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wherein Merrin is dropped on Cheliax
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...Is there only one thing like that, or more than one? If she's acquired the healing thing and also other things, Merrin doesn't want to do the wrong one by accident! 

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...just the one thing right now?  It feels like a door or a gate that she could throw open briefly.

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"I'm pretty sure the thing I suddenly feel like I know how to do is the channeling-positive-energy thing," Merrin says levelly, "but just in case it's somehow not that, um, warning that I'm about to try it." 

She tries it. 

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Sudden soundless white-light FOOM filling the whole hallway!  It's not very impressive by the standards of some of the brilliant white lights you see in Civilization or in Exception-Handling Scenarios, but Merrin is now healed.  So is the cleric next to her.

The blood is still there, but the Security is already absently Prestidigitating it off both of them.

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This is the COOLEST THING THAT HAS EVER HAPPENED TO MERRIN!!!!!!!!!

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...She now feels slightly bad about "wasting" the effect, but it would in fact have been worse to try it for the first time on actually-injured people, when she and the other cleric weren't sure it would work. 

"I think that worked! That's - really amazing. Um, I should actually go to sleep soon, but - if there's anyone who could benefit from healing soon, and I could do it again tonight, I want to do that first." 

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There probably isn't!  All the clerics in the palace prayed for enough healing spells that there'd be sufficient capacity for the day!  People are just getting healed whenever by individual clerics who have sufficient spells!

...they could take Merrin down to a Palace-internal healing clinic and wait for enough individual patients to come by that Merrin can run out her channelings, the cleric supposes?

Otherwise she'll just tell everyone to pray tomorrow for somewhat fewer first-circle healing spells, and have nonurgent patients accumulate for Merrin on hourly bells instead, starting at the second afternoon bell, until Merrin can feel that her healing has run out.

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Merrin makes a face. "I really wish I had a better way of - making this available to the people who wouldn't have access to healing spells usually. Which I'm guessing isn't the people internal to the Palace, it's the, um, poorer people." Based on the estimate she got earlier for the number of 'clerics' in Cheliax, there can't possibly be enough magical healing to cover the entire population even for minor injuries. "I realize it's pretty inconvenient that I'm immune to instant-movement magic and so traveling anywhere far away is going to be incredibly inconvenient, but - is there any way we could open a healing clinic for external patients, or is there an existing one that isn't too far away? I could probably offer healing for a lot cheaper than the other clerics who can only do it with specific spells, and still have it be really profitable." 

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Unfortunately no!  The Palace is located in basically the middle of nowhere for reasons of 'If a dragon decides to attack the Palace we don't want a lot of innocent civilians right next to it.'  It's a pity, Cheliax has lots of cities where that mass-radius healing would come more in handy.  Or where there'd be more interesting shopping to do, for that matter!  But with Teleports not working on Merrin it'd be... kinda ludicrously hard to make that work.

 

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"....Is 'a dragon decides to attack the palace' the sort of thing that, um, comes up much." 

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Don't worry too much about it.  The dragon wouldn't win.

The surrounding city, if somebody had located the Palace inside a city, would however tend to lose.

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Merrin is not actually particularly concerned about her own safety here! Her concerns are about the fact that this is an ongoing issue in Golarion at all! As an equilibrium to end up in it's INSANE and Merrin actually kind of feels like it can't be in equilibrium at all, actually, how can that state of affairs possibly be stable, nobody is actually benefiting from it - 

- unless the dragon actively prefers the surrounding city getting badly damaged, in which case...Merrin isn't sure what good it does to move the Palace, the dragon could just go attack the city and it would be even less well defended, since a number of the powerful economicmagic users are here instead... 

 

Either way the fact that this is an active concern, and one where the Governance of Cheliax is taking considerable inconveniences to avoid, is really concerning! And confusing! It's not really a good look on a trained Exception Handler to look at a problem and declare it illogical and implausible, but this one really does seem that way! 

She's actually tired, though, and needs to definitely be awake at dawn tomorrow in order to contact her god-employer again and request AMAZINGLY COOL MAGIC. Now is probably not the best time to get into this. 

"Noted," she says. "In that case, I - should probably just go to bed, so I can be awake for sunrise and all. Or a bit earlier so someone can give me a quick summary of what the options for spells are. Is there anything else that seems important and time-sensitive for me to be filled in on?" 

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Nopety nope!

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Okay then! Merrin is grateful to the cleric for rushing over on such short notice to help her confirm what just happened, and she is now going to go try to get some sleep. 

