which is why most prayers go not just unanswered but unheard.

This is part of why clerics pray for spells at dawn. The fragment of the god that hears and replies need only do so at a predictable time, reading the thoughts of the faithful at regular intervals like a long-exposure photograph of the planet's surface. Granting spells and channels to a first-circle cleric takes no more conscious effort than a vertebrate needs to continue breathing.

But for clerics, an advancement in rank is more than a simple investiture of more power. Senior clerics have greater insight into their god's portfolio, and a measure of the trust needed to represent Their interests on the Material Plane. Of the 4,294,967,296 servants Abadar is permitted to retain in this cluster of Creation, only 4,194,304 may be of the fifth circle or higher. Clerics entrusted with the powers of life and death produce status reports with a marginally less abysmal signal-to-noise ratio, which means that when one of them tries fervently to communicate something to Him the balance of probability shifts in the direction of at least hearing him out.

So, what is Hej Nazir praying about?

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Nazir has been a cleric for so long that the concepts he uses in prayer have worn grooves into his train of thought. He has prayed for Bless and Protection From Chaos so many times that they are no longer strings but formless data, composite scenes of triumph and defeat from the past, wordless anticipation of challenges in the future. He no longer relates his challenges to Abadar out of need for guidance or to bounce ideas off a silent conversational partner but simply to keep Him appraised of the situation.

This morning is different. Nazir is thinking about a SPECIFIC PERSON who is GEOGRAPHICALLY QUITE CLOSE TO HIS LOCATION. She has a NAME and a SPECIES and some PERSONALITY TRAITS, which he has carefully desegregated from his gestalt impression in case any of them are more or less distinguishing on their own. She is also EXTRAPLANAR, that part is especially important because it means she has a HOME COUNTRY with which they would like to ESTABLISH CONTACT.

For this purpose, Nazir thinks as clearly as he can, it would be very useful if she were a CLERIC. She is already very ABADAR-INCLINED, which may be a feature of the plane she hails from. Installing this capacity would SERVE ABADAR WELL by enabling them to reach her CIVILIZATION which is clearly quite LAWFUL and, according to her, may have a great deal of UNTAPPED CONSUMER SURPLUS. In order to access the MUTUAL GAINS FROM TRADE in a timely fashion she will need to BECOME A CLERIC, which is why he has advised her to RENDER HERSELF VISIBLE to Him for the specific purpose of ORDAINMENT in the near future, ideally VERY SOON PLEASE.

This is a HIGH VALUE PROPOSITION, in case that wasn't clear.

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Trying to interpret this prayer is like listening to a beloved friend with Broca's aphasia try to explain what they want to eat for dinner. There are only so many possible dimensions to the subject matter, and yet it's always a struggle to follow along. It sounds like there is a new candidate acolyte in Sothis that Nazir wants to intervene for, citing reasons beyond her suitability. 'Why' is not entirely clear, but He trusts Nazir's judgement in matters such as these; and it does sound important, from the perspective of the ant as it surveys the anthill.

Abadar will turn His gaze towards Tanya von Degurechaff.

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… it is not orthodox theology, to describe Abadar as the god of cooperative flourishing. There are other gods whose claim to that title is much stronger than His. It takes a very particular kind of person to ascribe that as the trait-of-Abadar rather than the trait-of-Erastil or the trait-of-Torag, to point directly to the meta-institution of having institutions as the true expression of The Good. This petitioner conceives of herself as living inside a world where entertainment is a form of wealth and specialization is a form of trade. The assumptions she makes about how agents relate to one another, shaping their actions to maximize reward and minimize punishment, run deeper than her conscious thought, in ruts that Abadar can trace as easily as He can feel a cleric's request for Divine Favor.

He can even, just barely, make out the form and function of the instrument she means to use between them. It lacks even the most rudimentary formal specification of the agreements made between proper gods, but mortal commerce is Abadar's domain. This too is a highly unorthodox view of clerichood – but it's a self-aware one, made with appropriate caveats and a commitment to gracefully unwind the deal if necessary.

That is more than enough for Abadar! Gently (very gently, for this mind bears the hallmarks of rough handling in the past), Abadar will bestow His first circle. He will be so gentle about it. The gentlest.

Having done so, He sends out some notifications, sets a reminder to reward Nazir appropriately for brokering this excellent deal at the next opportunity for it, and allows this fragment of His attention to move on to other matters.

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Tanya's contemplations are interrupted by spontaneously becoming a Cleric 1 (Abadar). It feels like being herself, physically; but also her soul set loose, the fragment of her after she died, bodiless and alone before the throne of a being that called itself God. It feels like straining for enlightenment, only for the master to speak the turning words and throw open her mind to understanding in one violent burst. It feels like coming home.

A pair of burning silver arcs appear in the air over her head.

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That's not normal telepathy!!! Which she was warned about, of course, but it's still a shock in the moment; Tanya jumps to her feet reflexively.

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Inducing emotions is presumably much simpler than thoughts, so it's not a surprise in that sense. Why these particular emotions, though? What are they exactly (they're fading already)? 

A sense of wisdom and understanding, but without actually understanding anything. A feeling of acceptance and welcoming. An impression of Abadar being vastly, immeasurably greater than a human, than all humans put together, and she herself naked and powerless in the dark before him.

...

It's not very surprising that Abadar would choose to induce those emotions in his employees.

She didn't sense any magic creating the illusion over her head. That, too, is a statement.

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"That was fast."

Nazir produces a flat metal disc with a similar symbol etched into the surface and tosses it to her once she's no longer stunned by the divine presence. Like the tuning fork, it's made from a metal with a fantastic light blue tint, with tiny filigree spiderwebbed between the arms of the crossed arcs. It weighs almost nothing.

"Here. You'll need this to cast some spells, at least to start. Some mages learn to do without, but only after a lot of practice. Try not to lose it."

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Ah, the traditional words spoken when a mage-recruit is issued their rifle. Tanya will handle her newly-issued casting implement with all due diligence.

...as soon as she touches it, she notices a - possible action? A trained reflex? It's something she feels she can do with the disc, except she has no idea what it is or even how to go about it except by sort of leaning into the reflex and seeing happens.

"I think I've been granted a spell, but I have no idea what it does. Something I can do with the disc, except I can't - I don't know what I'd be doing, I just have a kind of muscle memory for starting to do it... I assume granting knowledge would be an unnecessary additional intervention cost, that makes sense. Is there a way to tell what it does, or is it definitely safe to test?" And now that she's looking at Nazir - "there's also a spell that I think starts by touching you? Or, well, I assume it's a spell..." Hopefully these are entirely standard manifestations of Abadar's attention that Nazir will explain and not a weird pointless urge to touch other people!

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"The spell-like ability is the power to channel positive energy. Anyone within nine meters of you will be healed of… injuries that would have healed eventually if they were not otherwise fatal, as a close approximation. It won't regrow amputated limbs or cure disease but it can substitute for lost blood and restore mobility in damaged joints. Two or three of them will bring anyone as tough as you are back from the brink of death. Most of us get three uses per day, but if you're particularly Splendid you could— if you have a particularly strong ability to impose your will on reality, you could have more.

"The thing you can do by touching is a 'domain ability'." Germania doesn't have domain abilities, of course, but it doesn't have anything analogous to them either? "Domains are standardized supplemental non-spell ability packages, they're nice-to-haves but rarely essential." Except for Travel, which Abadar grants because it is the best domain and He is the best god. "Two of Abadar's most common domains grant touch powers: Protection comes with defensive enhancements which you can temporarily pass on to another person with a touch, and Law provides the ability to give yourself or someone else perfectly consistent, slightly above-average performance at everything for one round. There are less common domains, and if relative frequency is a cultural artifact you could be more likely to have something else, but on Golarion it would normally be one of those two."

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It's the mass-healing spell that was advertised in the newspaper! Incredible! Not that Tanya intends to lead the kind of life where she'd need it while she's on Golarion, but in objective terms it's a really valuable ability.

Giving someone... and yes, she notices now that she could touch herself about it... making herself perfectly average at everything for a few seconds is obviously useful. If you're shooting someone you should be able to hit, it's often more important not to miss than it is to score a lucky hit. Or, uh, if you're working a production line, or doing anything where consistent performance matters but there's no real way to do better than 'correctly'. Having to touch herself compulsively every few seconds sounds annoying, but presumably it's worth it sometimes.

Tanya is familiar with the idea of the Will to Power! It makes sense for Abadar to allocate more magic to highly driven people. Tanya fancies herself as one such, but then most people probably do.

"It does feel like something I can apply to myself," she reports. "Does that make it categorically safe to test, or should I - find an animal to test it on, I suppose, while someone watches to recognize the magic? ...sorry, you said you'd send me to an orientation lecture."

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"It is not categorically safe to test abilities that do not feel like attacks. It is probably safe, in that Abadar does not to my knowledge distribute harmful touch attacks through domains, but you are an edge case and there are touch abilities that can be beneficial or harmful depending on the circumstances. Visions of Madness improves the recipient greatly in one domain at the expense of everything else, for example, which has obvious personal applications but is also frequently used to make one's opponent into a world-class basket weaver at the expense of their ability to fight. Wait until you get spells tomorrow and we'll know for sure."

Now, Tanya does need to learn, but as it happens there are no orientation lectures for new clerics. This is the kind of thing you learn one way or another while in the seminary, or at least from cultural osmosis if you become a cleric later in life. She also needs to learn how to use a wand, of which she is at least theoretically now capable. Fortunately there are professionals for that.

"This is a Wand of True Appraisal," he says, removing a thin metal baton from a desk drawer and giving it a twirl for emphasis. "True Appraisal is an Abadaran spell for improving your ability to… appraise… to assess quality and assign prices. The benefit is modest but it lasts for eight hours. There are forty-seven charges out of fifty remaining, which means it's worth seven hundred scarabs in its current condition. Go find someone at the All-Seeing Eye who'll be willing to tutor you on spellcasting and wand use, with this as a practice wand. As payment they can keep however many charges are left once you're done. Finish today, and we'll contact Germania tomorrow."

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"What's the All-Seeing Eye? I don't remember that being mentioned. ...roughly how many tries would you expect me to need?" Saying they can keep the remainder as their payment incentivizes them to teach her in few tries, which has the upside of not wasting the wand's charges  (and definitely getting her to learn before they're out) and the downside of the tutor being tempted to say she's done too early, and the upside is being given to the counterparty. "Out of general interest, how much of the seven hundred scarabs is the cost of recharging it, and how much the cost of the wand itself? Hundreds of scarabs for a day's tutoring seems expensive compared to other prices I've seen but I'm not sure what to learn from that, is it that it requires a rare expert with no notice?"

She is also curious about how the spell itself works, but that's what the tutor is for.

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"Second-tallest structure in Sothis, usually looks like a castle, always looks out of place – can't miss it. You need someone who can bring you up to speed in a day, which is eminently possible given their full attention and a certain amount of competence. Making a first-circle wand from scratch is a eight hours of work and three hundred fifty scarabs, and reusing a spent one doesn't make it much easier, but the reason for the markup is the reason why it makes for a good inducement: it's a rare spell. Nethysians love novel magic, so you'll have an easier time pulling a senior one away from whatever they're doing to help you with the wand on the line. I fully expect you to waste ten or twenty charges getting it to work, unless you're the rare type of genius who can do anything on your first try, so you had better start with a spell less expensive than Sending while you get the hang of it. It's also harmless and useful, so you might be able to bribe people into giving you advice by offering to let them try it. I don't know what kind of analogies or metaphors work best anymore, I've never taught anyone and I haven't been a student in decades."

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That's still a great deal of money thay they're offering to pay for a day's work at most! The bulk of it must be the surcharge for not scheduling an appointment in advance. Tanya won't ask again, Nazir is the expert here.

...unless this is a test which she'll pass by noticing they're overpaying, and if she doesn't the spell will let her know as soon as she successfully casts it. A test to see if she is the kind of person who habitually tries to reduce procurement costs even when given a lavish budget. A virtue in one's business partner.

The problem is that Tanya is not, actually, a very good or experienced negotiator. And she's missing too much context - alternative suppliers, reasonable prices, even the value to them of her learning to use wands in four hours instead of eight. (Nazir seemed to imply the scry would have to wait for tomorrow morning regardless?)

Also, she hasn't come to any agreement with Nazir about dividing the costs of the project between them. He might be operating under the assumption that spending a lot will entitle him to more shares in the profit! On the other hand, Tanya isn't sure she's actually allowed to make a private profit here? She can certainly invest her money as she pleases but not her labour, and she accepted the granted spells on behalf of Germania.

She'll let Nazir pay for it this once, but they should formalize the arrangement tonight.

"I've seen the fortress," she confirms. "I'll be back when I can cast the spell reliably."

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"Good. The command word for this wand is dokimaze, which you'll use instead of the regular verbal component for True Appraisal, which is— irrelevant, I'll let someone more qualified explain it to you. I'll be out coordinating Teleports for most of the day; plan to meet back in this office tomorrow morning after you get your spells." He gives her the wand.

The command word sounds like it might be a regular Osirian word, based on her exposure to Sothis while under Comprehend Languages, but Tanya's magically-imparted fluency refuses to provide a translation for it when spoken in this context.

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It's probably the name of someone she hasn't met yet.

Tanya bids him goodbye and flies to the tall somtimes-castle.

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Move Earth.

The second casting begins the second segment of the trench surrounding the tower, with the excavated ground shoved aside into a parapet tall enough to stop anyone shorter than a giant from accidentally falling in. A team of guards circumnavigates the tower just behind the lead cleric, digging holes into the bottom of the trench for the spikes to go into. The primary purpose of the outward-facing walls is keeping onlookers away, but some reports have indicated that the tower is itself capable of conjuration. Forcing defending monsters to maneuver across a spiked pit and over a barrier will eat into a tactically significant amount of the spell duration – unless they can fly, or Teleport, or cast spells, or shoot arrows, or deliver death at a glance…

So the trench is just a formality. Investments around wizard towers are solely for the benefit of the soldiers manning them. The only question is which soldiers. Who can best contain this problem?

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"The shadow demon was a summoned monster but the others were not. We positively identified several agathions, and tentatively suspect the others were chaos beasts and azatas. No Abyssal outsiders, although if there were any that escaped our notice they would've been immune to the Cloudkill. My impression is that the spells used were too haphazard to be cast intentionally, and the Conjurations compensated by being separately intelligent."

Iomedae had worried that talking to one of the most powerful men on the continent would be intimidating, but he's surprisingly approachable. He even initiated the conversation in her native language, which he speaks more comfortably than she does his. She feels nothing worse than a mild desire to avoid wasting his time.

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It's very kind of her to believe that, but he doesn't make the top ten. He's not even the most powerful cleric in his own country.

"Then we will need counter-Conjurors and Riftwardens to defuse those traps we cannot dismantle. Tell me, did the tower react while they were in range for Detect Thoughts?"

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"In the Illusion I was shown it was farther than that. And they had thought of the possibility before coming close, and were speaking of it aloud as well. It was only after the burleev cast a spell to confirm that it attempted to kill them. I think it sensed the specific test being performed – or perhaps the class of test, it might do the same for a spell like Locate Object under the right circumstances. But it was more strategic about that than it was while we were fighting the dragon."

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The spell in question was almost certainly Locate Portal, a second-circle divination that Khemet has never had cause to prepare before today. Even when you need to locate a portal, it's usually faster and less error-prone to simply research its location. There are only so many portals, after all, and all of them are older than dirt. Khemet prayed for Locate Portal not to confirm the finding, but to test against any defensive Divination mechanism his archaeologists find for an explicit spell interaction. If it looks like it won't object to being placed inside a Forbiddance, the Ruby Prince is going to do just that.

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The ground begins to shake slightly.

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"Is that—"

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The tip of a boulder surfaces through the shifting sand like a rock revealed at low tide. It continues to rise, until a quadruped creature like an alligator made entirely from stone has crawled up from the depths of the earth. It growls something indecipherable at them, tail lashing back and forth quasi-anxiously as it moves.

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Khemet growls right back.

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Uncanny. Iomedae didn't know humans could make noises like that.

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Most humans can't. Elemental languages incorporate noises that are less like phonemes and more like the sounds of nature. Mimicking them adequately using your vocal chords is possible only with practice – more practice than Khemet has, for Terran; he still can't perfectly pronounce the distinction between pebble-falling-a-short-vertical-distance and pebble-rolling-in-a-small-rock-slide. Most clerics in his position would simply use Tongues and call it a day, but he finds not speaking the languages of his subjects more embarrassing than speaking them poorly.

The conversation continues until the earth elemental snarls and burrows down again. There are light tremors for a few seconds, then nothing.

"The tower's basement goes down to at least sixty feet underground," he translates for Iomedae's benefit. "The lead jacket extends fully underneath the bottom. We may be able to date the origin of this site by comparing the maximum depth to…"

Khemet trails off. At first it could be mistaken for a lost train of thought, but his expression has changed to one of acute distress and his eyes are rapidly darting around.

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Is there a procedure for this???? Does he need a Heal— does he need someone else to cast Heal, if he can't do it himself? What is going on with— oh good, it's over.

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None of Khemet III's retainers within spitting distance consider this to be worth commenting on.

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He's trained them out of it. He used to get a Restoration or a Heal afterwards, every time, but he's gotten so used to the sensation that it barely impairs him anymore. Better to save the spells for when they're actually needed.

"The alien you spoke of is now a first-circle cleric of Abadar," he says, as calmly as though it had never happened. "I am disinclined to interpret this as cause for additional concern, nor will I neglect to undertake any precautions which are now underway. Does this development surprise you?"

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Was that a divine revelation? Nobody else here seems even remotely interested – is that because they've been ordered to ignore it, or because the pharaoh receives them so frequently it's not worth commenting on?

"She was… characteristically interested in trade, when I spoke to her…" she ventures. "Very calculating, very Lawful Neutral. We did not discuss religion; I suspect she was not an Abadaran before, and indeed may not have known Abadar by that name before coming to Golarion. No, I am not surprised."

She considers bringing up her theory that Tanya is an arcanist and also maybe an alien lich, before deciding against it. If that were true, or at least if it were true and important, Abadar would have mentioned it to Khemet.

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That's a relief. If this Tanya von Degurechaff has the disposition to be a cleric of Abadar, then the decision to overrule his advisors and not proactively Banish her from this plane of existence is unlikely to be a colossal mistake.

Khemet III manages a genuine smile. "That's good to hear. Now, since we know the full dimensions of the building, we can plan the number of Divinations needed to probe for weaknesses…"

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The mark over Tanya's head fades to nothing within a few minutes, but some of the people who notice it while she's on the way out offer friendly or respectful gestures.

The glittery castle is in the same place where she last saw it. It is not, however, in the same shape. Several of the towers have assumed new heights and angles, the color scheme has shifted into an more neon spectrum, and there's a new area of the roof made from an undulating ochre jelly that almost seems to be alive. It also may have changed its footprint, ever so slightly, to occupy more of the waterfront along the canal.

The main road that passes from the city through the outlying area comes to a dead stop against a side wall, gradually narrowing until it is exactly wide enough to fit a single small door. What appears to be the main entrance, complete with banners waving over a raised portcullis, faces an empty field in a back lot behind a tavern. A third entrance sits atop a raised platform unreachable except by flight, which stylistically almost looks like a helicopter landing pad, and is currently in use by a humanoid riding a winged horse after coming in for a landing. If there is any other way to get inside, it has been cleverly disguised (there are several other exterior doors that have been rendered invisible, and at least one patch of wall that appears to be made from real but highly magical matter).

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That place is crawling with magic. (Tanya notices the invisible doors, in the sense that she notices there are some apparent doorframes that lack doors and also have a magical signature on them.)

She would like to land on the landing pad, but she wasn't actually invited to do so and it might well be reserved for some purpose. The whole thing probably isn't meant to look mysterious to the people who live here! But that still doesn't tell her which entrance to use. Can she see any other people going in or out, or see into the building through one of the doors?

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Both of the ground-level entrances see some traffic, but mostly the larger one. The done thing is to enter the tavern from the street while dressed in standard Osirian clothing, then emerge from the back wearing a set of black, white, or black-and-white robes before going inside. The one person Tanya sees using the normal entrance comes right back out ten seconds later looking more confused than Tanya feels.

Through the transparent portals, the interior is filled with nothing but bookshelves. They're clustered together enough that they could all be on the back wall of a single library, assuming that library spanned at least five stories and contained millions of volumes. One of them is has a reading nook, wherein several berobed teenagers appear to have spotted Tanya outside and have taken to pointing and whispering among themselves.

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This must be the Osirian national library. And the large entrance is being used by... librarians, or scholars? If nobody besides the people in black and white robes are going in, it's probably not the public entrance...

Tanya is going to ask inside the side-building that looks like a tavern.

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A sign out front proclaims this establishment to be Dodderidge's. The inside does resemble a tavern, but all of the tables are empty and the barkeep is a scarecrow. Unlike the Pathfinder Society, Tanya is only slightly younger than the other people passing through, and with her new Osirian wardrobe she doesn't even stand out all that much. The acolytes passing through take off their outerwear cloaks to reveal the black and white robes underneath, deliver an ironic compliment to the scarecrow, and walk directly through a red brick wall into the yard. It's obviously illusory, going by its magical signature, but after watching someone blithely walk into it Tanya can instinctively recognize it as something unreal. The wall is both there and not there, like one of the visual illusions in artwork where the image pops out of the random brushstrokes in stark relief if stare at it long enough, but in reverse. It takes some mental effort to recognize the effect, but once it's demonstrated (at least for this particular wall) it's impossible to see it any other way.

Two of the acolytes traveling together are discussing someone who recently had a magical accident that turned his hands into claws, which one of them thinks is awesome (obviously) but hasn't been reversed by any of their seniors yet, and if he goes much longer without the ability to write he might start running into academic problems. The other speculates that having sharp claws instead of hands might be problematic for other reasons. Both of them snicker before walking into the brick wall and disappearing.

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...

The scarecrow might be another weird person that needs to be firmly addressed in an Iomedae-like tone. On the other hand, 'take me to your master' is clearly insufficient here.

Tanya will attempt to buttonhole one of the people passing through to ask them where should go.

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"… so what you want to do is to go thataway, straight inside and ignore the nice person asking if you're here to petition Nefreti Clepati. If you talk to them, best case scenario they Geas you into finding her inbox, which is probably somewhere in this country, or writing your request out in anapestic tetrameter, and then hopefully you don't end up in an infinite loop trying to find something that rhymes with 'priestess' so you can explain that you're not actually here to talk to her. Once you're past that, also ignore the topiary in the main hall – they won't do anything as long as you're not carrying any plants, but if they smell plants on you they'll pester you to feed them. Do not do that, we feed them plenty already and you shouldn't encourage them. Lecture halls are in the east wing, floors two through six, so that's where you want to go. If you go around asking for help with no idea what you're doing you'll run into Professer Leckermaul – if that happens, tell her you've actually got it figured out already and leave quickly, don't stop to chat."

 "Hear, hear," a second acolyte chimes in.

"She's perfectly friendly as long as you're not alone with her," the first one says darkly. "For a lesson on Wisdom-based spell trigger activation you'll want… Professer Lorelei, she's not busy today and she's the kind of person who takes bribes in the form of shiny objects. And she's a good teacher, if that matters to you."

 "It's not a wizard spell?"

"Nah, Abadar hands it out. Wizards wish they could cast True Appraisal. Anyways, Lorelei: second floor, east wing, near the statue of a mushroom woman sitting on a rotting log."

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A university of magic, except one with people in the halls who routinely assault visitors? Either that or it's a student prank.

If it's the first thing, she is not going in there based on a couple of random students' instructions. And if it's the second (which really ought to be the case, or Nazir wouldn't have sent her here with no further instructions) then she still doesn't know where to go.

Tanya thanks them politely, flies outside, illusions herself invisible, loiters in the sky for ten minutes, flies back in and asks a completely different set of maybe-students for help.

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The next maybe-student to pass through is not going to proactively warn Tanya off from doing anything stupid. If she wants direct tutoring from one of the staff her options are Professors Ding, Kvothe, Leckermaul, Lorelei, Noveda, Reed, Rogarvia, and Sythen. There could be others, those are just the ones he's confident are here and not sequestered in a laboratory or library right now. He recommends Lorelei or Rogarvia, they're the easiest to find because neither of them ever leave their lecture halls.

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That sounds much more reasonable! It really must have been student humour. Really, there's no way Nazir would have sent her somewhere she might be assaulted if she just walked (well, flew) in without asking random students for advice first! He knows she has a soldier's reflexes if confronted with unfamiliar magic!

