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Jun 23, 2021 7:10 PM
Thorn in Isekai
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"Good thought on the Maintenance subskill - don't think I have that though, I know enough to take care of my own piece and not much else. Probably I'll do chores to earn a stake for the fights."

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More puzzled frown. Then a shrug. "You might be close to getting the Skill," she says slightly as if talking to a child. "If you look at some other guns. Good idea, maybe. Hmph. Sail well."

Then she adjusts her trap-laden bindle and keeps walking.

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So Skills are a real thing here. Native magic of some type? You earn them by practicing a skill and then it "gels" somehow and you get a Skill. So she doesn't have any Skills yet, but if she practices what she already knows how to do something ought to happen quickly.

She keeps walking onward towards the town. She can't fix her appearance so might as well grin and bear it.

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There are small clusters of houses a bit outside down, mostly without any activity around them. One person is chopping firewood with a speed and precision that doesn't quite fit an ordinary human. A group of kids watched over by a matron doing something in a circle near the woods. A few of the people here have grey skin rather than the various shades of 'pale' on the humans present. Some of them have odd hair or eye colors. One woman has a crab claw instead of a hand.

...There turns out to be a low wall surrounding the town, only about six feet high, plus a gatehouse/watchtower at the beachside entrance to the town, with a telescope mounted in it, looking out to sea.

The armored man at the gate has bright red eyes and shouts to her, "Ho, stranger! Speak with honor." This phrase sets up a - pressure. It's harder to consider lying and trickery, now. "What brings you here, and what are your intentions in town?"

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Well, focus on what he needs to know and speak plainly as best she's able.

"Accident and misfortune. I intend to do chores and sell repairs and earn a bed for the night, for I'm short any gear to keep me safe in the wilds. I intend no harm to anyone."

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"I see. How terrible. Was an unusual monster involved? An aquatic one. You will be welcome here. I'm Graf Dennson, ask for me later if you need a small loan. It's good to help those in need. Name and occupation?"

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"No monsters involved, just my own foolish recklessness and some bad luck. I've really no-one but myself to blame. I'm Evangeline Ingram legally but I go by Thorn; I'm a scout by trade. Usually I'd have a knife and pistol on me, but..."

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"Hmm. You an adventurer or a wildlands scout? Ah- We've been having trouble with - we think it's a Mutant Wave Ripper. High C or low B rank threat. If anyone wants you as a deckhand I would ask them some pointed questions."

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"I haven't talked to the Guild yet but I'm on course to become one." As of five seconds ago. "I've mostly been doing work with a trading company so far. And I'll keep in mind to watch out for your wave ripper."

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"Well then, welcome to Bydhof."

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"Thank you." And she walks on through the gate. 

She'll go looking for the market to start with. Anywhere selling boots?

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The market is less centralized than one might imagine of a medieval village. There are more individual shops, some operated out of houses, and less market stalls in the town square. There are totally signs for clothes stores, and one specifically for boots, footwear, and greaves.

Grey skinned people seem to be about 5% of the people here, and may be a different species. They're called 'Fischers', which seems to be distinct from the profession. They seem... Tense, as a group.

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She'll go browse the footwear store and see what the price of a good nonenchanted pair of boots is. Then the same for a clothing store and see what the price of a good nonenchanted shirt is. 

Then... is there a central place where she'd be seen with a sign, and is there a stationery store?

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A nice pair of boots is 1 silver 5 copper. A simple shirt is 14 copper. There is a stationary store, a large posterboard type paper and a pencil will run her one copper and one copper penny.

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She'll ask at the stationery store if they have anything damaged she could repair in kind for a piece of paper and use of a pencil.

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What, does she have some sort of weird Repair skill? Sure, if she fixes this cabinet door, she can have paper and pencil.

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She holds it for a moment, thinks Make Whole, and the door comes away whole. 

"Thanks much," she says. And off she goes with paper and pen to the closest thing to a major square she can find. 

She writes:

Instant Repairs

Non-enchanted items only

She holds up her sign and waits. She can afford to be patient.

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There's an open plaza with that statue of three heroes(?) in it.

She gets interested looks, and a few people asking about the price. A man with a torn shirt, a mom with a kid with a broken pull-boat toy on wheels, a Fischer with a scrimshawed bone harpoon wanting to know if it counts as un-enchanted or not because... Fischer tools aren't really enchanted but still get kind of weird, okay?

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She eyeballs prices, aiming low. Three copper for the shirt, one for the pull-boat. She casts Make Whole on anything she's paid for. The harpoon - 

"I can't be certain it'll work but it ought to just fail if it doesn't - ten copper for it if the repair's sound, sound fair?"

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"Sounds fair. Though- Hmm. If I'm not doing it myself, I wonder..." He frowns thoughtfully. "Well, I did recover all the fragments. Aid from outside isn't unreasonable. Let's do it."

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She takes the fragments, pieces them together as best she can in her hand, thinks to herself: Make Whole. 

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The grey-skinned man helps assemble it, fretfully. From this angle and up close, he appears to have gills along his neck.

The harpoon is made whole. He sighs in relief and carefully turns it over and over.

"One of the designs is damaged. I'll have to think about what to put there - the story of breaking and healing is going there, I mean, but an exact design. Thank you."

He smiles and drops a silver piece into her palm.

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She smiles and bows. "I'm glad I could help." She pockets the silver. 

A few more of those and she'll be well on her way to financial stability. She goes back to holding out her sign. 

 

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Nobody else has anything they're offering silver for fixing. Shoes, baskets, toys, a saddle, a frayed rope, a broken oar, a plow. The town has a couple thousand people, but even the market square is not all that busy, even as the day wears on and a few carts join her in the square.

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Enough copper adds up. She mends everything she's brought, and around noon when her stomach is starting to rumble she counts up her coins. 

... She'd rather go hungry for a day than go without a bed or a roof for the night. Time to go look at what the cost of an inn is.

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