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Darth Occlus in Wrath of the Righteous
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Just to let you know, we are on the last ten minutes of this telepathic bond.  The fighting is going well up here, demons are individually stronger than mortals but undisciplined and we have been able to rally an effective defense and counterattack what few areas the demons did manage to focus on.  How are things down there?  I assume not too exciting if Anevia is doing magic lectures?  (Her tone on the last bit indicates a bit of humor.)

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Several more scouts, but nothing coordinated. It has been relaxing and educational. Insofar as demons are capable of coordination, I do not believe they know where the Wardstone is, else we ought to have seen at least one stronger push.

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I agree.  If you particularly desire more combat, you could come to the surface and I could direct you at the most critical concentration of demons (they've taken the garrison).  But I believe holding the Wardstone is the highest priority, and it isn't impossible that they will eventually manage to organize an assault on it.

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I have long since outgrown my youthful bloodlust. If keeping the stone secure remains your priority, then I believe my senses here are your best advantage. 

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Thank you, I appreciate it deeply.  Good luck.

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Back to listing spells?  I thought of a few a missed at 1st circle... Charm Person (unfortunately it being first circle and hours duration makes it quite a favorite of unethical enchanters), Comprehend Languages (less useful than Share Language at 2nd circle but still good if you don't have anyone of 2nd circle to spare).

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Occlus thinks she may be under a similar effect. This is not her native language. In which case, they may need to prepare some contingency if she abruptly loses the ability to communicate.

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Huh, well Share Language lasts 24 hours, so if that's the spell you are under we will want to take care of that today before it expires.  Terendelev, we may need a Share Language?

Comprehend Languages (or Tongues at 3rd circle) have a much shorter duration... I think they would normally have run out. Can you understand multiple languages?  And speak multiple languages you couldn't before?  Share Language usually just does one language of the caster I think, so we can check...

Anevia speaks outs loud.

"This is a sentence in Hallit"

"This is a sentence in Taldane"

"This is a sentence in Shadowtongue." (She has a noticeable accent with this sentence.)

"This a sentence a Kelish." (Her accent is horrible and her grammar broken.)

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Tongues and Comprehend Languages can be made permanent, but it would take a nonstandard technique to make the permanent on someone other than the spellcaster themselves.  I'll send someone your way with the spell slot to spare on a Share Language just in case.

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I was able to understand all your test sentences. She will repeat this out loud and add, "Though the only distinction to me is accent." And in Huttese, "It is not obvious whether this effect will allow me to notice what language something is." 

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So if you can speak and understand all of them, you've got Tongues cast on you.  If you can just understand them, that would be Comprehend Languages.  You should check if you can read all languages too... I don't have a slate or chalk with me.  Tongues doesn't do reading.  If you can also write a bunch of new languages, neither Tongues nor Comprehend Languages do that, and Share Language just does one language at a time, so I'm out of ideas then.

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Just a moment, I will ask Hulrun what magics he detected on you...

 

Hulrun didn't detect any magics on you, which means if you do have Tongues or Comprehend Languages active someone must have concealed them, perhaps with a Greater Magic Aura spell or a witch variant of that spell that works slightly different.  Speaking of which... what do you recall just prior to being brought in on the stretcher?  Anyone casting spells on you that you cannot account for?

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(The problem with working with allies one does not unequivocally dominate is that occasionally one must admit to a weakness.)

I do not recall such an event, she sends after a brief pause. The gap between my daily activities and the stretcher is unexplained.

And she wasn't even checking in any interesting artifact that she can recall.

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Worrying.  With the timing you were brought in... you might be some piece in a demonic plot, although if so it seems to have backfired quite thoroughly on the demons.  I am having trouble thinking of anything short of complete destruction of the entire Wardstone line that would justify to Deskari getting himself cut up like he did, even if he did have some implanted suggestion to make you pull your attacks at the last moment, which it didn't seem like he did.  When we've settled the events of today, there are a number of divinatory spells we might consider to try to resolve this.  I would be willing to contribute the scrolls and spell slots to whatever extent you are willing to allow me to gain the information, I can tell you what each divination does in advance.