Tanya is going to fly to the east wing's second floor (assuming the student she's talking to agrees those are still the correct instructions) and ask for Professor Lorelei.

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There is indeed a topiary inside the Temple of the All-Seeing Eye, shaped into the form of a life-sized brachiosaurus standing in a massive terracotta pot. Its long neck sways as it surveys Tanya's entrance, but she evidently doesn't smell interesting enough to pester for food. There are also many individuals who could reasonably be described as a 'nice person', but Tanya is not going to find herself sent on a pointless Quest unless she uncharacteristically decides to ask them about someone she didn't know existed until ten minutes ago.

The Temple of the All-Seeing Eye is also bigger on the inside than it is on the outside. It's a little hard to notice until you reach the second floor, at which point it becomes clear that the main arteries branching off from the staircase are about fifty percent longer than the horizontal width of the building in either direction. Finding the statue of the mushroom woman is easy (it's closer to a woman with fungal features than a mushroom with humanoid features), and across from it is a room with a door marked with the name "L. LORELEI".

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Tanya can deal the dinosaur person (by ignoring them) and the extra space (ditto). (She knows these people have space-manipulating spells! Expanding a building makes sense! Even if it confuses her sense of where she is inside it.)

She will knock politely on L. Lorelei's door.

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The door is opened by another exceptionally short adult man wearing a black and white uniform – divided vertically down the middle, rather than by article of clothing. He refuses to meet Tanya's eyes as she's admitted.

It's definitely a classroom, in that it has blackboards mounted on the walls and large tables for studying at, but the room is dominated by a series of hollow glass tubes running along the bottom edges and through the walls. One of them cuts directly across the middle of the room at head height, with a second perpendicular one passing underneath it, making it awkward to get around without ducking or clambering over. There's also a large window showing a comparatively undistorted view of the outside, which is only weirder than the glass tubes in context.

At the front of the room is what can only be described as a gigantic fishbowl. At the bottom is a motionless woman lying half-buried in the sand, eyes closed, hair drifting in an invisible current.

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Um.

Did the students seriously send her to talk to an... underwater person? Tanya can't breathe or talk underwater!

...no, no, the rest of the classroom is in the air and so the professor must have a spell for talking with people outside. That makes sense. Everything makes sense.

The man at the entrance might not want to look her in the eyes but she still needs to question him. Quietly, in case the Professor is napping. "Hello. I'm looking for Professor Lorelei, but she isn't expecting me. Is that her? ...can I interrupt her?"

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He looks intensely uncomfortable at being addressed by a mage but will not avoid a direct question.

"… yes. Make plenty of noise… she's not a light sleeper…"

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"And she is alright with her sleep being disturbed?" Tanya double-checks. It's a classroom, not a private office, but there's no class being held! "I mean - are these her reception hours?" Interrupting her sleep is unlikely to grant Tanya a favorable audience, even aside from reputational costs. This isn't the army, where everyone can be expected to be available without notice.

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"… no one ever hesitates. It's not… normal… to sleep for so long, every day… I think she's used to it…"

Oh gods this is mortifying. Why is she still talking to him? Does she not like that answer? Why is she still flying???

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She's talking to him because he's standing at the door letting people in! Why else is he there if not as some kind of usher who can answer questions?

And she is still flying because she needs to get over the tubes and approach the fishbowl personbowl tank at the front of the classroom. Where she will knock on the glass politely, and then try addressing the Professor progressively more loudly. If that doesn't work she can get more creative, but her options in between 'a little noise' and 'a LOT of noise' are a bit limited. (She can't risk breaking the glass, so rapping on it with a hard object is probably ill-advised. She does have a couple of blank pistol cartridges, but that seems a bit excessive, presumably the student body isn't that loud.)

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Acoustic impedance is a property of matter that measures how efficiently sound energy is transmitted between media, equal to the density of the medium multiplied by the speed of sound. The closer the two impedance values match, the less energy is reflected away at the boundary.

Water has an acoustic impedance of about 1.5×106 kg / m2 ⋅ s. Living creatures, being mostly made of water, also have an acoustic impedance of about 1.5×106 kg / m2 ⋅ s, which means very little of the sound wave's energy is reflected away from living bodies in their path. This fact is barely noticeable for a submerged human, possessed as they are of ears that don't work very well underwater, but for an aquatic creature with specialized organs for hearing sounds in their natural environment, tapping on the aquarium glass is truly fucking annoying.

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Hmm. Maybe the noise will stop on its own.

No, someone is talking to her. Ugh.

The woman at the bottom of the fishtank rises up, and up, and up some more. As the sand falls away it becomes clear that she is a classically-defined mermaid, with pastel pink hair and a rainbow-scaled tail as thick as her torso still mostly buried in the sand. It's long enough to propel her to the top while still resting comfortably on the bottom of her enclosure, which is tall enough to give her an imposing view of the classroom, and would probably make talking face-to-face difficult with anyone who can't fly.

She breaks the surface and yawns while stretching, which is perhaps somewhat gauche given that the only thing she's wearing is a headband identical to Nazir's. Rivulets of water dribble out of her mouth as some hidden biological mechanism pumps the water out of her thoracic organs. She looks wretchedly tired.

"Hello there," she mumbles in poorly-accented Osirian. "I'm Professor Lorelei. I don't think we've met, miss?"

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Osirian culture is very progressive on the issue of female modesty, which is a good sign! ...except wait, no, there was the whole female enslavement thing? That has very unfortunate implications, but the guide said mages were exempt! Tanya will try to reserve judgement.

"Hello, Professor. My name is Tanya von Degurechaff. I'm sorry for disturbing your rest; some students recommended talking to you and the usher said it was fine..." Professor Lorelei looks like she flew missions every day for a week on four hours of sleep a night, but she's not human so maybe it just seems that way? It's not Tanya's concern, though, beyond that she wants to be polite and create a good impression. If she hadn't wanted to be disturbed she presumably has a more private place to sleep in. She is regretting not bringing a cup of coffee as a gift, or whatever the equivalent for mermaids is.

(Yes, she's a mermaid. Named or at least going by 'Lorelei'. This planet clearly has something to do with Earth but Tanya is growing afraid to ask. If they can establish contact with (an) actual Earth it will obviate the issue, i.e. make it somebody else's problem.)

"I was granted magic by Abadar earlier today and I need tutoring in using wands." Better not to say 'urgently' up front. "I'm already a mage in a foreign tradition, I don't know how much of it will transfer. I have a wand of the spell True Appraisal with forty-seven charges to practice with. Would you be willing to tutor me, in exchange for some of the remaining charges in the wand or some other consideration?"

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"Just this morning? That's wonderful!" Another colossal yawn. "Congratulations, felicitations. You'll understand if I don't come to the celebratory party, unless it's on the beach." She smiles radiantly. "If you want to synergize your two magic sources, I'm afraid I can't do much for you. There are other mystic theurges who can help with that. But for just learning the ropes, it may be easier than you think. Does your first magical tradition use Wisdom as the primary casting ability? A form of druidry, perhaps? That would make it very straightforward."

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"Thank you!" She'll have to ask someone later if a party is actually socially obligatory. Nazir doesn't seem like the kind to care (and also seems to be in a terrible hurry most of the time). Maybe she can find Iomedae again. "I don't know if a beach party is, uh, advisable given the local weather, but if I organize one I'll make sure to send you an invitation."

"I'm afraid my tradition isn't a locally known one and doesn't have an Osirian name. I can tell you it relies on an inborn ability, which then requires study and training to use effectively and to master new spells. I don't think wisdom is the most important quality; those would be - mental precision and agility, memory, building mental reflexes and a subconscious understanding of each spell's behavior. And I can see the magic around me, although I don't know enough to recognize or understand all the local traditions' spells yet. Earlier I was loaned a ring of telekinesis as an experiment and I could see the magic it released on command, which let me activate the spell without blindly using the precise hand-motion I was demonstrated. But I have no idea if that has anything in common with using wands. I'm working with Cicerone Nazir, who recommended me to Abadar, and he expected it would be harder than that and that I'd fail the first few times."

Tanya didn't actually tell Nazir about the time she used Iomedae's ring, but Iomedae certainly didn't expect her to fail ten or twenty times. ...did she? If wands are as easy as rings and Iomedae simply didn't care because the ring didn't have limited charges, Tanya is going to kick herself for not trying the wand at least once herself before paying a huge sum for tutoring. Well, too late for it now, but at least she hasn't yet offered Professor Lorelei all of the remaining charges in the wand even if that turns out to be forty-six of them! (She doesn't have to tell Nazir how many tries it takes her to learn, does she?)

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Beach parties are not a longstanding tradition in Sothis – the ocean is simply too far north to reach on foot. There is the canal, which has historically been used for swimming on particularly hot days but is mostly dedicated to commerce. The addition of beaches specifically for recreation is a public works project that happened in Lorelei's lifetime, and took place in the metaphorical and literal shadow of Pharaoh Xerbystes I's earlier, grander, and ultimately doomed attempts to do the same. It's not clear what the current pharaoh said or did to convince the water elementals not to destroy the city's beaches this time around, but who can complain? Certainly not the beachgoers.

"You must be casting from Intelligence, rather than Wisdom," Lorelei surmises. "Intelligence is the ability underlying learning and reasoning – Wisdom is ability underlying willpower and intuition. Maintaining the correct spellform will rest on a different faculty than you're used to using. Have you measured your Wisdom? It's often very similar to your Intelligence, in humans." There is a bit of a selection bias, in Intelligence-based magic users, but Tanya already implied she wasn't a wizard, so no need to infer anything from stereotypes just yet.

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"I have not. At least, not with any method calibrated to local metrics." Taking a psychometric (?) exam will take some time, but such is life.

(Is Professor Lorelei sending her away on an excuse so she can nap some more? Tanya can hardly blame her if so; from Lorelei's perspective, Tanya will likely still be here tomorrow.)

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It would be a waste to force Tanya to go through the indignity of being Dazed repeatedly until they got a sense of her Wisdom score. If it weren't adequate for casting cleric spells, Abadar wouldn't have picked her.

"It's not so hard," she says. "Once you've felt the right way to do it, you just do it that way every time. Now, two of the major divisions between magical schools are magic source and casting ability, which are correlated. Most of the time, spells you learn are cast from Intelligence, spells you receive are cast from Wisdom, and spells that are innate are cast from Charisma. There are many exceptions, but that is the pattern. The third axis is preparation: are you used to picking your spells from a longer list of possibilities during a discrete period of time and casting from that chosen subset of spells later, or can you cast any of your spells spontaneously?"

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"Spontaneously." This is technically inaccurate because she could pick up a different model orb to get a slightly different selection of spells, but she's definitely not used to doing that. Inasfar as the local categories apply to her, 'spontaneously' seems a better match. She definitely isn't doing the thing Setareh did where she had to spend an hour preparing to cast the spell that called Djed.

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"Entirely different. That can be good for synergy. Or bad, I've heard different things from different mystic theurges. And you wouldn't have had time to prepare spells this morning… but you can see magic! I can work with this."

Lorelei holds one hand straight out, and a blob of magic seeps out of her skin. It behaves the same as the ring, except she's not wearing a ring and the blob has only the barest surface details rather than an intricate structure waiting to be teased out. It also doesn't have any perforations.

"This is an Evocation called Spark," she explains. She rolls her fingers against it and the blob begins to deform along internal fault lines. As the main mass of the spell shrinks the fault lines press out jaggedly until the whole thing looks like a caltrop, at which point it disappears and a single bright spark hops out of her palm. It hits the glass rim of the tank and dissipates.

"You see how the characteristic Evocation anteroventral ridges form without me touching them? And how I need to keep all of my fingers against the spell for the whole casting, never taking them off even for a moment? That is the difference between Wisdom and Intelligence as a casting ability. I am intuiting the final form from the shape of the scaffold, not calculating it."

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"I see what you're doing, but that doesn't tell me what would happen if you did something different," Tanya says doubtfully. "I'm afraid the magic tradition in which I'm proficient has less in common with yours than you may have assumed. I don't use my hands to shape the magic, only my mind." The casting implement does most of the work; the shape of each spell is built into it, although 'shape' isn't how Tabya would describe a spell. What she sees and manipulates is a manyvalued scalar field; the 'shape' is simply the region of space where it is disturbed from its background value. The computation orb does the heavy lifting of calculating the precise values according to the user's intention with changes in 'shape' mostly used for targeting.

"When I was loaned the ring of telekinesis I had to use my hands for the first time, and it was easy because I could see what I was doing but it wasn't intuitive, because I have no experience with it. It makes sense that your development of magic went this way, since your mages can't detect magic without casting another spell, but I'm not used to this - manual interface." Hence the need for expert tutoring.

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"Oh…"

It almost sounds like Tanya casts exclusively from a pool of spell-like abilities, using her Intelligence rather than her Charisma. Lorelei has never heard of such a thing before, but the world is wide and the oceans deep. Magic never ceases to amaze.

"I'll explain everything from the beginning, then. Let me get you a scroll… Muad! Write out the spell slot chart."

She ducks back underwater and swims away into one of the adjoining tubes.

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The halfling starts copying out a numerical chart onto the nearest blackboard, the few rows of which look like this:

0 1 2 3 4
3 1
4 2 1
4 2 2
4 3 2 1
4 3 3 2
4 3 3 2 1
4 4 3 3 2
4 4 4 3 2
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She returns a moment later with a sealed ivory tube.

"Do you know how scrolls work?" she asks, after spitting out another fountain of water.

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Tanya doesn't recognize this recurrence function.

"I've seen one used," she hedges. "I don't know how they work in any technical sense."

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"What you experienced with the Ring of Telekinesis was a spell brought almost all the way to completion. You only have to do the final gesture, say a word programmed into the item by the creator, and the spell is already prepared to go. As prepared casters, we spend an hour every morning at dawn meditating or praying to receive specific spells. The spells we get have a minimal instruction set which differentiates them from raw, unformed magic, but they need more post-processing than your Telekinesis did. Wizards, who can only work with the unformed magic at their disposal, use spellbooks to store and imprint the minimal instruction set before hanging their spells for the day." Another yawn. "It's more tedious than having Abadar do it for you – or Nethys – but it has its advantages. Spell scrolls were a innovation on top of spellbooks: they store the minimal instruction set and the spell scaffold. You can pull a spell right out of a scroll and cast it exactly the way you would normally, if you know how. You didn't get any spells this morning, but I can teach you how to cast one out of a scroll. Same principle. Once you can do that, I'll teach you how to use your wand. S'what you want, right?"

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"It is." Tanya doesn't know the price of a spell scroll but Professor Lorelei is the one offering to provide it, so it's presumably not much more expensive than a single wand charge.

The 'minimal instruction set' sounds like what Tanya would simply call 'the spell', i.e. everything about it that does not vary between uses. 'Minimal,' because you want to specify as few things as possible up front so as to leave more options for the moment of casting. This is half the job of the casting implement; the other half is helping you set the right values when casting and to adjust them in real-time. This has the enormous advantage of not having to replace your (very expensive to produce) computation orb to add or modify a spell, and the equally enormous downside of solving partial differential equations in real-time in order to fly. The local spells are nothing short of miraculous in some respects, though, and the tradition that produced them is literally millenia ahead of Earth's. Even if their paradigm is limiting, it's clearly powerful enough.

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"A'ight. This is a scroll of Remove Fear. Doesn't make you totally fearless like an Aura of Courage, but it does suppress magical fear, so that's nice. Always know what the scroll does before you use it. The verbal component is 'Mper-er-hoti'."

The scroll inside the scroll case is covered in a thick layer of wax for waterproofing, almost to the point of feeling like a bar of soap. There's meaningless text on the paper, along with a large diagram in the middle that glitters when held up to the light.

"Take this and say the incantation. Don't—" yawn "— don't try to do anything, with it, just touch the spell with your fingers."

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Tanya does as instructed, trying to pronounce the sounds as closely as she can since she doesn't know the language they're in.

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Evidently her enunciation is correct, because saying the magic words causes the spell to pop right out of the page. It is shaped like a doughnut fifteen centimeters across with a doughnut hole the size of a fist. There are no other visual characteristics to the thing, like the default torus wireframe in a 3D modelling program. It clings to an invisible structure centered around Tanya's right hand, close enough that she can wrap her fingers around it, but if she refuses to touch it the spell simply hovers there like a halo. Like the Telekinesis spell, the only other tangible objects in the universe are Tanya's hands.

Touching it gently reveals that the spell is in motion. The surface is almost still, but there are hidden currents inside that drag against the outer layers in a way that makes the spell vibrate beneath her fingertips. There's also a slight pull back towards the spell scroll, as though it might gravitate there if Tanya were to lose control of it somehow. There is a way to manipulate this spell into a different stable configuration, if she wants to try casting it.

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Tanya reports her observations. She can show Professor Lorelei what she's seeing with an illusion, in case there's any difference from what would be expected locally. Not anywhere near perfectly, because she senses the magic throughout and not only at its outer boundary and because the field has multiple scalar values, but this spell has a very well-defined spatial boundary and she can show that and the way it responds to her touch and the changes in the field that can be represented as 'currents'.

...and, based on the way it responds to her touch, she reports her intuition - apparently that is the right word after all? - that, if she presses it more firmly in this direction, the magic will change into a different stable shape, rather than bouncing back or dissipating.

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"That's good! What you'll notice is there are multiple different deformations you can pursue at any given stage. If you're familiar with wizard-style arcane casting you'll know there are mathematical underpinnings, but don't worry about that for now. Which of the next possible actions you need to take will change between uses, because they're not orientable with respect to the surface. You can tell which one you want next by the way it feels…"

Lorelei puts her hands over Tanya's and directs her fingers towards a fault line in the spell. It's a unique possible action, just like all the rest of them.

"Turn this one back and forth by a few degrees. Try to figure out what makes it different from all the others. Then turn it all the way around the axis here until it clicks."

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She only actually noticed the one!

Tanya fiddles with the other way Professor Lorelei pointed out the spell permits deformation. Can she intuit anything about what will happen if she turns it as indicated without actually doing so? Or tell what makes it different from the first one?

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The first way to deform the spell feels big and obvious, the way a bright red button under a plexiglass shield is just waiting to be dramatically slammed. The second way isn't nearly as flashy, but with her fingers directly over it Tanya can feel that there's a ring-shaped cross section that can be easily spun around the long axis of the torus like tightening a locknut on a bolt. There is an ineffable difference between them – the closest you could describe it in words, if you had to, is that the first way of manipulating the spell has a clear endpoint, whereas the second one does not. If the second one is turned as indicated, it will enact a smooth change in the manifold's shape, but not one that feels especially predictable.

Now that it's been pointed out to her there might actually be a few more she didn't notice earlier, just because she didn't know how to look for them? But without touching them directly it's hard to get a sense for what their deal is.

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Tanya will touch the magic all around and try to identify any other ways in which it could be manipulated and what makes this one different from the others.

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They vary in terms of whether the movement wants to happen or will grudgingly resist, the magnitude of the transformation that will happen afterwards, and several other properties that don't correspond to anything Tanya can really verbalize.

(As soon as this occurs to her it's no longer true: Share Languages informs her that Osirian has a rich vocabulary for describing mathemagical schemas. The fault line indicated by Lorelei is the most ma-at of the lot, and among the least as-fet. These words are completely meaningless in any language that Tanya actually knows how to speak, but they describe concepts that she is actively thinking about and thus drift into her mind as soon as she thinks to look for them.)

The actual mechanical manipulations tend to be twisting, pulling, pressing, or massaging. There's always one clear option for each point on the torus for what's supposed to happen, although you could conceivably try to fight it by tearing through the surface with your fingers.

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She does see how that one way of affecting the spellform is different, but she struggles to put it into words -

No, actually, she knows the perfect word for it. In Osirian. She can't translate it, can't define or describe either the word or the pattern she's noticed using any other words, she just knows that this is the right word for it. Apparently that's what happens when you have knowledge of a language magically copied into your brain instead of learning it the slow way; some connections will still be missing.

"I think I'm noticing something different about this transformation... Also, I have Osirian via Share Language and it's informing me this is the most ma-at of the transformations I've found but I don't actually know what that means. Using granted or stored magic without understanding what I'm doing is - a novel experience."

What does it mean to understand how a spell operates, anyway? There are always more layers of physics to dig into. She has a spell that catalyzes synthesis of methamphetamine and she knows how to adjust it but that doesn't mean she has a working model of quantum chemistry in her head to explain how the spell actually does what it does. Thus philosophically fortified, Tanya rotates the ring all the way around the axis. Is there a natural stopping point to this?

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The ring rotates just under 230° before the entire torus reacts by sprouting little knobby protrusions everywhere. She could keep going, theoretically, but that seems like a natural stopping point. All of the other pivot points are dragged out of alignment by the deformation, resulting in a new set of joints with a similar set of properties.

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Lorelei has never worked with anyone who had the words for the concepts copied directly into their brain by Share Languages before! She will try to avoid relying on Tanya's magical understanding of the minutiae too much.

"That's good! The next somatic gesture is the one which has the combination of most mat and least ashfet." Her pronunciation of these words is slurred. "If there is one which is most mat but not least ashfet, or least ashfet but not most mat, you will want the one which satisfies this property the most. You can feel there is another one which is both more and less, and the one you have just used is no longer useful. But you can undo and redo this step." She manipulates Tanya's hand to demonstrate that the knobs are retractable if you unscrew and re-screw the nut-like section.

"You must keep all fingers of the hand on the spell there for the whole casting," she advises. "If you let go you cannot feel which gesture to make next, and the internal parts will drift if you allow them. If that happens the spell may become unusable, and you will have to release it and start again. From here, can you feel the next step?"

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Apparently 'casting from wisdom' means feeling out the possible spatial transformations, having her magical knowledge of Osirian (complete with a wizard apprentice's vocabulary) mysteriously inform her which is most 'mat' and least 'ashfet', and going with that? Could this even work if she didn't know any language with words for those concepts? 

At least the correct sequence of manipulations is always the same for a given spell. It has to be, since most people do this blind! 

Tanya feels out the next possible manipulations and tries to intuit which is the most matted. Actually... what if she does this with her other hand?

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This would certainly be a lot harder if she couldn't see what she was doing! Golarionites have multiple spells for viewing magic in action, but for an apprentice learning to cast their first cantrip that technique has a bootstrapping problem.

Conversely, using her off hand to actually perform the operation while testing for accuracy with her main hand makes the process much easier. The drawback is that she is now using both hands, unlike every other spellcaster she has seen to date on this planet. Working this way she can quickly identify that the second operation is to pinch the two largest knobs a little closer together, which causes the doughnut hole to expand dramatically until the entire spell is a thin hoop (still fifteen centimeters across). The knobs have all migrated to one side, leaving the other face of the hoop smooth.

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"Tha's it. You've got it! There's one more, where you gotta squeeze it in your fist until it pops, and then whoever you're pointing at will have all their Fear Removed. Don't… don't do that though. Just show me where the squeeze is. Point at it."

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Professor Lorelei is suffering from magically-induced fear that she doesn't want removed? Is this some kind of... alien self-motivation trick?

Or - wait, is what's-his-name the usher under a magical fear spell? He certainly seemed afraid of something when he talked to her! And it sounds like the kind of nasty magical trick people in this university like to play, according to that first batch of students -

...no. No, Tanya will not leap to conclusions. It was just student humor. Probably. Right? (She glances doubtfully at the short man.)

Um. So, she's to look for a part of the spell that can be squeezed. While pointing at someone - with her other hand, or with the fist doing the squeezing? She's not going to actually do it though. Just - feel out the magic with both hands, looking for all the places it can be squeezed. Or otherwise manipulated, because it always pays to be thorough.

And - um. "I'm not sure which of these two is the right one? Here, or here." She can use illusions to point things out without removing her hands. "They don't feel exactly the same but they feel more similar to each other than to any of the other ways I've found. And, uh, similarly mat."

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"I have given you—" yawn "— a trick question. Those are both right. I'm powerful enough to scribe this scroll with two targets instead of one. They don't have the same mat or ashfet, but you notice how they're pulsating? Same first harmonic for the diameter of the spell; second one is going twice as fast. If there were three targets you'd get a third one, triple the first harmonic. You won't be able to do that for a while, but if you're using any item other than a staff you're borrowing the creator's power, so keep that in mind if someone wants you to bolster some allies out of a scroll. Because it's two targets, you squeeze both points and pull them apart. Then you get two targeting interfaces. At that point you're done, the spell will finish unless someone distracts you. So, don't get speared right at the end, haaa."

