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in which no archmages appear this time either
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And then he will attempt to wargame!

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…they can get together a session now but it'll be a bit short, they usually have a weekly meetup and their next one a few days from now after lunch.

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He doesn't want to interrupt their regular meeting with his amateurishness, a practice run now will solidify the contents of the rulebook. But of course if it's not convenient he can wait.

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Reasonable. In that case Blai's Ubasti can fight these animate blood-drinking trees who mysteriously have terrible operational security and tend to leak explanations of their strategy.

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Well that shouldn't be too hard then??

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Ah, but will it really be that easy if they can sometimes heal by damaging his units and figuring out archer volleys is complicated?

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It will if he can find this out by mysteriously easy intelligence gathering instead of empirically!

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Well, the Ubasti have probably been in similar fights before and probably expected the vampiric regeneration in general terms.

Blai wins! His opponent offers him a handshake and says he's picking up the game pretty well.

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"Is it - poor form - to attend to opsec more than that?"

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"No, no. It's just there can be a lot of stuff happening in the game, so for your first time playing I wanted to be clear on what was going on and why."

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"Oh, I see. I think it will be more interesting with more hidden information but if not all of it is supposed to be hidden that makes sense."

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"In general, you're supposed to know what the units are in principle capable of, but not what your opponent wants to do with them at any given time, or how well-supplied they are, or such."

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"That makes sense. Though sometimes you could introduce a new unit with surprise capabilities to simulate that situation."

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"I'm not sure how you'd do that fairly."

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"Well, you'd take turns at it, if nothing else."

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"Could be fun but probably you should try the game as it was designed first."

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"Oh, certainly."

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