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Nov 12, 2019 9:27 AM
a handful of browns in Elsewhere
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"Fair, I am getting ahead of myself." Temple admits.

"Okay, we will start casting now. Do you know safety procedures?"

"I am certified," Temple informs, which the other person takes as a cue to get started, "there isn't much for these specific circumstances. Avoid going in the square marked on the floor. Don't interrupt them. You can talk as long it isn't loud enough to distract them. Follow my lead or their lead, if something goes bad enough we need to evacuate the room."

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"What could go wrong?"

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"Rituals like this tend to be more dangerous for the caster. Sensory overload being the main problem. Our kind of magic is fueled by aspects of lifeforce and this kind in particular could exhaust their wakefulness and leave their unconscious... they could fail badly enough to confuse future diagnosis, in theory. Messier failures are not impossible, but would be very, very unlucky."

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"I'd like to cast an augry on that, I think - a divination spell that will tell me whether it will have negative effects within the next half-hour."

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"Ooh, how does it work? How long does it take? And what do you need to cast it?"

They are still setting up the ritual.

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"Not long," he grins. "I have everything I need here," he pats a belt pouch, and then takes a packet of incense and a pair of dice out of it, and a flint-and-steel firestarter and a small metal tray - which doesn't seem like it should fit in a pouch that small - out of the one next to it. "All of my magic is divine, granted by my god; there are principles we can understand, but understanding isn't what makes it work; for that you want wizard magic." He moves to a table by the wall with a bit of free space, where he sets the incense to burn in the tray, chants for a minute, and then rolls the dice. "Weal," he pronounces, on inspecting them. "It'll go fine."

(Ertan asks him something, and he answers, still incomprehensible to anyone who doesn't speak Common.)

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Temple watches it fascinating. "Do you mind doing that again while under a divination? I am more than a bit of a magic geek. And new magic is always exciting! Also, how hard is to become a wizard or a cleric?"

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"I only had one casting of it prepared today, but tomorrow, certainly. Wizard training takes years of study; becoming a cleric isn't hard, but it takes a certain mindset."

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Temple manages to not bounce where he is standing. But only barely. "How many kinds of magic do you have where are you from?"

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"Well, it depends on how you count them. Wizards and sorcerers do the same kinds of magic, wizards by learning it and sorcerers through innate ability, often because of a magical bloodline. Bards do magic by singing or playing instruments, and clerics, adepts, paladins, druids, and rangers are granted magic through devotion to a god or principle or to nature. Warlocks are also granted magic, but in a different way, by slightly less powerful creatures than gods. Psions are very rare, and their magic is strange, very different from all the other types. And there are a variety of creatures, plants, and locations with their own innate magics, some of which are possible to duplicate by other means."

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It's getting harder not to bounce. "That's a lot. There is less than one kind of magic per world here. Also, this," he points at the ritual circle being formed, "is actually called sorcery too. Do you know the translation used that term?"

They lit up a red sign that says "casting in progress" and start chanting.

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"That might be the most similar of our types to your sorcery; my translation reuses words, sometimes, if the concepts are similar enough." He looks up at the chanting. "Do they need you?"

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"No. It can be cast as two people, and they know this place's setup. Here sorcerer is a term that means both people that practice magic and people with extra lifeforce. Sorcery rituals or gifts use the five aspects of lifeforce as a fuel, you see, so having extra gives people an edge."

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He nods. "That's not very similar to our sorcerers, but they are sometimes stronger or healthier than other people. Do your sorcerers have an instinct for doing magic, too?"

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"Not really. Or not directly. We do have more room for making mistakes and learn faster than a baseline person. Maybe the magic grabbed at the bloodline and innate thing? Extra lifeforce is an innate and hereditary trait."

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"That sounds like it, yes. None of our other types of magic are hereditary except in the same way that being a blacksmith might be."

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Nod nod. "Do all devotion-based kinds of magic require a particular mindset? Do you need a mindset to be a Warlock? Do you need musical talent to be a bard?"

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"More talented bards are more powerful; I'm not sure if there's a lower bound exactly. Warlocks are - complicated - but I don't believe they need a particular mindset, their situation is more transactional. And devotion-based magic does generally rely on devotion to the relevant principle, but clerics can rely on personal relationships with our deities instead, a bit."

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"What is your personal relationship with Fharlanghn?"

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"I've met him, which is more than most clerics can say - he showed up to look at a project I was working on a few years ago. And I think I caught his eye; he's sent me on a few quests since then. Including this one."

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"Huh," Temple says surprised, "what is this quest exactly?"

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"My assignment was to accompany Ertan when he tested his spell; I don't know whether the Dweller knew it would bring us here. It's certainly possible."

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"Heh, is the church open for people curious to join? Because exploring new worlds sound like something I could get behind." Pause. "Is there a deity of magic?"

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"Yes and yes; the Archmage isn't one of the more personable gods, but I expect you'd like his churches quite a lot."

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"Do tell." Pause. "Assuming, I am not being terribly rude for asking about other deity."

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