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Cegorach the trickster god tries a longshot plan involving orks and a human soul, because it’s not like he can make things any worse.
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Ooh, I wanna learn that, I'm just making shit up. Jennifra is also not making any successful feints, because right now every move she makes is for real. She attempts to go upside her opponent's head with the flat side of her choppa.

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This one the sparring partner does dodge, but the edge clips his elbow causing it to bleed. The wound stops bleeding VERY quickly giving firsthand evidence of the extraordinary resilience of the ork race.

He backs off for a moment then does an overhead swing with a kick in the mix. Wich is a revolutionarily clever tactic for a lot of orks. But this is the first time this ork has encountered a tricky opponent who doesn't just yell and hack at him while he yells and hacks at them until one falls unconscious from blood loss. Orks do not tend to defend themselves with the choppa and Jennifra does so he has been forced to think a bit.

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Ooh, kicking! That takes her by surprise. She's going to steal it.

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Ork looks a little offended at his move being stolen and kicks again at her foot this time a little childishly. Like a kid stomping on someone's foot because they had their toy stolen.

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"When they aren't eating the populations of planets and destroying civilizations for fun orks can be kind of endearing, can't they." Cegorach muses. "Hurry up and take him out so we can talk plots."

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Oh, plots, that sounds important. Jennifra pushes herself for a little bit of extra speed, fakes high and swings low, aiming to maim the other guy's feet.

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He does not manage to avoid the blow to his feet this time, gashes in his ankles and his tendons getting cut. He falls back with a much more serious growl of pain this time. "Ye win! Ye win! Yeld!"

Ork instincts tell Jennifra the other ork will be up and about in few days by the latest.

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"Good fight, thanks!" She's glad she hit the right balance of taking him out without doing him lasting harm. Ork biology is pretty great. So, yes, plots! Let's plot!

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"Well, what do you have so far in terms of contacts and resources? Using omniscience to find out takes a lot of power you know, so let's talk." Stars, his new minion sure was enthusiastic about plotting. What fun!

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I've met a gretchin named Blacknail who's good with a shoota and has declared himself my minion, I've got him recruiting more gretchins for a potential sniper squad. I'm friends with my unit's weapons guy, though I get the sense that he's friends with literally everyone. I expect I'll have impressed the nob after this next raid. Resources is this choppa and shoota, my pants, got a crappy knife unless Blacknail looses it, plus various communal stuff.

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"Only been a few hours, not a terrible job. Gretchin could be a useful resource if they can be motivated to follow you.

You could probably end up making better technology than the local mek before long, as long as he isn't the kind to be making titan war machines. You don't have the full mek inherent programming but I am sure you could trick the psychic field into supporting your creations.

With the usual level of competition in ork kind being impressive to someone isn't that impressive, BUT that the Nob is smart enough to be impressed by you is promising.

But it is still early days my dear mortal! A single asteroid filled with orks matters not in the long run. So just survive and grow stronger and gather whatever resources you can for now." He cackles and shows Jennifra different images. Scenes of an entire continent covered in a sea of green flesh swarming a lone standing fortress the size of a mountain. Orks rushing to their death at a trio of titanic deamons as tall as buildings simply for the challenge of fighting something that powerful. A fleet of ramshackle ships each the size of a city hurtling towards a planet covered in spider-like aliens covered in blades living in enormous hives.

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Jennifra's head swims at the visions of war. So many people are going to die . . . But in the process they can win life after death for sapients everywhere. It's horrible and awe-inspiring and somehow beautiful.

"I can make tech here?" she asks eventually. That had never been her specialty back home. Man, she misses Bruce. She's extremely glad he's safe at home and not here--he would hate this--but she misses him anyway. "I guess I should ask that mekboy to give me a crash course. Better ranged weaponry is going to be a must and no mistake."

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"If you pull apart your 'shoota', hypothetically! don't actually do it, you will find the insides are barely more than loose scrap. What the ork psychic field does is it takes expectations about a piece of technology and makes them real. So if a mek has an idea for a gun, and shapes materials to look like a gun while maintaining that mental image, the field will help it be a working gun. The red trukks go faster because orks think red trukks go faster." He chuckles at that. "You know more about guns and so could make a much more convincing replica for the field to work on, even without knowing how the gun you are copying works exactly."

Cegorach is pained and amused by orks in equal measure. If they would stop killing his people they would be very fun but it's what makes them kill his people that is what makes them orky. The design of them as the ultimate survival-oriented warrior race was elegant in a way. If only the Old ones had given the Eldar their own psychic field and just as much adaptability when creating them. Maybe the galaxy wouldn't be in this mess if they had.

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That's . . . really cool, actually. It'd drive certain people nuts, but I can use that. She's gonna make bombs, and guns, and planes, and more bombs, and put flame decals and speed stripes on every vehicle she can get her hands on like a teenage jock with his first personal scootpod.