Professor Lorelei doesn't look any more awake than she did ten minutes ago. In fact, it might be worse.

"I'll go get a few more. You stay here and… and try doing it again from the beginning, okay? If you get stuck just let it go back into the scroll and start over from the incantation."

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Tanya really wishes she could offer Professor Lorelei a cup of coffee, but the only way to do it would be to ask the usher a favor and it would be odd for her to do that when Lorelei is the one he answers for. She should start carrying a thermos of coffee around she doesn't even know if coffee would affect her as it does humans!

With Lorelei out of sight for a moment, Tanya allows herself to briefly consider the implications of an intelligent alien species that clearly didn't evolve and is equally clearly related to humans somehow. Did the alghollthu make her kind as an intermediary, a go-between for the land-dwelling humans? Did mermaids serve as tutors to the Azlanti civilization before it turned on their benefactors? What would draw one to live among humans, where she needs an elaborate system of tanks and pipes just to get around? Hopefully the answer is simply 'high pay', whether from the locals or from an alghollthu backer.

Tanya practices letting the spell go back into the scroll and moving through the sequence again. Since she doesn't actually need to learn this spell she doesn't focus on doing it quickly or without looking, instead concentrating on how each step feels and what makes each correct transformation the right one.

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On the each attempt the sequence of steps remains the same, but the locations of the joints change depending on the spell's initial orientation. Being able to see what you're doing is a boon, but memorizing the sequence of steps is a poor substitute for apprehending the list of weird magical properties and quickly identifying which transformation best satisfies Lorelei's criteria. This doesn't take no training at all, but it's the kind of thing you can become perfectly adequate at in a few hours even without arcane sight to decipher what's going on. As long as you're not under pressure of any kind, spells are very forgiving of mistakes.

Having said that, any distraction as serious as a combat injury could definitely impede someone with less-than-average physical grit. Letting your fingers off the surface of the spell does let it mutate into a nonfunctional state after a few seconds (the spot with the most ma'at and the least as-fet can migrate to a static region of the manifold which cannot be pressured into moving), and the properties the caster needs to look for are subtle enough to measure mistakenly under the wrong circumstances. It's easy to imagine this going horribly wrong during a firefight or while huddled in a trench with artillery raining down on your position. Lorelei never mentioned what would happen during a miscast, but that's an awful lot of energy with no obvious relief outlet waiting to be catalyzed.

It also becomes increasingly apparent that the doughnut hole is fundamental to the process. No matter how the spell is shaped, whether by following the inbuilt instructions or trying to do it by hand (it only has some resistance to this but will quickly return to the previous shape when not held away from it), it's not possible to close the hole or tear open a new one.

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The mermaid returns carrying a small hoard of magic items: sealed scroll cases in a variety of materials, a jewelry box (magical enough to be concerning), and a long mahogany walking stick that looks perfectly normal while submerged in the tank but unfinished and waterlogged once hauled out and left to balance on the rim.

"How's it coming along? Any questions yet?" she asks.

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Tanya has not, in fact, considered how to use spell scrolls in combat. It's not of immediate importance, exactly because it would require a lot of training.

However, every mage knows this truth: any spell can be made to explode. And mistakes can be made outside of combat too.

(Your casting implement is supposed to protect you against this. If you manage to mishandle things badly enough, it's usually your orb that will overheat and, yes, possibly explode in your hands, incidentally also leaving you without a magical shield's protection. Modern orbs have gotten quite good at forcing a safety shutdown, allowing you to merely fall a few miles to your death. But this spell is free-standing! Who knows what the safety guarantees are!)

"I've been wondering about failure modes. What can happen with a prepared spell like this, other than being mistargeted within its normal parameters or failing to be cast and returning to the scroll?"

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"Explosions." It did not even occur to Lorelei that this warning needed to be spoken aloud. Obviously spells can explode. "The danger is not instantly lethal in the median case but an explosive miscast can absolutely kill a frail or unshielded mage if they're unlucky. A more common outcome is a fizzle, where the spell's energy disappears and nothing happens. The difference between an oncoming fizzle and an oncoming explosion is impossible to explain without reference to the mathematics of spellcraft, but it's an active area of study for wizards – explosions are indicative of being 'close' to a valid configuration, whereas fizzles are useless. You can always force your own spells to fizzle by pulling the spellform back into yourself before it completes, and you really have to work at it to get most magic items to explode, but it's always an option if you're ever tired of having your hands attached to your wrists. Other possibilities include delayed action, inverse effect – causing fear rather than removing it, say – innocuous flashing lights, and losing adjacent spell slots from the backlash. In rare cases something completely different will happen: obliterating all magic in the vicinity, tearing open a rift to the Astral Plane, causing the spell effect to become permanent, making the nearest magic item sentient… I've heard tales that some monster species were created by accident this way."

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Is she implying - no Tanya will not ask. She doesn't even know the name for her species! It would be colossally rude!

'Anything at all can happen' is something technically-minded people will say when that is, indeed, literally the case even though it never has happened to anyone outside of, well, tall tales. If it were a live possibility to open a planar rift like the ones Nazir said resulted in nation-scale emergencies, people wouldn't do this kind of thing - certainly not where the government could see them!

Explosions, though, are always on the menu. Normally Tanya wouldn't worry about a measly explosion that removes your hands while leaving your arms intact, but normally the explosions happen outside her shield. An explosion next to her hands will, instead, be contained and amplified by her shield, and so likely overwhelm her skintight barrier and create a Tanya-sized red ball. That is... not ideal. She is definitely not going to use one of these in combat.

"I meant more - how can I tell if I'm approaching a dangerous state? What's a good safe-shutdown procedure to drill that I can fall back on without thinking in case something feels off?"

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The spell is in a dangerous state if it feels difficult to hold the spell still, if the inner diameter of the hole is fluctuating rapidly, or if the number of possible future actions is unstable over time. This indicates the the spell is being pushed closer to an attractor state it can't reach from the initial configuration, raising the likelihood of a non-fizzle outcome should it actually be cast. The abort procedure for experienced spellcasters is to will the spell to stop, which causes it to safely unfold from any pre-terminal casting point. Trying to do something else with your hand will also do this most of the time but is less reliable. 'Throwing' the spell away from you works virtually every time. Tanya should confirm that the throwing gesture works for her, then practice cancelling the spell with her mind a few times.

Lorelei will take out some of the other spell scrolls by order of difficulty and pointedly name them as she goes: Forbid Action, Blindness/Deafness, Silent Liberating Command, Break Enchantment, Longstrider.

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Tanya has not experienced it being difficult to hold the spell still, and indeed most of the time she's manipulating it so it's not staying still, but hopefully she can recognize this sign of danger if and when it happens. ...actually, is it remotely safe to induce a little bit of danger so she can recognize it in the future?

The diameter of the hole rapidly fluctuating will be easy enough to spot, but how is she supposed to notice if the number of possible actions changes? She can only feel one action at a time, the one where her hand is! Two, if she uses both hands. But if an action suddenly appears or disappears at a different location on the spell, how can she tell?

She will practice throwing it away. Canceling it with her mind isn't obvious the first time, because she hasn't interacted with this spell with her mind at all other than passively detecting the magic in it. How is she supposed to do it?

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If Tanya goes back and tries the very first action she noticed, the wrong one, this will introduce a safe level of instability in Remove Fear. If she then goes on to complete the spell as normal it will probably explode (with a small chance of rendering Tanya and/or her target permanently afraid of their own shadow), but there is no problem with simply letting it drop at that point.

As for interacting with her mind: "Are you familiar with non-somatic casting? Spells using only your voice? Liberating Command works that way – wouldn't be very useful if you needed your hands free to get your hands free."

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"I cast all my own spells using only my mind! What I don't know is how to affect this one with my mind, since it's not being powered by my own mana to begin with. It'd need - to build in an interface for minds, just as it has one for hands, but I'm not sure where to start and I'm afraid of just trying to affect the magic directly since I don't actually understand what it's doing and it might, uh, cause it to explode."

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"Non-somatic… non-somatic spells are… sorry, I'm very tired. Non-somatic spells complete on their own as long as you concentrate. The easier type, like Blindness-slash-Deafness, you say the incantation and the rest happens without your help. Watch!"

Lorelei says something Latin-ish, and a spell pops up around her right hand and spontaneously begins to fold itself into a new shape. It reaches a similar point to Remove Fear, the center having grown large enough to use as a targeting reticle, before Lorelei makes an exaggerated throwing gesture and the spell dissipates.

"The second type, the one you should practice, has the words only at the end. To cast Forbid Action, you need to hold the scroll and make the spell come out by concentrating. It's a bit harder than it would be if you prepared the spell yourself, but so it goes. Once you get it out and it reaches the end state, point at the target and say what you want to forbid. Any language will do, as long as they understand it. Something like 'no moving' or 'don't cast spells', usually. If you don't say anything, the spell will go away on its own."

She offers Tanya the scroll of Forbid Action. "Try to get it going?"

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What a... concerning range of brain-affecting spells! Perhaps Professor Lorelei is a specialist in the field? Tanya would like to ask why she's so tired, but what if the answer is 'I stayed up all night partying and forgot I had office hours tomorrow'? It would be embarrassing to bring that up. Still, she's the one who brought it up (again) and maybe that counts for social permission?

"I'm sorry, I don't understand that instruction. I can apply magic to the scroll but other than that I'm not sure what it means to affect it with my mind. ...Professor, I'm sorry for imposing on you while you're so tired. I'd offer to bring you some coffee, except I don't know if it's appropriate for your species?"

Really, how does one 'get it going with your mind'? Tanya tries thinking GET GOING at the scroll as if it were a telepathic creature.

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"Merfolk can drink coffee. It'd help some… I have, ah, sleep attacks, where stimulants don't help much. With coffee I could perk up a bit, but then I'd fall asleep unexpectedly at the same time I would have without it, and after a nap it'd all be worse. Better to—" yawn "— do nothing, or use Keep Watch to avoid losing too many work hours, when I can spare one."

Really, the hard part is making sure she doesn't fall asleep when she's out in open water. Merfolk are negatively buoyant in freshwater and most oceanwater, which means they have to find solid terrain to rest on at night. Fall asleep while swimming near the surface and you're in for a long, long fall. Putting up with the indignity of living in an aquarium is worth the safety.

"When you say the incantation for Remove Fear, and when you manipulate it with your hands, what you're actually using is your mind. The spell can only interact with you because you're conscious – trying to push it around with a stick won't work, but using your hair or your nails will even though they're not alive. They're extensions of you. Try the Remove Fear again, and look for which part of your mind is being used for both parts of the casting. That's what you should be doing to start a Forbid Action."

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Thinking 'GET GOING' at it as though it were a telepathic creature causes the scroll ooze magic through the markings on the surface, but it's quickly vacuumed back into the parchment before Tanya can get it all the way out.

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Tanya winces in sympathy. To have a sleep ailment incurable by stimulants or the mighty local mind-magic! The poor Professor's students must know better than to disturb her on such days. "I'm sorry to hear that," she says and means it.

It sounds like they may have solved the grand mystery of how brains interact with magic! At the very least, they've made much more progress than Earth. The spell-scroll probably isn't analyzing sound to notice the activation sequence and operating a tactile interface and monitoring nearby brains for the right thoughts; that's just too complex to implement, and once you have one or two why bother with the rest? Besides, these are tools made for multiple unrelated species to use, and not all of them have hands or voices!

However, if you can use the fact that brains affect magic (however that works), and, crucially, you can extend it to people who are not born mages, the problem becomes much simpler. The brain interface is a given and you can use it to identify the thoughts corresponding to hands moving and voices speaking. You can even smoothly substitute different modalities for different species! You're not unnecessarily overcomplicating the project, you're using non-mages' natural affinities for manipulating the world around them! The puzzle of a tactile object that's intangible except to your body (and thin clothes, and dead matter like fingernails) has a simple answer: no such object exists, your mind is tricked into thinking it's there!

Armed with the understanding that it's all in her mind, can Tanya identify the mental analogue of calling forth Remove Fear and (pretending to) manipulate it with her hands, and then apply it to Forbid Action?

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She can! Whether or not the scroll is primarily paying attention to the sound waves in the atmosphere around her mouth, it's also listening to the disturbance in the electrical fields inside her brain. This is noticeable once you know to look for it – like a chiral inversion of her existing ability to operate a computation orb, but with even less conscious thought required. It's also close to the attack surface that the shadow demon attempted to get through while possessing her, though that might be harder to spot without someone actively trying to land an Enchantment.

The scroll of Remove Fear does not respond to flexing this particular metaphorical muscle on its own, no matter how hard she tries, but Forbid Action leaps out of the page the moment she manages to think about it in the right way. It starts as another magical doughnut embedded in her spell scaffold, of a similar shape and size, but rapidly folds itself into something like a gauntlet that envelops her right hand without Tanya needing to do it herself. After three seconds of activity it sits there in its final state, patiently waiting for her to say something that could be interpreted as an injunction or a veto by whoever she happens to be addressing.

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Tanya shakes it off her hand and reactivates it a few more times. "Got it," she reports. Just need to track which scroll works which way. To locals this is probably a concern on the level of 'just need to track which is the fridge and which is the dishwasher'.

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Lorelei casts Detect Magic, immediately followed by Guidance. Having a few minutes of practice makes the specifics of this much more intelligible. These are orisons, zeroth-circle spells that begin as spheres and end as solid geometric bobbles before they pop. She may well be following the rule regarding ma-at and as-fet as she does so, but there's a regularity to it that a born shape rotator with arcane sight and a familiarity with how cleric spells work will start to notice as the sample size goes up. Casting a spell is like solving a puzzle, like a Rubik's cube or a Sudoku – there are rules governing what starting states are permitting and rules for what actions may be taken to reach a valid solution. And if you assume the rules are different for granted magic, and ignore what Iomedae and Setareh and Djed were doing in favor of only what Nazir and Lorelei are doing, it looks like it might have to do with the… angles? The way the currents inside the spells don't form perfect circles around the vortex, so when the surface is pulled on just so the vortex realigns…

"You've got the hang of it," Lorelei says. "At this stage it's traditional to practice while under fire until you can maintain concentration while distracted, starting with rotten fruit and ending with Ray of Frost, but that will eat up the whole day." And she doesn't have Ray of Frost. "So if you're not planning to go into battle any time soon, don't worry about that for now. You should be able to cast your prepared spells tomorrow with no issue as long as you're not under pressure. I suggest talking to a senior Abadaran before and after, just in case there are secrets of initiation unknown to me, but you are now fit to sell first-circle spells like Cure Light Wounds and Comprehend Languages in the marketplace. The rest of this lesson is unlikely to be free."

She indicates the other three scrolls. "Blindness-slash-Deafness and Silent Liberating Command are second circle spells with useful pedagogical properties. If you accidentally cast the spell while handling the scroll, the price is two charges from the wand."

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Tanya is a shape rotator! She isn't used to literally rotating and translating sections of spells, but a core intuitive skill every aerial mage needs is tracking things in three-dimensional space as they rotate rapidly through six degrees of freedom, and that includes the magic field through which they sense other mages' spells while manipulating their own. Understanding the dynamic behavior of a single localized spell while holding everything else stationary isn't that hard, even with novel magic. Doing it with a spell engineered to be intuitive for people who aren't even mages is almost insultingly easy.

...wait. Say that again? The lesson until now was free? And might stay that way unless she makes a mistake? To be paid for in wand charges that she already offered in payment for the apparently free part??

How? Why? What bizarre social situation did Nazir send her into? Is this some kind of bargaining test after all? Does Professor Lorelei have some obligation to tutor Tanya, or maybe anyone who comes to her during her office hours? Is she under the misapprehension that Tanya is an enrolled student here? Is this a public university with free lessons for all? Does Abadar subsidize tutoring of his employees - no, Nazir would have taken that into account.

...the only way out is through. Using radical honesty, so noone can accuse her of cheating.

"That is reasonable, but I am now confused - on what basis is the rest of the lesson free? Is it part of your regular duties here to tutor... new employees of Abadar?"

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"It's free because it doesn't cost me any money?" Lorelei hazards, sounding confused. "The scrolls are expensive, so if you use one you need to pay for the replacement. That's only fair, right? And I wouldn't regularly teach someone the absolute basics because they'd have spent months learning how to do it without Detect Magic as a racial ability! Why should I waste your time by not teaching you? I haven't even taught you anything interesting yet."

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"Your time costs money? Uh, I suppose your salary as a professor here might already cover that?" Maybe she's a stereotypical absent-minded professor, tenured and tending to forget money exists so long as cash isn't visibly changing hands. Normally she'd want to use her time for more interesting research and not teaching novices, but right now she just wants to SLEEP and Tanya feels bad taking advantage of that. On the other hand, insisting someone take payment can also be insulting! "Anyway, I'm grateful for your instruction! And I'd like to go on."

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"I've heard different things about that, from the cicerones. Some of them say time costs money, and that's why laborers get their silver at the end of the day come rain or shine. Others say that time doesn't matter at all, you only pay for what you get. That always made more sense to me. Back when I was—" yawn "— an adventurer, we got paid by the hit, not for the hours we spent hunting. One time I tried to find out which was right by reading the Order of Numbers, but it was no help at all! I got as far as the story about men trying to guess what type of hat they're wearing before I gave up… that's not important. You can pay me what you think is fair, once you cast True Appraisal on yourself."

Lorelei hands her the scroll of Blindness/Deafness.

"This spell renders the target blind or deaf. Not both. The default in the scroll is blindness, because if you're casting it in a hurry that's probably what you want, but there are situations where deafness is more useful. If it goes off by accident it will almost always hit you with the opposite of what you were trying to accomplish, so in that sense it's quite safe. Anyways, don't make it go off by accident, undoing it is a pain. I want you to start casting it – there's no somatic component; the verbal component is 'Typhlos' – and try to halt the spell at the second stage. If it gets to the part where it looks like it's melting, stop it immediately the way you practiced."

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Tanya almost slaps her forehead in frustration. Of course the answer to Nazir's test / riddle of 'how much to pay for a service' is 'however much Abadar's spell writes into your head, that's what I gave it to you for'! Abadar is running a tight ship and his junior employees don't get to authorize expenses on their own! And he will make sure to also tell the correct answer to Professor Lorelei when Tanya pays her with wand charges, to prevent Tanya from claiming the amount owed is too low and pocketing the difference!

Tabya is terribly embarrassed that she didn't realize this on her own, and really hopes Professor Lorelei will kindly forget this embarrassing episode. Perhaps if she applies herself diligently to her studies and doesn't mention payment again until she finally casts the wand's spell, they can both pretend to forget this little interlude?

"Typhlos."

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Blindness/Deafness is a manifold of genus 3, which is to say that it's a pretzel rather than a doughnut. Apparently this renders it significantly more powerful. Trying to manipulate Blindness/Deafness once it's out of the scroll demands Tanya's full attention and then some – she can hold it in place without dropping it, but it's melting into a series of sinister organic shapes uncomfortably fast and shows no sign of slowing down between state transitions.

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Oh no it's melting! Tanya attempts to abort the spell by throwing it away.

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This is another spell-related-action that can probably be done with just your mind after some practice, but throwing it away does cancel it. The pretzel reverts to its initial state and flies back into the scroll.

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"Using a spell higher than your own circle is challenging," Lorelei notes. "The scroll provides the spell, which you otherwise wouldn't have, and your spell scaffold isn't developed enough to hold one comfortably. Try again?"

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Tanya tries again, with extreme care, focusing on how the spell seems to react to her mind. It's normal to have to train for a long time with a new spell to perfect it, and then to keep getting better for a long time with experience. No risks are taken without necessity, because they will compound over tens and hundreds of hours. Given enough 'safe' failures one will eventually result in an explosion.

Explosions are painful, expensive, and, yes, often temporarily blinding or deafening, but worst of all they constitute a public failure. Tanya would rather fail to learn bonus material in the allotted time than waste the scroll and the Professor's time.

Of course, she would much rather succeed. And she does have rather good control over (her own) magic. So: can she get this spell to behave without melting or exploding anything?

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Magic is amenable to practice and persistence, and repeatedly mucking around with Blindness/Deafness provides a great deal of insight into how the spell works. It obeys the same rules of algebraic geometry and fluid dynamics as the first-circle spells, though the additional homology groups have introduced new and more complicated homeomorphism rules. It's also clear that Blindness/Deafness and Forbid Action share a feature that obviates needing to cast the spell with your hands, like a spring-loaded mechanism that jumps into action as soon as a button is pressed. There's no obvious reason why Remove Fear couldn't also have this feature, although at Tanya's level of understanding there could be hidden engineering constraints.

Unfortunately, for all her skill at controlling (her own) magic, the most she can do with Blindness/Deafness is slow its progression to a crawl. Even that much takes everything she's got. Tanya is one micron shy of being able to halt it before the melting starts, but she's approaching the final hurdle asymptotically.

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There's something holding her back. Professor Lorelei's first instinct is to say that Tanya's Wisdom is too low to prepare third-circle divine spells, and trying to change Blindness over to Deafness is leaning on her nonexistent training in using magic devices. It's also possible that Tanya is hampered by her arcane spellcasting tradition, in which case she might need a mystic theurge's perspective. Or maybe Abadar disapproves of Deafness, or the phase of the moon is wrong, or any number of fiddly details. There's a reason why learning how to do this is normally staged over years of practice.

But Tanya isn't normal, and neither is Lorelei.

"Do you mind if I examine your other magic?" she asks, after a particularly grueling failed attempt. "I think you should be able to do this; starting a spell but not being able to stop it is not a natural skill ceiling for mages. You might be relying on good training from yesterday that's leading you astray today."

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Tanya has no operational reasons to deny her. Indeed, since she has kept using her spells throughout (she needs to fly just to reach the top of the aquarium to be face-to-face with the Professor!), she has no idea what Lorelei may have observed already or recorded for further analysis except that it's no more than anyone else with a little education to watching Tanya in public can learn.

But she remembers that observing her flight for half an hour was enough to pay a burleev who would have otherwise charged an estimated five hundred scarabs. That they never learned how much more it might have been worth to him. That she is using the granted magic of an alghollthu who knows the price of everything at market because he hands out a price-setting spell to his employees. She isn't about to make the same mistake twice in a row.

"Should I be able to use the wand now? I'd like to confirm that I'm done with the thing I came here for, and then I'll have the rest of the day free and can spend it learning more complex casting."

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"Eh." Lorelei makes a so-so gesture. "Wands internalize everything about casting a spell, including the incantation – there's a word you have to say, but it's more of a password or a safety lock than a functional requirement, sometimes you can ignore it. They're not exactly like rings though; you still need to make the spell undergo the right transformations using your mind. Practicing with your own spells or a scroll is easier for most people, since you can use your hands and your voice interactively… you could try the wand and see how it goes?" This will definitely waste charges but it's Tanya's wand to use as she likes. It might even be diagnostically helpful: if the problem is the spell circle being too high then True Appraisal should be easier to handle than Blindness/Deafness.

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Tanya hasn't actually failed to safely abort Blindness/Deafness yet, and the wand is supposed to be easier than that. At worst she'll waste a single charge, and Nazir said he expected much worse than that.

"Dokimaze."

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The wand is enveloped by a magical doughnut.

Like the ring, the wand behaves similarly to a living organism with the power to host spells on behalf of the wielder. Unlike the ring, it still expects Tanya to do the work of taking the spell from its base state to completion— without touching it. She can still see the spell, but her fingers pass right through without disturbing the magic or providing tactile feedback. The properties necessary to ascertain the next step are… inside the wand, somehow. Between that and being able to see it you can figure out what to do pretty quickly.

Actually doing it is much harder. It takes a heroic effort to get the doughnut to wobble its way towards phase two, at which point it spontaneously twists into a figure eight and locks up.

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"I assume it's not supposed to do that." Can Tanya flick it away and try again or is it ignoring her hands in this regard as well? Maybe if she tries to swish the wand to flick it off?

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Swish-and-flick causes the magic to go away!

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Then the problem isn't her spell circle, or her Wisdom.

"True Appraisal can only affect you, unless you know the trick to convincing spells to target things they ordinarily wouldn't. Try again, but point the tip at yourself while you're doing it."

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Tabya has been treating all these spells as deadly weapons and not pointing anything at anyone, but of course some of them are meant for civilian use, even if not any of those Professor Lorelei has in scrolls. Tanya tries pointing the wand at herself. ...at the tip of her foot.

"Dokimaze?"

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The spell doesn't lock up this time. Also a safety feature? It didn't have to do that.

