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He looks around a bit more, and then addresses DZ, pointing at Margaret. "What's this one supposed to be for?"

"I'm sorry, sir, I don't know."

"Does it talk?"

DZ gives Margaret a look, insofar as she can. "I don't know, sir."

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Margaret takes what she thinks is the hint and doesn't say anything. She can't really think of anything to say other than "you are being extremely rude", anyway.

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"Huh." He wanders off toward the bar.

As soon as his back is turned, DZ signs follow me and makes a beeline for the security station.

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Urgent yet stealthy following! Near the security guy sounds like a great place to be right now.

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That's the idea, yes!

"Excuse me, Sir?"

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"Hello! What can I do you for?"

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"Apprentice Tenin found the bar, sir. The violent one."

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"Okay. I'll come out there and be ready to stop him if he tries anything. Did you want me to talk to him, or no?"

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She shakes her head. "I don't think that's a good idea, sir, unless you need to distract him from something."

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"I'll just loiter proactively, then." Into the main bar?

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DZ's certainly not going to stop him.

Tenin is sitting at the bar; the owl-man excitedly opining at him seems oblivious to his annoyance at being spoken to.

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Security fairy hovers off to the side, keeping an eye on things. He's not being deliberately inconspicuous, but he's not trying to draw attention either, except by hovering and having butterfly wings.

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After a few minutes, he snaps at the owl-man, who leaves in a huff to complain about his rudeness elsewhere in the bar, and orders a drink, apparently settling in for a while.

DZ watches this from the security station doorway, and when it seems like things are stable for the moment, she goes back to hold the door. "The sooner Deskyl gets back the better," she says quietly. "I don't like this."

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"I don't like it either. I could go into your world just a little way and see what's going on and come straight back here, if you want."

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"You have - sensors, or something, ma'am?"

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"Not fancy ones, but I'm quiet and I can see and hear really well. And I wouldn't go out of sight of the door."

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"That's probably safe," she nods.

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"Okay." Cautious metaphorical tiptoeing through the door and looking around?

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Nothing interesting is going on in Deskyl's room, and she can't do more than poke her head into the hallway beyond without going out of sight of the door. Another droid from DZ's line comes briefly into view as she walks along an intersecting hallway; it's otherwise quiet.

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Margaret can't catch the other droid's attention without making a noise, so she slips back to the bar and reports her findings to DZ.

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DZ nods. "We'll just have to wait."

Tenin stays at the bar, nursing his drink and glaring at passerby, until someone takes offense at this behavior and asks if he wants to take it outside.

"Go get the medic," DZ immediately tells Margaret. "Tell them to stay in the bar; Sith don't have a taboo against attacking healers and he'll react badly to them trying to take his kill."

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Margaret nods and makes a beeline for the medic's office.

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There's a weatherbeaten old man in practical, travelworn clothes behind the desk, fiddling with a wooden puzzle; he looks up when she comes in. "Can I help you?"

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"Can you come to the main bar for a bit, please? There's someone there with a history of violence, and also a friend is out in a dangerous world, and one way or another we're worried we might end up needing a medic in a hurry."

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"Yes Ma'am." (It's much less deferential from him than from DZ.) He grabs a pack from under the table and the staff leaning against the wall behind the desk and follows her out.

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