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Ira gets a Daémon
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Not easily, with the lock built into the door itself, but the cage was meant to keep things in not out.  With a few blows at the correct angle she might be able to bend the protruding hinges well enough to let the aron force it the rest of the way open.  

Footsteps and an annoyed woman's voice are approaching in the distance.  "Arceus, Kerul.  It's always something with you..."

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-With people incoming, that's exactly what she does, she wants to be ready to fight, and escape and-

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And the aron headbutts its way free once she's done enough to let it use it's weight and power. Once free, it immediately headbutts at her, though more gently than it had at the cage.

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And she turns her attention to the door out of her...cell? and turns her powers to forcing the door open.

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That will be slightly harder than just breaking it - the panic rooms are set to require power to open not shut, to make them harder to open if they're under attack.  The door doesn't have any defenses against her particular abilities.  

Rather than a hallway, it's another room.  More machines take up a third of it, and a few unlabeled plastic crates.  The woman is near the room's other door, standing beside a tapir-like biped.  

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She can make the door open. It's harder than breaking things, with anger still coursing through her, but her power lets her fix things as much as break them.

As she steps towards the door, eyes focused on the woman, she bares her teeth in something that would be a smile, if it didn't look like it belonged on a shark, brandishes her makeshift club and charges at her.

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She curses and tries to get out of the way, taken aback by the human of the pair making the first attack.  

The drowzee had been attempting to cast a hypnosis at the aron, and breaks concentration to try and get Ira instead.  It's not especially effective against humans, but there's about one chance in four of lulling her to sleep.  

The scientist - Kerul, apparently - shouts to his daémon, "No, one of us needs to focus on the aron.  Seed Bomb it."  With a shudder, the liepard raises its hackles and starts generating some large seeds out of nothing.  

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It hits her, and there's a wave of sleepiness, and she half stumbles her next step, but anger lends her strength and stability and she shakes the sleepiness away and continues on, drawing back the metal bar further, ready to strike at the woman, howling her fury now.

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The aron notices the liepard's action, and hunkers down on itself, tucking its head to that it appears more rock than creature.

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The move wasn't designed for a room this small.  Several of the large seeds miss the aron entirely, bursting with force onto the floor, walls, and machinery of the room with deafening bangs.  They're powerful enough to cause some damage, though the aron isn't close to even the shallow fainting stage.  

This distracts the woman enough that she momentarily forgets the danger of the metal bar while looking at the damaged room.  

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Which is being brought towards her with considerable force - aimed towards the head, but as much as rage lends Ira power, it robs her of some of her fine motor control, and the impact of the seeds with the aron she's now bound to throws her, there's a reasonable chance she'll miss her mark, and hit the woman's shoulder or chest instead.

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The strike lands against her skull, snapping her neck and dropping her in an instant.  At the same moment, the drowzee pops like a soap bubble into a cloud of vanishing dust.

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-Huh. That pulls Ira up for a moment, her anger arrested by her confusion, but only a moment. Before her gaze turns to the scientist, and the liepard beside him, and advancing again, a little more cautiously, but her intent is fairly clear.

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She's closer to the exit, and has already proven she can open doors, so the scientist has no choice but to fight.  The liepard begins readying another volley of seed bombs, this time focused on her.  

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The aron untucks itself, and starts towards the liepard as well, although not quite as quickly as its human.

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She doesn't seem to be paying any mind to the impending threat of the Seed Bomb, eyes fixed on the scientist as her target, moving to within striking distance at a rapid rate.

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The seeds are grown before she reaches the scientist, but the liepard hesitates.  She's far too close to its person to safely target.  It doesn't have much choice, though - the only other non-contact move it knows will also take time.  The seeds are aimed just behind her, where hopefully they'll strike her but not the scientist.  

Most miss their mark entirely, going into the machines behind her.  

One manages to catch Ira in the forearm of the arm not handcuffed to a metal bar, producing a gruesome-looking wound.

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Unfortunately, that barely seems to give her pause, seems to add to the anger in her as she lunges for Kerul, lashing out with the bar. Her only acknowledgement of the injury is to tuck that arm closer to her chest.

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The bar comes down directly on his head, and he falls just as the woman did.  Like before, the liepard vanishes.  

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She looks around, a little wildly - either for something else to attack, or for a way out of this place.

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It doesn't sound like anyone else is close by.  There are two obvious doors.

The one she came through looks flush with the wall on this side.  It's tiled in the same material as the walls, and would be hard to spot when shut.  Whatever mechanism is meant to open it is hidden.  

The other door is near the woman's corpse.  It has the same look as the side of the door in the first room - raw metal and a long hand scanner beside it.   

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The aron moves towards the door by the woman's corpse.

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Ira nods,and moves towards it as well, reaching out with her powers so its open before she reaches it.

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The room beyond looks dingy and poorly lit.  The light flickers and hums in an annoying fashion, and there is an unpleasant ammonia odor.  Some old boxes of ugly wallpaper and other unwanted useless things have been left scattered around the space.  Like the other side of the first door, the door looks flush into the wall on this side.  When open, the door bisects a sprawl of graffiti.  

To the left is a ramp heading upwards.  To the right and ahead are two more doors.  Those look normal other than being larger.  

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She can recognise a dumping ground when she sees one.

She tilts her head towards the aron. "Guess we're going up."

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