However, even though aiming at her own foot makes using the wand physically possible, the amount of concentration it takes to do anything at all saps Tanya's attention away from the spell properties that are supposed to be informing her choices. Her confidence that the spell is being unfolded correctly is at least an order of magnitude lower than is advisable for handling something that could theoretically explode.

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There are choices to make? How is she supposed to tell what they are without touching the spell? She has a sourceless intuition for the ma-at of rotations and translations, but she only knows where she can apply them by touching the spell! She wasn't studying what patterns in the magic field identified these points! And the intangible spell is barely responding to her mental efforts to transform it, presumably because she isn't trying to transform it in the right (or even wrong-but-permitted) way!

No wonder Nazir thought it might take her ten or twenty failures, corresponding to presumably many hundreds or thousands of attempts, to master this wand. Scrolls are so much easier! Why don't wands come with instruction manuals attached?! ...this is another test, isn't it?

(She flicks it away again.)

"Professor, I'm not sure how to intuit what the possible transformations here are, and I expect trying things at random is unlikely to go well."

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That's more in line with what you'd expect from an acolyte learning to use magic items for the first time! Having Arcane Sight can only take non-wizards so far.

"I suspect your problem is that you're exerting yourself too hard. You're putting so much effort into effecting the change that everything you could feel inside your own magic scaffold is eluding you. Like throttling someone in the heat of battle, you—" yawn "— feel their pulse but can't count their heartbeats."

Most Nethysians would default to casting Owl's Wisdom in this situation. It would work, in Lorelei's opinion, but it wouldn't solve the problem. Why use brute strength to smash down a door when you can unlock it?

"Do you have a focus? It'd look like this." She makes a crossed-arcs gesture with her fingers. "I don't think True Appraisal needs one, and even if it did the wand would suffice, but it's not called a focus for nothing. If you hold it in your other hand it might give you enough edge to finish the spell."

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Arcane sight would take her all the way if anyone bothered to tell her what she was supposed to look for! She doesn't even know what ma-at means!!!

And - oh yes, the thing Nazir gave her, the one he said was necessary for 'some' spells and totally failed to indicate was still helpful for some others, like the one in the wand he gave her at the same time. She has that thing! (Tanya is coming to rather dislike Cicerone Nazir's style of teaching-slash-testing new employees.)

She gets out the little medallion with the crossed curved lines on it, and holds it in her other hand as she says "Dokimaze" a third time. Does this surface another bit of knowledge Abadar installed in her brain as part of granting her spells? Or does it interact directly with the wand's spell, or perhaps cause her magically-granted knowledge of language to surface some more useful details?

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The divine focus is not connected to Abadar per se. The answering entity on the other end is as much a part of Abadar as a smartphone is a part of its owner. It exists solely to perform magical calculations that are too burdensome for mortals to handle, and has exactly enough sentience necessary to accomplish this task.

(The emergency load balancer, which comes online if more than 0.0001% of Abadar's clerics initiate spells within ten microseconds of one another, is significantly more sentient, but even it does not typically respond to prayers.)

Not all cleric spells require a divine focus. Humanoids are reasonably wise and dexterous, which puts a great deal of the desired magical possibilityspace within their intellectual and physical grasp. Conversely, however, the divine focus is also useful for casting spells that don't strictly need one. Every spell has at least a few components that it can handily simplify. This is a useful crutch for aspiring clerics— provided they are ready to have the amplified signal fed directly into their limbic system.

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The holy symbol is a direct line to God's own switchboard. Casting the spell feels exactly the same for the first half-second, and then manipulating the spell inside the wand becomes much easier.

This is accompanied by an unusual sensation that Tanya's brain elects to translate as "pain (?)", which causes her to miss the endpoint of the first transformation so hard that the spell disappears. The part of her foot the spell was aimed at feels like it's been shocked.

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That's... not how anything works? If Tanya ever missed her aim or lost a spell because of a (small) amount of unexpected pain, she'd become a laughingstock!

Apparently, rigorous training to keep moving her body and controlling her magic through disabling amounts of pain does not help with controlling her thoughts. The part of her brain that interacts with this granted magic isn't one she has had to exercise before.

How annoying. This may take a few more tries to master.

Is her leg functioning normally? Does it feel like another weird, externally mediated misunderstanding in her brain (presumably fine if it passes quickly) or an actual electric shock to her foot (need to check for skin marks) or something in between (peripheral nervous system damage, hard to heal, potential lifelong impact)?

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Tanya remains undamaged by the incident, and with the spell dropped the pain (?) coming from the divine focus is gone. The shock sensation doesn't seem to have been electrical. She is definitely under a spell effect, like the one giving her the ability to speak Osiriani, but it's not immediately clear what it's doing or how long it'll last.

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Lorelei is wearing a big gaudy ring that wasn't there two seconds ago, set with a two-tone opal (half black and half white, like the uniforms). She would normally allow her students to come to their own conclusions about incidents like this, but given the specific spell effect that Tanya is working on it would be counterproductive to let her think it through entirely on her own.

"That was a misfire. Don't read into it too much, it happens to everyone."

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"It attached some magical effect to me," Tanya points out. "If it's not the intended one, can you tell what it does? ...what happened is that I felt a sudden sourceless pain and it distracted me at a crucial moment from directing the next transformation. I don't know what I did wrong to cause the pain, though, and while I should train to avoid losing control over this novel, uh, mental motion it probably wasn't an intended part of the process?"

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It was painful? Brandishing a holy symbol hurt her? Lorelei studies Tanya's upper body for a moment, just to make sure she's actually breathing. She is alive, right? Or at least politely pretending?

"It's not supposed to be painful. Even for spells that need a focus, it shouldn't be painful. You don't seem to be injured…"

What does Detect Magic think of the outcome here?

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Tanya's aura is one of faint Divination, faint Divination (transposed), and moderate Universal.

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… okay.

Lorelei casts Guidance again. "It's an inverted True Appraisal. I don't know what the transposition matrix for that spell looks like in practice but it'll probably give you some difficulty with thinking about prices, similar to doing it under extreme pressure even when you're safe and relaxed."

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Difficulty with thinking about prices? Not just estimating prices but any kind of thinking about them? Is it a mental curse?!

Tanya does some mental arithmetic in her head and checks the results with the orb's calculator function. Then she tries doing the same thing except this time she pretends the numbers are supposed to refer to balancing a budget.

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Her ability to do arithmetic is totally unimpaired! The calculator agrees with her results even when she mentally appends currency symbols to the numbers.

… the content of the budget is tricky though. The numbers all line up, but trying to convert those numbers of yen, marks, or scarabs into salaries produces white fuzz. Reflecting on the long list of equipment orders she's participated in over her life furnishes zero additional insight. Tanya spent nineteen copper pieces on coffee and food this morning, and in retrospect she can't be sure that was even the right order of magnitude.

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Oh shit. "Can you remove it?" she asks urgently.

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"Yes?" That's a surprising amount of distress for what is essentially a harmless side effect. Why would you need to urgently think about prices while you're training? Those are two completely different activities.

Getting rid of an inverted True Appraisal is a profligate use of a dispel, but if there's one spell that's not in short supply inside the Temple of the All-Seeing Eye, where mages of every persuasion spend their days experimenting with magic, it's Dispel Magic. Lorelei raises her hand hesitantly. "If you're sure…?"

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It's a harmful, untested magical effect which is interfering with her cognition! Of course it's urgent to remove it!!! 

Thinking about prices isn't some esoteric domain of expertise she can just avoid using until the magic goes away (if it ever does)! Prices are costs (*), and everything one does is mediated by cost and benefit! What if she drinks coffee an hour before bedtime or robs a bank or something, because she's incapable of noticing the cost? What if she goes entirely catatonic, because one does things for some benefit which is just a negative cost if you think about it - she is not going to think about it!! she is just going to say "yes please" as quickly as she can!!!

 

(*) That is, a combination of costs to you and to the counterparty, with benefits being negative costs. This argument may be wrong, but Tanya is having trouble at the moment with thinking about it and deciding that it is wrong and she is safe.

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Dispel Magic wends underneath Tanya's other spells to take out True Appraisal with surgical precision.

"There you go! Try not to do that again." She sighs. "Not sure what could be causing the focus backlash, though. Some kind of intrapersonal magic interaction? Horrible curse laid by your enemies? I can read your mind while you try again, if that would help."

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Her brain is working correctly again! Blessed relief.

(Of course she checks the mental exercise before relaxing.)

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What could have caused this? Tanya doesn't have any enemies around here! Well, there's the gnolls, but presumably if they could have cursed her at all it wouldn't have been to do that in particular.

There is one actor who plausibly wants Tanya to fail to learn to use wands, thus sabotaging Nazir's proposed method of contacting Earth, and who can affect Tanya's ability to use granted magic and would do so via Abadar's focus. And she needs to prevent Professor Lorelei from learning this, or even learning of the likelihood by reading Tanya's mind about it, since Abadar hasn't explicitly forbidden the plan for some reason.

"I'm sorry, I would prefer not to do that." Hopefully this culture has some notion of mental privacy, even with all of the telepathy and mental-affecting spells flying around and despite being ruled by allgholthu who might not understand individuality very well. "Are there any other avenues to try?"

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"Conflict with prior magical experience, blockage from prior magical problems," Lorelei counts off on her fingers, "which could be a curse or an enchantment or a malicious false focus, although those would have to be very well done because I'm not seeing them. I can use a spell to boost your Wisdom by two standard deviations, which might help if you have difficulty focusing but not if it's hurting you. I can use a spell to make you better at using your existing Wisdom to solve problems, which is even more likely to work if you have difficulty focusing but will also not help with the mystery pain. There are more advanced spells for analyzing mage auras that don't entirely overlap in function… Legend Lore, if you think a short biography of yourself would have the answer, but that only works if you happen to be famous… you could buy a Commune if you have a yes-or-no question that would narrow it down…" This is getting into expensive territory, but maybe Tanya can afford it?

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"I can't do anything about my prior experience. I doubt that anyone would have cursed or enchanted me in this paricular way, unless it has other effects I haven't noticed yet, or that Cicerone Nazir gave me a boobytrapped focus, same." It would have been much simpler not to have Abadar employ her in the first place, and locate any mysterious trouble there! Now you have Employee Tanya running around publicly having this mysterious problem and trying to solve it because it's public so she can't act on subtle hints!

"I... don't think knowing my biography would help to explain this on a mechanical level. For reasons that I can't explain quickly. Let's put that aside for the moment. Do you happen to know if the focuses need to be different for different species, or variations of the same species from different countries or planets, or people with different kinds of inborn magic ability?" Maybe the symbol isn't tuned to Earth humans or mages.

"Without any expert knowledge of local spells, my own instinct is to try to bound the problem more precisely. Test casting a scroll with the focus, if it's supposed to help there too, with a scroll I can cast without it. Test a wand of some other spell. Test the abilities I'm supposed to be able to use with the focus alone. But with such a dangerous backlash, assuming it could take a different form next time, I'm not sure it's worth the risk, at least not yet."

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Tanya's reaction to Legend Lore is to say it wouldn't help? Is she actually legendary? Why wouldn't knowing— yes, there is an obvious reason why Tanya might not want Lorelei to hear a Legend Lore about her, assuming it would work, but Lorelei will accept the premise and move on.

Things Tanya should know about holy symbols: "They need to be dedicated to your patron; there's a ceremony for it. I know of some geographic variation – Abadar's symbol in Varisia takes the shape of a key, and in Katapesh a balanced scale, and in Azlant it was almost certainly something different – but they're functionally interchangeable for us. You could use any dedicated focus as long as you knew what it was for. Even the medium isn't fixed; people who are worried about being disarmed will sometimes pay for a tattooed version. I don't know if that has been tested for different planets, but different countries and species are no obstacle.

"Out of all those tests, the simplest and fastest is testing your channel. There is no skill required, only the focus. And in the worst case scenario, in which you injure someone rather than healing them, that someone will be me, and I will be fine. Just be sure to keep yourself out of the effect radius." If Tanya is both Evil and alive, a possibility Lorelei can't readily dismiss, then she channels negative and could theoretically kill herself by being careless. Lorelei, on the other hand, is a fifth circle cleric. She can take a full negative channel from a baby cleric right on the chin if she wants.

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Upon hearing this, the assistant hastily leaves the room.

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"I do not think using a healing spell, whose miscast inverse would be harm however specified, and hoping I can keep myself out of the effect despite being at the epicenter and despite not being qualified to cast it is a good idea," Tanya says severely in the tone of voice she used to use with Dr von Schugel. (May the Allies paperclip him swiftly. This isn't a treasonous thought; using von Schugel as a Trojan horse to blow up the Unified States is one of the few ways left to win the war.)

"I was thinking of one of the other, what did Cicerone Nazir call them... Domain abilities. I have two that require touching someone or myself, and Nazir said the most common ones are of protection or stability but that it would be safest to test them on a cheap lab animal the first time. That was without taking the miscast chance into account." 

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"Those are Resistant Touch or Touch of Law, most likely. Abadar hands out the Protection and Law domains frequently. There are some less common Abadaran subdomains that could also be touch-based, but none of those are particularly harmful either." Most spells to conjure up a giant block of stone would be begging for trouble in this room, filled as it is with glass objects, but Sheltering Walls is inherently defensive. "It is… not impossible that Abadar gave you a nonstandard domain based on synergy with your prior magical tradition or the circumstances that brought you to him, so if you have one of the domains commonly associated with— " yawn "— animal husbandry or manual labor or what have you, that would be informative." If it does something totally unrecognizable, Lorelei is going to give up and tell Tanya to seek an audience with the pharaoh or Kalit Maron.

She is also not especially worried about the deleterious consequences of using herself as a guinea pig, but Lorelei will be considerate of Tanya's desire to be considerate and procure a test subject. She raises the mahogany stick over her head with both hands and beseeches the terrible powers of the deep for aid in a tongue not spoken by terrestrial men.

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An Obari reef octopus crawls into existence! It flops into Lorelei's outstretched arms, tentacles wrapping reflexively around her wrists and elbows.

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She deposits the octopus on the rim of the tank, and it lets go obligingly to grab on to its new perch.

"Here is your test subject!"

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Teleporting test subjects! It seems entirely too friendly and trusting for a lab, uh, octopus, in its place she's be terrified. Maybe they use Remove Fear to calm them down?

Tanya presents the symbol of two curves, touches the octopus with the tip of her finger (putting only the bare tip putside her shield), and initiates one of the new muscle-memory bundles. By the nature of the beast, she has no idea what comes next in the instinctive sequence of actions. This means she needs to prepare to ignore any sourceless pain and do whatever she'd be doing if the pain wasn't there, without actually knowing in advance what that is.

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Nothing untoward happens! The octopus glows briefly, and one of its eyes rotates independently of the other to glance at Tanya, and then nothing.

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Lorelei recognizes that one, but just to be sure: "Go and hide from us."

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The octopus drops into the tank and swims down, skin changing color from rusty orange to the same chalky white as the sand at the bottom. It collides hard enough to raise a small cloud of sand, and when it settles a second later the octopus is nowhere to be found.

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"Touch of Law," she confirms. "A perfectly average octopus disguise, and it didn't need to try very hard to do it quickly."

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Oh good. "So the focus itself is fine, and I can use it at least sometimes. What is the cheapest test to distinguish the other possibilities? Do you have another wand I could try whose spell-reversal wouldn't be disastrous?"

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There are spells where misfires are non-disastrous by Lorelei's reckoning, but if Tanya considers a failed True Appraisal to meet that standard then Lorelei has nothing. She would voice this complaint, but she is well aware that clerics of Nethys have a lower standard of laboratory safety than almost anyone else. It would be unfair to insist, even though she privately considers this to be excessive.

"I do not. The next cheapest test is to look at your older spell-like and supernatural abilities to see if any of them are interfering with your newer ones. Not in an active way, I would have seen that by now, but in an incompatible habit-of-mind way stemming from how you operate as a creature. I have a domain ability for this, it costs nothing and takes no time at all." A long, pregnant pause. "If there's… something you aren't telling me about yourself, I can promise I won't be bothered."

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(It was a spell that made her know the price of nothing! Just because you can cast Remove Fear doesn't mean you should do it on your researchers!)

"I - obviously have very many things that I'm not telling you about myself." She has a whole new school of magic about her and this is a magic researcher! "I don't know what might bother you, but I've been assured by Cicerone Nazir - speaking for Abadar and the pharaoh - that I'm not breaking any any laws, and I wasn't hiding anything pertinent from them. There are some things I'm obliged to keep secret, so I need to ask you what kinds of things your domain ability can discover."

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That's way too ambiguous to be intentionally reassuring but it's fine, Lorelei will allow herself to be reassured anyways.

"It produces the sort of information that would be known by other people about the broad categories and subcategories of creatures that you belong to. Unlike Touch of Law there's some skill involved, and it's possible to fail outright, but I'm reasonably good at it. A very poor positive result would be information that is widely known even by laypeople, while an exceptionally good result would be information known only to people who are specialized in hunting and killing v— whatever you are. It does not read your mind, observe your past, or inform me of anything which is true of or only known to you in particular."

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That's good, in that it rules out most classified things (known only to her) and her interactions with Being X. It's less good, in that an exceptionally good result would be gaining information known only to those who specialize in hunting and killing Tanyas across the multiverse. What even are those? Tanya doesn't think she has any, on account of how she's still alive?

(What she is is human. Professor Lorelei is entitled to her own opinions, but Tanya is fairly certain there aren't any secret weaknesses special to humans from Earth as opposed to Golarion, or to mages for that matter. Mages are harder to kill than ordinary humans; they don't come with any built-in weaknesses. If there's an exception to this rule, it certainly isn't a widely known one.)

That said, it doesn't sound like the kind of spell that would throw light on whatever weird trouble she's having right now. After all, mysterious malfunctions in grnated-magic foci used with wands probably aren't the tool of choice of those-who-hunt-Tanyas. 

Where is the spell getting all this information, anyway? Presumably from Abadar or another alghollthu, who can already tell anyone they want whatever would serve them best. In that case, agreeing to be subject to the spell is a display of trust and cooperation towards Abadar as well.

"Very well. In that case, please try it." She extends a hand outside her shield.

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Lorelei takes Tanya's hand and uses Lore Keeper, the Knowledge domain spell-like ability to investigate monsters at a touch. Lorelei is, as mentioned previously, very good with this ability, so much so that the lack of requisite familiarity with Earth is no impediment to learning what sort of woman stands before her.

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Few people outside the 203rd know its true abilities, but over time their enemies - those who have fought them and lived to tell, those rare few who can lay claim to the title of Those-Who-Hunt-Tanyas - have put together a certain picture.

It's not very appropriate for the Devil of the Rhine, but she is a unique creature not subject to Lore Keeper.

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Elite Germanian Aerial Mage

This mighty aerial mage holds a long, cruel rifle in his hands, and in his eyes a pitiless glare.


Aerial Mage, Germanian Elite

CR 12


Humanoid
Sky
Temperate


XP 19,200

LE human or devil

Init +30; Senses magic 52,800 ft., Perception +24

Aura ace of aces (DC 16, 26,400 ft.)



Defense

AC 54, touch 36, (+7 Dexterity, +50 insight, +30 magic decoys, −34 momentum)

hp 8 (1d6+2)

Fort +1, Ref +20, Will +0

DR 1200/incorporeal or electricity (mage shield), Resist cold 3, sonic 10, fire 1,000 (mirror)

Weaknesses anti-air battlespace saturation, overwhelming ambush, exhaustion


Offense

Speed 30; fly 4,380 (perfect)

Melee mage blade +25/+23+21 touch (1d4+1/15-20 x100)

Ranged rifle +45/+43/+41/+39/+37/+35 (4d10/19-20) range 1,300

Explosive Shot 45/+43 (4d10+50/17-20) range 1,300

AP shot +45/+43 touch (6d10/19-20) range 800

Optical attack +47 (1d10+400 fire) range 2,000

See mage hunter

Special Attacks plunging devil, dervish melee, wipeout



Tactics

These elite mages always employ the best possible tactics, often surprising their opposition. In the unlikely event of being defeated they will successfully flee before taking significant casualties, while their rearguard inflicts unexpectedly heavy losses.


Statistics

Str 12, Dex 24, Con 12, Int 16, Wis 10, Cha 10

CMB +30; CMD +10

Skills Acrobatics +3, Bluff +15, Diplomacy -10, Escape Artist +20, Fly +40, Heal +1, Intimidate +15, Perception +32, Stealth +10, Use Magic Device +30

Languages Germanian, radio 52,800 ft.

SQ High flier, mage hunter, mage shield, speed, deep insertion

Gear Mondragón M1908 auto-loading rifle; Luger P08 pistol; top secret Germanian computation orb (retrieval TOP PRIORITY)


Ecology

Environment any airspace

Organization pair (2) or platoon (4) or company (12) or battalion (36)

Treasure Imperial chocolate rations


Special Abilities

Mage blade (Su) the mage grows a several inch long force field from any part of any limb. It cuts all matter without resistance. Mage blades pass through mage shields and other mage blades.

Explosive Shot (Su) the mage enchants a rifle shot to explode on impact or at preset range. The mage can instead choose to cause a weak explosion and an opaque smoke cloud 300ft wide.

Armor Piercing Shot (Su) the mage enchants a rifle shot to greatly increase velocity. Penetrates 3-5 cm of steel plate and non-Russy mage shells.

Artillery Shot (Su) a mage battalion creates a rolling curtain of explosive shots in a synchronized maneuver.

Optical attack (Su) the mage creates a visible light beam, heating the target. Power scales with charging time. Requires line of sight. Targets a point at a known distance, not a direction.

Magic Decoys (Su) the mage creates an illusion of himself (Spellcraft DC 20). It can move independently within 400 ft. of the caster. It can be visually and/or magically distinct (creating the impression of another mage) or mimic him (creating uncertainty about his location).

High Flier (Su) Germanian mages have been recorded flying at 11,000 ft.

Plunging Devil (Ex) From a superior position, the mage accelerates sharply down towards his target. His rifle shots during this time have +5 to hit and +10 to damage. As he passes his target, he attacks with his mage blade.

Dervish Melee (Ex) A group of mages charges into an enemy flight, disrupting their formation and rapidly attacking with mage blades while their targets cannot use ranged attacks for fear of hitting each other.

Wipeout (Ex) These elite Germanian mages have an uncanny knack for wiping out entire opposing formations, leaving no survivors.

Ace of Aces (Ex) any enemy mage recorded as downing 50 or more Allied mages has their personal mana signatures disseminated to all combatants. This allows a prudent retreat if their presence is detected on the battlefield.

Deep Insertion (Ex) sometimes a unit of elite Germanian mages suddenly appears deep in the enemy rear to strike at a vital installation at the worst possible moment before disappearing just as mysteriously.

Mage Hunter (Su) magic detection grants the mage +40 to ranged attacks against aerial mages and other mana signatures, including ground radar.

Mage Shield (Su) the mage creates a sphere 6 ft. in diameter around himself which blocks solid matter from entering. This also blocks touch attacks. Taking sufficient damage should destroy it.

Mirror (Su) the mage creates a near-perfect mirror reflecting all light and heat coming from a given direction.

Speed (Su) the mage can catalyze intracranial methamphetamine production for a short duration.



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This is it, isn't it. She's finally taken one step too far and glimpsed a truth beyond her ken. Any minute now she's going to go stark raving mad and flee screaming into the benthic night, unless she retreats to the safety of ignorance and erases everything…

… but if she were the sort of person to turn away from knowledge, she would never have become a cleric of Nethys. Lorelei will gird her nonexistent loins against spiritual tribulation and swim on! What, then, can be gleaned from this excursion?

 Tanya von Degurechaff is an aerial mage. Despite the name, aerial mages are not actually spellcasters: she does not have spells or spell slots, only supernatural powers. This accords with Tanya's earlier comment about not being familiar with Osirian magic, and why she wouldn't have introduced herself as an evoker despite that being the most apt description of her combat role. And what an evoker she is! The received wisdom among magic users, that attempting to directly kill the foe with Evocation spells is dangerously inefficient, is startlingly inapplicable for aerial mages. Tanya flattens pragmatic objections to wasting energy on overcharged fireballs by virtue of raw power, along with the stamina to use it and the speed to avoid retaliation. Lorelei would not be surprised if Tanya's response to a Wall of Force would be to shoot directly through it, and would be only slightly more surprised if that didn't work.

(Tanya's top speed is frankly unbelievable. There is nothing comparable on Golarion, short of falling stars. Or Teleport, if you're inclined to measure that as motion. You simply cannot travel that fast, even by falling at terminal velocity.)

