kith is a terrible place to start a cult of asmodeus
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Cachion is thinking that he wishes she would go away so he and Dayr could have sex but it would be unkind to turn her out into the rain. He's considering, now that his coat is fixed, going out into the rain himself and visiting Mikeo and having sex with her instead, but it'd be a long walk and she has pigs so her place is going to be very muddy. Dayr is eating some of his cottage cheese, with herbs sprinkled on it, and thinking Tashte would have been fascinated by the magic but he's not himself sure what questions to ask.

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That's reassuringly not very threatening. They probably don't know how dangerous she is or isn't (she isn't) and are being sensible about the uncertainty. 

 

 

Tongues wears off. She listens for the rain to lessen and finishes the mending.

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The rain lasts another four hours. They give her dinner - potatoes and cottage cheese and a couple poached eggs - and send her on her way when the weather clears.

When she steps outside into the sunny day, it may be notable that there are two suns in the sky, one bigger than the other, and also a lot of moon-like things, perhaps other rounds, hanging overhead at assorted distances.

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She can't think how it'd work but she doesn't know a lot of astronomy or anything. She walks towards the house they said to walk towards, and then to the road from there, thinking.

 

Probably the first thing to do is to figure out whether Asmodeus is already aware of, and free to act in, this world. She assumes not. Why would you work through flawed free-willed people if you could instead make better ones? But she should check, and learn of all the local gods and figure out how not to be interfered with, and then she should make a suitable cleric of Asmodeus. She has cousins who are, so she thinks she'll be able to do it, once she understands how making people is done at all. And then - summon devils and ask for the situation to be brought to the attention of someone appropriate, presumably.

In the meantime she should get her story straight. She was created with an aptitude for spellcasting, seven or eight years ago - people must usually be made as teenagers - on a round a ways away from here, but her teacher died in a magic accident and she decided to explore a little before she figured out what to do next. She can mindread the first person she tells, see which parts don't go over quite right.

Is there night here? Are the suns at all inclined to set or anything?

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The suns move across the sky; so do the rounds. A new round rises.

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Well, that's really annoying. The ground is also going to be wet and sleeping on it is going to be unpleasant so she'll - put that off, walk for as long as she can stand it, hope the ground dries a little or she sees a decent place to sleep. Or reaches the city, but probably it's a long way.

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Eventually she's walking in a drier place where the storm didn't hit.

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Okay. She should try to sleep, then, in broad daylight - the Worldwound is like that sometimes, but there at least your fortress has walls and you have blankets -

- and in the morning when she has some spells prepared she can make faster progress to the city, talk to some more people and make sure her impression of this place is approximately right -

 

It takes a long time to fall asleep even though she's exhausted. She manages eventually.

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While she is sleeping someone attempts to make off with some of her belongings.

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Wow what the fuck she doesn't even have that many belongings, just what she's wearing, and she is absolutely prepared to kill someone over her spellbook. She - wishes she had a knife, if you don't have magic you should at least have a knife, she should have grabbed a sharp rock or something. Instead she kicks wildly at whoever touched her.

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The person dodges the kick, though not especially nimbly. She has a knife, and pulls it out.

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If she had Fireball then in a minute she would have a knife. As it stands, probably she should run. She does that.

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The thief chases her but not far. She's down just the notepad that was in her left pocket.

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Stupidstupidstupid to think probably no one'd bother her. She never really wanted combat magic. She wants it very badly right now. She wants the thief to be on fire, and also dead. She runs until she cannot run any farther and stops less out of a conscious decision than because her legs stop listening. She feels dizzy. Probably all the running. 

 

She needs to sleep in order to have magic. Until she has magic she can't talk to anybody to ask to sleep in their houses or anything. Once she has magic she can - once she has magic maybe it's worth the risk to try stuffing her lightning cantrip into a higher level slot - 

She is so lucky that the thief didn't think to slit her throat first, which is what they obviously should have done -

 

 

She's not going to get back to sleep. No magic today. She will have to spend it coming up with a plan. Probably no food, since she can't talk to anyone, probably no shelter, for the same reason....

Can you make a person who is you, except they speak the local language?

Probably she'll get it wrong. They said you have to know what you're doing, to not get it wrong. But - but right now there's no one to watch her back, no one to carry on if she fails, and she isn't really sure that with no ability to speak the local language she can arrange any kind of accommodations that could make tomorrow go any better than that. 

- probably first she should at least try finding somewhere to stay without speaking the local language. 

Are there any farmhouses around that look larger than the one where she was an imposition?

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That one over there looks pretty big, and is also made mostly of stone instead of wood. Somebody's out in the field right now, harvesting a crop of bright berries.

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She will limp over and look pathetic and see if she is offered accommodations. She does not expect this to work at all but as long as he doesn't randomly kill her she won't be worse off.

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The person in the field tries talking to her, and when this doesn't work directs her to the big house. At the door an old woman lets her in and also tries talking to her and when that doesn't work she calls a teenage boy and when he can't talk to her either they're all pretty confused.

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Yup! Sorry! 

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They sit her down by the fireplace and give her some day-old bread and confer amongst themselves.

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Probably it was in fact reasonable and not stupid to do this plan before trying the plan where she makes a person but they might murder her and that would suck. She eats her day-old bread and tries to look like she will not be any trouble. 

 

Probably people kill each other all the time, in a world where you can just make new ones as trivially as you'd like. There is no reason at all not to, if you don't immediately see anything they can do for you. 

She does Dancing Lights. Just makes them float in the air at eye level. See, that's kinda interesting, maybe worth not murdering her. 

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They are all very curious about the dancing lights! They watch them and go ooh and squint at her trying to figure out how she's doing it.

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If they murder her they can't just make a new one who can do this! 

(She said something and moved her hands when she cast the spell, but now that she's done so she can direct them with her thoughts.)

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There are apparently at least four people in the house on top of the one with the berries and now they are all here watching the lights go hither and thither.

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After a minute she catches the magic and casts the spell again. The lights can also come together in a vaguely humanoid form, look.

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They think this is highly entertaining. The teenager tries copying the gesture and the word and gets it wrong. The old woman bustles off and gets her a fruit-filled handpie.

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