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Flowerbound Advanced is a collection of additional and complementary rulesets that are not part of the Flowerbound Core Rulebook but which can be optionally added onto the Core Rules as extra modules to allow your range of possible characters and settings to expand beyond the Starheart Lodge.

Within this Advanced expansion, you will find the Organ Creation and Customization System, opening up the Organ system to player-created Organs. You will find Gendertrope Alternatives ("alters") that greatly increase the possible customization of the existing core Butterfly, Flower, Vixen, Buck, Fiend, and Doll Gendertropes. You will find the entirely new base Gendertrope, the Eldritch, which features several unique mechanics. You will find the Clothing Compendium which provides rules for including all manner of fun attire in your Encounters.


CONTENTS:

The Creation and Alteration of Organs

Harsh Mode

Total: 5
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~ THE CREATION AND ALTERATION OF ORGANS ~

Despite its prime location, descending into the quiet of the Novoincarnium's interior feels like discovering a secluded hide-away where the blush and bustle of the city can't reach you.

While the steps of the descent are a polished white timber, and the outer form of the Novoincarnium is a sleek layered dome of glossy enamel, the interior is a living womb. Firm, springy flesh squishes beneath your feet, while the glistening red walls pulse and writhe, rippling and squirming with the effusive sensuality of a sleepy, lust-drunk lover. The soft squelch of slippery flesh slowly sliding against slippery flesh salves the silence, allowing it to comfort rather than oppress.

Tucked away in the deep crevices that radiate away from the central cavity, you catch glimpses of glistening skin groped and shivering limbs and holes plundered by tentacles. Your skin tingles in anticipation, but that's not what you're here for.

Webbed strings of large black beads drape in swoops and curtains around the very center of the chamber, obscuring the figure that lays within. As you approach, you can't tell what she used to be. This incarnatrix has given everything she is to her craft, and you suspect you are already inside her body. That the entirety of these fleshy environs are her, and only her, eternally pleasuring herself, eternally swelling with a vast wealth of Ichor. Some distant day, perhaps she will even become a Tentacle Titan.

But today, she is the one who can sell you a Dream Phantom of that fluffy kitsune tail you've always wanted. She notices you quickly, despite her constant state of carnal distraction, and you approach closer to ask after her services.

In the ontology of Flowerbound, Ichor is the distilled essence of a power that makes a body reflect the soul that inhabits it. Contrary to popular euphemism, this is not nearly as nice as it sounds. On a technical level, Ichor operates by flowing into the gap between what your brain's proprioception expects and the feedback your body's nerves actually provide. This makes the process of healing incredibly fast and simple, while at the same time creating numerous complications in the process of body-modification.

Every soul lured into the Starheart Lodge incarnates through a one-time gift of power upon their arrival, into whichever of the six ideal body-plans best matches their yearning. Every denizen of the Lodge begins their post-mortal life on a level playing field, but that is not the primary reason for the limited selection of only six body-plans. Rather, those six body-plans are the only refined eigenvectors in the space of possible incarnate morphology for which the imprinting process is sufficiently perfected. After the Starheart Lodge lost contact with the wider multiverse, it also lost much of the stabilizing influence that allowed Ichor to plug safely into any neurology more malleable and value-aligned than the sense of proprioception. Giving the yearning in the heart of each rescued soul a choice with six options is the best it could do.

Once a body-plan is chosen, the incarnation process begins with and depends on a complete wipe of the imprinted phantom body carried by your soul. That imprint is then replaced with a new phantom body as one of the six eigenforms is written into your neural weights. This operation requires the equivalent of thousands of Ichor Points, most of which is provided by the Starheart Lodge itself, and each of the Gendertropes experiences it in a way optimized for their unique nature.

Post-incarnation, modifying or customizing your Organs is in essence a reverse-engineering of the incarnation process to create smaller, more localized changes.

Alleviating Dysphoria by Inducing Dysmorphia

"Dysphoria" is the distress felt by a soul when their body is other than they desire it to be. It is a terminal value.

"Dysmorphia" is the sensory glitch that results when the body is other than the brain expects it to be, and is also known as "Phantom Limb Syndrome". It is a symptom of the same neural phenomenon that triggers Ichor-based healing.

Glad we could clear that up!

COMPOSING A DREAM PHANTOM:

By expending 100 Ichor Points during a Full Recovery, you may create a blank Dream Phantom, which manifests as a small black mirrored sphere.

Once you have a blank in your possession, you may use it during an Encounter as if it were a Toy with all the Pairing Attributes. It can Pair with any Organ without restriction, though it is still subject to the Maneuver rules. Once Paired, the glassy sphere dissolves into a shadowy mist that sinks into the flesh of the targeted Organ, leaving that Organ unimpeded.

