Blai continues to not get a Sending or a scry or a visit from a teleporter.
One day when he heads into the galley, the windows aren't covered anymore.
…they can get together a session now but it'll be a bit short, they usually have a weekly meetup and their next one a few days from now after lunch.
He doesn't want to interrupt their regular meeting with his amateurishness, a practice run now will solidify the contents of the rulebook. But of course if it's not convenient he can wait.
Reasonable. In that case Blai's Ubasti can fight these animate blood-drinking trees who mysteriously have terrible operational security and tend to leak explanations of their strategy.
Ah, but will it really be that easy if they can sometimes heal by damaging his units and figuring out archer volleys is complicated?
It will if he can find this out by mysteriously easy intelligence gathering instead of empirically!
Well, the Ubasti have probably been in similar fights before and probably expected the vampiric regeneration in general terms.
Blai wins! His opponent offers him a handshake and says he's picking up the game pretty well.
"No, no. It's just there can be a lot of stuff happening in the game, so for your first time playing I wanted to be clear on what was going on and why."
"Oh, I see. I think it will be more interesting with more hidden information but if not all of it is supposed to be hidden that makes sense."
"In general, you're supposed to know what the units are in principle capable of, but not what your opponent wants to do with them at any given time, or how well-supplied they are, or such."
"That makes sense. Though sometimes you could introduce a new unit with surprise capabilities to simulate that situation."