Oct 01, 2020 3:32 PM
Daémon Fleet characters dropped on The Untamed
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Well, good.

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Sect Leader Jiang returns not long after.  He seems especially annoyed, and does not have an alien with him - these are probably related.

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Their instructor calls a halt to the meditation.  

His report to the Sect Leader is positive.  The daemons can't form golden cores, but the humans can.  

Daemons are weird, but very definitely not diabolic or heretical in any way.  He wants to make a more comprehensive study of them to better check if anything is likely to happen, and keep a close eye on them for a while just in case the process of cultivation interferes in an unusual way.  Apparently they all have daemons from birth, so if there was anything unusual without cultivation they would already know.

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Would they?  Perhaps everyone where they're from spontaneously combusts on their fiftieth birthdays and they just assume it's normal.  

There's no point in saying that out loud, however.  He can be polite.  

"I'd like to see what kinds of Moves each of you have."

He can direct them back out to the courtyard.  The instructor pulls out his sword and hops onto it, hovering a few inches off of the ground.

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Oh wow a hovering sword!  

She is going to stick near him and prepare to ask so many questions.  

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"All proper cultivators have spiritual swords," he mentions to her quietly as they walk, noticing her curiosity.  "Riding on them is one of the standard skills that we all learn.  It's the fastest way between towns, for those strong enough at cultivation."

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The courtyard has a few clear areas for people to show off in or play in.  Will one of those suffice?

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"It'll work for a small demonstration.  If Araeneve uses their full power the Blizzard will kill half of the plants and Surf might take out a wall."

Verity hasn't been intensely focused on the architecture, but it's hard to miss that it's made out of wood.  By Fleet standards, wood is valuable enough that it would be a sign of status.  She doesn't know if it's supposed to mean anything here or not.

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"We have larger clearings."

They can go somewhere else, a clearing with nothing to risk but very hardy grasses and some unimportant wild flowers.  Some of the bored juniors trail behind at a distance, and Jiang Cheng doesn't bother to shoo them.  

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Alizara and Salanaya will go first.  On one hand, she wants to point out that she'd be much more useful earning her keep as an engineer, figuring out what the next step in technology should be on this planet.  On the other hand, flying swords are very cool.  Perhaps she can learn more about those, then pivot into building windmills or whatever later. 

Salanaya's most useful move as the Fleet measures usefulness is Rock Tomb.  Several large chunks of sandstone are created from nothing, hurtling towards a point in the center of the field from the air above.  Each is large enough that an adult human would have difficulty rolling them unaided, though one cracked upon striking the others and is in several smaller chunks.  

They make a decent target for their next move, which is Psychic.  Engulfing them in a faint glow, one of the larger rocks can be lifted up telekinetically, and tossed further into the field.  The remaining pile of boulders will be struck with Flash Cannon, a beam of powerful light energy which slices into them like a laser.  

Finally, a brilliant ball of light is created overhead.  The weather had been comfortably temperate.  With the presence of a second sun, it turns unpleasantly hot and dry, though the breeze from beyond the range of the light is still cool enough.

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Florentho will go next.  "Most of our moves need a volunteer to help," he says. 

"Life Dew is the one that restores daemon's barriers.  Emerimis, how are you right now?"

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"I fainted just before you found me," the bird says.  Neither he nor his human are hurting, but the shattered barrier comes with exhaustion as they instinctively want to find somewhere secure to nap until it regenerates.  

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Life Dew is cast.  The particles aren't true water the way that the rocks from Rock Tomb are real stone.  They float weightless in the air, refracting the light from the bright second sun into rainbows.  More appear and cling on every available surface, as if everything is covered in tiny glittering gemstones.  

The closest motes float into Emerimis and vanish, melting together and restoring the invisible layer which the other daemons had and he was lacking.  Bit by bit, the rest of the dew begins to dissipate.  The cultivators will be able to sense the energy.  It feels akin to being in a place of healing such as the Cold Spring of Gusu.

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Azure, who can not sense such energy and has no known places to compare it to, describes what he knows of the process.  "It works best on daemons, though does have a very slight effect on plants and humans.  It's enough that when we don't have to use it in emergencies we do usually use the spare casts at hospitals or arenas before they can go to waste."

"Next is Hypnosis.  It puts a single target to sleep, but not very accurately.  It seems to work about half of the time.  Alizara-and-Salanaya?  Mind being the target, since you've already gone?"

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"Sure.  Wake me up before anything interesting happens."  

Salanaya drops closer towards the ground, and Alizara sits down

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Hypnosis looks less impressive - just some distorted ripples in the air.  They move towards Salanaya.  

As Florentho does this, Azure explains.  "Normally, when one of a pair sleeps the other half always sleeps too.  Hypnosis is sudden and unnatural, so there can be a minute or two of a delay if the other is fighting it.  This makes it even harder to keep someone asleep if they don't want to be, since the one that's still awake can wake up the other.  Hypnosis isn't like a chemical sedative - it doesn't do anything to make the resulting sleep hard to wake up from."

