The tear leads to the backyard of a little cottage at the edge of some woods, where a man who looks plausibly human at first glance is picking cherry-plums. He was not expecting company, let alone magically appearing company, but apparently that's what's happening today.
"I wasn't going to copy it by hand recreationally, I just didn't know about copying machines."
"Separate is fine." She's not sure she should demonstrate how she can stitch paper edges together by magic.
"Thanks for your help." She goes out and looks for some unoccupied woods to live in.
Most of the unoccupied woods are unoccupied because of who their neighbors are - the ones to the east border a human country; there's a bit of a buffer (though less of one) all around the territory of the court that the changeling mentioned as keeping human pets - but out west of Chequy Tower there's a sparsely populated area dotted with small claims but still fairly open.
She will fly around there and look for a place she can make reasonably nice that nobody is using.
A little west of Chequy Tower, there's an old, grim little building, parts of the roof of which have caved in, in the middle of a yard full of weeds and tiny saplings, surrounded by most of an old wooden fence that was once painted red. And there's the area claimed by a nearly-two-foot-tall carnivorous fae who's only using half of it for actually living in and just doesn't want anyone else hunting or scaring away the game from the other half. And there's a lovely unclaimed stretch of forest by the bank of a little river that sometimes floods.
The woods to the east, between Chequy Tower and the humans, are positively full of nice places that absolutely no one seems to be using or building in at all, and that don't show much sign of frequent traffic either.
Leagues to the north there's eventually just open wilderness.
She considers the river - she could build a wall along it if she cared to - but eventually decides to go a couple minutes' flight farther off to settle in less of a flood zone. There aren't any trees as big as the one she's used to, and if she grew one to that size it still wouldn't be hers, plus it would stand out awfully - she sets about building an exterior treehouse, instead, high up in an elm.
"- I had mostly just intended on building an attractive enough treehouse and out of local enough wood that I didn't imagine it would separately be a concern."
"Oh, well, I don't know everyone to your south and I can't promise no one's going to move in between us at some point, but I don't expect to be complaining if you don't go more than, oh, three quarters of a mile in that direction?" They point approximately northwest. "I'm a little worried that if more people than just you move in the area could get crowded enough they'd have to arrange some kind of neat transition between our aesthetics but that's probably a problem for years in the future if it happens at all."
"I don't expect to come with a whole wave of more like me, or to garden for quite that far out, so that's all right. I'm not accustomed to anyone taking such a - high-level view of the aesthetics in an area."
"Well, everyone's closer together and more of the structures are artificial. I mean, it's not strictly about the number of people, I know there are, you know... some courts... that have a lot of buildings for not a lot of people and... don't take a high-level view of the aesthetics..." This might be the face of someone who is vagueing someone in particular. "But yeah! Towns make it harder! And everyone's got their own idea of what they're going for even if they think they all agree."
"What happens if they don't even think they agree, and have very different ideas instead?"
"Well, I guess ideally you're not supposed to move in if you don't like the town's aesthetic, but if you don't have much choice I guess that's when you have to pick one and stick with it. I have heard of people going to war over who gets to pick but I think that's a myth. And I guess in some places you just have clashing decor."