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Good night, Merrin!  Sleep well!

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"I want to make one thing very clear to you, wizard.  I acted like that on the direct orders of Her Infernal Majestrix.  Make mock of it, spread rumors of it, and the order of torment I submit for you will include the note that you think Her Infernal Majestrix is funny."

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"Understood," says Security, keeping his eyerolls internal.

Anybody who has actually met Abrogail Thrune knows that she is, indeed, a quite humorous person.  Pretending otherwise is not, in fact, the terrifyingly narrow path you need to walk to avoid her becoming either annoyed or interested about you.

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Before dawn comes, Merrin shall be awoken by a cheerful not-so-senior Negotiations type, bearing with themselves a list of the 0-circle and 1st-circle cleric spells!  With descriptions!  Translated into Baseline!


(...with numerous strategic redactions, including most of the spells visibly useful for nothing except combat or doing Evil, because the enormous preponderance of spells like that would give Merrin a disturbing and accurate picture of Golarion's real nature.)

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Even with the redactions, the list is still VERY LONG and Merrin is finding it slightly overwhelming! 

 

She'll start with the 0th-level spells, for the moment, since there are at least somewhat fewer of them. 

She definitely wants Stabilize (to cause a dying creature to no longer be dying), just on the basis that it is the best flaming spell in the entire flaming world and she has no idea how it can possibly be one on the easiest possible tier but she would like to have this magic power constantly for the rest of her life, please. Also Detect Magic, because that sounds fascinating and would also un-bottleneck her on trying to learn wizard spells in the more usual way. 

There are a bunch of others that seem generically practically useful across a wide range of situations and/or training scenarios that she's experienced in the past, that are not her current situation (Light, Mending, Detect Poison, Create Water, Purify Food and Drink.)

And a couple are confusing and intriguing and she's not quite sure how to interpret the descriptions. 

"I'm confused about what Enhance Diplomacy does? And I'm curious about Read Magic, I don't - totally follow the description. It seems like it's not at all the same thing as  the Detect Magic one, and the description says it would let me read - spellbooks? Is that doing a different thing from Comprehend Languages in general? ...If it'd help me run the test faster on whether it's possible for me to learn arcane magic, I probably want that one. I'm - not actually sure how many I can ask for at each level, though?" 

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Enhance Diplomacy enhances one attempt at... diplomacy?  The cheerful Negotiations type is confused about what Merrin is confused about!

The language of magic isn't... any normal speaking language?  You couldn't possibly translate it into any Taldane or Baseline sentence?  You just cast the spell and you can read, like, the magical meaning... Merrin should probably just request this 'orison' (0th-circle) at some point and see for herself.

She can probably get something like 3-4 orisons and 3-4 1st-circle spells?

(She'll get 4 and 5, based on her Wisdom and that she's at the upper end of 1st-circle, but Merrin should not expect in general that Cheliax will know so much so precisely.)

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Merrin is still slightly confused! Plausibly someone doing a different career in dath ilan would be less confused. It's - clearly something to do with social skills, which is cool, who would've thought you could just directly enhance that. 

...Anyway, sure, she'll make a list of four spells each and rank them in order so that she prioritizes the more important ones if it turns out she only gets three. For the 0th-circle "orisons" she'll go with 1. Detect Magic, 2. Stabilize, 3. Read Magic, and 4. Enhance Diplomacy. 

 

The 1st-circle spell prioritization is way harder! There are so many of them! There's an argument that she should really just prioritize Comprehend Languages for today, and ask for multiple copies of it - you can do that, right? Buuuuut she does, actually, want to personally experience a wider and more thorough range of Golarion's magic. Also she is desperately craving spreadsheet software, which she does not have, and she additionally doesn't have all that long to think about it before dawn. 

Again, she can classify the spells very roughly into "generically awesome", "decent utility spells for Exception Handling work that she is not currently doing", "intriguing" - and this time, with a 3.2 category of "utterly baffling."

At a very quick glance: 

 

Generically awesome

Comprehend Languages 

 

Practical 

Air Bubble - creates a bubble of breathable air underwater, though not for very long 

Ant Haul - lets a person carry 3x as much weight 

Abstemiousness: causes a small handful of food to feed someone for an entire day

Cure Light Wounds 

Dancing Lantern

Deathwatch: tells you who is dying nearby 

Diagnose Disease 

Endure Elements 

Enhance Water: turns water into alcohol, which is, like, a moderately okay disinfectant in a pinch

Hairline Fractures: would be pretty useful for getting past debris after a rockslide or explosion, probably?

