Sparkles in Dreamshard
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"Can't even with your the extra benefits, it is more desirable to keep my method of immortality around. And yes they can and they do, even just copies that people managed by memorizing the information and writing down later. The nicest among them will demand prison time and for the relevant memories to be erased, it escalates from there. It was why we were so nervous when you said you had an witch power. I think it would be like... saying you stole state secrets and decided to brag about it."

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"...they don't sound like very good people. Are there books about them?"

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"Well, stealing their magic knowledge is very much like stealing state secrets and I don't think anyone tried it in the last four decades. Pretty sure the last execution was a while longer ago than that... They fight each other a lot with magic and magic construct armies, but it's actually surprisingly safe for their subjects and visitors who are very rarely harmed, to the point you could consider the whole war thing a type of sport. We know that their power relates to how much land they can claim as their own... Buuuut they aren't the best people." Fenris forms a book list of what he considers introductory knowledge and instructs her on where she can find them.

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"Guess I'll have to fix that once I'm caught up on knowledge, then," she says, and goes after books.

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"They are on my to-do list. It is just a problem that doesn't feel urgent. Our last resort solution, and I mean last, would be using Fenris or another Dreamshaper to create someone with their knowledge. We know that writen or recorded information is tracked, but we are not sure if the same applies to copied knowledge."

Fenris focused on simple, short books that focus in general history or 1900-2000 history, there is also geography and a very luxurious layered atlas.

That atlas describes Earth and its pocket dimensions with transparent and detachable maps so one can compare the different locations between dimensions. Sadde might feel an intense moment of pity for geography students that have to learn not only where a given place is, but what also exists there in a different plane of existence.

Country borders are suprisingly similar in this world, a human wouldn't notice it on a preliminary inspection where they are in the first place. But she can note some small divergences here and there, all of which seem to relate to a gate.

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"Poor geography students," she does comment as she's zipping through the books almost as fast as she can turn pages, which is really fast. Thank you, perfect recall! And then she's done.

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Worlds Overview:

History, Politics and Geography are surprisingly similar, there are more additions than changes as far she can read. Barrack Obama is the current president. The Two Worlds Wars happened. 9/11 happened. When something doesn't match, it isn't all that extreme, a remarkable date changing a day or two and that is it.

The Stormlands are home to the Skymages and coplanar with a good part of the Atlantic ocean. The Witchlands are home to the Witch-Queens coplanar with part of the arctic and Atlantic oceans and with west Europe. In early 20th century the US started an effort to give names in English to everything, so that might explain the easy-to-identify labels. The vast majority of pocket dimensions are city-sized, with the rare noted exceptions.

They have an area called "The Bermuda Conflux" where some massive chain reaction caused hundreds of gates to burst open in the 1950s. The area is not shaped like a triangle, but it occupies about the same area as The Bermuda Triangle in her world. The effect still happens today causing unstable gates that can open or close own they own.

Fun trivia: Disney's parks are built on pocket dimensions. They show a picture of a Disney princess and prince couple kissing to open a gate (this is mentioned in the Bermuda Conflux section to illustrate that Disney is safely out of the conflux's zone).

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"It's really interesting how a lot of our histories match, given the impact magic has had on your world," she comments after reading it all.

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"How much do they match? Also you should get used to pluralize world. Or maybe use universe instead."

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"Right, sorry. And they match a lot, most differences are pretty minor like minuscule territory changes due to gates and minor date changes and such. I don't think anything that happened back home didn't happen here."

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"...That is seriously weird. I mean, actually seriously, and something that should be investigated, even if there isn't a way to do that that doesn't involve an entire team of historians." Beat. "I'm actually tempted to hire such team but the logistics just wouldn't work."

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"Why wouldn't they?"

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"We would need to disclose where are you from and how you got here. Without evidence they would assume you are from a closed pocket dimension where people have weird memories, which is a public known thing to have happened."

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"I don't particularly care much for Masquerades, we could just show people the magic key and see what they make of it."

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"The dreamshapers aren't quite ready to go public, yet. But if you are willing to lie, we could come up with something that wouldn't involve us."

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"Sure, I could do that. How are you planning on going public?"

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"It would take years if not decades. I actually had something of a to-do list before, which mainly involved securing the dreamshard and getting more political and economical power. That is the abridged version, not everyone has cheating eidetic memory." He says wryly.

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"I am entirely unashamed of my cheating eidetic memory! How much power do you currently have? What's the plan, at the moment?"

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Fenris describes the broad concepts of this year's plan. It mostly involves becoming influential with political figures without drawing too much personal attention. The focus is local, but there are also plans to get some national and international attention. Try to change some laws that would make easier for Dreamshapers to use their powers under less scrutinity. Possibly see if they get the little Witch-Queen magic that they allowed to be taught, which is apparently hard given that Witch-Queens and Skymages have a tense relationship (this was mentioned in passing in history books, they fought each other during Worlds War II).

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"Just how powerful are these Witch-Queens?"

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"They can fly as well as we do. Have offensive magic about as good as my lighting powers, but more versatile. Their defensive magic allows them to survive any conventional ammunition. Their magic's main weakness is that each power needs to be charged in a magical zone in their territory. They can't make those zones on Earth if you are curious as to why they never conquered something here."

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"That does make it harder to just take over the world..."

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"No need to tell me, but... I'm not going to defend them, but overall the Witch-Queens' main sin is spending their efforts in useless inter-fighting. Otherwise they don't start problems and treat their own people well."

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"So... what's their objection to creating a utopia?"

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"As far I can tell, each one would want to be the one in charge. They are very proud when it comes to each other, might be a magic effect actually. It's possible there might be some other limitation to their magic, they all pick a sort of theme to specialize and build an identity, which isn't exactly a limitation, but more a way of focusing. I remember... The Queen of Winter Flowers, she was known to have offensive magic with all sort of energy effects, she just prefered using cold and plant magic."

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