Despite their immense strength, aerial mages are surprisingly fragile. She possesses very little of the toughness that adventurers accumulate, and Lorelei suspects Tanya has virtually no defense against Enchantment, unless you count moving out of earshot faster than sound can travel. Maybe that should count, it's not like Lorelei has ever heard of anyone trying it before. If Tanya's mage shield were to go down, she could easily die after being punched sufficiently hard. In fact, she might well die in combat to a Magic Missile, or any other attack that doesn't traverse the intervening space to reach its target. Her only defense is to notice the magic user taking action and either kill them first or exceed the range limit as quickly as possible. Being an aerial mage must be stressful!

Lorelei reviews this information carefully, searching for potential interactions with the divine focus.

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She leans away from Tanya, pupils blown wide, mouthing words with no sound.

"What… is methamphetamine?" she asks hesitantly, a few moments later.

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Um?

That's not a secret known only to those who hunt her kind. So there's no reason not to tell her. Tanya is just - momentarily embarrassed. When Professor Lorelei said she might find something about Tanya's past objectionable, Tanya hadn't anticipated it being a history of using hard drugs!! Lorelei is being entirely reasonable and it's on Tanya to explain why an exception to social norms should be made here... this may be difficult.

"It's a powerful stimulant," she hedges. The way she takes it is much, much safer (*) than someone eating or injecting it, but she can't think of how to mention this fact without prompting certain questions if the Professor is indeed unsure what amphetamines are like.

(*) It's been years and she still isn't addicted and doesn't have withdrawal symptoms! don'taskaboutanyothersideeffectspleaseandthankyou 

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"Does it interfere with your perception, like alcohol or pesh? Strong drugs don't always impede magic, but if methamphetamine makes it… easier to miss little details, easier to ignore small warnings, that could be a problem."

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"I'm not using it right now!" Tanya hurries to reassure her. "It's for combat use only." Erm. "And it improves perception, or we wouldn't use it! Regardless, it's not the problem here."

Unless one of the other other side effects has finally caught up with her? After all, meth hasn't been tested for long-term safety with Golarion magic. So far she only encountered the mostly-salutary side effects - bloodlust, mild paranoia, reduced suffering from hunger - but that doesn't mean there can't be an impairment to a mental function she had never exercised before today. Still, even if it's true there's nothing to be done about it, and it can't have thrown her entirely out of distribution without Tanya noticing something.

(At least she doesn't have to deal with increased sex drive yet. Tanya dreads the day when that little 'joke' of Being X comes due.)

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If that's true then whether Tanya is addicted to methamphetamine is a moot point, although Lorelei will advise her to get a Remove Disease if it looks like it's causing her grief in other ways.

(The thought that methamphetamine might treat her own condition does cross her mind. She is too well-adjusted to ignore the flicker of curiosity, but the inclination to cling to irrational hopes died long ago. Tanya can't create the drug outside of her own skull, and that's all there is to it.)

The only other biochemical substance in that list is chocolate, which clerics are definitely capable of eating. That leaves Tanya's other equipment. "Aerial mages commonly carry a rifle, a pistol, and a computation orb. Are any of those a type of casting focus or magical weapon? If so, that's the most likely source of the problem."

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It seems she only got common public knowledge about aerial mages after all, nothing more specific than that. Tanya relaxes mentally a little.

"I'm not sure what qualifies as a casting focus in your classification. We call the orb a casting implement... At the most basic level, casting implements shape raw mana according to a given spell's requirements without the mage having to do it manually. They're not detectably magical by themselves," because Earth hasn't invented permanent or imbued spells and non-mage sources of mana and other basic building blocks of magical civilization yet, "and neither are the weapons."

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"Your definition of 'casting implement' sounds like my definition of 'casting focus'. They're nonmagical tools for shaping magic in ways that are difficult or impossible to do manually." Lorelei's ring is additionally very magical, but that's unrelated to its function as a holy symbol. "Wizards have an analogous method that uses a different item for each spell, since they have no patron who can tune it. It's common for them to learn how to eschew materials. If your implement and weapons aren't magical, my best guess is that you're running into the same problem that novice theurges have when trying to cast spells from two different traditions at the same time. You're drawing your magical potential out across multiple channels at once, ones that have different mental and physical requirements. It usually doesn't work at all."

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"...but I'm not using my own magic with the Abadaran focus," Tanya points out. "The wand and scrolls supply their own but even if the focus doesn't, I wasn't using any!"

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"You weren't using your own spells," Lorelei corrects her. "Everything you do with the spells given to you, you do with your own power."

She gestures at the discarded scroll of Blindness/Deafness and the magic pretzel rises out of it. Then it begins to spin like a carousel.

"This is not my spell. I didn't even scribe the scroll it came from. But the faculty which I am now using to manipulate it, my magic, is what concerns us."

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"I was told Abadar could grant magic to someone who didn't have any of their own. Did I misunderstand?"

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"You could say that colloquially, but all you're getting are spells. Everyone has an innate ability to use magic, the same way everyone has an innate ability to do math. Which is to say, everyone can do it, but most people do not. Sorcerers are born with the power to marshal spells into useful forms by sheer force of will, and everyone else has to make do. Like us! We make do by receiving new spells every morning. Or wizards with their spellbooks, witches with their familiars, and so on. However, it's still our own innate magic doing the hard work of bringing those spells to completion. That's part of why Abadar can't just give you second, third, or even ninth-circle spells right away, even if it'd be sensible for the situation you're in. You have to reach that point yourself, to be developed enough to cast them."

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OK, no, that's just wrong. "A spell is a certain way of using magic. I can learn a spell the way I can learn anything else: someone tells or shows me how to shape the magic and I practice. The knowledge itself isn't special. If Abadar granted me spells - that is, knowledge - I could cast them myself." Not without an implement she couldn't, but let's keep this simple for now. "But that's not what he's doing. He's giving me some instincts and mental habits, but when I touched the octopus I didn't know in advance how the magic would be shaped, and I didn't shape it myself. Even having seen it I can't duplicate it right away, using my own magic."

"This knowledge can be encoded in some casting implement - focus - so that the user doesn't have to know the part that the implement handles, or at any rate doesn't have to keep it in mind. They just need to supply mana so magic can be produced, and make any choices that the spell's design leaves open. Wands and scrolls come with a reservoir of mana, so even people who don't have their own can use them. I don't know if Abadar's granted spells are the same, attaching the mana to me somehow, or if he has a different mechanism creating the desired magical effect when it is solicited, I can't see him doing it." Tanya's face expresses that this is so frustrating! "Either way, he's giving me a way to produce the spell's effects, not the knowledge of the spell so I can do it myself."

"And yes, every mage has some limit to the complexity of the spells they can learn to cast or to cast well, the amount of spells they can keep going simultaneously and so on. Better casting imlpements handle more of the work, letting less competent mages do more, but while there's no limit in theory to what an implement can do for you there definitely is in practice. But if Abadar's doing the work, he can power a more complex spell if he wants! I understand there are - laws and treaties and so on to limit this, but it's not a physical law of the universe that Abadar literally can't grant me a higher circle spell even though I only signed up with him this morning."

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This is the most exciting thing that has happened to Lorelei, maybe ever. If she wasn't making a desperate effort to stay awake before she sure is now.

"It is absolutely a physical law of the universe that Abadar can't grant you higher circle spells. It categorically will not work. Wizards cannot so much as prepare spells above their own circle; the magic slides through your fingers like a ghost as soon as you try. Sorcerers cannot make it happen. Patrons cannot assist. This is not an isolated observation; the only way to learn if you're reached a higher circle is by trying, so virtually every mage in the world knows what I'm talking about. There is an identical set of theoretical limitations across every known form of full spellcasting. If you have direct experiential evidence that this is not a universal law, then… then…"

She trails off. Visibly tries to relax. Doesn't quite manage it.

"Again, your description of a casting implement sounds familiar. If it handles every aspect of spell preparation aside from the variables inherent in the spell design, it could even be fully in the same class of device, albeit with superior characteristics. In fact, if you have no theoretical limits to your spellcraft beyond what your spells can be designed to do, only practical ones stemming from your ability to perform the components while casting it, it makes sense that you have a superior casting implement to help you along. For me – us – the focus is good enough for what our spells can be made to do that improvements are only incremental. I would never have thought to beseech Nethys for instructions to make a better one." Guess what Lorelei is going to do as soon as this lesson is over. "In either case, the implement is handling some of the requisite knowledge and calculation used to perform spells, but in doing so it forms a feedback loop with your mind as you incorporate its output into the spell. Trying to use two at once is mentally stressful— or so I'm told, I've never tried it myself."

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"You seem to be using a narrow definition of what it means to grant spells," Tanya notes. "If my only requirement that the spell happens on command, then - in the limit - a system where Abadar listens for my request and then casts the spell himself, possibly through some mechanism or agent entirely unrelated to my own magic, satisfies that. That is surely possible, if very inefficient. The next step is a completely self-contained spell that anyone or any condition can activate; I've seen one used as a trap, and as far as I know it would be possible to walk around carrying such a device in your pocket. Then there are devices - foci - like the ring of telekinesis, which could be operated by anyone with a voice and hands and worked for me before Abadar granted me any magic. Packaging spells like True Appraisal or Remove Fear into an equally convenient form seems like an engineering challenge, not a fundamental impossibility."

"The same applies to casting more complex spells. The whole point of casting inplements is allowing us to handle spells we couldn't begin to approach on our own. As focus design improves, mages become able to cast spells they could not yesterday without making any kind of personal breakthrough. All magic engineering is ultimately the art of granting better spells to other people." Except on Golarion it's all top-down, not lateral. Maybe she shouldn't have said even this much?

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Tanya seems to be making the reciprocal mistake of treating all sources of magic and spells as fundamentally similar in some inscrutable way. A Ring of Telekinesis is not the same type of thing as a god, and it's certainly not evidence that people ought to be able to prepare and cast arbitrary spells, if only they could figure out how. Casting a spell through a magic item is not equivalent to having that spell, no matter the comparability of the outcome. Lorelei isn't sure she's ever encountered this perspective before; the closest she can recall is having worked with arcane casters who were unshakably convinced that some spell or another could be stabilized at a lower circle. This is almost never true, mathematically speaking, and it is her sad duty as a priestess of Nethys to instruct her flock of wizards not to blow themselves up over innovations that can't work even in principle. Better to save your energy for research projects that might hypothetically succeed.

… is it possible that Tanya is right, in the broader sense to which she alluded? After all, aerial mages aren't spellcasters. Could it be that Tanya is a commoner (was a commoner, before today) equipped with an artifact? It would explain the Universal aura and the versatility— but no, both Tanya and Lore Keeper agree that the orb is nonmagical. So, is it a nonmagical item that grants supernatural powers to the wielder? A tool that enables a sort of spell-like Uberprestidigitation, compressing incomprehensibly complex spellforms into a minimal instruction set that takes no especial spell circle to prepare or cast, a 'computation' orb? A relic of an advanced civilization, like Ioun stones and Runewells, built atop a vast edifice of magical theory lost to the present age?

What does the world look like, from Tanya's perspective? Lorelei's fins swish with nervous agitation.

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Tanya's world is very simple! It looks like not caring that your shiny new internal-combustion 20 HP tractor can't, in a deep and fundamental way enforced by the very rules of physics, ever provide you with twenty actual horses.

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...the Professor said something else, didn't she. That using two foci at once is reputedly stressful?

From Tanya's perspective, it's incredible that it's possible at all! If mages could use two casting implements at once, they wouldn't be limited by a single orb! It's not known to be a fundamental law of physics, but only because no-one understands how human brains produce and manipulate mana.

At the very least it would involve synchronizing to all of them at once, which requires synchronizing them with each other and then keeping them perfectly in phase for as long as the mage is is casting. Since computation orbs are very-high-, continuously variable-frequency devices, and since any slip-up will result in losing control of the orb and a forced shutdown at best, the only solution is a direct mechanical linkage... and thus, the revolutionary multi-core design.

Which only demonstrates that Tanya isn't using Abadar's focus as a casting implement! She couldn't if she tried, not while she has her orb active.

Is it possible that the two are, nevertheless, somehow interfering with each other? Tanya can't see why that would be the case but it ought to be tested anyway, in the spirit of experimentation.

The only problem with this plan is that it requires her to power down her shield and barrier and flight while testing what she must regard as an experimental casting technique liable to backfire, and also incidentally expose herself to attack by Lorelei anyone secretly watching.

"Trying to use the wand while not using any of my own spells strikes me as inadvisably dangerous, since those same spells might protect me from a possible backfire."

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Yes, it hasn't escaped her notice that Tanya isn't wearing any magic items. Lorelei can loan her one, she still has her old Amulet of Natural Armor in the jewelry box. It's a gold necklace with a brown dragon turtle scale the size of a fist set in the pendant, held fast by prongs that look like claws. It does not appear to be magical, at least to Tanya's senses.

"This will toughen your flesh against harm," she says, offering it to Tanya. She'd offer the Ring of Protection as well, but it's pulling double-duty as her holy symbol. "If you hurt yourself anyways, I can heal you from anything short of dismemberment. That should be fully adequate against a first-circle explosion, even for a mage with unusually deficient reflexes and more frailty than the average human."

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That's a fair enough evaluation; Tanya without her orb will have unusually deficient reflexes - she can't even load up on speed beforehand, the spell is responsible for scavenging the most dangerous byproducts and removing amphetamine quickly once she's done! And the less said about her frailty compared to the average human, the better.

However, she can't shake the feeling that when Nazir sent her here for a routine lesson in using wands, he didn't expect it be as dangerous as weapons testing for R&D. Or did he? He said it would be normal for her to fail ten or twenty times, and at the time she interpreted that as merely wasting expensive wand charges, but if each of those ten or twenty failures has a significant chance of exploding her... Abadar is rather rough with his new employees, isn't he?

Tanya puts on the offered amulet. Does it seem to do anything? Can she feel a difference if she tries to pinch or punch or scratch herself?

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Under ordinary circumstances, humans can scratch through their own skin quite easily. Delicate cutaneous tissue is relatively thin and easily torn by sharp nails or teeth. Pain is the primary warden against accidental injury, as anyone with congenital insensitivity to pain can tell you.

Wearing the amulet doesn't change the texture or thickness of Tanya's skin, but it does give her the physical durability of an adult rhinoceros. Even fairly aggressive attempts to injure herself with her bare hands are completely unsuccessful, no more annoying than being lightly touched by someone else. Her skin feels rock-solid underneath her own fingertips. It's like wearing a very nice set of intangible body armor.

The Amulet of Natural Armor also gives the uncanny sense of being in another person's skin, although that passes quickly. It continues to not be magical.

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That's an incredibly impressive demonstration of the concept! Unfortunately, the unit of 'Tanya's unarmored offensive capability' is too small to establish a useful lower bound. Measured as an equivalent thickness of steel plate, this 'natural' armor could be as low as 0.05mm before she'd be able to tell. 

Presumably Professor Lorelei meant tiny baby explosions, not real ones, but the idea of being wounded badly enough that the best thin you could say is that she wasn't dismembered and then being healed (by a qualified teacher) (by a civilian who is not a medical doctor) (by someone who has trouble staying awake, that she walked in on essentially at random, who might not be able to leave her tank quickly enough to reach her)... does not fill Tanya with joy.

"Do all new employees undertake this amount of risk to learn to use wands?"

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"Close. Our policy is that any on-circle magical training can happen inside the channel radius of the same circle, and magical experimentation can take place inside the channel radius of someone one circle higher. No one has ever died—" yawn "— while following the rules. That's the most important thing I do most days, channeling for fourth-circle wizards with interesting ideas and fifth-circle wizards who want to hang Teleport. Most trainees are older than you, and tougher, and don't bother with any protective items if they don't already own one, and have more experience with simple orisons, but don't have the ability to see magic very clearly… it's not a like-for-like comparison. It's also not common for absolute beginners to have access to wands, normally you would be at second or even third circle by the time wands make financial sense, so this isn't a terribly common situation. I have never seen a wand backfire explosively, even for a beginner wand-user, even though it is possible in practice. Maybe it would be fair to say it's a comparable amount of risk for first-circle mages in general?"

It is technically true that no one has ever died while following the safety rules. It is also true that many, many people have died in the Temple of the All-Seeing Eye while flouting the rules altogether. That doesn't seem like it'll be an issue for Tanya, at least – she takes her own safety seriously enough that Lorelei doesn't need to worry about her all that much.

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Ah, but how many people have died because someone else flouted the safety rules? You can't just let people choose their own risks in the same building as other people! Explosions don't discriminate! And what about maiming and scarring and so on? 

It does sound like actual explosions are rare. And an inverted spell from this particular wand is unlikely to kill her. Of course, if it irreversibly alters her brain that might be a fate worse than death... But surely Nazir didn't think that a possible outcome even with ten or twenty failures, or he wouldn't have sent her alone or let her pick her own teacher.

Unless this is a test, and Nazir and/or Abadar want to evaluate whether Tanya has basic self-preservation instincts. Why would they do that? She isn't planning on working for them in the long term, but perhaps they see in her a proxy for other Germanians. However, as a soldier her duty is to place herself in danger in order to contact the fatherland. Even as a private citizen, the value of interworld contact surely justifies some personal risks if anything ever does. 

Tanya descends to the floor (incidentally putting herself outside of Lorelei's touch range) and, with some trepidation, powers down her orb. And then, assuming nothing alarming happens, she grasps the Abadaran focus (she has no idea how to use it magically but she isn't supposed to, as little sense as that makes) in one hand and the wand in the other, points at her foot, and says yet again: 

"Dokimaze!"

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It looks like there is some crossover between the psychological demands incurred by synchronizing with a computation orb and casting with a divine focus, because this time the spell is painless (?) and responsive. Coupled with having seen the spellform recently, Tanya should be able to bend the wand to her will in no time.

The downside is that having seen the spell recently is no substitute for watching it in action. This is just a taste of the neophyte mage experience: noticing that you have an extracorporeal organ for supernatural functions, then building up your proprioception until it responds as naturally as your mundane limbs. There is a way to cast True Appraisal out of this wand in the next six seconds, but if Tanya wants to be absolutely sure she's doing it right, she is probably going to be adjusting the marginal tolerances and looking for alternative completion routes for the next twenty minutes. A lesser mage would be tempted to just finish the damn spell and find out what it does already.

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Obviously she's going to do the responsible thing! Safety aside, it's invaluable training for figuring out in the future how to cast other spells from wands! Tanya hasn't in fact forgotten that what she actually needs to be able to cast isn't True Appraisal but Message.

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The mermaid's perkiness is gradually worn down to lassitude, until she's fully slumped over the rim of the tank. The only indication that she's still awake is her ring, which she still has aimed in Tanya's general direction. She's just resting her eyes. Promise.

"Yeah, you've got it," she says without opening her eyes, once Tanya has cycled through the correct process a few times. "Go ahead and cast the spell, whenever you're ready."

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Tanya feels for the the poor coffee-deprived Professor, but she has seen many terrible wounds and maimings in the trenches; this doesn't disrupt her concentration.

Once she is sure she has it down, she allows the spell to complete. 

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There is no uncomfortable shock this time! Tanya is gracefully endowed with a modest boost to her numeracy, recall, and logical reasoning – specifically with respect to prices. It's less obtrusive than Share Language, since the information isn't definitely coming from nowhere, but it's still a magical effect on par with taking several refresher university classes.

Armed with this new perspective, the first thing that jumps out at Tanya is the glass. As she can now effortlessly remember, standard machine-drawn glass tubing (a miracle of twentieth century industrial technology) has an outer diameter that caps out somewhere around 100 mm. The heavy pipes in this room are closer to 2000 mm in outer diameter, with enough wall thickness to support being completely filled with water. And the fishbowl! Is it blown glass? What factory accepted a contract to blow a glass fishbowl large enough to comfortably fit a mermaid? Is it even made of glass in the first place? Multiply your base price estimate for everything weird-looking in this room by twenty.

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The most weird-looking thing in here is the mermaid!!! And the most important question is whether human or physical capital dominates. If most of the faculty are not merpeople, and the classroom had to be modified to accommodate Professor Lorelei, her salary - or at least her value to this institution - must be significantly greater than the cost of the glass apparatus. Either Golarion can shape glass more skilfully than Earth can (and why not?), or salaries for senior lecturers are so high that it doesn't matter how much the glass costs in comparison.

In other words, Tanya had no estimate of the cost of large-scale glass tubing on Golarion, and she continues to have none after multiplying it by twenty. Not that she was interested in the price of glass to begin with. On the other hand, an order-of-magnitude estimate of the Professor's salary would be instructive, but only if it came denominated in scarabs and not in one-off exotic glass construction project equivalents!

Does the spell have anything to say about the value to Lorelei of the wand with its remaining charges, or of the time she used helping Tanya instead of sleeping (except apparently sleeping doesn't help with whatever her condition is?), or for that matter of the service Tanya is paying for? Nazir provided a base price estimate here (and Tanya wasted only one wand charge, not ten to twenty). Then again, so did Lorelei, who seemed surprised Tanya would want to pay her at all, and surely that counts for something?

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It sure does!

Senior lecturers tend to earn around five times the prevailing daily wage in Western Europe. If the rule holds true in Osirion, Lorelei's daily wage is anywhere between one and five scarabs, which means the retail price of the wand is in the same ballpark as her annual wage.

However, there are good reasons to think the rule does not hold. Lorelei is a fifth-circle mage! The most valuable fifth-circle spell that Tanya has personally witnessed is Teleport, which represents a huge boost in productivity. The profit margins in transportation are low… because of the cost of doing business. If you can snap your fingers and relocate goods anywhere you want, you can capture the entire gross profit margin, which might be as high as 25% if Teleport-capable mages are still directly competing against ships in this day and age. Among Teleporters there must surely be fierce competition to be the transit rail of choice for high-value merchandise like gold or jewels (or magic items!) but unless fifth-circle mages grow on trees, there will always be obscene demand for them to move products that actually grow on trees. Sugar, spices, coffee and tea are lightweight and sell for more when they haven't been preserved for long voyages. Any realistic estimate of personal income from that sort of thing is going to be sky high, which will push up the reserve wages for competent mages.

On the flipside, Professor Lorelei is clearly enjoying some of her non-pecuniary benefits. How many work sites tolerate their star performers literally falling asleep on the job? Teaching new mages how to use their powers is highly lucrative for society (Germania hasn't always been conscripting its lower-ranked mages into the war machine, and even being a C class mage has an impressive effect on earning potential) but how much of that value is Lorelei capturing if her BATNA is working one of the many, many other jobs that are less tolerant of disability?

True Appraisal suggests that Lorelei earns enough to purchase one of these wands on her own over somewhere between two and twelve days of teaching, as a liberal estimate, but it would be helpful to know what other revenue streams she can access and whether she's tenured.

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It's even more impressive that they'd build out a special classroom for her if she isn't tenured! That, or glass-working is easy and cheap. The local architecture doesn't feature big glass windows, but the climate more than explains that.

The Professor is working right now, otherwise she would be sleeping at home. (She probably lives in the river. Unless it's not deep enough to sell private lots, or she doesn't have a cheaper method of commuting than teleporting. No, surely there are cheaper spells that would enable her to fly or - she could ride in a water-filled car, although that seems rather undignified - at any rate she must have a more private office.) She isn't tutoring Tanya at the expense of some profitable activity; it's just a coincidence that no other students or staff wanted her attention at the same time. She is doing it at the expense of getting less sleep, but it's unclear how much good extra sleep would even do her.

The local teleporting mages can't keep casting until they're exhausted, and the spell itself only takes a few seconds. Lorelei can spend fifteen minutes every morning casting all the Teleport spells she can that day and then proceed to her day job, and the same might apply to other valuable spells. Her job is going to be a labour of love, a source of social belonging and prestige, and likely not the source of a large part of her income, because teleports are ridiculously valuable compared to almost anything else. No wonder she didn't much care what Tanya was going to offer her in recompense; she was considering whether she wanted to teach her at all, as part of her role in her institution and in society, not whether it was a profitable exchange!

None of this means Tanya should pay her a small amount as measured in money; it means the measurement mostly isn't being done in money to begin with. Also, the wand is a very inconvenient means of exchange (it's non-frangible!) but a fine social signal as a gift or reward. No wonder Nazir told Tanya to give her teacher the wand without fussing about how many charges were left in it. If this is a lesson, it's a reminder of the importance of sociocultural relations. As a soldier who must treat lives and materiel as fungible and reduce everything to price-benefit calculations, Tanya's instincts for social maneuvering have probably atrophied somewhat, and that's on top of being an alien.

