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1492 slayer imrainai died and went to the abyss and came out of the worldwound
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"I don't know! He didn't even hit on me! I just think you should be, you know, cautious -" "do you even have the concept" would be mean -"uh, where I'm from, sometimes people give warnings like that and it doesn't mean any drastic action just not letting your guard down. We're at the Worldwound, there's a treaty, but you know, if you get drunk - I wouldn't like explaining to someone that I thought it was all right to be foolish because there's a treaty."

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"I don't think I've ever been drunk? But that makes sense. I'll - try to keep my guard up." 

She mostly understands keeping your guard up to involve being on guard from physical attacks from someone, but she will at least do that.

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The Qadiran man watches her fight a demon with great fascination. He doesn't say anything to her.

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That's... probably fine then? He's probably never seen a Slayer fight before. She guesses that it would make sense to want to see one.

 

Nothing out of the ordinary happens for a few days. She trains and learns and eats her meals with Carissa.

And then, in the dead of night, a figure touches her. She wakes up immediately, but not fast enough to call her sword to her before she's transported somewhere else.

The somewhere else is dimly lit, but brighter than the bedroom was. She sees the figure standing on the top of a wall, though she herself is in the air and not quite conscious enough to do more than lash out wildly and miss him. It's the Qadiran. She falls, landing on her back. She springs to her feet, but a ceiling grate snaps shut above her before she can make a real attempt at - she doesn't actually know, running up the wall or something. It gets rid of most of the light they had.

They're in a cell. More like a pit, actually, it's deeper than it is wide, maybe six feet by six feet on the ground and twelve feet deep. 

"Carissa!"

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Carissa is a heavy sleeper. This is practically a job qualification; she's a wizard on the front lines of a war and if she doesn't get eight hours of sleep every night she's useless.

She wakes up at that, though. 

- jumps to her feet. " - where - what happened -"

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"Qadiran got into the bedroom somehow. Teleported us. He's up there, above the grate."

She tries summoning her sword and nothing happens. Kind of figured. It's probably too far away.

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She tries to Detect Magic. Is the grate magic or just a grate -

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Carissa doesn't detect any magic.

Chola is checking herself for anything resembling a weapon and then cursing herself for having slept without a secondary one just because the primary one teleports.

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"Antimagic field. Want me to try to toss you up to the grate and you can see if you can rip it down -" This probably only gets Chola out but Chola is a tiny idiot child and might actually come back for Carissa even at personal risk?

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"Yes."

She's not really sure that she expects Carissa to be able to get her up high enough to bring enough force to bear on the gate to rip it open, but she can't think of anything better to try, not immediately. (Maybe she could - rip her clothes up and try to make a rope, is there anything she could do with a rope - ? This will take time and they might as well try the faster thing first, in case the Qadiran is planning to do another ritual in the next minute and everything is about to get even worse.)

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Antimagic field if it's the spell not a permanent one lasts an hour, maybe two, by caster, so whatever happens next will probably happen by then.

 

She's not in fact that strong but probably she can manage to get Chola standing on her shoulders? It's an emergency and she doesn't need to not injure herself or anything.

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This gets her just high enough to reach up and get the tips of her fingers through the holes in the grate, although this turns out to not be very useful, because whatever the grate is made of isn't budging at all. If it were iron she would feel it bend, at least a little, and she doesn't. 

Pushing it up off the walls of the pit (which are rock, not metal) seems potentially more doable, except that she doesn't have quite enough height for that and doesn't know how to get it. Can't do it with just her fingertips, she needs to be able to push with her palm against something that won't give, which means probably not Carissa. Maybe she could angle herself off the walls - but no, she's not going to be able to get the angle right, not with nothing to actually stand on. 

She tries a few more things and then jumps back down to the ground.

"Nothing. Do you have anything metal on you?"

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"...my buttons?"

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" - mrrrgh. That's good to have if nothing happens in the next hour, but it's not going to help us during it, I don't think. I can try again if I can find six more inches, either a block to stand on or a stick that can take a lot of weight. Other than that I'm only thinking of - I think we could tunnel out eventually, but not on a time scale that's helpful if they're planning on doing anything with us. And I know how we'd make a rope, but not a strong one, and the way the grate's attached to the rock it's not going to come down, not with how strong it is, it's going to have to be forced up. So I don't know that that gets us anywhere."

She rips off the lowermost of Carissa's buttons and hides it in her mouth, while she's thinking of it. In case they get separated and she doesn't have anything else she could possibly tunnel out with besides, like, her fingers, which sounds like it might not go well for her fingers.

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"I assume you're going to be better at lifting me but that I won't be able to do anything useful once up there?"

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"Yeah, I doubt it. Maybe if you had a dagger or something to try jamming in the space where the grate meets the rock."

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"I don't sleep armed. There's a - treaty -" it's of course ridiculous and pathetic to feel indignant about that but she kind of does. "I guess we could try - negotiating - IS THERE ANYONE UP THERE?"

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"Someone's down here?" says a female voice. It sounds like it's shouting but being muffled by distance and walls, so it isn't actually very loud or easy to make out. "Next pit over, I think."

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"Where are we? How long have you been here? Who's in charge here?"

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"Don't know, I think more than three days and less than a week, I'd guess the wizard who's doing the kidnappings? Although I guess he could be working for someone?"

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"Do you know what he wants?"

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"No. He won't answer questions. Where'd he get you from?"

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"The Worldwound!" Indignantly.

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"But there's a - " Pause. "Do you think someone will notice you're gone?"

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"Yes! - how about you, where were you taken from -"

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