Eliza in Sentinels of the Multiverse
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"Alright," says Eliza. "I'll meet them there." She lingers in the doorway a bit. "Um...is there anything else you wanted to ask? Or say?"

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"Thank you," smiles Emily.

She nudges Pauline, who squeaks, "Thank you for the looshuns even though I couldn't pet them!" 

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Awwww. "You're welcome," says Eliza. She'll leave them to their rest, then go let her wing soak a bit more in Healing Song before heading back towards Freedom Tower.

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Wraith greets Eliza on her return, all business. "Emily briefed me. You can use the guest suite on the eighth floor between the stairs and elevator - it's got a kitchen and pantry and there should be enough space for all your...Pokemon. Any special dietary needs I should know about?" 

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"Nah, I'm pretty sure not!" says Eliza, after a brief moment of thought. "Never ran into any allergies and I'm willing to try pretty much anything!'

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"Good. Make yourself at home." Wraith's welcome is a tad brusque, but then she is currently monitoring a dozen screens and at least one radio channel. 

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"Okay, thanks!" Eliza is able to recognize this is probably a situation where she shouldn't bother the other person too much, so she quickly heads upstairs to see what the suite is like.

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It's a tad small, but luxurious. There's a good-sized bed, plenty of nonperishable but palatable food, some kind of all-in-one laundry machine / dryer, and even a couple of pet beds that might be suitable for smaller Pokemon. A printed page on the kitchen table lists where to find everything, as well as some emergency contact numbers. Next to it is a cell phone with set of instructions. 

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Eliza grins as she looks over everything, grabbing a bag of dried fruit and sending out her Pokemon who can fit. Witch immediately leaps onto the bed to curl up, Eliza sitting down next to her as her team gathers around her. Nibbling on the fruit, she reads over the various instructional pages, adding the emergency contacts to the phone if they're not in already.

"Well, it's not home," she says with a sigh, "but at least it's comfortable enough." It is a bit weird, to not have grass and trees right outside the window. But they can make do. She makes a mental note to ask if there's some place she can let Flute out to roam around. The Elephante deserves a chance to stretch his legs too.

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Conveniently, the emergency contacts do come pre-loaded in the phone, along with some local non-emergency resources - everything from local restaurants to Wraith and the Freedom Tower main desk. 

It takes a few days to repair the damage to the tower. The city itself will take considerably longer, but Wraith notes ominously that Megalopolis is no stranger to reconstruction projects. As a silver lining, though, the city's Central Park escaped the attack relatively unscathed, and is large enough for Flute to happily explore. Eliza and her Pokemon earn their share of excited onlookers, plus a growing Internet following. 

The villain Eliza helped capture turns out to be a small-time thief going by the cape name Kismet. A staggeringly unlikely series of mechanical failures, computer bugs, and documentation errors accompany her transfer to Megalopolis Super Max, but the combined efforts of Wraith and Freedom Tower's star administrator Aminia Twain manage to narrowly avoid an escape. 

After meeting some dead ends in her analysis of Kismet's talisman, Wraith calls in an "expert on the paranormal", and offers to introduce Eliza. According to Wraith, the contact is also familiar with magic that crosses worlds, and might be able to help reestablish contact with Eliza's home. 

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Eliza is quite happy to have an Internet fan club, and occasionally posts brief videos online of her and her Pokemon going about their business, or showing off some of their moves. She does make sure to mostly post videos outside the Freedom Tower building, and also to not show everything they can do.

She perks up when Wraith offers to call in a paranormal expert. "Oh, thank you!" she exclaims. "Everyone here's been so nice, but I'd like to let my friends and family know I'm okay, you know?"

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"You're welcome. I can't promise anything, but we'll try." 

Wraith sets up the meeting, and the next day, there's a guest in one of Freedom Tower's more secure conference rooms. Wraith introduces her as Faye Diamond, hero name Nightmist, private investigator and expert on occult studies - "she didn't so much study the discipline as invent it, at least the academic version, so we don't have an official title -" 

Faye, a tall woman in a jet-black skirt and coat with faintly glowing white hair and eyes, nods solemnly. 

"Faye, this is Eliza, of Zephyr." 

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Eliza nods back, a smile on her face despite everything. "Nice to meet you! Wraith mentioned that you might be able to help me contact my friends back home?"

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"I can certainly try. I have some knowledge of alternate dimensions." Nightmist strides forward and extends a hand. "First, I will need to analyze your home dimension's signature. Physical contact helps." 

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Eliza nods, reaching out to take Nightmist's hand. "How long will this take?" she asks.

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"Just a few minutes. Some chanting may be involved, so don't be alarmed." She takes Eliza's hand in both of her own - her touch feels strangely light and ephemeral - and falls silent for a bit. 

Then she frowns. "There's some kind of interference, all right. I'm going to need to use some power to get through. Hang on." She starts incanting something, some syllables of which seem implausible for a human larynx to produce, and the room feels suddenly colder. This persists for another minute. Suddenly, Nightmist releases Eliza's hand and, muttering, glides to a nearby table to flip through a dusty tome. 

Eventually, "Well, good news and bad news. Good news is, I got a lock on your home dimension. Bad news is, there's a barrier up, and a powerful one at that. Something is going to a great deal of effort to prevent travel between our worlds. I might be able to get a message through, but not with the materials I have at hand." 

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