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Blai in WotR
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"Huh, is it normal for it to make you all... glowy?"

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Blink blink blink. "You know, I kind of thought Lann was making things up." Probably the sword likes him because he's so strong, and that's why none of the neathers were ever able to use it.

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"Am I glowy?" He glances at his arm.

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"Well, not any longer. But you were when you did the—" She mimes the sword-drawing gesture.

(His arm is indeed not glowing.)

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"I think it's a side effect. It was originally a normal sword of metal, but it - became that."

Anyway. Onward.

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The next room is fairly small; Camellia identifies and disarms a trap.

When he gets within a couple feet of the door on the other side of the small room, he can sense two Fiendish Presences, a little stronger than the cultist, the sort of thing that could be a quasit or a dretch or a schir (or a second-circle cleric). His intuitive sense of the land suggests that they're probably in the same room, though his Detect Fiendish presence makes it clear that they're not in exactly the same direction.

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"Demons or more powerful clerics," he reports quietly. "Two. Ready?"

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Guidances all around!

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Archers make sure their cold iron arrows are easy to reach. (Lann, as an afterthought, hands some of his over to Anevia.)

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Seelah squints at the door for a moment, then adjusts her own position slightly.

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And Blai opens the door.

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This room is quite spacious, relatively speaking — not nearly as long as the earlier room with the cultists, but much wider. In the center of the room is some sort of ritual diagram, apparently painted in dried blood, surrounded by the dismembered corpses of several cultists of Baphomet. There's a doorway to his left, leading to what Blai's sense of the area thinks is the way out. (Blai's sense of the area parses the door as something resembling a collapsed tunnel.)

There are two dretches in the places where he'd identified them, and a third dretch on the other side of the room, far enough to be out of the range of Blai's Detect Fiendish Presence. The dretches were paying more attention to the corpses than the door, and seem to be caught on the back foot.

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In that case there's plenty of chance for Blai to charge up to one of them and smash it in the face. If he breaks its teeth it won't be able to bite so well.

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Owww! The dretch does not like this at all!

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Camellia charges in after him, brandishing her rapier. (The dretch seems much less bothered by this.)

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Seelah runs after them, but they're really a lot faster than she is.

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She shoots at the closer dretch that Blai isn't already going after. (Wow, these arrows are amazing.)

(The other archers follow her lead; Lann hits one shot of two, Anevia misses.)

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Blai mean for this to be a straightforward series of melee attacks until and unless the dretches summon help and it gets to be a lot more of them.

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The dretch he's fighting drops.

The dretch on the far side of the room is quickest on the draw; it drops a Stinking Cloud, but it's aiming for the clumped-up archers (and incidentally Seelah), so this will not greatly impair Blai in running up to it and hitting it with his mace if he would like to.

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COUGH COUGH COUGH

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(Weakling. She can shoot the one she was aiming at before just fine.)

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That's more or less the situation he prepped Air Bubble for but it's touch range and he's not in touch range of Lann. Mace it is.

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Owwwwwww!

Final dretch attempts to summon another one, but doesn't manage to get it off. Blai and his companions can eventually drop it.

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Good.

"Status?"

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Wince. "Not feeling so great."

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