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a zanmi is an esper
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Followfollow, objects retrieved, and then it's Gundam time, snuggling as best she can with her view averted from Mysterious Introvert activities. 

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Mysterious introvert activities continue at least till her episode is over.

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The first episode of Gundam AGE, as summarized by Cara's train of thought

The first episode of Gundam AGE opens with a small green-haired child in a colony being destroyed by !!robot enemies!!1, receiving some handsized mcguffin from the hands of his dying mother, which apparently holds the secret to defeating the "Unknown Enemy". Then he wakes up from the nightmare-memory, has some encounters with his teenage friend trio (him, obvious childhood love interest, vaguely antagonistic mechanic friend), and is testing the mcguffin-derived mobile suit (shockingly called "Gundam") that he built because apparently he's a supergenius. But also the design has been passed down in his family for generations? From back in the past, when people still built mobile suits? (War is over, apparently? Except now the UE is attacking.)

Anyways, predictably, the UE attacks his new home colony, they wreck havoc, he gets in the Gundam, and manages to defeat one of the attacking weird UE mechs (it gets destroyed by its allies after Our Hero disables it, which is interesting!) but there's Still More Danger, and then the episode ends with all the characters we've seen being impressed by and worried for green haired boy genius as he goes after the other bad guys.

1: this is exciting to Cara because she remembers Mags saying that she felt like the hyperfocus on the bleakness of human warfare gets exhausting and whiplash-y as the main tonal focus of mainline Gundam shows, and while Cara did enjoy it as part of how SEED and Destiny were structured, she could see it getting old and wants to see where they're going with this.

She glances over at Haru when it ends. Should she start the second episode?

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He shuts his notebook when she shifts. "All right?"

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"Yeah, I'm fine. I just finished my episode, and wanted to check to see if I should start another." She wiggles against him.

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"Either way is fine by me."

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Which he means, so Cara has to try and figure out her preferences or something uggghhhh.

Well, she isn't feeling particularly restless or under-peopled at the moment (Guiding isn't a social activity but it still feels so much more real than passive cuddles?), and all else being equal, she'd prefer he get more time to do his introvert stuff. 

"I'll watch another episode! I want to see where they're going with this." she says, after thinking for ab it.

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"Enjoy!"

And when she's turned around again he resumes his mysterious introversion.

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Gundam AGE Episode 2, as summarized by Cara's train of thought

In the second episode of Gundam AGE, the space colony is collapsing, and the good guys plan to evacuate everyone to the central core, and then tow it out using the experimental docked warship! This is delightful. They need to steal the docked warship from the sketchy commander who was going to abandon the colony, though, and do this by holding him hostage. The two other teenagers run into this happening and decide to... help, basically.

Meanwhile, greenhair protagonistboy runs into a scared purplehair girl who doesn't talk and also screams "psychic mcguffin space princess" just her entire design. He rescues her and brings her into into his mech cockpit, and then she uses her psychic space princess powers to lead him out of the colony. His weapons doesn't work on the enemy, but it turns out the series gimmick (or at least one of them) is that his Gundam comes with a giant 3d printer/ML alg thingy to manufacture him upgrades at dramatic moments (the titular AGE system). The episode ends with him getting a fancy new 3d printed energy rifle and 1-shotting the scary enemy.

When she finishes, she thinks for a bit, and types up some notes to share with Mags later, maybe

So from a toy commercial standpoint, obviously the AGE System is a cool way for them to have a title mech that changes continuously - kinda what the Impulse Gundam from Destiny had going on but moreso? And it provides a narrative structure where the AGE Gundam gets bullied by the monster enemy mech of the week for a while, and then after holding out for a while, gets a cool tool or upgrade to defeat them, which is fun. The UE are neat, Yurin is cute, and the colony evacuation plan is incredible

How's Haru seem to be doing?

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He has switched from Mysterious Notebook to Laptop. "Second episode over?"

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"Yep! Done with your mysterious introvert book? -would it be okay to shoulder surf your laptop usage, or nah?" 

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"I need to know you're doing it lest you see, like, private email or something, so announce yourself, but a lot of it's surfable, right now I'm just doing blog research."

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"Of course! Makes sense. And oooh-" she wraps around him from behind and rests her chin on his shoulder. What's the research?

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He's looking through case studies of various captive monsters! There's one about Cricket on the search results page but he doesn't open that one.

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Oooh, what other types of guy are out there?

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