If your blank Dream Phantom remains Paired with an Organ while that Organ is used to perform a Move, or has a Move used on it, you may expend 10 Ichor to create an Imprinting Charge that records the Pairing Attribute that interacted with the Move.

To convert the blank Dream Phantom into a fully-composed Dream Phantom, containing an imprint of a viable Organ, you must create an Imprinting Charge for each of the desired Organ's Pairing Attributes. It must record a Move having been used for each individual "Can" Attribute and each individual "Is" Attribute, separately. As such, the total cost for creating a completed Imprint is 10, times the number of Pairing Attributes that the Organ possesses, times the number of Appendages with those Attributes.

You do not need a separate set of Imprint Charges for each additional Appendage. You can simply turn one Appendage with the desired Attributes into multiple by multiplying the Ichor cost.

Unpairing the Dream Phantom will restore it to its physical small-black-sphere form. Imprinting Charges, which represent the Pairing Attributes of the new Organ, are permanent, and may be collected in any order over any length of time. A fully composed Dream Phantom will display an illusion of its Imprint inside the black sphere.

Originating Novel Organs:

A Dream Phantom is not limited to acquiring Imprinting Charges from only one Organ. By sampling from multiple different Organs, a composition may be created with any combination of Pairing Attributes. However, the final composition can only belong to one Organ Category at a time (from which it gets its starting Contour and starting Erogeny) and only to an Organ Category matching one of the source Organs. A novel Organ may also be vetoed by the GM at the GM's discretion if you cannot justify it making physical sense without active shape-shifting.

PHANTOM ORGAN IMPRINTING:

Once you have a fully-composed Dream Phantom in your possession, it can be used to Imprint its phantom Organ onto anyone's soul.

Imprinting the phantom Organ on your soul requires requires a partial re-creation of your Origin Experience. It does not need to be exact or particularly immersive. It merely needs to be similar enough to allow your mind to enter the Trance.

Make a d10 signed difference roll and add your Sanity Score or your Prowess Score. If the total is negative, you fail to enter the Trance and have to wait until you have completed a Full Recovery before you can try again. If the total is positive, the result is the number of hours you must remain in the Trance for the Imprint to succeed.

After a successful Imprint, the Dream Phantom is used up and destroyed.

Once Imprinted, the recipient only needs to expend 1 Ichor to "heal" and materialize the change. By doing so, the recipient obtains the new Organ as a permanent part of their body-plan. If the new Organ is intended to replace an existing Organ, the existing Organ is removed from the body-plan and ceases to exist.

A body-plan cannot have two different Organs that are both in the same Category and have identical Pairing Attributes. Instead, the two Organs combine into one, with twice as many Appendages.

This rule exists to place a hard limit on the number of different Moves that may be used during a single Encounter turn, even for a Tentacle Titan.

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~ PLAYING ON HARSH MODE ~

You shiver as you walk down the dirty ill-lit street in the cold evening air, ignoring with the ease of long practice the spike of pain that lances up through each of your feet with each step you take in such impractical footwear. You are hungry. You are tired. And you're fifty dollars short.

Lately, you have been having dreams about something better than this. Dreams about what your life could be like if the man had no power over you, what your life could be if the normies who took their self-hatred out on you instead had kind hearts free of shame. Vivid dreams of a place where you're valued for your promiscuity instead of simultaneously demeaned for it even as it is demanded from you.

But you know that dreams won't help you, so you gird yourself and focus on the now, even as something bright and beautiful in you feels like it is waking up for the first time.

Playing on Harsh Mode is a euphemism for leaving the Starheart Lodge entire and instead playing the sex RPG as a mere mortal in the harsh and unforgiving material universe of fragile reductionist biology, and by doing so perhaps inject a small amount of sexual magicalness and sex positive optimism into that grim reality along the way.

All Ability Scores are capped at 8 instead of 20. Contour and Erogeny scores are capped at 10 instead of being unbounded.

Level 5 Gendertrope Features are not available.

The body-plan that comes with your Gendertrope is not provided to you at character creation, and any starting body-plans that do not occur in brutal unfeeling nature must have appropriate narrative or setting-based justification, or be replaced during character creation with sub-optimal but nonmagical alternatives.

HARSH MODE FULL RECOVERY:

Instead of merely 1 Hour, completing a Full Recovery now requires at least (24 - Moxie Score) Hours, eating at least 1 full meal, and at least 3 Hours of sleep. Completing a Full Recovery is now the only way to clear away Numb or Satisfied.

