Mortal and Promise in fairyland
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"I have spent the past fifteen years thinking about all the things I'd want to run experiments on and figure out if I ever had a nice, willing, cooperative fairy to help me. I... had sort of been expecting to either have succeeded at figuring out how to hack fairyland or died trying before that happened, though."

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"'Hack' Fairyland?"

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"My fairly extensive list of impossible prosocial goals."

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"Which you were planning to implement while considering all fairies at least probably evil."
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"...well, 'evil' is a shorthand. The way your vassal magic works creates some very, erm, unappealing incentives, from the point of view of a human. I don't expect we'd be any better as a species, did we have the same kinds of incentives."

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"But you don't, so you don't assume that humans are all evil by default."

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"No, but I... sort of assume all humans are... 'stupid' may be too strong a word, but they certainly lack a certain thing fairies tend to have, that they need to navigate this order-be-ordered situation. And even then saying 'I assume fairies are evil' or 'I assume humans are stupid' is a gross simplification that may convey the general tone of the thought but not the nuances."

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"Ah."

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"So what I really mean when I say this is I expect the average fairy I run into to care very little about an arbitrary mortal's—or even arbitrary other fairy's—wellbeing compared to the baseline I'm used to, and to in fact want and have the power to do things to said mortal-or-fairy that they would vastly disprefer."

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"I'd tend to put that as 'fairies are dangerous'.

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"The dangerousness is in the fact that they have the power to cause harm. The evil is in the fact that they want to, or rather that the things they tend to want to do are harmful and they don't tend to care enough about causing harm that this stops them. Like I said, 'evil' is a simplification of a thing that in practice is different from 'dangerous' because it includes details of their values and motivations which need to be taken into account when dealing with them." They reach the third gate, another safe house very similar to the previous ones, this one in a mountainous area.

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Promise doesn't say anything.

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"It may not be the optimal way to think about it, given the emotional reaction it has actually caused." Pause. "And, er, for what it's worth I do know not all fairies are like that. It's just, for me a false negative is much costlier than a false positive." Back to fairyland, close gate, make way to the last place in the circuit.

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Promise still doesn't say anything.

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...okay. She won't say anything more about it, either, then.

Walk walk walk.
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Vaguely awkward walk walk walk.

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"...I'm sorry if I hurt you?" she tries.
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"That's not the word I'd use."

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"What word would you use?"

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"I have mixed feelings about someone planning to take over Fairyland for the benefit of high-minded ideals while predisposed to even summarize all of its inhabitants with a term like 'evil', however that unpacks."
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She scratches her head. "Okay, I see your point, but I also have empirically demonstrated I do care about individual fairies' wellbeing, on a gut level, no matter what twisted lies I tell myself to cope. I wouldn't be nearly as committed to this if I didn't. So I don't want to take over fairyland for the benefit of a high-minded ideal, I want to take over fairyland because the way it's currently run causes lots of suffering and suffering is bad. And anyway why would the way it unpacks not matter?"

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"Because I don't think you'll unpack it every time you're presented with a decision."

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She blinks and turns to stare ahead, looking somewhat thoughtful.

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Promise does not interrupt her thoughts.

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Eventually:

"Okay, so, I want to start off by saying you're right, and the following is not meant to excuse or justify anything."
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