And in Cam's reading:
The early years of the Empire don’t exactly go smoothly. (Relatedly, the records are sketchy, and the historian’s account is guessing at the gaps).
About two decades into the project, they’ve built a capital city, and wrestled back control of several hundred miles to the south and west. Trade exists. Mages are being trained. There aren’t nearly enough of them, so there are financial incentives for the existing mages to pair up and have children.
This is the point at which the Emperor and most of his advisors, Arved among them, perish in a (somewhat surprisingly) successful assassination attempt by a priest-mage of an obscure religious sect.
There follows a messy succession crisis. After ten years of various coups and counter-coups, during which much of the progress made falls apart, the second Emperor takes the Iron Throne. He sets out the official Imperial Law code, which is heavily based around the theory that financial deterrence is more effective than physical punishment. For example, the punishment for rape, first offence:
The victim would be granted immediate status as a divorced spouse. Half of the perpetrator's possessions went to the victim, half of the perpetrator's wages went to the victim for a term of five years if there was no child, or sixteen if a child resulted. If the child was a daughter, she received a full daughter's dowry out of whatever the perpetrator had managed to accumulate, and if the child was a son, the perpetrator paid for his full outfitting when he was conscripted.
The second Emperor faces a number of problems, somewhat different from those of his predecessor. One of them is that, during the disastrous intervening years, many mages got into the habit of using blood-magic. It’s understandable – magic is working normally again, but the ambient sources of it, ley-lines and nodes, are still replenishing. Given the state of the land, it’s impossible to feed the population without Gating supplies around, and a mage needs power to Gate. Not to mention all the very important and half-complete infrastructure projects that could be done if the mage-energy was available…
However, blood-power has various negative effects: on the land, on its user, and, of course, on the unfortunate peasant or convict murdered for it. It would be preferable, if they need to resort to it at all, to at least do so efficiently. The second Emperor responds by formally legalizing blood-magic, and then tightly regulating it: only Adepts with specific training are permitted, in approved circumstances, they check the land for traces of it and anyone caught using it unapproved will be executed.
The second Emperor rules with a much tighter fist than the first, and manages to stay in power for almost forty years. Twenty years in, after several incidents, he legalizes the use of compulsion-spells for all government workers, along with the sworn oath of office, to prevent assassination plots from within. Thirty years, half a dozen more increasingly ludicrous attempts on his life, and he cracks down on religious groups and introduces a state religion of ancestor worship. He also studies life extension magics. Before having the chance to personally use them, he dies in a mildly implausible spell-research accident; assassination is suspected but never confirmed. The Empire passes peacefully to his next-in-line.
The third Emperor, trained in the same spells, lives to age 140, ruling for 90 of those, alongside several different surprisingly talented scholar-advisors (the first dies when an extremely well-engineered bridge collapses on him; the second is inexplicably murdered by a Shin'a'in Swordsworn wandering absurdly far from home). The Empire at this point is at peace, generally well-run, and one of the most authoritarian governments in the known world.