Hidden Spring: for finding water 

Lighten Object 

Read Weather 

Remove Sickness 

 

Intriguing

Remove Fear 

Swallow your Fear 

Tap Inner Beauty

Touch of Truthtelling 

Rite of Bodily Purity 

 

Baffling 

Aspect of the Nightingale: gives you magical superpowers for a singing performance???

Bless Water: imbues water with positive energy. Merrin is unclear why. 

Bestow Planar Infusion: ....Merrin cannot actually even parse what this...means. 

Detect Demon: for some reason there is a spell just for detecting the presence or influence of Chaotic Evil afterlife natives???? 

Celestial Healing: you can do healing magic by anointing a wounded creature with either positive-energy-imbued water (ohhhh that explains the other spell, maybe) or...the blood...of one of the natives of a Good afterlife?  

Dream Feast: dream of a rich feast, when you wake up you will be full as though you actually ate and drank. That's...useful, Merrin guesses, but also really weird. 

Haze of Dreams: ...Is this just a spell for mind-altering drugs. Why. 

Songbird: produces music from one of the Good afterlives? This is the SECOND music-specific spell on the list. 

Restore Corpse - that's....kind of cool? In a gross way that Merrin could probably only ever talk about with fellow medically-trained Exception Handlers. But also. WHY? 

 

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Merrin has QUESTIONS but she does not, actually, have time to ask all of them right now! 

Okay. She's going to ask for at least one of Comprehend Languages, and then time it very carefully so she can get the maximally useful noticing-translation-weirdnesses. 

She - does at some point want to go down the list of "practical" spells and try all of them once, but probably the sensible way to go about that is to do one per day for a while? And none of them are likely to be that useful to Cheliax, Cheliax has plenty of clerics of Asmodeus who are presumably much better read in on their system for making sure all the useful spells are being requested. 

The healing ones are tempting but not...actually that justified, for right now? She can maybe get the diseases one, she vaguely thinks that her 'channel positive energy' unexpected superpower doesn't do that? But it would be way more informative after she's had a chance to reinvent and build some basic medical monitoring equipment so she can watch what it does. 

 

...She is absurdly curious about Tap Inner Beauty. She doesn't really have a good reason to request it, though, aside from absurd levels of curiosity. The spell for boosting one's immune system is really cool but she's probably not at high risk of random food poisoning or other ailments in the next day? The spells for removing fear seem like they would have been really useful when she was seventeen but she's mostly moved past the stage of her life where it's all that necessary.

She is also incredibly tempted to ask for the one that gives you magical superpowers at singing. Merrin has always really liked music and singing and she's really bad at it natively and - unlike for certain other skills - it's not something she ever had a good justification to plow hundreds of hours of deliberate practice into. 

The one for checking whether someone is being truthful is way less interesting but has better arguments for it. (Merrin isn't actually worried, right now, that she's being lied to, but the principle of caution and covering all her bases says that she should check at least once.) 

 

Aaaaaaaaaah it is way too hard to pick only three additional spells  calm down, she knows the mental process to handle this feeling, and also it's not life-or-death stakes for her to pick exactly the right four 1st-circle spells on her first day as an employee of Erecura. 

It's almost dawn. 

 

"Ummm do you have any advice for picking between spells?" she asks the cheerful contact from Negotiations. 

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...What is Merrin trying to do?

What spells you pick depend on what you're planning to do that day.  Is Merrin planning to do anything besides talking to people and channeling positive energy?

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"I...think my main goal here - aside from making myself useful to Cheliax by channeling positive energy - is getting as much information as possible. Which maybe means I should just try to get either three or four of Comprehend Languages, but not necessarily, it won't be enough for the whole day anyway and I think I can get a lot of the value of having it at all in twenty minutes, it'll - help me get a better sense of what translates weirdly when someone is using the other language spell to talk to me in Baseline. I do eventually want to try all of the practical ones at least once, but I really doubt I'm going to actively need them today, unless your Governance decides to surprise me with a test scenario to gauge my Exception Handling skill but I doubt that. I - might want to ask for one of the Truthtelling one, just on the principle that I should check once that everyone who's explaining things to me is being truthful and how much they're leaving out. Other than that, I'm wondering if it's actually higher value-of-information to ask for some of the incredibly weird ones. Like 'Tap Inner Beauty', I am intensely curious about that." 

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