In addition, every time you complete a Full Recovery, you must roll an Ability Check for each of your six Ability Scores and then compare the results:

If the lowest result is Fitness or Grace, you now have the Lethargy effect, which cannot be removed normally and lasts until the next time you complete a Full Recovery.

Lethargy
Trigger

When your Stamina Regenerates or increases for any other reason, make a d6 signed difference roll.

If the result is negative, drain that much Stamina from yourself.

If the result is not negative, increase your Sensitivity by the result.

If the lowest result is Ardor or Prowess, you now have the Urgency effect, which cannot be removed normally and lasts until the next time you complete a Full Recovery.

Urgency
Periodic

Drain 1d6 Arousal. If and only if you spent Stamina during this turn, drain an additional 1d6 Arousal.

If the lowest result is Sanity or Moxie, you now have the Fear effect, which cannot be removed normally and lasts until the next time you complete a Full Recovery.

Fear
Passive

Add your Level Bonus and your Sanity Score to your Orgasm Threshold as a modifier.

At the beginning of your turn, if and only if your Craving is greater than your modified Orgasm Threshold total with this effect, ignore this effect when calculating your actual Orgasm Threshold.

DEPRESSED POTENCY:

Any Organ that has a Special Condition for 0 Arousal now has a harsher additional Special Condition also:

Condition: The signed difference between the Sensitivity and Arousal of this Organ's owner is greater than the Craving of this Organ's owner.

If either condition is true, the resulting penalty activates.

CARRYING PHYSICAL TOYS:

Since there are no Toyboxes or Summoner Marks to spend at them, Toys (with the exception of Feature-granted Fiend's Toys) must be acquired in physical form and that physical form physically carried to an Encounter for that Toy to be available in that Encounter. This is subject to narrative complication as well as the limits applied by any applicable Basic Competencies.

MITIGATING THE HARSHNESS:

All, any, or none of the above rules may be included or not included in a session or campaign as makes sense for how speculative or fantastical the setting of that specific game is. That is, as ever, up to houserule and the GM's discretion.

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~ GENDERTROPE ALTERNATIVES ~

During character creation, you may choose to play as a Gendertrope Alternative, or Alter, of your chosen base Gendertrope.

When You Select an Alter at Character Creation:

You acquire its Level 1 Feature automatically, which replaces and removes the base Gendertrope's Level 1 Feature.

If your selected Alter offers alternative Organs for your body-plan, you may replace all, some, or none of the base Gendertrope's Organs with those Organs offered by the Alter.

When You Progress an Alter with Euphoria Points:

When you are playing as an Alter, you are able to acquire Gendertrope Features from both the base Gendertrope's Feature list and the Alter's Feature list.

As with a base Gendertrope, you may acquire Features in any order off of either list.

However! You cannot possess more than one Feature of a given level. If you acquire a Feature of a given level, you are then locked out of any other Features of that same level.

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~ BUTTERFLY ~



~ Butterfly Alter: The SEED STALKER ~

She is a creature of insidious beauty and the implacable urge to breed. Hers is the cunning instinct that lures in the unsuspecting and takes from them in the heat of passion. Her focused hunt for a full womb drives her to prowl and seduce the unwitting. But her carnal pragmatism is tempered by an unselfconscious pride, an earnest honesty toward those who are generous to her.

BODY-PLAN OPTIONS:

Alter Organ: Serpentine Thirsting Tailthroat   ( [  ] [CG] [CP] [CE] | [  ] [IG] [  ] [  ] )  (Prehensile)
Replaces: Sinuous Tentacle Tongue
(Promotes Shiny Kissable Lips to full Organ status.)

Serpentine Thirsting Tailthroat Special Condition(s):

Condition: Your Serpentine Thirsting Tailthroat is Paired with an Organ that [IsPenetrable].
Penalty: Your Serpentine Thirsting Tailthroat no longer [CanEnsheathe].

Condition: Your Serpentine Thirsting Tailthroat is Paired with an Organ that [IsEnsheatheable].
Penalty: Your Serpentine Thirsting Tailthroat no longer [CanPenetrate].

Alter Organ: Sultry Suckling Meatsleeve   ( [CS] [  ] [  ] [CE] | [IS] [  ] [IP] [  ] )  (Yonic Genital)
Replaces: Veiny Futa Phallus

Sultry Suckling Meatsleeve Special Condition(s):

Condition: The current Arousal of this Organ's owner is 0.
Result: This Organ cannot attempt new Pairings nor use Moves that Ensheathe, its Erogeny is 0, and it has a -5 Penalty to its Contour.


Level 1 Feature: Primordial Instinct.

