Tanya speeds up and positions herself between Belmarniss and the larger number of kobolds behind them.
Any kobolds who are holding ranged weapons have their arms severely burned; their clothes may catch fire. When she's done with that (i.e. in a second or two, although not all of the kobolds are out of the tunnels yet) - assuming they don't have ridiculous toughness or fire immunity or something and react as expected instead of shooting Belmarniss anyway - she surrounds herself and Belmarniss with opaque mirrors (she can't do half-transparent), and lights up an illusion of the sun outside.
Illusions aren't meant to be used offensively, but if you're putting one between someone and the sun then you need to make it as bright as the sun it's obscuring, so it's as bright as the sun on a clear day; you can't look at it directly, and you really shouldn't look at it directly with dark-adjusted eyes. In addition to that, she'll send wide-angle heat everywhere there were targets, adjusted to be painful but not immediately debilitating for the nearest kobolds in each direction (this is not an exact science). The heat is an optical ('sniping') spell, not an illusion, so it comes in rapid bursts and doesn't match the feeling of a real fire (or sun), but the targets probably don't care.
(The defensive mirrors are probably unnecessary, because the sun-illusions are facing outwards and the reflections from stone shouldn't be blindingly bright, but a tactic the enemy can defeat with a mirror is a bad tactic.)
After two seconds of this she takes it all down; not seeing what the enemy is doing is risky. She can detect any magic they use and snip that in the bud, but she can't let them have a chance to somehow target Belmarniss with arrows or thrown spears. What are the kobolds doing? Hopefully they'll be blinded for a few seconds, giving Tanya (and Belmarniss) time to react or to further threaten them into retreating, but if any of them are still attacking she will swiftly teach them that that was the low setting.