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I will... consider that. A final decision can be made after the current attack is fully resolved. 

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Is there anything else pressing or urgent that we missed?  Or quick questions you had for me that Anevia can't answer?  We only have a few minutes left on this telepathic bond and I have a lull in the fighting at the moment.

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Do you expect the battle to be finished today? 

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The majority of the fighting, yes.  But there will be stragglers, such as demons that exhausted their ability to teleport and are stuck here.  Or that are hiding away in buildings we need to clear.  And the cultists have no easy way to retreat, so we will need to hunt them down even after they can no longer win.

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Then nothing that cannot wait until a shift change here. 

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Anevia will get back to summarizing spells then!  She gets less certain as she gets to higher circle spells (that spell is 3rd circle for clerics, but I think it is 4th for wizards?) and has to double back as one spell will remind her of others.  She has to switch to whispered conversation once the telepathic bond ends, which hopefully won't raise too many more questions about why the powerful lightning monk needs basic magic usage explained than her use of lightning on demons already did.

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Around the time Anevia has gotten up to 4th circle spells, Darth Occlus can faintly notice something invisibly moving around not too far from them.  It has gotten closer than any demons before have managed, it really is quite hard to detect.  Darth Occlus's senses want to slide off of it (but this effect isn't quite strong enough or maybe isn't quite configure right for interacting with Force-based extrasensory perception or some combination of the two factors), and also something is quite firmly insisting to Darth Occlus's senses that it is a rock right there moving invisibly (again, not quite working right against the Force, but not failing as badly as the other effect).  (If Darth Occlus can recall Anevia's early spell summary, she might remember a second circle spell, Misdirection, that can do this, and doesn't allow willpower to resist it like most illusions do... Anevia kind of got distracted and went on a rant about it, it is apparently a favorite of Baphomet cultists pulling various plots.)

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Hm. This may be interesting. She tilts her head slightly at Anevia and flicks her eyes in the direction of the anomaly. She seems a smart girl, surely she can pick up the cue.

And then she will narrow her attention from a broad net to a piercing drill, focused on the thing that does not wish to be perceived. You bear the full weight of Darth Occlus's regard, intruder. Surrender unto her your secrets and die quickly, or resist and suffer.

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Then Darth Occlus can perfectly perceive a rock, sitting on a chair some distance away in a fortress on the surface.  It is basically just a random rock, picked up from the rubble of the damaged fortress.  The rock doesn't really have any secret or notable features.  It was quarried some distance away, brought to the location of the fortress, mortared in place (some rocks near it were stoneshaped, but it was merely mortared in place without magic), and then eventually blasted loose as demons fought over the fortress.

Oh, and the rock was recently magically linked with an illusion to a powerful demon!  The demon herself didn't cast the illusion, it was an illusionist wizard cultist!

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She can't see anything there (not that she looks right away, she incorporates a glance into her natural periodic sweeps of the area).  She keeps whispering discussion of spells but picks the next spell she discusses carefully. 

"Glimpse of truth is kind of limited, a round of true seeing (that is a higher circle spell), but if you really need to check for illusions and don't have anyone higher circle sometimes it is what you have to use.  You know, see invisibility can't beat illusions in general, just invisibility, and Baphomet cultists make a point of religious devotion out of convoluted layering of illusions and effects so we often do need it although it also has an expensive material component, so we can't afford a lot of it."

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So no other resources on hand to contest this thing. Alas.


Well. One makes do with what one has, and what Occlus has is incredibly mastery of the Force and quite a lot of experience at killing people. "On alert," she says aloud, as the moving rock and its surroundings in about a three meter radius will be subjected to a crushing force slamming them into the ground, then her lightsaber will fly out of her hand and spear into the center of the rock and then cross the area with sweeping slashes before returning.

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