"Witches all have two names," it occurs to Ranata to say. "We mostly use the first, unless we're being formal or distinguishing between two with the same first name, and then it's both. Ranata Ekamma; Isabella Amariah. Like that. What's your full name?"
"Aww," says Ranata. "That was one of the most amicable post-separation reunions I've ever heard of."
Meanwhile, her soul's flying. She decides that with her new found freedom - she's going to go tell the one who doubted her. So she swoops in to try and find him.
He is with his witch, adjacent but not on her person; they have relocated from the place where Ranata found them, but not far.
Lecasryn lands neatly nearby, and inclines her head towards the pair. She'll wait until the little bird daemon addresses her to say anything - perhaps nothing needs to be said at all, in fact.
"Were you lying, before?" he inquires.
"No," she replies. "We decided to, then we did. Ranata Ekamma helped."
"You didn't have nearly enough time to fly to the wasteland. Did your person teleport you there...?"
"No. We just did it here. I didn't change my mind - Ranata Ekamma flew Zeviana, and I stayed with Castarilan. It hurt, it was agony, but it would have been worse if I didn't."
"We did not mean to imply there was quite this much hurry about the matter."
"I know. Thank you. It was for us, though. So we just got it over with."
He looks her up and down again. "Mmm. Well, thank you for telling me."
Then Lecasryn inclines her head, and if he has nothing left to say, flies off.
Ranata has finished her lunch and hasn't yet gotten bored enough to wander off again.
"It works. Thank you," says the daemon.
She nods, and there are more pets - then Zeviana'd like to get to work on the field.
"Alright, I'm going to get started - it'll just be a lot of me sitting around, though you'll see some changes as I work. I don't mind if you watch."
"I might wander off again but I'll leave Castarilan if I do," says Ranata. "We'll see."
Then she finds a comfy place to sit, and gets to work. As promised, it doesn't look like much at all. Just her, sitting in a field.
But underneath, there's so much more. She's busy cutting off the weeds' life support, then telling them to shred themselves to mulch. Slowly, the weeds just crumple up and die, crumbling to a fine powder. Their leftover nutrients go to the plants around them, because Zeviana's practical and this is probably going to be a long-term project. Waste not, want not, and all that.
Then she gets to work making sure weeds won't come back. That one's a bit tougher. She finds the offending species of weeds in the area - and engraves into their being that they don't want to grow in the fields. The fields are death, they should give up trying if they touch them. They should try to find other places to grow, better places, places that aren't so resolutely their tomb. Any seeds that float there will never sprout, they'll just simply waste away. Roots won't touch the area around it, they'll stop because it means certain death.
(For weeds.)
She blankets this towards the fields present. The mint, the rosemary, and she even manages to get the watercress, though not quite as absolutely as the first two. Eventually, she does start to run low on mana, but her job's finished pretty neatly by that point. So she wraps it up - one last check for weeds or un-engraved weeds, then she grins and gets up.
"Done," she pronounces.
"Thanks!" says Zeviana with a grin. "Nothing too fancy, the key's in keeping them from coming back. Think your queen will be happy?"
"Hurray! So, I think I'll goof off a bit and check out how witches live here, before I go tell her. Because I've spent a large amount of time staring at the insides of plants. I should probably go actually talk to the people I'll be staying with if I'm accepted!"
"Let's see, who do I know who's around... Luzia is here, I think, but if I introduce you to just her it probably winds up looking like I'm trying to set you up... Anirea might be back from visiting her son by now..."