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Blai in WotR
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Camellia has never seen what spider-people look like on the inside and she's excited to find out!

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...he was actually going to see about like tying her up but "actively running away to find more demons to collaborate with in a stunning quadruple-cross" is not, like, a bad time to kill someone, so he doesn't muster a scolding for Lann. Is there in fact anything to tie her up with.

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They could use someone's clothing? Hosilla was wearing a sash that's sort of rope-like, or they could cut up the dead aasimar's clothing or the dead mongrel's clothing. Or they could try to hold her down for several minutes, send someone back to the mongrel village, and have them attempt to negotiate a rope purchase with Dyra. Or he could order Camellia to put her to sleep, but at her current strength it would probably only last for a couple of minutes.

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He will collect Hosilla's sash. He doesn't have most of his stuff on him and that includes his knife.

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He can do that! (When he unties it, it becomes obvious that Hosilla's sash was also securing a letter, a key, and a healing potion.)

It is really not a great rope but it's an improvement on not having rope at all.

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Aiming for the tendons in Wenduag's legs is strategically indicated, see, because of how they're attempting to stop her from running away.

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Well, that will slow them down but... okay? He will tie up Wenduag's hands. "Hold," he tells Lann and Camellia, in case it wasn't obvious. "I expect we can turn her over to the authorities on the surface for collaboration with demons and get her an actual trial."

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She hisses. "I don't need surfacer pity. If you want me dead so badly, do it yourself." She bares her throat at him.

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"You getting a trial is about my compliance with my policy and not about what you'd find satisfying, which doesn't matter to me at all." He divests her of bow and arrows and offers them to Lann.

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He accepts the arrows. (Her bow isn't notably better than his, but he can carry it if Blai wants the extra equipment.)

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It's not clear that they actually have jurisdiction here, but she can probably come up with a justification good enough to keep the paladins from Falling. 

"Are we sending the kids back with an escort or leaving them to make their own way back?"

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"We haven't necessarily cleared the whole maze, but I suppose we don't know how safe it is up there right now either." Would the kids care to evince a preference? "If we're going back we can also see if they're equipped to try Wenduag there; it would I suppose be an advantage to have a dedicated Abadaran on hand, I don't know how busy the surface ones may be."

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The kids are being very quiet right now.

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"I dunno what would count as being 'equipped' for a trial. It sounds like surfacers handle that sort of thing... pretty differently." He looks at the kids. "We should bring the kids back, though, none of them are prepared to fight what's in the Maze."

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"Very well." The main hurry here was in fact the kids. "I can confer with the Fiducia, I don't know if any others of our company have experience in the matter?"

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"I can tell you what they're like in Kenabres, if that's what you're looking for? Really depends who's handling them, though, and that's anyone's guess right now."

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"Information about how they go in Kenabres might be pertinent."

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"Alright. So, first up's the Eagle Watch. That's the one I work for, and my wife is in charge — she's a paladin, a lot of the Eagle Watch is paladins. Most of the time what happens is that they lock up the accused until they can give them a trial, which is usually the next day, to give them time to get a Truthtelling from the Abadarans, but if there's someone who's got information and they're not talking sometimes it's longer. It'd probably be longer right now, too, except not for Wenduag because she confessed. They've got lots of rules they follow about how to treat the prisoners — gotta feed the prisoners, gotta let them sleep if they're not casters, no torture if there's not a really urgent reason, that sort of thing. If they sentence you to death you can get an extra day in lockup if you want it, so you can have the extra time to repent, but most people don't take it. We let the Sarenrites in to do counseling if they ask, but I'm guessing most of them are dead or busy right now.

Next up's the Inquisition. In theory the Inquisition mostly handles church matters, but in practice practically anything's a church matter if you look at it right. Not everyone who works for it is actually an inquisitor, despite the name, but the guy in charge is — that's Hulrun. They'll give people a Truthtelling if they want it, but they're a lot looser about what they'll ask about — the Eagle Watch'll let you go if you can say you didn't do the thing you were accused of, plus maybe some related crimes, Hulrun'll let you go if you can say you've never broken any of Mendev's laws. In terms of punishments, in theory them and the Eagle Watch are both working from the same book, but in practice the Inquisition's a lot harsher about what they'll do in borderline cases — let's say you've got someone who can swear they're not a cultist, but they had a cultist brother that they didn't turn in, Hulrun would hang them and the Eagle Watch wouldn't. Anything really high-profile, it doesn't matter which you get, if the Eagle Watch lets you off the Inquisition'll just take you in and handle it themself, but if it's something where the whole city doesn't know about it it might make a difference. Used to be the Inquisition'd burn people alive, but they haven't done that in decades — lots of people are real mad that they stopped. They don't let the Sarenrites in, but if you get sentenced to death they'll give you a few minutes to think over your life and try to repent.

Technically there's also a city watch that's not the Eagle Watch, doesn't have a special name, but most of what they do is break up fights and lock up drunks until they can sober up, that sort of thing. Biggest complaint I've heard about them is that sometimes they'll take your stuff when they bring you in and not give it back when they let you back out. If someone brought them something serious they'd probably come up with something to do about it, but it's anyone's guess what.

There's lots of situations that'd be more complicated — foreign volunteers, the Count, that sort of thing — but for something like this any of them would probably just kill her. And the rules're different for people who're enlisted, and there's some military orders that got permission to handle your own justice, and the Abadarans arbitrate treaty violations."

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"That sounds complicated. Back home they'd just gather together all the village elders and have them decide what to do with you. If there's two people accusing each other of lying, maybe they bring Dyra in to sort out who's right, but most of the time it doesn't come up. And if it's five on one like this and the five are honorable, I don't think they'd bother."

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Wow, he hasn't heard a lot about the state of Mendev but it sounds like what he did hear was not particularly unfair to it. "And what would they do then?" he asks Lann.

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"For something like this? Probably kill her. I don't think they'd try to keep her out of the Abyss, the first time I heard of that was when you brought it up. ...Does that work?"

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"It can. I do not know what her chances would be if she made an attempt at it, but they'd be better than they will if she doesn't."

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"Run to your pathetic surfacer gods? Fat chance. The Abyss can only hurt you if you're weak."

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Does she have anything less profoundly idiotic to say. "I would not bet in her favor."

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"If the mongrels can handle it sensibly it's probably easier to leave her to them. Saves us the trouble of dragging her through the streets of Kenabres."

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