When you attempt a contested Repositioning Maneuver, add LBd4 to the result of your Grace Check.


Level 2 Feature: Prowling Breeder.

Your womb now contains a Pool of Breeding Points with a capacity equal to your Sultry Suckling Meatsleeve's Erogeny.

While any Organ in the "Phallic Genital" Category is Paired with your Sultry Suckling Meatsleeve when that Organ's owner begins their turn and determines if they are Having An Orgasm, if they are Having An Orgasm, you gain 1 Breeding Point at that time.

You also permanently gain access to these three Moves:

Invasive Massage (Grind) [Grips/Penetrates] | CT: 5 |

Drain 5 Craving from yourself. Inflict the Eager Release effect on the target of this Move.


Torment The Tip (Tease) [Grips/Ensheathes] | CT: 15 |

If your current number of Breeding Points is equal to or greater than the final Stimulation this Move delivers, expend a number of Breeding Points equal to that final Stimulation. Immediately reduce the Sensitivity, and increase the Intensity, of the target of this Move, by that number.

If this Move causes any Overstimulation to its target, the final Sensitivity gain from that Overstimulation is doubled.


Malevolent Milking (Thrust) [Ensheathes] | CT: 0 |

If the Organ this Move is targeting is in the "Phallic Genital" Category, you gain an amount of Craving equal to the number of Intensity Points inflicted by this Move.

If, in addition to the above, your Prowess Roll for this Move falls within your zero zone, and the target of this Move is already Having An Orgasm, they gain the Subspace effect.

(If you did not replace your Veiny Futa Phallus, you may assign this Feature to your Serpentine Thirsting Tailthroat instead. If you also did not replace your Sinuous Tentacle Tongue, the capacity for your Breeding Points is locked to 0.)

Eager Release
Passive

Subtract your Craving from the total when calculating your Orgasm Threshold.

At the beginning of your turn, if you are Having An Orgasm, remove this effect.


Level 3 Feature: Seductive Suction.

If an Organ in the "Phallic Genital" Category attempts to Unpair from an Organ you own that [CanEnsheathe], and if you choose to contest that Unpairing, the attempting Organ immediately receives Thrusting Stimulation from your Ensheathing Organ at no extra cost to you. The amount of Thrusting Stimulation they receive is equal to the total result of their Grace Check, including any Stamina they spent to increase it.

The owner of the attempting Organ must then immediately roll an Orgasm Sanity Check even if they are not Having An Orgasm. If they fail their Orgasm Sanity Check, you get an additional bonus to the result of your Grace Check that is equal to their number of Intensity Points.


Level 4 Feature: Nesting Womb.

You may freely convert your Breeding Points into Stamina at any time.

You also gain access to these two Moves:

Primal Thirst (Thrust) [Ensheathes] | CT: 0 |
Reaction

If the target of this move has the Eager Release effect, gain as much Craving as the Stamina you spend on this contested Move.


Slithering Snuggle (Grind) [Squishes] | CT: 10 |
Indulgent

If you have at least 4 Breeding Points, drain 1d4 Sensitivity from yourself.
If you have at least 6 Breeding Points, drain 2d4 Sensitivity from yourself.
If you have at least 8 Breeding Points, drain 3d4 Sensitivity from yourself.


Level 5 Feature: Broodmother.

Outside of an Encounter, you may expend 5 Breeding Points to give birth to an Autonomous Tentacle.

Autonomous Tentacle

FIT: 2 | GRC: 6 | ARD: 8 | PRW: 4 | SAN: 0 | MOX: 2

Suckling Tail-Pussy [CG][CP][CE] | [IG] (Prehensile)

Spurting Cock-Tail [CG][CP] | [IG] (Prehensile)

Moves:
- Stroke
- Squeeze

Somewhere between a meter and two meters of smooth tubular flesh, yonic at one end, phallic at the other end, that does its best to act as a pipe that pumps ejaculate through itself. When several of these are in physical contact with each other and only each other, they will instinctively link up and evenly distribute any collected ejaculate amongst the swarm, slowly leeching energy from the ejaculate's alchemical charge, forming braided rings of continuous flow. If uninterrupted, these braided rings can sometimes form useful structures.

The Autonomous Tentacle is an unintelligent orgasmophage that will, left to its own devices, mindlessly seek to extract semen from phallic genitals and deposit that semen in yonic genitals, preferably at the same time.

You may give one of your Autonomous Tentacles a mental command by succeeding at a DC 8 Moxie Check. You must roll a Moxie Check for every individual action you order your tentacle-spawn to perform during an Encounter, but one Check can cover a complex order while outside of an Encounter.

