"Runes! Magical ritual and inscribing onto a thing, poof, thing is magic. Time consuming as poofs go though, so good thing you do not have to do them all at once. Rank one runes are luck, fertility, courage, chill, and augment! Also can do their opposites, most runes will. Mostly what they sound like but augment is mostly used for soaking up damage - by affinity, which is fun, like your splash grenade potion will do less damage if someone's tattoo is an augment for Water but, even if it is a fireworks exploding burny potion, not if the augment is for Fire. Rank two, runes are disease and heavy - mostly used for opposites, though, those are just their names. Rank three, talent and wind. Playing with talent objects is terrific fun, I learned the harp this way. Wind like a fan or like a chainsaw or like one of those indoor skydiving places. Rank four, Spell and Warden runes, for attaching other magic to runed things and for dispelling magic on contact respective-like. Rank five, Time - prevent aging, keep your bouquet of flowers forever, make your wine fancy in a hurry. Protection - object stands in for whoever has it to take damage in their place should they trip and fall into a staircase or an argument. Relic - some extra special magic items are called relics and this rune copies their whole deal onto a new object, or a creature."