Vanyel's mind is tallying up a list of implications. Level of scientific understanding – of course if he's ended up in a place outside time, with a person who's had access to multiple worlds, some of them will be more advanced, that part is fascinating and he wants to know everything right now but one thing at a time. The ramifications of 'can make arbitrary stuff' are also...absurdly important, actually, if he can persuade Cam to help out with some specific problems.
Gifts, though.
"A wide range of things," he says. "I guess mage-gift is the most versatile. I have it. It can...explode things, very effectively. Make shields, against physical attacks or magic. Make durable artifacts with various purposes. Illusions. Instantaneous long-distance transport, although that one is very costly. Pave roads – I do a lot of that. And a mage can imitate most of the other Gifts, with enough technique."
Pause to think. "Most people have fewer Gifts than I do, usually it's one or two. Other Gifts are... There's Fetching, which you saw. Mindspeech and Empathy are pretty important Gifts; I can read thoughts and also project my thoughts to other Mindspeakers. We use it for long-range communication in the kingdom where I live. Empathy can read emotions and project them. Farsight observes things at a distance. Foresight lets you see the future and there are two types. Short-range shows events minutes to candlemarks in the future; long-range is what I have, it usually comes as a metaphorical vision of events a long time in the future. Firestarting is exactly what it sounds like, I have it but pretty weakly so I tend to just use mage-energy if I need something on fire. Bardic Gift – somewhat like Projective Empathy, but specifically for music, can cause an audience to experience things. Healing can, well, heal people. Mindhealing is...complicated. Mostly what it sounds like. It's really rare and I don't have it. Animal Mindspeech is the other repeatable Gift I don't have."