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"You could always learn engineering and do it the hard way if it bothered you...you would get better performance than relying on the psychic belief strength of the horde. It stacks anyway, build something correctly that would actually work and the field just makes it more of what it was supposed to be.

But why bother if just making it look good enough will work to make something deadly. These are orks, they need to be ready to go just days after they spawn." He hopes she does not just start playing mek. That can be left to underlings when she has them.

"Oh and while I was rummaging around here while visiting you in your new head...I discovered this body has Psyker potential. Be careful of the warp child." very serious tone of voice with that warning.

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Mek stuff sounds like she can get good at it, teach it to people who are more specialized for it, and move on. But this other thing is surprising. Psyker potential? Sounds awesome but dangerous, what do I need to do differently given that? she asks. Sounds like she needs to tell Rippa she's an oddboy after all.

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"Well...Knowledge can be dangerous but I am the god who made a forbidden library filled with every piece of information ever collected on chaos." He brags a little proudly.

"So it would be hypocritical to not tell you. All orks access their shared psychic field, well some access it more heavily than others and can do essentially magic with it like throw fire and explode things. It is dangerous but only really to themselves and anyone in the blast zone should they explode from too much energy.

Well... Psykers access the warp in a similar way, but if you touch the warp the warp can touch you back. Daemons can follow your power back out into the material world if your will is not strong enough to resist them. When someone like you explodes from overdrawing warp energy you would summon a horde of chaos daemons to where you died. So while it could be an incredible source of power there is a reason I picked orks as a tool. They don't have to rely on the warp to use psychic might. I suppose your soul got the potential when I kept it within me before stitching it into an ork. Sorry~." Not really sounding all that sorry.

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If it requires strength of will, she really doesn't think she's going to have a problem. Still, better safe than sorry. She'll stick to small amounts unless it's do or die, and get the hang of it outside combat first. Can I make attacks with the ork psychic field too, or just the warp?  The former sounds significantly safer.

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"With a lot of practice, I would think so. But as far as I can tell you aren't a Weirdboy. But the Psyker affinity should help bridge the gap a little. You wouldn't want to be a Weirdboy anyway it's very unpleasant to the user. Can't be in a crowd of hyped-up orks without either expelling energy or exploding."

Cegorach projects an image of ork Jennifra half a foot tall surrounded by tiny orks on the ground before shaking and exploding in a shower of red mist. 

"I really would not recommend playing with the warp. I won't order you not to that would be hypocritical given my library, but it would be a good warning to listen to."

The tiny Jennifra reforms before clutching her head and her body warps into a monstrous daemonic form that starts slaughtering the nearby orks and the corpses start standing up and killing more. Then the little projection vanishes.

Cegorach does not get to show off his illusions very much these days so he appreciates the opportunity to show off a little.

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The illusions are pretty cool, or would be if not for the creepy subject matter. Yikes. Anything else you wanted to talk about?

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"Only that you don't only have to rely on orks. Mercenaries exist. Get enough riches and you can fill your armies with competent people from your original or other races. You don't have to do everything yourself the slow way, you can hire people to help if you need to. This isn't some pilgrimage where you have to do everything the hard way to show piety, all I really care about is results. Cheat, Steal, Exploit everything you need to enable the fight against the forces of chaos."

His own followers would treat it like a pilgrimage and do everything the hard way even if he told them not to. But humans were good at being adaptable and pragmatic. He had high hopes for Jennifra.

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Mercenaries, now there's an idea. I could find people who know tactics, people who can make weapons . . . Excellent.

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"I don't want to have to hold your hand through every good idea so get creative. Keep working on making contacts and gaining resources. Getting non-ork forces is not that big of an idea.

You can start on getting non-ork forces right now If you want. You know they have slaves on this Rok and you don't have to pay those. They'll be happier with you since you know how to keep them alive better than a dimwitted ork who doesn't understand other races need to drink more than every 3 days.

Goodbye for now mortal. Good luck and good hunting~"

And now there is no voice in her head, he could still be around just being quiet but that road leads to paranoia.

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Yeah, she's just been assuming he's always watching and she's going to keep assuming that. Time to explore this asteroid and do something about the fact that there are slaves on it. She heads back into the tunnels and starts systematically traversing them at a brisk walk.

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While she is doing that Blacknail comes scampering back having tracked Jennifra down. "Boss! Boss! I found a whole camp of sneaky grots hiding away from the orks not belonging to anyone! You could go be their boss pretty easy! Theys is running out of food having to hide from the orks and stay away from the moss fields, and they keeps getting eaten by toothy squigs roaming the tunnels! A nice boss like you keeping them safe and a few kicks in da rump is sure to gets them to follow you!" He pants out of breath having run back to tell her and having blurted all that out quite loudly.

Blacknail wants to have done a good job. Just in case Boss finds any more shinies they would be willing to share with such a helpful and useful Gretchin.

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