Right... moving on. There is Planar Binding (for wizards) and Planar Ally (for clerics). They can call outsiders, you know, beings from the afterlives, to aid the caster. He starts to find his stride listing off spells again... Chain Lightning (worse than her lightning effect looked like, direct offensive magic isn't really the optimal use of wizardry). Heal, for clerics, cures basically everything (blindness, deafness, poison, disease), except for the deeper sort of damage a restoration gets at. Word of Recall, like teleport for clerics but more limited in most ways. Moving on to 7th circle... Banishment sends outsider (like demons) back to their home plane (the Abyss in the case of demons). Mage's Magnificent Mansion, shelter and one of the few ways wizardry has of properly and directly producing food. Plane shift, 7th for wizard, 5th for clerics, you can directly visit the afterlives. Greater Teleport, none of the risk of going off target even the most carefully cast 5th circle teleport has. Greater Scrying, like Scrying but with a more convenient casting time. Limited Wish, a tricky spell that requires a diamond. It is capable of taking spoken input to accomplish nearly anything, but often goes disastrously wrong if you don't stick to one of the known safe wordings and/or emulating existing 6th circle and lower spells. Mass Greater Magic Weapon, handy for empowering a group's weapons, he's heard legends of a version with no limit on people and immense range, and it should be theoretically doable as a spell because... sorry getting off topic into theory. Greater Polymorph, like Polymorph but even more flexible and more powerful forms. Resurrection, like raise dead, and requires a bigger diamond, but it only needs a small piece of the body and can reach back over a century to restore someone to life.
Any questions?