Raafi in Revelation
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Can he get the same creatures over and over? Does he actually speak the languages he has by magic or is something weirder going on? How does it compare to daeva language acquisition? Has he considered having an advice column feature.

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In some cases, yes, but it's really not practical with the magic he has available at the moment; he'll have more options once he has access to his world again. He does speak the languages, but only in the presence of someone else who does; he can pick up words from them if he tries but in general he forgets the language as soon as he doesn't have someone there to speak it to or in mind to write it to. Daeva language acquisition sounds like it's better for the languages it gives them, but his works with any language and it'll keep picking up new words, too. He's really not the right sort of cleric for that sort of advice but he might let a few of his friends who are write here sometimes, once he can go back and forth between the worlds.

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What does his world have that would help? Will he be talking to linguists? What sorts of clerics are supposed to write advice columns? What are his friends like?

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There's spell reagents that can extend the duration of a summoning, and it's possible though difficult to go to the planes the summoned creatures are from and bring them to this world outright, depending on what they're wanted for; hiring other casters to summon them would also be an option. He might talk to a linguist if one emails him; Tongues (the translation spell he's using) is one of the ones that he can share, too. Some gods are more interested in ethics than others, and you generally want a cleric of one who is if you want ethical advice - Fharlanghn is morally neutral and uninterested in ethics but Raafi is also a lay follower of Lastai, the goddess of pleasure, who gives the sort of advice he's shared; his friend Katrianne is one of Lastai's clerics and might be interested in writing in sometimes, and he might invite Themen who's a cleric of Ehlonna the goddess of forests and Suvo who's an independent philosopher as well, just as the first couple who come to mind, or if people have particular questions he might go find clerics of gods who have opinions about them.

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He has 6 emails from linguists who want Tongues cast on them. What does a goddess of forests have to say about ethics? Seems unrelated to forests.

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Ehlonna is the goddess of living in harmony with nature, as opposed to Obad-Hai the god of the wilds who is in fact morally neutral and wants most people to stay out of his woods; he's less familiar with her teachings than with Lastai's but Ehlonna has more of a focus on preserving useful systems and thinking about other peoples' needs in a broad sense - he spends a lot of time traveling away from civilization and a lot of what he knows about good stewardship of the places he travels through comes from Ehlonna's clerics and druids, and there's definitely an ethical component to that. (Obad-Hai's don't usually have the patience for teaching.)

He writes up a list of the shareable spells that people have seen him cast so far, plus the healing spells, with a list of prices for them, and asks Dogwood to put it up with the contact page. He points the linguists at the list and tells them that if they want to get together for lunch sometime when he's not otherwise busy he'll join them for it to answer questions, whether they want anything cast or not.

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Once he has a price list he has way more requests than he has spells per day.

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...can he hire someone to triage his email. Okay. There'll be a waitlist; he'll devote half his spell allotment per day to urgent things, presumably mostly healing, and a quarter to miscellaneous requests and a quarter for himself. Ideally he'll be able to batch some of the healing. And he needs to figure out how to hire a fairy, until he can summon one himself, and get ahold of some diamond powder. He's a little distracted from his blog for a while, though he does check back in before bed.

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Dogwood can handle the email freelance if he pays separately from the Blork subscription. They want to know what his healing's best at.

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He's up for hiring Dogwood; easier to teach one person what he likes than two. (He'd be interested in meeting them for lunch sometime; it's a little strange to be working like this with someone he's never met.)

Cure spells, his standard healing, are best at wounds, including ones that would heal badly for some reason if left alone; Healthful Rest speeds natural wound healing instead but can be cast on more people at once, up to fifteen, and is cheap for the overall amount of healing it offers. Remove Disease cures diseases of the sort that can be passed between one person and another, including parasites, and a handful of other things, including cancer - it should handle all of them, if they don't have magical diseases here. Likewise, Neutralize Poison cures any poison, Remove Blindness or Deafness cures those things from any cause (and can regrow eyes or ears if necessary), Remove Addiction heals any addiction (but doesn't stop the person from developing a new one to the same substance). Cure spells don't leave lingering pain but in cases where someone has healed naturally and has some, Ease Pain will fix it. Restoration heals the sort of injury or condition that makes someone weaker, clumsier, frailer, or mentally duller in a variety of ways, and there's a version of it that can heal up to fifteen people with the same class of damage at once (weakness of any sort, frailty of any sort, and so on); Panacea heals lots of other conditions, like exhaustion, nausea, and paralysis.

Getting into the most expensive spells, Heal covers the same things as Restoration, but all types of damage at once where Restoration only does one, plus most of what Panacea does, and insanity, and also cures some fairly serious wounds at the same time. Regenerate regrows limbs. Fortunate Fate protects the person it's cast on from dying of wounds, disease, or poison once within its two and a half hour duration (doubleable, for a price), as if Heal had been cast on them at the moment of death; this might be useful if someone needs a particularly risky surgery. And Renewal Pact similarly delivers a spell when needed, in this case a Panacea, with no duration limitation.