In the back of his mind, Azure begins to wonder if the people here wouldn't have that resistance, and if that means the hypnosis might be more useful here.  He's been trying to avoid thinking about the lack of daemons.  They don't act the way that the mythological zombi were said to.

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Even on a willing target, it takes two attempts before Salanaya settles fully onto the ground and falls asleep.  Alizara suddenly feels very exhausted, and sways in place.  Reaches out a hand and starts knocking at Salanaya's side until their eyes open back up. 

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Teleport is interesting, though comes with a lot of warnings and caveats.  About twenty times a day, he can travel to any place he has memorized within about a hundred miles, and bring anything he chooses within a few meters of himself, including people as long as they stand still enough.  However, it is very important that the place being sent be entirely clear.  On the fleet, this is handled with special platforms that are only to be used when teleporting and then exited promptly.  The ones throughout the residential areas are mostly for emergencies, and only by people who have official licenses.  The high-use ones for cargo or mass-transit are only used via one-way linked platforms.  

To show off exactly why all of these warnings are taken so seriously, they memorize a spot of grass-less dirt a bit away from where the others are standing and bring one half of the broken sandstone rock a few meters beyond that.  Everyone is informed of exactly where he's teleporting to, and Araeneve creates a shimmering wall of light just in front of the rock as Florentho goes alone back to the rock pile.  

Florentho lands in open space.  (Well, air.  But Teleport can handle air fine).  The rock he brought along did not.  

Rocks do not like being in the same space as other rocks.  Shattered splinters of both rocks explode outwards.  The ones which hit the glowing barrier lose most of their momentum going through.  The result is a semicircle of thoroughly mangled rock.

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"This would be really bad to have happen to someone's leg" should go without saying, but Azure says it anyway just in case.  

"The move Araeneve did there was Reflect.  It doesn't stop objects like a wall, but it slows them down, and lasts for a few minutes.  It also only affects physical things, and not things like energy beams or psychic manipulation.  

"Next, I'm going to use my last move, Wide Guard.  It's somewhat similar, though creates a fully enclosed bubble rather than a barrier, and stops things entirely as a wall rather than merely slowing them.  It's better with larger-scale dangers - narrow-focused Moves like Ice Beam can still get through.  It lasts for 6 seconds."

"Surf can show off the differences well," Florentho says, looking at Araeneve.  

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They nod, and step out away from the others.  

There's a countdown, upon which the ground beneath Araeneve's feet erupts in a much larger wave of water than they'd generated in the lab.  They are lifted up by it, the water held against itself in shape for just a moment before Araeneve slams downward and it is propelled towards Florentho with enough force to tear away the grass from its roots with its passing.

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And runs into a barrier of shimmering hexagons that had been set up a few seconds earlier.  On the flat field it looks like a dome about 18 feet in diameter.  Exactly six seconds after being raised, the hexagons fade out, leaving a dry circle.  

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That was all four of Azure's moves.  Verity guesses that means she'll have to explain the other two of hers.  

This can start with Blizzard, once Florentho gets out of the way.  

A vortex of freezing air and shards of rapidly-swirling ice roars to life.  The already-abused grass freezes, and more of it is torn away in the wind.  Even with the humans well away from it, the air coming away from that part of the field is shockingly cold.  

"My last one is Rest, which I don't want to do.  It heals any injuries we have and recovers our barrier energy, but also puts us to sleep."

"I think that's everything... You've seen me walk on the lake, and the ability to purify water was mentioned?"  

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That leaves Iarlaith and Emerimis.  He doesn't especially want to, though he can hardly refuse.  They can't help but compare their abilities to that of a Legendary.  All of the others seem to know each other, and seem so much more competent than each other.  He... well, he was never very good at anything but painting and avoiding whatever he could get away with.  What if they all get invited to stay, and he gets kicked out for not being good enough?

He has Sunny Day, which has already been demonstrated by Salanaya and is still up in the sky making quick work of the remaining cold and ice.  They don't need a third sun right now.  

With Fly, Emerimis can pick up weight far heavier than a bird his size logically should be able to, even one with the increased endurance and strength of a daemon.  They fly out, well into the blizzard-wrecked zone, before casting Rain Dance.  False clouds appear, generating rain over a wide radius.  They've already dried out from their fall in the lake earlier, so Emerimis flies them above the low clouds to return to the others.  The rain is mostly normal water, though can interact with water-type moves and empower them, as well as the more mundane fact that it helps put out fire.  

Finally, Thief.  A chunk of the teleport-spliced rock is picked out.  In a blast of dark energy that scatters a number of other pebbles and dust, one of the larger pieces vanishes from the pile and appears in Emerimis' beak.

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That would be all of them, then.  

"We should probably also go over some of the general-to-all-daemons information," she says, once Iarlaith is finished.  It had occurred to her in the middle of the move demonstrations, but she hadn't wanted to interrupt.  

"For myself and Verity - and possibly Iarlaith? - we can't go more than a few meters away from our daemons."

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Iarlaith confirms this with a nod.

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