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1492 slayer imrainai died and went to the abyss and came out of the worldwound
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"I'm glad you got along with them. I'm still meeting everybody, I don't know all the fighters as well."

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"They seemed friendly enough. And one of them invited me to dinner, but I didn't really know how to handle that, so said I would eat here."

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Snort. “Probably smart. Even if you like him, give it a month, so he doesn’t think you’re easily impressed.”

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"I see. Thank you for the advice. Do you know what sorts of things people usually do in the evenings here? I suppose I should probably work on learning the language, but it seems good to at least check whether there are other things I should be participating in."

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"Well, I mostly hang out learning magic from the older wizards. I think people mostly drink, or play games, or tell tall tales about how old fights went down. Or, you know, go out with each other but like I said, give it a month. was actually advised to give it six, when I got here."

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"Hm. It sounds like I should mostly focus on learning the language, although I'm not very sure how to best work on that while I'm currently able to speak and understand it perfectly."

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"I'm no good at languages, I wouldn't know, sorry."

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"That's all right, I just wanted to ask since it was your, uh, spell. I'll see whether I can find anything that sticks, I guess, and if I can't I suppose I'll just have to wait until it wears off. If you wanted to talk more about what things you could do to the sword and why you think they aren't witchcraft, I would also be interested in that?"

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" - sure. So, I have heard of witches, though it's discouraged in Cheliax, it's when you have a powerful extraplanar patron and they grant you a bonded creature of some kind, a familiar, and you commune with your familiar to learn spells and hexes and so on. They are doing things with not their own power, with their patron's power. Wizardry isn't using anyone else's power, it isn't using anyone else's structure, everything that a spell does, it does because you put there. When I enchant a sword, the thing I'm doing is transferring the property of spellsilver where it acts as a reserve of arcane magical energy. That means that over time there'll be magical energy in the sword, and then you can draw it out in a particular pattern in order to get a particular effect. It's not different from how you can move a spinning wheel, except that you're moving magic around; gods could intervene in your spinning wheel, and they could intervene in your spell, but they aren't part of how it works, except insofar as they made the world operate by physical laws in the first place. Most of magic is figuring out what pattern you want to draw the energy out in to get a result you like."

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She mouths the words 'property of spellsilver' to herself and looks like she is thinking very hard about this.

 

"Is it - sort of more like alchemy than witchcraft, maybe?"

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"...you can do lots of the same stuff with alchemy I guess? I haven't talked in depth with many alchemists either. I guess it's more like alchemy than witchcraft in that alchemists are also doing their own work."

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"Right, I mean, you're - using the existing natural properties of things, when you enchant them, is that right? But altering their shape to serve your purposes? Like the spinning wheel?"

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"Yeah. Using spellsilver, and how it absorbs magic, to make weapons that absorb magic, and then using the ways you can - route and pattern magic - to make it do stuff in the world. It's all made of parts, like a spinning wheel."

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"I... think that sounds allowed. In principle. I think we would not call it spellcasting. And I've never heard of anyone using anything like it with anything near the success rate or power or variety that I've witnessed here."

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"It takes a long time to get anywhere with wizardry. Years of study even if you know exactly what you're trying to learn to do. I don't know when it was first invented, it was before the Age of Darkness, but it wouldn't surprise me to learn that a place that didn't have it just didn't invent it. I think sorcerers would be more common, they can do some of the same things on instinct, because of magical blood."

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"...I think I have heard of sorcerers. I'm - embarrassed to say that I think I honestly have no idea what the specific differences between sorcerers and wizards and witches and oracles and - any other types of magic users are."

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"Well, I don't see how you'd know, if no one taught you. Sorcerers can do some of the same things wizards can do - usually only a couple spells each, but across all sorcerers they've been demonstrated able to do most things wizards can - but they're not doing any of it deliberately, they have an inborn instinct, sometimes because they have outsider blood or are part fae or were cursed as a child or are distantly descended from dragons. Wizards learn magic on purpose from first principles and anyone smart enough can learn. Witches have a patron, and get spells and power from their patron, usually at a price. Oracles are chosen by the gods, and usually have enough of the gods in them it's in some way crippling - they might be blind, or deaf, or unable to move from the spot, or able to see only on the astral plane, or burn at the touch of water, it varies but having enough of the gods touch your mortal form isn't any good for it. Clerics are chosen by the gods in a more normal way where they can ask for miracles and get them. Alchemists do magic but come at it differently, through the manipulation of substances with magic-friendly properties."

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"Huh. I just feel like I really ought to know more about it, spending so much time fighting the forces of darkness. Although I suppose it's not actually very important to know how the people I'm aiming at got their powers, as long as the watchers have studied it enough to understand the implications. Maybe it's mostly important to be able to kill any forces that need to be killed, since they're never going to be anywhere near as good at that part."

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"Or maybe they don't want you to know lest you start disagreeing with them about who needs killing."

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She eats several bites of stew with an expression that suggests that this is one of the creepier ideas she's encountered in the past few weeks, even though they have mostly consisted of walking through the Abyss and the Worldwound naked and hanging out with devil worshippers.

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This tiny naive child who is going to get herself killed. "You're powerful, people are going to want to use you. You gotta pick people who gain from you being stronger."

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"Pick people?"

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"...or go it yourself but I think that'll get you killed too? Like, find patrons who benefit from you being alive and benefit from you getting stronger, and work for them, not for other people."

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She considers the various pieces of this. She's not very sure how she would apply it to the watchers. You can't just leave the watchers. She was chosen by God, and the watchers are the people who explained to her how to use her powers to slay vampires and demons, which is obviously one of the most important things to do. And it makes sense to trust people who devote themselves to killing demons, because demons are evil and kill people, and people who want to stop them are trying to do something good. Although it's true that she's heard of people fighting holy wars and also murdering other people for reasons that were not good. That seems different but she's not immediately sure why.

The watchers also aren't here.

 

"I - think that makes sense as advice, at least in my current circumstances, while I'm here and don't know anyone. Although I am not very used to thinking about that sort of thing.

"I think the forces at the Hellmouth benefit from me being stronger because they are killing demons? And my job is killing demons."

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"Yeah, I think we're good people to work for. We benefit from you getting stronger, so we'll try to train you to get stronger, and we won't steal your expensive sword, and we'll get you made armor in your size, and if you're injured we'll nurse you back to health because your labor is valuable. Cheliax taught me to be a wizard because it strengthens Cheliax, having wizards. Just - you do have to keep track, of whether people benefit from you being strong."

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