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Salmons and Carmines in Cardverse
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They perform some more magic tests and run out of mana and recover mana and perform more tests and a second sleepover could be fun but it's decided that people can do coordinated tests in their own places and there is not actually a need for them to all be in the same place. The Maxwells' driver takes Jess home (and Maya, too, if she prefers that to staying with the Maxwells but they assure her she's welcome to stay there), then takes Sadde, Theo, and Tyler to the Farron residence, where Sadde prefers to be dropped—he'll go to his place by public transportation, he'd like to talk to the—twins?—yes, thank you, it was a pleasure meeting you.

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"Two of us should try charging it at once," says Tyler.

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Sadde tries charging it, too.

It also works.

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"Unfortunately we don't yet know if this is mana inefficient or anything, but this seems like it might be useful for making spells that are actually more useful."

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"We should email the others about it and coordinate tests."

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"That sounds like a good idea, but we might want to – try thinking of useful results we want, so we can try aiming that direction instead of using mana on whatever test comes to mind first."

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"That's part of what the coordination is for—and I mean, I don't particularly have any good ways of coming up with results I want without knowing what resources I have. Like, take over the world, eradicate involuntary death, that kinda stuff, but the intermediate goals are much fuzzier."

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"Inconveniently none of us are currently sick and available to be trialled for some healing thing. As an intermediate step."

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"Not that that would indicate much of—anything, really."

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"… If we suddenly felt dramatically better after a spell aimed to heal us from an illness, I'd expect it to indicate we could do some types of healing with sorcery and give us an idea of what works?"

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"Sure, but I mean, we can also cure some forms of cancer and that doesn't really get us closer to a fully general solution to death."

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"… It's already looking like we can not-quite-double regular lifespans, with Change. Not that individual patches solve everything, but they at least help."

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"Yeah, right, I'm just saying, it's not obvious, without knowing in advance what exactly our new magical resources get us—and mind, we've only known general sorcery for a few days—which goals we should be prioritising right now."

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"Right, but we could go 'try using change as your random word to write down or alternatively moon since we expect to get more mileage out of that at least temporarily'."

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"Ah, yeah, true." Does Change work as a word on a scroll? Yep, it does.

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"We should probably test all the card names on scrolls, check if they do in fact all work, since that could be a route to get information down."

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"Yeah. They're a lot, let's divide the work. Oi, Kero? Help us remember all the card names."

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"Okay."

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So they can test all the card names! Might run out of mana.

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They don't! And all of the cards work as words on scrolls.

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"Okay, so that was mostly as expected – we had weird luck with other words, decided there was a difference in what we were using them for if I recall correctly?"

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"Mmhm, apparently it matters what we mean to use the scroll for when we write it."

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"And these all seem to work as 'the word that's on the card', which is useful."

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"Maybe the words on the cards just happen to be concepts we can call on."

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"Yeah, but calling upon them as those concepts is valid, whereas it may not be for some other concepts."

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"Right yeah. This magic seems pretty—versatile? There don't seem to be any obvious limitations."

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