He's defining "urgent cases" as those that will cause death, unhealable injury, or similar irreversible harm within three months, or progress from needing a minor spell to needing one two or more tiers higher within that time; he expects there to be more clerics available to take over by then. People who don't meet that criteria can still join the miscellaneous queue.

That was a lot of typing. Now it is well and truly bedtime. Good night, blog.

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Unfortunately, anyone whose religion forbids the use of angelic healing isn't likely to prefer Raafi, rendering Cure spells, Healthful Rest, and most possible Neutralize Poison applications useless (at least in the form "sold online" rather than "applied immediately when he happens to witness an accident"). The others all have applications. He can be really rich and have reasons to bop all over the solar system very promptly.

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Distributing his sold spells takes a few hours in the morning (fairies are great) and leaves most of his day free. Monday he has another interview, where he demonstrates a few divinations (locating a hidden object and determining which of a group of boxes contain stuffed animals rather than bowls of slimy pudding he would put his hand in) and summons a small earth elemental, and writes a blog post outlining the major, well-known gods of his world, with names, spheres of influence, a few words of description of their personalities, moral alignments, pictures of their holy symbols, and restrictions or expectations that they place on their clerics if he knows them - Fharlanghn for example requires that his clerics not take a permanent residence. ("There are evil gods, too," he writes, "but they're generally not very popular. We estimate that there are between one and two hundred gods overall.")

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He gets an email from a fairy asking if a residence is permanent if you just pick up your house and put it down somewhere else frequently.

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It shouldn't be; living in the same wagon in a traveling caravan isn't. If they're spending most of their time in the house rather than getting out into the world that won't work, though.

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Can he ask Fharlanghn for her if he can "see" Fairyland?

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He can't ask easily, but he'll be very surprised if he can't once he's in this world, even if it's not possible yet. She's going for a clerichood? How's it going so far? It'd be unusual for her to have spells yet, she shouldn't worry if she hasn't gotten any.

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Oh, she hasn't started yet, as she is currently on summon - which he can tell because she is emailing him - but her contract is up in a couple weeks.

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All right. He wishes her luck, and mentions that the other requirement Fharlanghn has of his clerics, which he's holding off on publicizing while he's the only one in the world and such a public figure, is that they have to assist people who ask for help in traveling, to the best of their immediate ability - they don't have to go far out of their way, and they don't have to offer, but they can't turn down a request that's not going to materially inconvenience them. (It is of course better to offer more than that minimum of help.)

How is being on summon, anyway? He has plans to talk to someone about it tomorrow but he'd like more than one perspective, if she doesn't mind - in particular he's not sure yet how voluntary the whole thing is, which is a little alarming in combination with daeva sometimes being restricted to particular areas.

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It's all right. She's been doing six months on six months off with this shuttle company for seven years now but will probably skip her next shift on to concentrate on flying her house around Fairyland and seeing if she can get spells. People don't have to take summonses if they don't want to unless they commit a horrible crime and get piled under a thousand circles by the GCP for a prison summons. And it'd have to be a crime committed on summon, so one can just avoid the whole thing if one is not sure one can avoid committing horrible crimes. Being summoned is "out of her way", right, even if technically she's being asked to help with the shuttle and that assists people in traveling?

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If she's busy or planning to be busy with something that it interferes with, yes, she can turn it down - if she expects them to have trouble finding a replacement and knows of someone she can recommend to them that would be safer than turning them down flat, but if they won't have any trouble finding another fairy she doesn't need to worry about it at all, and if she doesn't know someone to recommend offhand she doesn't need to go looking.

The GCP sounds like a problem; is there anything he should know about that that he won't find with an internet search?

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She thinks an internet search should do it. Does Fharlanghn have something against prisons? They're not practical in Fairyland but she doesn't have a principle about it.

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He has a problem with people being restrained against their will; if someone's offered a choice of a prison term or exile that's fine, but if they don't have at least that much choice about it it's not. Criminals aren't an exception to the principle that you have to help someone travel if they ask you to.

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Exile isn't really practical, if they send them back to their realms they can take more summonses. Uh, would being a cleric oblige me to murder GCP summoners if it happened to be convenient??
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It sounds like that would be a substantial enough risk to your own freedom that you wouldn't be obligated. We're also allowed to avoid the issue; we don't have to assume that someone wants help to leave a situation they're in if they haven't asked for it. It'll slow your progression as a cleric if you do much of that, but not jeopardize your standing as one.

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Do you do a lot of prison breaks back home? Or do they all have exile as an option for everybody so they don't have that problem?
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