Sparkles in Dreamshard
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"I see. How easily can you seal off one of these pocket dimensions of yours? Can you create an entirely new one or do you strictly need to expand what you already have?"

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"It mainly depends on if the Keys to the gates are known, or if you have a gatewand. If the gates can't be opened then it is possible to enter by walking to the border of a coplanar dimension until you vanish and devanish but that will requires luck, a second suitably located and acessible dimension, and vanishing is more likely to land you on Earth. We can't create new ones, but we can... expand in sections if we go far away. So you have a section here," he holds a closed hand up, "and another section there," he raises a second hand, "that aren't connected, until you expand enough to bridge the gap." He splays his hands until the index fingers touch.

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"So anyone can walk into another person's dimension even without that person's permission?"

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"Most dimensions no longer have their dreamshapers. And the circumstances which allow for someone to enter are restricted. Gatewands are not cheap. There is some limited magic that allows one to locate dimensions or gates or even guess what the Keys are, but they are rare, expensive and often have drawbacks. Otherwise, pocket dimensions are very hidden - in fact the non-American English term for them is hiddenlands. Of course, Dreamshapers make invading dimensions almost trivial."

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"My question's really, can you prevent Witch-Queens from invading this place?"

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"Yes, assuming they don't get their hands on another Dreamshaper and there isn't some kind of dimension-travel magic that they complete failed to use during their losses in Worlds War Two."

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"Okay, how about we plan worlds takeover, then?"

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"You are really enthusiastic about the idea of taking over the worlds." Fenris points out smiling.

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"I am! I'm very upset about the fact that mine was taken over by someone sensible before I could do anything about it, I have all these nifty superpowers to do it with, and honestly you guys have enough magic that some creativity should be enough to do it without having to go the slow route! Although your world is pretty nice already, I'm not totally sure how much it needs its takeover to be fast."

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"Well. I actually don't want to take over the worlds', just need to solve... well, all problems that can be solved. I must say at least our world people-eating creatures tend to go extinct pretty fast so even with magic being sub-utilized I can be patient." He thinks for a moment. "Well, it is a good idea to rethink our timetable given the new resources. How did your sensible empress take over?"

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"What people-eating creatures? How do they go extinct? And she took over by staging a coup and killing the previous leaders using more magic than they could handle and then sparing the people who wouldn't try to murder her or humans in the future."

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"I wasn't refering to any specific beings, just to the fact that your world has enough of them for it to be a problem. They usually go extinct because humans are pretty good at eliminating threats. They don't always start with enough numbers to allow for a stable population and the more magical they get, the rarer they are. I'm not entirely sure that model would work for us... You said that sometimes vampirism gives a magical power?"

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"Yes, some people get magical powers upon being turned into vampires, some people get their magical powers to work better upon being turned into vampires."

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"Why? It probably isn't a game changing element, but it is a possible resource."

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"...because magic?"

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"Yes. It sounds versatile and the fact that is foreign might be an advantage. What else can you tell me about it?"

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"I mean, you asked me why it does that, and it does that because magic. I'm not sure what else to tell you, the list of pros and cons and ambiguous stuff was pretty thorough, and no one really understands much of our type of witchcraft."

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"Well, can you give me examples of what you can do?"

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"Me, personally?"

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"You personally and you the type of magic person."

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"Well, general biokinesis. I can generate biological matter and shapeshift pretty arbitrarily and I have an internal sense of what's in my body and what it's doing and all that." She generates a unicorn horn just to demonstrate. "There's a copy-witch back where I come from, she can touch other witches and get a copy of their powers that displaces the previous one she had. The Empress has a sort of mental immunity, the Princess is really believable when she speaks and can magically impart knowledge directly into your brain, the Emperor can read minds, there's a precog, a teleporter... It's pretty varied."

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Fenris takes a step back. "Believable?"

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"When she says something true, it's very, very obviously true."

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"Okay, the powers are limited individually, but broader in scope than most our magic. Some pocket dimensions have teleportation effects, but nothing that belongs to the user. We don't have precogs or mind-reading, there are ways to send thoughts, or influence the mind, but they aren't common. Are all those powers as strong as yours? How far does the precog see?"

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"The answer to both questions is 'I don't know.' The first one has a qualifier of 'I'm not sure what that would mean for vastly different types of power.'"

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