Stiles is flicking paper footballs at someone's head in homeroom, which is, in his opinion, a productive morning. If he can't learn magic, and he has to deal with cardcaptors and sorcerers and bears...well, he'll make his own fun.
Is now a good time for kisses?
Alistair seems to think now is a good time.
Alistair is very good with his hands, and can certainly appreciate a competitor.
They could probably do this all day.
They could, couldn't they. Sadde thinks he might suggest this if at some point they decide to take a day from this loop off.
In the meantime, the card seems to be... in that clock tower building there.
How thematically appropriate.
He awakens from his magical slumber, gripping his staff tightly.
"It's in the clocktower. Any last-minute ideas, or should we get a look at it?"
Alistair sighs, pulling away from Sadde.
"We should come up with a good plan first, and then strike."
"I'm not saying we don't prepare, I'm just saying it might be good to see it in action, let today be a wash. This today, I mean."
"Sometimes I have those. Kero, anything else you can tell us about the Time card? What's it under, what weaknesses does it have, what did Clow use it for?"
"Is the plan that I stay home while you guys go to the clocktower?"
"The time is under the Dark, powered by the Moon. I don't know if it has any weaknesses, it's one of the most powerful cards, and needs a lot of magic to work properly. Clow used it to get more time to study or sleep, most of the time—he didn't really like rewinding time."
"If he could see the future, it was probably harder not to change things too much, and that always goes wrong in stories."
"Kero, if I just ask you lots of questions, can you remember the answers you give and tell them the next 'day'?"
"If Clow Reed is me, I'd actually predict the answer was more along the lines of ethical doubts about erasing everyone's minds a lot and practical concerns about messing with one of the fundamental elements of the universe."
"—yeah, that was it," Kero says. "And I don't think I could remember them all but you could write them down?"
"We should make sure writing things down works, so we can use this go to test that."
"Are we worried about erasing minds? It's just one day, right? And we can't control it..."
"Well I'm worried about it but it's not like we can do much about it anyway, so I can twist myself into thinking about it as us gaining new memories that other people don't have. ...hey Kero does this memory thing not affect any sorcerers at all?"
"Only sorcerers close enough that have interacted with Cards are immune to the memory erasure."