Cam and Warrior Cats
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"Why are your pelts like that?"

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"You mean the very thin hair on most of the body and more on top of the head? Uh, I don't know why it's like that here because I don't know if twolegs here evolved. Where I'm from this would involve explaining the underlying theory of why all living things are how they are and would still not in the specific be a satisfying answer."

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"No, the way you change them.  How do you even do that?  Or, I suppose you can just make them, but how do the Twolegs who aren't magic get them."

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"Oh! Clothes! They're not attached. We wear them because we think they look nice and they keep us whatever temperature we prefer to be and have pockets for carrying objects and other such practical purposes. Most fabric is made of fibers - like sheep wool, if you're acquainted with sheep, but you can also use plants and other things - twisted into very thin strings, and then wrapped around other such strings so it will hold together. At a lower technological level everyone has to do that themselves and it's very labor intensive but at this technological level machines can do a lot of it and most people just buy clothes."

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"Please explain 'technological', 'machines', and 'buy'."

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"Technology is stuff that you can build or do because you know more things. Machines are a subset of technology that have complicated moving parts; they include cars, for example. Buying is exchanging tokens of value for other things - trade, but with half the trade abstracted every time, so you don't need to specifically have whatever the other party wants, you just assume they'll be able to buy it later."

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"Oh, that's another mystery: please explain everything about monsters.  - And if you can do anything about the Thunderpath without letting the other Twolegs know about the Clans yet . . ."

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"- do you mean the large objects on wheels that travel quickly along paved areas of ground?"

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"I don't know what wheels or paved are, but - the kittypet word is cars, I know, it's just that I'm not a kittypet.  So: monsters."

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"I feel like monsters implies they're alive and they aren't alive. They're intended to help twolegs get around faster and farther and with more stuff than they would otherwise be able to. I cannot prevent them from being used, but if there's a specific place that's a routine problem I could add a fence, maybe a bridge?"

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"ShadowClan and Highstones are on the other side of a Thunderpath; many cats die or are injured there.  Do you mean not alive as in dead or as in," he takes a moment to consider, "rocks."

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"Rocks."

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"Are all machines rocks-not-alive or can it also mean living creatures?"

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"It is sometimes possible to replace parts of a living thing with machines but a machine by itself is never alive."

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"Is Cinderpelt's new leg a machine?  It obviously moves, and she said you were a medicine cat so I assume you had to know things in order to make it instead of just being able to do that with your magic automatically . . ."

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"Cinderpelt's new leg is not a machine, and I don't have to know things very well to make them, I can copy things from the past or present. It's just like her other back leg. But it's possible to get around using a machine leg instead."

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"I'm still a bit confused but maybe it's not important."

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"Machines are mostly made of metal and plastic and are fueled with electricity, like controlled lightning, or by burning something, which is why cars smell like they do. Cinderpelt's new leg is made of normal leg parts and fueled by her eating food like all her other legs."

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"Monsters do smell awful.  And the Thunderpath.  - Does the Thunderpath eat things or does it just smell bad from so many monsters walking on it, or something else?"

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"It doesn't eat things. It's made of a substance called asphalt which doesn't smell great and, yeah, accumulates bits of monster exhaust and bits of stuff from the four round things they roll on, which are wheels."

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"We just call those their paws."

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"They don't work like paws. They turn around and around." Cam makes a little toy-sized wheel and axle to demonstrate.

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Fireheart uses his paw to slowly turn the wheel around, examining it closely.  "They don't work like paws," he agrees thoughtfully.  "But they're like them in other ways.  They're the part that goes on the ground and are used to move something bigger and there are usually four of them, in the same sort of places that paws go."

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"Some vehicles have different configurations and numbers of wheels."

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"I did say usually."  He picks up the axle in his mouth and resumes walking.

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