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Vetareh lands on Tylendel and Vanyel
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:You are not an idiot,: thinks Vetareh firmly, with the sincerity that can only really come through over a mind-link, :You are admittedly tired and maybe need some rest to get all of your brain fully functioning, but you are not an idiot. Now. Is that too far to Gate to them, and if so, why? Maybe I with my meta-magic shenanigans can help:

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Savil takes a deep breath. :...The first part is that I think strong magic near him will hurt him a lot, right now. But I guess you can Blackout him for it. k'Treva is within my range, just barely - I can make it if I've had a good night's sleep, I think. The third problem is that they'll have moved the Vale and I don't know where the new one is, so I'll have to Gate to near the old one and then use my talisman to call them. In the meantime I'll be very tired and Van will be helpless, and the Pelagirs are pretty dangerous: 

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:Does it need to just be the two of you?: She totally wants to come, but admittedly Tylendel is probably a much better bet, considering. Sending the boyfriend with the infirm one, and all. Though Vetareh herself would be useful with Blackout, so, hm...

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:Well, I mean, I should bring Tylendel, but he's not fully trained...: Pause. :Oh, are you offering to come?: 

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:Yes, if you and they wouldn’t mind, it sounds fascinating! ... and also I could be very useful, with my ability to cut off his magic: But that second part is justification after the fact, not the reason.

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:We would appreciate that so much! I know it's a lot to ask, but...: Savil doesn't even seem to be considering that Vetareh is volunteering mostly out of innate curiosity rather than commitment to helping. 

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Oh man, stay here and figure out a complicated logistics problem that she doesn't have enough context for and will probably crush lots of toes in trying to solve, or go running off on an adventure to meet a fancy healer? Yeah that's really not a question. She'll be busy no matter which she goes with, but she will pick the one that doesn't involve telling lots of other people she thinks they are dumb. Probably she can just tell Lancir what she thinks about the thing, and give examples of how it worked back in Orr, and maybe someone with actual respect, authority, and understanding of the situation can make that happen.

:It's really not. What are the dangers of the Pelagirs, are we talking dangerous weather, or monsters that will try to slice us to bits, set us on fire, or drive us insane or something? Or something else entirely, I suppose:

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:Monsters of various sorts, mostly, though it'll also be cold, it's further north. The wild magic of the land twists the native wildlife. There are Changecreatures that can turn invisible, or have some innate magic - colddrakes can hypnotize other creatures with their eyes...: Savil describes a few other Pelagirs beasties they might encounter. 

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She takes notes, then once Savil’s finished, she sends:

:So lots of weird quirky magical one offs that can easily disrupt the unawares, but ultimately all of the monsters will want to kill us by directly menacing us. Okay, I can work with that. With Blackout, even:

Though maybe not both parts of the echo chain, she’ll leave the lesser spell for it by the wayside. It’ll mean the gaps in Van coverage will be a touch longer, but ultimately that’s less important than keeping everyone alive. Also it simplifies the amount of background work she’ll be doing by quite a bit. She starts figuring out which spells she’d like to take, adding more letters to the floating violet notes brigade. Actually, how about she just shrinks the notes on Gifts to tuck on the inside of her sleeve, to clear a bit more room in the air for these new notes to herself for figuring out how she’ll not die in the wilderness.

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:How do you do that notes trick?: Savil asks, curious. :Does it last after you're done with the spell?: 

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:It does! It takes my attention to make, but it lasts on its own. For a while, anyway, it’ll get dispelled if too much magic is flying around. I imagine making trips back and forth through the shields here would smudge it away eventually. So it’s not particularly permanent, but very convenient. The how I do it is a bit trickier to explain, uh. How much technical detail do you want? It’s not a common mesmer skill, actually, it’s very tedious to train. I just had, uh. Quite a lot of time and boredom, and an absence of any paper:

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:I am very curious, but–: stifled yawn, :what I should probably actually do, is trade off with someone and turn in early. If Lancir approves the plan to Gate to k'Treva, I'll want to be rested: 

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:Fair enough. I can always explain it later. Go get some sleep, I’ll stick around until whomever you find to replace you shows up?:

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:Thank you: Savil pats her shoulder and heads out. 

