Stiles is flicking paper footballs at someone's head in homeroom, which is, in his opinion, a productive morning. If he can't learn magic, and he has to deal with cardcaptors and sorcerers and bears...well, he'll make his own fun.
"That seems hard to test. We can activate a card, have it go somewhere else, but that means using it, which isn't the same as an uncaptured card."
"The question isn't about places generally, it's about the locations of cards. That seems like a thornier problem."
"I just mean we can try to get the Maze to lead to my kitchen so that in the worst case it'll lead us to 'the top of the clock tower' rather than 'where the Time is.' We already have a means of figuring out where Cards are in general, and if the problem is 'uncaptured Cards block the Maze's presence in their vicinity' then all the other experiments are also moot so might as well run this one."
Well, he gives it an extra minute or two just in case, but after that, he dispels it.
"The Time is supposed to be very powerful. We should try the Windy; it's gentle, but it's one of the most powerful cards."
"Yeah, that's probably a good idea, but what should Windy do? She's a very physical Card."
"And I suppose if she can't get past the walls, that doesn't necessarily prove anything? Kero, what's our most powerful card besides Windy?"
"Right. So I'll try to use the Storm, and the Windy, and we'll see if either of them can affect you."