Blai continues to not get a Sending or a scry or a visit from a teleporter.
One day when he heads into the galley, the windows aren't covered anymore.
"I suppose now that you mention it I am accustomed to knowing more about how the food around me is made."
Then he can watch people cook.
The heating mechanism for the cooktop isn't obvious. Pans go on top of some kind of glassy black surface and water sure does boil but there's no visible flame. The oven has thick wires in it which do glow but there's still no flames.
People handle salt and cinnamon without significantly more care than they use when handling flour.
The somewhat fluffy flat bread ('pancakes') that gets served in the 'mornings' sometimes has its batter made entirely by mixing a single powder ('pancake mix') from a bucket with water. The weird scrambled eggs are also a powder mixed with water.
Fruits and vegetables, on the other hand, tend to come from bags of frozen produce whose contents are basically recognizable.
The stove is probably magic electric.
Maybe it's not real cinnamon; certainly it is not in full sticks you could light for a spell.
That explains why the eggs are so weird, though they are still Not Worldwound Stew.
"The stove's electric, yeah. I think they do use real cinnamon, if we got you sticks would that help you? And when it's summer we'll get fresh eggs. They reserve the early batches of fresh food for the people who were here in winter."
"I'm not powerful enough to cast Commune and have been advised not to do it without training I don't have even if I come by the ability, that's just my association with cinnamon."
"It does also smell nice and some people have the superstition that that's why it's useful in the spell, that gods want to smell it and require assistance in this for some reason, but it's just a spell component."
"Huh. Earthlings burn incense too, sometimes for religious reasons, but it's usually specialized sticks or such."
"Maybe? What do your gods think about animal sacrifices? Some religions did those. Some also did human sacrifices but I assume Iomedae wouldn't like that."
"I'm not aware of any spells that call for animal or human sacrifice but there are non-spell practices that do, and there's... animating the undead, though you can do that with a corpse that died in an unrelated fashion. - it's Evil."
"Which is why I'm not going to demonstrate. But it's the sort of reason someone might have for going around killing people for magical effects. Wizards can also do that."
"...I literally can't cast Evil spells, clerics can't prepare or cast against their god's alignment."
At dinner some people have a paint collection. They took a silver and a gold and a bright red paint out of the bag, but have other paints in the bag.
"That's great. You could join the game if you want, we've got a spare set of Ubasti figures and they're a fairly straightforward faction."
"You could learn if you wanted? It's a wargame, pieces represent units and move around a battlefield and attack each other and we roll dice to figure out details of how that goes."
In that case someone will grab a rulebook (they don't seem to have concerns about using color-printed books at the table with food) and he can be lectured during dinner.
There's a lot of rules. Distance gets measured with a measuring tape. Factions have turns for taking actions and there's actions any faction can take and then some factions get special actions – the main special gimmick the Ubasti have is just getting extra actions at predictable times, though. Visibility matters, but units can 'see through' allied units, and whenever Blai wants to play his first game they'll probably simulate a big open field.
(The rulebook has various illustrations. There's silvery humanoids, and giant ants, and bronze constructs, and so forth. The armor and weapons tend to look worse than those Blai may be used to, and nobody has a crossbow.)
He will puzzle his way through the rulebook first without and then with a Comprehend Languages and ask clarifying questions.
They will enthusiastically answer clarifying questions with occasional digressions into reminiscing about past sessions of play.