Anna as Our Hero from The Legend of Zelda: The Wind Waker
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Bit disappointing, that.

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The next section of puzzles involve commanding a moving, larger statue through a maze, using an out-of-the-way marking on a wall that indicates a new tune for her Wind Waker! Left, center, right, center.

Once finished, the statue states in an artificial-sounding voice, "My kin await beyond the doors. Control them and guide them to the places of truth to unlock the power of the gods."

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Ooh, does that mean she's almost done? Through the doors!

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GASP! More puzzles!

She does seem to be moving up more quickly now. But it might be time to rest and have a snack by now. The fairly frequent monster fights don't do good things for her stamina.

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Rest is a good thing. In moderation.

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The next set of puzzles involve things that emit burning beams of light!

And a really tough looking monster. Not as tough as either of the big bosses she's fought... But best approach with caution. It's like seven or eight feet tall and built like a house.

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Is it convenient to like, lure the guy into the light beams?

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Nnnnope. He's smart enough to avoid that. Much smarter than the goblins or chu-chus. He knows how to block and parry with that blade of his.

There might be a weak point on his back - where she can cut the straps holding all that nasty armor together.

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Question is, how to distract him long enough to nip back around? Let's see, what does she have... Deku leaf, boomerang, bombs...

Leaf worked on the chus, try that first.

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Nope. The armor rattles and he braces himself for a moment. Almost seeming to laugh at her.

That big giant sword would be nasty to be hit with, but maybe it's also a liability? It's kind of slow.

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Right, so if she steps in and stands just long enough that he winds up the swing, then darts around his off side-

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He tries to recover, but not before she can cut one of the armor straps.

Parts of it fall off. Rinse and repeat until he's actually vulnerable. 

...He drops his belt, which goes in the loot bag fine. 

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...Weird.

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She finds a bow and some arrows!

It turns out to be necessary for a lot of the upcoming puzzles. And it makes sniping bats and skull things a lot easier, once she's used to it.

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Yeah!! It's a lot of fun!

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A bow is not a magic hit-anything artifact. It's reliable to about twenty yards, decent to about fifty, and iffy at best beyond that.

...Oh dear. One of the puzzles uses slightly-creepy statues that have a glowing red Rupee in them. And once she completes it, they wake up and display a strange looking 'eye' and... Steadily advance on her in short hops.

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Can she get around behind them? Try to knock the rupee out?

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Getting around them might be doable, but she might just get run over in the process. They turn to face her again pretty quick.

She doesn't manage to hit the rupee of any of them quite yet.

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Okay, well how about that 'eye' on their fronts? What if she hits that?

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If she tries hitting it with the sword or boomerang or bombs, it closes.

If she tries it with the bow, the things are stunned for a good twenty seconds, plenty of time to smash the glowing rupee, upon which the statues hop around crazily making strange noises then explode.

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Hehehe. Boom.

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And she doesn't even need to use bombs for this 'boom'!

 

 

This appears to be the end. She has a giant key from a treasure chest earlier, she has gotten to a wide, winding staircase going up the top bit of the tower. Windy, and an impressive view. With a gauntlet of lasers, statues, and those nasty swooping birds.

At the top of that is a giant door. Really big. With a giant eye carved into it. She's probably supposed to be impressed.

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Yup, that definitely is a big eye. No question about it. The door is more her scene, though.

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There is a large, circular room. Clearly an arena of some kind. The edges of the room are lower than the walkway and center, and look... Lightning-y. Like they'd shock her if she touched them. Though they're not actively spraying sparks. 

There are huge carvings of a giant face and hands on the far wall. "You have done well to come this far, heroic one... Now face your final test."

The carvings come to life and float out of the wall. The hands reveal eye-things similar to the statues' and commence to attempt to smash her.

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Whoops here we go. Don't want to get squished like a bug. Or zapped like one.

Stay way from the edges, dodge the hands, try to put a shot into the hands' eyes. Hand-eyes. Eye-hands?

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