Tanya rotates this in her head to try and fit it to the observed world.
Only rare and powerful spellcasters can do this. However, all vampires can do it, and they can turn other people into vampires, and then those other people can do it too without having to become powerful. Vampires may have some limits imposed on their numbers due to requiring blood, but Noctimar doesn't seem to be ruled by even a small vampire clique. (They're also vulnerable to sunlight, which is why you'd expect to find them in Noctimar!)
It's possible that a small group of vampires can't outfight the somewhat larger group of people who can defend against their magic. However, the thing about vampires is that they can make more, they're like a species that breeds almost infinitely quickly. As long as there's even one vampire left they can find a defenseless village and tomorrow you have a hundred vampires again, and under that original survivor's control to boot. And that survivor doesn't care that a hundred vampires can't support themselves off the local population; he will keep creating more and sending them into combat as long as he can find defenseless people.
Against this, count the fact that the domination spell can be 'thrown off' whenever the subject is given a 'particularly objectionable' command, and being sent to fight and likely die for a stranger must qualify. And then you have an uncontrolled vampire, putatively with all the powers and magic you have yourself (seriously, they can just grant magic to people? Tanya has to explore that - later -) ...this is clearly not something you'd want to risk. (But is everyone here truly so rational as to not take stupid risks that end with a hundred newly uncontrolled vampires?)
Similarly: assume you start with a hierarchy of mind-controlled people, or better yet a reinforced lattice. Sometimes some of them throw off the mind control. (Assume they throw off all the controllers at once, otherwise this would be a perfect counter and Belmarniss would have mentioned that.) Most of them are then motivated to escape, and some to sabotage or take revenge. Some of them might control large sub-organizations they could use against you (although here, lattice control does sound like it would help?) or that they could simply order to self-destruct to hurt you. Sabotaging operations might not count as a distasteful order because everyone is being mind-controlled and wants them to be sabotaged?
Building an organization purely out of mind control is the antithesis of everything Tanya believes in. It's worse even than a chaotic world of universal non-cooperation, because islands of cooperation can arise and spread in chaos but the mind-control organization will organize to wipe them out, like magical communism on steroids. Tanya is enormously grateful that such a thing clearly doesn't exist, even as her mind insists on trying to come up with ways to make it work. If mind control follows a symmetric graph that doesn't have a head you can cut off, not even in a sub-organization, and any one person throwing it off is attacked by entire rest of the organization, and they can all check each other for mind control and fix any lacks... Or maybe a decentralized network of cells, each too small to matter much but using mind control tactically to enable shorter-lived operations - that probably wouldn't work, you'd need the cell leaders to be loyal anyway -
...
Alright, now she can do some mental screaming about the existence of absolute mind control and reading magic aaaaaaah!!!!!