In an Encounter, only the first order you give is free. The second order costs 1 Stamina, the third order costs 2 Stamina, the fourth order costs 3 Stamina, and so on. The Stamina cost is paid even if you fail the Moxie Check. After ending an Encounter, this cost resets.

There is no hard limit on how many Autonomous Tentacles you may have, but the emergent consequences of having a lot of Autonomous Tentacles following you around are what they are.

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~ FLOWER ~



~ Flower Alter: The HOUSEPET ~

She is the most domesticated and affectionate of companions, loving attention and praise. Her gentle nature and clever creativity make her crave all things cozy, but she is also fascinated by, and drawn to, the creepy and strange. She would sooner befriend, and be happier belonging to, alien monsters than her own peers.

BODY-PLAN OPTIONS:

Alter Organ: Cute Kitty Ears   ( [  ] [  ] [  ] [  ] | [IS] [IG] [  ] [  ] )  (C: 0 | E: 4)
Replaces: N/A

Cute Kitty Ears Special Condition(s):

Condition: This Organ is Paired with an Organ that [CanGrip].
Result: You have the Subspace status effect.

Alter Organ: Adorable Twitching Girldick   ( [  ] [  ] [CP] [  ] | [  ] [IG] [  ] [IE] )  (Phallic Genital)
Replaces: Yielding Silken Quim

Adorable Twitching Girldick Special Condition(s):

Condition: The current Arousal of this Organ's owner is 0.
Result: This Organ cannot attempt new Pairings nor use Moves that Penetrate and its Erogeny is 0.


Level 1 Feature: Skin Hunger.

You gain a Skinship Bonus to the Erogeny of all of your Organs, equal to half of your Sanity Score (rounded down) plus the total number of existing [Squish] Pairings in which any of your Organs are involved. However, if either you or your partner(s) are wearing any Clothing items, or if no such [Squish] Pairings exist, your Skinship Bonus is 0.

When a Move is used on you by a partner, the Reciprocal Stimulation caused by that Move is increased by your Skinship Bonus.

When you use a Move on a partner, add your Skinship Bonus to any Reciprocal Stimulation that you receive.


Level 2 Feature: Snuggle Savant.

You permanently gain access to these two Moves:

Cozy Clench (Thrust) [Grips/Ensheathes] | CT: 5 |

If you have the Eager Release effect:
- Add +1 to this Move's attempted Stimulation.
- Drain Craving from yourself equal to the Stamina spent on this Move, then also drain the amount of drained Craving from your Satiation.


Eager Undulation (Grind) [Penetrates/Ensheathes] | CT: 0 |

If your Craving is less than the total Erogeny of the Organ using this Move, increase your Craving value to match that total Erogeny value.


Level 3 Feature: Rope Bunny.

Once per Encounter, choose one of:
- Ardor
- Prowess
- Sanity
- Moxie

For the remaining duration of that Encounter, the Ability Score you chose is increased by your Bondage Bonus.

Your Bondage Bonus is at any given time equal to the highest Bondage Rating of any Toy that has Paired and remains Paired with any of your Organs, plus an additional +1 for each additional Organ that is Paired with a Toy that has a Bondage Rating higher than your base Grace Score.

Your Bondage Bonus does not include the Bondage Rating of any Toys that you are wielding.


Level 4 Feature: Clever Kitten.

You may use your Sanity Score instead of your Moxie Score when rolling Moxie Checks.

You also gain access to these two Moves:

Compliant Fugue (Tease) [Penetrates/Ensheathes] | CT: 20 |
Reaction

If you already have the Subspace effect, you immediately gain the Liquid Bliss (Tease) effect.


Humping Cling (Grind) [Penetrates/Ensheathes] | CT: 0 |
Indulgent

Add your Skinship Bonus to both the Stimulation you receive from this Move and to the Stimulation received by the target of this Move.


Level 5 Feature: Limitless.

You now roll a d20 instead of a d10 when rolling Sanity Checks. This does not apply to using your Sanity Score for Moxie Checks.

When you receive positive Stimulation, if your Craving value is equal to or greater than the total Stimulation you receive, add any Overstimulation you receive to your Arousal.

When you receive negative Stimulation, roll a Sanity Check. If the result is greater than the total absolute unsigned value of the negative Stimulation, you immediately gain the Masochism effect. Masochism does not cause the Pain to count as positive Stimulation for the purposes of this Feature.

Outside of an Encounter, once per Full Recovery, you may attempt a DC 30 Sanity Check. If you pass the check, you may instantly teleport under your own power to anywhere you have ever been before or anywhere the GM deigns to send you.

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