As her map takes form, it becomes immediately apparent that this arrest is going to be more complicated than anticipated.
The interior of the fishery is little less decrepit than the exterior, and the floorboards creak with every step of the people inside. Those people include several more urchins, employed as some kind of child labor gang by a trio of overseers: A well-dressed bleached-blond human in a red doublet who toys with a wavy wand that leaks green acid from its tip, a bullying gnome wearing spiked leather armor and with a kukri at his belt, and a half-orc of piratical appearance with a missing eye and a flail.
They occupy the upper level, and someone entering through the front door on the dockside would encounter first a grizzled old dog in the front room. Through the north door is the office full of slates tracking transactions where the human sits around and to the east a workroom with a trough where four children are busy shoving half-rancid fish and seaweed into chutes that empty below with pitchforks, overseen by the gnome. That workroom has doors out onto a loading dock. All of these areas have doors into the main room of the fishery, where the chutes feed the fish into an immense wooden vat waterproofed with tar that is stirred by a pair of urchins with oars into a swirling slurry of chum and collected by three more with buckets into barrels, while the half-orc snickers at their slips on the slick floor.
The Kraken's Folly is empty, except for five fist-sized spiders with long spindly legs and oversized fangs. It is accessible from a rickety boardwalk, the pilings worn away below the waterline, that curls around the back of the building. Visible in the grime and mud of the floor of the hold are footprints leading to a hidden door in the side of the ship that leads in turn to a narrow space beneath the fishery with its own boardwalk snaking between the pilings. This concealed route goes to an understructure beneath the fishery, and it is in here that the party's target can be found.
The room inside is full of hoarded paltry treasures, tarnished silverware and chipped porcelain. Two tables have been cleared of the clutter and pushed together to bear the weight of a large dead shark with a mottled hide, and it is this shark that the human described from the bishop's scry is dissecting. He works in companionable silence with a jaundiced and limping old man, to whom he bears a family resemblance, sorting through the smaller and more intact valuables. An alligator lurks in the waters beneath, and the rusted manacles hanging from ropes above the water suggest that this animal is fed more than just the fish chum that the operation produces. There is also a bedroom and study crammed into a walled-off section of the hidden den, where a wooden hatbox buzzes with flies on the dresser and a new bedroll has been laid next to the bed up against a large strongbox.
Unlike the last time, nobody here has Detect Magic or any similar senses active, and so they remain ignorant of Weiss' magical surveillance.