Edie is walking home from school. It's something she's done hundreds, thousands of times before. It's later than usual, but not really out of the ordinary--sometimes clubs let out late. It happens.
It's a perfectly safe route.
She'll just hold onto that then.
She tries calling her sister but realizes that she doesn't have the pocket the phone was in any more. Is getting back into normal clothes intuitive?
Great. She phones her sister, updates her, transforms back and starts dowsing again. This witch isn't necessarily the one that killed Edie.
Okay it is farther from the hospital but is it farther from where Edie was murdered.
A little bit.
If she follows it all the way to where it's hiding, it's under the slide in a playground.
This witch is in fact an evil playground inside. No part of it stays still and if Emily isn't careful she'll be motion sick from the carousel that's revolving under her feet. Spring-bottomed plastic animals bounce around. They bite if she gets close but don't attack her if she leaves them alone. She will have to traverse wobbly monkey bars and go down an unreasonably long tube slide of inconsistent width and unpleasantly staticky plastic to get much of anywhere.
Okay. This is not the pleasantest thing ever.
Emily summons several swords behind and in front of her when going down tubes.
That will spear an unsuspecting spring-bottomed donkey at the bottom of the slide.
The witch is on the swings. She looks like a girl, but made of wood and plastic, cracked across the face and colored orange and green and brown. Swing, swing, swing.
She stops peacefully swinging as soon as a sword points at her.
She's unarmed, but she's faster than the gingerbread witch. She gets a fistful of hair, yanks Emily off-balance, kicks her in the knees, and springs away behind a shadowy jungle gym.
Okay it was careless to let that happen. Emily is now surrounded by a telekinetic cage of death composed of greatswords orbiting her fast enough that at least one of them ought to hit anything that tries to hit her. Now where did the witch go.
There's a manic giggling sound echoing through the maze. It's not very helpful at tracking.
A tetherball thwacks into the swords and knocks half of them aside and the witch strafes Emily again, kicking up mulch into her face as she approaches and socking her hard in the stomach and running away again.
She can hack away as much as she likes at rickety climbing structures and hot metal slides. The girl appears, whooping, from behind a water fountain and tries to strangle Emily with a jump rope.
Then her swords will switch from "defense" to "containment" and the girl can finally die.
She does. With a horrible childlike scream and the crack of warping plastic, but she dies.
Well that was several different varieties of unpleasant.
She pockets the grief seed and heads back to the hospital.
The creature has been sitting with Edie, who no one has been unbusy enough to discharge yet. No one has noticed it. It's very soft.
Edie has mostly been largely-futilely interrogating it about wishes. Also petting it. It is very soft.
So soft. It answers all her questions! But sometimes the answer is that it does not disclose other girls' wishes, or that she doesn't have enough capacity to teleport all Neonazis to a prison island in the Pacific.