...did she make that mistake when they were planning to negotiate with the Nethysian expert? Did Nazir notice, or was he told by Iomedae? Tanya should find an opportunity to demonstrate to him that she isn't so native as to put a purely gold price on everything.

Anyway, that all means she can also ask somewhat more of Professor Lorelei without worrying that she's going beyond some agreed-on price.

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"That worked," she confirms. "An interesting experience." She reactivates her orb so she can fly up and hand the wand to Lorelei (and to feel better). "Thank you! Do you have any tips for learning to use wands of other spells while reducing the chances of a misfire or wasted charge? The spell I actually need to cast from a wand is Message - the one that goes over scrying - but I don't have a wand of it yet." Because Nazir thought learning to cast True Appraisal would take her all day. "And one of the spells I use my own focus for does magical analysis, which helped me with this - and the scrolls - before I tried using the Abadaran focus." Next time she should start by watching someone else almost-cast-and-dismiss the spell several times before trying it herself, to minimize wasted charges, but she learned much more this way.

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"Thank you!" she says, with sincere delight.

It's so nice of her to explain her ludicrously fast learning pace completely unprompted like that. Lorelei suspects that Tanya's spell-like magical analysis has higher fidelity than Detect Magic, which is fabulously useful if you have nothing better and still pretty good if you've got enough experience with magic to stretch its limitations but laughably poor when compared to Arcane Sight or Analyze Dweomer or any of the other strong Divinations that might enable you learn how to use wands in under an hour from a standing start. What absolute nonsense. Lorelei takes the Wand of True Appraisal and twirls it between her fingers, idly playing with the spell inside of it around while she thinks.

"Message is an invention of wizardry." There are plenty of good reasons for a cleric to want to cast it – maybe she needs to coordinate an ambush while the wizard prepares to cast Darkness and the thief lies in wait, maybe she wants to talk to one of her ancestors – but it's not a spell the gods distribute to the faithful. "It won't bond easily to your spell scaffold, and the technique is different. In most cases it makes more sense to hire a wizard. If you absolutely must cast Message yourself as a non-wizard, there are two ways to do it. The first, and most common, is a mental technique for… convincing magic items to behave in ways they ordinarily wouldn't. They aren't sentient… mostly… but they are responsive to your self-conception, which you can bend if you have the Charisma for it. The other way is for me to teach you just enough magical theory that you can make the spell work the way a wizard would. It's not the usual route, people with enough Intelligence for it usually prefer to become wizards in their own right, but it's common among witches and alchemists who need that skill. It's also less likely to—" yawn "— fail explosively, and more likely to fail interestingly."

She stops the wand in a reverse grip, the tip resting against her forearm. "Dokimaze. It's your decision."

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Tanya knew she needed to learn to use wands because Abadar can't just grant her the spell Message, but she hadn't made the logical leap that using a wand of Message would be different and more difficult than one of a spell Abadar can grant!

"I need to cast Message tomorrow morning. Or, well, as soon as possible, but if it takes more than a few days to learn I will probably decide to go with an alternate plan. Which of these two ways would be the quickest, do you think?"

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"Which do you find easier, lying well enough to convince even yourself or solving problems with abstract algebra and real analysis?"

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What a ridiculous question.

Tanya isn't particularly proficient with algebra and real analysis. Moreover, it's been years since she's last used them to solve any really novel (to her) problems; she would doubtlessly need to look up things she's forgotten as well as some she never learned, and she doesn't have any familiar reference texts to hand. That's assuming Golarion doesn't use some notation or fundamental theorems completely unlike the ones she's familiar with. In short, using mathematical analysis to solve problems is likely to be a long and difficult process.

But it would at least be a process. Well-defined goals, well-understood tools, clear measures of progress and success, results visible to other people. Lying to herself doesn't have any of those things. She doesn't have the faintest notion of how to start!

True, there are both social and game-theoretical arguments that say humans habitually lie to themselves. It is often useful to really believe in the things you say in public; loyal patriots do better than those who consciously pretend. And so it follows that one (not very reliable) way to make yourself believe something is to tell everyone you do, giving yourself an incentive not to be found out as a liar, after which some evolved mechanism presumably takes over. At least sometimes; Tanya has often invoked God in front of her men and yet she doesn't believe. She'd like to say it's because she knows better, but it demonstrates the unreliability of the whole process.

Besides, she doesn't want to know a reliable process to make herself believe falsehoods. That sounds like a very dangerous road to go down. It might be worth doing to save her life, but it should never be an option for mere convenience.

"I don't know how to deliberately lie to myself and wouldn't want to if I could. Algebra and real analysis are easy in the sense of being very clear - frameworks, but of course any given problem might be very difficult; I'm not a mathematician and I don't habitually solve such problems. Could you describe the mathematical problems I'd have to solve, and what that would accomplish?"

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Spoken like a woman with unparalleled proficiency in lying to herself. Unfortunately, Lorelei only knows how to explain the principles of using magic devices to charismatic rogues with insight into their condition. If Tanya wants to learn how to do it without understanding what's really going on she'd need to talk to Professor Hoag, but his thirteenth-floor office disappeared weeks ago and he hasn't been seen since then. Knowing the local mathematical terminology would be a promising sign for the alternative method… if she hadn't magically acquired the language from a wizard, that is. Hopefully she's more of an academic than the general profile of an aerial mage would suggest.

"Muad! Get back here!"

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The halfling does not make a reappearance.

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Typical.

Lorelei braces herself against the rim of the tank with her staff, coils up vertically, and boosts herself over the edge. Midway through this seemingly-inadvisable maneuver, her tail is magically replaced by a pair of ordinary human legs — which you might think would leave her better equipped to operate on land, but in fact robs her of all grace and poise. She hangs from the rim on the opposite side by her fingertips for a moment, then drops to the ground with an uncomfortably loud THUNK. The staff clocks her on the head on the way down and rolls away across the floor, blue sparks streaming from the business end.

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Several thoughts compete for space in Tanya's brain, such as 'does she need help?' and 'does she need pants?' and 'should she recover the staff before it sets something on fire?' but what wins out is -

The Professor just lied to herself. About what species she is. And it was magically effective!!!

Tanya is momentarily at a loss for words.

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Water has a thermal conductivity of 0.6 W/m⋅K, which means that submerged objects lose heat to their environment twenty-times faster than they would to air's piddly 0.024 W/m⋅K. Most marine mammals compensate for this by growing a thick layer of blubber[Cetacean needed], but merfolk are not among them. If they were, they would look more like manatees than humans. Nor do they employ the second most-common trick, a coat of oily waterproof fur to trap air for insulation; nor the third most-common, a magical source of heat; nor the fourth, which is to give up on being an endotherm and embrace one's ichthyic heritage. Instead, merfolk run their metabolism three times faster than humans, thereby generating enough body heat to survive in any ocean clime while still retaining the fair upper body proportions of humankind.

Fins to Feet is L. Lorelei's least favorite spell. Not because she has to borrow it every time she casts it (everyone in the Temple of the All-Seeing Eye shares spells; it's a religious thing) but because it doesn't modify the target's metabolism. Even with every physiological adaptation to overheating running at full tilt, being completely dry and adequately clothed would only elevate her discomfort. Therefore she will do neither.

"Here are a few warmup problems," she says, approaching the nearest blackboard like a toddler who has only learned how to walk recently and is very proud of her accomplishment. "Let me know if you don't recognize the notation."

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Evaluate I =  ○/2 ㏑(∿𝑥)𝑑𝑥


Let 𝐴 =
3 1
2 1
and 𝐵 =
11 7
8 5
Find 𝐴⌹𝐵.

Given ◐2 = ◑2 = −1, compute (◐ + ◑)2

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Tanya has a human brain, i.e. a highly sensitive and finely tuned machine designed to scream loudly at the sight of social impropriety.

Luckily, Tanya also has a soldier's training and experience with ignoring pants-related peccadilloes (or anything else tagged as unimportant) to let her focus on what's important, which she now uses to reboot her brain.

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As a demonstration to Tanya, Professor Lorelei turned into a human through the magical power of lying to herself.

Is there any other explanation for what just happened?

It's not an illusion. At least, not one Tanya can detect. Even if it were, and Lorelei was using some other magically-undetectable method of locomotion (while synchronizing the illusion precisely to her real location) and also magically-undetectably concealing her real self during all this... or if she had teleported away in that brief flash of magic and was now controlling the illusion (and chalk) from outside the room, again undetectably... what could possibly be the point? No, Tanya must discard this hypothesis.

She lied to herself about having feet; she didn't manage to lie about being used to them. The result is, well, embarrassing (on top of the pants situation), and probably uncomfortable too. Did Lorelei need to do this, in order to write on the blackboard? No. Of course not. She could fly instead. (Iomedae can fly, and Lorelei is a professor of magic!) She could, perhaps, move the chalk with magic, or simply use an illusion to display the equations.

And since this presumably comes up a lot, and this is the Professor's customized lecture hall, she could have one of those tubes installed next to the blackboard! Or mounted the blackboard next to the top of the tank, where she could access it! On a swinging arm, perhaps, or - in any of a number of ways. No, it's absurd to think she'd need to regularly inflict pantsless poorly-controlled legs on herself in order to reach the other side of a room she has already customized to this extent.

She didn't need to do it and she doesn't normally do it. Therefore she's doing it as an extension of teaching Tanya - something. And of everything they've mentioned, 'lying to oneself about what they are' is obvious fit.

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What must a world be like where people can just do that? Wouldn't they all end up having whatever qualities were most convenient in the moment? Golarion has inborn magic and a way to grant magic and a way anyone can learn to use magic, and a method to implant knowledge (e.g. of magic) into someone's brain, and now it also has a way someone can lie to themselves about having already learned to use magic?! Maybe most people can only lie well enough to cast first-circle spells, and that's why anyone still bothers with actually learning it the long way?

Golarion doesn't look like everyone has several kinds of magic at their disposal. Maybe most people are just bad at lying to themselves, like Tanya is. Or, maybe, habitual lying creates mental habits that have undesired side-effects in the general population. 

Tanya hopes she isn't forced by duty to learn how to lie to herself in order to contact High Command.

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With this incentive in mind, Tanya approaches the problems on the blackboard. 

The first one is, um. Her magical knowledge of Osiriani apparently includes some basic mathematical notation, but it doesn't stretch to whatever this is! Something is being done with sine waves in the interval 0 to 2π, but she doesn't understand the rest.

"I'm afraid the notation is mostly unfamiliar," she says regretfully. "I might be familiar with the concepts, but not this way of writing them. Maybe if you read it out, the shared language knowledge will let me understand?"

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She can try! "The first function 'I' is the definite integral from zero to one-half the revolution constant of the unit-area logarithm of radial x§ with respect to x. The second function is the matrix division operator, which is equivalent to multiplying the dividend by the inverse of the divisor, or…"

Going by the look on Tanya's face, this explanation isn't landing perfectly. Professor Lorelei could go into greater depth, but she's not sure which of these concepts are totally unknown to Tanya and which are merely unfamiliar. It would be a disservice to her as a student to explain the answers she might or might not be able to reach on her own, and a waste of her time to reiterate definitions she already knows in another language. Which is why—

"Would you like me to cast Share Language on you, using my knowledge of mathematical formalism?"

Which is to say, τ rather than π
The natural logarithm
§Sine of x

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She can understand that, she would just need to write it down and read it more slowly and think a bit!

So yes, let's have knowledge of mathematics implanted magically into her head. What could possibly go wrong? This is how people learn anything here, by having the knowledge copied and then reinforcing those thought patterns! When in Rome, do as the Romans do, not as Tanya did when she was in the Ildoan capital.

"Please do. I expect it will save us a lot of time." At least for this first phase of checking if Tanya knows enough to use arcane wands... well, she can just pay for a few days of an extra Share Language if that's what it takes for the plan to work.

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Share Language (Osirian) came with a small amount of mathematical information which the casting wizard considered inherent to the language. It would hardly qualify as 'understanding Osirian' if basic arithmetic were beyond you, after all.

Share Language (Neo-Jitskan Mathematical Formalism) conveys a torrent of abstract symbolic knowledge. It doesn't raise Tanya's Intelligence by one iota, but there may be a sense in which it has made her… smarter? More capable of mathematical reasoning, to the extent that it relies on recalling half-forgotten facts? It's fully distinct from the effect of True Appraisal and methamphetamine, at any rate.

The first integral is clearly supposed to be  τ/2 ㏑(Sin 𝑥)𝑑𝑥, though this version of Share Language insists that the character ㏑ can only mean the natural log, whereas Share Language (Osirian) now thinks it could also be a regular Osirian compound word adapted for mathematical use.

The second question doesn't directly correspond to an operation that Germanian mathematicians use — but the spell, apparently capable of providing full contextual translations, helpfully informs her that 𝐴⌹𝐵 is the same as 𝐵−1𝐴, and could probably have gone further if Tanya were still confused by the concept.

The two symbols in the third question are 𝑖 and 𝑗, but with the strong sense that all four of these symbols are arbitrary and √−1 is the definition she ought to be using.

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Incredible! This technology would make learning anything a breeze! Mastery of any technical domain starts with terms, definitions, relations, and the permitted manipulations of these: in other words, language with words and a grammar. The locals - at least well-to-do ones - must all be versed in an incredibly wide variety of subjects, and incredibly cosmopolitan to boot.

Imagine five years of secondary education giving you the equivalent of ten or twenty undergraduate degrees, in any field you cared to study! What incredible human capital! What a splendid return to investment for the price of casting Share Language every day! Ranked by either social or economic value, this might just be the second-circle equivalent of Teleport! Tanya is very impressed.

Now she just needs to show that, in her case, this bounty of newfound fluency connects to some measure of preexisting understanding.

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First question: she can't remember offhand any relation between logarithms and sines. But by the Exam-Taker's Postulate (*), there exists a trigonometric identity (or something in that general category) that, when applied, should unexpectedly simplify this formula.

Now, the sine is symmetric around π/2, so this is the same as 20πln(sinx)dx. This must be relevant, since otherwise the integral would not be given with twice the range. Substituting y=π/2-x, this is the same as 20πln(cosy)dy. Adding the two together (one of each),

0πln(sinx)dx + 0πln(cosy)dy = 0πln(sinxcosx)dx = 0π/2​ln(sin2x​/2)dx = 0π/2​ln(sin2x​)dx - (πln2)/2 = 1/2 0π​ln(sinu​)du - (πln2)/2, where u=2x.

Which is what she started out with, except only half of that, so if she didn't make any mistakes...

I = -πln2 ≈ -2.1775861

Once again, a resolute advance carries the day! A pity she can't check it by differentiation, because she doesn't know how to quickly solve the general case (probably a Fourier series?) and has no time left to try. Hopefully the algebraic solution means the divergence at the boundary is an illusion and the integral is proper? Oh well, metaphorical time's up.

Tanya uses an illusion for her blackboard, it's faster and more convenient, and then she copies the final result to the blackboard and calculates the numeric value with her orb and looks to Professor Lorelei for confirmation.

 

(*) A question that's on the exam is ipso facto solvable with reasonable time and effort (a few minutes in this case). Work backwards from the approaches that can be applied in that time to find the one that works. This is the same as the military planning doctrine that states 'failure is not an option' (and, if you're good enough, is not even in your Share Language'd lexicon).

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The Exam Taker's Postulate has served Tanya well, as has the corollary that at least one obvious approach is the wrong one. In this case, trying to generalize the function's behavior with the Taylor series is unhelpful – ㏑(∿𝑥) has a logarithmic singularity across 𝑥=0 – and the Fourier series is the correct tool for the job; but the backdoor method of doubling the integral to make use of other identities is an intentional inclusion.

Side note, does the calculation orb enable arbitrary calculation? Because integration by parts isn't something you can do on an abacus.

"I assume that symbol with two prongs is the circle constant, which is half the revolution constant? If so, you've got the right answer ," she says approvingly. "Proofs of this nature are important for research, but just being able to understand the methodology is adequate for new wizards. How about the second one?"

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Second question! 𝐵−1𝐴 is trivial to calculate for 2x2 matrices, so maybe this was testing her knowledge of the definition? Anyway, 

|B| = 11*5-7*8 = -1; 𝐵−1 = adj(B)/-1 = 

-5 7
8 -11

And 𝐵−1𝐴 = 
-1 2
2 -3

This kind of small-integer neatness in the results only comes from exam questions that were worked backwards from their intended answers, so Tanya barely bothers to check herself.

In the third question, (2√−1)2=-4. Is this just checking she's aware of imaginary numbers? Or, conversely, that the locals don't use imaginary numbers and she's supposed to complain that √−1 isn't a thing even if you square it to make it go away again? Some philosophical point about whether algebraic variables and sub-expressions must refer to real quantities, in contrast to the integral from the first expression where ln(sin0)=ln0 is undefined but the integral converges...? Tanya only applies equations, she doesn't do philosophy to math!

"I'm pretty sure I'm missing something deeper here," she remarks after writing out the two answers.

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"Negative four is one possible answer." It's the best possible answer, because it confirms that Tanya won't pitch an ideological fit over the use of imaginary numbers but hasn't yet heard the good news. "That's if you assume they're the same value, each given a different symbol. If they're different values, and only square to the same number, like a negative and a positive number with the same absolute value, then you're multiplying by zero and the answer is zero. But there's a secret third answer."

She draws out an incredibly sloppy pair of perpendicular lines, then hatches them to indicate the complex plane.

"If you multiply by a number, that scales your value. If you multiply by the square root of negative one, that spins your value, one quarter turn widdershins. You can use that to describe operations on a two-manifold; a surface, a plane, pinched and squashed and stretched." She indicates this with a counterclockwise chalk spiral. "But spells are three-manifolds! So we might reasonably try to take a second, distinct value to contrast with the first, and that gets us our three axes of rotation. But it doesn't. There are a lot of neat proofs that show this trick only works in dimensions one, two, four, and eight, but the geometric intuition for our purposes is that you need each of the three possible dimensions to form a cycle, capturing an object's orientation, and then a fourth 'real' number to act as the scalar quantity."

◐◑=◒
◑◒=◐
◒◐=◑

"Now, does this mean that multiplication is non-commutative? It does. But if you accept the axiom and work in four dimensions, it gives you a fantastic language for mathematically describing how to manipulate a wizard spell into the correct shape. So, given this information, what's the answer to the third question?"

She smiles encouragingly.

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(Share Languages indicates that ◐, ◑, and ◒ correspond to 𝑖, 𝑗, and 𝑘 in the Latin alphabet, when written out on a blackboard during a math class.)

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Three numbers specify a vector in three-dimensional space. It could be a location, or it could be a direction and magnitude, but it can't be both at once, so you need a fourth number. So far that makes sense, although Tanya isn't sure what the fourth scalar value is that's being represented.

Also, she still isn't used to thinking of spells as three-dimensional surfaces rather than fields. There's a lot of information in the field's values that aren't on its surface, and who said all the nonzero values had to be contiguous? Are all their spells limited in form in this way? Is that an outcome of their mathematical approach or some other kind of limitation, or do they have a reason to think every possible effect can be achieved with a spell that is shaped like that? ...she is not a magical engineer and doesn't know what one would say here; she shouldn't try to have any opinions, only learn what the Professor is trying to teach her.

This is an algebra puzzle. In the strictest sense: multiplication is non-commutative so she shouldn't assume anything else she hasn't been told either. "Is multiplication associative? How does addition work? You're saying these are numbers in some sense, because two of these symbols square to -1, but I don't what still holds because of that... If I hadn't mentioned, I know enough mathematics for various practical purposes but I'm afraid I'm not at all a real mathematician." 

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"It is associative! Preserving that relationship was one of the major desiderata behind the notation, since it would be difficult to use exponents or polynomials without associativity. Without commutativity we have a slightly different result when we change the order of the symbols."


◑◐=−◒
◒◑=−◐
◐◒=−◑

2=◑2=◒2=◐◑◒=−1

This last statement is underlined with a flourish. "We can represent the orientation of a spell with one number to represent the magnitude and three more numbers, multiplied by these three special square roots of negative one, to represent the offset from the three spatial axes."


S = 𝑤+𝑥◐𝑦◑𝑧◒

"Addition works as you would expect, you add together each unit pairwise to specify a position, but specifying a rotation involves multiplying. It works the same as normal multiplication, but any time you work with one of these special units, simply substitute in the applicable special rule instead of assuming commutativity. This means that the solution to our third question…"

(◐ + ◑)2
=(◐ + ◑)(◐ + ◑)
=◐◐+◐◑+◑◐+◑◑
=−1+◒−◒−1
=−2

"… is negative two. This, in one form or another, is how wizards write down instructions for spells in their spellbooks." She taps her forehead. "It's counterintuitive, I know, but most apprentice wizards just memorize the rules. With me so far?"

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Is this like spherical coordinates with an extra dimension? No, Lorelei said it was different. But then...

"I follow the algebra, but I'm not sure how it maps to what we're representing. ...I assumed it was for manipulations of the spell shape needed to cast it, like the ones I was practicing before, was that wrong?"

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"No. Yes? Yes. You can use mathematics to describe how any spell works, but for your spells it is imperative that you do it the way you learned before. Abadar will send you spells with mat and ashfet included for your convenience, so stick with those unless you are trying to do something wizardy. There are some spells with overlap, I can demonstrate…"

Lorelei casts Spark again the way a cleric would, then snatches the used cantrip out of the air and shakes it back into its initial form. "If a wizard wanted to cast Spark, they would first get it to settle along a known set of axes. The convention for humanoids with fingers is like this." She makes a finger-gun with her right hand. "Thumb, index finger, other fingers. You get the little nub part here to sit here on the edge of your palm and it's lined up right. Then you execute the first spin." She demonstrates by grabbing the spell one-handed and flipping it relative to her own wrist. "Then you deform it."

The spell does not like being deformed! It undergoes a similar transformation as the first casting attempt, but begins to shake like an insect caught in a spiderweb. Lorelei shakes it off to dismiss it.

"There's usually two or three of those when you're casting an arcane spell. You don't have to reorient it relative to your body, mind you, you can move your hands around it while holding the spell still, but that first spin is what's being described by the math here. You need instructions because doing it this way doesn't provide tactile feedback, so when you're learning a new spell you're ultimately limited by how well you can personally visualize the instructions."

She turns back to the blackboard and starts writing out examples of diffeomorphisms, which are essentially piles of matricies that can be stirred together to produce smooth deformations on three-manifolds. Tanya's grasp of linear algebra would be more than adequate for this part even if she somehow couldn't see magic at all.

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This notation is meant as instructions for people who can't see or feel the magic. Without any feedback, they can't dynamically choose the correct transformation from the several available; they can only execute a predetermined sequence. These four-tuples seem very unintuitive for telling people how to move their hands, though, compared even to ordinary illustrations. Besides, muscle memory is relatively reliable; people can learn to perform a precise set of movements and then keep executing it without external feedback. 

This complex formalism either derives from the notations that magic researchers find convenient, or is designed to balance what comes naturally to very different species. Normally the market would make sure to provide optimized versions for different customers, but academic mathematics is famous for refusing to simplify its conventions for the benefit of non-mathematicians taking undergraduate courses. Not that she'll say as much in front of the Professor, of course.

Since Tanya can both see magic and reproduce it with illusions, she should find this easier than most humans, but she wants to double-check. "To describe hand movements, to someone who can't see the magic or feel it responding, this seems like overkill compared to drawn illustrations or illusions, with a tradition of exercises and practice. So I expect this notation is meant to describe the behavior of the spellform itself. But it can't describe all the states or changes in the magical field in three-dimensional space, only - smooth changes to a set of surfaces - how does this formalism apply to the internal state inside the surface? If it's relying on the initial spellform to behave correctly under the prescribed manipulations, does that mean it's not the language used to describe that initial state after all?"

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Oh, she's a sharp one, isn't she? It's almost a shame Abadar got to her first.

"You're right, it isn't the full story. The process of encoding the minimal instruction set inside the initial state is… complicated. The full curriculum includes algebraic topology, differential geometry, number theory, and a few others. It's not the sort of thing we can compress into an hour or two. If you're interested in becoming a full wizard you'll need to enroll as a student or find a master to apprentice under, depending on whether you'd like to start from scratch or take a more hybrid approach. This is just enough information for you to follow instructions once we put a wand in your hands. Demonstrating with illustrations is a fine supplement, we can do that, but there are some drawbacks. Consider the first step in casting Guidance."

She demonstrates by producing a sphere, which then expands and flattens into a pancake shape.

