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Salmons and Carmines in Azurite
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"… I didn't notice anything."

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"Me neither."

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"– How long did it hover for? Any idea?"

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"Less than half a second?"

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"… We could try taping it?"

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"Do let's."

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"Might wanna use your phone because of the informational thing. That we're calling sway."

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"Oh, okay," she responds, and hands him her phone.

Then, when he's ready, she drops the key!

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What for, exactly?

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She has no idea! She instead decides to inspect the key and the floor, looking for clues as to why she might be doing this.

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"… Ugh."

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"Ugh," she echoes him. "Should we try chanting about what we're doing, or something?"

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"… You can try, might work."

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"We are testing magic, we are testing magic, we are testing magic..." she starts.

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Theo joins in.

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Evelyn tries to keep it in mind and tries to drop the key again, aiming for it to again land slower without touching her.

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Theo notices it hovering again.

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And he catches it on video with her phone, then opens it up and tries playing it for them to see. In slowmo.

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"Yeah. Definitely magic."

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"I'm pretty sure that's long enough you two should've noticed."

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"I agree. So, magic that makes you ignore its effects if you don't have supersenses. Why."

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"Might just be a lower level of the thing I get if I try it too much – easier to ignore? But it seems different."

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"So if you want things to happen and they're small enough, they happen, but you can't do them too much or you get distracted, and people don't really notice," she summarizes.

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"That tentatively seems to be the case, yeah."

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"...can you try something bigger?"

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