They perform some more magic tests and run out of mana and recover mana and perform more tests and a second sleepover could be fun but it's decided that people can do coordinated tests in their own places and there is not actually a need for them to all be in the same place. The Maxwells' driver takes Jess home (and Maya, too, if she prefers that to staying with the Maxwells but they assure her she's welcome to stay there), then takes Sadde, Theo, and Tyler to the Farron residence, where Sadde prefers to be dropped—he'll go to his place by public transportation, he'd like to talk to the—twins?—yes, thank you, it was a pleasure meeting you.
"I'm not sure I have overmuch in the way of memories yet, ones that are my own and my own experiences where I took choices that are mine, and I haven't properly deconstructed my head because it's difficult to do that, shocker, and I have been guessing at what I think and should think by trying not to go with my instinctual response to things because it's typically not mine."
"I don't think it's too different between being spoken to and just listening to conversations, and in either of them I can mess with my cached thoughts but if I'm in a conversation I also need to think of a response quickly. So it might be easier to do more observation than interaction for more complicated things." Shrug. "Introspection is probably good, like this."
"I'm not sure I would have thought of it but probably by talking to Kero and making sure he wouldn't do anything… I wouldn't want him to. Agree on things we should both do beforehand and things we shouldn't do, such as going around and potentially revealing things the other person considers a potentially useful secret."
"I'd want Kero and me, were I in this hypothetical situation, to agree on a plan of action and not end up accidentally sabotaging the other in a way we didn't realize was sabotage?" Pause. "Meaning I'd want Kero not to reveal drawbacks of the cards to you just because you petted him."
"I wouldn't go advising actively withholding information that people request, especially if they know more about a situation than you do, no. But if they would work much more effectively if I didn't let slip a few rude comments when I could get by just fine without, and they then use their abilities to achieve something I want and they don't dislike, I'd rather not make negative comments about them. So I can get what I want, added bonus of not burning any bridges."
"Yeah – but I wouldn't have been them at the time anyway, probably. Like I said, would have if I had the chance tried to speak to Kero more beforehand and know more about the situation and be on better terms with him, then mostly I would have acted the same but hopefully from a better informational standpoint?"
"I know lots about his head works, I know quite a bit about how mine works, I can see all the differences and it seems like there are a lot. I then look at how mine works and how I think yours works and it again seems to be a lot of differences. So it seems like we are very different. I expect that if I saw how I acted outwardly and saw more of how he acted outwardly and compared those and compared how I act to how you act, he and I would act a lot more similarly than you and me."
"I don't know what the inside of your head is like but I'm expecting it's even more different than his is and I just don't have a good guideline, is my point, but anyway – he seems less focused on his surroundings, he seems like he looks at people's faces a bit more, he seems far more charitable in how he talks about people in his head and doesn't seem to expect that over half the population is going to get themselves killed if not looked after properly and also he thinks about sex way more than I do."
"You could stand to be more charitable, too, probably," he suggests. "Anyway, if the differences are of that... kind... I'm not sure there will exactly be many situations where you'd actually do anything different than him, and your intuitions seem like they won't be getting out of hand anytime soon."
"Makes me want to try it out. I think I'd look great with a sword. – The actual fight, I think Theo was the real-world equivalent of genre-savvy by trying to appeal to the side of you still within, and after that failed he actually attempted to assess the situation properly, so, gonna have to say he did okay that time."
"Yeah, but the cards are limited by your magical potential so presumably it doesn't give you all of it and you don't have practice without it so it might be somewhat overwhelming and it would probably be preferable to know some techniques anyway." He rubs his eye a bit. "Plus I want to learn to use a sword."
"None are coming to mind right now, but I haven't thoroughly tested what my limits are with the cards or even what some of them can properly do – things related to a concept is broad, my magic capacity seems likely to differ from Theo's because he's the Cardcaptor, and some of the things seem like they could be useful as passive defences – the Lock could be used to keep things in your bag, like other cards, safe."
"I'm sure you'll do fine," says Tyler. "Everyone always says how easy your GCSEs are and how two-thirds of people get lower than a B in English, same for Maths and – gosh actually you know only about half of people get five A-stars to Cs including English and Maths."
Pause. "Let that just sink in for a minute. Half of people don't get passing grades in five subjects including English and Maths, the core ones, and English and English Literature count separately."
"Not with the cards we currently have. Played with Sword enough to know it's just that, Twin looks interesting to play with but doesn't seem to have a lot of variation, Windy is powerful but none of us have enough magic to have a lot of finesse with it, I cannot for the life of me come up with good ways to apply Jump in anything nonobvious, and we've covered the rest."
"That's part of what the coordination is for—and I mean, I don't particularly have any good ways of coming up with results I want without knowing what resources I have. Like, take over the world, eradicate involuntary death, that kinda stuff, but the intermediate goals are much fuzzier."
"– This thing is sort of about symbolism, it seems, calling upon concepts and stuff, so it might be related to certain other thematic things. Any chance you recall the date, the year, what phase the moon was in, anything like that? And, you're Sun-related, right – are you related to any of the sub-elements, like Firey, or just Sun overall?"
"Dash because movement, Maze because they might be hidden and mazes are conceptually linked, Move because movement and distance and such, Return because we want to be able to retrieve or at least find them, fits for Yue and Cerberus, Through because it might not be a direct path, might be able to cut through obstacles or something, unsure, Time because we could trace their path from a known location through time."
"It sounds like – foreign magical object, magic disappears over time, or magic got stolen, are probably the general things it could be? With foreign magical object seeming unlikely, magic disappearing over time being unprecedented, and my magic being stolen being worrying and also unlikely?"
Well fortunately it's the end of the school day and Theo is on his way home and correspondingly he doesn't need to worry about people coming along and seeing him looking in his bag for too long. Or something.
Not that they'd do anything anyway, it'd just be that they'd look at him sorta weirdly. But still.
"So it can't just be some stealthy non-magical person catching them for some reason, it'd be it stopped of its own accord, which doesn't happen, or got taken by someone – or, could it be damaged somehow? Accidentally knocked something onto itself and got knocked unconscious-or-whatever?"
"So the options here are – unprecedented stopping, which, could happen but would be unprecedented? Or being captured by someone, who then took it away." Pause. "What about if – could someone have captured it, then got it to do this for, like, however long, while not actually being around? Like, give it commands to follow without them actually being present?"
The others look in the direction he's pointing. In spite of the darkness of the light, the figure is illuminated. It's very stereotypically a ghost, with long robes and chains being dragged as it floats slowly this way and that.
And there's another one, over there.
"...The Illusion?"
Scrolls, and: "The sun be my guide, the fire of my torch, light lead me and show me what's true, reveal what's hidden!"
There is a flash of eerie light, and the invisible thing is... revealed. In a way. It's more a presence than a visible thing, shaped like a rectangle if it can be said to have a shape.
"… I keep forgetting we have sorcery. Uh, yeah, that should work – assuming we can word the walk-through-walls thing well enough to not die of asphyxiation. And not die of being interspersed by wall. And that we can still grab the book and capture the card assuming it doesn't just go willingly?"
"The Moon hide me from the Sun's light, make me hidden from anyone's sight. Make me intangible but healthy and lively, like the Fire and the Smoke that results, but all that I hold remain solid as Wood, protected from destruction as if made of Water. Make all surfaces that I desire to go Through not be obstacles, but let me not be harmed by this choice; my feet be sure and steady on the Earth, and my will be done that I not lose that which I desire to keep."
And then she's invisible, and the scrolls she fetched from her backpack are gone.