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Eventually a Healing-trainee, the same one as the other night, is sent over to watch Van overnight. :Hi!: 

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:Hi! Nice to see you again, hug buddy:

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:Nice to see you too! Um, how is everything going here?: 

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:We got some broth into Vanyel, the current plan is I show up for when we need to feed him, and use Blackout so he can get food down without being in pain. I'd appreciate a schedule for that so I can plan to be here in advance. Savil also thinks she knows someone that can actually fix the root of the problem, but it's a long ways away and needs energy for the Gate to it. So, I actually think it's going rather well:

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:Oh, good! Um, I want to let him get some solid sleep, and also I want you to get some sleep, but I think he'll need more fluids and some of the painkillers in seven, eight candlemarks, so if it's all right you could plan on coming back then?: 

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:I also want me to get some sleep! And some sunlight. Seven to eight candlemarks sounds good,: and it’s a good thing her magic is helping her understand lengths of measured time here through translated concept magic, otherwise timekeeping would be much more inconvenient, :and I’ll plan to be back there then:

Yfandes gets a friendly goodbye pat, and then Vetareh tucks away her illusionary notes, and begins the careful process of extracting herself from cuddles. It’s kind of crowded in here.

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It is crowded! Yfandes snuffles at her sleeve and then shifts a little to make space for her to edge out. 

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She makes it out, sends a burst of affection towards Yfandes, Gala, and Shavri, and then out she goes. First order of business: copy her notes onto paper. Illusion’s better for editing notes to adjust to new information, but really not sturdy enough long-term. Maybe at some point she’ll look into making some kind of enchanted paper, that can just accept illusionary letters and hold onto them, she recalls that was a niche thing back home. That can go on her list of future projects to keep herself entertained. She’s happiest when that list is as long as possible.

Her notes copied, she then sets to personalizing her guest room. She makes a simple and minimalistic illusionary timer, as a way to easily check how much longer she has until she’s off to go be a Blackout bitch caretaking assistant, and sets it on the wall. Temporarily changing the color of fabrics is straightforward, even if she doesn’t quite have the knack of doing anything more complicated than solid and basic color shifts. Still, it’s enough to add more personality and character to an otherwise bland and inoffensive guest room. Then, because the place feels a bit empty, she spends half a candlemark (she’s trying to get used to the local time units) adding illusionary house plants. If she were staying here long term, she’d get real ones, but since she’s going to be leaving in a day or two, fake ones will do.

There’s a part of the wall that would look better if it had a painting on it, and she’s tempted to try and mend her homesickness by making an illusionary painting of some scenic place she remembers of Orr, but. No, no that... No. At some point, yes, preferably before her visual memory of her favorite spots starts to fade any more, but that’s too close to her heart. More time is needed before she can have pictures of a place she can never get back hanging on her walls. Pity she’s not a talented enough illusionist to make accurate portraits of her loved ones from memory, she’d quite like those, even if she’d need to cry quite a lot because of it.

Instead, she adds a little illusionary painting of one of the things she got to see in the Mists; the Jade Sea. Great green ocean waves, transmuted from water to jade in the middle of some kind of storm. It could just be an ocean scene, but for the way that it’s been carved and built into by its inhabitants. Wooden guard towers overlook a settlement set down in the jade like a quarry, with tops of houses and what could plausibly be some kind of market poking out over the edge.

This done, she then has herself a nap. Before she starts getting all teary eyed again, or something.

 

She’s back at the Work Room a little before the appropriate time, still yawning from residual sleepiness.

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Shavri is looking very sleepy and yawning copiously. :Morning: Van and Yfandes are both fast asleep still; Tylendel is draped half between the bed and Gala, holding Van's hand in his sleep. 

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:Is it?: The actual time of the world around her hasn't really been at the forefront of her mind, she's been too busy, and she doesn't know how long days are here, or if 'days' are even a concept that translates to this new world. :Well, regardless, hello!:

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:Hello!: Shavri smiles at her. :Van had a decent night, slept the whole time. I hope you got some rest?: 

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