"I can't just draw it out and say 'squish it flat', or even 'squish it flat using a ten-to-one ratio', because that leaves open too many free variables. Do we want to preserve the volume? The surface area? Where is the potential energy being stored and released inside the spell? So we start by writing it out, to remove all ambiguity."

∇ℝ3→ℝ3
∇(𝑥,𝑦,𝑧) = (𝑥/√𝑘, 𝑦/√𝑘, 𝑧⋅𝑘), 𝑘=0.1

"Illusions are better than illustrations, of course, but not every master wizard is proficient with Illusion magic. On top of all that, this is the notation we use for state machines inside spellbooks and magic items. When a wizard creates your Wand of Message, this is the language they'll use to specify its properties. If you're not using the other method for magic devices, you need to understand what's written on the package well enough that you aren't confused by anything that happens next. Does that make sense?"

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"It does, thank you. That means if I only need to cast Message for now - or any one specific spell - I can learn its specific instructions and have my attempted manipulations double-checked by someone before I actually try to cast it." That's the best possible outcome for Tanya: she  can become proficient with a single spell in a reasonable amount of time without being very proficient in the generic process of learning new ones. "In any case, I don't need to worry about how the spell designer achieved the initial state, since it comes pre-packaged with the wand." Every end-user technology converges towards point-and-shoot simplicity, even if it insists on using complex math in end-user instructions. Requiring several manipulations in a sequence seems unnecessarily complex, but it's not Tanya's problem for now.

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Then Professor Lorelei will finish her explanation of how to read mathemagical formulae in enough detail to pragmatically activate certain devices. She also writes down the activation steps for Message, a Transmutation cantrip which runs in increments of ten minutes and allows the caster to start up whispered conversations at a fair distance. Like all Transmutation spells it has an unusual somatic component – akin to taking a piece of taffy and spinning it hard enough to produce spiral protrusions, then flattening those protrusions down – but thanks to the aforementioned pile of diffeomorphisms and slerps there is zero ambiguity as to what the final product is supposed to look like.

The only thing Tanya needs to follow up with is some practice, to verify her understanding. This is a problem: Lorelei doesn't have any arcane wands lying around, and she's not keen on letting Tanya experiment with her scroll of Break Enchantment. It's not trivial to replace, and if it goes wrong it could easily break something.

"I have a few hours left before I need to get back in the water," she muses. "We should see about borrowing a suitable wand for you to practice this skill. I just need… hmm."

From one of the cubbies on the walls does she produce a fluffy bathrobe-esque garment. Then she moves away from Tanya, retrieves her staff, and conjures eighteen gallons of water directly over her own head.

"Perfect," she says, pulling her hair back and out of her face. "Shall we?"

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Tanya is briefly confused by the Professor deciding to get dressed after all before she realizes it's for water retention. Is she too hot, or does she simply like the feeling of water on her skin? Or maybe it helps her stay awake. (And track water everywhere, but maybe that's not considered a problem in this climate?)

"After you, Professor," Tanya says. "...do you not find it more convenient to fly?" Given how her legs aren't working very well.

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She hasn't overheated yet! Why bother preparing Endure Elements when you can just soak yourself whenever you start to dry out?

"Believe it or not, this is less undignified than using Air Walk," she explains. "I don't mind flying, but the easiest way for me to propel myself is to slither. Like a worm. Walking—" yawn "— plays into cultural stereotypes about merfolk who can turn into humans and back; flying makes me look like a great mage who doesn't know what she's doing. I'm allowed my pride."

Is Muad still waiting outside?

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The halfling is nowhere to be found in this part of the castle.

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If he keeps running away from explosions there are going to be professional consequences.

The once and future mermaid is a little steadier on her feet with the staff as a walking stick— steady enough to lead a walking tour through the storied halls of the temple of Nethys while providing a running commentary. The statue of the mushroom woman outside her classroom turns out to be a depiction of a real creature, created by a long-dead mage with the godlike power to create life and the humanlike inclination to abuse it. So are all of the other statues that Lorelei points out: the hybrid bear-owl, the lizard covered in endless fanged maws, the giant river snake with golden scales, the centaur with the lower body of a spider, the tentacled slime, the cluster of rats joined at the tail… many such cases have been memorialized here, though whether they're meant to serve as a warning or as inspiration is debatable. There are also a larger variety of glowing objects mounted on the walls, some of which are communal magic items and some of which are just for illumination, but Lorelei doesn't dwell on the distinction.

Students are also using the hallways, and if any of them are bothered by the trail of water in Lorelei's wake they don't deign to show it. A few make polite comments about her being out of the fishbowl. More of them are interested in Tanya, who garners a great deal of shameless staring anywhere she goes. She has been exposed to more Detect Magic in this building than most people get in their entire lives, and it's not going to stop any time soon.

The view out the windows is at first the skyline of Sothis, but once they reach the point where they can no longer by any reasonable stretch of the imagination still be inside the building it transitions to a featureless silver expanse similar to the inside of the Rope Trick. This is also the surrounding environment outside the stairwell at the far end of the hall, which appears to extend both upwards and downwards into eternity. They'll be going up, as soon as Lorelei drenches her bathrobe again.

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Alien cultural expectations and mores are surprisingly understandable! Lorelei walks because she is expected to walk; magically-lying-to-herself about having legs is an impressive accomplishment but also an expected one, for a mage of her rank. Being bad at it, not enjoying it, those are strikes against her in other people's eyes, which means she needs to be seen walking all the more. 

Tanya has a somewhat similar relationship with walking. She's barely half the height of some other people, has to crane to look upward at them, and creates the impression of being a child, and her short legs make it hard to keep up. Flying everywhere and hovering at eye level is much more convenient, but in any meeting with people of equal or higher rank it would parse as rude or, worse, deliberately rude, almost bordering on the insubordinate as body language goes. So she sympathizes with any other mage who finds walking a hard necessity. Luckily for her, cultural expectations from aerial mages include 'flight' in at least some situations. Not that it makes the risks of army service worth it, of course.

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The wizard experiments are terrifying! Or rather, the wizards behind them are. Insane magic engineers are bad enough without bringing biology into it! And not clearly condemning it can't be helping -

oh. The implication belatedly hits her.

Tanya will be extremely polite and taciturn on the subject as long as Professor Lorelei is around, and probably afterwards too.

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Detect Magic is fine! More than fine, it's a welcome distraction! People should stare at her so she can avoid staring at Professor Lorelei!

(The extradimensional space is an obvious application of an established principle and Tanya doesn't spare it a second thought. Of course you'd build up valuable real estate if you could!)

Hopefully Professor Lorelei's lying legs don't have a problem with strength, only coordination, and so stairs are not a particular obstacle?

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She can go up the stairs without any more difficulty than crossing level ground. It's still painful to watch.

They'll be going up to the third floor, east wing, which is where the wizardry classrooms are located. There's one floor for each branch of magic, which Nefreti Clepati expands horizontally into the Astral Plane as the department grows. Do they add new floors as the need arises? They do! There's a circle of Nethysian druids situated in the basement – one of the only druid circles with an institutional affiliation in the world, they're normally highly secretive and even this one has had to excommunicate members for violating taboos – and a pair of Tian ritualists from Songbai teaching lessons out of the new northeast tower, and at one point back in the forties they had a Professor Bulero, who refused to teach classes outside of dreams. His students were allocated a spot on the roof.

The third floor is similar to the second floor, apart from the herd of animals roaming around while their masters study. Most of them are recognizable domesticated pets, some are bizarre critters with no particular Earthly analog, but all conduct themselves with an eerie level of purpose and self-consciousness. It has the atmosphere and noise level of a university despite looking like a crowded veterinarian office.

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Tanya can't tell apart pets from professors! She was told people who look like animals will make themselves known if they want, which means she has to give everyone the benefit of the doubt. Anyone she encounters is reasonably likely to be able to lie about their species. As far as she's concerned, this is a multicultural multispecies prestigious institution of learning.

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Their destination is a classroom belonging to "N. SYTHEN."

Inside is lit by an enormous bronze lantern fitted with rotating glass panels. Inside is an indistinct object shining with harsh yellow light, filtered through the spinning glass windows like rays from a lighthouse. Narrow strips of darkness flit across the room like living shadows.

There are people (humanoid and otherwise) sitting in lecture hall chairs that encircle the stage, where a wizened old man with star-spangled robes and a broad-brimmed pointy hat is assisting a student with a circle of runes drawn on the floor.

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Inside the circle is obscured by a pulsating wall of illusory noise, which soon abates to reveal an ordinary human man wreathed in magic.

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Hmm. Hopefully they're not interrupting anything important?

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The magic-university-or-whatever is running its own program on contacting Earth?! (In a classroom setting?!) Targeting people she knows -

Tanya tears ahead of Professor Lorelei and hovers menacingly over the old man on the stage. Her rifle isn't quite pointed at him, pointedly so. "What is going on here?" she demands. "Major Weiss, can you hear me?" Is he reacting to her presence or their surroundings at all? 

Whoever is watching with Detect Magic will see a moderate Universal aura (or is that multiple auras in the same spot?) rapidly growing Stronger, and pulsing alarmingly.

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His head snaps around abruptly to look at her.

"Lieutenant colonel! I can hear you, but I can't— I don't know what is going on, sir!"

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"That is an excellent question, young miss," says the elderly man, sounding unbothered by the interruption. "Can anyone tell me what mistake was made in this anchor diagram?"

Everyone else in the room remains deathly silent.

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"I believe," Tanya says icily, "the mistake lay in not approaching the existing representative of the Germanian military before attempting to abduct any more of its officers."

"Major Weiss, in case we lose contact again, you will report immediately and directly to General Zettour that I hope to contact him shortly via... a novel means, mantis one four seven five." That's one code burned. She really wants to get a status report, but this setting is far too public.

"As for you, sir," she swivels back to the old man, "I can inform you that the last wizard to do what you seem to be attempting is now as a direct result a fugitive wanted by the Osirian crown. I suggest you release Major Weiss immediately and cooperate with me and the authorities. If he is in any way harmed or delayed from his duties as a result of your actions, I assure you you will be held responsible." Tanya can't (legally) threaten him with force or even a non-citizen's arrest, but she can very much threaten him with the force of the law.

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"You need not worry on my account," the wizard reassures her. "There are superfluous failsafes in place to protect everyone in case the primary magic circle fails. Why, it's been over sixteen years since a Planar Binding was sabotaged to the point of catastrophic failure during a live demonstration! Nor is there any risk to the subject, as you can see."

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Major Weiss looks tired and disoriented but not injured or incapacitated. His gaze bounces helplessly between Tanya and the wizard.

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It really annoys Lorelei when the students don't pipe up during situations like these. This poor kid has made a serious procedural mistake, and everyone is letting him suffer up there instead of contributing to the learning process!

She clears her throat pointedly. "The far side, between section seven and section eight. You missed a spot. This diagram is permeable to certain spells."

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The student brings his palms to his forehead and groans.

"Precisely," the older wizard says cheerily. "Thank you for your insight, Professor Lorelei."

He looks expectantly at Tanya.

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"I am not concerned with danger to the kidnapper," Tanya says flatly. "Abducting Germanian citizens, let alone an officer in active service of the Germanian Imperial Army, is a hostile action I am obliged to remedy - with all military force at my disposal if necessary. The only thing presently staying my hand is my belief that the Osirian authorities will agree with me. All the better for us, since if they did support you in this it would be an act of war by Osirion against Germania, which I have been assured the Pharaoh does not want. So I very strongly suggest you release Major Weiss immediately."

While Tanya is thus engaged in attempting to resolve matters diplomatically, most of her sped-up attention is free to consider other matters. Normally this would mean tracking all remotely-plausible threats, but in this particular case she can't understand any of the magic around her and so her paranoia finely honed senses bring to her attention the fact that she can't, actually, sense Weiss using his orb. Well, it might be sensible of him to not to power it up when his body is covered in unfamiliar foreign spells, but it means she can't sense his familiar presence and is irrationally disinclined to turn her back on him and - 

He didn't acknowledge her command earlier. That's not like him. He shouldn't be distracted by the conversation, since he can only understand what she said to him in Germanian. Maybe she's discounting how disorienting the whole situation is to him. Or maybe they did something else to him.

"Major! This is not a combat scenario and I'm working to keep it that way. Status report, are you injured or restrained in any way?"

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He raises one arm towards the circle of dust on the floor, and his fingers brush against a hidden barrier. A polygonal ripple of magic flows outward across the invisible surface. He pulls back, frowning.

"Uninjured but restrained, sir. And, I can't use magic in here. It's just not working, sir. Nothing else to report – I just appeared here with no warning… this isn't a combat situation?"

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Why is Tanya acting as though this is real? The magic circle should still block Enchantments, and she hasn't lit up to Enchantment Sight, so this isn't a Suggestion. That would be bad, no question about it. Divinations, though…

Take it as given that it's reading Tanya's mind, and that's how it managed to pick out a face she recognizes. Take it as given that Tanya doesn't know what a Magic Circle Against Evil looks like, that fits with what Lorelei knows, she just hadn't put the pieces together—

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The wizard raises a singular bushy eyebrow. It is not a raised eyebrow which says 'I am perturbed by your suggestion that today's capers may escalate to the level of outright war between civilized nations.' It is a raised eyebrow which says 'I have noticed that you do not have a Contingency or a headband or even any magic items at all, really, which means the outcome of a fight in my own classroom is a foregone conclusion.'

"Young miss, have you considered—"

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"Tanya that's not your friend, it's a monster from another dimension," Lorelei cuts in quickly. "Don't trust anything it says or do anything it tells you to do."

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Ah, yes, but has the raised eyebrow considered the raised barrel? Tanya has a finger on the trigger and a reaction time well under a second. A contingency that triggers in case of your own death is all well and good, but it leaves the answer to 'who won the fight in the classroom' a little bit in question.

...If it's not Weiss then it's someone who knows Weiss, who has seen him over Scrying and either talked to him or kidnapped and questioned him, and then taken that appearance (local illusion magic? very good lies?) just as Tanya walked into a classroom. This can't be a coincidence.

Either Lorelei is right or she's in on it, but either way this probably is about to become a combat situation. Tanya shoots up to the ceiling to give herself more space to react.

"I will treat all magic directly touching me as hostile. Major" - if he could use his orb she'd sense it was him and they could talk over radio. And if it's really Weiss and they've prevented him from using his orb, or have stolen it, that is an unambiguously hostile act. "Authenticate as if over radio." She recites a string of numbers.

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If he has a radio but can't access it in this situation then that sounds reasonable enough. He straightens up and replies with an entirely different string of numbers.

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One of the students half-chuckles and quickly disguises it with a cough.

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"… I don't know what that means, but if it makes sense to you then it was probably reading your mind and telling exactly you what you wanted to hear," Lorelei says.

Should they not just rip the disguise off? It's a powerful glamer, probably Seeming or Veil, but an inverted Magic Circle doesn't stop anyone from tossing Dispels at the contained creature.

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Reading her mind -

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"Undisprovable accusations," she snaps. "On your theory, Professor, who is this impersonating my subordinate and attempting to steal military secrets with your colleague's apparent connivance?" Covert mind-reading is espionage at the very least and, as far as Tanya is concerned, ought to be codified in law as a species of assault. 

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"It's probably a succubus?"

 "That was last month," a nearby student says reflexively.

"Incubus? Glabrezu? A demon of some sort. The circle on the floor is meant to restrain their supernatural abilities so it's safe to bargain with them. This one is mostly functional, it's not leaking spells that can target things, but Detect Thoughts doesn't have a target. It's… not a great way of stealing military secrets? Stop thinking about your military secrets!"

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"Is everything under control, lieutenant colonel?" he asks hesitantly.

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Of course she's trying not to think of any secrets! (Other than the now-useless authentication code.) But who the hell knows what they can read from her mind?! What counts as 'thinking about something'? As a military officer, it's quite clear to Tanya that she has to err on the side of caution. 'Not reading her mind' is fine; 'reading her mind, but the spell probably failed to read some things, depending on her thought patterns, when she was untrained and unprepared for this scenario' is decidedly not! Besides, she has only their word for it!

Tanya is thinking as quickly as she dares (*) and the clock is ticking and she's failing to find an answer. 

She needs a test a false Weiss can't read the answer to from her mind. For example, asking him to demonstrate a skill normal people don't have. But he doesn't have his magic or his rifle, so that's a dead end. He obviously doesn't have a codebook on him (neither does she). He probably has something in his pockets, and of course the orb itself, but if it's just visuals he can fake it like he did the face and uniform. She can ask him something she doesn't know the answer to that she can verify later, but then they'd have to hold him prisoner in case he was wrong - wait.

Why can't they just release him? If he's the real Weiss it's what she wants, and if it's an impostor then - what - Lorelei said it was a 'demon'. Like the shadow demon at the tower!!! And like, uh, one of the otherworldly invading forces they have somewhere? None of those implies it has civil rights and anyway, it just assaulted her and she could act in self-defense!!!

"If it's Major Weiss, release him. If it's a demon, were you going to release or securely imprison them, and can we skip to that step immediately?"

 

(*) Glossed as four times sidereal. Of course, it's not really a linear speed-up of physics or anything as nice as that. What matters is that one, it's much better than not; two, she can't keep it up for long; and three, it might make it harder to read her thoughts, although that's not why she's doing it. From the outside it looks like she's twitching a bit.

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Since the interloper appears to be posturing rather than doing anything truly threatening, like turning invisible or trying to charm everyone at once, the tension breaks and everyone starts talking.

"Hey, you can't just barge in here and demand we stop summoning demons! Who do you think you are, Iomedae?"

"It doesn't need to go anywhere! Is this not secure imprisonment? We're perfectly safe, as long as no one lets it out, and nobody would be that stupid."

"Do you want to borrow my hat? I have a lead-lined hat for telepathic emergencies."

"That's ridiculous, when would you ever have time to put on a lead hat but not be able to run out of range?"

"Have you seen how intense my parents can get? They think I've just gotten really good at making my Will save."

"Skill issue, just don't let anyone read your mind in the first place."

"Wow, which version of Haste is that? It looks like a southern Vudrani monk technique, but it's definitely a spell, and monks don't cast spells. Unless they do, but I don't think Haste is one of them. Unless it is, in which case…"

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The only thing this supernatural ability has in common with Haste is that both let you act faster. It's not Transmutation, it's not fixed duration, it's not even a spell. 'Monk technique' was somehow less off-base. This doesn't seem like the time to interject, but someone needs remedial arcana training.

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Ah, now he sees it. His esteemed colleague has brought a total novice into his classroom. He can hardly hold her inexperience against her – though he would have hoped even the greenest of mages would take pause when their so-called ally conspicuously failed to step out of a Magic Circle. Truly, what is this world coming to?

"This," he says severely, "is a terrible fiend of the Abyss. Demons left to their own devices prowl the world, seeking the ruin of souls; yet this one I have vanquished and bound to my service." He reaches into his voluminous robes and takes out a steel samovar with an oversized brass stopper chained to the lid. "I afford it a measure of freedom, to test the wit of those who would learn the art of Conjuration. Even the lackless and imprecise may be stirred to care by fear of death! But never shall its seductions and schemes lead to freedom, I promise you that. I will return it to its abode posthaste, if that will set you at ease, but you might consider the words of your elders and observe where you have erred! You may not be so fortunate, the next time you meet such a creature as this."

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If this is Weiss, then everyone else in the room is lying to her. She can't trust their assurances and should treat them as hostile. But she has no means of rescuing him or restraining them other than shooting all of them, which is liable to get Weiss injured and might not be judged legal afterwards and create a huge diplomatic mess. If she goes to the authorities for help, there's probably a better chance of freeing him than extracting him while holding the rest of the room at gunpoint. These people don't seem to understand being held at gunpoint, which is enviably civilian ridiculous given that they're a bunch of kidnappers. (The only question is as to the identity of their victim.)

If this is a demon, then everyone in the room is guilty of letting it read her mind and she should shoot it and them she should remove herself from thought-reading range (hopefully there's a range?) and, again, go to the authorities.

Unfortunately, this involves watching the man stuff Weiss in a samovar (???). Which he can let him (it?) out of the minute Tanya is out of the room, anyway, it's not as if she can trust them even if it is a demon. (That they're kidnappers is not in doubt; the only question is as to the victim.) So - there seems to be nothing left for her to do here? Except turn her back on her second-in-command as she goes to the police for help.

...

She realizes it's absurd! Maybe knowledge of scrying and/or kidnapping people from Earth spread rapidly among the local wizards, from the missing Mahveen or an associate or from Djed or someone working on dismantling the tower or even from someone covertly observing Tanya. Maybe they targeted Weiss because they were reading her mind when she was thinking about contacting Earth, or maybe he was still investigating the site of her disappearance (but then he'd be in flight gear). It would still be too much of a coincidence to exhibit him in a classroom setting (Kidnapping Germanian Aerial Mages 101) while she happened to walk in. Unless Lorelei deliberately guided her here? But why would any of them want to do this in front of her, and not immediately hide the evidence of their misdeeds?

Tanya would say the demon theory is obviously the correct one, except she's not used to people who can do undetectable illusions and lie about their species and read her thoughts and, yes, remotely kidnap mages and possess them, and her instincts are screaming at her that you do not abandon a comrade and subordinate in danger.

But instincts are made to be overridden if you have a few moments for conscious thought. She is on another planet. This is a matter of diplomacy and national security, for Germania as well as Osirion. It is permissible to risk Weiss's life in the interests of the state.

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"I can't verify your words. I'm going to report this to people I can trust. In the event this is Major Weiss, and you mistreat him after I'm gone, it will likely be treated as a matter of national security as well as criminal offence by the government of Osirion." Since it is a pretext for war, even though Germania would never actually start a war over it... Unless General Zettour has the brilliant idea that being conquered by the peace-loving Khemet and his alghollthu patron would be even better than being conquered by the Unified States?

"Major. It seems these people will be your hosts for a while while I arrange a diplomatic resolution. Treat them as captors who evidently do not respect the rules of war." Something occurs to her belatedly. "And give me your orb, and any classified material you may have on you. Your pistol too." Captors disarm their prisoners as a matter of course, but Weiss reported being unable to use his magic, not missing his orb, so they haven't done it yet.

Thought-reading can't get you out of having to produce material objects... except that if you can produce a uniform, then why not a gun or a computation orb? But surely a society that could produce arbitrary material objects would be far stranger than this? They sew clothes by hand, they don't have refined aluminium... Can you lie about having a computation orb? Is that any harder than lying about having a uniform, or a pair of legs, or Weiss's whole body? Tanya has no idea what's possible anymore, which is yet another reason to get out of this situation and to people she trusts. Not that she can verify someone who looks like Nazir is in fact Nazir.

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She's wearing her orb on a chain around her neck and carries her pistol in a holster. Both are hard to spot if you're not looking for them.

He reaches under the collar of his jacket with one hand, around his waist to the side of his hip facing away from the door with the other, and in one motion draws out an angular chunk of metal and a crystal sphere. He wraps the chain securely around the handle of the weapon and throws it out of the—

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No he doesn't.

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—places the bundle on the floor and kicks it across the boundary of the—

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Not that either.

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—slides the two objects right up against the circle of powdered silver and balances the one against the other. When he lets go the impromptu tower teeters for a moment before falling away out of the Magic Circle, the gun lying on the silver while the orb rolls out to the extent the necklace will allow.

"I don't have any classified material or sensitive documents on me, lieutenant colonel," he says easily. "Well, unless you count receipts from Medhelanese restaurants. Those might be censored in the Empire; wouldn't want everyone back home to know how cheap good Ildoan cuisine can be."

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The elderly wizard points imperiously at the two objects and hisses something incomprehensible. They rise slightly off the floor and travel an additional three feet away from the Magic Circle.

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He isn't moving like Weiss would.

Weiss wouldn't draw his pistol with his opposite hand. He would use both hands to take off the orb. He would, by long-drilled-in instincts, look at his pistol to make sure the safety was on before trying to throw it. He wouldn't throw it anyway - Tanya is holding her rifle in both hands and you don't throw a pistol on the floor in an arc unless you don't care if it gets scuffed. He wouldn't kick the orb - you can't damage an orb with a gentle kick but people acquire little instincts and mages, by and large, treat their orbs not just with care but with respect. He wouldn't consider doing those things, hesitate, and then change plans for no visible reason.

Tanya flies down and inspects the items. The orb - looks like it should, honestly, she doesn't have time to study it in detail and isn't about to take out her own for comparison. But she's holding it in her hand and would know if it was an orb she could sync to, even though she can't actually do that without powering down hers. This isn't a functioning orb.

