"I can't give a one word answer to that. I'm not going to dive off the deep end though. Rules chafe. You know what I mean. But they also exist for a good reason, and the social infrastructure of Tirra is... Well, I'm not an amoral engine of learning. We've talked about this before some time, right? The corrosiveness of evil is present as a metaphysical force on Tirra, and that's always made interacting with it at all extremely hazardous. It does seem to be the same way here. When your options and incentives change, aligning towards conflict, selfishness, and destruction- You become what you practice, and I know you would try to destroy me if I became a necromancer, and so would the Light Gods. It's in my interests not to, even if it weren't also disgusting and the lazy way to power."