The pistol look-alike is a single piece of metal without a movable slide.

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The man touched them with his magic for several seconds before giving them to Tanya. He could have replaced them with poor facsimiles while teleporting away the originals. He can't prove to her that he didn't.

But there's no reason for him to have made Weiss draw the pistol with his opposite hand. Nobody does that! You don't need a reason not to do that, you just don't!

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"I see. Thank you."

"Sir," addressing the mage on the stage, "what is your name? I am Lt. Col. Tanya von Degurechaff of the Imperial Germanian Army. If this turns out not to be Weiss you shall have my apologies," not that she regrets anything she did, but this is diplomacy, "but you realize I still need to check in with people I trust."

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"I am the one they call Sythen," he says, pronouncing his own name while inhaling rather than exhaling. "You must understand that these trinkets are unreal, Tanya von Degurechaff. They are meant only to confuse you, but will not bear up against your scrutiny, should you choose to apply it. Pierce this Illusion, if you can!"

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"They're real!" he says defensively, not sounding especially panicked. "They were working just this morning, I would've noticed during maintenance… and he cast a spell on them! Just now, while they were on the ground! That could have been anything!"

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"I knew they were fake. How did you?" The pistol is obvious - a fake made by someone who's seen one in passing but never saw one being used, but the computation orb at least looks right. Either he's seen one before or he substituted it during the handover.

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"Those are Illusions!" someone in the audience repeats. "They're at most twenty percent real; the rest is totally imaginary. Look at them!"

"Rainbows and shadows," another student says sagely.

Sythen nods in acknowledgement.

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That makes no sense, on multiple levels. Most obviously, they're not illusions because she's holding them. (Also, she can't detect magic from them, but she can't rely on that anymore. There was magic when Weiss produced them, and more magic when ostensibly-Sythen moved them, anything could have been done right under her nose.) 

...apparently her knowledge of Osirian thinks illusions don't have to be visual-only? Which is - possible; there's no principled reason you couldn't produce sound, heat, and even tactile pressure by magic. But this fake gun has mass. It responds to her trying to move it with her flight spell! Granted, she only thinks so on the basis of sensory impressions broadly construed, but that way lies solipsism.

Even if they are illusions, what does it mean to be 'at most twenty percent real'? That has to be a mistranslation of some sort. Maybe they're the same kind of thing Lorelei glossed as 'lies', which is also a mistranslation - likely a direct translation that loses some necessary nuance -objects that, through magic, exist and interact with all physical laws in an apparently ordinary way? Are sufficiently advanced illusions indistinguishable from reality? But then, what makes them not the same as 'real' ones?

 

The now-obviously fake Weiss keeps digging himself in deeper. Objects 'not being real' shouldn't mean anything to him; you don't verify your pistol not being real during regular maintenance. He also shouldn't understand Sythen speaking Osirian; someone might have cast Comprehend Languages on him, but he would have reacted to that. ...unless it's the real Weiss, being puppeted by a shadow demon in cahoots with the locals? A terrifying thought, but undisprovable at the moment. Tanya will keep acting as though there's a chance this could be the real Weiss at least until she can check in with someone she trusts, even if she can't trust anyone to really be that someone.

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"They're crude, nonfunctional imitations. How they were produced is secondary." Of course, if Sythen is to be trusted, he must have sensed and recognized the magic that created (or is ongoingly creating?) these illusions. "Could they be dangerous to keep?" Tanya would like to dispose of them herself; no reason to give anyone else a close look at a visually correct computation orb, even though the cat is very much out of the bag by this point.

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Of course he recognized how they were created! That's how he knows they were crude, nonfunctional imitations!

(An apropos opinion, for a conjuror speaking of an illusionist. And she took his advice to heart, when investigating the truth of the matter. Sythen decides that he rather likes Tanya, and resolves to check in a year or two to see whether she's survived her adventuring career.)

"Illusions can be used to disguise the harmful as the harmless, or the innocuous as the pernicious, but if so it is the reality that poses a danger. Here there is no reality. Those Illusions are at most as dangerous as they would be if they were real. There is nothing underneath, poised to strike. Act quickly if you have use of them, for lies woven into being by magic can only remain coherent for so long."

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If they're illusions fooling her senses, does it follow that she cannot destroy them no matter what force she applies? But they can stop material objects, so unless illusions are also perfect forcefields... However, the amount of force required to destroy a computation orb so thoroughly that nothing could be learned from studying its remains cannot be applied inside a room full of people, to say nothing of the chunk-of-hardened-steel fake pistol.

If this is the real Weiss, Sythen already has the originals. If this is a demon, then - it can always create another illusion for Sythen to study. She should dispose of these, but it's not really important. Leaked knowledge cannot be stopped except by killing everyone who knows. (Relatedly, she isn't killing the demon mostly because she isn't sure it is a demon.)

Sythen can read her mind himself and so could anyone else of similar skill. Lorelei might have been doing it all along. Her priority here is to stop the mind reading, hopefully before it digs up something even worse than a Type-97 computation orb's structure. She doesn't know for sure what would stop it, and can't detect if someone is doing it, and needs to go get help from someone she trusts; this is the only alternative to killing everyone in the room and possibly fleeing the country as a consequence.

"Thank you, Professor Lorelei, I hope to contact you again," Tanya calls out as she flies out of the room and along the corridor at maximum safe (*) speed. Does following the corridors back the way she came lead her to the exit?

 

(*) Safe for anyone else walking around.

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"There'll be computation orbs all over the multiverse by this time next week!" he calls after her in Germanian.

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The door is unlocked, and retracing her steps back through the hall, down the stairwell, and across the lower floors – past the statues of brass bulls and silver sentinels and humans with hands like hermit crabs – leads back out the front entrance. The only thing that's different is the topiary dinosaur, which has wandered out of its pot into the yard behind the pub and is playing fetch with bored students in exchange for treats. Its leafy skin rustles angrily in the turbulence of her wake, exposing the thick branches of its skeleton underneath as she takes off.

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That could still be Weiss. If they were lying to her, they could have mind-controlled him (for example, by having a shadow demon do it) or just produced an illusion of him saying that.

On any possibility, the people inside that building possibly just got their hands on an orb design that could reshape the power balance on Golarion. This is something the local government would not want stolen by private interests of questionable loyalty, any more than Germania would want to lose a potential trade good and/or trump card. Accordingly, Tanya needs to report this situation immediately to Nazir and the national security advisors he was working with.

(Tanya is likely to pay for her own part in this debacle, but she is a well-trained professional and such personal concerns are not going to prevent her from kicking this up the local chain of command immediately. They wouldn't even if this leak could definitely no longer be contained.)

She flies to the bank at emergency non-combat acceleration (*). (Oh, for a working radio!) Is Nazir there? If not, does anyone know how to immediately contact him or the national-security people he works with? This is an urgent matter and she is not afraid to interrupt people and preempt queues to expedite it.

 

(*) Two gees all the way, including in the corridors.

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Being interrupted during your workday is never a good thing, but when it's a flying person looking for a powerful mage you swallow your annoyance. Nazir Teleported out of the city hours ago and nobody has seen him since then. They're also short on ways to immediately contact him – this being a running theme, if you can't routinely afford to buy a Sending for that sort of thing. There is technically a Crystal Ball that the bank can use in case of emergencies, somewhere, but without having warned Nazir in advance he's liable to interpret the Scrying as hostile and block it.

If Tanya just needs to speak with one of the pharaoh's advisors, or someone who reports to them, then the only thing for it is to go to the palace. As an impregnable bastion of safety, the palace is always home to either the pharaoh or a plurality of appointed executives who can rule in his absence. There's a screening process to make sure visitors aren't spies or assassins… probably during the screening process Tanya will be obligated to explain her errand while under truthspell and this will trigger an appropriate escalation of some kind.

One teller, who hasn't worked in the last few days and only recognizes Tanya by secondhand description, chimes in to remind her that the royal palace is inside the hollow husk of Festering Ulunat. The way in is by the mouth – yes, this has the unfortunate implication of willingly walking into the jaws of the beast, but the shell was impossible to damage elsewhere, which limited builders' options for entrance and egress.

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Can she buy a Sending? How much does it cost, right here on the spot?

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Their spot price for Sending is 300 scarabs, which is only steep if you consider that Sending has virtually no conveniences other than range and immediacy. If she is in fact attempting to serve the national interests of Osirion then there's a rebate available, provided she's willing to front the money and trust that the government will verify later.

They would have to actually source the spell, though. Fourth-circle mages don't grow on trees, and wands aren't in the budget for a commercial bank. They'll have to take a message from Tanya, then send runners out to negotiate with people. Best case scenario, someone from the All-Seeing Eye or one of the larger Abadaran institutions in the city is ready and willing to take the request; otherwise it could be a few hours before they find someone who hasn't sold out for the day. Still likely to be faster than waiting for him to get back, if she's willing to pay for it.

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If it's a matter of hours, she's more likely to get somewhere badgering the palace security. Hopefully. (Also, she doesn't want to involve anyone else from the All-Seeing Eye.)

Can they help her authenticate herself at the palace as a known associate of Nazir or something, in case that helps? She doesn't know what to expect when a stranger shows up at the gates and says it's a national security manner related to the portal at Mahveen's tower (and is willing to say that under truth spell). It would be great if it didn't take them hours to get a message to the right people, but that might not be a reasonable expectation.

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They can authenticate her, certainly, but as a fellow low-circle Abadaran she has roughly as much personal authority to demand an immediate audience with a government official in Sothis as anyone else in this building. Which is to say, more than the average citizen, but not by much.

Another teller, an older one with less work on his plate at the moment, suggests that Tanya use some of her personal wealth to post a bond with the palace guards. If she's in a roaring hurry to talk to some minister or other she can pay for the privilege, to be refunded if her business is worth the trouble. It's the done thing, at least as far as he's concerned. This elicits some nods of agreement.

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...This way of doing things is novel to her. She can't immediately see why it wouldn't work and doesn't have the time to spend on figuring it out. She's willing to try it.

Can she have a means of posting a bond whose size she doesn't know in advance, like an open cheque she can choose to sign once there? And then she'll be on her way.

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Running cash notes with unfilled values is highly discouraged, but it's not illegal. The older teller will fill out a negotiable instrument with some details to make it payable only to the palace treasury, warn her that intentionally attempting to transfer more than her account balance will carry is a serious crime, and signs it himself as a witness.

The shell of the great beetle Ulunat looms over the city center, where roads weave around the parks and greenery built around its splayed legs. The head of the beast has been partially subsumed by a guard building inhabited by invisible people (although the spell which hides them is rather less hidden itself) who rotate along the top floor, sometimes taking flight short distances out over the city before returning. The visible men wear thin silk robes over their armor, helmets with visors that leave their mouths visible, and curved swords in ornate scabbards. There's not any more obvious way to get in than to approach and ask about it.

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Tanya isn't sure what the danger is; it's certainly less risky than carrying that much in cash or valuables. Checkbooks haven't brought about the downfall of Earthly society. She'll be careful with it, of course, and destroy it if she doesn't use it.

She will approach the guards by flying rapidly (and visibly, of course) at street level, with her hands empty of weapons. 

"Hello. I am Tanya von Degurechaff. I've been working with Ciceroni Nazir, sixth-circle employee of Abadar at the Triangle Gate bank, and have urgent new information but cannot contact him on short notice. It is related to the incident at Mahveen's tower in Shiman-Sekh two days ago; I know he talked to some of the Pharaoh's advisors about it, but don't have their names. The new development may affect Osirion's national security and needs a rapid response," that is, a rapid decision on what response is needed. "I need to talk or convey a secure message to the right persons; can you direct me?"

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This question is referred back to someone who might be the captain, or at least the designated spokesman for this team. He is so fabulously generic that details about him slide right out of the brains of observers and into the aether, never to be heard from again. He, unlike everyone else on the ground, has heard those names before. Not that who she is or claims to know matters one whit to him, except insofar as it affects his standing orders.

"Can you comment on the nature of the development, such that we can refer it to the correct minister? If not, you'll need to undergo an expedited screening interview with palace security before we can allow you inside."

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Oh good, competence! "There has been a - theft, if perhaps not by the legal definition - of secret information which may enable building powerful novel weapons or other disruptive technology. Its spread, at all and to these actors in particular, is likely to be harmful. I don't know enough about local law to say which specific crimes were committed, but the government has a strong interest in the outcome regardless." The government has, of course, enormous influence with almost all actors even when it is not acting to enforce a law; she should not be referred to the police or national guard if those are not the appropriate tools.

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"You've made the right choices thus far. Espionage is against the law." Provided this story is true, about which he will form no opinion. "Do you know – can you tell us – whether the responsible party is foreign or domestic? And do you have any evidence that this all happened as you say? Tangible records of unauthorized access, serial numbers or passwords for lost items, signed affidavits, sworn bonds, divination artifacts…?"

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"Domestic. A lecturer named Sythen at the All-Seeing Eye. He had a demon read my mind and begin exposing the information. To be clear, that's what he claimed happened, if he was lying then the alternative explanation is worse. I don't have tangible evidence on me but there were many witnesses. ...well, I do have two, uh, tangible illusions that either he or the demon created, I don't know if that helps." She shows him the fake pistol by way of example.

"I should emphasize that I'm a mage from a very different tradition, cannot recognize local wizard spells, and do not know the limits on mind-reading. I could easily have been lied to about any particulars, but they definitely acquired detailed information which I hadn't been particularly thinking about. ...also, in one of the incidents at Mahveen's tower I was briefly possessed by a shadow demon, it didn't happen this time but from your perspective you might not trust me about it."

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If it were this man's job to ask questions he would have so, so many questions. Why would Sythen need to summon a demon to read someone else's mind? Couldn't he read her mind directly? With lower risk of being caught? And why her mind in particular? How did he know she was worth investigating? She doesn't look like a terrifying foreign mage of unclear persuasion, which is the description of Tanya von Degurechaff currently circulating… what is the worse alternative?

It is not his job to ask questions. He dutifully examines the object, which he does not recognize but can at least confirm is a very nice illusory replica of something he does not recognize.

"This is a very serious accusation," he says. "Would you follow me while we fetch someone from security?"

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"Of course." Tanya floats after him. It's always nice to pass off a matter to competent authorities. She wasn't present for the discussions about the tower, so this is her first chance the see the national-security response of an alghollthu-run state in action; she hopes to be pleasantly impressed.

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Then he will lead her into the palace antechambers.

The head of the beetle is comically small when compared to its thorax, but on a human scale the thing is cavernous. The inside is large enough to hold multiple separate buildings, all equipped with narrow windows and angular surfaces for hiding things behind Illusions. At the back where the throat ought to be is an enormous iron wall with a single human-sized door at the base, studded with holes ranging in diameter from meters to millimeters. There's a steady flow of cool air to and from the back, giving the disconcerting impression that the thing is somehow still alive and breathing.

The weird magic-bounce effect from the shell extends across the inside of the head. Looking at it with any sort of detection spell shows a magical reflection of you yourself approaching from the opposite side, as if in a mirror.

"You might want to land," the guard notes as they approach. "Fly won't work once you’re inside."

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Tanya doesn't want to check what would happen if she tried to pass through the magical-reflection effect while operating a spell! Having half of it momentarily reflected away from the other half sounds like a terrible idea! She will not just stop flying but power down her orb entirely.

This is an impressive defensive installation. She wonders if the reflective effect is layered throughout the inside of the shell; magic is potentially useful for the defenders as well as, presumably, the normal operation of the government - no, removing the possibility of mind-reading and possession in the seat of your government is obviously more important! It might still be too expensive, or even technologically infeasible, to scramble magic across the entire beetle-shaped dome, but at the main entrance the effect will be stretched over some depth.

...wait. "I'm under a Share Language spell; will it stop working? I can't communicate without it."

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"Yes, unless you bought it from someone who advised you otherwise." He's not worried – as bizarrely specific as it is, there's a procedure for this. "Given the urgency I'll have to ask you to wait inside the dome with your Share Language suppressed until we find a specialist who can reapply it. That might take up to an hour. Do you have any last-minute requests, comments, observations?"

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Wait, what? "Why not wait outside until a specialist is found?" Without magic or even a way to communicate she is of no use to anyone. "And - this incident is likely time-sensitive. If you know who I should talk to, even if they need to stay inside, is there no secure method of communication so we don't have to wait an extra hour? I came here because I was told sourcing a Sending to contact Cicerone Nazir might take several hours. ...at the very least I can write down a statement and answer any questions for clarification."

It's very impressive that they have a way to make their magic work inside the dome while 'suppressing' all other sources! It's rather less impressive that the seat of government doesn't have a way to quickly share their language with any urgent unexpected foreign visitors. ...alright, that's not fair; important foreigners probably just know Osirian, and if they don't they're sure to share some language in common with ordinary non-magical local translators. She shouldn't judge Osirion for being slightly unprepared for urgent, unexpected, off-world visitors.

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"Senior mages routinely engage in uninterruptible tasks; in the worst case we can reach anyone in an hour, but the average case is shorter." Much shorter. And the worst case is lower than a full hour, but no need to leak information on the security improvements just yet. "The antimagic effect around the dome is one of the strongest protections available in the world. It would be foolish not to take advantage of it, if Sythen or someone credibly impersonating him knows that you know of his plans. He is not, to my knowledge, capable of casting spells here, which means he can't easily kill or suborn you while we wait."

And if this is part of a plot against the throne, whatever preparations the conspirators made will start to unravel here. It's not suspicious that Tanya has a good reason to want to stay outside the dome, but he wants to know if she'll insist.

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"I confronted him and he didn't try to stop me from leaving - again, with many witnesses - I don't know what his plans are, only what he's done so far. Protecting me is important, let's proceed." If Sythen changes his mind, or realizes belatedly what he's stumbled on, he can have the demon possess Tanya! That's a worst-case scenario!!! (And not even just for her!)

"Once we're inside, give me pen and paper so I can write down my statement in Germanian in the meantime." Presumably their mages who can use magic inside the dome have a translation spell for reading, so it might be useful.

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Then Tanya will be shown to one of the unusual security buildings (like a regular building but with several large chunks missing, as though bitten out from the structure by a passing monster) and provided with a feather quill, inkwell, and parchment. One of the guards accepts some untranslated order to wait in the room with her, while the one who brought her in heads for the wall at the back.

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The procedure for dealing with people who can't speak Osirian inside the Black Dome is to retrieve Phēl, who for inscrutable reasons always has Tongues prepared despite never seeming to need it. This takes less than ten minutes, a record turnaround time that will nevertheless fail to impress anyone.

"Good afternoon, Lieutenant Colonel von Degurechaff— Lieutenant Colonel Degurechaff? Is 'von' the customary particle for addressing a Germanian noblewoman by her family name, or is it a more literal 'Tanya from Degurechaff'?"

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The missing chunks presumably have a defensive purpose but Tanya can't think about it right now (or sense magic properly with her orb), she needs to focus on a slightly difficult task: using a feather quill.

Tanya had used dip pens as a child, but those were simple sticks of wood or metal with well-shaped nibs. The quill flexes alarmingly in her hand, is top-heavy, and generally conspires to make her writing blotchy. In other words, she is entirely untrained in Osirian calligraphy and can't even spare the time to be properly ashamed of it. (Obviously it's some kind of high-end calligraphy quill; nobody would choose such a difficult-to-master implement for ordinary day-to-day writing, not to mention field use. The vanes reach most of the way to her elbow!)

Nevertheless, ten minutes later she has a brief summary down. She's unlikely to end up handing it in, but it helps to fix events in her memory.

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"The former. Good afternoon. With whom do I have the honour?" An etiquette question is enough to jolt Tanya slightly out of her impolite-in-civilian-context hurry; she rises to greet the stranger.

This is a mage with her own translation spell, hopefully also with a dome-compatible Share Language, but it might also be the person she'll report the incident too. In a world where anyone can learn or buy magic, many more important people are likely to be mages than on Earth.

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"You can call me Phēl. Me, you can call Phēl. I can be called Phēl by you. Interesting – Germanian is strongly inclined towards subject-verb-object but permits any sentence structure with the verb in the middle, which is almost as rare as purely object-verb-subject languages. And you have modal verbs! You can speak Germanian. I cannot speak Germanian, I would need a spell. All of these phonemes are very central-Avistani, like some of the regional languages in Molthune and Nirmathas, but the grammar suggests that Germania was never conquered by Taldor. So my best guess is that it's primarily spoken on another world, or else a very good constructed language." Tanya can have a handshake, if it seems appropriate. That's what people do in central Avistan.

"I have several questions about this sequence of events, but the most pressing is whether you think it could have been deliberate from the start. Detect Thoughts can only scan what the subject is actively thinking about, which makes is difficult to use for serious espionage – the preferred method in the field is to Charm the subject into believing themselves among friends. Accidentally exposing a first-circle visitor to a greater demon is… extraordinarily careless, but warrants a different response than having done so intentionally."

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If Phēl had cast Cultural Adaptation she would know all about a very complex greeting protocol involving bows of finely tuned degrees, salutes (when in uniform), hand-kissing, various manipulations of hats, and endless bickering (*) over standing and precedence which dictated who must be the first to greet the other. In the case of an extra-continental person new to the system, their mode of greeting may constitute inserting themselves into this precedence order and should not be undertaken lightly.

By greeting Tanya first, Phēl has marked herself as her social inferior; by offering her hand to shake she has marked herself as her superior. Taken together, she has legibly signaled that she is not Lawful unaware of Germanian greeting protocol and claims no formal standing in the system, so Tanya can accept her handshake without worrying about either giving or receiving offense. (Receiving offense due to an improper greeting, and acting on it, is mandated by law in the appropriate situations.) That's what people do in Germania.

Tanya doesn't remotely care about any of this and is just relieved she got a swift response and won't have to wait for a separate government official to talk to. She will shake her hand.

 

(*) Precedence in greeting is codified in national law; the endless bickering takes place in Parliament and courts. Germania is a Lawful country.

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"The events did not appear deliberate at all, at least not towards any coherent goal I can think of. However, the problem with this explanation is that the demon - the alleged demon - pretended to be my second-in-command, Major Mattheus Johann Weiss, and did so within a few seconds of my entering the room. I had not been thinking of Weiss at the time, or at any point in the preceding few hours that I spent in the Temple of the All-Seeing Eye learning to use wands. So if it is true that only surface thoughts can be read - which would be a great relief to me - then someone must have done so earlier, when I was making plans to contact Germania with Cicerone Nazir's help and did think of Weiss and others in my chain of command. The demon also made some remarks that I can't explain by surface thoughts, like mentioning a city Weiss and I had been in recently which I had no reason to think of at the time and wasn't aware of thinking of. It's possible that my understanding of what constitutes surface thoughts is wrong. It's perhaps also possible that my impressions at the time, or my memories now, have been tampered with."

"Your wording about Germania suggests you might not have been briefed about the incident at Mahveen's tower. Germania is indeed a nation on another planet; the tower contains a portal to our planet, which I believe the government is working on securing. I was brought here by an unclear magical effect produced by the tower's defences when a dragon attacked it, and I'm now working with Cicerone Nazir on behalf of Germania but he is operating in a private capacity, not on behalf of Osirion. That is partly why I had no quick way to contact him and came to the palace instead."

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Parts of this story have come up, but the full picture makes more sense. That's what you get for walking into a meeting like this without talking to any of your aides first.

"Welcome to Osirion! I have not volunteered for any portal-related tasks, but if we are about to see an influx in Germanian speakers then perhaps I will have to involve myself." Does Tanya need to be warned about looking like a little girl? Probably not; she's dressed like an Osirian boy and carrying a weapon. That ought to be fine for now.

"Surface thoughts are more inclusive than whatever you are explicitly deliberating, or the words from your inner monologue actively running through your head, but won't go beyond very close associations. Thinking about what you ate for supper yesterday might reveal who you ate with, for example. There is a spell under development to extricate arbitrary information; at its current level of optimization it's very use-impaired— oh, that's a good idiom: 'use-impaired'— but it is known to be theoretically possible. Outsiders can develop unusual spell-like abilities as they age and grow, which is one of the major reasons why mortal mages summon them, so it's possible this one has a specialized Divination ability that might have shown him Major Johann Weiss— Major Weiss' face, or gave it small samples of your memories. We'll learn more once we take it into custody and interrogate it, but your perspective as to whether Sythen's conduct was malicious is invaluable.

"Can you say more about the magnitude of the information that may have leaked? I can imprison the demon indefinitely without needing any justification, but the All-Seeing Eye is only going to face institutional consequences for negligence unless exigency demands harsher sanctions."